Aug 24, 2011 Welcome! Please Read Welcome to the barbarian forum! This forum is here to provide you with a friendly environment where you can discuss all aspects of the Diablo III barbarian class with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting. Code of Conduct: Posting Guidelines: Important Reminders: Search The search function at the top of the community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community.Daxxarri1 Aug 24, 2011
Apr 12 [PARAGON 700, GR 70 & BELOW] Help HERE =============== UPDATED FOR 2.5 =============== This thread is for sub-paragon 700 Barbs who have difficulty reaching GR 70 solo. If you are over paragon 700 and have not done GR 70 yet.... well I don't know what to say! Maybe something along the lines of, let's get you in the program and maybe you can do a bit better. But before you ask the generic question of "what shall I do next", you gotta let us(me) know the following basic information about your Barb: (1) What Torment Level and Grift level can you comfortably run on your Barb? "Comfortably run" = reach AND kill the RG within 5 minutes of beginning the rift. (2) What's your max Grift level? (3) Do you have the following build-defining items (*if you have incomplete sets, eg, 5/7 IK pieces, say which ones are missing*) Set Items - Immortal King's 7 piece set - Might of the Earth 6 piece set and Lut Socks - Raekor's 6 piece set and Vile Wards - Wrath of the Wastes 6 piece set - Bul Kathos Swords 2 piece set - Istvan's Paired Blades - Focus and Restraint rings - Endless Walk set (Traveler's Pledge amulet and Compass Rose ring) - Legacy of nightmares rings Legendary Items Weapons - Standoff (supports Furious Charge) - 300th Spear (supports Boulder Toss) - Blade of the Tribes (supports EQ) - Gavel of Judgement & accompanying Bracers of the First Men - Fury of the Vanished Peak and accompanying Seismic Slam bracers - Oathkeeper (supports primary skills) - Blade of the Warlord (supports Bash) - The Furnace - In-Geom Armor - Fury of the Ancients Shoulders - Mantle of Channeling - Skular's Salvation (supports Boulder Toss) - Dread Iron belt and Lut Socks (supports EQ) - Aquila's Cuirass - Vambraces of Sescheron (supports primary skills) - Leoric's Crown (primarily for CDR with diamond in helm) - Ancient Parthan Defenders (damage reduction on Freeze/Stun) - Nemesis Bracers (for elite spawns with pylons) Jewelry - Ring of Royal Grandeur - Band of Might - 2x Unity rings and Immortal token for follower - Convention of Elements ring - Obsidian Ring of the Zodiac - Skull Grasp (this is a must-have ring for WW builds) (4) Name your 5 highest ranked gems and what level they are. (5) What are you aiming for in this game? As a very broad benchmark, Grift 60 is reachable with paragon 500, without Ancient gear. (6) How often do you play D3 in hours per day/week? (7) Are you mainly solo, or happy to play in groups? (8) What are the major issues facing you right now that are preventing you going higher? (Usually: lack of damage, lack of survivability, or confusion about build/gear) And this is the most important of all: Have you read my Noobie Guide, understood it and implemented it? Link is here: Apr 12
Apr 11 Barbarian FAQ and Main Builds 2.4.2 Free's Meta zDPS Tao's Guide to MotE - Earthen Rage RICK's Fire EQ by KingBen KingBen's 'Hot Potato' KingBen's T11 Farmer Conan's Frenzy Thread Free's famous WW Thread HellBoy's Acronymns Leaf: Conquistador breaks down the entire Season Tao's No Set GR45 Jako's Set Dungeon Guide Where to find more Barb Information beyond this simple breakdown. Getting better at GR Greetings Barbarians! This is a living document of information often requested. If you find errors, please let me know. The Barbarian forums is often a helpful community. If you need help, just ask! ============================================= Contributors: Wired, Samir, page, Bryanw1995, Xenowrath, RagingKoala, Baconinja, Shadow, CC123, kingdo, Eduw, Nubtro, PoorYorick, Reydien, Leland, WordMaster, Hellboy, Free, Jako, Kuzoh, Detox, Dmoney ============================================ ... Weapons Gems - Stat Affixes - The Magic of Math General Questions - Tips and Tricks - 2.4 Common Questions Common Abbreviations - Cube - Gearing Followers ... The Weapons Damage Range is the important factor to consider, not the large weapon DPS which is based on attack speed. The two numbers below which say xxxx-xxxx Damage. Because elemental and elite damage is so powerful, the main Barbarian weapons for maximizing damage output are as follows. The Big Hitters - Weapons: Legendary Affixes are the true power. Blade of Tribes (Tribes) Standoff (SO) The Gavel of Judgement (GoJ) Immortal King's Bone Breaker (IKBB) Fury of the Vanished Peak (FotP) This item always rolls with Life per Fury Spent (LpFS). It can get an additional Roll of LpFS. You can roll one of these off with Kadala. Bul-Kathos's Oath Great Weapons for Kanai's Cube: The Furnace In-geom FIRE - Maximus - COLD - Warth of the Bone King - LIGHTNING - Schaeffer's Hammer - PHYSICAL - Heart Slaughter (HS) - Q: How do I roll my Ancient Mighty Weapon? If you don't know it's best to ask on the Forum. There are too many variables now and it depends on your build and what level of content you enjoy. Q: My new weapon damage rolled with Poison damage, does that mean I need to re-roll the damage type to Fire or Physical or Cold? No. The type of damage listed next to the damage range doesn't matter. Using Runes with various skills is what determines what element the attack will be. Most runes will say what elemental damage type they provide. This listed weapon elemental damage does not affect your damage in anyway. It's only there for animation/aesthetic/legacy reasons. (Known bugs with Boulder Toss and Elemental Damage, but only matters at very high level play) Q: What weapon should I gift? Gift one of these listed weapons if it has good stats. Good base damage, Correct Primary stats and nice Secondary stats are what make up a good weapon. Always keep one gift on hand in case a better weapon drops. Q: What about my awesome ancient weapon that isn't in this list? Elemental Damage and Legendary affixes are so powerful that it is difficult for an Ancient weapon to out perform one of the weapons on this list. It can happen while you are leveling up, but once you are max level, very unlikely. Q: I haven't got a Ancient weapon yet, why not!?! Random is random. You might not get the rarest items in the game. Play with what you have and maximize the rest of your set up. Q: I got a Ancient! How do I roll it?! Congratulations. Use of a Ramaladni Gift This will give you an extra affix. If it already has a socket, make sure you roll the socket off first, apply the Gift, then try for the priority stats based on your build. You need the following stats in this priority but it untimely depends on what content you will use the weapon for. Solo weapons have different requirements than group weapons. ... A desirable secondary affix is +Fury for many builds. Life after Each Kill is good to have.Tao80 Apr 11
44m d2 vs d3 frenzy barbarian limitations hello everyone i`m just a old school diablo player and try to play d3 and make some very popular nostalgic build but see quick the limitations of d3 build is very hard to be creative in this game because 1- the rune system have any level or very limited way to be enhance 2- build in this game look to be enhance from item and item selection are really poor and limited exemple frenzy build need to use Oathkeeper and cube Bastion's Revered , let little choice for main hand i have np you create build using item in d3 but plz d3 dev team release some legendary , exemple this game have only 14 legendary helm Oo i think d2 have 33 legendary helm oh + i forgot all rune mix for helmet Oo plz release some item player have any option to make creative build because the option are so limited , playing this game a few day and i`m already boring because is got very limited option to create build , this is my opinion peacecharley22226 44m
1h Whirlwind Help to improve Hi! i'm basically asking how can i improve my build and my performance. That's my build. i'm using the Templar as follower. Currently i'm trying to get another Obsidian Ring with a socket so i can use another legendary gem and The Furnace to put in the Kanai cube. I can do gr 50 pretty easily and can do the gr equivalent to t6 one-shooting everything (including the guardian), but for some reason, i don't know why, i can't make a rift (even t6) in less than 10 minutes.SunTzu14 1h
2h Q : Area Damage over % Damage for HoTA? Hey guys, just wondering if you'd advise rolling Area Damage or % Damage on weapons for HoTA barbs. Does % Damage do much or how exactly does Area Damage works. Thanks!Colossal6 2h
6h Q: What armor should I use at the moment I currently have this IK ancient armor 1 - strength/ 11% life / vita / 195 arcane resistance / health globe pickup 2- strength / vita / armor / 206 poison resistance / 33k extra life from globes I want to put an aughment to push 100 or more.. I hope I get a all resistance one but at the moment it's all I have.. thanks.MCTurboKid1 6h
1d Primals showcase Show your awesome primals, let us envy and bow to the allmighty barb primals(joking, just post some interesting pics of your primals drops). I wanna at least see those Istvans/Bul Khatos blades in primal versions!Turakam296 1d
1d [Guide] Trillions: A Raekor 6 Build (GR87) Video and Screenshots 1.2 Trillion BT: Greater Rift 80: Pic of Boulder Toss: Gear: Guide Preface I have been playing Raekor 6 since PTR and at this stage the build in my opinion can be written into a guide. This build serves as a viable alternative to the popular IK6/R4 solo build. The potential for high clears is there as evident based on actual in-game results (GR87). The build is focused on dual wielding 300 Spears utilizing the 1500% R6 bonus with Boulder Toss as a nuke during the COE physical phase. Other weapon alternatives are suggested in the items section. The damage potential is as high as IK6/R4 but is even more glass. Skills!SbZd!bYZcZZ Ancient Spear: Boulder Toss Furious Charge: Stamina Battle Rage: Bloodshed Ground Stomp: Wrenching Smash Ignore Pain: Iron Hide Wrath of the Berserker: Insanity Passives: Boon / Ruthless / Rampage / Bloodthirst / Nerves Gameplay is rather straightforward. Essentially you group mobs using Wrenching Smash and release the Boulder Toss nuke in quick succession during the COE physical and WOTB phase. In density you can probably throw 3x boulder toss during each physical phase. 80% of the damage is going to come from this so ensure you have sufficient FC stacks (ideally 15) before entering into any physical phase. For the passives, Boon / Nerves / Bloodthirst are a must have. Rampage in theory should be required but in my runs they do drop off quite abit when I am building stacks waiting for the next physical phase. Animosity is another viable alternative for this build as the 20 fury increases total damage in the region by 12.5%. Relentless is another potentially great passive as each boulder toss when the passive is active would almost certainly fill your healthglobe from zero to full. Items Aim for would be 50% CDR. This would enable you to time WOTB during the COE physical phase and it should be off CD with a 2 sec buffer before the next physical phase. 1.0 – 1.3 mn life depending on difficulty should be sufficient. 100k HGB would be good to have as well. Other stats are on CHC / CDR is standard. Underlined Stats are Required Helm: Raekor (Primary: STR + CHC. Vitality or Ancient Spear. Secondary: Phys Res) Shoulder: Raekor (Primary: AR + CDR. STR, VIT, % life. Secondary: HGB) Amulet: Hellfire (Primary: CHD + CHC + Elemental. Secondary: Phys Res / MDR / HGB) Gloves: Raekor (Primary: CHC + CHD + Strength. Vitality or CDR. Secondary: Phys Res) Chest: Raekor (Primary: STR + VIT. % Life or EDR. Secondary: Phys Res / MDR / HGB) Bracer: Skular’s / APD (Primary: Elemental + CHC+ STR + VIT. Secondary: Phys Res / Melee Damage Reduction) Belt: Pride of Cassius ((Primary: STR + VIT + AR + LPFS. Secondary: Max Fury) Pants: Raekor (Primary: STR + VIT + AR). Boots: Raekor ((Primary: STR + VIT + AR + Ancient Spear. Secondary: HGB). Rings: Focus and Restraint (Primary: CHC + CDR. CHD or STR or Min-Max. Secondary: Phys Res + HGB). Perfect ring would include Min-Max damage as the primary. Weapons: Legacy + New Ancient Spears (Primary: Physical Damage on Weapon / STR / VIT / CDR). Note: If you have a legacy spear with the wrong weapon damage element, you can reforge it at Kanai's cube and maintain legacy stats. Alternative: In the absence of legacy spear this would be Doombringer / Sunkeeper / Pig Sticker. I would recommend Doombringer for this. Legacy Spear represents approximately a 24% damage increase vs Doombringer's 14%. Still a 10% difference but it's still viable. Cube: Furnace + APD OR Skular’s + COE. Alternative EZmode is to use Band of Might. Legendary Gems: BOTT / Stricken / Esoteric Recommended Gameplay for 80+ The playstyle in many aspects is similar to IK6/R4 whereby grouping mobs and heavy reliance on APD for defence is critical. FMC is also utilized heavily in this build. R6 is even glassier than the current meta as IP is not up 100% of the time. Tips: 1. 3 Step Terms of Engagement a). Have a focus group of mobs that you intend to DPS. This should have an elite in it ideally. Pop WOTB / Ground Stomp during COE phase and throw nuke during the phase (Charge twice + Toss in general). b). Once physical is over, charge another group of mobs to reduce the CC resistance of the focus group. You can even charge the fringes of the pack but it would be safer to move to a brand new one. No need to Boulder Toss during non-physical phase (builds stacks) unless heals are needed or to maintain Rampage stacks. Have at least 15 stacks when engaging during each physical phase. c). Re-enter to the original focus group when lightning phase is nearly over. When physical COE is up, continue DPS with at least 15 stacks. CC immunity should have largely dropped of which is absolutely crucial during the 4 secs. d). Rinse and repeat (a) - (c). I was largely able to yolo it through to early 80's without this method of engagement. At mid 80s the mobs became too tanky and I got 1 shot repeatedly when mobs became CC immune. This method works as you have furious charge that enables fast moving between packs and ground stomp to bring the original pack to a focus area for nuking. 2. Kill Elites. The one advantage that this build has vs IK6/R4 is its ability to take down elites without needing a room full of mobs. 3. On RG, the gameplay is the same. Essentially I DPS mainly during the physical phase and I let the CC resistance reduce during the non-physical phase with some random charges put in to build up stricken stacks. You should be able to get off 2 boulders during each physical phase. Once when you first charge in with full fury and another after 4-5 charges. Single target 87 RG took me on average of 2mins45 secs to down. 4. You can build up 100 stacks of furious charge if you want outside the rift. This would save abit of time for the initial engagements. Other Considerations There are some odd bugs in which COE is applied to DW builds with Skular’s Salvation and you can find this in the thread. In short, you want to have physical damage (or similar element damage) on the weapons itself (i.e not Holy or Poison). Example 1. if you have 2xHoly Damage weapons, you would never benefit from COE since COE cannot cycle to Holy for barbs 2. If you have 2xFire Damage weapons, you benefit from COE during the fire phase. 3. If you have 1xFire (MH) and 1xPhysical weapons (OH), your MH would benefit from Fire and your offhand on Physical cycles respectively. If you are able to super micro which hand your BT is going to happen on, this would represent a 50% multiplicative increase. It's very hard. EDIT1: Both videos are up now. EDIT2: Added reference gearDAKKON133 1d
