03/29/2013 11:30 PM
Posted by KradisZ
I disagree with the both of you. I say the buy one skill get a synergy for another was bad game design. What it does if force you to spend your points on skills that you might not want to use. I like the synergy that is in this game. D2 synergy was pigeonholing you into using certain skills if you wanted your spammable skill at it's best. That destroyed a lot of viable builds in the process.
it also gave me a sense of character growth, which D3 is void of. I could care less if it pidgeon holed me into a path, if I wanted a complete different set of classnamehere I would re-roll and power up that path instead on that alt, thus the name of Role Playing Game. If I wanted a certain role, I'll make it that way. To be universally great at everything like D3, just means your char is at it's best at any given point and it's up to you whether they're short sighted of it or not. Your character effectively is like all the alts you'd ever make slapped into 1.
What makes making alts so fun for those who don't get it? Well for one, it makes another char you have to gear entirely for that build you're going to make it, replay value, uniqueness among others, and experiencing different power and character growth.
But with D3's systems of stats and damage and itemization being so streamlined and piss poor, and you add FREE respec to it, it sorta kills all that. Well not even sort of, it just KILLS all that.
If you look at Diabloprogress.com even the highest ranked players don't even play, lol if it can't retain a hardcore player what can it retain? A mindless drone(no offense) or what?
When diabloprogess.com has auto update then I will believe it to be a reliable guide. But we know it does not have that. Just look me up on that website and you will see it says I have not played in 2 months. But when you look for 4 level 60's on the profile you will see only one. Because the other characters I deleted and rerolled.
Also my barbarian build at that time was my Indiana Jones build that I was trying out. I went sword and board to get the extra MF. But now I am dual wield with a much higher dps. Also I have different gear weapons as well.
I say that the buy one get one synergy for free is a bad game design. Because it requires no thought or math skills to pick the best skills to max out. You will know in a glance which skills to max out.
Also it is not true synergy in my book. It is saying here is a dps or a defense boost. So since you put points into skill x it will give skill y an increase in defense, time in seconds or dps, etc...
Where as true synergy is what D3 has right now where one skill works off of another. You can build a DH where you can have a powerful dps skills. Then the rest will give you some good defenses and help with keeping your resources near full. The skills you would use for resource management along with a pickup radius like the build I will link below shows this to be true.http://us.battle.net/d3/en/calculator/demon-hunter#aiVdgh!ZXb!YacbYZ
The above shows true synergy.
Take other games you might have a class that is a ranger type class. He fires a tar arrow that slows down the mobs. Then a mage fires a fireball into the tar patch igniting it. Now the mob cannot escape until the fire destroys them. That is synergy, far better then buy one skill and here we are giving you a dps boost to one of your skills.
Finally I say that I have seen threads in the thousands on the D2 forums where players have complained that the synergies of 1.10 killed a lot of builds. So while you might not care if you are restricted to go down certain paths. Using skills that you do not like to use. But me and others do care and that is why I do not want that type of stupid and lazy synergy. If the dev team ever did that you would even see me say that they are dumbing down this game. Because those D2 synergies do not take any brainpower to figure out. They are just as mindless as players say picking skills and runes are here in this game.