why not give a damage reduction for pvp. at least give every class the 30%
Like I said, we're not opposed to making changes, even ones along the lines of a universal damage debuff while in the dueling zone. The point of the PTR is to get feedback from players so we can make those kinds of tuning adjustments if necessary.
We've only got a few hours of feedback at the moment, though, and we'd like to get a better picture of what players' general experience has been before we start talking about possible changes. For example, I'm betting that a lot of players are still dueling in their farming builds, rather than something that's been refined and tailored for PvP-style combat -- which can make a difference. We also want to make sure that the people who are providing feedback understand what dueling is supposed to be (i.e. not a place you go to for super balanced battles).
Implement a massive dmg reduction I'm talking 50-70%, like how it would be if we had pvp armor on with resilience, basically it wouldn't matter if we're critting each other because our dmg would be insignificant enough to take several hits before dying, this will create a massive amount of depth to the duelling encounters. It will also create a ton of diversity with talents and itemization for pvp combat!
I think this was a no brainer, however I think your design team was waiting for the go ahead on the PTR feedback before proceeding with this feature....
I think it's safe to say, 1 shot duels is not popular, so go ahead with the implementation of the dmg reduction in duel zones already.
Some added features to consider:
Health globe drops upon killing an opponent, or increased health regeneration for a short interval (30 secs).
Cooldown resets on death, (this goes without saying how important this is)
Pvp shrines for dueling zone. Increased attack speed bonus, Godlike (immunity to all dmg for a short period of time). Stuff like this would add some more depth also and make the experience a lot more engaging.