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IMO, critical hits is sort of like a replacement.
Attack Rating was a mechanic based on your successful and unsuccessful hits. Your unsuccessful hits didn't land, and your successful ones did land.
With crit chance, white damage is your unsuccessful hit, and yellow damage is your successful hit. And it's sort of a "precision" mechanic. As in, the critical hits were more precise hits from your guy.
Completely different mechanics, but I kinda see how you're relating them.
And faster cast rate? :D
Smite, Fist of Heaven, and Blessed Hammer Paladins didn't need AR. Javazons didn't need AR. Necros didn't need AR. Sorcs didn't need AR. :)
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