General Discussion

Jul 5, 2012 D3 = nothing ... skill wrong 6slot wrong items stats wrong mobs wrong map wrong direction wrong the game just wrong finding items & RMAH =no more finding items in D3 = nothing, yes D3 is nothingHavingFun0 Jul 5, 2012
Jul 5, 2012 The blue gem.. I noticed the blue chat gem from old is on the bottom of this page...but I just accidentally clicked on the skull at the top and the eyes glow red and now I feel compelled to click that thousands of times too...Booooyaa9 Jul 5, 2012
Jul 5, 2012 AH out of hand - Prices and gold! Hey to everyone, Am a bit frustated at the fact that Ive put many hours on this (not hardcore gamer i actually have a job) and cant seem to find sence on couple of things. FIrst off, this is a great game, i love it, but it comes to a certain point act II inferno and up that things get very very lame. Am a barb, and i know that barbs are very gear dependant. ( i am NOT rerolling) i dont have that time on me. TO THE POINT... gold prices and farming have taken this game to be absolutely almost impossible to get a decent piece of gear to advance in the next acts of inferno II and up. There is so much inflation going on cause of the chinese gold farmers and others that in order to get that ammount of gold farming act I for good drops to be sold in the AH is just frustrating. ITS LUCK i know but, ive been farming forever, and i might get a piece for 400k now and then. THIS way even if i spend hours upon hours farming gold and drops It would still take me week/months to get 1 or 2 pieces which are sold above 20 million and UP. I didnt know when i bought this game that i would have to grind my Y$%^& off for 1 piece of gear or 2 and the worst is that you HAVE too because there wont be another way to progress in the game. Pretty much, if you are not willing to buy gold from gold sites because you didnt buy the game so you coulld spend 100 million buying gold so you could buy 3 or 4 pieces then WHATS THE POINT!. THose of us who dont buy gold and like to spend there time getting the pieces themselves cant really compete with those who do buy gold! comments, reactions, opinions! please, you gotta do something with this AH system that has gone out of control totally!Leonidas5 Jul 5, 2012
Jul 5, 2012 D3 had to be designed to sell well but ultimately fail. WoW is too big of a cash cow to even consider having a free to play game kill it off.SetaSan0 Jul 5, 2012
Jul 5, 2012 No RealID Friend's Friends? You can do it in SC2 and WoW, but why can't you see your RealID Friend's Friendslist and invite them?GamingPanda1 Jul 5, 2012
Jul 5, 2012 so I logged onto D2 today. And to my surprise, I was actually having a fun time =). sometimes, old sckool just better than new sckool.ThefinalHero2 Jul 5, 2012
Jul 5, 2012 Do Monks Make Better Tanks? It's resently come to my attention that monks make better thanks than barbarians. is this true? And if so, is this because of the mechanic that it's better to not get hit at all rather than get hit for less damage?Nopate3 Jul 5, 2012
Jul 5, 2012 Blizzard, have we found all the easter eggs? Besides the Development Hell and the Pony World, is there something else we haven't found?OmegaSpartan1 Jul 5, 2012
Jul 5, 2012 Gearing with Legendaries and Sets - WTF STAT Looking through auction house for the first time at level 60 and I'm noticing bizarre stats on certain armors. In Diablo 2, Immortal King's armor set was designed for a Barbarian class, so why does it come with intelligence stats. Tal Rasha coming without any offencive stats at all, sometimes dropping with strength and dex stat. What is this? This is a rare item with set bonus's pretty useless set bonus's at that. I remember 3 peice Tal's used to have a nice mf bonus, but these items look disgusting now. Going to do a bit more research into the items but these items seem to be poorly designed.Ribskull7 Jul 5, 2012
Jul 5, 2012 Magic Find Gear Nerfed Has this already been nerfed? I notice a drastic change in the quality of the items I am finding. The other day I was running with a significant amount of MF, and found 4 legendaries within a couple hours, avging about 1 rare an hour. I ran about 7 games and have not yet to find another legendary. The quality of the finds also seem to be a lot crappier (lvl 52s rather than lvl 60s and up).. It's pretty unusual for me to find such low leveled items with 5 valors and high MF. Anyone else notice a decrease in quality?TheRemover6 Jul 5, 2012
Jul 5, 2012 TheoryCraft #7 - MF and drop rarity Hello everyone! Tonight is a Diablo 3 show called TheoryCraft! It's a roundtable discussion focused on builds, strategies, and items. There is some serious TheoryCrafting on this show! There's spreadsheets within spreadsheets within spreadsheets... I think they call that inceptionspreadsheet. O_O'' We've assembled a cool cast and a number of guests from the community who will appear on the show. Here is the list of our handsome TheoryCrafters! **DrZealot** (Host, Diablo streamer) **Ryan** (D3Sanc, streamer) **Thunderclaww** (lore master extraordinaire, /r/diablo mod) **wpScraps** ( staff writer, streamer) **Vivid** ...and more! On TheoryCraft #7, we're digging into some delicious magic find chocolate eclairs. We'll also cover pricing items for the auction house, and what you need to do with the state of the market. **This week's topics include:** - Magic find: How does magic find increase the rarity of items dropped and what can you do about it? How does magic find gear switching work and what is Blizzard doing about it? What should you do to prepare yourself for the coming changes? - Auction house marketing: How do you price items in today's market? What's hot in the market? What's underrated? - Our famous builds of the week For reference, here's some of the spreadsheets we may be using on the show tonight: [Statistical insight of mf]( [Crafting Profitability]( [Best in Slot Items]( [EHP & DPS]( Thanks and we will see you on TheoryCraft! --------------------- **Details:** Time: Thursday 6pm PST. Place: Vods available after the show at -------------------------- History: TheoryCraft #6 - TheoryCraft #5 - TheoryCraft #4 - TheoryCraft #3 - TheoryCraft #2 - TheoryCraft #1 - Jul 5, 2012