1d Das Jäger: Wep Throw Bld This maybe the best source of damage that we can get out of Wep Throw. This is definitely not for scaling, but for fun. Gameplay: Everytime Oculus generates, you quickly move to its location via WW or FC. Load up Fury using Ricochet and drop BT at will. Mobility: The reason for WW and FC is to capitalize on Oculus. WW: You want easy access to Oculus when it's a few yards away. Shear Wind is so Fury doesn't drop and you lose Aquila's and Berserker. FC: When ring is too far access with WW, you'll want to use FC. Dreadnought is used so that you'll always have a charge to move from ring to ring. You'll have to be calculated. You'll want LoH wherever you can put it without losing AD%. FOLLOWER: Oculus (must have) WEAPONS: Oath & 300th (or 300th/Legacy 300th/Cube Oath: Str/AD/LoH GEAR: IK SET Helm: CHC/LoH/Str/Amethyst Chest: Vit/Str/AR/RUBIES Gloves: CHC/CHD/LOh/AD Bracers: Skular's Fire or Phy%/CHC/Str/LoH Boots: Vit/Str/AR/Move% Pants: : Str/Wep Throw/LpFS/RUBIES Belt: Wep Throw/Str/AR/LPFS Shoulder: Fury Str/AR/Vit/AD RINGS: BoM IAS/AD or Str/CHC/CHD/OS Endless IAS/AD or Str/CHC/CHD/OS AMY: Endless: Phy or Fire%/CHD/CHC/OS SKILLS: CotA: TAO WotB: Insanity FC: Dreadnaught BR: StP or Bloodshed L Mouse: Wep Throw Ricochet R Mouse : BT PASSIVES: No Escape Ruthless Rampage Superstition or Relentless GEMS: BotT Stricken SS Torso: RUBIES, Helm AMETHYST CUBE: Furnace (or Oath if you have Legacy 300th) Depth Diggers UnityDieHard14 1d
2d Lut Socks So a big request for Might of the Earth and LeapQuake game play has been to incorporate Lut Socks' three jumps into the MotE set. So what then do we do for Lut Socks? I've been zeroing in on an idea involving distance moved and increasing damage temporary. This could be useful for most of our builds. Right now I'm thinking something along the lines of "Increase damage by 2% for every yard traveled for 2 seconds. Maximum damage increase ___%." It would work as a stacking mechanic until you stayed stationary for longer than 2 seconds or reached the max buff. A lot of our builds use movement skills to make us travel: Furious Charge, Leap, and even Whirlwind. It wouldn't automatically be better for all builds either. Vile Charge would still want Vile Wards for instance. Whirlwind might have a debate between Mantle of Channeling and this idea for Lut Socks. Just an idea I'm throwing out thereJako21 2d
2d [Guide] 2.6.1 Zodiac Whirlwind BK/IB--GR 110+ ====================================== Build Introduction and Purpose ====================================== Welcome to 2.6.1 and the Zodiac Whirlwind guide. This build guide explains in painstaking detail the Zodiac Whirlwind build, the strongest Whirlwind build, for pushing solo Greater Rifts and speed-farming T13. The Zodiac Whirlwind build is one of, if not the, most powerful Barb build for solo play. It's also one of the more difficult to put together in terms of gear, and it requires some skill developed through practice. This isn't the easiest Barb build to play, but it's certainly one of the most rewarding. For more information on the Top 5 Solo Barb Builds, check out this thread: Questions? Read the guide and FAQ thoroughly before posting. Corrections or additions? Let me know. Spin to win, baby. ========================================= Disclaimers ========================================= Disclaimer The First If you're new to Diablo 3, or new to Barb in general, please read the whole thread carefully (including the FAQ) and consult the compendium: For easy calculation of breakpoints, use this fantastic app courtesy of Ghaash: Disclaimer the Second I do not own this build or any of its variants. This build, like any build, belongs to the community. But several skilled players have helped me develop this build and the Whirlwind meta over the course of Eras 3, 4, and 5 and this build incorporates some of their ideas in various places. I'd like to credit the following people: Samir, Shiro, Kahle, Archael, Chainer, Rageamok, Shadow, and Nubtro. Disclaimer The Third Read this guide carefully and thoroughly. Even minor deviations from the guide can result in a much weaker build. ======================================== Terminology ======================================== Before we begin, I'll cover some common abbreviations in case you're new. If you see terminology throughout the guide that you don't understand, please do a little research before you ask questions. WW = Whirlwind 6/2 = refers to using 6-pieces of the Wrath of the Wastes set with 2-pieces of either the Bul-Kathos or Istvan's Paired Blades sets. Wastes = Wrath of the Waste set BK = Bul-Kathos's Oath swords set IB = Istvan's Paired Blades swords set PoC = Pride of Cassius Belt perma-IP = permanent (or nearly) uptime on Ignore Pain skill perma-Wrath = permanent (or nearly) uptime on Wrath of the Berserker skill Parthans = Ancient Parthan Defenders bracer Nemesis = Nemesis bracer Zodiac = Obisidian Ring of the Zodiac CoE = Convention of Elements ring dibs = damage increase by skills CHC = critical hit chance CHD = critical hit damage AD = Area Damage IAS = increased attack speed ASI = attack speed increased OS = open socket ======================================= Part 1: Zodiac Whirlwind: The Build ======================================== The Zodiac Whirlwind build is the strongest, most durable Whirlwind build for Barbarians. The build uses six pieces of the Wrath of the Wastes set and either the Bul-Kathos's Oath set or the Istvan's Paired Blades set along with supporting legendaries. How you gear and select skills for the Zodiac Whirlwind build depends on the difficulty of content, your Paragon, and your available gear. It also depends on which variant you want to play. Listed below is a brief description of each build variant with its pros and cons. For all intents and purposes, there is little difference in the power potential (the maximum solo GR push potential) between the variants. The Physical Bul-Kathos Variant The original Zodiac build, this variant uses the Bul-Kathos's Oath sword set for effortless Fury generation. Pros: + Easy Fury generation, even against RG's without adds + Easier to gear than Istvan's variants + Faster move speed + Can make use of full AD and Bloodshed Cons: - Less up-front damage than Istvan's variants - More fragile than Istvan's variants - Less flexibility in terms of gear selection than the Istvan's variant The Lightning Istvan's Variant A fairly recent innovation, this build uses the Istvan's Paired Blades set and Wind Shear to deal more up-front damage. Pros: + More up-front damage than the Bul-Kathos variant + Can easily incorporate Nemesis or Strongarm bracers into the build + Tankier than the Bul-Kathos variant + More flexible in terms of gear selection than the Bul-Kathos variant Cons: - Less reliable healing than the Bul-Kathos variant - Harder to gear than the Bul-Kathos variant The Physical Istvan's Variant The newest of the three variants, this one offers massive damage potential at the cost of Fury generation. Pros: + More up-front damage than either variant + Can incorporate Bloodshed + Tankier than either variant + More flexible in terms of gear selection than the Bul-Kathos variant Cons: - Less reliable healing than the Bul-Kathos variant - Harder to gear than the Bul-Kathos variant - Requires much more micromanagement of resources due to problems generating Fury - Requires much more fishing at a much earlier point Build Variant Selection I'll get straight to the point. Last era, 2.6, the Istvan's variants were flat-out stronger than the BK variants. However, with the recent changes to the BK set, that has been called into question. It boils down to this: Istvan's variants deal 30% more multiplicative damage per hit. But the Physical BK version has more attack speed and incorporates Bloodshed, a major source of damage. So which is the stronger variant? At present, the Physical BK variant out-performs both Istvan's variants. However, all three can clear 110 provided you have the Paragon, gear, and gem levels. So the better question is which build variant is right for you? Simple: the one for which you have the best gear. For beginners and those new to Whirlwind builds, I recommend sticking to the Bul-Kathos variant since BK swords are easier to find than Istvan's Blades. Lightning Istvan's is also very easy to play, though it's a little more finicky in terms of starting rifts. If you have great gear for both (or all three) variants, it boils down to preferred play style and goals. The extra move speed and absence of Fury management issues provided by the BK variant makes for an incredibly smooth, fast Whirlwind experience. Lightning Istvan's provides more flexibility in terms of skills and gear, though the build generally has a slower, albeit tankier, play style--more methodical, if you will. Physical Istvan's is slow like its Lightning sibling, but considerably more involved due to the constant Fury issues. I do not recommend the Physical Istvan's variant to newer players or those who dislike micromanaging a build's resources. If your goal is to push the leaderboards, your best bet is the Physical BK variant. General Requirements To properly play any of these variants, you must have the following items: - 27.5--40% CDR (combined total from gear, diamond in helm, and Paragon) - 100%+ AD - 600k-850k Life - Complete Wastes set - One Skull Grasp ring (not legacy) - One Zodiac ring - One CoE ring - Legendary Gems: Pain Enhancer, Bane of Stricken, Taeguk Zodiac Whirlwind: Physical Bul-Kathos Variant Many Whirlwind builds have come and gone. But this variant has stood the test of time. This is the easiest variant to gear, but still requires fine-tuning to get over 100. Since we're starting with this build variant, the Istvan's variants will be treated as alternatives to this build in terms of skills, gear, and rolls. If something specific isn't listed, assume it's the same between all three variants. Variant-Specific Requirements: - 27.5% CDR (combined total from gear, diamond in helm, and Paragon) - Complete BK sword set - Ancient Parthan Defender bracers - Legendary Gems: Pain Enhancer, Taeguk, Bane of Stricken Skills: The Zodiac Whirlwind build offers up considerable flexibility depending on your needs. Here are the four essential skills: Whirlwind (Blood Funnel): This is the build's main skill and damage dealer. Even though our Dust Devils no longer proc Blood Funnel, this is still one of the best sources of healing in the game. Some folk will say that Swords to Ploughs on Battle Rage is better healing, but that rune is effected by proc coefficients (and thus its return is scaled back from the tooltip value). Wrath of the Berserker (Insanity): As a separate damage multiplier, this skill is a major booster shot to the build's DPS. It also boosts your toughness (Dodge) and movement speed. Keeping 100% (or close) uptime on this skill is key to successfully pushing solo Greater Rifts. Battle Rage (Bloodshed): Bloodshed is a massive AOE damage boost. Since it does 20% of recent critical hit damage to nearby enemies every second, it scales nicely with attack speed, crit chance and crit damage, and density. Ignore Pain (Ignorance is Bliss): This skill mitigates damage, provides CC immunity, and offers a massive amount of healing. It's vital to keep this skill up and running at all times (hence why we wear the PoC). If you're a little short on CDR or having trouble managing cooldowns, another option is to use Iron Hide for the extra uptime. This gives you more wiggle room with Wrath cooldowns, but you will lose a lot of healing which, depending on your gear and Paragon, you may need. Note that Resource Cost Reduction will negatively impact the healing from Ignorance is Bliss, so make sure you don't have any RCR in Paragon or on gear. The other two skill slots depend on your needs. War Cry (Impunity): If you don't have good Physical resist secondary rolls or feel like you're taking too much damage, War Cry might be the answer. This is especially good for low-Paragon or early-Season players who need the extra toughness to push a little higher in GRs. If you're still learning the build and don't have the know-how to keep track of monster CC immunity, War Cry can do no wrong. The Impunity rune boosts all resistances, making it a great choice. However, don't overlook Veteran's Warning; that rune's extra dodge chance will stack with the dodge chance provided by Wrath of the Berserker. If your gear is very good and you have All Resist on all required pieces, Veteran's may provide more bang for the buck. Either way, don't spam this skill since it eats Zodiac procs. Threatening Shout (Demoralize): Grouping is essential to the Zodiac Whirlwind build and Demoralize fits the bill. This skill helps groups mobs and so you can deal damage with AD, Bloodshed, and Dust Devils. Since the build's damage output scales with mob volume and density, Demoralize helps you get the most bang for your buck. Even better, it also reduces incoming damage. Again, this is a great skill for low-Paragon players looking for a little extra toughness with some grouping. Ground Stomp (Wrenching Smash): If you're looking to maximize your DPS, this is the skill for you. When paired with Strongarm Bracers and Bloodshed, Wrenching Smash provides a major boost to DPS. This skill is great for pulling elites and trash to a specific location, such as an Oculus bubble, but since this skill is a pull and not a taunt, it will contribute to a monster's CC cap. If you use this skill, do so sparingly. Ancient Spear (Rage Flip): Credit to Archael for pioneering this one. This skill can make grouping much, much easier. It's especially handy for dragging annoying or slow elites to the next pack of trash. This skill is tricky to master, but well worth a place on your bar. Overpower (Killing Spree): This skill provides a nice boost to your CHC. That means more damage and more healing from Blood Funnel. Due to the way Overpower was changed in 2.4.3 (it now stores 3 charges and doesn't recharge as quickly from crits), you have to use this sparingly. Passive Skills Passives are key to a winning build. Below I'll briefly detail the essential passives. I'll also include a small list of other desirable passives to get on a Hellfire Amulet. Rampage: This passive provides a fantastic boost to DPS and toughness through the rift, but won't offer much against the RG unless the boss spawns lots of adds (hello, Saxtris!). Ruthless: When you're pushing your personal best, you'll want every second you can get to kill the RG and elites. This passive makes your job a heck of a lot easier. Take it and profit. If you have this on a Hellfire, take Brawler instead. Boon of Bul-Kathos: This, along with careful management of cooldowns and Zodiac procs, will insure you have perma-Wrath. Brawler or Berserker Rage: Thanks to the BK update in 2.6.1, we no longer need Weapons Master. Either one of these DPS passives will work, through only Brawler is likely to be active during RG fights. Other Desirable Passives: Nerves of Steel, Brawler or Berserker Rage, Superstition, Tough as Nails. Gear You'll need six pieces of the Waste set and both BK swords. Though ancient pieces are the goal, ideal rolls take precedence. Good secondary rolls are absolutely crucial for pushing top tiers. General Gear Requirements: - 7% IAS on both swords and a single 7% ASI roll on one other piece of gear (ring is easiest) - One CDR roll (again, ring is easiest, though shoulders also work) - AD rolls on both swords, shoulder, and gloves - 20% Elemental damage on Amulet and bracer Helm (Wastes) Strength CHC 6% WW dmg 15% (or Vitality) OS (diamond) Secondaries: Physical/Lightning resist Augment: Strength Shoulder (Wastes) Strength Vitality All Res AD 20% Secondaries: Pickup radius or globe bonus Augment: Strength Chest (Wastes) Strength Vitality All Res or Life % OS (rubies) Secondaries: Reduced melee dmg and reduced ranged damage Augment: Strength Glove (Wastes) Strength AD 20% (or Vit) CHC 10% CHD 50% Secondaries: Stun on hit, Physical resist Augment: Strength Bracer (APD, Nems, or Strongarms) 20% Physical Damage Strength Vitality CHC 6% Secondaries: Physical/Lightning resist Augment: Strength Belt (Pride of Cassius) Strength Vitality All Res 15% Life +6 seconds to Ignore Pain Secondaries: Freeze on hit (only if you need to proc Parthans and don't use Ground Stomp) Augment: Strength Pants (Wastes) Strength Vitality All Res OS (rubies) Secondaries: Gobe bonus Augment: Strength Boots (Wastes) Strength Vitality All Res WW dmg 15% Secondaries: Globe bonus Augment: Strength Sword 1 (BK) Strength 7% IAS 24% AD OS (Emerald) Secondaries: Any Augment: Strength Sword 2 (BK) Strength 7% IAS 24% AD OS (Emerald) Secondaries: Any Augment: Strength Ring 1 (Skull Grasp) CHC 6% CHD 50% Varies: AD 20% (if you can't otherwise acquire 4 AD rolls), 7% ASI (if you're short 1 roll), or Average Damage (see below) OS 