03/27/2013 08:03 AMPosted by ShadowAegis1. Show me where Blizz auto assigns our active skills/runes and passive skills. Then I would agree with you that we have no choices.
You're twisting OP's words or taking them out of context. Your question has been answered with the following mini wall of text not so much in the sense that Blizz auto assigns your active skill runes and passive skills. Bolded to make it obvious.
A: Reroll is not as bad as you think when you can have fun in the process instead of rushing from 0 to 60 mindlessly.
03/26/2013 08:47 PMPosted by FrozenSoulignoring the risks of making bad decisions that fail your characters midway
and I'll add, with next to NO EFFORT TO RECTIFY SUCH MISTAKES, FROM ONE END TO THE COMPLETE OPPOSITE END (D2 1 MISTAKE UR CHAR FKD D3 1 MISTAKE UR NEVR FKD). Other games like TL2 and PoE have that middleground because they both looked at D2.
Otherwise, we don't need so many difficulties, one is enough, we unlock everything without choices anyways.
So ShadowAegis, stop taking people's words out of context, what he said is truth. You do not, as a player, in any way choose how your skills unlock. Telling me so and others just makes you a fat liar, you'd be going against the website's skill information unlock per level, and the wikis documenting everything.
OP Said nothing about no choices in fictitious regard.
03/27/2013 08:03 AMPosted by ShadowAegis5. If you really think that having respecs takes away the consequences of making poor choices in your build. Then try this, take a wiz and have all four shields a familiar and a signature spell and try and farm MP10 solo and tell me what happens. Will the existence of respecs give you a handicap where you will not get killed and one shot everything. I highly doubt it
^ doing something like this means you have mindless thoughts about building a character to begin with. full free respec is there to adjust, not to prove ridiculous "builds" viable such as holding 4 shields when you can only have ONE shield active at a time smart guy. Unless you're insinuating we're all illiterate. It's not like you can toggle each shield on and off as a hit comes in to have it perform its effect 4x on 1 hit instance. Able to do so would mean you're hacking.
I'm sure by common sense you can understand that when you can have only, ONLY ONE shield active at a time at any given moment, any hit you take can only mean. ONE shield will perform its effect where 3 others are off doing absolutely nothing.
If you as a player couldn't even think of THAT given the DESCRIPTION PROVIDED. YOU DO NOT KNOW HOW TO PLAY GAMES, or even drum up critical thinking. Unless of course you're trolling with the suggested build you provided. Then okay whatever, you got me congrats?.
It's about as good as saying
Character builder -> "Hey 1+1 = 2"
You(ShadowAegis) -> "1+1 does not = 2; it equals a window of opportunity"
Character builder -> "Uh dude we're talking about basic math(skills and their description) here"
Here I even made an image to show you incase people think I was making it up and complete BS.
I circled it in bright pink just to make it obvious. Just in case you know?
As you adjust further and further, your choices are blatantly obvious as the some skills are completely useless vs. others and are nobrainers, so you end up with just a few set of skills that everyone ends up using.
What consequence is there if you can fix it at any given moment? Oh I died once pfft big whoop 0 penalty, time to switch builds that one sucked and will never be used again. Try again, repeat, oh nothing works? It's your gear then. Nevermind the skills.
If you didn't even have full free respec I guarantee Diablo 3's lifespan would've been MUCH longer for a player staying as opposed to how fast players play it and leave it WITH the assumption of no brickwalling gear check. Quick in Quick out vs. Long in and frustrated out.
03/27/2013 04:16 PMPosted by ShadowAegisDoes each build you make play differently? If the answer is yes then it does provide customization.
Are you still left clicking and pressing 123456? If your answer is yes, then no each build is not making you play differently because that is the gist of an ARPG with an isometric camera where you kill mobs repeatedly just liek D2, PoE, TL2.
Theres almost only 2 different playstyles, facetank and crazy lifeleech with ultra high DPS, or glass cannon kiting in D3. Not so much anything like CC and wear your enemy down, oh wait CM build! Hit frozen statues... jee... doesn't sound very dynamic at all when your enemy is stunned 100% of the time.