Has anybody ever raided with an end game Rogue on WoW? Show of hands.
I did. All the way to Wrath of the Lich King (at which point I switched to DK). With Rogues, you wanted to hit the 30% Crit rate at which point it stopped being beneficial for you. You then wanted to get the highest hit rating possible so that you never miss (actually hit first, then crit), and stack Haste rating for more attack speed (which synergized with your Blade Flurry, Adrenaline Rush and Slice and Dice. At some point, you wanted to stack Armor Penetration as well (up until it's removal). And finally, you wanted to stack more Dexterity and Attack Power.
Even with a crit soft cap, (you could still stack beyond 30, but with diminished returns compared to other stats) you were still encouraged to maximize other stats and you wanted to hit every important stat to do as much damage as possible.
In this game, lets say there was a crit cap of 30. So you no longer seek crit in certain slots. Namely the Helm, Rings, Set Bonuses, Legendaries, and Passives. You only need 10 from gloves, 10 from Amulet, 5 from Bracers and 5 natural.
To compensate for the loss in CC, you want to hit faster so you are hitting crits at a rate that's required to proc your abilities. Attack speed is now the sought after roll on any source it can roll in. In other slots that do not roll CC, max survivability stats will be the new perfect rolls. For example, helm can be Main/Vit/AR/Socket/Regen/Armor. Desired gloves will still be Main/Vit/AR/IAS/CC/CD, because CC rolls 10 in that slot.
Might I add, in the process of nerfing CC, you now invalidate items that are no longer suitable with CC in it. A lot of set helms such as Tal Rasha's and IK have main/crit/socket built into it but now that crit is worthless in that slot, every item will devalue unless it has Vit and AR as well. Natalya's Embrace set bonus will either be OP or need to be removed. Another legendary rework is needed to match the new CC nerf.
Not only do you invalidate items, but passives as well. Because crit is capped at 30, Sharpshooter has to be reworked that it's cap is 30%. Grats, passive is now worthless. It's saving grace was 100% chance in 1 second.
Weapon Master will need to be nerfed to 5%. Rune choices will be affected too. Since the cap is 30, certain skills and runes will be highly valuable because it saves you from having to buy more CC, for example, Pinpoint Barrier.
Anyways, most of you guys get the idea. Next we'll have Iskra come in and say that all that can be avoided with a proc coefficient tweak, LOL
bla bla bla, rich folks were complaining on the current CC cap of 75.