01/30/2013 03:36 PMPosted by WolverineOh and I posted my opinion on jewels awhile back if you are interested.
I also disagree that they should be separate from gem sockets. What's the point? If you want to put a gem in, that's fine. Gems are supposed to be the steady guys - the ones whose stats aren't great, but they never change. Jewels are just to mix things up.But other than that, pretty good concepts n stuff.
01/31/2013 09:57 AMPosted by LastCrusaderNo feel of character progression at all unless you do AH shopping .. which they want.
01/31/2013 10:04 AMPosted by DwelveNo feel of character progression at all unless you do AH shopping .. which they want.
Funny thing... 9 out of 10 people that do not use the auction house at all are having much more fun with the game. I guess Blizzard even failed at forcing you to use the auction house!
01/31/2013 02:06 PMPosted by LastCrusaderReally I blame the "scale" of the level 60 gear more than the AH itself .. having a level 60 weapon that can do 200 DPS or 1200 DPS is too big of a range .. add in the stacking of critical chance and damage .. the AH just lets you shop for the perfect comboes of gear.
01/16/2013 10:53 PMPosted by DwelveThe carrot on a stick is the most simplified model of motivation through anticipation of a reward. Biggest problem of this analogy is the lack of showing possibilities how to increase the hunger of the "carrot-chaser". Many Diablo players i have talked to feel the carrot they are chasing right now is either to hard to catch or does not satisfy enough when caught. The most simple way to address this issue is to simply add more carrots to the equation. But let´s not leave it at carrots, we want apples, hot dogs and German "Wurst" tingling in front of our eyes. Adding more and more motivators has the benefit that we can allow the chaser to more often catch something he was chasing for, but even more importantly to give him "Wurst" while he was chasing the apple. Convincing us to get things we didn´t even know we are hungry for is such a diabolic process that simply confuses us and as soon as we start chasing every stick and being rewarded with even the smallest forms of rewards most players will stick to chasing it. So let´s add more carrots via ...
01/31/2013 03:37 PMPosted by Duffman1. Blizzard will read, see no benefit to the RMAH, and you won't even get a "kewl dude!" reply from a blue.
I will also guarantee that no blue will ever reply to this thread. Around the time the game came out, and since then, until quitting, many thoughtful players posted many good threads here on itemization and suggestions for improvements to benefit more varied and interesting builds. Sadly, each and every one of those threads never ONCE garnered a blue response. They actively ignore these types of threads and only post in the threads with feature slow-pitch questions, outright flame-bait posts, or joke threads (and not the irony-laden insightful design criticism one, either).Edit: Hahahaha, I see upon liking the OP, that he has been reported. What a surprise on D3 forums.
Interesting take on it by "chucknorris" lolImagine D3 as a drug..How likely are you to keep smoking weed if it did absolutely nothing for you... had no benefits other than making your wallet lighter..How likely are people going to play D3 or any video game for that matter if they don't feel rewarded
01/31/2013 05:03 PMPosted by DwelveSo how is a blue supposed to respond to this? Is he supposed to say "great idea, we'll consider it" ?
01/31/2013 06:36 PMPosted by TremisLike I said, they won't. I really sympathize with you, honestly. I've just been there and done that already. It sucks I know.
02/01/2013 03:20 AMPosted by TremisThey could respond by saying that they are looking into improving itemization in a way that would open up new builds or give any detail on what they are doing to improve it. So far, they have not.
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