They are an eye candy so we all can boast about how great the cluster effects are in this game.
This is one of the most irritating mechanic in diablo3, elementals that do nothing has got to be the first in gaming history.
01/21/2013 12:02 AMPosted by pugglemanWTF is the point of lightning, cold, fire, poison, and arcane damage when they don't have any special effects!?
Puggleman made a very good point. I've played many ARPG games from young till now. Certain monsters should be weak against certain element. I'm surprised that nobody mentioned it at all till now. .
The reason was given somewhere (not sure if in an interview or a post from beta). They removed it because it turned out to be a binary choice during their testing. With little differences in damage testers only used weapons with the best CC effect and with more significant differences in damage they used weapons with the highest overall dps output.01/21/2013 05:27 AMPosted by MGHElemental damage was in alpha video ( which is still titled gameplay in the media/videos section ) but for some unknown reason was scrapped with no word of why... it was one of the core aspects of d2 ( and why having more than 1 set of weapons was required as some mobs would resist cold while others resist lightning, etc )
I actually made a similar post about this. It more or less has to do with Wizard signature spells but I also talk about the fact that damage all seems the same and elemental damage makes no real difference in this game.The funny thing is that some monsters are actually resistant to elemental damage most notably the various constructs and elemental spiders in Act2 (VoA and ZK's dungeons). Originally, elite packs with frozen affix were resistant to cold damage for example (I never tested it specifically but it felt like 50-66% damage reduction); later, they removed these resistances.
Having skills that are "Cold Damage" skills or "Fire Damage" or any of the other elemental damages really only changes the appearance of the casting animations but there is no real benefit to stacking +X% to whatever elemental damage as monsters don't actually have resistances to specific types of elemental damage.
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