General Discussion

Jul 9, 2012 *Viable/Fair MF Swap Solution (Please Read)* Comment regarding Blizz's MF solutions: The possible MF solutions provided by Blizz were intended to affect people who switch to MF gear at the last second to reap the full benefits of MF without much of the consequences (analyzing trade-offs is part of the game/gearing). However, the solution should NOT affect those who switch gear for other reasons (such as switching to defensive gear/different weapons for elites). The problem is that all the solutions they provided affect everyone even if it wasn't intended to. Solution: MF for drops should be calculated based on the lowest MF (based solely on gear) the monster was TAGGED at (with a reset timer the same as the current healing one). For clarification, any time a monster is attacked it is tagged again (so not just first hit). As noted, the lowest MF calculations should only be based on the character's gear (no NV stacks or shrine buff or follower). All other MF sources not based on the player's gear should be added on during the kill. This solution allows players to swap gears and not be severely punished with an annoying wait time or some other time-based solution suggested by Blizz. This also allows players that find new gear during the game to equip without any repercussions on their MF. Closing Comments: Other than being harder to implement (at least from a coding perspective I think), this change to MF swapping would only affect the players that switch to MF gear at the very last second for the kill. For those that swap gear manually from inventory and think that this is unfair, you have to realize that there are 3rd party programs/macros that allow for instant gear swap. While these tools are very useful, it completely makes the MF vs. better stats/gear trade-off irrelevant and significantly decreases any reason to have MF gear with good stats. I say significantly and not completely because I know some of you will argue that trash mobs would benefit from a static mf set. If you guys think this is not a fair solution then I would like to get some feedback. But it seems like a pretty solid idea to me. And the reason why I suggest a solution is because you know Blizz is going to make some kind of change to MF swapping. At least this solution won't break the game or even affect most players in any way. Please bump so they read this before they decide to pick one of their options (I thought #4 was the best btw) and really mess up MF.oZePHyRo10 Jul 9, 2012
Jul 9, 2012 350+ hours no rewards..Blizzard i bow down !! Ok i YIELD ..you have taken my dignity...now pllease lift the flag of crap drop of my character file and let me have some FUN again...and fun means..a decent reward once in a while ..and not pounding champs for 15 minutes in act 2 inf and get a 101 DPS sword as drop for the 1000ths time. I said.. I YIELD ..i have understood...i will not flame i will crawl beneath your feet..im unworthy... UNWORTHY .. MASTERRRRRRSabrehawk0 Jul 9, 2012
Jul 9, 2012 Inferno and completely broke! I'm at a point where I am REALLY low on money (20kish) because of repairs and I'm not sure how to make at least enough to buy one decent upgrade. I need an upgrade on all my gear but anything that's worth while is 1mil+ How do people make so much money!? I have been trying to farm act 1 elites and act 2 treasure goblins but they just won't drop one good item! I've also tried farming nightmare act 3 with 200+ GF gear but to make enough for 1 mil would require 4 hours+ How can I make enough to buy atleast 1 upgrade? Any help is appreciated! Oh and I play a wizardPetrified10 Jul 9, 2012
Jul 9, 2012 Don't forget to fix Itemization I understand you can't just handle players the strongest items at once - the game would never feel chalenging. There must be balance and, as far as I know, that's were you guys at Blizzard step in. You are probably the best company when it comes to balance (Starcraft being the masterpiece of an ever perfecting philosophy). Feeling powerfull is the core of what I - your average customer/longtime fan - expect from Diablo 3. I won't pretend I know more than you about making games, but I can safely tell you a thing or two about having fun with games. - Narrow the atributtes randomization: It feels extremely bad when you find a ilvl 63 rare and, once you identify it, it has low stats and low dps. - Progressive ilvl attributes: Level 62 items must be visibly stronger than level 61 items, level 63 items must be visibly stronger than level 62 items, and so on. - Item specific attributes: Bows must always have dexterity as a their main attribute. Wands must always have inteligence as their main attribute, and so on. Sure they can have a plus on intelligence, or vitality, or every other attribute. But it's a complete nonsense to find 200+ strenght on a demon hunter only crossbow, or 200+ dexterity on a wizzard only wand. Give me a fair itemization and I will keep playing this game forever. The stronger I get, the more I will play. When I get all the way up to the top, I'll start it over, with another character, another playstyle. Coincidence or not, as I write this post I'm hearing my friends in voice chat complaining about the horrible items they are finding. "At least if the items were good, it would be allright. But I just spent the whole night and found nothing worth the time". The frustration in their voices gets heavier with each passing day, their patience running low. "This game is a lie, I'm bored". There is no anger, no rage. Just disappointment. So please, don't forget to fix itemization asap. I don't like to see my friends dealing with so much frustration. We were supposed to be having fun.Warpig7 Jul 9, 2012
