Replayability and ideas like Endless Dungeons come up a lot around the office. We definitely have plans to expand the game in these areas. Adding more monster power levels is also something that we have discussed. I personally love the idea of an endless dungeon, don't take that as a quote that I promised we are adding them though! At the heart of that idea is something really compelling, wave events, endless dungeons, hold out missions etc. Standing as the lone hero, or one of a party of heroes, against an onslaught of demons really sells the fantasy of Diablo, it's just a matter of taking the seed of that idea and iterating on it to a point where it feels like it fits into the game as a piece and not just "the only thing to do". I do hope that down the road we can find some way to make that idea a part of the content options players have at their disposal. I've said one numerous occasions, in a perfect world, when a player sits down at their computer for the evening to play the Diablo the question I want them to say to themselves is "What do I feel like doing tonight?" not "Ok time to run Act 3 again".
We all know Tavis Day has a habit of speaking about his thoughts on Daiblo 3 without really thinking what he says at times. And this time I think he is right. People initially would love the idea of a endless random dungeon. But after a while it's flaws would become apparent. These flaws could include:
- The lack of an end. This is a big one. As for many people Diablo as a serious is more of a casual game. As in you can play 1-2 hours, do a quest or two and then put it down and get back to your busy lives. You don't need the hours on end time all in one go like WoW requires. And endless dungeon would requires hours and hours in one go if you had to do many levels of it for good loot. I actually think having an end to this dungeon is actually a very good idea. Much better then an endless one. I''ll talk about this more below.
- The fun factor. I've played many endless dungeons. And 10 or so levels in they just get boring. Very boring. The same old stuff, with no end or purpose. It just becomes very mindless and repetitive. So I stopped playing them after that. You need to make this idea a lot more interesting .
- A point to this. Just tacking a endless dungeon to the game will be a bad idea. it'll turn out like the current PvP has for DIablo 3. Unbalanced, not fun and just something added to keep players happy without any of the usual Blizzard polish.
So as I said above Blizzard can do this but only if it has an end, like a X level dungeon. With an end, possibly a nice boss monster or unique elite at the end. Maybe have one of many bosses at the end. Randomise it. Randomise the whole thing. That's nice but not the point I am making here. The point I am making is to keep the dungeon fun, worthwhile loot wise and difficulty wise and give it an end, so people can re-run it as many times as they want and be happy they beat it.
As you said,
I want them to say to themselves is "What do I feel like doing tonight?" not "Ok time to run Act 3 again"
and I agree. And I believe the way to do this is to give the players many many options. But many good options. A good PvP (not what we have now), a good extra dungeon (not endless). standard act farming runs, etc etc. The more the merrier. Just make each extra option good with the usual Blizzard polish. Then people will say "what do we do now".