Dude great post, i liked most of your ideas, especially the runes with legendaries
But i will talk about what i didn´t like, first, the removal of paragon and magic find, along with the extra NV. I like how the paragons level work right now for the most part, but what i really didn´t like was the NV progression you stated. Seriously man, not everyone has the time to play this game 3 hours straight, so with this you would be gimping a lot the casual players that can only run mp3 for 1 hour after work, i dislike the entire section on paragon and magic find
The other thing i didn´t like was your suggestion to the Mystic. I loved the new crafts and stuff, but as i said in previous posts, i hate the idea of choosing your affix or upgrading it on items you already have, its way too imba and a few weeks after this was release everyone would have max perfect items and begging for blizzard to put Monster Power 30.
My suggestion would be something like this: let´s say the charged brimstone is the crit chance craft material, each one gives +0.5% crit chance. Then you go to the jeweler to craft an dexterity ammy. On the left where it says the materials needed, there will be one (or more) empty spaces, when you right click on the 12 charged brimstone in your inventory it will send them to that empty space, making the new crafted ammulet be +210 dex, +6% crit chance, and 4 random affixes
This wouldn´t brake the game considering how hard it is to get a good craft and how rare the new materials would be, but it would still make it easier to get the stats you want on your craft, and you could add that to any craft, including legendaries craft, but it should not exceed the max stats for that item (no 10% crit bracer or no +200 int lvl 23 cain gloves)
Improving and upgrading the items you already have in a perfect way is not the way to go and Diablo was never about this, we need RNG
Edited by Tubs#1911 on 7/21/2013 8:54 PM PDT