I dont understand why the devs have to change the way rubies work on weapons, they could have just lowered the values if they thought it would be too strong.
Right now a ruby with +100/+100 would be about equivalent to a radiant star emerald for most people with a decent amount of ias/cc/cd, so yes +150/+150 for a marquis ruby might be too strong, I think a value of 115 or 120 should be fine.
This would allow some builds to benefit from it, but it wouldnt be so OP as to be BiS for every single player with a black weapon.
correct. they just don't know how to fix things.
it can be done so easily. just make the final dps the same whether it's emerald or ruby. the only differences between socketing these 2 should be:
emerald gives higher crit dmg, so ppl with lots of crit chance with high attack speed and who chose to use spammble soft hitting skills should chose the emerald. machine gun style.
ex: emerald users attacks 2 times a second hitting 100 each time, over 5 seconds does 1000 dmg.
ruby gives higher dmg range, so ppl with a 2 hand weapon with high dmg range, slow attack speed, non-spammble hard hitting skills, can chose ruby. grenade luncher style.
ex: ruby users attacks 1 time a second hitting 200 each time, over 5 seconds also does 1000 dmg.
the only differences between the choice of emerald vs ruby should be from playstyle.
how simple is that...