390%+ increased Whirlwind damage Secondaries: Physical/Lightning resist Augment: Strength Ring 2 (CoE) CHC 6% CHD 50% Varies: AD 20% (if you can't otherwise acquire 4 AD rolls), 7% ASI (if you're short 1 roll), or Average Damage (see below) OS 195%+ elemental damage bonus Secondaries: Physical/Lightning resist Augment: Strength Ring 3 (Zodiac) CHC 6% ASI 7% CDR 8% OS Secondaries: Physical/Lightning resist Augment: Strength Amulet (Mara's, Hellfire, or Eye of Elitch) 20% Physical Damage (if you can't roll elemental damage here, Strength or Average Damage are also options) CHC 10% CHD 100% OS Secondaries: Physical/Lightning resist or Health Globe bonus; Reduced ranged damage for Eye Augment: Strength Cube Furnace Mantle of Channeling CoE or Skull Grasp Zodiac Whirlwind: Lightning Istvan's Variant Pioneered by Serro and later refined by folks such as King Ben, this variant offers a fun, interesting alternative to the BK variant that is no less potent. While slower, it offers more up-front damage and tankiness at the cost of Bloodshed damage. Variant-Specific Requirements: - 27.5% CDR (combined total from gear, diamond in helm, and Paragon) - 40% Lightning Damage - Complete IB sword set - Nemesis, Parthans, or Strongarm bracers - 600k-850k Life Skills: This build uses a slightly different skill setup when compared to the Physical BK variant. Note that Ignore Pain (Ignorance is Bliss) and Wrath of the Berserker (Insanity) are still required. Modified skills and accessory skills not covered above are discussed below. Whirlwind (Wind Shear): This will keep your Fury topped off provided you fight in density. It also changes the elemental damage type of the Whirlwind skill to Lightning (hence the stacked Lightning Damage). Battle Rage (Swords to Ploughshares): This is the variant's main source of healing. Note that while this skill heals from crits from the Whirlwind skill and Dust Devils, it is subject to a proc coefficient and thus provides less reliable healing than Blood Funnel. Luckily, the extra Armor from the IB set helps compensate. Sprint (Marathon): This skill goes a long way to compensating for the reduced movement speed of the variant, but requires you to be much more alert to hunting and fighting density. Passive Skills This build variant uses the same passives as the Physical BK variant. Gear The major change in this variant is swapping the Bul-Kathos swords for the Istvan's Paired Blades swords. If you feel your DPS is lacking, use Strongarms with Ground Stomp. If you need extra toughness, use Parthans with Ground Stomp. If you feel balanced in DPS and toughness and want more elites for that dream 4-pack Conduit, take Nemesis bracers. General Gear Requirements: - 7% IAS on both swords and a single 7% ASI roll on one other piece of gear (ring is easiest) - One CDR roll (again, ring is easiest, though shoulders also work) - AD rolls on both swords, shoulder, and gloves - 20% Elemental damage on Amulet and Bracer Bracer (Nemesis, Strongarm, or Parthan) 20% Lightning Damage Strength Vitality 6% CHC Augment: Strength Amulet (Hellfire or Eye of Etlitch) 20% Lightning Damage CHC 10% CHD 100% OS Augment: Strength Sword 1 (IB) Strength 7% IAS 24% AD OS (Emerald) Augment: Strength Sword 2 (IB) Strength 7% IAS 24% AD OS (Emerald) Augment: Strength Zodiac Whirlwind: Physical Istvan's Variant Possibly the strongest of all three variants, this version incorporates many of the best elements from the other two variants but also demands intense resource management. This variant is not advised for new players. Warning: You will be Fury starved against many RGs; this makes the build much more reliant on fishing than the other two. Variant-Specific Requirements: - 40-45% CDR (combined total from gear, diamond in helm, and Paragon) - 40% Physical Damage - Complete IB sword set - Nemesis or Parthans bracers - 600k-850k Life Skills: This build uses a slightly different skill setup when compared to the Lightning Istvan's variant. Note that Whirlwind (Blood Funnel), Battle Rage (Bloodshed), Ignore Pain (Ignorance is Bliss), and Wrath of the Berserker (Insanity) are still required. Modified skills and accessory skills not covered above are discussed below. War Cry (Charge!): This skill is required to keep Fury in the tank. It's important that you spam this skill (and Threatening Shout) to generate Fury. It's also important that you don't over-spam it and eat up too many Zodiac procs (hence the higher CDR in this variant as opposed to the others). Threatening Shout (Demoralize): This skill also contributes to Fury generation, both from spamming it and from incoming enemy attacks. Another essential skill in the build. Passive Skills Though this build uses the same passives as the previous two variants, Animosity is a great passive to have in this Fury-starved build. Superstition is also a good choice. Either of these are great to grab on a Hellfire. Gear As the name implies, this variant also swaps the Bul-Kathos swords for the Istvan's Paired Blades swords. Bracer (Nemesis or Parthans) 20% Physical Damage Strength Vit 6% CHC Augment: Strength Amulet (Hellfire) 20% Physical Damage CHC 10% CHD 100% OS Augment: Strength Sword 1 (IB) Strength 7% IAS 24% AD OS (Emerald) Augment: Strength Sword 2 (IB) Strength 7% IAS 24% AD OS (Emerald) Augment: Strength ====================================== Part 2: How The Build Works ====================================== The Zodiac Whirlwind build requires us to bleed targets with PE in order to proc the Zodiac ring. Because the Zodiac ring updates dynamically, the more bleeding enemies, the higher our attack speed (from PE's secondary effect) and the more frequently we proc Zodiac and thus the faster we lower cooldowns on Ignore Pain, Wrath of the Berserker, and our shouts. Fighting in density also keeps us healed from Blood Funnel or Swords to Ploughs, and, should we use Parthans, makes us harder to kill. The key to the build is density. Without it, we don't deal damage, erase cooldowns, have toughness, or heal. This makes fighting lone elites or low-density groups very, very dangerous and a massive waste of time. I repeat: The key to this build is density. When pushing Greater Rifts, you should never be fighting in less than two screen's worth of density. How The Build Deals Damage The Zodiac WW build deals damage in several ways: 1. Whirlwind Skill: Thanks to the revamped Wastes set and Skull Grasp, your Whirlwind skill and the Dust Devils are buffed by the set's and ring's multiplicative bonuses. 2. Dust Devils: Our Dust Devils deal hefty damage and proc AOE effects. The higher the breakpoint we hit via PE and bleeding mobs, the more of these we spawn. When in density, spin in tight circles to ensure maximum possible contact between Whirlwind skill and Dust Devils and mobs. Against the RG, move in a small line back and forth through the RG to ensure Dust Devils spawned behind and in front of you contact the RGs hit box. 3. Bloodshed: This skill adds up to a lot of extra damage. It's hard to quantify what this adds up to over the course of a rift because it depends, again, on density. Against RGs with adds, this skill is absolutely amazing. 4. Area Damage: In a way, this is the real damage source in this build. AD does a ton of damage. It also turns elites into damage batteries if you can drag them into thick density. On the flip side, if you don't have density to proc lots and lots of AD, it's time to leave the area and search for more mobs. This is also why RGs that spawn adds are the best RGs to fight. Mark my words: this is the single most important source of damage in the build. Do not skimp on stacking this stat. A good rule of thumb is to have 3-4 AD rolls on gear and max the stat in Paragon. 5. Skull Grasp: Skull Grasp is a 5x multiplier for all Whirlwind and Dust Devil damage. This is a huge boost to the build. Notes On Gear Here are a few important thoughts to keep in mind when gearing your WW Barb: - AD vs IAS: AD (Area Damage) is absolutely crucial to this build. And as of 2.6.1, attack speed is also important, but mainly to help with cooldowns. AD deals, well, damage! Attack speed (see below) also deals damage and spawns more Dust Devils, but it's real purpose it to lower cooldowns in conjunction with PE and the Zodiac ring. You'll want AD on your swords, your shoulder, and your gloves. You will also want 7% IAS on both swords and one ASI roll on another piece of gear. This is why you want to wear a good Ancient Zodiac ring; it provides three essential rolls: our lone required CDR roll, the desired ASI roll, and some CHC. If your attack speed rolls aren't perfect, don't sweat it. You'll suffer a little on your cooldowns, but it won't break the build. - IAS vs ASI: What's the difference? Simple. Increased Attack Speed (IAS) is found on weapons only and multiplies the base weapon's attack speed. That means it's multiplicative. Attack Speed Increased (ASI) is found on other pieces of gear and is not multiplicative. This means if you're missing an IAS roll on a weapon, you can't make it up by getting an extra ASI roll somewhere else. If you're in that situation, you're better off trying to squeeze in another CDR roll. Keep in mind that as you get better with the build, you'll need less and less CDR and attack speed to manage your cooldowns. - Average Damage vs Area Damage and Other Stats: Recent top clears have used Average Damage rolls on rings (and sometimes even amulet) instead of Strength or AD. Average Damage is powerful because it buffs all damage output (AD, Bloodshed, crits, etc). If you have AD on both weapons, gloves, and shoulders, you may be better off getting Average Damage on a ring (along with CHC and CHD). - Vitality: Generally speaking, you want between 600k-85k Life. This isn't a hard rule; many experienced players push with less. But if you're new to the build or still learning its nuances, you want a bigger Life pool. Don't be afraid to pump Paragon points into Vitality if necessary. There may also be times when you need to sacrifice a roll (such as All Resist on chest) for % Life, but that should only be done if there is absolutely no alternative. - CHC and CHD: Your CHC and CHD should be roughly at a 1:10 ratio while all buffs are active, thus if your CHC is 50% while Wrath and Battle Rage are up, your CHD should be at 500%. See the FAQ for an excellent calculator to help determine how to achieve this ratio and when or where you should trade-off. - CDR: This stat, in conjunction with PE, will produce enough cooldown to keep perma-IP and perma-Wrath. With a little skill, we only need one CDR roll on gear (usually on a ring) combined with max CDR in Paragon and a diamond in helm (the Physical Istvan's variant needs more). If you're having trouble with cooldowns, don't be afraid to take another CDR roll on gear, usually on shoulders. - Rolling Swords: Correctly rolled swords can make or break the build. And despite the gear requirements listed above, it's not that simple. Let's look at a few examples assuming the base damage roll is very high and Strength is always one of the three primary rolls. Example 1: Little Rogue with native IAS, and Life per Hit. Solution: Easy. Roll Life per Hit to AD and call it a day. Example 2: Warrior Blood with native AD and Vitality. Solution: Easy again. Roll Vitality to IAS. Example 3: Solemn Vow with AD IAS. Solution: Here's where it gets tricky. Since you got your three required rolls, it's time to think about optimization. Is the base damage range maxed out? If not, roll that. If base damage range was maxed out, max one of the other rolls (AD first, then IAS). If they're all perfect (Primal), leave it alone! Moral of the story: Target your current and future needs and roll accordingly. When in doubt, ask in this thread how to roll your swords. - Secondary Rolls: If you're not using Ground Stomp and want to proc Parthans, you'll need a secondary Freeze on hit roll on your belt. Failing that, Stun on gloves works, but I don't advise it. You also need a lot of Physical resist in this build to stay in the fight. I recommend two or three Physical resist rolls and one Lightning resist roll. If you find that you rarely die during a rift, but get one-shotted by the RG, it means you're missing Physical resists (or don't have enough Life). Gear Gems Use rubies until incoming damage starts to become a serious problem. After that, switch to diamonds. If you have lots of high Augments on gear, you may even be able to stick with rubies until 90. Paragon Distribution Be a man and max it all except Resource Cost Reduction. Don't have enough paragon? Drop and give me fifty. ====================================== Part 3: How To Play The Build ====================================== Okay, so, you have the gear, the skills, and the gems. But Free, you ask, how do I Diablo? 1. Do the pre-rift check. Are you wearing the right gear? Do you have the right items active in the Cube? Are your legendary gems at least five to ten levels higher than the tier you're about to attempt? If yes to all of the above, go up to the rift pylon and caress it. 2. Enter a Greater Rift. If it's any of the terrible caves, Westmarch, or Realm Walker maps, leave and re-make because those maps suck so hard. At higher tiers (85+), you'll also auto-quit Keep Depths, Barracks, and Spider Cavern. Ideally, you're looking for Spire, Festering Woods, or Battlefield of Eternity. That's it. At 90+, you will only play the following maps: Festering Woods, Battlefield of Eternity, large Silver Spire (multiple open rooms), and large Arreat Crater (multiple open rooms). If you get anything other than those for the first floor, leave and re-make. If you get those but the mobs are terrible (too many Morlus, Succubi, Shamans and Fallen, Lickers, crawly bug enemies excluding swarms, bees, Mallet Lords, and Bogans), quit and re-make. You need--need--a good first floor. And you will need--need--a Conduit somewhere along the way with which you need to kill at least three elite packs. If you can tank affixes, a five-elite Conduit is even better, but considering that you need to thin out trash before you pop the Conduit, this can be ultra dangerous. So, if you get a good first map with decent or good mobs, hit Battle Rage and start spinning. As soon as you see mobs, hit Ignore Pain. 3. Continue through the rift until you find density. No, three or four mobs won't cut it. One screen won't cut it either. You want multiple screens worth of density. That means you need to take some time collecting tons of trash and elites before you pop Wrath (right before your Physical CoE cycle) and DPS the crap out of it. So, when you find a dense group of mobs, ask yourself the following: Are they Mallet Lords? If yes, go find different mobs because f$%k Mallet Lords. If no, hit them with Demoralize and lead them to the next dense group of mobs. Repeat several times until you've collected two or three screens worth of mobs. With luck, you'll have a few elite packs in the mix. The type of mobs you engage will begin to determine your success almost as much as the map tile. For example, if you have lots of spiders, zombies, skeletons, Horrors, and Grotesques, you're in good shape. If you have summoners and Hellions, you're in great shape! If the rift is filled with Armaddons, Shamans, Succubi, and Morlus, quit and re-make. In other words, mobs that easily grouped and will follow you are good, and mobs that like to run away are bad. At 90+, mob types mean the difference between continuing in the rift and leaving to remake. 4. If you have a good map and good mobs, try to find a T-tile, intersection, or large open area and bring your density there. Go off in search of more density -- remember, you want multiple screens worth of density! Bring it all together as best you can, pop Wrath, and start spinning in small, tight circles. Real men go clockwise. Real men also play Lady Barbs and take care not to get split ends. If you use Parthans, be wary about mobs becoming CC immune from your secondary stun and freeze rolls. If that happens, you may need to spin away, collect more density, and once again herd it all together. 