General Discussion

Jul 10, 2012 -Morlu no longer have the Fire Chains affixes Says it right here. http://us.battle.net/d3/en/blog/6457499/Patch_103_Now_Live-6_19_2012 But... http://www.youtube.com/watch?v=Q9ebkbQ2CTY what?Ennui2 Jul 10, 2012
Jul 10, 2012 Remove gold auction house This game is more fun if i can just turn my wallet upside down and win. nuf said. :3Oempa3 Jul 10, 2012
Jul 10, 2012 Battle net balance questions Dear beloved community and community managers: I have some question about the spending of battle net balance, I really hope a blue can comment on the following. 1. Will Diablo 3 ever have any vanity like items eg: Devil wings for $15, and will I be able to purchase it with battle net balance funds? 2. Will I be able to purchase WoW: Mists of Pandaria (Digital Copy) with battle net balance funds? 3. Will I be able to spend my battle net balance funds to purchase monthly subscriptions of WoW? 4. Will there be any additional things to spend battle net funds in general? Thank you for your input.Duff6626 Jul 10, 2012
Jul 10, 2012 they ever gonna fix IAS? i know i might play again if i had the other half of my DPS back...Hallze2 Jul 10, 2012
Jul 10, 2012 Question About Selling Commodities This is for either version of the Auction House really. How does this work? I would like to put about 200 of a material up. Would I only get the funds if someone buys a quantity of 200? Or until all 200 are bought even from multiple purchases? Mamma needs some gold for a new pair of gloves ^_~Saratha2 Jul 10, 2012
Jul 10, 2012 So uhmm yeah resplendents whatever happened to those epic loots that you drop :(Boychie10 Jul 10, 2012
Jul 10, 2012 Guess it was meant to be... I decided to give the game another go today after quitting for a couple weeks. Well I don't know what I was expecting. I can't log in because I am stuck in a patch loop that the current workarounds do nothing for. I guess it was meant to be.bejayel1 Jul 10, 2012
Jul 10, 2012 Maintenance over? If you can't finished the maintenance within the period stated then don't post that it is done and enjoy the game. Do you think this is funny? I couldn't get any patch or even start the game, and it's already few hours past the maintenance. What the !@#$ is wrong with this team and blizzard?Ironique4 Jul 10, 2012
Jul 10, 2012 Spam is Intolerable! Blizzard, patch day is over and trade chat gold spammers are worse than ever! This is completely unacceptable, especially when you display no signs of even attempting to fix the problem.Thoven6 Jul 10, 2012
Jul 10, 2012 The truly sad thing is all you had to do was make diablo 2 with a different story and better graphics that is all nothing more was needed no new vision was needed all you needed to do was make diablo 2 and fix a few issue it had but for the most part all you had to do was make diablo 2 with better graphicsXendim4 Jul 10, 2012
Jul 10, 2012 Question Regarding RMAH Tracking Hi everyone, Relatively new to the Diablo series and been enjoying D3 thus far. Now that the RMAH is getting most everything save gold listed, I am wondering one thing. Is there any official market tracking site just to see the history of what items sold for what prices and how they've adjusted over time? The closest example I could give would be a (non official) tracker for the auction house in Final Fantasy XI. (http://ffxiah.com). You can pick any weapon, item and so forth from your server list and see the stats for it, comments, how many are currently for sale, and everything. Square Enix only shows the last 10 trades of an item though via the AH in game and I still don't know to this day if they officially support any other AH tools. I know part of the fun and learning the markets is to of course observe and price intelligently, but it would be useful to know the history of a piece of gear and realizing if it should be sold on AH (fast demand), or just "seems" good when the last piece for example, hasn't sold in a month and is taking up one of your valuable AH slots for days on end. With the limited slots we can sell on the AH, a site like this would seem useful. Thanks.TheRealLink0 Jul 10, 2012
Jul 10, 2012 Why Blue acting like... Players:Hey! What time is it?? Blue: Thx im fine.... I just read last post's written by Liyrra. So anyone know WTF??SusinRon1 Jul 10, 2012