Jul 5, 2012 New to this Game..Question. Hi im new and wanted to ask why the hell...hi ? /DiscussBangaaa0 Jul 5, 2012
Jul 5, 2012 Put level requirement for trade chat ? It's so ridiculous right now, with all those Bot spamming in trade chat. Cant even read / see what's going on in there. Trying to check out item ppl link, its gone within second. I'm not sure if it is a good idea, but what about put lvl requirement on trade/ general chat ? Just say lvl 60 ? Like lower level could stay in trade chat, but limited to read only, not posting Most of those bot spammer doesnt even have any character on their account. If there is lvl requirement or some sort, it may at least reduce the number of those spammerAlizae6 Jul 5, 2012
Jul 5, 2012 Every 2nd person tries to scam Is anyone else sick of every second person trying to scam when it comes to trading? I realize it's not that hard to not get scammed, but i still think that something needs to be done with how things are traded. I propose an easy fix to the whole trade accept thing: why not simply add a 3-5 seconds delay anytime either party changes items including gold amount? That would eliminate a lot of people swapping last minute and getting free gold or basically free items. Anyone else agree this could be included in the next patch or hotfix?CashMonay4 Jul 5, 2012
Jul 5, 2012 Authenticator question i choose "ask once every week" not "everytime i log in" ... is it checking by HWID or IP ?Angrytoilet8 Jul 5, 2012
Jul 5, 2012 Legendary item suggestion As a suggestion to improve the usefulness of legendary items, they should all include the "indestructible" afix (which should not count against the items afix limit). They are legendary after all, what makes them such? They cannot be destroyed and as such, they cannot be salvaged by the blacksmith. With the "indestructible" afix added they become useful for countering the crazy high repair costs. Just an idea.SmiteEvil0 Jul 5, 2012
Jul 5, 2012 The game is saved !!!! RMAH Commodities are Coming SoonLiano10 Jul 5, 2012
Jul 5, 2012 Vortex, Jailer, Waller, Desecrator...... FML!!! Any of these giving you guys problems? What's your worst so far?WhiteVirus48 Jul 5, 2012
Jul 5, 2012 Anyone Miss Guest Monsters I can't really think of anything from D2 that I really miss in D3, with the exception of guest monsters. I always thought it was fun to step in a zone and see a mob you wouldn't typically expect.Joshballz4 Jul 5, 2012
Jul 5, 2012 my only problem with drops it's the weapons. fact is if it's not 63 it is immediately trash. if it does not have increased damage it is immediately trash. this isn't the case with armor. you can find a <63 armor worth hundreds of millions, because armor is not the most important stat. losing 100 armor for 100 primary stat is not a big deal. losing 500 dps for 100 primary stat is never worth it. I found a 62 bow today, it has crit damage vit and a socket. but it's not a 63 so it is immediately at a big dps penalty. if it was a 63 it would be worth 10x more. the disparity only exists on weapons and I think it's frustrating.Jars1 Jul 5, 2012
Jul 5, 2012 PVP Reward System. End Game ideas. Put a reward system in. Maybe create a blacksmith you can sortof wager item stats before a pvp match with. if you win, (it would only work in matchups randomly chosen around your skill level) then you can make a minor change to a stat of your choice. If you loose then you loose some attributes in that stat you picked. Allow a gold wager of course. Create a pvp ladder so people know where they are in the standings. The ladder was one of my favorite parts from the old diablos. doesnt really work anymore with all the botters. But pvp still requires some skillDitchpickle2 Jul 5, 2012
Jul 5, 2012 How can you download Auction house log? Is it possible to get my PERSONAL auction house log. I don't care about anyone else's log i would just like to be able to download my transaction history. Ultimately I would like to do a profit and loss account of my trades purely in gold auction house. I couldn't care less about real money auction house log.QED0 Jul 5, 2012
Jul 5, 2012 fix the spam i have yet to post on this forum to !@#$% about delayed patches, cry about nerfs or difficulty, or whine about anything else. that said the spam in general chat and trade chat is to the point where the channels are useless. you cant set up a trade without scrolling through pages of spam. blocking does nothing, reporting does nothing, why do i have to report and block for spam why is this not tied together. i literally have to scroll through spam to block the spammer as other spammers scroll the chat log even further. this is bull^-*! and u need to fix it.Adramelech0 Jul 5, 2012
Jul 5, 2012 Am I missing something with the AH? I just got into Inferno difficulty and have started using the AH as a resource for getting new gear. I largely ignored it on the way up to 60 b/c I would level fast enough and find new gear fast enough, and I'd rather kill stuff than surf the AH. But now I'm using the AH to upgrade targeted gear difficiencies. So my problem is: Is there a better way to search for level 60 items? I needed to upgrade my weapon, for instance, and the first 46 pages of bows were all 1.1k dps and up selling for hundreds of millions of gold (I just needed an upgrade, not the best stuff avail) I sorted by lowest lvl60 dps and in those 46 pages nothing got high enough dps to be an upgrade. With so many items on the market, mostly rares and thus uniquely named, how are we supposed to find and upgrade? Am I missing an option that lets you narrow down the search?Baelthus7 Jul 5, 2012
