[War3] 1.30 Map Pool Updates

General Discussion
Hail Warchiefs, Lichs, Commanders, and Keepers,

Jump in, the water is warm:

Map Updates
(2)Amazonia
• Reduced the number of Wand of Illusion and Sentry drops by creating proper level 2 Charged items drops

(2)ConcealedHills
• Cleaned up tree placement

(2)NorthernIsles
• Cleaned up tree placement

(2)RoadToStratholme_LV
• Revised based on community comments but not yet added to 1v1 pool

(2)SwampedTemple_V2
• Removed all custom data
• Cleaned up tree placement
• General map clean up from removing the custom doodads
• Revised again by Anomines

(2)TerenasStand_LV
• More building area at start locations
• Swapped creep camps at the expansions - closer expansion is the easier creep camp now
• Level 8 Wizard no longer agro's on passing units
• Swapped the Mercenary camp location with the green creep camp - these buildings are now further away from start locations

(4)Avalanche_LV
• Swapped Mercenary Camp with Fountain of Health
• Swapped Tavern for Mercenary Camp
• Added a Tavern to the center of the map
• Relocated creep camp to prevent accidental agro

(4)BridgeToNear
• Relocated creep camp to prevent accidental agro

(4)PhantomGrove_LV
• Red camps are two levels harder now - Item drop is unchanged
• Replaced the level 3 Ghost with level 3 Skeletal Marksman

(4)TwistedMeadows
• Red Dragons replaced with Granite Golems to prevent base harass (Thanks Ugrilainen)

(8)Ferelas_LV
• Pushed back several expansion goldmines and creeps to prevent accidental agro

(8)GolemsInTheMist_LV
• Relocated the 2 Mercenary Camp creeps further to prevent accidental agro

(8)TwilightRuins_LV
• Swapped the remaining Goblin Laboratories on the outside of the map with the Goblin Merchant's at the center of the map
• The center creep camps that dropped level 1 permanent items now drop level 1 power-ups

Map Pool

1v1
• (2)TerenasStand_LV
• (2)Plunderisle_LV
• (2)SwampedTemple (comm)
• (2)NorthernIsles (comm)
• (2)EchoIsle
• (2)TirisfalGlades_LV
• (2)Amazonia(com)
• (2)LastRefuge-1.3 (comm)
• (2)ConcealedHill (comm)
• (4)TwistedMeadows
• (4)TurtleRock

2v2
• (4)PhantomGrove_LV
• (4)Avalanche_LV
• (4)TurtleRock
• (4)CentaurGrove
• (4)BridgeTooNear_LV
• (4)Synergy_big_paved (comm)
• (4)TidewaterGlades_LV
• (4)LostTemple
• (4)TwistedMeadows
• (4)FurbolgMountain_v3 (comm)
• (6)GnollWood

3v3
• (6)ThunderLake_LV
• (6)GnollWood
• (6)Monsoon_LV
• (6)DarkForest
• (6)UpperKingdom
• (6)RuinsOfStratholme
• (8)Mur’gulOasis_LV
• (6)RollingHills
• (6)TimbermawHold
• (6)StranglethornVale
• (8)Battleground

4v4
• (8)Feralas_LV
• (8)Northshire_LV
• (8)Sanctuary_LV
• (8)TwilightRuins_LV
• (8)Battleground_LV
• (8)Deadlock_LV
• (8)GolemsInTheMist_LV
• (8)Mur’gulOasis_LV
• (8)MarketSquare
• (8)GoldRush
• (8)Friends
• (8)BlastedLands

FFA
• (4)Deathrose
• (4)FountainOfManipulation (comm)
• (6)EmeraldShores
• (6)SilverpineForest
• (6)Monsoon_LV
• (6)NeonCity (comm)
• (8)Deadlock_LV
• (8)Mur’gulOasis_LV
• (8)TwilightRuins_LV
• (8)Marketsquare
(4)TwistedMeadows
• Red Dragons replaced with Granite Golems to prevent base harass (Thanks Ugrilainen)

It's done, boys
Every new patch is the same fear: "how will they mess up with Dota this time?", and you guys never fail us:

Double click on consumables is crashing the game.
thanks you new version
Finally some brave decisions for 1v1 map pool. Love all the new maps!
Northren isles map (1v1) still has the bugged rock golems at gold mines that will throw their rock spell (storm bolt) at a huge radius.

At night the stone golem throws its rock at a hero/unit almost before you can even see that it is there.

Its aggro radius is like 800 or something insane.
.
The map SwampedTemple_V2 can be kind of hard for human players. You can get two wand of lightning shield from nearby camps , from the lvl 6 rockgolem and lvl 5 bandit near the tavern. If you are lucky and they both drop it you can destroy an average human players economy quite easy with it.
08/08/2018 10:20 AMPosted by Pete Stilwell

3v3
• (6)ThunderLake_LV
• (6)GnollWood
• (6)Monsoon_LV
• (6)DarkForest
• (6)UpperKingdom
• (6)RuinsOfStratholme
• (8)Mur’gulOasis_LV
• (6)RollingHills
• (6)TimbermawHold
• (6)StranglethornVale
• (8)Battleground

[/quote]

Dear Blizzard,

(6)TimbermawHold: Seems to not have a Tavern (if you look at the map preview in the invite screen)
Could it be you are accidentilly using the RoC Version?
TFT version has a tavern in the bottom left corner not shown in the map preview.

(6)DarkForest: Since there is no map named DarkForest in the Maps/Frozen Throne/.. folder I also assume you are using the RoC Version.
In general: Maps without taverns are no suitable for TFT Expension play/strategies.

Edit: Also the Tournament maps have not yet been updated (I thought that was on your list aswell?)

Kind regards
08/10/2018 01:05 AMPosted by RiplEy
The map SwampedTemple_V2 can be kind of hard for human players. You can get two wand of lightning shield from nearby camps , from the lvl 6 rockgolem and lvl 5 bandit near the tavern. If you are lucky and they both drop it you can destroy an average human players economy quite easy with it.


Yes this is indeed a problem.
It originally wasnt intended that LS drops at the middle camp.

Generally speaking one probably shouldnt remove specific items from drops if one intends to make an official map. The balancing lies in the hands of the developers and trying to force balance by removing specific things would make the maps outdated once there are actual patches.

This could be maybe one of the reasons why LS was added again on Amazonia even though it totally made sense to have it removed.

So imo in the long term there is no real way around nerfing Ligthning Shield or having it removed from the LVL2 charged drops by Blizzard.
Thank you classic games team for working on Warcraft 3.

As many have told you already, you have to remove lightning shield from Amazonia. In general, lightning shield should not be dropped by creeps that you can kill in the early- or mid-game.

In this 1 minute YouTube video you can see why:
https://www.youtube.com/watch?v=rzk6NRGQHYcc

Tod further explained the issue with lighting shield in this short YouTube video:
https://www.youtube.com/watch?v=Z5fNruBKrqA

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