Jul 9, 2012 Need "confirmation" before exit Two things to be mention: 1. While on break, I have to resume game and pause it again every few minutes to avoid my character been kick off by server. 2. It happens so often that I'll click on "exit Diablo3" in town when I want to resume back to game, and this is very annoying after I have 5 stacks NV.Yan5 Jul 9, 2012
Jul 9, 2012 What? It's Just An Ordinary D3 OH MY GOODNESS http://www.youtube.com/watch?v=MO336pQzvwg&feature=related How I would eat hundred of those krabby pattys before I play D3 again. This is how a conversation between me and Bobby Kotick would go, Me : you think this is funny? Bobby Kotick : In a cosmic sort of way yes Me : well mr. funny man, is this how you get your sick kicks! *Show him the D3* Bobby Kotick : what its just ordinary gam- OH MY GOODNESS!!! JAY WILSON!!!!Nemesis0 Jul 9, 2012
Jul 9, 2012 Melee/Range vs Elite DR I've seen it asked before, but I still haven't seen a definitive answer: Are elites a completely separate category when it comes to DR, or can you have a melee (or ranged) elite? An example with some numbers...I have a string of ears that gives +15% DR for melee and a chest that gives +6% DR for elite and I am facing an elite using me as a punching bag. Is it: Elite DR only (6%) Melee and Elite additive (21%) Or Melee and Elite multiplicative 100*[1-(1-0.15)*(1-0.06)]=20.1% Any help with solid proof/reasoning is much appreciated! I'm trying to math out the effectiveness of +melee/range DR considering I destroy normal mobs but struggle with elites...Finvarra3 Jul 9, 2012
Jul 9, 2012 Fix the Itemization, Not the Drop rate yeap. thats all.Masokizt7 Jul 9, 2012
Jul 9, 2012 I LOVE RMAH!! but not the game LOL i quit my job at burger king for this http://i45.tinypic.com/2ngtzc1.jpgDiep26 Jul 9, 2012
Jul 9, 2012 If you found 38 Lottery Tickets on the ground If you found 38 UNKNOWN VALUE scratch-off lottery tickets on the ground, and your friend offered you $50.00 for the lottery tickets, what would you do? Choices: (1.) Scratch off the 38 lottery tickets and see what your luck is. (2.) Take the $50.00 Reason i'm asking... I have 38 Unidentified iLVL 63 items. I valued (low estimate) of these items to net me around 10-13 Million gold if i sold them all unidentified. I have many 1 handed weapons, bows, xbows, shields, and MANY i60/i61/i62 rings/amulets and a legendary i62 witch doctor helm ....all unidentified. Should i sell them (cash out) for the guaranteed quick 10 Million gold, or take 38 chances at getting items worth more than 10 million gold. It only takes 1 really good item to make 10 million....but they could all be low value/worthless. I'm conflicted.. edit : changed $1.00 scratch off ticket value to UNKNOWN because of broken analogyNether72 Jul 9, 2012
Jul 9, 2012 Regeneration build Has anyone tried a regen based build? High resists, high HP, and very high regen?AresSupreme7 Jul 9, 2012
Jul 9, 2012 So, I got to thinking: Farming Inferno modes recently, I began to feel like the unfortunate victim of a "house always wins" roller coaster ride: 1. Rare Drop No/Yes go to #2 2. Is it an i63 item? Yes-go to #3 (^^ see footnote) 3. Potential Upgrade? start getting excited. 4. ...for nothing its an i63 1H with 127 DPS 2.3 chance to stun, gold find along with 30 INT, STR and VIT. 5. Start at #1 with the belief that repeating the same process will one day result in SUCCESS. Well, I have to be fair, one day it certainly will end in success. However it is wise to mention that the probability of getting 5 desired affixes, from the items that drop (and I've been kind and only considered one slot, so the reality is actually 10 fold worse) is worse than your chances of winning $200 million in a lottery (careful not to hide your ticket in McDonalds please refer: www.dailymail.co.uk/news/article-2126067) So after a walk down memory lane to the land of "Combinations and Permutations" I came to the following conclusion, the chance of getting an item you can actually use and desire is: D3 Cosmic Event Needed for i63 thats not vendor trash: 0.00000000000000070656 % or 1 in 141529696352352 Lottery Win: 0.000000000166454% or 1 in 600766320 The worst part, you kill 4-5 packs an hour they drop 2-3 Rares (magic find gods smiling), so after playing for 1077090535 years, guess what...UPGRADE GRATS!!! Yours Faithfully, Ex-Roller Coaster Patron! ^^although in some cases I was just happy to get an item near 60Xathir4 Jul 9, 2012
Jul 9, 2012 Inferno Act 3 and 4 - needs a gear check 95% of the players joining public groups have zero business being there. That is all.Hurricane1 Jul 9, 2012
Jul 9, 2012 please bring down the death repair rates Not everyone has millions of dollars. Some only have 50k max at the highest of times. When you see repair costs are over 54k+ like whatare you sposto do ...Oh look I died yet again ... Lets run around the level doing 2-10 dmg ... ya maydo some damage when in act 1 normal but blizzard enough is enough. What I'm getting at is you have set the death toll / repair rate so high you cant play with your gear. Yes, I'm level 60 but I havent even killed act 2 boss yet in inferno and want lower death costs. Blizzard u need to fix this ASAP.kINGLOKEY7 Jul 9, 2012
Jul 9, 2012 Fix the Itemization, Not the Drop rate yep.Masokizt1 Jul 9, 2012
Jul 9, 2012 secret element damage change? really?Destruction2 Jul 9, 2012