Jul 5, 2012 I'm officially bored. 100 hours played. The game has of course been terrible since day 1, but my interest was kept up until now simply because I liked the idea of being able to farm gear and sell it on the RMAH. For the first few weeks of the RMAH, it was actually somewhat profitable and entertaining. Unfortunately, the entire D3 economy is now already in shambles not even 2 months after release. The gold AH is a joke due to botting and poorly planned execution of items (basically, they never leave circulation), and RMAH sales have slowed to a crawl and that's being generous. It's just not worth investing any more time or energy to make a meager few bucks here and there. If the game was fun, I'm sure I'd still play it for that reason alone, but as we all know that's not the case. Oh well, on to something new. 2012 Q3 and Q4 into 2013 PC gaming looks promising at least!Portlis0 Jul 5, 2012
Jul 5, 2012 Hundreds of thousands Players. Is this good? Bashiok said that "hundreds upon hundreds of thousands" of players are playing CONCURRENTLY, i.e. at any given time. So everyone read this must has asked "is this good or bad?" Here's a little very simple break down analysis. We have two pieces of information: 1) There are approximately 6,000,000 copies of the game sold. This is a fact. There are an unknown number of botters here. However, we assume conservatively (giving Blizzard benefit of the doubt) that all 6M are legit players. 2) There are "hundreds of thousands" of players playing at any time. This is from Bashiok. Again, we give Blizzard benefit of the doubt, and assume following: a) it's true b) 999,999 players ≈ 1,000,000 players are playing at any time c) any time means 24/7, including working hours and early morning etc. Now, imagine two extreme events: I) the game sucks COMPLETELY, so bad that no one ( 0 players) wants to play the game at any time. II) the game rocks PERFECTLY, so perfect that everyone (6M players) wants to play the game at all time! For Scenario I, in a 24 hours time frame, you will have 0 player x 24 hour = 0 player-hours. For Scenario II, in a 24 hours time frame, you will have 6M players x 24 hour = 144M player-hours. Now we have two extremes, we have a ruler, a performance measurement. We will use a 10-point scale. For 0 player-hour, we rate the game 0 (VERY BAD) For 144M player-hour, we rate the game 10 (PERFECT) For 144/2 = 72M player-hours, we rate the game 5 (MIDDLE/Average) So how is D3 doing now? 1,000,000 players x 24 hours = 24M player-hours. 24M < 72M, so it is below average.... way below... Now go back to our assumptions. In reality, there are botters; and I'm pretty sure 1M does not happen AT ANY TIME; maybe happens at peak hours. Considering these reality, the figure will be even worst.JY12346 Jul 5, 2012
Jul 5, 2012 Blizzard: Don't dictate how players play Let players run urns, chests, weapon racks, random events, mini-bosses, bosses, or areas to their hearts content. Let players swap their equipment as much as they want. That is the player having fun. Restore those things you have nerfed that players enjoyed. Don't worry about someone who says, "I DON'T WANT TO RUN URNS." They don't have to. Don't worry about someone who says, "I don't want to change out MF gear." They don't have to. Don't let them nerf the ability of others to do so. If some players can't stand for others to have fun doing a certain run that is their problem. Those players should not dictate how the game is played.GrumpyOldWiz0 Jul 5, 2012
Jul 5, 2012 blizzard admits defeat! So if none of you guys pay attention. Apparently blizzard has stated that diablo 3 has a lack of "END GAME" thanks kripp!IamMike4Life4 Jul 5, 2012
Jul 10, 2012 wow cata is on sale. go go hurry and buy it lol, as the title implies, go go and buy wow cata fer 10 bucks only. lolxinax5 Jul 10, 2012
Jul 5, 2012 Soon this forum will be a happy place to be The key-latch kids have had children of their own and those kids are the entitlement generation. I want it, I deserve it, I don't have to work for it, I have the right to complain if I don't get it my way immediately. Losers, criers, whiners, childish immature dolts, are the minority but reading these forums you would think that most of the Diablo III fan base is made up of these unenlightened, spoiled brats! Just be patient ... they will get bored and move on to the next big frustration in their shallow, little lives and then WE will have our forums back. Edit: Not all of this new generation fits this category; I have met some great young adults who will no doubt succeed in life where the "entitled" minded youth will fail.SirRight95 Jul 5, 2012
Jul 5, 2012 Blizzard, we direly need SOCIAL ENGAGEMENT Diablo 3 is a great game. It has evolved a lot and in term of gameplay, mechanic, I have to say that it's better than Diablo 2. One of the thing that makes it hard for me to keep playing Diablo 3 is because, right now, for me, logging in and farming Inferno feels like going to work at a minimum-wage job. It's a monotonic and tedious task, it feels like being a robots working at an assembly line, doing the same repetitive task over and over again, with no one else to notice or appreciate your work. But that MFing/monotonic work could be a lot more fun IF there were social elements involved. I love MFing, it's rewarding, but I would love it even more if I were to do it with random people that I just met in a LOBBY (something Battlenet 2.0 lacks). I really like D2 Lobby in that, you can sits in there, chit chat all days, meet random new people, spontaneously decide to do a baal run together with a group of random new people that you just met, and re-live the game from a different perspective. I think that's the biggest key to re-playability. Like a Web 2.0 concept, the game content shouldn't be the sole provider of entertainment & fun to the players. Each player in the game can really add to the whole experience of the game itself too. Social values, entertainment coming players interacting with other players are virtually priceless, and self-sustainable, even if the game content grows stale due to overplaying. Blizzard, please add some social aspects to this amazing game. There are so much that each players can share with one another. It can take the game to a whole new different level of enjoyment. Just my 2 centsAstralx29 Jul 5, 2012
