i think the people siding with the OP need to read the patch notes and see or even test out how bliz planned on balancing out gems a bit better to reflect other builds to attempt to rebalance the class specs to some degree before ranting and raving about stuff they cant afford as upgrades to stay on par with the top players of this game. crit isnt for everyone and if its not for you then you now have an alternative. if it means you are still weaker then everyone else then perhaps your just bad at the game or in logical thinking :)
'I'll only respond to the thread due to the idea being absurd.' Nice quote Darmival.
Yes the answer this thread is wrong and ahh fail... the only major culprit here is the itemization and rolls, hence to answer your question why some many drops are completely worthless!
Basically all Blizzard had to do was at least balance out some of the Legendary Items a little and improve the rolls.
Why are there very few options to use good weapons?
Like why is the Grandfather such a piece of ....?
Why does the Last Breath get owned by Manajuma's Carving Knife?
Why not say add a standard bonus of APS to the Last Breath?
Where was there any reasonable resemblance of even some balance here?
Why is everyone wearing the same gear e.g.
Mempo of Twilight
The Witching Hour
01/21/2013 05:56 PMPosted by BaaalzamonWISH BLIZZ WOULD NERF THE OP SO HE CANT POST ANY OF THIS CRAP ANYMORE
I know Blizzard is hesitant to nerf crit due to the massive outrage the community would surely experience... but for all the same reasons blizz nerfed Attack Speed, crit has got to go. Right now crit is the single determining factor on whether a piece of equipment is good, or if it's just medicore. You could have all perfect double stat primary roll with awesome vit/resistance, etc.. but no crit and it's laughably bad.
The itemization is extremely one-dimensional in this way. To make matters worse, actual balance is effected. Crit trivializes the content, which is against the design philosophy of things supposedly being "very hard" in Inferno mode. Crit allows for cheese builds like sprint/ww and critical mass/wicked wind... which no matter how much Blizz claims they like these builds, you cannot look me in the eye and say it was the developer's intent for those skills to synergize in that way.
Right now Crit Chance needs to be given a hard cap of... 30% (30% may be way too high, but I say to nerf it to that level, and then see how it holds up, and if necessary, drop it down to 25% max)
Crit damage needs to have the values cut in half on all equipment in all slots, and emeralds need to do soemthing else other than crit damage in weapons.. take that away, nerf it out entirely.
See if the game doesn't get better. A lot of people will be angry for a while, but just like Attack Speed nerf, eventually they'll forget about it and move on.. meanwhile balance returns to the item market, so that more than just 0.001% of items are worth anything.. suddenly all manner of items are worth something to someone.
The Economy gets fixed, Itemization gets fixed, OP builds get fixed, and the game becomes something resembling what the team intended it to be, again.
/edit - adding this latest reply to the Original Post so more people notice it.
Fine, community... you don't want crit nerfed. That's apparent. So, go onto the Auction House, and search for one of the expensive one-billion gold items. Now run a search on that exact item, property for property, value for value.. but just remove crit from it. That SAME exact awesome item is now worth roughly 100k.. if it even sells at all.
So Crit has 1000x+++ the value of any other stat.. and you DON'T think it's a problem? Ok, then.. you wouldn't be opposed to Blizzard making Crit roll on every single item that drops in Inferno then? Then you don't have to live with a nerf, you keep your insane DPS and Synergy build, but the value still lowers on crit and equalizes the market. The ONLY reason you'd be opposed to that change is out of greed.
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