[War III] 1 v 1 Map Pool

General Discussion
(2)Bandit Ridge
  • This is an original map


(2)Melting Valley
  • This is an original map


(2)Plunder Isle LV
  • Added a Tavern to the center of the map
  • Added two Mercenary Camps
  • Added an additional path/ramp to each player’s middle expansion


(2)Road To Stratholme LV
  • Rotated 3 neutral buildings (Goblin Laboratory moved to the Goblin Merchant; Goblin Merchant moved to the Mercenary Camp; Mercenary Camp moved to the Goblin Laboratory)
  • Added an additional green creep camp to each player’s side of the map


(2)TerenasStand_LV
  • Swapped Start Location with Goblin Laboratory
  • Swapped Goblin Laboratory with Mercenary Camp
  • Swapped two center green creep camps with orange creep camps
  • Changed corner player expansions from green creep camps to orange creep camps
  • Moved starting green creep camps further from start location


(2)Tirisfal Glades LV
  • Added two Taverns per player side
  • Swapped the Mercenary Camp with expansion gold mines


(2)The Two Rivers LV
  • Added a Tavern to the right side of the map
  • Swapped Goblin Laboratory with Mercenary Camp
  • Added some environmental effects (Light rain; Green fog)


(4)Bridge Too Near LV
  • Changed tileset from Lordaeron Summer to Lordaeron Winter
  • Added Mercenary camp with Goblin Laboratory
  • Balanced the number of trees needed to harvest and reach the center of the map for all start locations


(4)Broken Shard
  • This is an original map


(4)Flood Plains LV
  • Added a Goblin Observatory to each corner of the map
  • Added 2 additional green creep camps per start location area
  • Removed cliff level (1up) from the map (no more ramps)


(6)Gnoll Wood
  • This is an original map
replace Broken Shard with a new map plz T_T
Where is Amazonia,Last Refuge... ?
08/03/2017 12:01 AMPosted by Dzvaka
Where is Amazonia,Last Refuge... ?


True, we really need them both! They are state-of-the-art in competitive Warcraft.
nice ! :D im so happy now^^
08/03/2017 12:01 AMPosted by Dzvaka
Where is Amazonia,Last Refuge... ?
also where is Twisted Meadows, Turtle Rock? Why not included
I've heard quite a few people complain the 1v1 map pool does not contain the maps played in professional play... I think this is a big mistake. In this day pros practice by playing ladder, you can't expect them to play outside of ladder just to practice on the actual meta maps. Additional maps are fine, even necessary to spice up ladder, but the basic maps for pro play should be there.

Odds are if it stays like this, players who care about the competitive scene will just stay on netease and w3a sadly. I think we all gain by having as much people as possible play bnet.
TM, TR, EI???
I have to agree, TM and TR are very very popular maps. And there are other popular maps too, but its messed up we are missing the TWO MOST POPULAR MAPS TM and TR
wait... what?!

- mv still as original map?! this map is unbalanced as !@#$
- ei is removed from mappool? one of the best balanced 1n1 maps..
- gw is still in 1n1 mappool? this map is way to big..
-and yeah.. TM and TR are gone :(

even tho iam still glad maps like ts have been remade i think this is a even worse mappool unless other - in the past less played - maps like "road to stratholme" and "bridge too near" are redone in an incredible great way.. so its going to lead into a big meta change..

nevertheless thx for your effort classic team <3
I'm sure the whole community was desperately(!) awaiting the return of the amazing map 'BANDIT RIDGE' or 'BROKEN SHARD', instead of the arrival of, for instance, Last Refuge or the stay of Echo Isle. [/sarcasm off]

I sincerely hope you guys are gonna work with the community during this PTR period so that we can finally have a great mappool!
Maybe it's an idea to create a poll or something for the desired mappool, where we can choose a number of maps that we would want in there?

I like some(!) changes you guys made to old maps, in an effort to make them possibly competitive (again). But if you are following the scene and are working together with Netease, how can you -at this point- ignore very good and competitive maps out there (that have been mentioned all over the place) and come up with this 1v1 map pool?

However, I'm still very excited!!
08/03/2017 09:26 AMPosted by Xampp
maps like "road to stratholme" and "bridge too near" are redone in an incredible great way.. s


To be fair my initial reaction was that bridge too near is an inadequate 1v1 map since it's just circular and very large, but I figure having some off-meta maps that are more fun and can be vetoed is fine. With vetoes you don't have to have a 100% pro/meta mappool, although I believe all pro maps should be in there.
Broken shards is just... broken. Maps seem a bit cold (like loads of snowy maps, get it? :D) but they never seem to get much interest (the maelstrom or something was like this?).

To be honest, some of these choices seem pretty bad. Tirisfal Glades was in the pool long ago right? Everyone vetoed it for good reasons. Creeps down a ramp. Two goldmines located next to eachother only bridge by a narrow line of trees (lovely to abuse copter/mortars on this as HU though). Bridge Too Near is probably one of the most horrible maps ever. Lack of creeps, 3 stone golems, trees-surrounded goldmine, lack of creeps. I could also rant about 2 rivers a bit more but I think that map is fixable, the others are just not. At least, not without re-working them so hard they are no longer recognizable as their predecessors.