Jul 5, 2012 2 Page Stash iLevel 63 Rare Identifying. On July 4TH. I bought some cheap ones but mostly are farmed. All of them are level 63 except the legendary, the orb and the rings are all 60+ including 61(3) 62(3). Neck is level 62. ------------------------------------- Update: Edit: Found 2 Legendary off a pack of elite farming with friends (The bracers and pants) And another 60 neck with some Archon Armors. More rare IDs by tomorrow. *Also Identified a while farming act 2 with friends since it was level 62.I don't know the price but trade people told me that's 5Mil+, so I just put it on RMAH for 10$ bid. What do you think I will get? A). Nothing but salvage garbage. B). Become a million air and make back all your money and more. What would u guys do with these if you had it? 1). Sell them all. 2). Identify them and if you don't get anything. Quit. 3). Identify them and if you don't get anything. Continue to farm. DalsonDalson49 Jul 5, 2012
Jul 5, 2012 Gold Spammer's are out of control I myself like to be social when i am farming and my friends are not on, I also love a good deal and to make good deals. That is why i use the trade channel, the trade channel as most of you know is out of control with spammer's. They are using 3-4 different toons to spam at the same time, hoping we do not report one of them. I myself report everyone of them, ( OCD's make me do it lol). But i am finding i am reporting more then i am playing. It is becoming a nuisance, i am curious if blizzard has a remedy to this issue. I have played just about every recent MMO and game to come out and i have not seen the gold spammers plague a game this bad. Thank you all for listening to my rant, and i am prepared to be flamed. So FLAME ON!Starcore39 Jul 5, 2012
Jul 5, 2012 Again.... a quiver FFS! Please Blizzard! Change the droprate of quivers!!! Its annoying as hell (or rather inferno) to get a million bajillion quiver and NOT A SINGLE WIZARD OFFHAND. And im not talking about bad luck. The number of Wizard offhands of at least itemlevel 60 i got from dozens of farmruns can be counted on one hand, while the amount of quivers in 1 run cannot even be counted by 2 hands! Pls fix the drop ratings! Thx, btw. good job on the rest of the game, having a blast farming (except that quiver thingy)SaleX105 Jul 5, 2012
Jul 5, 2012 Remember Laintime? "first" WoW pro warrior i remember watching his first movie, when he opening his inventory while fighting another player to change a trinket in a very fast way.. changing trinket during combat was something you may see as overpowered, on the other hand it gave you some kind of variation of gameplay combat style and another progress reason, since you would farm more trinkets.. even though i ve never changed trinket during combat, i d stay i still like the idea of beeing able to.. however, after some patches changing trinket during combat was no more possible... when i now see the upcoming discussion about MF gear swap i m kinda reminded of the same situation... i guess a lot of you have read that funny chinese rant some time ago.. 1 WORD, FREEDOM i m not the guy changing his mf gear just for the killing blow, since i am lazy ( i did it only for chests, when it was possible) therefore i would probably like the change, to remove the "advantage" other players have over me.. but then again i really dont like having my already gutted freedom to get beaten down even moreQjay4 Jul 5, 2012
Jul 5, 2012 This is an end-game... Another thread mentioned Path of Exile to promote the things they felt that game was doing "right" in the ARPG genre. Since I haven't played that game I can't really comment on that, but I did see the following in the developer diary on their website: ... You can read more here: This reminds me of the "endless dungeon" suggestion that many folks on Reddit and elsewhere have mentioned, but it is far more customizable by players. When I think of an end-game this is the kind of thing I'd be looking for, with a lot of the essential features that will keep us coming back for more: rare/unique instances and loot, variety, customizability, increased challenges, increased rewards, and freedom from the storyline quests. Since I have a Mac I'm not trying to promote PoE because I probably won't ever be able to play it. I do think that their developers have a keen sense for how to construct a simple but enduring endgame--and I hope that some similar idea can find its way into Blizzard's future development of D3.DBD9 Jul 5, 2012
Jul 5, 2012 Auction House Notifications? Could we by any chance get the option to receive notifications on auctions while in game? Just a suggestion.Murch4 Jul 5, 2012
Jul 5, 2012 Rare drops from elites vs standard mobs I'll try and keep this short so even the trolls can read Something I've noticed (in my limited experience) is that since Blizz enhanced the drop rate, the less common rare drops from regular mobs and dead bodies, etc... tend to have better stat rolls than the "standard" drops from elites with 5 full stacks. I would like to know if anyone else has noticed this. To the blues - if this is indeed the case, was it by design to encourage players to wipe everything and not just jump from elite to elite?GideonJura1 Jul 5, 2012
Jul 5, 2012 Two Suggestions for more Long-Time-Motivation 1. Make Achievement-Points useful You gain 10 to 50 points for every achievement. I got now like 2100. Do something with these points. Turn them into a currency where I can buy useful stuff with. And I mean with useful stuff, things that help me to survive on Inferno diffculty. Add a shop where you can get armor sets with good stats for these points, or you can swap these points directly into gold. Or add some bonuses that you can unlock when you reach a certain amount of points, like you get an extra buff, when having more then 1000 points, 1500 points, etc. You don't have to give away the best items in the game there, leave them in the auction house, but deliver some things I can work for. Make it more fun trying to get all achievements done, because you will get something out of it. 2. Drop the level cap Seriously, just drop it. Raise the level up to 99 like in D2. Make levelling slow and only possible on Inferno, when you have hit 60. Give the players small progress every level, like adding some points to basic attributes (+3 str, +2 int, +3 vit, etc. ), nothing more, but give us progress. It won't destroy the item system or make items less useful, it just would give players more motivation of doing inferno runs over and over again.MaxDetroit1 Jul 5, 2012
