We also wanted group buffs (like auras and shouts) to feel meaningful in both solo and group play. Right now, you buff yourself and others by the same amount. We like that shouts are good and auras are strong, and that my contribution to the group via my buffs feels significant. But as group sizes get larger, the best player buffs would potentially need to be nerfed either by:
Making them to be weaker, and subsequently tuned around multiplayer (which is a similar approach to what World of Warcraft uses)
Or reducing the effect buffs have on other players (which is what Diablo II wound up having to do later)
We don't like the idea of these sorts of nerfs and want to avoid them as much as possible, which is part of the combined reason why we aren't eager to increase the maximum size of groups.
I understand you did this on behalf on the community, so im sorry for you taking the shots but let me tell you this is just not good enough.
Listen, you can write all the paper reasons you want, but 4 player cap is ten or hundredfold worse. It's not acceptable in any way or form. You have the chance to save the Diablo legacy still, even though the world sees it as over, but you have to make the right choices for players and not for broader audiences if you want Diablo 3 to be respected again.
Let us look into the aura thing.
So, their power is not a problem solo - you said this yourself. That leads us into a situation where you want them nerfed because they will make everything too easy in groups greater than 4.
Guess what, you can simply scale power of enemies in any way you like so that increased players is not equal absolute faceroll.
You do not have to balance around the party of 8 players who all have zero party buffs, it is okay to balance around parties with at least some party buffs when scaling monster powers as the number of players increase.
Quite honestly if you have nothing to boost your party in an 8 player game then you should expect to have a hard time, and it should not be so that the game is balanced around 8 complete nubs who do not even have any buffs for their party. That is not fun.
Do you understand what I am saying? You got it twisted.
In summation, we’re pretty happy about the size of four-player groups. HOWEVER, we know that the multiplayer aspect of Diablo III needs improvement and are already looking into ways that we can further incentivize co-op farming and efficiency in patch 1.0.8. Wyatt is currently working on a developer journal about this very topic, so we hope to share even more information soon. :)
We players are not satisfied with 4 players even if you are.
We players are not satisfied with your decisions on what is good for this game.
Until you come to terms with that, you will only continue to repel those very players who brought blizzard up to their prime. It is a slippery slope and you are on it. The whole world sees it clearly, the only ones who do not are, not-surprisingly, you.
You cannot cover it by giving us something we do not want. First results, then dev journals. They won't hide what is missing, and only the weakest among us are force pursuaded to think they actually want to be treated as mindless players.
Go on, ask around, i dare you. Ask the major gaming communities, ask those players who build blizzard with years of love and support. The players, ask ARPG addicts. Ask around all you want, I am not in doubt they all know just how much Diablo 3 went down the wrong road.
But we both know you wont do that, because you already know it, even if you don't accept it, and for some reason there are none inside Blizzards D3 group that have the will to change the fate of D3.
Every time i come to forums i find only more sadness and further downfall of D3. I really hoped this would turn some day but it doesn't look like devs have any clue what drives the community, economy and gameplay of an ARPG.
That is not trashtalk on devs that is reality, look around you, people dont want what you are twisting D3 to be. People cried out in pain, but with time even the cries ceased echoing.. Nothing happens except people become fully convinced they made the right choice to end with D3.
For christ sake, i even felt bad i told my brother D3 was da bomb right when it released... and i had to go correct that first chance i got a couple of months later, so that I could respect myself again. What musn't he have been thinking of my standards??