D3 Item Game: A Big Step Back - http://us.battle.net/d3/en/forum/topic/7811021590
Improving itemization; legends revamp - http://us.battle.net/d3/en/forum/topic/7415515028
Improving Legendaries - http://eu.battle.net/d3/en/forum/topic/6533034353
How to make Loot Fun - Potential of D3 - http://us.battle.net/d3/en/forum/topic/7593582639
Excessive RNG feed the AH's? - http://us.battle.net/d3/en/forum/topic/7861806207
See Blizzard, here's a perfect example of itemzation... - http://us.battle.net/d3/en/forum/topic/7884748582
Please Decrease Drops and Improve Rolls instead. - http://us.battle.net/d3/en/forum/topic/7811652179
The Immortal Words of Old School (Itemization) - http://us.battle.net/d3/en/forum/topic/7004016367
http://www.youtube.com/watch?v=lxOUxwkoLyw @ 5:20
Quote Jay Wilson: "Chests in Diablo 3 won't drop entire sets of armor, but we rigged this one so we could show of the most important part of the game. The LOOT!"
Quote Botulph the Miner (A3 merchant): "I love the feel of discovering some precious item buried for years, exquisite!"
Blizzard probably thought that by improving some legendaries, rolling affixes based on mlvl when playing MP1+ and improving the drop rates would fix the issues. Unfortunately this doesn't solve the problem at all. Improving drop rate only prolongs the inevitable. You will hit the same wall of trash where you will get pretty much zero reward for the time invested. It has been said many times over. It's not the quantity but the quality of the loot that's the problem. The affix rolling based on mlvl isn't the fix either. The major problem is the huge randomness factor and the limited number of useful affixes.
For example, depending on which item you find you would try different builds. If I were to find the Thing of the Deep legendary Mojo, I'd be inclined to try a build involving the Grave Injustice passive. But how likely is that going to happen when I actually find it? Let's look at the stats.
Thing of the Deep
+105–119 Maximum Mana (Witch Doctor Only)
Increases Mana Regeneration by 10–11 per Second (Witch Doctor Only)
Critical Hit Chance Increased by 8.0–8.5%
Increases Gold and Health Pickup by 20 Yards.
+2 Random Magic Properties
Ok, no real issues with adding some randomness with two affixes. It can be the icing on the cake. I do not have a problem with randomness. However too much of it is a bad thing for itemization. But wait... +28–(29–405) Damage. Are you serious Blizzard? First of all the odds of actually finding it your self are very low. It's likely to get a bad roll on this one, which unfortunately makes it worthless to use in Inferno. That's just one of the many legendaries that suffer from this problem. Why? Who came up with this? Just because I find a low Titan's in D2 does not mean it's worthless. Just because I find a low res Vipermagi in D2 does not mean it's worthless. Just because I find the lowest roll possible on a CoA in D2 does not mean it's worthless. I could name many more examples where those items with the worst rolls possible are items viable to use for end game in hell difficulty in D2.
Farming in D2 is fun!. I simply do not farm in D3 because it's extremely boring and frustrating. I used to do SoJ hunting @ NM Andariel in D2. It can be extremely boring as well. I knew it would take a long time to get the amount of SoJ's I wanted. However the really big difference here is small rewards in between that kept it interesting! I used to find all sorts of useful normal/exceptional uniques. For example Wizendraw. It's a normal difficulty bow! It's still viable in hell difficulty. Vipermagi also viable hell difficulty gear. Furthermore it did not matter if you got a bad roll on the items. It's useful no matter what! How how how how can you ignore this Blizzard? Why is it a good idea to frustrate us most of the time? I'm lost for words here.
Legendaries are supposed to be legendary, so make them LEGENDARY! There is pretty much nothing to get excited about when finding low level legendaries. It's ok if they're OP'ed for the level you're at. That's called fun! They should last for a decent amount of levels. Don't make end game legendaries BiS. Make high level legendaries unique in a sense that certain affix combinations can't spawn on rares. Be creative, make them funny to use, and also decent for end game. But make it so that any rare item type is able to roll with better overal stats than legendaries.
Now what do you do? You add more crafting plans that introduce even more randomness to the game. Now how many times do I need to craft before getting something worth using? A ridiculous amount when looking at it from a statistical viewpoint. You really need to add more useful affixes so more rares have the potential of being useful. So people have a choice between gear instead of forcing them into a specific set of affixes. The other thing that should be on your TODO list is adding a lot more legendary set and standalone items that are fun!
What does it take Blizzard for you to see that people keep addressing the issues with the loot system in place? Why do you think these threads keep popping up? Why are you not providing feedback? Are our concerns heard by the developers? Are there any plans on improving the loot system? Blizzard we'd like transparency!
I for one will continue to bump this thread on a daily basis as long as it takes for Blizzard to come out of the woodworks and interact with us. I am tired of the silence treatment.
A picture says more than a thousand words. Credits to the maker (whoever you are).