5. Make density. Kill it. Repeat until density thins out, then check elites. Are they at 10% health or less? If they're not especially dangerous, finish the fight, collect orbs, and move on. If they have more than 10% health, hit them with Demoralize or Spear and drag them to the next dense group of mobs. Remember: aside from very weak elites, never stay and fight unless there's density. This build lives and dies on density. Don't fight elites (unless they're very weak or pose no threat) without lots of trash in the mix! 5.2 Density Pop Quiz time. Take a look at this: What's wrong with it? Answer: Trick question! There are several things wrong with this. First off, I'm fighting in the middle of a long corridor, which is bad positioning. Worse, I'm fighting between two obstacles (the rocks on either side of me). That will make it twice as hard to pull stragglers with Rage Flip. But the biggest problem is that there's not enough density. This is worth maybe 2-3% progression and not worth your time. Now take a look at this: That's better, right? Still no! Oppressors are terrible mobs. But you will notice that I'm fighting at the T-intersection. Good positioning, terrible mobs. And nowhere near enough density. This is worth about 1.5% progression. Skip! Okay, so let's take a look at this: That's better! First off, it's Festering Woods--one of the three or four maps you'll take seriously. Second, there's some density there--about three screens worth, in fact. But is it good density? Well, yes and no. It has summoners, which spawn adds. Those are great. And the elite phantoms will follow me with little provocation if I can't kill them there. The only problem is the shamans. They run around too much, so I'll need to spend a lot of time pulling them back with spear. In addition, their minions aren't worth much progression. All totaled, this density is worth about 5-8% progression. Kill it quick and move on. And don't forget the bring the elites with you! Ideally, you don't want to stop and fight for anything less than 8-10% progression worth of density unless you need less to spawn the RG. Something to bear in mind: Sometimes, you'll need to skip whole floors. Let's say you get a great floor 1 -- Festering Woods with fatties, skeletons, and a three-pack Conduit. Awesome! Then you hit floor 2 and it's an empty Westmarch with bad mobs. What do you do? Skip it. Get to the exit as fast as you can. And pray for a good floor 3. Sometimes, you'll get a great floor 1 only to have floors 2-7 ruin your push. It happens. A lot. Whirlwind is a very fishy build and it needs serious density. 6. When the RG shows up, spin to win. The best RGs to fight spawn additional monsters (referred to as adds). Trust me -- you want bosses that spawn adds, because adds proc Bloodshed and AD, heal you via Blood Funnel and Swords to Ploughs, and reduce your cooldowns via Zodiac procs. Saxtris and Hamelin are the very best RGs to fight, but be very careful with the latter; Hammy's rat swarms can deal tons of damage, so killing him is about dodging the swarms and letting Stricken do the work. Man Carver is a great RG; avoid his big-damage hammer strike and his charge. Other than that, there's not much he can do to kill you if you have 800k Life. If you're wearing a Mara's, Voracity and Binder are also your friends! Invite them over for tea and watch a giant lady spider vomit acid on your rug. Are you upset? Too bad. You shouldn't have invited a giant spider lady into your home. And you shouldn't have bought a nice rug. Voracity can kill a push attempt. At higher tiers, his poison cloud cannot be tanked. Deal some damage, then move away and force him to chase you. Bosses that don't spawn adds and like to run around such as Tethrys, Choker, and Agnibiddy-boody are not your friends. If you've got less than 3 minutes on your timer and no Power or Conduit pylon in sight, leave game and make a new rift. Speaking of Pylons, if possible, save a Power for the boss. Conduits should be used to clear elites from the rift, particularly in density. For more information on Pylons, see below. Bosses that like to zoom around like Raziel, Ember, and Sand Shaper are nightmares to fight. At 85+, leave game and remake. Be careful with bosses who use hard-hitting Physical attacks. If you don't have lots of Physical resist stacked on gear, you may get one-shotted. When exactly this occurs depends on several factors including Paragon, main stat, and overall toughness. This is why pumping Paragon points into Vitality is a good idea, particularly if you're pushing the limits of what a given Paragon and main stat range can accomplish in terms of GR tiers. Pylons Proper Pylon management is an essential part of pushing GRs. Below is S4's edited explanation of how Pylons spawn in GRs and what you can do to use them to your advantage. Credit and thanks to S4 for permission to include this info: There is a whole science to how and where pylons spawn in a map. 1. Pylons are progression based with a chance for an early pylon right at the GR entrance with minimal progression. 2. In any given GR, you will not spawn all 5 possible pylons. No matter how carefully you play, 4 is all you will get, leaving an element of "randomness" ("Will I get the Shield or Power for RG?"). 3. On average you can assume that you require 20% progression between pylon spawns. Each purple progress orb is worth 1%, so yellows will grant 4% while blues will grant 3%. This is in addition to the progress gained for killing trash. Note that progression granted by trash varies by mob type; some mobs award a great deal of progress while other types are not worth fighting even in dense clusters. 4. Progression needed is measured from the spawn time of your previous pylon, not from the time when you last used a pylon. This is why you can get a pylon immediately after a juicy Conduit. 5. The last possible opportunity to spawn a pylon is at 99% progression. Not 95%, not 92%, and not 90%. It's 99%. Of course, you can get one a little early if your previous pylon spawn was at 50-60%, but if you had 3 pylons already with 3rd at 70%, 4th spawns at 99%. 6. Pylons have fairly defined spawning points on each map so strategic play is required to best utilize them. At times, you may want to go to the next level of the GR to explore one tile (one area of the map floor) if you have a Conduit at the exit and you know you will get 3 yellows + some trash in order to prevent a new pylon from spawning at that next floor's entrance. You may also manipulate the odds in your favor by saving the Conduit and surrounding trash, going to the next floor and gaining your 99%, then returning to the previous floor with the Conduit and killing the trash to spawn the RG. This will leave the Conduit for the RG! 7. By default you can assume 20/40/60% GR progression as your pylon spawn points. If you get one at 80%, you will not get one at 99%. If you avoid the spawn locations of pylons around 80, you may get one further down the road, closer to the RG fight (hence strategical burning out locations/avoiding/entering next tile comes in handy). It takes a bit of practice, but you can eyeball your progression, as well as recognize future progression based on elites and mob type in density. Other than Oppressors, all big mobs are decent progression, smaller ones that are also very good are "old God comp" - cultists with adds - or vile swarms, fatties, and summoners with lots of skeletons. 8. The best way to learn all of the above is to grind GRs, particularly in groups with other knowledgeable players. This translates directly into the "skill" aspect of GR pushing. The Hired Help Let's talk follower meta. My preferred approach is to avoid items that cause CC on monsters, period. No Thunderfury or Blinding Sand, no Freeze of Deflection, no Ess of Johan, no Wyrdward. No, no, no to those items. You don't want mobs to be slowed down and you definitely don't want them going CC immune; this diminishes the use of your Parthans or Ground Stomp. Right now, my Templar is focused on helping with elites, buffing me with skills, and bleeding enemies. You can also use the Enchantress for more attack speed. Either way, here are the required items: - Bul-Kathos Wedding Band (procs AOE bleeds, very handy to proc your PE) - Oculus Ring (absolutely essential -- pull density into these bubbles for max DPS) - Sun Keeper (with diamond or ruby--some minimal help with elite damage) I highly recommend giving your follower a Flavor of Time or other amulet with CDR and Attack Speed. As for rolls on follower gear, focus on CDR, IAS, and Increased Elite Damage for your follower. It goes without saying that they need an immortal token, of course, so roll off any Vitality or resists on their gear. Common Problems Listed below are some common problems people have with the build. If you're experiencing one of these problems, read through the solution. If that fails to fix the problem, post with questions. Whenever possible, take screenshots and be as specific as possible. 1. Dying During Rift Cause: This is normally caused by trying to tank too much incoming damage or messing with too many nasty mob/elite types. Another cause is that you're not fighting in enough density. You may have let IP drop. Solution: You need to spend some time figuring out what's going to really hurt. Don't have a few Physical resist secondary rolls? Pain Mongers and Dark Berserkers might one-shot you. Use War Cry in the open skill slot (Impunity or Veteran's) and avoid hard-hitting melee attacks. Don't stand in molten. Make sure to fight in lots of density (remember, at least a screen or two worth of mobs is the minimum -- we do not fight lone elites or sparse groups of trash). Make sure you have diamonds in your armor pieces. Make sure you have 750-850k Life. If you try all of the above and still feel squishy, it's time to go with Parthans + Freeze on belt. Also, never let IP drop! 2. Dying Vs RG Cause: See above. Solution: Some RG's are a nightmare to fight. Voracity? You'll need to kite him away from his gas clouds or you're dead. Rime? Dont try to tank stacked ice circles. Hamelin? Don't let the rat swarms stack on you. Make sure you have 750-850k Life. Use War Cry if you feel too squishy. 3. Can't Keep Perma-IP and/or Perma-Wrath Cause: This is normally the result of spamming cooldown skills or failing to properly manage cooldowns. It's also caused by not having enough attack speed or CDR on gear, or by failing to fight in enough density. Some downtime on Wrath between fights or during grouping phases is 100% normal. You don't need Wrath up until it's time to DPS. Solution: Don't spam cooldown skills. Wait until the last second to re-cast IP. Never re-cast War Cry unless it's about to drop off. Only use Ground Stomp during Physical CoE cycles. Don't worry about keeping Wrath up unless it's time to DPS (in thick density and especially during Physical CoE cycles). If you're grouping density and pulling screens, you don't need Wrath up every second. Never, ever let IP go down. 4. Running out of Fury Cause: This is normally the result of spamming skills or failing to properly manage cooldowns. It's also caused by not fighting in density. Could also be the result of bad, empty maps. Solution: Don't spam skills, especially War Cry and Battle Rage. Never re-cast War Cry unless it's about to drop off. Only use Ground Stomp during Physical CoE cycles. Only use Threatening Shout when you need to coagulate density. Always fight in density! If you're still having Fury Problems, you'll need the Weapons Master passive. ====================================== Part 4: Greater Rift Tiers, Paragon, and Augmentation ====================================== At some point, you'll hit a wall and will fail to clear a particular Greater Rift tier over and over. Welcome to the Greater Rift Fishing game. GR Fishing, also referred to as I Hate This Game, is inevitable. At some point, every build will encounter this painful part of the game. This is because of the infinitely scaling nature of Greater Rifts and the fact that the game hates you. To minimize frustrations, let's talk about how to prepare for success. Paragon is one of the single-most important factors in successful Greater Rift clears. While it's not set in stone, here's a very, very, very conservative guide of how much paragon is needed for solo pushes with absolutely no augmentation on gear: Paragon 400-700 = tiers 1-70 Paragon 701-900 = tiers 71-85 Paragon 901-1100 = tiers 86-95 Paragon 1101-1300 = tiers 96-100 Paragon 1301-2500 = 101-110 Paragon 2501-3500 = 111-115 Paragon 3501-4500 = 115+ So how does augmentation factor into this? Remember that past 800 paragon, 1 paragon point equals 5 points of Strength. This means that 300 Strength through augmentation is equal to 60 paragon levels above paragon 800. So, if you're paragon 800 and you augment all 13 pieces of gear with 300 Strength, you are, for all intents and purposes, paragon 1580. This is called Effective Paragon, a slightly wordy way of summing up the value of someone's main stat. What does this mean? It means that main stat, not the actual Paragon level, is what you need to look at when studying a clear or trying to determine your chances of success. In short, look at a player's main stat, not their Paragon level, when trying to evaluate a clear. Yes, Paragon is important--it boosts your Life through Vitality, for example--but main stat contributes directly to damage. Assuming your gear is great and you have considerable skill with the build, here are some current conservative estimates: Main Stat Range 10-12k -- GR 85-90 12-14k -- GR 90-95 14-18k -- GR 95-100 18-20k -- GR 100-105 20-25k -- GR 105-110 26k+ -- GR 110-115+ Personally, I recommend you push as high as you can for as long as possible with zero Augmentations. In fact, I recommend you don't augment until you are paragon 1000 and have successfully cleared 75+. The reason I take this stance is that the Zodiac Whirlwind build requires skill. You're managing cooldowns, positioning yourself and mobs, scouting the map for ideal spots to engage, assessing elites, grouping and managing density, and fishing for certain kinds of maps and RGs. It's going to take you some time to master all of this, and propelling yourself ahead of the skill curve via Augmentation is a recipe for frustration down the road. Take the time and learn the build without Augments. Once you've done that, go nuts. And be warned: clears above 90 will all but require Augments unless you have over 1500 paragon. ====================================== Part 5: Modifications for Speed Farming ====================================== Contrary to popular belief, the Zodiac WW build also excels at speed-farming T13. Below are two setups you can use for speed-farming T13--one for low-Paragon, early-Season players, and one for high-Paragon, well-geared players. These also work well for speed-farming low-tier GRs. Each build uses the full Wastes and BK set with changes noted below. Please note these builds are flexible. Don't like how it's put together? Change it! T13 Speed-Farm Option 1: Low-Paragon version (600 or less Paragon) Gear - Swap bracer to Nems Legendary Gems - Bane of Trapped - Bane of Powerful - Taeguk Active Skills - Swap Ignorance is Bliss for Bravado - Swap one optional skill for Sprint (Marathon) Passive Skills Swap Boon of Bul-Kathos for Weapons Master T13 Speed-Farm Option 2: High-Paragon version (800+ Paragon) Gear - Swap bracer to Nems - Swap CoE (worn or in Cube) to Avarice Band - May swap worn rings for Focus and Restraint Legendary Gems - Bane of Trapped - Bane of Powerful or Boon of Hoarder - Taeguk Active Skills - Swap Ignorance is Bliss for Bravado - Swap Bloodshed for Ferocity - Swap one optional skill for Sprint (Marathon) - Swap other optional skill for War Cry (Charge!) - If using Focus and Restraint, swap one optional skill to Furious Charge (Merciless Assault) Passive Skills - Swap Boon of Bul-Kathos for Weapons Master - May need to swap another (Brawler or Berserker Rage) for Animosity Cube - Swap Furnace for In-geom - See above regarding CoE/Avarice - Swap Mantle to Chilanik's Chain Still don't believe it? Archael recently made a video showing what you can do with just 12k main stat: T13 clears in 2 minutes or less. There's a video here: If you're above 20k main stat, you can crank the speed even higher by swapping Trapped for Wreath of Lightning. Changes for Hardcore: - Swap Brawler or Berserker Rage for Nerves of Steel (or get it on Hellfire) - Always wear Parthans with proper secondaries on belt or gloves - Always wear diamonds in gear - Always use War Cry (Impunity) on the bar Prefer to run fun, weird LoN Whirlwind builds for speed-farming? Try these. But be warned--they may not work