It has to be a complex itemization patch.
Since most agrees that only IAS, CD,CC, All Res, Vit, Main stat, are the only viable stats.
Itemization can fix that without much overhauling the system.
Affixes should great, and well thought of.
+ Damage for non crit
+ chance to double/triple damage for non-crit
+ quadruple/5x damage to stunned/fear
% dodge goes to melee reduction
% dodge goes to +critical damage / +non critical damage
(1-10%) dexterity decrease damage by 1-3%
+ non critical damage %
blocked amount increases damage by %
experience % increases HP for 10-30% on hit
+% damage to feared/frozen/knockbacked enemies
% chance to splash %damage to nearby enemies
% chance to bounce damage by 100-300% to enemies
% dex/str/int increases weapon damage by %
skill damage increase by %arcane/fire/poison/cold resistance
% of off stat increases minimum/max damage
% chance to cost no resource when attack speed within 1-1.2
Life after kill explodes as % damage to nearby enemies
Life regen excess adds to armor
-%enemy armor for every arcane/poision/fire/cold/lightning/physical resistance on item
% to decrease enemy damage when life is 40%
80-100% chance to stun/knockback for 2-3 secs enemy every 1-2 seconds.