Jul 9, 2012 I'm Tired of This Argument!! ... You know... ppl keep making this argument... but the difference here is that it WAS 10 years ago. They started with a lot of upgrades and addons to Diablo 1 with D2 at launch. Yes they added a ton of content (runewords, assassin, druid, act 5, tons of uniques, ladder system, skill synergies etc.) after the expac and countless patches. BUT D2 DIDN'T BACKPEDAL FROM D1!!!! So where did all that content go? With D2... no one had thought of it yet. No one knew how to implement such things, and as the game grew it got more and more depth added to it. D3 had the benefit of all these ideas being ready-made. All they had to do was to put them into the game. But instead here's what we got. Runes instead of Skill Trees/Synergies (I swear, all that crap Jay said about casuals getting screwed by putting points into low lvl skills is such BS. Did he EVER play D2 with synergies? or at all? You want people to use more skills? Cause last time I played D2 on my barb I kept up 3 shouts, used frenzy, used leap for movement, used berserk for phys immunes used MORE than 3 passives. Bottom line 20 point skill cap + over 100 possible skill points = more than one skill YOU IDIOT) Garbage Uniques and essentially non-existent sets. (Seriously... tell me you dont remember wearing two low lvl set items for a good bump even at higher lvls... like Sigon's 10% leech bonus. At the very least you should remember leaving Act 1 normal with at LEAST one set or unique item {most of which were not class-biased}) Crafting instead of Runewords/Cube Crafting. (D2 = all high end characters were geared with runewords... D3 = crafting blows outside of a few unique patterns which may as well just have been item drops instead considering the pattern drop rates) Nothing instead of the Ladder system... really just nothing at all. It wasn't even that you NEEDED to compete on the Ladder... but it was a nice option and would have been simple to implement. I'm not going to argue the openness, scale, ambiance or story of the games either... This argument people keep making is TERRIBLE. D2 came out a decade ago... D3 should have MORE content and MORE depth, not less. D3 should have IMPROVED on ideas, not thrown all of them out the window or made them junk. D3 should be BETTER than the FINAL version of D2... Period. QQ More fanboys I will see the rest of you in PoE beta or T2 next month. Peace out.Carson3 Jul 9, 2012
Jul 9, 2012 Do Azmodan's pools disappear? ^^justjoddat4 Jul 9, 2012
Jul 9, 2012 The only solution to save diablo 3 game, look Hi to whoever is in charge of diablo 3, it's a great dismay to see that a 6 to 8 years of game development is dying off in just 2 months after the launch. Heard that players base has drop to less than 100,000. If u are interested to save ur game from dying, I don't mind to share with u the way to get back players but u have to be humble and really acknowledge that you are wrong in handling diablo 3. The day before ias stats was change on items, I had already foresee and posted what's gonna happen if u really do that. There are few things u really need to do in order to save the situation. (1) acknowledge and show to the public that u really care for their interests and ur wrong in changing stats on commodity. (2) change back the ias formula but instead do a caps modifier instead so that the value of the commodity stablises. (3) let the public knows that u will not change the items stats anyhow u like, so that u appease the anger and fear in public heart. Do take note that though u are protected by ur whatever Eula stuff but I said before an online game takes 2 hands to clap, nowadays people are smarter due to IT, therefore u need to capture the heart of the people if not this game will be really gone. I'm just sharing my thoughts to save this game.RobinJack0 Jul 9, 2012
Jul 9, 2012 A thing that doesn't make this a Diablo game Why are there cooldowns on my abilities?Pantheon16 Jul 9, 2012
Jul 9, 2012 Auction House Bid Error (Error 32105) I'll have a bid placed on an item, and in the last two minutes someone outbids me. So I'll try to counter bid myself, however, every time I do I get an error. Looking at my auction log I see error 32105 for each of the failed bid attempts. Part of the fun of auctions is throwing bids in at the last minute. Why is it that I can't seem to bid on an item when the auction has ~2 minutes left or less? Here's two order IDs where the AH has failed to accept a bid for an item in the remaining few minutes: 451942276 443839339Drake1 Jul 9, 2012
Jul 9, 2012 Real money auction house ruined diablo3 I feel like no one is really adressing the real issue in their complaints ... the true problem with this game is that you cannot progress in this game in inferno without using the auction house... this game is completly designed so that the player is forced to use the auciton house in order to progress. What happend to the diablo where it was actually possible for people to find their own stuff!!! How can players stand for this nonsense! an economy/ auction house dominated by goldfarmers, and greedy little blizzard fanboys. Blizzard is really banking on the fact that eventually people are going to spend some serious cash on the real money auction house...but whats the point? as we have seen last patch... THEY WILL NERF ANY STAT . IF you payed real cash for items with attack speed and they nerfed it to !@#$...you should be PISSED? Your purchases in the real money auciton house have no value. I CANT WAIT for the class action lawsuit against blizzard , with 1000's of angry consumers demanding their money back because the value of what they purchased is non-existent... BUT I BET WE ALL SIGNED THAT RIGHT AWAY IN THE TERMS OF AGREEMENT HIDDEN ALL THE AT THE BOTTOM.HumanSlob13 Jul 9, 2012
