I wouldn't call it farming, nor kiting. Kiting is firing or attacking while running back. With my barb, I only take a step back after a few hit, just so my life is full again by rend. And I don't say that I'm farming in the sense of being efficient. I farm my keys at MP8. My point is, I repeat, that I can kill pretty much any pack at MP8 in less than two minutes without dying or having a difficult time. If two minutes is not efficient in your definition, than I agree. I should farm on lower MPs maybe. But like I said, my point is that I can do all that with a barb that has really low end gear (10mil budget tops). Which I can't do with my 40-50mil WD and DH.
You're beating a dead horse. Most of the people here don't fully read the posts. They just skim and then want to make their epeen bigger by putting you down.
Your point is simple, it's cheaper and easier to kill (not farm, not kite, simply kill) monsters at higher MP levels with a Barb than other classes. That's it. And I agree with that assessment. People will feel the need to read in between the lines and make assumptions that you're trying to insinuate things that aren't there. It's a lost cause.
ePeen? OP is asking for a nerf to the class im currently enjoying playing with, from what I've read, a lack of proper reasoning. Me chiming in with some honestly is all that I did. I've only played Wiz and Barb, so I can't comment on other classes, but as far as the act of simply "killing", as you are referring, my Wiz was MUCH easier to kill on high MP. It isn't hard fighting frozen statues!! Yes, WW barbs can be made fairly cheap and they are great for farming but the traditional ww build isnt great for much else. Hota/Rend is better for ubers. Other builds are better for PVP. Should people start making threads asking for WD nerfs since they are doing great in PVP for less gold than a barb?
All in all, the Barb is a melee class, and as such, should have higher survivability. You SHOULD be able to survive more with a class that has to get next to an enemy to deal damage instead of use spells from afar.