well in T13: Hot Magma (a Fire EQ, Avalanche, Whirlwind build): The Windsh1tter (a Physical Whirlwind/Overpower build): It should be noted that outside of the zDPS build or off-meta ("For Fun") groups, Whirlwind has no place in the current group meta and should not be played in higher group Greater Rifts. For 2.6.1 zDPS builds, see this thread: Spin to win, Barbs. And good luck. ======================================== Part 6: FAQ ======================================== Q. What is a Whirlwind build? A. A whirlwind build is any build in which the primary damage dealing skill is whirlwind. Q. Is there a video where I can see some truly end-game gameplay? A. Yes, courtesy of Wroboss: That's his 102 clear. In addition, he was kind enough to answer some a brief Q&A about the build in this thread. You can find those posts here: And here: Q. What about IK 6 + WW 2? A. IK 6 is no longer a viable WW build for pushing grifts. The Immortal King set is much better suited to Rend, HoTA, Raekor, and SS builds. But if you want to be a dirty heathen, be my guest. Q. What about IK 6 + Bk? A. HAHAHAHAHAHAHA No. The IK Whirlwind build, while perfectly fine for low pushes and speed-farming T13, is not competitive with Zodiac Whirlwind. Q. Isn't there another Istvan's guide? A. Yes, King Ben wrote one, though by now it is outdated. You can find it here: Tee also made a video about it here: Q. What happened to Whirlwind's tick rate in 2.4.3? And what changed with regards to Dust Devils? A. The short answer is that they nerfed it. Check this out: What's more, the behavior of Whirlwind's Dust Devils was modified as well: My theory is this. When they went in to change the tick rate of Whirlwind to make it perform better, they discovered a bug or broken string of code that was previously causing us to occasionally get a dud Dust Devil (a Dud Devil, get it, GET IT?!?). So, while Whirlwind tick rates were nerfed (reduced in frequency), Dust Devils were doubly buffed--both in damage output and in making sure they connect with enemy hit boxes and deal damage. For the record, here's the new Breakpoint Table: Q. Do we need to worry about the nerfed breakpoints? A. No, not really. But if you want to optimize around attack speed (which will still net you some very high clears), check the disclaimer at the top of the OP for a breakpoint calculator. Q. Did they fix the BK set's interaction with the Zodiac ring in 2.6.1? A. Yes! The BK set now procs Zodiac as well, if not slightly better, than the IB set! Q. Do Ancient weapons really make that much of a difference? A. Yes. Make them priority number one. Q. Do Primal weapons really make that much of a difference? A. Not unless your Ancient weapons were crap. Still, a perfect Primal is GG, hands down. Q. Are you really the best dressed Barb? A. Absolutely. Q. Do you proc Strongarms? A. Every day, all day. Q. Does the DPS of my offhand sword matter? A. Yes, it matters. The higher DPS sword should be in your main hand, but the DPS of your offhand sword should be as high as possible. Q. Does WW alternate hands for damage? A. Yes. Q. Should I roll 10% damage on weapons? A. Not unless there is no better option. There are instances where this can work, but it depends on a lot of gear factors. Q. How much CHC vs CHD? A. Check this wonderful calculator: Q. How much Armor vs All Resist? A. Check out this other amazing mitigation calculator: Q. My CDR isn't stacking properly! What gives? A. Quin explains all: In short, the effectiveness of CDR and how it displays on your sheet are not the same. Q. How can I get my transmogs to look as good as yours? A. You can't. Q. Is Lady Barb better than Dude Barb? A. Always. Q. Can this build compete with the IK/Raekor hybrid or the revamped MOTE sets? A. Right now, it's absolutely out-performing MOTE, IK HOTA, pure R6 Charge. The jury is still out with regards to IK6+R4 Charge. Give it a season or two and we'll find out which is stronger. My money's on Whirlwind. Q. Is Area Damage really that strong? A. Absolutely. Q. How does AD work? A. Check out Quin's video: Also, check out Nubtro's thread:' Q. Should I swap CHC or CHD for AD? A. See the CHC vs CHD info above. But generally, no. Q. Does Bloodshed cause terrible lag? A. It used to. We don't seem to have that problem anymore. Q. What about the 6 Waste / 4 IK WW build? Is that viable? A. No. Q. What do I do if I'm an anti-intellectual, anti-feminist piece of alt-right human garbage? A. Go !@#$ yourself. Q. Is Bane of the Stricken really that good? A. Yes, though it depends on the circumstance. If you're doing speed clears, swap Stricken for Trapped or Wreath of Lightning. Q. When should I incorporate Bane of Stricken into my build? A. It depends on how fast you are clearing GR tiers. Generally, I advise players to start adding it into their builds between 65-70. Anything higher than 70 will all but require Stricken. Q. Will Stricken help me clear the rift faster? A. Because of the ICD after each stack applied to a target, Stricken is all but useless for clearing trash. It will help with elites, but only if it takes you more than a minute or two to kill them. Grouping, AD, and Bloodshed procs are still your best allies for clearing rifts. Q. Are you the Captain? A. ... Q. Isn't 6/2 the same as that Rend build that was popular during Season 4? A. No. 6/2 refers to Waste 6, BK 2 WW builds where WW is the primary damage skill. The Rend build, commonly known as 4x Rend, is IK 6, Waste 2, and uses Rend as it's primary damage skill. Q. How exactly does the Zodiac ring work? A. For more specific information, give this a thorough read: Q. What should Serro roll in Season 10? A. Wizard. Q. What should Serro roll in Season 11? A. Wizard. Q. What should Serro roll in Season 12? A. Wizard. No, wait. A Barb! Q. What's your fondest WW memory? A. The clear I'm most proud of happened in Era 4, just before the close of Season 4, where I cleared 64 non-season (no Stricken) while under 900 paragon. For screenshots and specific details, see this thread: Q. What's an IK Truther? A. An IK Truther is someone who thinks IK Whirlwind is as good or competitive with Zodiac Whirlwind. They tend to say things like, "The two builds are only a few tiers apart," or, "No more than 5, definitely not more than 5." Often, this is preceded by the IK Truther Slippery Slope (see below). In reality, the gap is 5-10 tiers, maybe more. Time will tell. But no, IK Whirlwind is not competitive with Zodiac Whirlwind. Q. What's the IK Truther Slippery Slope? A. As follows: ... ======================================== Change Log ======================================== Edit 9/9/2015: Updated FnR build to Strongarm bracers, added stat goals, clarified RG fight. Edit 9/10: Updated skills, gear, and added more info on how to play build. Edit 9/13: Updated FAQ with calculators for DPS and mitigation. Edit 9/13: Linked to Diablofans build, updated skills to correct missing Weapon Master passive, corrected passive discussion, and discussed paragon distribution. Edit 9/15: Skull Grasp is bad and should never be worn. Edit 9/17: Update FAQ for questions about Zodiac and Ice Climbers, clarified passive skills and Hellfire preference, added Requirements sections closer to top of builds, and re-formatted post. Edit 9/20: Updated builds and FAQ for more notes on CDR, updated secondaries on amulets. Edit: 9/26: Updated builds and FAQ for more info on AD. Edit 9/29: Updated FAQ about 6/4 WW. Edit 10/1: Updated builds and FAQ with info on Stricken, RG fights, WW in season vs non-season, and its relation to 4x Rend. Edit 10/10: Corrected typos, edited follower meta, and other general edits. Edit 11/5: Added information about Zodiac ring. Edit 12/12: Updated skills (Rend to Overpower) and FAQ. Edit 12/17: Updated FAQ with info on highest clear, updated skills, passives. Edit 1/17: Updated guide for 2.4. Edit 1/18/2016: Updated build options and FAQ. Edit 1/20: Updated speed-farming and group-play build modifications. Edit 1/21: Updated speed-farming options, corrected typos. Edit 1/23: Updated info about IAS in the build and how to play in Greater Rifts. Edit 1/24: Edited info on how to play build in GRs and what to look for in terms of maps. Edit 3/26: Updated the guide to 2.4.1. Edit 4/12: Updated guide due to the results of CDR vs IAS on 2.4.1 PTR. Many thanks to Archael for helping me test. Read the full post here: Edit 4/26: Edited some info. Patch 2.4.1 drops. Whatevs. Edit 6/18: Updated speed-farming info and LoN WW builds. Edit 1/5/2017: Updated guide for 2.4.3. Edit 1/11: Updated build info, cleaned up formatting, and included new breakpoint info in FAQ. Edit 1/12: Updated guide, corrected errors. Edit 1/30: Updated build and added valuable life advice to FAQ. Edit 3/8: Updated follower information. Edit 4/6: Updated to 2.5, included info on other two variants, and re-organized info. Edit 4/6: Updated info for Hardcore, fixed general errors. Edit 4/19: Updated builds and corrected errors. Edit 7/5: Updated for 2.6 (zero changes to the build but did emphasize that the IB variants are outperforming the BK variant at the highest tiers). Also, Serro should roll a Wizard. Edit 7/25: Updated build guide for more gear options (rings and swords), average damage, and updated FAQ to include Wroboss's 102 clear. Edit 10/26: Updated to 2.6.1. Other updates, including an early-Season starter guide, are in progress. Also added info about IK Truthers to the FAQ. Edit 11/5: Updated follower section and added new section, Common Problems, to help players troubleshoot common problems with the build. Edit 12/24: Added a more detailed density pop quiz in the How To Play the Build section. Edit 12/27: Updated information on fishing Greater Rifts. Edit 3/19/2018: Fixed typos, updated IAS vs ASI, and cleaned up text. Edit 4/21: Clarified which build variant is strongest and info about problems managing Fury.Free3052 2d
2d Barbarian Item Overhaul (Concepts) Barbarian Item Overhaul: Hey guys, just wanted to post this here, for anyone who hasn't seen my other topic. Feel free to leave feedback and suggestions. Thanks. ...evil137 2d
3d Barbs still useless? Are barbs still useless meat shields?YORI17 3d
3d IK WW (BK): King of the Mountain GR 97 -Bul-Kathos is treated as a deity by the Barbarians. They believed his spirit resided within Mount Arreat as part of a last line of defense for any of those who would threaten the Worldstone.- NEW CONCEPT The idea is to tank inside Oculus. Sources of damage DD, Bloodshed, Trapped, Taeguk... etc BK's: Str/AD/LpFS/LoH GEAR: IK SET Helm: CHC/WW%/Str/Amethyst Chest: Vit/Str/AR/RUBIES Gloves: CHC/CHD/IAS/AD Bracers: Strongarm or Lucani Phy/CHC/Str/LoH Boots: Vit/Str/AR/WW% Pants: : Vit/Str/AR/RUBIES Belt: Vit/Str/AR/LPFS Shoulder: Mantle Str/AR/Vit/AD RINGS: Compass Rose: IAS or Str/CHC/CHD/OS BoM: IAS or Str/CHC/CHD/OS SG: IAS or Str/CHC/CHD/OS AMY: Travers Pledge: Phy%/CHC/CHD/OS SKILLS: CotA: TAO WotB: Insanity FC: MA TS: Falter LeftMouse BR: Bloodshed Right Mouse WW: DD PASSIVES: Berserker Ruthless Brawler Rampage GEMS: BotT Taeguk BotS (this comb will be great versus Guardian, since PE drops) Torso: RUBIES, Helm AMETHYST CUBE: Furnace Hex or Aquila's BoM or SG[/quote] I will also test an Aquila's, CoE, Passives (...etc) alternative. A lot of playing around to see what works best.DieHard57 3d
Apr 19 Barbarian Guide Authors Save your guides somewhere, in case we get migrated to new forums. Nubtro, save your maths somewhere! Uh, replace the word "love" with "guides"...Siladil18 Apr 19
Apr 19 LoN HotA revisited. LoN builds are NOT as good as the standard set builds, LoN HotA included. However, if you happen to have stashed some nice ancient/Primal items that are just rotting in your stash, the build is certainly viable for T13-grift 70. Lots of cdr, In-geom-Pig sticker, Boon of the Hoarder and speed runes gives a nice HotA speed build that is fun and different than the set builds. Virtually unlimited charge, 100% uptime on Ancients and WotB. No spinning, no CoE timing, just hammering mobs. Many minor variation exist but this is how I set up my Barb: Viable fun build...Blackarrows11 Apr 19
Apr 19 When does Season actually end? No news of any upcoming PTR either?Conquistador9 Apr 19
Apr 19 3 piece Waste/3 piece Blackthornes theory 3 piece Waste/3 piece Blackthornes theory Sup build theory crafting LINK TO BUILD: Please observe secondary stats I was wondering what you guys thought of using the blackthorne's set in a support build with the Juliet's Cameo and Xephirian Amulet? Immune to Plague/Desecrator/Molten/Arcane/Lightning - Leaving just cold and Physical left. I don't think cold is that big of a deal but i could be wrong. Basing information on best case scenarios around 1300 Paragon level which seems to be around the average we would get these kinda stats. (targeting CDR/Vit/ARM/Life/Str stats (not in that order) Stacking physical resist - 200+ per item that has no all res (could add some cold res if needed) would put you around 2600+ Physical resist or maybe 1300 physical and 1300 cold resist if that works out better. 9.7K Str 13K Vit 710M Toughness 16.5M Recovery 60+ CDR 30% group dmg bonus (strongarm) 25% group dmg bonus (Falter) 10% group dmg bonus (Gem of Efficacious Toxin) -25% group dmg reduction & CC Immunity (ignore pain) Globe Generation from Ground stomp (Jarring Slam) Elite Generation from Nemesis bracers. What do you guys think? Not worth it for the immunties?xASGxSlayerx6 Apr 19
Apr 18 Fresh Meet and Greet Haybaler#1911 What would you like to tell us about yourself ? Well Boys & Girls , I am a 58 year old horse rancher in Montana , USA . Mostly blue collar worker as I have worked early in life in Restaraunts (food industry), then after adulthood I worked in Lumber Mills , Asphalt Paving , Construction , Steel Fabrication and Industrial Painting fields . Did all that in Oregon and then moved to Montana and got into raising Paint Horses . I have worked hard my whole life but I really have no complaints . I was a small town boy , who grew up in Oregon , USA in the country .The town I grew up in had 1,200 people . I have lived in the cities and the country , and hands down I will take the country life over the city life any day . I have had a really good life and I have two kids , a boy and a girl and 5 grandchildren . Life is good and I am happy here in Montana , so peaceful where I am . Got any cool hobbies or interests? Sure do , I like fishing and Camping . I used to hunt but haven't hunted in a while . I like Wildlife photography and just getting out and driving and sightseeing is relaxing to me. I like doing model cars too , but haven't had the time to do that in a while . Then , I also love computers , a friend of mine who was a tech guy for Symantec Corp taught me in the 90's how to build PC's and set up the Operating Systems , software and all . From there I have built a lot of PC's for me and others . Funny thing is , I don't even have a cell phone or know how to answer one ,,, LOL . I am so far behind in tech gadgets it aint even funny . Don't you guy's laugh too hard now ! What are some of your favorite games? Well , you may remember this one . Early on , when I first got into PC's in the early 90's I played a game called Wolfenstein 3D , anyone remember that ? I had a blast on that game . LOL so funny now that I look back on the cheesy games I loved so much . Also liked Quake 3 back in the day and many others . Started playing Diablo when the first release came out somewhere around mid 90's as the same friend that taught me PC's brought Diablo to my house . I saw it , tried it and bought every copy of every Diablo game from there . So , here I am . Are you playing any other classes right now? Not for a while . I have played Wizard , Crusader , Monk and DH . I intend to work on gearing them again at some time and playing them . I loved playing my monk , I used to play my Monk and Barb exclusively in groups a while back when I was in Fray Clan . God that was a blast ! Are you in a clan? If yes, tell us about it! At the moment no . My life has changed some and I really don't know if I would have the time to be much support for a clan . As I said above , I was in the Fray Clan and it was fun as hell . Kinda miss doing that . Maybe I will join another one at some time . Most embarrassing moments while playing? Don't recall anything embarrassing while in actual game play with other players but quite a while ago , I don't know if anyone remembers , I found a Mempo of Twighlight which was considered Awesomeness at the time . Well , I rolled off a stat on it I can't even remember what it was . But I damn near got laughed off the forums after they found out what I did . From there on out , when someone messed up a roll or something they called it "Pulling a Haybaler" ,,, LMAO !!! Yep that's the one I remember most right there now ,,, HeHeHe Most AWESOME moment while playing? That's a hard one , as I have had a lot of Awesome moments in D3 . But it would probably be when I was in a four man group and we went and killed Diablo . HeHe , everyone was stoked ! What’s your favorite skill (or skill rune), and why? HoTA/Smash and Wrath of The Berseker/Insanity . Everyone knows why , Need I say more ? LOL What builds are you running currently? Running IK HoTA and Zodiac WW . Love em' both , and thanks Dev's for bringing back HoTA , it is such a great build . BTW , I want to try R6 at some time . Got a lot of gear for it including the set with three pieces being Primal . Just a few more things and I may give that a go . What drew you to the Barbarian class? It feels right , makes me feel like I am battling it out midevil style with real physical weapons . Just like that style of play . Always have loved playing Barb class . Barbs are the true gladiator class in D3 and I would feel lost without this great class of character . The Backbone , In Your Face , Slice and Dice Class ,,, Yesssuuurrreeee , HehHeh ! Pick a Barbarian quote, and why is it your favorite? "I'll Be Telling Stories About That For A While" . Yep , that's me ! Which Barbarian should we interview next? FuturePhunk Previous Barbs - Agency - Nubtro - cc123 - tao - pri - Phantom/Death - Detox - page - baconinja - kingdo - shadow - Samir - Endeavor - King Benjamin - N4/KGB - Siladil - Jako - DAKKON - Archael - Free - Bloodyzbub - Rakuria - Tee - serro - Felix - Prokahn - Zork - JustinFan - Tom - Blackarrows - gooballHaybaler14 Apr 18