Jul 9, 2012 We USED to like MF, and u removed everything Most of my friends quit, or just stay bored and are thinking about quitting. This game is no longer fun to most of people who finished their inferno or are halfway through inferno. What appears to be the end game now is the MF. Do we like MF? I have to say we _used_ to like it, but now, no, you blizzard removed everything that once we liked. We liked the Replenish Chest in Alcanus. ->You removed it. We liked the vases in Act4. You removed it. ->You removed it. We liked lying dead and getting Tyrael kill ghosts. ->You removed it. Well, those seem fair. Look at the following then. We liked the rainbow level, we paid hours to farm randomly dropped item and paid 2m to make the staff of herding. We liked its massive clouds and good drops. ->You removed it. (All clouds used to drop 1-3 rares for every run, but after some secret patch/fix, it drops 0-1. Then it drops 0 now. ) We liked Act3/4 with exclusive good drops. ->You removed it. (ilvl63 items are more frequently with !@#$ty affixis, and all acts drop high ilvl items) We liked swapping MF gears before mobs are knocked down. ->You are about to remove it. So let me just ask one question: if you remove everything we once liked in this game, and you didn't add anythings that we may like, why u expect us to still play this game??? Talking about my own diablo 3 mf experience. Once, my feeling was like: I farmed 4 hours tonight - I got a few less good stuff, I may sell them for 100k each. I may or may not get one or two really good items, which may sell for a few millions. But anyway, I got something tonight, my gold was accumulating. And I would be able to afford some nice item I need if I farm like this.. But now, my feeling is: I farmed 4 hours tonight - I got nothing I can sell in AH. I may farm tomorrow, but I may still get nothing. I am in hope that one day I am really really lucky that I may get a good roll and get something I can sell for 300m. But before that, I get nothing; and I wouldn't even be sure if I can be so lucky one day. Then my question is, should I still play this game? Spending hours and getting nothing. At the moment, the end game for diablo 3 is getting gears. But economic system and mf system are both broken now. ----------------------------------- So in short, we are trying to get something in the game, to develop our characters, to progress through inferno. We want it to be efficient and enjoyable. But YOU are preventing us from that.qinsoon2 Jul 9, 2012
Jul 9, 2012 Why do I lose NV stacks when switching builds Seems like a poor design choice to me. It stifles any potential creativity in solving the challenges the game presents you with by locking you into a single build for your farming runs. Why should we be punished for using all the tools provided to us?BeastMode20 Jul 9, 2012
Jul 9, 2012 New content soon? Do you think that Blizzard will add new content and better items like by Tuesday or very soon? Everything is so dull now. I haven't seen any of my friends online and It's starting to take a while to get into full groups for quests... They need to add someting fun. ~UPDATE~ C'mon peeps..How can you guys just settle for junk why not ask for new content now? ... this sums it up 07/08/2012 05:41 PMPosted by Asuka02 but yeah. we gave blizzard 400million dollars in sale and they cant hire more people for diablo 3 to solve botting (without punishing other players), buff certain classes/skills, optimize AH or add new content. ME~ Right!!? Shoot, they should have a team of people working on this 24/7 updating this at least once a week with rolling restarts adding new types of items, gems, content, and more improvements. As players and consumers we shouldn't expect less..especially after giving them so much money. Its people that settle for less that mess up these types of games lately.. I think. ........................................................................................ Posted by DragonLight Have you actually watched the credits... 10 years with ten thousand staff is quite expensive. 400 million dollars in sales is not 400 million in profit. ME~ That just proves how incompetent and wastefull a company could be. Doesn't take that many people and that long to build a program like this.. have you been duped?10 competent Diablo 2 loving programmers could build a game better than this in days with there computers at home. However, they wouldn't have the rights to sell it to the public. #31AXELBRAIN40 Jul 9, 2012
Jul 9, 2012 Do We Need Another Loot Droprate Buff? Especially regarding the frequency at which Allres spawns and Legendary/Sets, as well as removing class specific affixes from items not useable by that class (no more +int on quivers) ? Or are things fine as they are? Why?Starbird10 Jul 9, 2012
Jul 9, 2012 Act 1 Inferno I feel that drop rate %'s across the Acts are done really well. However Act 1 just seems to have the advantage because there's less variability for the Champion pack spawns due to a large group of them being static. Due to this, Act 1 Speed Runs are way more efficient than Act 3 farming runs, due to the ability to obtain a 5stack in less than 3-4min. Assuming the normal Path Festering Woods Dungeons 2 Champion packs static (Chance for 1-2 more outside, + 1 more if the event is up) Leoric's Manor 1 static Champion pack (1 may be inside as well, but 1 is always guaranteed outside (Sometimes second one outside as well) Graveyard Tombs - No static packs but 2-3 Champ packs in area.+ Quest that drops guaranteed rares at 5stack. (Chance for 1 in the Graveyard area as well as high probability of 2+ in each tomb) Watchtower level 2 - No static packs but 1-2 Champ packs in area. (If its up, I have seen as many as 5 champion packs in Dungeon + the resp. chest and a goblin spawn on occasion)) Then doing the whole Halls of Agony2 - Butcher run. This entire run takes me around 25 Minutes on my Wizard, and 15-20 Minutes on my DH. Factor in that Act 1 can be farmed easily (at a good pace) in pure MF gear for most classes, the drop efficiency of Act 1 is clearly overtuned. If they changed the static rare spawn packs, Act 3 would be a more viable farming run for those with the gear. As it sits now, Act 1 Quantity > Act 3 Quality.Necrotica0 Jul 9, 2012
