Considering HOW LONG it has been that synergies have been clearly non existent, at this point it probably is easier for them to just bring down the power of stronger classes. I mean BASIC things like DH duel-wield has been broken for about 8-9 months (yes, it did work at release).
If something as simple as holding 2 weapons (on a character that has CONSTANTLY been advertised pre-release as holding 2 weapons) hasn't been fixed to be viable for so long, the chance of them fixing synergies is even lower.
Barbs, and to some degree monks, at simply rolling through MP10 inferno on low budgets, while classes like DH have SUCKED since MP system came out. MP wasn't just release 2 weeks ago. It's BEEN broken. If they were able to simply "fix" classes, we wouldn't have these issues right now.
And I completely agree with you. There's no way a Demon Hunter would even entertain the thought of dual wielding crossbows. But this is a problem that all class weapons seem to have. They're all mostly underpowered compared to non class specific items.
In fact, the only reason most Wizards use Wands is because of the APoC that is needed for the CM spec.
They fixed snapshot on Monk, YET they left snapshot BROKEN on DH. It's STILL broken, and it hurts our class. I specifically brought up that issue on the bug forums when they were working on the Monk snap shot.
So just because monk snapshot = OP, they fix it. But DH snapshot = makes game play annoying, BUT isn't OP, so they just left it... It's the SAME issue for the 2 classes' snap shot mechanics, just that one happened to be OP. If they fixed it just because it's a bug, they should fix BOTH of them.
Monk snapshot was "fixed" because it was OP. If it was a bug, but not OP (like DH snapshot) they would have just left it as is.
Technically both are bugs and both should be fixed. It's just lazy development to keep ignoring it.
04/28/2013 10:15 PMPosted by TianZiElemental affixes and Black weapon damage aren't working properly. They DIDN'T fix them when they found out about it. As a matter of a fact they stated they purposely left them as is, and planned to address them at a "later time".
Yet again, lazy development.
Look at how long it took to fix Shatterbone. Sometimes bugs just go on the backburner if they're not gamebreaking. They still need addressed though.