03/29/2013 01:00 PMOne there are 12 function keys, and 6 in Diablo 3, effectively reduced by half, you're telling me it's more complicated and not simple enough for you realize this? lol... okay there?
Posted by KradisZ
No your primary argument was that you are still hitting the same keys. So that means that all builds play the same. Since in D2 you are still hitting the same keys, regardless of how many keys you are hitting. That means all builds play the same, there are no builds in D2 that play differently according to your logic. Just because you are hitting the same keys does not mean that all builds play the same. No they do not, they have different buffs, some no buffs at all. Others attack with fire, lightning, cold, poison, etc... Some shake up the ground, others jump at you from far away. Some throw weapons or arrows, all of those attacks are different and do different things. Even the runes make the attacks work differently.
You can have a WW that does fire damage, heals you, gives you fury, etc... Each ones is different and using it can make a build function differently.
03/29/2013 12:57 PM
Posted by KradisZ
I enjoyed the skill trees in D2. Just needs a little better balance on all skills if a tree were to come out, as to making all skills usable for better customization. Synergies definately made that better in D2, but wasn't quite there yet. Anyways, that's my 2 cents and I hope the new director can make a better rework of the game. Would love to try and get myself back into the game which is why i'm always browsing this to see about upcoming changes and peoples ideas/suggestions. Mainly to see if that day will ever happen.
I disagree with the both of you. I say the buy one skill get a synergy for another was bad game design. What it does if force you to spend your points on skills that you might not want to use. I like the synergy that is in this game. D2 synergy was pigeonholing you into using certain skills if you wanted your spammable skill at it's best. That destroyed a lot of viable builds in the process.
You don't have a point if your flimsy argument can go either way. That's called being open-ended in making a point, which in reality has no value. Hero score and all this other blathering is digressing from what I said to begin with, facetank with ultra high dps and lifesteal, guess what? all the melee's do have lifesteal and ultra high dps, or glass cannon kiting, aka the ones who are ranged have no lifesteal, because they are just glass cannon. Saying some of this some of that, dude this isn't a chef's recipe, I made my point looked at diablo progress and fully confirmed such play styles are there and only there at top-end. 2 builds.
You on the other hand is the master of taking things out of context and twisting them into your perspective and leaving them open ended which in turn is like making a million points and if any of them backfire you choose the other million-1 points that will work.
You are missing the point if melee needs a high lifesteal to facetank a place or they are a glass cannon. Then tell me does having life steal make you a facetank and not having it a glass cannon. I will be using a barbarians from diabloprogress.com and maybe someone can settle this properly and say what is and what is not a facetank. And what is and what is not a glass cannon.
I will use six barbarians according to their heroscore. Due to the fact that their heroscore will also put them in the top dps and maybe even ehp categories. And I will list them according to whether they have life steel or not.
First to clarify, facetanking means that you have high life and high ehp. Such a high mitigation usually means you will have an extremely low dps.
Glass cannons usually are on the other end of the spectrum.
First up are the ones that have no life steal
Now number 3 actually best fits a glass cannon better than the other two. All three have no life steal. Number 3 also has life on hit, but we know that at the higher dps life steal performs way better than loh. So he too should be a glass cannon. But if you were to look at number one and two they have better mitigation in the form of all resist than number 3. So they did not forgo as much resist all as number 3.
Now the ones with life steal.
The only real difference between these three and the other three is life steal. Now how can the first three be glass cannons when each of them has not totally abandon mitigation for dps. Which is what most glass cannons do. Also if life steal is so important for melee then why don't the first three have it?