Is there a rule somewhere that states that Diablo games must be challenging to "farm"?
Because last time I checked ARPGs were about a character feeling utterly powerful and overcoming insane odds.
It is you people, idiots, who are making this game into an MMO that sucks.
Erm why are you taking this so offensive, first of all I didn't play any MMO, I was hardcore D2 player and yes had fun with OP builds.
Yes ARPGs suppose to be overpower fun and fast pace but my point is at this rate MP10 is already doable for many people. If we have more OP items in game, we need more difficulties, maybe MP12.
What i really what from D3 Dev-Team is build diversity rather than buffing more items for same purpose. Everyone will search the same formula again and again CC, IAS, CD, AR, Stats.
We need item that will create build diversity like how we can utilize WKL for FOT/Cyclone monk, 300th spear for WT barb. A simple one can be an item that increases element skill by 30% (random roll) with 3 random affix.
Why does the game need to be "hard"? How Inferno should have went is this:
Hell = all items ilvl63/mlvl63, find anything in Hell. Super easy, farmable by anyone.
Inferno = same drops as hell, same rates, no better farming inferno than hell. Increased XP for paragon leveling, scaling MP levels for achievements/banners/special dyes and cosmetic items to replace armor with (non-power related).
Inferno would be a place to "farm" if you could, but mostly for bragging rights, and non-power items thus giving distinction to those who could beat it/farm it.
Scale inferno up to MP20 and make the BEST POSSIBLE CHARACTER IN THE GAME, not able to effectively solo past about MP15 unless they take 1-2 mobs at most at any given time, make it a group thing that encourages a challenging environment with cool rewards.
Make cosmetic items change the color/effects of skills and abilities, armor, weapons, and even full character visual appearances.
In short, make Inferno HARD, really HARD, but make farming in Hell where anyone and their puppy can do it. Thus people can find items with little/no problem, but inferno is there for the challenge portion of the playerbase.