Dearest Lylirra, please read my two responses to your above specified topics of discussion
I read his sentence over and over and over trying to form a discussion about the point he was making. the three example builds chosen are not the most popular. Strafe is so PAINFULLY under-utilized in sharp contrast to how cool it looks that it really is disheartening. Tempest Rush and WW Barb are comparable. they are fiercely efficient and “Farming” I hate that word...and I would agree that they are super popular. Then he continues; That typically one skill is utilized, in our example TR or WW then “buffed” with other skills and passives. From then on it is autopilot. Use the mouse button to coast through monsters and vacuum up rewards. When he says complexity and speed do not change the entire rant makes perfect sense. the issue is that these skills just plow through everything. they seem to take too little effort and too little time to be able to sustain indefinitely
I DISAGREE. in a particular way. but it is not about who is right or wrong it is about as you hint, promotion of thought and discussion.
My counter argument is that what I mentioned above ( the strongish feeling of WW and TR), that should be the goal, and the game must be created and stretched LOOOOOOOOOONG around that goal. Because it represents dominance over an adversary through hopefully a long and dedicated training process it occurs. in other words give that immense power after slogging through a long large journy with heaps of grace.
its up to the developers to creatively mask portions of the formulas and equations so that you the player wants to seek out the feeling of power, not the decimal number that equals power.
its also up to the developers to make this journey long. and daunting. as is the case with most semi advanced hardcore RPGs. It's a bit of a black art.
As much as I hate to use this game as a comparison yet again, Path of exile, I can visualize the entire span of my characters growth and how long and slow it will be to get to a very high level. more importantly i can feel the ULTRA slow creep up in strength.
I feel that yes TR and WW are simplistic and may grow old quickly. but the simplicity is accentuated if that gift of "easy killing speed" is given to fast, which I fear at the end of the day may have been. Strafe on the other hand is a complete joke. it is woefully underpowered and underused and needs to be overhauled 3 months ago. I tried DESPERATELY and repeatedly to make it work and use it, but I was only hampering my character build. Its damage was just to low. I have not tried it for many months.
At first glance I believe that the focus on something so specific (character positioning) is kind of wasteful. The first thing that comes to my mind is how does combat FEEL. As soon as you truly think this way you realize that their is no difference between a glitch in the environments or an AOE slowing/rooting effect. its not yet relevant. Try to stay with me on this point; IF you were really in a real fight, and a monster cast a giant root spell that tangled your footing while you were trying to run, the disadvantage would be much the same as if you tried to do some wild spinning move with your crossbow. you would not. Thats the point that must be made. it would boil down to your physical brain controlling your physical body. envision what you would ACTUALLY DO. please stay with me on this. Envision how fluid your body would be told to move through its space with your brain. walking running jumping, athletic ability aside, these moves require no thought. they just happen. your legs just move and you process those required movements without thinking about them.
-----------Well in a video game world this is the goal.
Does anyone think that the time a strafe animation starts up is the same time it takes to quickly lift your knee up? This amount of brain request to body response was the yardstick. even without knowing it was.
----erase the line between what you want the character to do and what the character does.----
Take Diablo 3 for instance. put a video of it in your mind. obviously the power and impact of the attacks are there. its not realistic. but the main point is that it feels natural. the strength feels natural
it starts at your brain move the mouse cursor which is responsive, track it with your eye, good refresh rate on the screen, good stop on the mouse cursor position, TINY finger press, which immediately gets registered on the tiny hard clicking mouse button, no delay the signal is sent, the code is altered the animation is altered and the animations and the code have been beautifully crafted, by your people......it feels really quality. and that whole above sentence I just wrote happens MANY times over and over in quick succession during play. good job
thats the main goal. It comes before slowing effects and positioning and monster variety and item strength etc etc.
This is the very tip of the iceberg on how I feel to remedy the situation and calm the nerves of the countless forum banshees......
my wife is going to kill me soon. its 10:45. i have to go. thanks and good night
I really want to yap about this more and more each day...even though I am at times so pissed off at the game I want to just cry my 32 year old eyes right out of their sockets.....SO much gets lost in the translation from thought to text.....