Jul 9, 2012 So good, it's worth a ban: Hello friends and fans of the ARPG genre! I feel compelled to bring to you some gameplay footage of a title that may very well scratch that ARPG itch (and then some) that Diablo 3, for all the hype and development time, couldn't seem to reach. At first I was skeptical; I didn't want to believe that Blizzard was no longer the company that I grew up with and loved; I couldn't imagine that a previously unheard of, small development team could come up with a game of such depth that it may, and likely will, steal the thunder from Blizzard's long standing and beloved franchise. And after playing through Diablo 3, I was ready to accept that the gaming industry as a whole has lost the spirit, passion, and integrity that it once had. And then I found these videos. Without further ado, I present you with a vision of something close to what Diablo 3 could and should have been: http://www.youtube.com/watch?v=LEDc5lSk87k&feature=relmfu http://www.youtube.com/watch?v=2S0RY2kQ3GM&feature=relmfu http://www.youtube.com/watch?v=k8779Ff_qoc&feature=related Edit: We really need to spread the word about this game, this is what we've been waiting for all these years.KidShowbiz26 Jul 9, 2012
Jul 9, 2012 Thank you blizz. Serious, this is not a bash post. My wife stopped playing games when we quit WoW a few years back, this game got her back in. I doubt we'll go further than Hell diff (my barb struggles in inferno on his own and she gets frustrated pretty easily, so I think she'll skip that part...) I have a few beefs with the game, but you know what? All in all I'm really enjoying it. Thanks again. PS my wife says thanks too =porduck6 Jul 9, 2012
Jul 9, 2012 An interesting conversation with my Scoundrel I recently had an interesting conversation with my scoundrel: http://img690.imageshack.us/img690/4559/screenshot021bc.jpg Comments?Valdro11 Jul 9, 2012
Jul 9, 2012 Some Solutions to our Problems Magic Find I find it funny how simple the solution was and how it eluded us all. Dont change magic find on equips but rather change the mechanics of magic find. The problem with magic find is not the amount of rares that are dropped but the quality of say rares. So instead of magic find effecting the grade of equips, instead make it only work when IDing or crafting equips. This has 2 significant pros. 1. no need to swap to a MF set anymore, other then in the safety of town 2. less magic/rare/legendary equips will be dropping so less money from npc, a sink without a sink so to speak. The only con i can see at the moment would be magic find on battle gear becoming a negative but you could always make MF increase the chance of finding gems, recipes, aswell as blues(which are IDed when dropped) Multiplayer Yes, we play a multiplayer game that penalizes players for playing together. The reason i play online is not solely for the competitive side of things but i also enjoy the social aspects of the game. I think by adding a few adjustments to multiplayer people can get a more godlike feel that they've been missing from d2 1. Increase the maximum number of players in a party to 8 2.Instead of increasing mob hp by 110% for an additional player, increase it by a small % and significantly increase the number of trash on a map. This wouldnt penalize burst dps builds which are extremely common in later inferno. 3. Increase the number of pack elites by 1 for every player with a minimum of 3. Although atm i cant think of a fair way to increase unique/champion mobs to the same extent. 4. Increasing MF and exp for parties some how to some extent 4a. add player MF together 4b. add a % bonus for each member -> but please dont nerf people that invested alot of money in good battle MF gear like you do currently Character Customization Ever feel there's no point to lvling a second character bc it would be exactly the same as your first? That your build is only based on how much money you have to spend. Simple, add a skill point system. You'd still have the freedom to manipulate your active skills depending on your build or situation but this would sort of give you a permanent build, seeing as once you use your skill points, they would be locked. The Overview Every 5 lvls you get one skill point which you can add to the rune of any skill, you can save up skill points to use at a later time. Not having skill points invested in a skill would not hender your kill in anyway(compared to current) but would add an additional bonus when using that particular rune. For example it would add a 1% per a skill lvl bonus to dps skills, make increase duration runes last longer, make status' occur more frequently, reduce cooldowns even more, etc, etc Would love to hear some input, if people are interested, i'll update this with new ideas and concepts that hopefully devs will see.MyCondolence10 Jul 9, 2012
Jul 9, 2012 The RMAH Saved me 1000s of hours + addiction ok so i admit it i spent about $150, but by doing so i saved thousands of hours of farming and I feel like I beat the game. Honestly, WoW was merciless and took a few years from my life. If i could have had everything so easily I wouldn't have played so long. I know it cost me money but I am thankful to be through Diablo 3 Flame me, but know that I am better offCBM56 Jul 9, 2012