Jul 10, 2012 RMAH sells show a blank instead of ammount? After the update my sells on RMAH's shows a blank instead of a number ammount. It still recorded the sell and says processing with a red exclamation mark, the ammount is just blanked out. Anyone else out there have this problem? http://imgur.com/rlzcRKonyTheTiger6 Jul 10, 2012
Jul 10, 2012 Blues: Crafting should help Progression Problem As the game is right now, in order to progress through the phases of inferno, you need to get better gear for each act, notably, resist all, vitality and damage stats. So you go farm and are forced to hope to win the lottery on an item drop(s) to either get an upgrade or sell something on the GAH to afford an upgrade. As this game is balanced around the idea of the auction house, the probabilities of getting a drop described above are necessary low (yes, I know they have said otherwise, but the drop rates and fully random stat assignments force you to use the AH, even if it wasn’t intended). Solution Crafting can help, if implemented right. As it is right now, it’s just another lottery ticket. Custom Crafting 101 New recipes for each slot drop in the various acts. I’ll call them tier 1/2/3/4 and they are rare drops from their respective acts, IE, tier 1 from Act 1, Tier 2 from Act 2, but can more rarely be found in a previous act. The are increasingly rare. You are more likely to find Act 1 recipes than Act 4 recipes. Tier 1: 4 Properties Act 1 Tier 2: 5 Properties Act 2, rarely Act 1 Tier 3: 6 Properties Act 3, rarely Act 2 Tier 4: 6 Properties Act 4, rarely Act 3 New Materials When you Salvage an iLvl60+ item, you have a random chance of getting a “Wisp of [Stat]” which is based on the stats the item has. IE, you cannot get a Wisp of Strength if the item does not have strength on it. As there are a lot of stats, a new “bank” tab on your blacksmith lists all of your materials, and they can be sold in the Auction House. You can upgrade this tab with gold to have a higher Max quantity. Champions, elites and bosses all have a chance to drop an Act specific general crafting material. I’ll call these Spirit of Tristram / Caldeum / Bastion’s Keep / Heaven. Stats Every stat in this system has a range based on the tier of the item. There is overlap between the tiers. IE, Dex could be 50-200 on gloves, so a tier 1 item could have 50-100, tier 2 is 88-137, tier 3 is 125-182, and tier 4 163-200. The ranges on crafted items should be slightly lower than the absolute max attainable in the existing random drop model we have now. IE, if Dex on gloves iLvl 63 has a max in random drops of 250 (I have no idea the real number), then the crafted ones cap at 200. The number should be appreciably bigger, but not excessively better as the crafted items would be useless in progression. [Min]---------25%---------50%---------75%---------[Max] < Tier 1-------------> -----------------< Tier 2----------> -------------------------------< Tier 3------------> -----------------------------------------------< Tier 4---------> Tier1: Min-33% Tier2: 25-58% Tier3: 50-88% Tier4: 75%-Max Crafting In the crafting UI, when you select the recipe, you have a drop down box for each property slot you can assign. All slots are defaulted to <Random>. As you add each stat you want, the gold cost increases. I imagine it would need to be non-linear, but I will leave that to the pros to figure out. Each tier requires more of the Wisps. Consequences 1) All Acts get farmed, as in order to craft the higher tiers, you must farm the later Acts. But beyond farming the Spirit, if you are short on wisps, you can chain farm act 1. 2) You get progressively stronger without feeling like you have to win the lottery. The drop rates on the crafting materials are attainable, but not “common.” I should have to do a few runs of an act to get the materials I need to make an item. Item drops still have the random chance of being better. TL;DR – New crafted items have customizable stats with scaling ranges using crafting materials from different Acts. Feedback?Khal8 Jul 10, 2012
Jul 10, 2012 The Korean Times On D3 Interesting read there: http://www.koreatimes.co.kr/www/news/tech/2012/07/134_114746.htmlpluskillz7 Jul 10, 2012
Jul 10, 2012 looool am i rich now ? http://i296.photobucket.com/albums/mm186/aur3ll/weeeee.jpg just looted that this morning :DAur3ll49 Jul 10, 2012
Jul 10, 2012 Dear Blizz, FIX your AFFIXES! Yeah, fix it, at least make more sense with the combination. Thanks!Magiknizm0 Jul 10, 2012
