02/05/2013 11:33 PMFor those of you who enjoy or prefer growing your characters without the assistance of the Auction House, how do you feel about crafted items? In your opinion, does crafting with your own materials count as a "self-found item," or do you think that's something that really only applies to item drops?
Posted by Grimiku
To me, "AH free" basically means "from the ground up," or items and upgrades that come my way by my own hard work. Whether that means farming certain areas repeatedly, running bosses over and over, or salvaging enough materials so I can craft my own upgrades, to me, crafting is definitely a legit way to upgrade without the Auction House.
What baffles me, though, is why people bother buying crafting materials in bulk from the AH. If they're going to spend gold or real money on materials, they may as well just save the time and save that money or spend it on actual items. You salvage a few pieces per trip to town during farming runs, and you can have plenty of materials to use for repeated crafting attempts. Buying the materials only saves time, but one can save a lot more time by just buying the desired items as opposed to buying materials to only get a chance at having something good.
As for crafting, though, I'm really happy to see more done with it in 1.0.7, and I look forward to much deeper crafting options in the future. Obviously, with the AH being an issue, I'm sure the idea of giving players the ability to not only craft the perfect gear, but customize individual affixes on that gear, is a pretty hard one to fine-tune...but what about an option/feature to take some broken gray piece of gear one finds, for instance, and put enough salvaged materials into it to upgrade it to something better than legendary and set items?
Even if that's a time sink, item sink, gold sink, kitchen sink, whatever, if there's a chance that a gray item can be slowly upgraded and transformed steadily into an exceptionally amazing item, people will easily put that time into making that item 1) so they can have the glory of showing it off, and 2) so they can wield/wear a piece of gear that's better than the average stuff.
Maybe enough blue materials can upgrade it to the next quality tier, and once it hits high enough quality, it hits a milestone where it's eligible for yellow materials that can add an affix slot...more blues to upgrade further, more yellows at various milestones to add additional affix slots...maybe specific choices when those affix slots get opened? Once it hits high enough quality, brimstones can be used to turn it from high quality to legendary, and from legendary to set quality?
Perhaps a way to craft an entire set of individualized class specific gear, upgraded from all gray items, into a personalized set that a character can wear? Even if it has, like, two or three fields and a certain amount of pre-input choices to name each piece, it'd give people some really cool projects to direct their attention to, that would not only provide amazing reward, but make people's gear feel more unique than another person's.