Jul 5, 2012 Small Improvements to the UI Just a quick suggestion.. Maybe this will reach the right people! Anyway! I would like to see count-downs for the little skills/spells that certain classes cast. Example: When a Monk uses his Lightning Fist with the proper Rune, it gives an additional Dodge % for a few seconds. It would be great to see a count-down for the Dodge % that was buffed. Just like when you cast a Mantra, a count-down for the added damage, armor, etc., is shown, it would be awesome to see the same thing. Mainly to know when your dodge is up, or when your armor bonus is up, etc. etc. Just a minor thought!HellSong1 Jul 5, 2012
Jul 5, 2012 A list of -easy to fix- Diablo 3 issues. Below i will post a number of issues and bugs i have found for which i will offer fairly simple-to-code solutions. -The ancient caves in the Oasis can roll 0 elites on the first floor and 0 elites on the second as well. This has happened to me 3 times in a row. Increase elite density in the ancient caves to a minimum of 2 on the first floor and 1 on the second. -Players feel compelled to decline playing in groups because of the loss of magic find and stats from the follower. There are two solutions with varying degrees of ramifications. One is to allow the follower in multyplayer games, but make him invisible to the party and reduce his or her damage to 0. The second is to remove magic find from followers. -Some players dislike taking followers with them cause they aggro !@#$ left and right when they would like for them to stay put (goblins for example) Implement an Aggressive/Passive toggle in their inventory panel. The Aggressive one would be just like the current behavior while the passive one would mean no initiation. -Players feel compelled to decline playing in groups because of the magic find split. Currently, when one joins a party, his or her magic find it added to the party's total and then it's split evenly. So someone with 0 magic find would get an unfair boost while someone with high magic find would get an unfair cut. Remove the magic find split from party games. It can still be aggravating to have someone with 300 mf who does not contribute to fights while someone else has 0 and bears the brunt alone. But combined they still have 150% average i.e. it can not be "exploited" and the player with 0 mf can always leave the game if he thinks he's being taken advantage of. -In single player games, when the game disconnects, all NV stacks are lost and all maps are reset. This poorly thought out feature punishes casuals and every one who plays on one of the crappier servers. Solution: When a disconnection occurs, or even, when a player leaves the game their cleared maps, loot on ground, mob position etc. are stored for up to 30 minutes. When the player rejoins he is offered the option to keep playing where he left off with all his NV stacks and whatever maps he may have cleared, loot on ground, map discovered etc. or the option to reset everything including his NV stacks. This can NOT be exploited since nothing is generated for free, and would buff casual-player retention immensely: you know, these people who like to play for 10-20 minutes, not 12 hours at a time. -Regarding the magic find sets: The "developers" who had no "philosophical problems" with players switching gear for magic find sets clearly don't have the best interests of the players in their minds. Two players with identical gear of 0 MF kill 100 elites , one of them gear switches to almost 400% magic find total before the kill the other does not. The first gets 10 mediocre items, 5 good item and a 1 in 2 chance of a very good item. The second gets 30 mediocre items, 15 good items and 2 or even 3 good items. They both have 10 auction slots. So they both do this 2-3 times then decide to put the loot they don't need(all of it) on the auction. The MF player posts 6 very good items and nothing else for a high fee. The regular player tries to post his only very good item for less but he then realizes that his good items are not worth much, they're now worth MUCH less because of the increase in supply of very good items... End result is the the player who does not use a MF set makes as little as 6 times less gold then someone who does, even when they have the same identical combat gear and clear the same areas just as fast. SOLUTION: Ignore magic find bumps from gear switching for 5 minutes, it has 0 negative repercussions for the casual player and also increases their income: more casual player retention. Also, the value of mf on gear increases so more stuff to sell and more diversity on "viable items" -Players vendor useful equipment which would allow others to progress with less frustration... because of the lack of AH slots. Solution, remove the auction house slot limit, if your servers can't handle it then stop buying Ferrari's and get more servers, in the end it will make your more moneys anyway. To prevent flipping, add a 7 day cooldown before someone can post/trade something he has bought from the auction. There: happy casuals. -Demonic Fallen elites and champs. They blow up a few seconds into combat. Really blizz, wth was your internal testing team been doing, hum? How can you think such a mob is fun, and then to piss melee off more make them spawn elites too ? Funny thing, i encountered two boss packs of these in two adjacent rooms, the pack that got me had invulnerable minions, fast and vortex ;-) Solution: Replace their suicide attack with a low-ish damage, high attack rate AOE akin to molten. -Monk gear is too expensive, mainly because DH's are op, but some of the more vocal devs said they don't want to nerf skills for now so here's an option. Change the stat distribution on items in proportion to the type of classes played on the realm (Europe servers, Asia servers, US): 10% barbarians ? 