Jul 10, 2012 Buying Gold on the AH Can anyone else do this? I'm searching for gold and it always comes up with No Items Found no matter how many X x 100,000 gold I put in.AtomsK4 Jul 10, 2012
Jul 10, 2012 Monk forums turned into a trade channel... I'll wager its the same on the other class channels... That seriously sucks.FuzzyWuzzy4 Jul 10, 2012
Jul 10, 2012 what makes a good video game, sourcefed.com here is a link to source fed about what makes a game great or not so great. you can decided what d3 has and doesnt have. http://www.youtube.com/watch?v=AJPho3g_XFM&list=UU_gE-kg7JvuwCNlbZ1-shlA&index=4&feature=plcp it basically is a study of what makes a video game good.rezarblades4 Jul 10, 2012
Jul 10, 2012 Inferno Ponies - Loot Question Since inferno ponies is leveled to be about same difficulty as act 4... ...does that mean that the drops are also leveled for act 4? Because if it still drops act 1 loot, then that's really stupid. I really want to know whether or not it's worth farming inferno ponies. Thanks in advance for answers.exe13 Jul 10, 2012
Jul 10, 2012 Reset Account/Game Does anyone know if this is possible? To start back at square one with no achievements/whatever from your previous toons? And in case anyone asks why, "just curious/for the heck of it".Vaccine2 Jul 10, 2012
Jul 10, 2012 Do you do this method? When the girlfriend and I farm gold we avg 220% GF and farm Hell act 3. We avg 250K each an hour, After we pick up all the gold and rare items she Identifies them at 240%mf. I was wondering you guys do this? So far it works great, made 1.1 mill on items sold over 3 runs...Tezma18 Jul 10, 2012
Jul 10, 2012 No More Guaranteed Rare from Champs First off, I am a gear-swapper. With that out of the way, in Act 3 Inferno, I used to see at least one rare off of the first 5 champ packs (at which point the guaranteed rare kicks in). Not only that, but frequently I would see two, and sometimes three in these first five packs. Since the patch, I have only gotten two rares off of the first pack and then none off of the next four. They were a level 57 and 52. Could be random, yes. Then my friend who uses the same technique with roughly the same MF sends me a message that he has gotten absolutely no rares off of his first five packs. Now, when farming with 5 stacks I would usually see 2 rares, rarely 1, and sometimes 3. I've killed 6 packs @ 5 stacks now and I know this sample size is piss all, but bear with me. Out of the 7 packs, I got a 57 from one, a 62 from another, a 59, 60, and 61 from one, and the other three dropped no rares at all! I don't know what to make of this, I really don't... This is seriously... wtf...Akaran6 Jul 10, 2012
Jul 10, 2012 Diablo 3 is fixable ...if Blizzard listens For 15 years I have happily played Diablo 1 and 2 over and over. I've always enjoyed the story-line, the dark ominous feeling it had, NPC humor, random discovery of new places, and of course the loot. What kept both games enjoyable for so long was the smooth scaling of gameplay difficulty in the fights. Sure there were things which each game could have done better but overall Diablo 1 and 2 were staple games to go back and play again and again, I can’t say that about Diablo 3. Diablo 3 has many of the qualities I mention above that I like about the first 2 games, so I think Diablo 3 is fixable, if Blizzard cares and is listening. There are a number of annoying nuances that make me not want to play Diablo 3 past normal mode. At the top of the list is how badly the gameplay scales. Not everyone played Diablo 1 and 2 just so they could rush to Hell mode or even cared about playing hardcore, at least I certainly didn’t. Normal mode in Diablo 3 for me was good but from nightmare mode and on the good time is over. The problem is mini-bosses starting in Nightmare mode seem more like they belong in hell mode. I don't mind stick and move, but stick and run for your life for almost every single mini-boss I’ve come across is just insane. I would not have bothered finishing Diablo1 if there were 2 or 3 overwhelming butcher type foes on every level! Yet that is pretty much how nightmare mode in Diablo 3 plays out. Everyone understands Diablo is science fiction, but Diablo 1 and 2 at least maintained an element of realism that kept it believable. After enduring about a dozen overly powerful mini-bosses in nightmare mode I finally