Jul 9, 2012 Dear Blizzard, And Particularly the CM's #2 [Original by AlariaDragyn, I claim no credit for the below, simply ressurecting the topic as the original is about to fall off the board most popular posts due to the post limit] Hi there, I wanted to write to you as one community management professional to another. For over a decade, I've worked in the industry designing and building support and billing suites for gaming companies. Included in my services is the hiring and training of support personnel - for phone, help desk and forum support. I've trained CSMs, community managers, GMs, moderators, etc. And I spend a significant portion of my time in meetings with the professionals from the marketing and PR departments, especially when things are going south in a game. I often work with a developer until about 6 months post-launch with an open-ended support contract if they need upgrades or additional assistance further out. In every instance, with every developer, there's always a point where it's understood that if things have gone " this far south," then at that point, a representative of the company will step up and admit to the players, "we know the game is broken... we'll be taking XYZ steps to bring it up to par." It's understood that should things fail to that point, the only way to reclaim the player base, or have hope for future support from them, is to come clean. I'm curious where that line is drawn in Blizzard's corporate framework. Because I have to tell you, as a professional - not as a player - by every indicator I've ever seen a developer use, you have not only reached that point... you've passed it by a vast degree. As a company, you have what every gaming professional knows to be the most rabidly loyal fanbase of any other developer in the world. That isn't speculation, it's fact. Any moderator of a non-Blizzard fansite or official forum knows that it's a nightmare every time a thread appears that in any way attacks Blizzard... your fanbase arrives in droves to defend you. Whenever you are launching a new title, we're out there preparing our ban hammers in anticipation of having to deal with your rabidly loyal fans every time someone makes an off-topic post along the lines of "anyone else going to play *Blizzard Title* when it launches next week?" So what does it say that in threads across the web, where Diablo 3 is being discussed, we're only seeing a very SMALL percentage of that rabid fanbase showing up to defend? What does it say that even on your own forums... the number of fans are significantly lower than the number of critics? The fans like to claim it's because "everyone is too busy having fun playing the game to post here..." but let's be honest, guys. I know that's not true and so do you. If it were, then all the times you've had a genuinely successful launch of a new title or expansion, we'd see the same - fans too busy playing to post. But that's not what happens, is it? No... normally, those fans still manage to find PLENTY of time to defend their beloved Blizzard's honor, at all costs. Your game is in shambles. The press is starting to turn on you. And the rest of the industry is looking on, watching the giant begin to tumble. Some of them are cheering your downfall. Your rabidly loyal fans claim that's not happening - you know the truth, so does the rest of the industry. We're watching, and we know you have one shot to save yourselves... it's time to come clean. To step up and say, "we screwed up here... this is what we're going to do to make it right." So I'm wondering - what are you waiting for? You know how fickle players are... you know that you'd earn an enormous amount of desperately needed goodwill, simply by "humbling" yourselves before the players a bit. You know you could lure back players in droves, all willing to give you a chance to make good on your promise to make it right. They just want to hear you make the apology and make the promise. So what are you waiting for? Who is pulling the strings back there forcing the rest of you to keep silent while the giant topples further and further? Because I've got to assume that's what's happening - I know many of your staff... I've worked with (and even trained) some of them in the past. And I know it has to be killing them to remain silent when they know just how bad things are... You've lost the faith and trust of the player base, Blizzard... every decision you're making right now just further compounds the mistrust and heightens suspicion of your motives. It no longer matters if, in the "big picture," you're making sound decisions for the future of the game - the players aren't perceiving your choices that way. Perception is everything, and you have a MASSIVE amount of damage control to do...quickly. So...what...are...you...waiting...for? You've tried everything else - your numbers keep dropping. It's time for honesty. It's time for "we've made some bad decisions... we're rethinking our choices... we're looking for solutions..." It's time for your devs to step away from the code and the dbases and get on the forums for a week. It's time for you to put a support team together who does nothing but root through the forums and support tickets, looking for the most common complaints/issues - and suggestions for how to fix it... compiling them into an easy to read graph or spreadsheet... and then sit down as a team and figure out how to make it right. It's time to listen to the actual feedback you're being given. Hint: it's mostly bad. Really, really, really bad. I may be the only person in the world who actually sat there and watched the