Apr 17 Fresh Meet and Greet gooball#6178 What would you like to tell us about yourself? I'm approaching 50. I used to think this was old, but a lot of us diabloers are getting on. I live in the best country in the world, New Zealand, and I'm a software architect by trade. No, not a hobbit. I started with a small software company 25 years ago, and I've seen it grow bigger and bigger. Now we're part of a company that has clients all over the world. It's been a crazy ride, but I love it. There are always new challenges. Before work, I spent too long at university, and I have a PhD in geophysics. That's nothing to do with my work. Its only use is that my wife likes to call the bank and say "My husband, Dr so-and-so, wants...". It's good like that. Got any cool hobbies or interests? Not really. I like to keep fit. In my younger days I was a good middle to long distance runner, but age and injuries caught up with me. Now I try to stay healthy with gym workouts and cycling. I'm interested in many scientific fields, but none to any real depth. What are some of your favorite games? I played D2, but not seriously. I liked Sid Meier's Alpha Centauri too. I expect I would like the Civilisation series if I tried it. But D3 has been my mainstay ever since it came out. Are you playing any other classes right now? I have played them all, but demon hunter's the only one apart from barb that I've stuck with. I play crusader, wizard and monk when they have builds that I enjoy. I would play necro and wd if they had something I liked, but they don't. OK, I have a rat necro, but he's getting fewer outings these days. Are you in a clan? If yes, tell us about it! Yes, Exile is a clan for Australian and New Zealand players. Not that we don't love the rest of you, but there's a mirror server in Sydney, so playing with locals reduces latency as well as matching up time zones. It's a good clan: moderately competitive but also supportive and friendly. Most embarrassing moments while playing? Back in the day, you had to claim bounties in the order that they were completed. And they didn't used to give as many mats. One weekend there were double mats on offer, and it was a big deal. So guess who jumped into a pub game, and ended up claiming wrongly? I was so embarrassed I didn't do another pub for months. Even now, I'd rather play solo if friends or clannies aren't available. Most AWESOME moment while playing? When I first killed Diablo on inferno level, then the top. That used to be hard. I had something like 21k dps. What’s your favorite skill (or skill rune), and why? Might of the earth. I love jumping around. What builds are you running currently? IK hota for solo pushing, wastes ww for farming, ww zbarb for rats, charge zbarb for meta pushes. I ought to put mote, but hota is stronger right now, and nearly as enjoyable. What drew you to the Barbarian class? I preferred barb in D2 also. I like the idea of a tough fighter smashing the *&() out of his enemies. Pick a Barbarian quote, and why is it your favorite? Two of them. Enchantress: I am hungry. Do you have any laraas bread and sweet wine? Barb: I have a hunk of salted meat. Enchantress: Are you considered handsome among your people? Barb: I am strong, that is what matters. That's the barb. Down to earth, unpretentious, gets the job done. Which Barbarian should we interview next? Haybaler Previous Barbs - Agency - Nubtro - cc123 - tao - pri - Phantom/Death - Detox - page - baconinja - kingdo - shadow - Samir - Endeavor - King Benjamin - N4/KGB - Siladil - Jako - DAKKON - Archael - Free - Bloodyzbub - Rakuria - Tee - serro - Felix - Prokahn - Zork - JustinFan - Tom - Blackarrowsgooball17 Apr 17
Apr 17 Guide - LoN Shermanator After 4 years of research, much toil and calculations, I will now unleash MY LoN Shermanator build. I use it for T10 rifts and bounties. I tried to use it in Grifts, but the GR bosses kept P-levelling off my deaths. Are you looking for Perma-Nephalem Glory? Are you looking to use useless lightning skills and items? Have you wanted to use your sweet Cords of the Sherma (you should feel bad if you salvaged them)? If so, this is the build you want. Without further ado, here is the gear: Head: Leoric's Crown STR/VIT/CHC Shoulders: Mantle of Channeling STR/VIT/% LIFE/CDR Hand: Gloves of Worship STR/CHD/CHC/CDR *Required* Belt: Cord of the Sherma STR/VIT/AR/%LIFE *Required* Bracer: Promise of Glory Lightning%/STR/VIT/CHC Pants: Hexing Pants STR/VIT/AR Feet: Ice Climbers STR/VIT/AR/WW% Rings: LoN set STR/CHD/CDR, STR/CHC/CDR Amulet: Eye of Etlich Lightning%/CHD/CHC Main hand: Sunkeeper Off hand: Shard of Hate Cube: Shaefer's Hammer, Chilanik's Chain, Obsidian Ring of Zodiac Legendary Gems: Bane of the Trapped, Bane of the Powerful, Wreath of Lightning Skills: Ignore Pain: Bravado Whirlwind: Wind Shear Warcry: Charge! Threatening Shout: Grim Harvest WotB: Insanity Battlerage: Ferocity Passives: Rampage Ruthless Pound of Flesh Boon of Bul-Kathos Playstyle: Spin around and kill stuff. Use TS Grim Harvest in a big crowd to release the health globes. Health globes are awesome to keep your speed up, and also to increase the potency of the Nephalem Glory death rays. The blinding effect from the Cord of the Sherma procs the Nephalem Glory globes from the Promise of Glory bracers. Enemy insta-death. Feel free to spin any way you like. You can spin around in a tight circle, or spin in a large circular shape. It's all good. Enjoy!Siladil33 Apr 17
Apr 17 [Guide] VileCharge IK6.RK4 Updated for 2.6.1 Skills & Gearing Example: Most recent original post before this one (via KingBenjamin): Hellfire 5th Passive: Ideally, Brawler for more DPS or Relentless* for more Toughness. GEMS Stricken / Trapped / Wreath of Lightning (DPS) or Esoteric (Toughness)* Gear Gems: Helm is typically Amethyst, but can be a Diamond for CDR. Chest/Legs will be Diamonds. CUBE Standoff (Pole-arm) / Vile Ward (Shoulders) / RoRG (Ring) ARMOR Pick your best 3 IK & 2 Reakor's pieces from the following: Helm, Chest, Gloves, Pants, and Boots Helm: STR / VIT / 6% CHC / OPEN SOCKET // Secondary preference with Physical Resist Chest: STR / VIT / 15% FC% // Secondary preference with %Melee Damage Reduction, %Ranged Damage Reduction, Physical Resist Gloves: STR / CHC / CHD / AD% // Secondary preference with Physical Resist Pants: STR / VIT / AR Boots: STR / VIT / AR / Movement Speed or Armor IK Belt: STR / VIT / AR / LIFE % or LpFS // Secondary preference +Max Fury Shoulder: Reakors: STR / AR / AD% / FC% Bracers: APD's: ELEM% / STR / VIT / CDC% // Secondary preference %Melee Damage Reduction For secondary’s stats when optional you’ll want 1) Melee or Range damage reduction 2) type of Resist (phy preferably) JEWELRY Rings Band of Might, Convention of Elements (or Unity) CHC / CHD / either AD% or Average Damage or STR For secondary’s stats when optional you’ll want a resist (phys) Amulet Recommended: 1)Hellfire Amulet with any of the 6 recommended passives from Ruthless, Rampage, Brawler, Berserker Rage, Nerves of Steel (or Relentless) 1) ELE% / CHC / CHD // Secondary Preference of %Melee Damage Reduction WEAPON IK Boulder Breaker: DMG% / STR / LpFS (or AD%) / Open Socket // Secondary preference +Max Fury PARAGON POINTS Core: Movement Speed to 25% > Max Fury > VIT to a target HP-level (e.g. I recommend around 750K-850K HP for most non-elite level players up to GR112) > STR Offense: CHC > CHD > CDR > ASI Defense: AR > LIFE% > ARMOR > LR Utility: AD > LOH > GF > zRCR I tend to at least try for 110% AD (50% Paragon, 20% Gloves, 20% Shoulders, 20% on at least 1 ring). There are several different ideas on Life % and LpFS, with the most common setup being LpFS on your Weapon and 15% Life on your belt. If you are having trouble recovering health, a dual Life per Fury Spent setup is optimal, because if you have +Max Fury on both your weapon and belt, you will recover somewhere between 600-800K HP from Boulder Toss. The trade-off is that you will need more points in VIT to hit your target HP range. Sprint:Marathon, WoTB:Insanity and Wreath of Lightning all add to movement speed, which increases your DPS output. The more mobs you can charge against, the better. There are 3 styles of Furious Charge that most players will need to employ at any given time -- Long Distance "End-to-End Charges" which is good for survival and also large group DPS. Short Distance, but more frequent, "Ping Pong Charges" which is good for smaller group, targetting a specific mob or utilizing your occulus ring spawns. However, they make you more prone to being hit by heavy melee swings (e.g. Entombed Hulks or Dark Berserkers) and also ranged attacks (e.g. Lacuni Huntress or Vile Temptress). Lastly, "Wall Charging" mainly used to fight the Rift Guardian. You typically will only be able to kill Champ/Elite packs on large, open maps in which those mobs follow you around from pack to pack. This is a trash-killing build that will either need a long-term fight or Conduit Pylons to kill large packs of blues/yellows. There are always outliers that will prove this to not matter, but they are fairly uncommon. Shield Pylons are also solid to help smash down blue/yellow mob groupings, barring you have enough mobs to reset the FC cool-down. Speed Pylons can be good for DPS or finding better density or moving onto the next map (all 3, really). Power Pylons are best saved versus the RG. Some RGs will be unbeatable in "average" circumstances, such as having 3:29 or less, to kill them. Some RGs are killable with 4+ minutes, especially if you have a Power Pylon. Some RGs are unkillable with 4 minutes and a Power Pylon at high-GR levels. It will be up to your character's gear, your account Paragon level and your play-style and ability to see what those are. On average, I personally hate the following RG: Vesalius, Perendi, Blighter, Voracity, Eskandiel, Hamelin, Stonesinger, and the Choker. I absolutely love Saxtris and always appreciate a good Sand Shaper, Raiziel and even at this point in my GR clears -- Cold Snap (on a map I can easily wall charge him on). The bosses not mentioned will gather mixed results depending on the map tile, time and pylon availability. The most common mistakes are people trying too hard to finish off packs of mobs and running out of FC charges, trying to force the killing of blues/yellows (especially true if you kill 4 out of 5 blue mobs and the last one is just BARELY alive, but you just cannot keep attacking it) and trying to fight the RG without utilizing the Wall Charge tactic. Also, keep an eye out for your Ancients and ensure they do not die off. Heavy hitting, melee-dense mobs are great at killing them (Lacuni, Dark Berserker, Phase Beast, Emtombed Hulk rifts come to mind). I am sure there is much more information and R6-HOTA is definitely the most prime build for Seasons 12 and 13, but VileCharge is still plenty viable. Just understand that you will be fishing for not just your map tile and mob density, but the RG that it spawns at the end, too. Good luck.Cendiesel10 Apr 17
Apr 16 [Guide] 2.5 LoN WW: The Windsh1tterer GR 75+ "She came from the East, spinning in circles and looking for her keys. Demons feared her. For she was The Windsh1tter." Do you like Legacy of Nightmare builds? Do you enjoy utter mediocrity? Then behold! This new and improved for 2.4.3 LoN Physical WW build will speed farm TX. But it's also capable of 70+ with no augments. With augments, I see it topping out between 80-85. But who knows? Maybe you, Barbarian, will don the mantle passed down from the Lady Barb of long ago and take it farther than anyone ever dreamed. Maybe you will be The Windsh1tter! ========== Gear ========== "And lo, she struck down the mighty demon Gulgor, who was very ugly and had ugly sisters. And it was good." Think it's easy to be The Windsh1tter? Well, it sort of is. Here's what you'll need with skills and gear with mandatory rolls. Skills:!YZjS!aZcYYZ Armor Helm: Leoric's Crown (Str, Vit, CHC, OS for diamond) - The build needs a lot of CDR and this is the easiest way to get a large amount Shoulders: Mantle of Channeling (Str, Vit, CDR, AD) - Buffs WW and provides some mitigation. Chest: Aquilas Cuirass (Str, Vit, All Res, OS x3 for diamonds) - You'll be spamming Overpower and your shouts to keep this item's buff up. Gloves: St. Archew's Gage (Str, CHC, CHD, AD) - Get me beer. Also, you need a secondary chance to stun/freeze roll here and/or on your belt. Belt: Pride of Cassius (Str, Vit, All Res, Life per Fury) - Combined with enough CDR and Iron Hide, this grants perma-IP. Also needs a secondary freeze roll. Bracer: Parthans (Physical damage, Str, Vit, CHC) - With the stun/freeze from gloves/belt, this will insure we survive in high GRs (see below). Pants: Hexing Pants (Str, Vit, All Res, OS x2 for diamonds) - Helps us manage Fury while passing wind. Boots: Firewalkers or Ice Climbers (Str, Vit, All Res, WW damage) - Seriously, where's beer? Jewelry Amulet: Hellfire, Eye of Elitch, Mara's, or Flavor of Time (Str, CHC, CHD, and CDR if Flavor of Time, and OS) - We'll get more Physical damage on our weapon, so grab Strength here. Good Hellfire passives include any DPS passive plus Bloodthirst, Superstition, Tough as Nails, Relentless, Pound of Flesh, and Nerves of Steel. Rings: Legacy of Nightmares set (AD, CHC, CHD on one, and CDR, CHC, CHD on the other, OS on both) - Whoops, a set! But don't worry. You're totally not playing a cookie cutter build and you're definitely sticking it to the man, yeah, that will show him. Weapons Main Hand: Fjord Cutter (Str, CDR, AD or Life on Hit, OS for emerald) - We want a mighty weapon in our main hand to help generate Fury with the Weapon Master passive. Off-Hand: Doombringer (Str or Vit, CDR, Life on Hit, OS for emerald) - This sword has a native Physical damage roll that we'll combine with the bonus from our Parthans. Legendary Gems Trapped or Taeguk - Damage ahoy Gogok -CDR and Dodge and let's start a band, call it Gulgor's Groovy Girls, it will be fun. Bane of Stricken for 65+ or Trapped or Powerful for TX--T13 - This helps kill elites and RGs and makes you feel pretty. But you'll never be as pretty as me. Cube Weapon: Furnace - My Kingdom for a horse! Armor: String of Ears or Parthans or Saffron Wrap (HAHAHA just kidding Saffron Wrap is garbage) - You have to purify yourself in the waters of Lake Minnetonka. Jewelry: Skull Grasp - A 4x multiplier for WW and our Dust Devils! Get happy and shave the cat! ========== How To Play The Build ========== "We got sick of her spinning around the countryside, wrecking trees and livestock. We bade her cease. The Dusty Devils, we said, were decimating the crops! But she did not listen." Think you're ready to be The Windsh1tter? Think again! First, you WW into mobs and group them with Demoralize. IP keeps you alive and Life on Hit or Life per Fury (along with Bloodthirst if you can fit it) heals you. To maintain Fury, spam Overpower and your shouts. Just let 'em rip. You'll be sh1tting wind all over the place. Skull Grasp does a thing. It's cool, let it happen. At 70+, you absolutely need Parthans with secondary stun/freeze rolls on gloves/belt. When mobs go immune to your CC, leave and find a new pack. Never fight lone elites and never fight outside of density. If you hit some bad mobs or elite affixes, wait until IP is up. If IP goes down, back out and wait for it to be ready. Use Wrath on elites, the RG, or big groups of density. Don't forget to group with Demoralize! And don't forget to call your parents, you selfish alligator. Some things this build requires: 1. 48-55% CDR 2. 100%+ Area Damage (this is where a lot of your DPS comes from) 3. Awesome You'll may also want to get a few hundred Vitality via paragon as it's hard to get Vit on both weapons. For sale: One horse, well-behaved. Will trade for beer. I've cleared 70 with garbage gear, zero augments, and beer. If you have good gear, the right rolls, more paragon, and augments, you'll crack 75 no problem. And if you practice and eat your vegetables, 80+ is in range. Questions, comments, corrections? Let me know. ========== Conclusion ========== "We gave her wine at the festival. Then she drank all the wine and ate six goats. But we could not fault her, for she had defeated Gulgor the Gross and had nice hair." The time is ripe. Become the legend. Become The Windsh1tter.Free84 Apr 16