threw in the towel when a pack of mongrel dogs (of all things) started laying down ridiculous pink clock-arm spinning arcane lasers. I'm OK with patterned attacks, but dogs making 1980’s arcade robot style attacks in medieval times is incredulous. Other things that make little sense in Diablo 3 is the book shelves only dropping gold. Why can’t they drop some of those crafting papers, wizard spell books, or NPC side-kick only adjunct loot? What’s the point of being able to buy goods from the vendors or have it crafted if there is nothing special about them? I can always find better stuff on the ground. I shouldn’t have to go to the auction house to get good loot; I have no intention of ever going to the auction house. I have finished all the Diablo 3 characters in normal mode; I won’t bother finishing any of them in nightmare mode based on the aforementioned. Unlike past versions of Diablo, I won’t play Diablo 3 again and again over the years. Sadly I’m very close to being done with it now only a few months after its release.VegasRage0 Jul 10, 2012
Jul 10, 2012 MF on lootable objects? Original quote by Lylirra ... Dear CM's when can we expect this change to happen? Its been a while with no update!AK1231 Jul 10, 2012
Jul 10, 2012 Auction House Hover Comparing Suggestion When your viewing items at the AH you hover over them and your item appears next to it much the same as when you do the same in your inventory in game. While in game it also gives you the comparison stats Life/Dmg/Protection. That should be carried over to the AH to make figuring out if an items worth it much easier.TWD3 Jul 10, 2012
Jul 10, 2012 Anyone paying 0.25 for commodities? im just curious.. i think its cool we can buy from RmaH but to pay $250 for 1,000 Tome of secretes? im not sure with that... i wanted to see what other people where thinkinghaitianboy16 Jul 10, 2012
Jul 10, 2012 Inferno Ghom Still Too Hard I still can't beat Ghom as a wiz, i have 30k dps, 800 resist all and 40k hp and I still die with his clouds, will someone please help me kill him, someone, anyone? pls.celebrei5 Jul 10, 2012
Jul 10, 2012 Nephalem Valor Why do I lose my stacks when I get disconnected?Dura2 Jul 10, 2012
Jul 10, 2012 Release 2008 version of d3 So we've all seen the old footage of the d3 videos and such, it looks pretty complete (and better) if you ask me: http://www.youtube.com/watch?feature=player_detailpage&v=jtotXRiYimg#t=115s It seem to have more features then current d3... :\ Give everyone who bought d3 a copy of this 2008 version aswell.. :DOempa13 Jul 10, 2012
Jul 10, 2012 iLvl 63 D3 UnIDs = D2 SoJ Consumable. Desirable. Can be sold/traded at a fixed cost based on the amount of time and gold it takes to acquire them, and the expected rate of drop. Welcome to your secondary currency, players. May as well get on board. Get a 1100 DPS one-hander with 900 LoH, Crit Damage and a socket? Sell it for 20m... Or sell it for 80 unidentified ilvl 63 items? The future is here, and the only thing we're running out of is inventory space. You can't store unID'd items in the AH. Your options are mule inventories or second account stashes. Pretty sure this beats gold any day.Lelex8 Jul 10, 2012
Jul 10, 2012 Players on Strike: item flipping What up, nephalems As of recently, we, the players, respond to a higher authority: the item flippers. They are the guys that, instead of leveling characters or farming gear, sit on the auction house hitting the search button buying stuff for cheap and re-selling for profit. This is promoting an increase in prices at the auction house up to a point where most legit players can't even afford to upgrade their gears. So we farm the items and sell for cheap because we are too busy playing, then they buy from us and re-sell to us for profit. I propose we refuse to buy gear on the auction house, at least for now, as workers that go on strike. Make them flippers sweat, lose some money. Perhaps drive some of them away to the actual stock market or something like that. No matter how many players are banned for flipping, we are the only ones that can stop buying their overpriced items. Even if nobody else agrees with me, I am now on strike against the auction house. I will be dealing only with the trade channel and mainly with unidentified items. And I invite you all to join me. Death to the item flippers! Long live the elite pack farmersallegra208 Jul 10, 2012
