Right now a barbarian with proper gear for the build no longer auto attacks while having 100% crit chance on a 406% weapon damage attack with the attack actually generating fury vs costing fury to cast.
The reasoning for the need of a change to this skill is because the design is not in line with dps compared to any other class regardless of build except for maybe infinite zombie dogs or also know as 0 dogs. The barbarian class with the right amount of gear required for this build breaks the game in the since of game balance. all other classes even with items such as SoJ and Mara's have their largest attack ability sitting either on a cool down or have a fairly expensive cost equaling to 50% of their resource bar. Even with out the additional items to remove/reduce the cost from hammer of the ancients it only costs 1/5 of the fury bar.
None of these part of hammer of the ancients are to powerful alone, but when the attack becomes a fury generator even against destructible items while having a 100% critical hit chance as a 406% weapon damage attack with no cool down it becomes a problem of game balance.
Then make it aoe.......
To bring the ability in line with the rest of the game I propose these changes to the skill.
Increase fury cost by 10
reduce base damage to 206%
reduce smash to make 306% in total
What these three changes will do with out destroying the build in the least is this. The attack would now only generate fury on 2 or more mobs so they may no longer be able to recast a 406% weapon damage attack as a fury generator on a single target while still viable for multiple targets.
The weapon damage MUST be brought down, no one has an attack they can cast over and over with 100% resource gain and no loss and 100% critical hit chance while cost only equaling 1/5th of the maximum resource bar.
I am sure I will have player response of how expensive it is to accomplish this build. Price is not what I am trying to address but actual game balance.
Wyatt Cheng said in an interview how he likes the concept of a player feeling they have broken the game by taking an ability to the extreme(ex:cm wiz, 0 dog, HoA) and I agree such things are very fun, but he also touched on how they also do not intend to allow players to create such type of infinite spells or combos to be left in en-defiantly. Does the blizzard staff intend to go in the same direction of game balance as they intended when asked in previous interviews or has there been a change in the census?