Diablo® III

No Longer Flinch from multiple hits

Posts: 1,686
View profile
what do you guys think of this update?

Personally I love it.

Thank you for this change!

Now CoB can be channeled much better
Reply Quote
Posts: 2,184
View profile
Ermite that bat build is just to hard to play.

Switch to bears and throw them and run. You still are getting hit too much by having to stand there and channel CoB.
Reply Quote
Posts: 1,686
View profile
actually it is much easier now =D

In the past I die 4-5 times per MP6 run mainly because of the flinching. Now the monsters flinch but I dont! =DDDDDDD

I just did 2 MP6 act 3 runs with only 1 death vs a knockback elite pack =DDDD

I was actually planning to get more Attack speed so that the enemies are the ones flinching more but now...i dont think i need the AS that much =DDDD
Reply Quote
Posts: 2,184
View profile
Rock on then. Watch out for those laser packs.
Reply Quote
that and nerflect means INVINCIBLE WD
Reply Quote
what do you guys think of this update?

Personally I love it.

Thank you for this change!

Now CoB can be channeled much better


this is actually a HUGE HUGE HUGE change. although subtle, it really is a giant buff to Cloud of Bats as the most annoying thing in the world was getting surrounded and having enemies 'chain break' your channeling of the spell.

I didnt know about this change until now, I will have to test it out later!
Reply Quote
where was this mentioned btw?
Reply Quote
Posts: 1,686
View profile
It was under the patch update info page under section general.

GENERAL

Nephalem Valor stacks will now persist through Acts
Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards
The resurrection timer will no longer increase if a player is killed multiple times in a row
Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time

not sure why they changed it, saw no indications that it was going to be changed, but totally glad they changed it =DDDDDDDD
Edited by EremiteAngel#6608 on 2/13/2013 7:00 PM PST
Reply Quote
Well it was much needed inorder to make Point Blank Channel spells like cloud of bats and Wiz Sleet Storm worth using.

Right now I been running in and Doing the Vengeful + Umbral Shock thing works great. Now I'm wondering if running in and staying after Umbral Shock with Cloud of Bats would be working.

That's some crazy Point Blank AoEing.
Reply Quote
yeah i tested this out and found that flinching still occurs quite often, has anyone else tested this out more extensively?
Reply Quote
Posts: 3,587
View profile
Looks like it is still occurring, though I don't know if it's less or more than before.
Reply Quote
Posts: 1,686
View profile
hmm you guys are still flinching?

I don't recall flinching anymore...in fact my Cloud of Bats channeling doesn't get disrupted anymore because no flinch...not even when I stand in fire-chain elites...

In the past fire-chain elites was the number 1 killer for me...but now I can channel CoB even when I'm standing in their chain...
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)

Reported!

[Close]