Jul 10, 2012 This is how the items should go Only Helms, Armor, Shields, and Weapons can be socketed. Magic Items can have up to 4 sockets. Rare items are limited to 2 sockets. Crafted, Set and Unique items are limited to 1 socket in most cases Rings that have a socket should all be the same level to use. IT SHOULD NOT BE BASED ON WHERE IT DROPS. it should be based on the item and the affix and suffix.Xendim0 Jul 10, 2012
Jul 10, 2012 Inferno is too hard!!! Wah Wah Honestly, I like how hard inferno is... In Fact they should have made A1 inferno much more harder, but with that said.... Blizzard should also make drops in hell worth farming hell... They made inferno a must play... Inferno should be extra... Im glad to see alot of people crying about inferno... but their crying for the wrong reasons, not because it is too hard... But because how the game is set up... Honestly.. there should be just a "few" extra GODLY items you can get from inferno... They should make Nightmare, and Hell much harder! and give drops that actually help you in NM and Hell... Like in Diablo 2, You could still get a shako from nightmare, or an SOJ.. D2 hell was hard (If you don't beleive me, remember Baal games where everybody would just leave because of souls?) You had to be geared up perfectly to take on hell ** Granted Hammeridians were exceptionally easy to play hell**.... Take for example if they added one more difficulty in diablo 2, Say Inferno... It should have only been playable by a few that love to die... just for the sake of playing... Not a neccessity of playing the game... The best items should still have been found in Hell difficulty with the exception of a few, and I mean a few ELITE GG items you "possibly" could find in inferno.. Meaning, that no... Not everybody has those items and not everybody will get those items... You know,, The kinda items that made youre M&M melt in you're hand. Inferno should be an Extra difficulty as it was intended to be... for the sake of saying... "I beat this game on inferno.." Inferno should be a difficulty where you need to farm hell, maybe save a couple million gold in order to even get through inferno (if you're lucky enough).. because nothing but death await those brave enough to even try... Because right now, the way inferno is set up, it's just diablo 2's hell difficultyFivePointes2 Jul 10, 2012
Jul 10, 2012 Constructive Discussion : Additions to D3 I thought with all the craziness happening on the forums that it would be beneficial to have a simple, constructive topic about what realistic additions to Diablo 3 could occur to improve the overall make-up of the title. I for one love the game, as a whole, but find the drop rates to be pretty absurd. It is understandable, given the RMAH and AH making everything so visible, but in the end the system is just not working. Diablo is all about the treasure hunt, but it was balanced enough to make it rewarding for the player. D3, overall, does not feel very rewarding. You can spend hours farming with 300% MF and not find 1 sellable item. And if you do come across that VERY VERY VERY RARE item, the random roll on the object could make it unsellable. So, here is some simple additions I think could make the overall product better for the player. 1.) New Server : No AH This idea came when I saw that the Hardcore game had a completely different AH attached to it. Made sense. I began thinking that it could be very beneficial to those people who want to stay away from the AH end-game to simply create a new game type that is completely detached from the AH portion of Diablo 3. What you would then create is a D2 esque item for item trading environment and you could also enhance the drop rates more akin to that of D2. Some people like to claim that D2 had incredibly low drop rates as well, but I already have went back and played a bit of D2 and within 50 hours of gameplay I had a stash loaded with legendary and set items. Sure, they were lower class, but unlike D3 even the lower class legendary and set items had their place in the game and were usable for those lower class players. This would just make the overall game rewarding. Instead of farming gold all day, you could easily go into a game with 4 others and trade items instead of it being a pure gold economy. Increases drop rates, in the end, is what players want. They want the reward for their time