10% chance for a strength roll. 30% WD's and WIZ's ? 30% chance for a int roll. 10% monks and 50% DH's? 60% chance for dexterity rolls on items. There , more equal markets. 1 hand crossbows would still be expensive as fk, but at least terrible protective items with a bit of dex on them won't be. Happy casuals galore. -Repair costs for deaths: they don't punish bots, they are very frustrating for casuals and don't really offer "meaning" in deaths: Solution: axe the repair costs to original values, increase the respawn timers to 6 seconds on first death, 12 on second and 30 after. Instantly heal elite packs when they kill a player in single player games, the devs may want to also consider re spawning one minion or champ on death. There, zerging prevented. To compensate for the decrease in the "meaning of death" add extra perks to NV stacks once the player reaches 5 of them, for example make them increase further by 1 per champ kill with trivial bonuses for these extra NV packs like more pick up radius or several percents of gold find, axe all these extra NV stacks on death. There, happy end game players. -Regarding end game players, one VERY easy to implement distraction for them would be to add 5th affix champs in side caves, i.e. caves that are not part of the plot. Instead of increasing the "guaranteed yellow drops" from these special champs, make them drop just one guaranteed item (for 5 NV stacks) but otherwise 3 times more regular items promoting magic find as opposed to kill speed. To increase the risk, add a 100k gold repair penalty if you are killed by them. Remember, fighting these is optional and they will drop one yellow or two at best with no MF. There you go, RMAH is revitalized and you have a hefty gold sink. -The "one with everything" monk passive feels far, far to important and it gives a huge buff to all-res when the monk has proper gear, it also adds nice pressure on an otherwise less desired item property. Problem is it reduces the effective options from the monks gear from 6 to 5, since they MUST have this extra resist. The barbarian gets 50% all resist for one rune, and this is a party buff while the wiz gets 40% all resists which also affects their inherent int bonus on a buff that also increases armor by 65% Thus, end game monks feel pigeon holed into this passive, get 1/20 less options on the market since they MUST include their resist of choice in their searches ( not to mention the 3 filter limit ) and reduces the possible variation on their choice of items. Solution: replace it with 50% bonus to the "all resist" stat on items, so specific bonuses to specific resistances and the all resist bonus from intellect is ignored. Use this fix untill you can decide on a proper fix. ---- Hope you had fun reading. Ignore the grarmar errors.Retreat2 Jul 5, 2012
Jul 5, 2012 Why D3 is hemmorhaging players... I'll give you guys a run down, as I'm sure many of you are already aware, of why literally every aspect of D3 is destined to fall further into ruin: The beginning: 1) You level and play through the game, having fun until 60 2) You grind through gold/items to proceed through Inferno - fun becomes frustration - until you clear Inferno. 3) You grind for better items - it becomes work rather than fun - in order to ... grind faster for better items to grind faster? Ultimately the end game revolves around doing something NOT FUN ... but more efficiently. 4) You sell items to people who want to accomplish #2, making money from your work (either playing the AH or grinding) - $$$$ 5) People who have now bought your items can now grind Inferno to... grind faster for better items to grind faster. Negative $$$$ 6) Those same people realize there is no point to doing work and having no fun, so they put their gear up on AH and liquidate - Net Loss of Money, but some enjoyment gained in normal playthroughs 7) YOU realize those same people who realized there is no end game have all liquidated and no one buys your items anymore, so YOU put all your stuff on AH to liquidate - Gain or Loss of money depends on you, you certainly "worked" a great deal of hours grinding though. 8) Everyone eventually realizes that items are a means to a viciously cyclically non-end-game, so they liquidate 9) The market is flooded with items that no one buys because everyone has realized there is nothing to do with those Godly items and they are just a waste of money 10) Everyone who liquidated has quit 11) Auction House is filled with items no one buys with Gold that's botted that is also worthless 12) Blizzard made off with a great deal of money from the 15% transaction fees in the process 13) Blizzard realizes what they've done to their franchise and the near-sighted gains from the RMAH will cost them greatly in the long run, panicking and starts looking for new game designers 14) Blizzard doesn't actually exist anyway because these Game Designers are just Blizzard by name, awful by lack of talent A) They designed no end game B) They designed no build diversity (nice try though!) C) They nerf the fun out of everything that's effective D) They couldn't even design a horrible PVP system E) Their game design means there is no point in leveling a new character after you're done with all 5. (Seriously shot themselves in the crotch with this one.) Once you realize that Blizzard has no idea how to design a proper end game, that their PVP system will be inane and horrible even when it's released, you will also liquidate and flee the game. Perhaps it's too late now. Notice how none of your stuff has sold lately? Hey, at least you had a good amount of fun with your 5x player run throughs. :D /Waiting on GW2, Baldurs Gate Remake, FF7 remake, Starcraft 2 expansion etc. Still love ya Blizz and looking forward to SC2 expansions... but yea, if you were hoping for a true Diablo 2 successor, your game designers and employees completely failed ya on this one.ZJINM0 Jul 5, 2012
