01/20/2013 11:50 PMPosted by Sojubombnone of your links work btw
i know i keep clicking but nothing, pls fix
Kids will be kids, everyone complains they don't get enough drops
01/21/2013 12:30 AMPosted by HackusationsAlso, I see a lot of people still attack the AH/RMAH as part of what is wrong with D3. In truth those elements were a success in that they preformed how they should. It was only perceived as such a negative because gear and itemization was completely linear in that upgrades consisted of more of the same universally good stats. Only items with lottery winning rolls had any value and everything else was trash. In a proper action RPG character specialization should have been able to provide value to the other stats.
things that went wrong :
1) nerfs to monsters
2) made all drops ilvl 63 and legendaries BIS
these IMO are the 2 main reason why the game is in such a state right now
everyone remembers the 1st 2mths of diablo right , such huge playerbase , trading , interest.
how and why did it come to this SO FAST.
these are the reasons :
A) with buff to skills , items drops , items ( legendaries )
most gamers are able to clear content with average items. there is no need to trade , ask for templates and tips on how to beat content.
legendaries with only 1-2 random rolls on most easily became BIS.
economy basically tanked really fast.
add in nerfs to monster while buffing items/skills ... really doesnt add up does it.
gamers get bored really fast and they cant even turn to trading/making money
nothing sells , only top end BIS sells.
once the rich purchased their BIS legendaries , they stop spending
sellers cant sell when buyers stop buying ... the sellers stop farming.
so what does it all mean?
B) it means that if diablo3 was kept at the real inferno level , gamers will still be playing , farming and spending.
the tradeoff of helping casual vs gamers is totally not worth it.
casuals come and go , dont spend the time to farm and upgrade items , dont spend the money.
when the gamers leave to the next game .. this is where d3 suffers.
they take their spending power , power gaming , youtube skills somewhere else and u better hope its another blizzard product.
ideally u want the gamers to slowly upgrade and keep trading up/spend on sidegrades.
and the only way people will spend time farming for upgrades or spend money on items is when .... they actually DIE ALOT in the game.
they will never admit its a lack of skills ( look not everyone does the youtube , server 1st , gladiator skill ) but rather a lack of items.
so with this mindset , they either farm more and spend time trading OR they spend money on sidegrades.
so with all these in mind blizzard should actually :
1) make PVE harder
2) bring back more random rolls on items ( legendaries badly played )
3) screw ilevel 63 type items everywhere.
4) stop duping , botting and even scammers.
thanks lol :)
You're looking at it from a customer point of view.
They designed the loot RNG around the RMAH point of view.
Your ideas are in conflict with the ability of the RMAH to make money.
It would be REALLY EASY to make drops good, design algorithms that made sense, etc.
They DON'T WANT TO. The whole point is to get you scratching off your lottery tickets and buying (or selling) that gear on the AH.
That's the point of the game, every game mechanic funnels you toward this.
01/20/2013 10:16 PMPosted by familiaI'm convinced any experienced developing team knows more than you.
Do you still play Diablo III as much as you did when you first started?
I don't, but I wish I did.
More loot equals better loot. If instead of get one lottery ticket, you get ten every purchase, the odds of wining the lottery is increased significantly. But the payout is also similarly divided by the increased number of winners.
What was a $250 dollar item is now vendor trash. The benchmark on what is good keeps rising regardless if they give more loot or better loot. So no, drops are fine, itemization is the problem.
If you learned math enough, you'll slowly understand that you can balance everything. If you make more drops, but devalue all of the potential rolls it has, you can make it so nearly all the items are still crappy. On the contrary, you can make items drop less, but have a higher chance of rolling actual useful stats, making it both rewarding to see and drop due to it's rarity, and rewarding because they are actually good items.
It's kids like you that whined for more drops and consequently made them listen and ruined this awesome game, shame on your ignorance and not even understanding how math works.
If they were to make white and blue items drop, with a large amount of flat dps for example, that could serve as the majority of junk drops rather than how the majority of rare and even Legendaries are now. It would balance the usage of different, actually unique abilities to be given to these items.
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