spent. Right now, they are simply not getting it. It took me 400 hours to finally find something worthwhile. That is far too much time. 2.) Add more beneficial class affixes for items When I look at D2 items you see a common theme among the most popular. +All Skills. What this did, within the D2 system, was make your character alot better with a single item. D3 cannot do this, but they can make far more class specific beneficial bonus's on items. Why are ALL skills not included in a %5 damage increase? here are some examples I think would be fun to have. You remember nerfing Nether Tentacles? How about an item that brings it back? +10% Life Steal for Nether Tentacles +5% Speed increase for Hot Pursuit +10% Resistances for War Cry You know, stuff like that could begin appearing on items. This would essentially create an environment of actually enhancing specific skills for your char, rather then simply increasing pure damage output. You could then begin building sets around enhancing players skills. How about Boots, Belt and Wep that could enhance a Barbarians whirlwind skill dramatically with +life on hit increases and +attack speed during Whirlwind? Ya know, simple stuff like that I think could greatly enhance the overall equipment system. 3.) Rare item quality based around already in place wep quality. I don't know why, but in D3 you have greys and whites with all sorts of quality affixes. Why waste your time with this Blizzard? What is the purpose of a cracked dread crossbow compared to a Extraordinary dread crossbow? Neither will be used anyway. So why not take that system and simply apply it to Rares and Legendary's? You could have Exceptional rare items that have x ranges in stats while Fine Exquisite rare items have X ranges in stats. This would allow the player to identify which rares could indeed be special things. Same goes for Legendary / Set items. It would give the ability to further the rarity ranges of these items but also gives even more randomness to what it could ID into. Finding a Fine Exquisite Legendary item would immediately give the player a sense of wonder and excitement because they know immediately it could very well be the best of the best. This system is also in place already with Crafting. Finding a Fine plan gives +5 attributes while I believe the Fine Exquisite gives +6. Could very easily create such a system with the random dropped Rares. 4.) Make low level Sets / Legendary's scale with player level / stats One thing I thought of was, with the extraordinary rarity of legendary and set drop rates, it is IMPOSSIBLE for a player to play through the early levels, lv. 1-50 and actually complete a set of their level. You just simply will not finish any set in this game while playing and then wear it at your level. So I thought, why not make those low level sets and legendary items scale along with the player to atleast make the item viable. If you, for example find a lv. 25 wep with 100dps or whatever, the item would continue to enhance in ability along with the players level. So when it hits lv. 40, it enhances into a 300dps weapon with stat increases that go along with it. 5.) Bring back the 1 shot merchant / npc Rewards I thought it was an odd choice to take this ability away from NPC's. It was just a cool thing to be able to when it came to going up to an NPC and actually be given a real award for your efforts of .. oh you know ... saving the world. So I say bring back those 1 time per difficulty level NPC rewards. You could have some that, as in D2, enhance a white item into a rare. You could have some that add sockets or name tags to items ( i loved that by the way ). You could even throw out very rare, random merchants that did things like turn a Rare item you own into a legendary of similar stat / capability. I like the idea of very random / rare quest givers and merchants in the game that have very powerful benefits. This would make the overall process of farming and adventuring very unpredictable and rewarding. 6.) AH Searchable In-Game Almost like current search engines add-ons for the internet. Find a Rare item on the ground and ID it and are curious to what it would sell like on the AH. Well, this feature would immediately link you to the AH and would search for an item with similar properties. Or, simply allow an Options choice to enter the AH without leaving your game, so you could then do a quick search on your own. The first idea seems far more advanced, and would take some great coding work, but in the end would an extremely cool feature I think. This would also eliminate the dozens of Price Check messages in general / trade chat and of course, end the flood of such threads in the item forum. Well, go ahead and bash all these ideas if you like. They are just some ideas I had after a long period of play. Enjoy, and thanks for reading.insomniac297 Jul 10, 2012