Jul 5, 2012 Wait for it, it comes back around After almost 400 hours of playing I'm starting to enjoy the game again. I had to ignore inferno and just level characters, turn off the sound and skip the dialogue, but its kinda fun. Not amazing, and I'm embarrassed to have spent that much time on the thing, but heck. I've played worse.Cascais1 Jul 5, 2012
Jul 5, 2012 Fix Witchdoctor ^ Broken passive. Pets suck. Mana system sucks. IAS nerf with worst attack animations out of all classes just makes it worse. Since I'm complaining that means WD will be getting buffed soon right? Am I doing it rightMordred9 Jul 5, 2012
Jul 5, 2012 Stop your whinning All you little babys out there that cant handle how hard this game is, please quit. Im so sick of reading and hearing discussions about how hard this game is and its so unfair. Quit your whinning. This game is no different than WOW. You must obtain good gear and find an optimal skill set for your character's class and play style. If you can't handle it then log out of the game, turn your computer off, and go find something better to do with your time. I love this game and enjoy the challenges I face. Thank You Blizz for creating another epic game.VORONEUS5 Jul 5, 2012
Jul 5, 2012 "Fanboi" and "Whiner" - The Diablo Community I'd like to take a moment to touch on the use of this word in the forums, but before I do so I would like to point out that I do think that there are issues in the game that need to be fixed as soon as possible for the good of the game and community. The Diablo community is one of the most vicious communities I've ever been in. This stems from a combination of disappointment, nostalgia, and stimulants like 4chan. Some would say that this community is bad due to how many people don't like the current state of the game. I disagree with this notion and suggest that it is entirely possible to be upset with the state of the game as a whole and still have a decent community. This is possible with civility and allowing Everyone to have a say and an opinion. Unfortunately, that condition doesn't exist in the community currently. With all the anger toward the game and developers, a mob-mentality has been created that deems it unacceptable to feel differently. This is shown every time a positive thread appears on the front page with responses like "Fanboi" and "How much is Bli$$ paying you?" In essence, the community as a whole is quelling the voices of those that majority of the forum users doesn't agree with. In life, there will always be two sides of an argument. This is a truth that most people come to terms with. What some fail to realize is that having an opposing argument is essential for a successful debate. An argument posed against your side fuels you with new potential points to refute/strengthen/rebuttal. It encourages people to think broader and delve deeper into the argument rather than use a superficial first glance. Like it or not, there are those who will disagree with what you think about Diablo. Some will love the things you despise and vice versa. Instead of using ad hominem and ignoring the opposing argument, people should be welcoming the debate as it will only help solidify valid arguments that can be presented to the developers. If every single post that is contradictory to yours is simply written off with an overused name then the community splits and the developers get extremely mixed messages (Example: "Please don't nerf Inferno", "Inferno is TOO HARD"). In short, if you have an idea and someone disagrees, be mature about it. Engage in proper debate and watch as it benefits both parties. No one is always correct. Acting as such only weakens the community.Zander32 Jul 5, 2012
Jul 5, 2012 This is it. I quit. Do I actually need to explain why?IronSteel33 Jul 5, 2012
Jul 5, 2012 Gold AH + Inferno = A Recipe for Disaster Gold Auction House = A good way to take a useless endgame currency and make it viable Inferno Difficulty = A difficulty for dedicated players only AH + Inferno = DEAR GOD WHAT HAVE YOU DONE!? Let's start right off the bat: items from Hell – Inferno Acts 1-3 are mostly useless compared to the items from Act IV/Item Level 63. Why should I use something useless from the earlier Inferno acts, when I can just go buy an Item from the AH that is significantly better? And here is the inherent problem: because ALL of Inferno must be played at the same level, all items are not created equal. Combine this with market dynamics, and you have a mess on your hands. I see in the patch notes that you guys are trying to prevent gold farming. My question is WHY? You created a structure in which the only thing that matters IS gold, except for those who have infinite time on their hands. And yet you try to prevent people from Boss running? While both ideas were great, together they led to a really pissed off community. The whole system seems rigged, and if there is anything gamers hate, it's getting messed with when they are trying their best. However, the Nonsensical Drop Structure makes this even worse. This makes me rage beyond anything else. I remember reading a post similar to this and someone saying they really liked the Treasure Goblin dynamic. While I did respect his point that those buggers will charge into an impossible battle, they fact they have the best drops is just plain stupid. Why, if I play from the Gates of New Tristram to the Butcher, WHY THE H*** DOES SOME LITTLE GUY WITH A BAG HAVE A BETTER DROP THAN “MR. FRESH MEAT?” And now how to fix it, the most important part. 1. Bosses, make them matter I know that it hurts you guys on the inside to do this, but make boss drops matter. You guys spent so much time create cool dudes like Belial or super annoying enemies like Grom, and they don’t matter for loot? I’m not saying Inferno Diablo should rain legendries from the sky, but he should have a good drop with 5x nephalem bonus. 