Wyatt: Overall we're okay with the current state of Monk passives.
That day most of Monks re-rolled to Barbs.
Devs really like slapping Monks in the face time and time again...
02/11/2013 10:00 AMPosted by LylirraIn the case of the Monk, there are two big outstanding issues to address before further changes to passives happen: the inequity between the 4 spirit generators and their rune variants, and One with Everything.
02/11/2013 10:41 AMPosted by XrossEyedIn the case of the Monk, there are two big outstanding issues to address before further changes to passives happen: the inequity between the 4 spirit generators and their rune variants, and One with Everything.
So where's the response on spirit generators?
02/11/2013 10:37 AMPosted by WhitelytningUntil the developers acknowledge the real, core, fundamental problems with the game (itemization, no character customization, no random'ness or open'ness in the world, etc.) then this is just wasted effort.
This. And...where was monster density? where was identify all? where was itemization changes?
So many questions unanswered.
I understand not wanting to talk about unrelated things or get into arguments about what is better but...big let down. Expected a lot more information and less giberish. 3/10
Lol at the devs COMPLETE DISCONNECT FROM MONK REALITY
Q. In patch 1.0.7 you will buff Monk spirit spender skills. Why didn't you make any change to the Monk passive skills? -- Alucardi#2692 (Europe [Italian]), CountFury#1192 (Americas [English])
Wyatt: Overall we're okay with the current state of Monk passives. That's not to say they're perfect (we'll definitely be working on them more), but we did not feel the current issues were severe enough to warrant changes at this time. The Monk got some changes to passives in previous patches, so keep that in mind as well.
this is disgusting
Why do barbarian's get HP restoring passives (and life steal on belts) and monks get exactly zero passives for HP restoration?
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