Jul 10, 2012 That's all you offer? http://i.imgur.com/Kvs0c.jpg Damn...Presidential2 Jul 10, 2012
Jul 10, 2012 Alert Sms, prepaid phone and paypal Hi all ! I just want a clear answer on what is planned to fix that issue or if something is planned to allow prepaid phone to use full diablo 3 functionality. I have paid this game like the other but cannot enjoy all of it because I choosed to have a prepaid phone. It's like buying a car without one tire. Moreover I can receive Text message with my selfphone so there is no real problem here. I also have already a paypal account and my phone is already recorded there to manage it, and paypal did not care about my prepaid phone. So I don't know why there is a problem with Blizzard only ?? Could anyone tell me if there is a solution to that ? Thank you RikRicor8 Jul 10, 2012
Jul 10, 2012 I cant open a Gameplay I open Diablo 3, sign up and when the moment say "Loading Heroes" the game close.. return at the desktop. What happen?ElliotPeach1 Jul 10, 2012
Jul 10, 2012 When are you guys gonna fix the lag? Saw some blue posts. Maybe I can get a response to this issue all of us are having.Medieval0 Jul 10, 2012
Jul 10, 2012 My 2 Cents Just my constructive criticism here. I've generally really enjoyed Diablo III. I like the levels and gameplay and even the story was hokie and fun. But some design choices have really hindered my continued enjoyment. 1. Auction House Brick Wall: I'm probably one of the few gamers who enjoy using the AH. My problem isn't that we feel compelled to use it because drops are bad (which we do, and they are) its that I have reached a brick wall. I could spend days farming gold and still only buy an incremental upgrade for my character. The cost of items is through the roof. Maybe its botters idk. But like in Act II inferno, I feel like I can progress no further with the AH because its too expensive. 2. Inferno Brick Wall: Blizzard has already acknowledged this and I feel like they took appropriate steps but I feel compelled to mention it here again because the double brick wall of AH and Inferno make it difficult to want to keep playing because I can't find any way to progress. I've done Act I over and over again and get nothing for it. How can you expect me to continue on when everything I do feels so inadequate? This is basically the source of my frustration. I just feel like I can't progress any further. Whether this is just my perception or reality, it is how I feel and I thought I'd let you know because I do know that Blizzard listens to their fans and tries to help so there it is. Do with it what you will.Thrawn2 Jul 10, 2012
Jul 10, 2012 Impossible packs do exist How you deal with that Jay? http://i.imgur.com/VL08W.jpg This is not hard...this is stupid.Undersky122 Jul 10, 2012
Jul 10, 2012 PVP Does anyone know wehn we can possibly expect to see the pvp arenas up and running?venomtman2116 Jul 10, 2012
Jul 10, 2012 A little bit of constructive criticism Now, I've been playing Diablo 3 quite a lot since it released, and although it does seem a bit rusty, it was quite fun. As the difficulty progressed, it became more and more apparent that rather than becoming stronger, and more empowered, I was becoming weaker. I'm not complaining, it was quite fun overcoming the challenge, but there was one thing that kept coming up time and time again with me. You don't have enough control over your character. I'm sure that right now you're probably thinking that that sounds silly, but hear me out. Look at how many control impairing effects there are on champion monsters. Jailer, Waller, Frozen, and I'm sure there are others that I just can't think of at the moment. I don't know about you, but I don't think that getting frozen in place, without any sort of way to fight back in fun. And this just brings up another problem that has come up. This game is too gear based. Now, I thought when I bought a game in the