These maps are fun for friends who play this on a local network, but for competition and a thriving community I dont see these work. But I guess that is were PTS is for.
08/03/2017 09:26 AMPosted by Xampp
wait... what?!

- mv still as original map?! this map is unbalanced as !@#$
- ei is removed from mappool? one of the best balanced 1n1 maps..
- gw is still in 1n1 mappool? this map is way to big..
-and yeah.. TM and TR are gone :(

even tho iam still glad maps like ts have been remade i think this is a even worse mappool unless other - in the past less played - maps like "road to stratholme" and "bridge too near" are redone in an incredible great way.. so its going to lead into a big meta change..

nevertheless thx for your effort classic team <3


How come MV is unbalanced, and ei is one of the best balanced maps? As an undead player, ei has everything wrong with MV plus more for my race.

Not only does human have insanely easy, insanely close expo, they also have God damn easy and close by merc camp to support their expo.

Orcs not only do have a lot of easy camps to take and pimp their bm, they also have quite easy time controlling and finding out your creep pattern so they can jack ur !@#$.

Not to mention there is only one shop, and a market place. Great, I was able to creep and not get jacked by enemy bm, no problem he can have some more claws/defensive items from the market place. Was able to get that greater invu pot? Great human can get it literally from free cause he has 100% safe expo.

Other than that, I share your opinion. It is a great thing, changing old melee maps. Having TS changed in such a way, an esport classic, plus Plunder Isle (my favorite on bnet map pool, that isnt played anywhere and really required balancing of this sort) will make me play that PTR the moment it hits.
08/03/2017 11:12 AMPosted by Kiezel
Broken shards is just... broken. Maps seem a bit cold (like loads of snowy maps, get it? :D) but they never seem to get much interest (the maelstrom or something was like this?).

To be honest, some of these choices seem pretty bad. Tirisfal Glades was in the pool long ago right? Everyone vetoed it for good reasons. Creeps down a ramp. Two goldmines located next to eachother only bridge by a narrow line of trees (lovely to abuse copter/mortars on this as HU though). Bridge Too Near is probably one of the most horrible maps ever. Lack of creeps, 3 stone golems, trees-surrounded goldmine, lack of creeps. I could also rant about 2 rivers a bit more but I think that map is fixable, the others are just not. At least, not without re-working them so hard they are no longer recognizable as their predecessors.

These maps are fun for friends who play this on a local network, but for competition and a thriving community I dont see these work. But I guess that is were PTS is for.


I like what he's saying.

A couple of things.

- on tirisfal glades they now swapped the merc camps with the expo spots;
- about 'the two river's', it needs more improvement indeed. For example you might want to consider putting creeps at the shop that sleep at night. Right now it's very advantageous for orc as they can windwalk with BM and other races have to pull the creeps away (to buy items like boots of speed). Also, if you remove the goblin labs, ur map description doesn't fit the map anymore. And zeppelins are used frequently because the bridges are often heavily watched/guarded;
- other people mentioned melting valley. This map is for example unbalanced because the merc camp in the north has 2 troll trappers and in the south it has 4.
Yeah MV is weird on that aspect. Also feels that the south merccamp is closer. Although not mentioned, I figured that would be fixed in the generic smoothing of the maps. I personally do not like MV. It might not be the most popular map but it sure has some degree of attraction and from an objective point of view the map isn't bad. Seems to me I don't like this one on a personal level for no good reason :P
08/03/2017 12:03 PMPosted by Kiezel
Yeah MV is weird on that aspect. Also feels that the south merccamp is closer. Although not mentioned, I figured that would be fixed in the generic smoothing of the maps. I personally do not like MV. It might not be the most popular map but it sure has some degree of attraction and from an objective point of view the map isn't bad. Seems to me I don't like this one on a personal level for no good reason :P


Many people don't like it. It's a map that provides for a lot of laming (I. E. Orc mass tower) and annoying matches like MK fast expo into mass air vs orc, which is the only strategy that can provide reasonable results for human (unless it's a good orc player), but is totally expected by the opponent who creeps the whole map while he has map control.
Also, the creeps at the goblin lab next to the natural expo go crazy when you build a building in your expo zone on certain spots, because its apparently within the trigger radius of the creeps.
08/03/2017 09:26 AMPosted by Xampp
- gw is still in 1n1 mappool? this map is way to big.

GW is cerainly not "too big" its a good map imo
Regarding 'the two rivers', just saw a VoD of someone playing the new one on Netease. Noticed you guys also changed terrain and creeps on that map. So the non-sleeping creeps at the goblin merchant-problem is solved, because you can get around the creeps now. Good job.
Ok but really...can we get some explanation about why none of the popular/tournament maps are being used? @Matt Morris?
If new maps are being added, why not add ones like Amazonia, Last Refuge, Ancient Isles, that have been proven to be popular and fairly balanced.
Also, regardless of new selections why are the best maps being taken out? Broken, unpopular maps like MV, 2R get to stay but balanced and popular maps like TR, TM, EI are out. Take out the dragon pull thing on TM if you must that's really the only imba thing about any of those maps.
Is the real goal here to get everyone to switch to W3a or netease?

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