However happy as I am with your plans of improvement, there is still something that was quite missing and haven't been addressed yet so far, in my opinion, and that is that the "Crafting" method isn't really crafting at all, it's more of "gambling".
Define "Crafting": You want to build something, you know what you want, and all you need are the materials to craft that certain item as exactly as you want it.
However, in this current method of crafting in the game, you have gold, and some crafting recipes with you to spend, you roll the dice, and hope for the stats that you actually wanted to obtain. Now that --- that's gambling, and less of crafting, don't you agree?
Therefore, I have a proposal to make to improve the item crafting method feel more like—crafting:
- Make an additional feature in the game where monsters and bosses drop these specific "ingredient" items that each embodies an item attribute for Diablo III items.
- Since the normal white items have practically no use in the game after you reach level 10 (normal, level 10, and sometimes, even lower levels than that) and beyond, I think it would be a great change if they can finally be used for crafting.
- These items will be account-bound items. The crafting cost will depend on the ingredient you are using to mold together.
- The costs for the crafting will depend on each ingredient items, and then will be multiplied to how many properties you put in. (Anyone with great Math skills, please comment your opinion for a good cost values for the crafts).
- Here's what I suggest that new crafting method will be like: The recipe will include a normal, white item (cracked/grey items will not be allowed), 3 to 6 of the new special ingredient items that represents an item attribute, and Headrig Eamon the Blacksmith.
- Here's what the new ingredients will be like (and these, as I suggested, will drop from random monsters and bosses): (LIST ON THE NEXT POST)
...You get the drift, right? (If I'm missing an item attribute, please tell me). This will remind you of something... The Diablo II rune have similar traits that are implemented once you put them on socketed items, and even form runewords if placed in a specific order. Now I'm not saying we should have a sort of runewords YET (but will be nice, though), and this won't be like the runes because the normal items and ingredients are molded together and cannot be undone unlike socketed gems.
I'm telling you, reaching out to the devs out there, there is a probability that this will make the game more interesting (although, it is quite enjoyable to play now, in my opinion). Plus, we also solve this dilemma which is the "Why is crafting more like Gambling instead of actually crafting?"
And what does the community think of this?