Apr 16 Gr 120 solo: R6 + instivans Hello guys, good morning, recently I was able to close 120 solo and at the moment I'm trying to 121. The 120 video is at the link below. Hope you like it. Build guide on this link (portuguese): Apr 16
Apr 16 Barbarian Set Dungeon "Guide" Google is always your friend in these kinds of instances. Quin and some other players have posted video guides. I even used one to help me with the Uliana's Set Dungeon. But for those of you who do not like to watch those kinds of videos, here's some useful tips I discovered while doing them. Since this is just the Barbarian forums, I'm just going to go over the Barbarian Set Dungeons, but if you want or need tips for other classes, let me know. Might of the Earth Located outside of Belial Kill all monsters. Use Leap, Ground Stomp, and then Earthquake in under 6 seconds on every Elite, 7 Elites. Freeze and kill at least 1 enemy every 10 seconds for 1 minute.!SiWh!YYZZZa Tips and tricks: Stack CDR, I mean CDR on every slot with Leoric's Crown in the Cube or equipped Stack Max Fury, every slot again. This will make your Boulder Tosses reset your EQs much faster. This was my biggest problem, making sure EQ was off cooldown in time to use on the next Elite. You do not need Blade of the Tribes, in fact, I think using this weapon can get you in trouble. You might accidentally WarCry when an Elite randomly shows up. In Geom is a great weapon for the Cube. Do not worry about your damage. I literally dropped all of my Critical Hit Damage and Damage Gems to complete this Dungeon. Go real slow at the beginning. It is very easy to get an unsuspecting Elite to stumble upon you, and you might get unlucky with him walking into your EQ and dying before you can do your Leap/GS. Take your time. Go slowly. Get multiple Leaps spread out and get your 60 seconds of freezing monsters out of the way. Immortal King Located at the Ruins of Sescheron, go to your right after crossing the bridge at the beginning Kill all monsters. Kill 150 enemies while Wrath of the Berserker is active Kill every Elite using the 6-piece bonus, 7 Elites. Maintain Wrath of the Berserker for 120 seconds.!hjSY!ZZZcZc Definitely the easiest Set Dungeon in the entire game. No real tips or tricks. If you are familiar with the standard IK6-HOTA Build, this will be a walk in the park for you. Gavel of Judgment is really the only must for this to work. Other than that, just get as much movement speed as you can. UPDATE (2.4.1+):!YSja!caZZaZ If you are familiar with the Whirlwind build, it is probably the easiest now in 2.4.1+ due to the buff to the IK6 and Skull Grasp. You simply need all 6 Armor pieces of the Immortal King set and the Bul-Kathos Swords. I would select the Dust Devils rune to maximize your AoE, but it is not necessarily required. Stack movement speed and just remember to keep casting Wrath of the Berserker. Otherwise, just hold down your Whirlwind key and go to town. Wrath of the Wastes Located near the entrance of Pandemonium Fortress Level 1 Kill all monsters. Rend 10 different enemies, 5 times. Do not take any physical damage at all during the dungeon.!hWYc!aZYZZa Movement speed is pivotal for all Set Dungeons, but this one in particular is the most important. Easiest way to not take physical damage is to run from the enemies. Sounds contrary to the objectives, I know. This is where the next important step comes in, after running around and aggro'ing enough enemies, you need to Ground Stomp. This pulls the enemies in closer to you as well as stunning them. This combined with the Ravage rune from Rend will be the key. Do not Whirlwind from enemy to enemy. Use your Sprint and WarCry to get movement speed bonuses and to make sure you don't kill any enemies who might be able to get grouped and counted towards your Rendx10. Also extremely important, do not have a follower. A follower might disrupt your herding abilities. Take your time through the guillotines. I ended up finishing the dungeon with a good 30+ seconds to spare, and I basically went through the guillotines one at a time. Don't feel rushed. I would Whirlwind through them though. Hurricane sucks any of those loose enemies in, and obviously you're not going to be trying to get the Rend objectives in the middle of those. Key items to help you: Bul-Kathos Swords, Chilanik's Chain, Krelm's Belt, Illusory Boots, Ring of Royal Grandeur The Legacy of Raekor Kill all monsters. Hit 15 different enemies with Furious Charge, 6 times. Hit different enemies with 5 stacks worth of your 6-piece bonus, 15 times. This is a pretty straight forward dungeon. If you have In-Geom, you should be able to do this no problem. Stacking CDR and movement speed will help a lot. Really, the only good tip I have for this one is to use a ranged attack as your 6-piece spender bonus. I went with Ancient Spear, but do not use Boulder Toss though! This is another dungeon where I would go follower-less. Monsters die pretty easy, your Templar or whoever might kill a monster and hurt your ability to get a Furious Charge objective. If you have Band of Might, I would use it. You'll want some excellent mitigation in case you need to herd some enemies. But don't spend too much time herding. Just blitz as many enemies as you can as fast as you can. Spending too much time herding enemies will result in not killing all of the enemies in time. It's very easy to miss some enemies. Make sure to check every nook and cranny as they like to say. *I ran into a problem my first few tries in that I was clearly Charging at least 20+ enemies and not getting the objective completions. Not sure how I got this fixed to be honest. If you run into this problem too, you'll just need to persevere.Jako37 Apr 16
Apr 16 Nothing useful in the Waste set in Kanai. The Waste set does not use rend. The reason is because there are no items(Especially weapons) that can be used in Kanai.헤밀턴16 Apr 16
Apr 16 Raekor only good with Hota? I just wondered, is raekor only good with Hota? What about a full set Raekor with boulder toss, or perhaps even another skill? And a bit of a sidenote, anyone else misses the old Raekor when it was the charge that dealt damage? I wouldn't mind see an update to the 6 piece bonus on the set to "generating skills" as well. Perhaps a bit overkill if you could stack it that much, but I would like a generator build, bit similar to the Dh grenade build. Ofc. just better, since the grenade build aint at the top hehe.FuturePhunk4 Apr 16
Apr 16 GR 70 barb help Hello everyone. I recently came back to D3, grinded my season and wanted to develop my main barb. I started to hit a wall around GR 68. I struggled at 68 and got lucky with shrines and mob spawns (lightning shrine right into two elites groups and mini-boss for plethora of easy time) at 69. Overall im feeling that somehow performance limit for this toon right now. Im running leap barb: What would you guys change? What i already know: -Blade should be in hand not in cube (the one i use now just got waaay to much dmg to swap right now). -Bane of the stricken to lvl 25 (i just swapped towards it when i started to struggle) -more ancients - obvious. Thanks for advice.vitalis12 Apr 16
Apr 16 New to barb & need some clarification TLDR; can I use the same IK set for both WW and Hota? Hey there everyone! So this season I’ve decided to change it up and play barb with my friends. Typically I play monk but last season I lost one to many due to toughness issues,my own stupidity, and more often then not a combination of the two. (We play hardcore) So I was looking for a class that had a powerful speed farming variation and also has builds that lent itself to pushing solo/4man. Barb is one of the few classes that fit all these bills. So I’ve been reading up on the builds, and I’ve picked the two I want to play. WW for speeds and Hota for group/solo. Luckily enough for me the IK set lends itself to both of these builds and I can use the IK set as a vehicle while I’m farming the perfect R6 and waste sets. I’ve read both free and S4’s barb guide, however they are both very very dense. This isn’t a bad thing but i would like a simple answer to the question “can I roll a IK set that will be suitable for both Hota and WW?” What are some of the stats that these builds share? Is it even viable for me to try and do this or would I just be better off having 2 sets of IK? So yeah that’s basically where I am at with, just to be clear here, IK won’t be the set I ultimately use for either one of these builds, it’s just a means to an end. Thanks for any and all input and sorry for the wall!Manimal6 Apr 16
Apr 16 Season 13 BEST Barbarian Builds: Push & Speed MAIN VIDEO: Season 13 is right behind the corner and i wanted to compile a solid video for the community, showcasing all best barb builds possible. I went through all of them during PTR and pushed to the maximum limits possible for my paragon and gear. Some builds are a blast from the past while some are completely new. You can find all builds here as usual: 1) Immortal King's HAMMER OF THE ANCIENTS GR100+ 2) Raekor's HAMMER OF THE ANCIENTS GR100+ 3) Bul-Kathos's WHIRLWIND GR100+ 4) Istvan's WHIRLWIND GR100+ 5) IK6/R4 CHARGE GR100+ 6) Might of the Earth LeapQuake/FireQuake GR100+ 7) Might of the Earth SEISMIC SLAM GR100+ 8) Immortal King's WHIRLWIND GR95+ 9) Immortal King's SEISMIC SLAM GR95+ In the video you can only see solo PUSH builds, however for speedfarming i recommend this build: or this build: Apr 16
Apr 16 I have to say... Thanks to everyone here. Not only did some of you make great work of writing guides, but to the rest for replying when I/people needed help. I've learned quite a lot from this forum. While a forum is actually to ask and get help, I just wanted to say a big thanks to everyone here. It is great seeing a game like this, where the community helps others and makes everything a bit easier.FuturePhunk3 Apr 16
Apr 11 WW , Parthan's and Parties of 4 I haven't played in a long long while, but some days ago i gave a spin with dusty Whirlwinder and acknowledged the importance of APD procs regarding survivability given enough density. Then i thought on the following, If everyone in the group is wearing APD bracers, they all benefit from WW proccing and if it's enough to keep WW barb alive, then it surely is capable of keeping everyone else alive as well. Maybe then, just maybe, some new Party composition could be thought in lieu of the current 2 dps + 2 supp. As we have all seen in the masterclass below, WW barb is capable of doing good aggro on mobs while delivering decent DPS and (offering group) mitigation. What do you think?SapodoDiabo1 Apr 11
Apr 9 R6 HOTA Wow Killed a gel sire so fast no loot came out Cleared a goblin pack - never did that before Still learning to pilot but wow, it hits so hard.Dza76Wutang302 Apr 9
Apr 9 Raekor hota , help/advice needed So today I tried the Raekor Hota build. And gotta say, billions were shown on screen. Tried a level 70 and then a 75, wham, sometimes oneshotted elites. But I am new to this playstyle. So I wanna ask here, how is this played? Should I be focused on the numberstacking above my skillbar or is it a matter of "I think I have used charge 5 times by now". And furthermore, how many times do you use HoTa and do you charge in between ? Some advice on how to play it would be appreciated :)FuturePhunk10 Apr 9
Apr 8 Fresh Meet and Greet Blackarrows#1814 What would you like to tell us about yourself? I'm retired, so a very old player. Live in Oklahoma, US., small town NW of OKC. Got my degree in Wildlife Management and worked 3 years as a state Game Warden. I have 11 grandchildren, 3 sons, 3 step-daughters. I have been self employed and worked as a General Foreman for 18 years in Facility Maintenance for a major University. Got any cool hobbies or interest? My younger days were spent on or around the water fishing for almost anything that would provide some adventure. From California to Florida and the Gulf of Mexico fished the salt. Did a lot of freshwater fishing in OK, Missouri, Colorado and the Yellowstone in Wyoming. Canoeing and some whitewater rafting mixed in. If I wasn't fishing I was hunting with the guys or my Dad. Pheasants in S. Dakota, Nebraska, Kansas and OK. Quail, Rio Grand Turkey, Mourning Dove, Prairie chicken, Ducks and Geese of all species. What are some of your Favorite games? Pong!! Diablo 2 and Guild Wars 1 kept me occupied for years. Many a night in LAN games with my oldest boys and their buds kinda got me hooked on D2 and still occasionally play. Are you playing any other classes right now? I play 4 classes, Barb, DH, Monk and Necro some. Are you in a clan? If yes, tell us about it! Yes, NSFTW Non Season For The Win. Very active and very strict, no botting and 800+ plvl to join. I'm really mostly a solo player so rarely do I get into the pushing meta groups but I do play with others and enjoy mostly dps type group play. Most embarrassing moments while playing? Uh going to the blacksmith instead of jeweler to unsocket gems! Most AWESOME moment while playing? Killing Diablo in D3v on Inferno. What’s your favorite skill (or skill rune), and why? SS and Frenzy are right at the top. SS lotsa damage, Frenzy is so fast. What builds are you running currently? The Zodiac WW farming spec, R6 slam, R6 Hammer, LoN Hammer, IK Hammer What drew you to the Barbarian class? D2 WW Barb, wielding 2 2 hd weapons, Breath of the Dying and Ethereal The Grandfather, zodded, wish we could do that in D3... Pick a Barbarian quote, and why is it your favorite? "Bul Kathos guide my hand", more like cursor really. Which Barbarian should we interview next? gooball, Haybaler, or any other regular contributor. This is truly a generous and helpful community and I appreciate all the time and trouble all have given to make the Barb class so much better for us all. Thank You all Previous Barbs - Agency - Nubtro - cc123 - tao - pri - Phantom/Death - Detox - page - baconinja - kingdo - shadow - Samir - Endeavor - King Benjamin - N4/KGB - Siladil - Jako - DAKKON - Archael - Free - Bloodyzbub - Rakuria - Tee - serro - Felix - Prokahn - Zork - JustinFan - TomBlackarrows9 Apr 8
Apr 8 WW Barb Grift 90+ A Bridge Too Far? Any expert WW Barbers out there, want to review my WW Barb. I think he's gone about as far as I can take him, and at this stage, I can't see any more (realistic) loot upgrades he's going to bet (a few Caldesann's could be dumped up a little to be sure, but they won't add a lot). Is around Grift 90 as far as a WW Barb can go, or am I "not doin' it right"?Hawkeye8 Apr 8
