03/28/2013 12:32 PMPosted by MadroxIn D2 party size was 8 players and there were no issues with buffs.There were actually incentives to play together.Don't try to find false arguments Lylirra.
did you ever stop and think maybe those buffs where designed around 8 players in mind and in D3 the buffs where designed with 4 players in mind? different amount of players in games have stuff balenced around it. the skills arnt just balenced 1 vs monsters then add player amount for lols
03/28/2013 12:44 PMPosted by CylinceBecause one more player is really going to make that much of a difference...
03/28/2013 01:07 PMPosted by dacIt still doesnt pass the smell test. 4 is an arbitrary number - why is it any better than 3 or 2? Because 4 potential party buffs are somehow optimal over 5 or 3? Evidence please?
03/13/2013 01:20 PMPosted by mikeab7925blizzard has ignored this on so many levels. they have absolutely no intent on this. it is BS. we should be allowed to play in parties larger than 4. yes even 5 would be good but 8 should be our max party limit.
03/28/2013 01:18 PMPosted by Kyplor4 is a better number for console gaming. There are some consoles which are limited to 4 players.
We also wanted group buffs (like auras and shouts) to feel meaningful in both solo and group play. Right now, you buff yourself and others by the same amount. We like that shouts are good and auras are strong, and that my contribution to the group via my buffs feels significant. But as group sizes get larger, the best player buffs would potentially need to be nerfed either by:Making them to be weaker, and tuned around multiplayer (which is a similar approach to what World of Warcraft uses)Or reducing the effect buffs have on other players (which is what Diablo II wound up having to do later)
03/28/2013 01:42 PMPosted by OxusCan we all just be honest please? There is a 4 player limit because it allows for 4 player split screen on consoles. This is the sole reason, and I don't understand why Blizzard has to constantly just spew BS.
03/28/2013 01:50 PMPosted by AxeLordCan we all just be honest please? There is a 4 player limit because it allows for 4 player split screen on consoles. This is the sole reason, and I don't understand why Blizzard has to constantly just spew BS.
That is your belief founded in nothing other than your mind.
I'd argue they simply favored having huge graphics over having more players. A decision that is a mistake in my opinion. Unfortunately that road has been traveled so far down that I can't see anyway to change it.
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