2. Use the Game as a deterrent from Farming Most Gamers will say “Just stop trying to police the way we play, period. If I just want to murder Maghda 47 times in a row, THEN LET ME DO IT!” So, your solution is to alter the drops so farming bosses just doesn’t do much. (But I shouldn’t spend all day looking for treasure goblins hoping to get that crazy drop... but I digress) But, you can use the game as a deterrent versus just loot. Maybe about the 17th time someone fights Maghda, she starts the fight Enraged. Eventually, any gamer would move on to greener pastures, as most people actually do play games for fun. So there, that's all I got. I hated WoW and you guys have made this WoW 0.5, which is not what Diablo has ever been about. As I have said in other posts, I love the game but dang if it isn't hard to get upset over how little has been done to improve the experience. Still, I'll be playing Act 1 Inferno with my WD when I get home tonight... TL;DR - Because Inferno Act4 items are the best in the game, people stuck in earlier acts only will use the AH for gear. So improve the boss drops and use the game dynamics to deter gamers from farming the same spot rather than just pure drop rates.VHeretic1 Jul 5, 2012
Jul 5, 2012 Attribute Allocation I was wondering which you guys prefer out of manual and automatic attribute allocation. By this I mean, whether or not you get to choose which of the 4 main attributes you get to increase after each level (Str, Dex, Int, Vit). I can see a advantages for both, but how would you rather it was done?EvilDoc23 Jul 5, 2012
Jul 5, 2012 Appealing ideas for the future of this game? I like some of the upcoming changes in 1.03, and am glad to hear they are thinking of more changes in the future. This is a good game, maybe not perfect, but Blizzard is not pretending it is, reading the AMAA, and seeing how many things us players want are being changed, I can be more grateful towards this company as I feel people ARE being listened to. Anyways, here are some things I think many people may want, and that should be looked into. If anyone has links where these particular subjects have been addressed please post them. Endless Dungeon - A dungeon of sorts where you continue down levels and verse harder monsters, and receive greater rewards. I realize this is not the style of the Diablo games thus far, but as we can see in Diablo 3, not all changes are bad ones. I think this will add some replay value to the game, and would add to the economy of the Auction Houses. ( Both RMAH, and Gold Auction Houses. ) One note about this is I believe it should be more based on skill, being able to progress through this and less based on gear. Obviously gear will be a factor, but I believe if those that are good with reaction timing/combining the right abilities are rewarded more in this, it will be more appealing than a simple gear check would. Hardcore and Softcore Ladders - Ladders bring a whole new aspect to gaming, and was something that was played over and over by Diablo 2 players. This does not take away from people who want to keep their non-ladder characters, but adds an element that competitive players will enjoy. This game is constantly being patched for exploits, bugs, gameplay, etc. I believe a ladder would be a nice, fresh start for those of us that do not like the economy being ran the way it is. Battlegrounds and/or Arena - I believe the types of Arena and/or Battlegrounds we find in World of Warcraft should be brought here. I realize it could not be exactly the same, but to implement a rating system, and allow teams, or personal scores would certainly satisfy those people that need competition to continue a game for long. I believe this paired with the Endless Dungeon would give pver's, pvper's, and those who like both something to do all the time. This would also seem to create more traffic for both the RMAH, and Gold auction houses alike. Open PVP I do not believe the original form of PK should be re-introduced, this would just cause more grief than it would be popular I believe. I do however believe that open PVP should be an option when creating a game. Another thing I very much enjoyed doing in Diablo 2 was finding public games that were meant for dueling, and seeing who the best in the game was. Some people enjoy messing around with PVP a little, but without diving as far into it as arenas go. I think this would give an opportunity for people like myself to enjoy this aspect of the game, while the more "hardcore" pvper's could enjoy a scoring/arena system. Sorry for this post being so long but these are a few ideas I had/have read from others. Please give any constructive feedback on these ideas, and we can always hope Blizzard might read up on this thread to get ideas for the future. Anyone else is welcome to post ideas they have as well, I would love to see what other ideas others think should be applied to this game in the future, and I'm sure many others will have feedback on those ideas also. P.S. - I realize using terms such as " Diablo 2 " and "RMAH" are often looked down upon, I am not stuck in the Diablo 2 days, but I do think some of that game can be re-applied into Diablo 3 for a desirable effect. I did play Diablo 2 for almost 8 years, and know that it was popular far longer than a lot of games ever are, I hope this to be the case with Diablo 3 as well. As far as the Real Money Auction House goes, I may not use it too much myself, but I am just fine with the idea of implementing amazing new things into the game, even if it would be another reason for a player to use the RMAH. I think some of these ideas would benefit all players. ( I also believe the RMAH should be a way to get ahead on gear quicker. Within PVP, and my ideas of the Endless Dungeon, this gear bought with real money would not cause these players to win outright, just give them an advantage with less hours played)Doomdragonz16 Jul 5, 2012