entirety of the credits roll (I was having fun looking for people I know, I admit it)... you have an ENORMOUS global customer service staff. Get them all focused on identifying and prioritizing the issues... and then get your devs and designers focused on finding - and implementing - solutions. Otherwise, in about another month, all you'll have left are a small percentage of your rabidly loyal fans. And bots. Please step up and start working on damage control... that needs to be your priority right now. The giant is toppling... are you really going to go down without a fight? Your Blues here on the forums are just shy of being entirely absent. I know why - I know how hard it is to keep posting, keep responding to fluff while being forced to ignore the complaint threads so as to not lend them any more legitimacy or credibility... but unfortunately for you, the players have also figured this out now... and that's only making matters worse. They KNOW they are being avoided and dodged... they're not nearly as stupid as we might wish they'd be. And at this point, you're even losing the genuinely stupid. That's a very bad sign. Step up and fess up, Blizzard... please don't let the most anticipated game of all time end up being your company's death knell. That would be a huge tragedy.Senjai18 Jul 9, 2012
Jul 9, 2012 Group behind artificially raising AH prices? I don't typically jump to wild conclusions or conspiracy theories but we keep seeing the same annoying trend of specific items, namely level 60 items priced over 2mill-20mill being bought and resold at 4X-10x the price within hours, over and over again. I ask this question to other players because I and my group of friends are seeing it happen so frequently that we are beginning to think a group is behind this inflation . Here is what has lead me to ask this question. About a month ago, I was bidding on item X priced at 2.2 million with no buyout option. I put in a bid up to 4million with about 10 secs left and it accepted it for about 1 second as the highest and then I was outbid. I lost but no biggie that happens right? 2 hours later the exact item is back on the AH for 12 million-14mill BO option. That same afternoon I lost 3 more auctions in similar fashion and all 3 were back on the auction house within 2-8 hours. Over the next couple days I asked the 3 players I always group with to see if anything similar happens to them. Sure enough they all had the exact same issue and the same exact item would then reappear right back on the AH within house at least 4X the price. We even tried to time our bids with a stopwatch, putting in the bid with around 2 seconds left and each time our bid was ACCEPTED then re-outbid within those 2 seconds. We tried to bid with less than that amount of time but it wasn't always successful I am guessing due to processing time and latency etc. How does someone outbid you over and over with barely enough time left for latency unless they are using some sort of program to automatically rebid within those milliseconds? So I pose this question to the rest of my fellow players: Do you think it is all just random players trying to increase their gold who happen to be better at timing their bids then me? Or do you think there is an actual organization behind these efforts? Alright I am now taking off my tin foil hat:p Feel free to rip apart me and my theory or make your own tin foil hat and join us!Thorgrimn24 Jul 9, 2012
Jul 9, 2012 Jiigglypuff and Tronnyboy - Livestream @ 9:45 Jiigglypuff the monk and Tronnyboy as a Demon Hunter will be farming Act 2 Inferno starting around 9:45 p.m. Pacific Time. We usually farm Act 3, but are going back to Act 2 for better drops. Advice is appreciated, and we try to keep active chat. We also take time to help out our loyal viewers and can do item giveaways and let people join to farm with us sometimes. http://www.twitch.tv/jiigglypuffJiigglypuff0 Jul 9, 2012
Jul 9, 2012 Is more filters to be added to the AH? The auction is broken. Only 3 filters. You cannot find any you really want. The auction house should be a place where we can exchange, really fast. But we have to spend more time on the auction house to look for items then playing the game. Items are not being sold either. Same problem as above, no one able to find the item.Chris0 Jul 9, 2012
Jul 9, 2012 Travel Powers and Resource Costs I have played games where "Travel Powers" were maintained with a very very small resource cost. I have always felt the cost for powers such as sprint and vault are far too much. While I agree that any rune with an effect other than travel specific effects should have a higher resource costs, I feel that having such a high cost just for travel slows the overall gameplay for no specific reason especially with a game based so painfully. I realize that some powers also have cooldowns. I suggest cutting the cooldowns a bit. So the question is. How do you think having a smaller resource cost just for travel would effect the game? If in a negative way, please explain your logic.AresSupreme3 Jul 9, 2012
Jul 9, 2012 Best combination of Wizard & DH Inferno Im thinking Wiz Tank and DH pure DPS. Any more efficient combinations? Builds welcome.UnCommonB1 Jul 9, 2012
Jul 9, 2012 Hours Played w/ no Legendary, Set or Plan? How many hours have you played and not received a single legendary, set or plan? I am currently at 80+ hours. For weeks now I have been almost exclusively running Act 1 Inferno with my monk...and nothing. (Please don't brag about the dozens of legendary items you found or I may just have to go over to your house and tell your mother on you ;) This is what is wrong with D3. There is no incentive for me to play if I NEVER see nice shiny things drop :( How many hours has it been for the rest of you (or am I the only one with horrible luck)?Ashrael10 Jul 9, 2012