Diablo series, that I'd be getting a game that rewarded you for knowing how to use skills effectively. I suppose that Diablo 3 does, to a certain point, but not nearly enough. I'm just going to go through how I play my Witch Doctor, as an example. I go through normal enemies with general ease, and when I come to an elite pack, I use wall of zombies, and kite it around for a couple of minutes after that runs out. That's right I kite it around for a COUPLE of MINUTES. Sure, elite packs should be tough, but they shouldn't take longer to kill than a boss fight. Now, I'm not looking at this from a balance standpoint. I'm looking at this solely with the purpose of trying to make it more fun. So here are a few "fixes" I'm going to list off that I'm going to suggest for JUST the character that I've played extensively. -Take out Jailer and Waller.(Or at least 'fix them') Now, I know, a lot of people are going to say "they're fine, you're just complaining!" but I generally don't like dying because I can't control my character for 2-3 seconds. Waller might even be fine if it had a life bar to it, and it could be destroyed. Frozen is completely fine, as it can be dodged. -Make regular monsters a bit tougher, and make elites a bit weaker. This would have to be coupled with my next point. -Reduce the cooldown on SOME skills, and/or add more group control skills. Skills like Wall of zombies need to be able to be utilized more often. Maybe cut the cooldown to 5 seconds, and cut the size of it down to 2/3? I don't know. I'm not going for balance here, just fun. There would also need to certainly be changes to other characters, as the with doctor isn't the only one with this trouble, I'm sure. Give some feedback. Tell me what you think, and I'll perhaps add it to the original post. I'm sure I'll think of other things to add in later, that was just everything on my mind at the moment. Thank you for taking the time to read this.Rodundra0 Jul 10, 2012
Jul 10, 2012 Blizzard keeps deleting complaint posts again I have made several posts with issues I have been asking Blizzard for answers and nothing guess what. Blizzard deletes them!!!!!!!!!!! This is called customer service you go to a shop you have a complaint it gets answered!!! Blizzard this is your shop now start answering the customers didn't we pay for the game? How many more posts you going to sweep under the carpet now apart from your nonsense of new patches and rubbish you think what we want we don't! I would like a Blizzard representative to answer this without the usual politician type answers!!! Why are my posts gone?(days old) Can people please Bump or a knowledge this so Blizzard comes from under the rock they hide I am a customer and would like service please!!! Wake me up when they come.Benneroo0 Jul 10, 2012
Jul 10, 2012 Are rare drops rare now? Please forgive me for being a moron, but a after a month of not playing I logged back in to finish off Belial in nightmare and noticed that he didn't drop any yellows. Then I noticed that the next few rare mobs didn't either. Are the rare item drops really rare now?ToEleven0 Jul 10, 2012
Jul 10, 2012 Legendary and SET item question Ok so I have to know, is there a reason why rare items are more powerful than legendary or SET items. Honestly it seems backwards to me. I never find the legendary or SET armor from a drop, and yet they are worse than the Rares that do drop. Anyone know what is actually going on. Isn't the point of having legendary gear or SET gear to have some of the best gear in the game? A perfect example is the highest damage and stated legendary bow doesn't touch the highest damage and stated rare bow. It just doesn't make any sense, Or is it that all of the powerful legendary and SET items haven't been found from the drops yet?Nomad2 Jul 10, 2012
Jul 10, 2012 Patch not Updating I've tried all the fix's for patch loop however this broke !@# still is not updatingMrOlympia1 Jul 10, 2012
Jul 10, 2012 Asia Server still down? Why is Asia server still down? My launcher still can't download patch.Sharphit1 Jul 10, 2012
Jul 10, 2012 blue post on criticism threads none to be found. ill say this. Killing jay wilson in game was pretty satisfying. I quit playing after that... I keep saying.. O the expansions will make this game awesome like diablo 2.. I've been disappointed to much.. i dont think they will be anymoreLolly0 Jul 10, 2012