What's your reasoning behind the "We are ok with the current state of the monk passives"? What are you basing your thoughts on? Have you not read the forums lately?
Hmm, none of my highly rated questions got answered...would you mind posting the top 20 questions with the highest number of votes from each topic (US/EU)? Thanks in advance.
Too few questions answered. Answers were often unnecessarily too long and in vain.
Questions about account binding and gem cost could (and should) have been answered much sooner by community managers, more exactly when you introduced the changes. Monks and Wizards got their questions "answered" but they´ll be even sadder than before.
I welcome what seems to be a shift in philosophy from AH to "farm/craft your own gear", although it´s not convincing enough.
Tips for next time:
1. post a list of top20 or top30 questions by number of votes from each topic (US/EU/Asia).
2. mention which of the top ones didn´t follow the rules
3. give concise answers
Well, at least you tried...hope you improve in the future.
I like the guy going through reporting everything that is critical.
Going to be 100+ deleted posts already...but yeah its the community's fault.
You guys are lacking a vision or I just don't get it.
Seems to me everything gets kept overly simple and dumbed down. Please give us some depth. Some meta game for people who want to turn on their brains while playing a game.
Please stop being so extremely cautious with everything you do. The RMAH seems to have paralyzed you because everything you consider doing has to be weighed against that almighty "invalidating gear"-fear.
For the future of this game, it appears to me that you only dare to toy around with a few numbers. I guess we won't see any real changes until an expansion hits. :(
And to be honest, I don't have high hopes for an expansion right now.
The only answer of this Q&A that gives a little hope is the one where you describe your bad feelings about people getting most of their gear from the AH.
02/11/2013 09:59 AMPosted by LylirraSo, in addition to selecting your MP and Quest, you could also hypothetically select your "Game Type," and "Brawling" could certainly be one of the types we make available.
We’re definitely aware of your concerns, and we agree that additional improvements should be made, especially with regards to play style options, build diversity, and the performance and budget of monk resources. We feel that the monk has the most potential for improvement, and we have plans to make more changes to the monk after 1.0.5. The sort of changes we’d like to make are not simple number tweaks, though.
Ultimately, we want to make monks more engaging to play and really immerse players in what it would feel like to be a fast-punching martial arts master. We have a number of ideas on how to accomplish that for the future, and we want to provide improved passives, particularly passives that can be used for a more offensively-minded monk.
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