Jul 9, 2012 I miss Angelic Halo.... and snake cord and all the other junk unique and set items you would always get in D2. I'm currently 150+ hours into D3 across five characters. My monk is the only one in Inferno and I haven't done much with him there and I'm not someone who wants to farm. D3 doesn't seem to cater to that. Over those 150 hours I've seen TWO legendaries; Blackhand Key and some belt who's name escapes me. The wand was useful for a couple levels, the belt was junk. That's it. Over 150 hours. At least in D2 I felt like I'd see a unique and a couple set items over an act. Here it seems to take 3 full playthroughs. At 150 hours, I've easily gotten my money's worth, but this certainly doesn't have the longevity that D2 has.SecretAgtKen6 Jul 9, 2012
Jul 9, 2012 end game is getting annoying i want changes been playing a barbarian since the game relesed and im getting tired of being killed over and over playing my class the way i find fun act one inferno should give all i level 61 act 2 i level 62 and acts 3 and 4 i level63 it not fun playing all day and feeling lake i got nothing the game doesnt have to be easier but less annoying would be a huge imporvement for everyoneuntitled0 Jul 9, 2012
Jul 9, 2012 Why do my threads keep getting deleted Hi, Why do my threads keep getting deleted? I just wanted to sell an amulet in the monk and DH section and it keeps getting deleted? I see other threads of people selling items their on bid and buyout but they remain but not mine? I bet this thread is going to be deleted too but I really don't know what is happening... I just want to sell an item with no tax... Please I want an answer. ThanksPaladin4 Jul 9, 2012
Jul 9, 2012 Why does every mob get a free "Vortex" affix? Even the environment spams it! Hooray for rubber-banding.Raj2 Jul 9, 2012
Jul 9, 2012 It's not jays fault... As the title states, it's NOT jays fault. It's Bobby Kotick's fault. He's the man that runs the company and jay is like his lil chinchilla that goes and fetches him a banana. Don't be so harsh on jay seriously.Ølandius2 Jul 9, 2012
Jul 9, 2012 Bored. (not a hate post.) Hey guys. Dropping a post here because there's a lot of creativity out there that some of you have and I think you may be able to help me out. I've leveled 2 60's(Witch doctor + Monk), and a 57 Barbarian in hardcore which sadly never made it to 60. I don't feel like leveling up another character because it feels like I've covered all of the playstyles (Ranged, melee, and hardcore). I've farmed for countless hours and have a decent mf set and a small pile of gold in case I ever find that 6-stat shield in the AH for my monk that I search for every day. I feel as though there isn't anything to keep me engaged as farming elites gets rather monotonous. I'm considering getting a gold find set just for kicks to see if it yields any more play value. Anyone have any suggestions? I've read a few posts that people just delete their characters and start over fresh. Something less drastic would be preferred, but I'm open to whatever at this point.Auvran6 Jul 9, 2012
Jul 9, 2012 Hit a brick wall Well I think I finally see what others have been complaining about as far as inferno goes. I literally hit a brick wall in act II with my barbarian. I've exclusively used the GAH to help gear up due to the !@#$ty drop rates. The gear I need now is far above what I have for gold. I guess I could either farm act I (for gold) or do Hell again from scratch. Since the drops are so bad, I just don't see getting anything that beats what I'm currently wearing. I could level up my other characters as well, but I can't even get through Hell with my wizard. Weird huh? Especially given it's one of the more powerful classes.Knavery8 Jul 9, 2012
Jul 9, 2012 Best thread yet please read and support this guy's thread it's amazing and bliz needs to read it http://us.battle.net/d3/en/forum/topic/6037265679 hit "like" and "request sticky" on his sorry just really want his post to get noticed by the devs (false hope i know)Ash1 Jul 9, 2012
Jul 9, 2012 Barbarian and DH legendaries suggestions Just got to lvl 50 on my barbarian, had a lvl 60 DH for a month. I love the game, and I hope more legendaries with unique abilities are added soon. I like items that interact with skills, but most are 'x% more damage' or 'costs X less', and that just makes you go 'meh, that could be an affix that increased my overall damage or resource instead'. Here are some suggestions: ... ... ... ... ... ... ... ... ... Thoughts welcome. Or add your own!Juan0 Jul 9, 2012
Jul 9, 2012 I like Diablo III but... Feel that over streamlining of the game system (though I realize this is the trend) caused a lack of diversity in loot. this there for caused the only way to keep people from get end game loot was to give them crappy loot..... this has made everyone unhappy. I think adding some end game content and if possible adding some new factors (stats) in combat will fix this. I on the other hand have put over a hundred hours in the game and feel I have got my moneys worth and am going to play a lot more. I really just want there to be large community to kill when PVP comes along.ShadowWraith0 Jul 9, 2012
Jul 9, 2012 Attack Speed Status Is it still worth it on items? I'm deciding if I should get Andariel's Visage with lower int (I'm broke) but 6% attack speed and then the 3% crit. Is it worth it to get? Or go for a helm with over 170 int, over 4% crit, and a socket for the life bonus. Any advice is appreciated!Nymyr3 Jul 9, 2012