Apr 8 GR Push for my Barb Here is my barb profile: So far I manage to pass GR 75. I have endless walk, focus & restrain but I end up not using them and use a lot of damage reduction to go this far. Any suggestion on how to push further? When should I start using Caldesann's despair to improve m stats? Thanks Zigmazigma4 Apr 8
Apr 8 Holy crap I just got a primal BK Sword! Perfect mods for WW too and it's my favorite spec so I'm super psyched! The other BK sword I had is an almost perfectly rolled ancient too :)BazDefunct4 Apr 8
Apr 7 Primal Ancient GR70 Question Do I need to reach to GR70 to be able to obtain primal ancient or do I need to beat GR70 to be able to obtain primal ancient?Sand80 Apr 7
Apr 7 FRESH MEAT N' GREET: Tom#3519 What would you like to tell us about yourself? Tom is my real name. I work in an event marketing company doing exhibitions, conferences, product launches, opening ceremonies, shows, gala dinners, interactives, social media campaign, etc.. My office is in Shanghai but my home is in Hong Kong. I travel between these 2 cities a lot. My company sent me to Shanghai like 2.5 years ago. The network in my Shanghai home is so unstable. I play about 3-4 hours a day. There are on average about 1-3 disconnections every day. I hear some of us complain latency at 200ms. I don’t know what to say when I read them. I had latency below 200 for 1 or 2 times for all these years. I normally deal with 300-500 latency on average. Sometimes it jumps to 1000+ or 2000+ which is unplayable indeed. Whenever the latency is green (below 300) lasting over a few minutes, i know it’s time for me to do some pushing. Latency affect my game performance on both offence and defence. I traveled to Las Vegas some time ago. I played a few leap quake in my hotel. I found that the leaping is much faster and smoother when comparing to those I played in Shanghai and this meant I have been losing a lot of dps. There are countless number of times, I FC to refresh my BoM when playing IK HotA but my toon didn’t action because of lag and i got proc or killed. I started playing hc in S3 or S4. I love hc. It is so exciting and satisfying. The hc community is more helpful and united imo. There is much little bots in hc too. At first, I got mad when i lost a toon especially it was due to network or game crash. But then I realised that it is all about risk management. I wanted to push higher. I wanted to farm faster. I put on better gear and gems for more dps but less defence. Higher return always mean higher risk. And i need to calculate network risk on top of in game risk. It’s just like real life. We may lose some things forever. It may be controllable. It may be not. We need to manage risk and cherish what we have at the moment. Nevertheless, I have to admit that it is frustrating when losing a toon or 2 toons consecutively. I changed to sc in last 3 seasons because of the network. But i still find that hc is the real deal. I am planning to return to hc next season. I would like to take this opportunity to thank the barb community on this forum. I have been learning so much things here. During the barb’s dark ages (no dps when comparing to other classes), I thought of quitting barb or even this game at all for times. It’s the barb community’s bonding kept me. That’s why I am really eager to help other new barbs whenever I can here on US forum and on TW forum as well. Got any cool hobbies or interests? Of course I play video games. I like sports such as basketball, soccer, badminton, etc. Recently it is so hard to gather a team with friends to play basketball and soccer anymore. Everyone has own family and kids to take care. Plus I am usually not in HK nowadays. Snowboarding is my favourite sport in past a few years. There is no snow in HK nor in Shanghai though. I can only travel to other places for snowboarding for a week or two each year. I like playing drama too. Yes, those live performances in theatre. This involves a lot of team work, research, imagination, practice, self-exploration, etc. The satisfaction of a successful performance is enormous. It takes up a lot of time too. Again I can only afford to like 1 performance per year now. Since I travel a lot, I play chess and read books when i am on the road. What’s your history as a gamer, and with the Diablo franchise? I have never stopped playing different games all these years. Mario Bros should be my first ever game. I was still a primary school boy. Then lots of other console games followed. 1943, Romance of 3 Kingdoms, Street Fighters, Winning Eleven, NBA, and a lot more. I also play computer games too. Romance of 3 Kingdoms (again), Championship Manager, Doom, Counter Strike Red Alert, Age of Empires, Medal of Honour, Rainbow Six, Sim City, Civilisation, Uncharted Waters. Certainly I play D3. I play Diablo since D1. I was not that into D1. D2 was absolutely stunning when I first played it. Among all classes in D2, I like barb most and WW build most. Barb is the only class directly continues from D2 and thus I pick barb as my first class in D3. I then tried all other classes a bit. Still i like barb most even when barb was in dark ages for past a few season before S12. I like wd too. It’s driven from the forest in a3 of D2. WD character setting is interesting. What are some of your Favorite games? Guess I have mentioned above. Are you playing any other classes right now? Witch doctor. I prefer playing in teams. It is not just about loot and experience gain, but more importantly the interaction with people and team work. Barb and witch doctor are in meta and thus I play these two classes (sc and hc) in last a few seasons. I have not decided which class apart from barb i will play in next season. Are you in a clan? If yes, tell us about it! I am in a clan VorTex. It is a new clan created by several of my friends just before S12 started. They are all season players. Some are in hc and some are in sc. One of them persuaded me to join almost everyday. I couldn’t take it and I agreed. Previously I was in Fray for quite some time. Sadly Fray was quiet since Tao’s departure. I had not had games within Fray for so long. Most embarrassing moments while playing? I augmented my Waste Zodiac WW build gear with Topaz. Most AWESOME moment while playing? Well, having new personal record feels good. Trash talk with teammates feels great. Sharing my experience and seeing other barbs having progress feels awesome. What’s your favorite skill (or skill rune), and why? HotA, SS, WW, Bash, Bloodshed What builds are you running currently? Currently, Waste WW or IK6R4 FC for low level gems up. IK HotA for mid level and push. I want to try pushing R6 HotA in next season in hc. I tried a few 105 with R6 HotA in S12. My stacks were not building fast enough and I easily got proc or killed. I know there is still a long learning process. That’s good to have something to aim in a new season. What drew you to the Barbarian class? WW was so iconic and made me love barb the most in D2. Those fun time with barb in D2 made me pick barb again in D3. Pick a Barbarian quote, and why is it your favorite? Not exactly a barb’s quote but a barb player’s quote a few seasons ago: “Fix a bug where barb can dps” something like this by Tee. This made my day. Which Barbarian should we interview next? tensor, I like reading your maths and analysis. Please share more with us :) Previous Barbs - Agency - Nubtro - cc123 - tao - pri - Phantom/Death - Detox - page - baconinja - kingdo - shadow - Samir - Endeavor - King Benjamin - N4/KGB - Siladil - Jako - DAKKON - Archael - Free - Bloodyzbub - Rakuria - Tee - serro - Felix - Prokahn - Zork - JustinFanTom20 Apr 7
Apr 6 [Guide] 2.61 IK HoTA - Istvans Build Greetings brothers! Below will attempt to put some light on Hammer of The Ancients aka “HoTA”, Immortal King based build that was one of the all-time favorites for many barbs. I did not create this build, it was created back in a days by few well known barbs (King Benjamin will be the one to blame for making it so popular as well as he is the one to blame for this guide because I’m writing it almost on his direct request), several folks have contributed to that build back than (of course there is Nubtro, CC123, most of <Fray> mates and forum regulars from back than like Eduw) and this is the case today, we have had tons of discussions about this build in past few weeks and a lot of appreciation should go towards Tom, Tensor, Thetabob, Felix and several others who were actively theory crafting and sharing tests results. You can find the original HoTA guide by King Benji here: Just keep in mind that that guide was for patch 2.4 and a lot of info and discussion there is outdated. As usual if you are new to this build or barb overall, I would recommend reading everything from top to bottom, because all information is kind of evenly distributed. Basically I’m trying to avoid situation when you will just copy skills and come back after couple hours saying it doesn’t work, which will happen if you are new to this build and do so, if you read it in its entirety you have a really good shot on understanding more. Gameplay section is not finished yet, but it will be updated some time soon, for now, let’s go! Basic terminology used: - BoM – Band of Might - CoE – Convention of elements - APD’s – Ancient Parthan Defenders - CDR – Cooldown Reduction - RCR – Resource Cost Reduction - Insanity – Wrath of the Berserker, Insanity rune - TS – Threatening Shout - Falter – Threatening Shout, Falter rune - F+R – Focus and Restraint, aka Bastions of Will ring set - CHC – Critical Hit Chance - CHD – Critical Hit Damage - AD – Area Damage - LPFS – Life per Fury Spend - HGB – Healing Globe Bonus - EW – Endless Walk set - CR – Compass Rose - TP – Travelers Pledge - IB – Istvans Paired Blades aka Istvans - IK – Immortal King - WC – War Cry - AC – Aquilla Cuirass - SA – Strongarms - CoTA – Call of The Ancients - TaO - Together as One - BoTFM – Bracers of The First Man - FoTA – Fury of the Ancients shoulder - HFA – Hellfire amulet I. Basic stuff, in form of Q nad A What gear do I need to get started? Ideally: - 6 pieces of Immortal King set - Fury of The Ancient shoulder - Bracers of the First Man - Convention of Elements/Band of Might(cube one with worse rolls) - Istvans Paired Blades - Endless Walk jewelry set If you are early season or simply don’t have all the gear yet, you can build around same basic pieces but with: - F+R and HFA with BoM in cube instead of Endless walk (you will be missing CoE burst damage) - In case of not having Istvans, you can use combination of Pigsticker with Doombringer (you will go physical than, not fire) Sunkeeper (this build don’t have any “native” elite damage build in, as we don’t use Furnace) Burning Axe of Sanxis (fire) Azuwerath (cold) Ingeom (farming) or virtually any other dual wield weapon combination, for giggles you can even do it with Bul-Khatos Oath (WW weapons) as they can roll max fury and lpfs which are pretty vital stats in this build. You can also play with Gavel of Judgment and Furnace, it is perfectly viable as well. Istvans set is the most optimized weapons for this build, everything else will always give you worse results. But, as I said, if for some reasons you cannot get well rolled Istvans – or any Istvans – you can use just about anything, because base power of this build lays in cubable GoJ, IK set bonus and Bracers of the First Man, Istvans are simply providing the best synergy with build in attack speed/armor and separate 30% multiplier to damage. What do I need in my cube? To have some options, you will get these: - Gavel of Judgment - Aquilla Cuirass, Magefist, Strongarms, Bracers of the first man - BoM and CoE plus Avarice for some T13 farming What will be best to use in cube? At the beginning it will depend on one item. Your Bracers of the First Man and quality of legendary affix you will get. They have pretty wide range on that affix (375-500) and this alone means 29.5% of difference in damage between lowest (4.75 multi) and highest (6.0 multi) roll which is huge. If you have bracers that have roll in 375-450 range, you will use GoJ/BoTFM/BoM or CoE in cube (TP setup where you can use both CoE and BoM) and will ware Strongarms (Nemezis for Farming lower GR are always an option, just saying). Strongarms will be procced everytime you will FC into mobs which you will do anyways to keep BoM going. If your Bracers have “higher end” roll (450%+) you will get few options, so obviously you will try to farm good quality bracers to give you some so called freedom (so called, because in reality only one composition of items and cubed powers will be strongest for pushing). If you have good bracers your Cube slot can have Magefist (DPS, fire variant) Strongarms (DPS, any variant) Aquilla Cuirass (Mitigation, any variant). Regardless of what you will have in armor slot, your weapon slot in cube will be always Gavel of Judgment for dual wield setup (Furnace for GoJ used in hand setup) and Either CoE or BoM (Endless walk setup, you will cube whatever has worse rolls) or BoM for F+R+HFA setup (again, F+R is not going to be stronger than EW variant, but a lot of things happen in early season, and getting good Endless walk set may be difficult at first) What legendary and armor gems will I need? Bane of the Trapped, Bane of the Stricken, Bane of the Powerful, Pain Enhancer are your basic gems. Obviously you will only use 3 out of those, but Powerful vs Pain Enhancer is still pretty open topic, for farming Powerful is really awesome, for end game pushing Pain Enhancer seems to be taking over. Hoarder for T13 farming is always welcomed, some folks are using Gogok or Esoteric as well, but all you have to know is that Trapped+ Stricken and PE or Powerful are your safe bet. As usual in our case, your armor gems will be a choice or blend of Rubies and Diamonds, at certain point you will go all diamonds as our All Resistance is typically weakest link in our mitigation. You will use Amethyst in helmet to increase your life pool, this build don’t need any cooldown reduction at all, so Diamond there will be a waste. How this build operates? Unlike MoTE, this build is very straight forward. Furious Charge for mobility, “agro” and activating Band of Might bonus while backing up Fury, Hammer of the Ancients as a spender that resets cooldown of CoTA and Insanity via (4) piece set bonus, (2) piece set bonus translates into straight 50% damage mitigation (ancients lasting till they die with Together as One rune) (6) piece set bonus is flat damage increase. Cubed GoJ provides DPS boost while helping with Fury maintenance, BoTFM are straight DPS thru HoTA multiplier and Attack speed boost. Build have pretty balanced damage output in terms of Single Target/Density damage, Density will get destroyed with Bloodshed and AD procs, single target will melt with Stricken stacks coped with high attack speed. Fury of The Ancient shoulder is giving you “Ancient Fury” rune on CoTA for free, which will help in maintaining fury globe. That’s all there is to it. Are they any “fixed” values of stats I have to pay attention to? Nothing really set in stone, but key things you need to know about this build: - Due to the nature of Hammer of The Ancients as a skill that grants you 1% CHC for every 5 points of Fury available, with proper gearing you can reach astronomically high critical hit chance. Look at this: 162 Fury is all you can get with non-GoJ setup. This equals to 32% CHC (rounded down, you need even 5 points to get 1% CHC, that means that 10 fury on belt for a total of 160 is perfectly acceptable) Insanity gives you 10% Battle Rage gives you 3% Total CHC from Fury, Insanity and BR is 45% plus 5% native and 5% paragon, so 55% is our default CHC 10% Amulet 10% Gloves 6% Bracers 12% Both Rings 6% Helmet That's 44%% CHC assuming perfect rolls. 44+55=99 This means that with perfect rolls you can have up to 99% chance to critically hit. This have a pretty important implications, because it means in “simple English” that your Critical Hit Damage turns into highest priority stat and every 1% CHC you are missing is flat 1% DPS loss. - If you are using PE as your gem, getting 7% IAS rolls on Istvans will provide you with “scaling” with density, because (very simplified for clarity) formula for your attack speed is Weapon attack speed x (1+ all sources of additive attack speed) x 1.5 (BoTFM 50% modifier) So rolling 7%IAS on Istvans will increase their base attack speed from 1.4 to 1.5 making any value inside additive bracket (like 3% for every bleeding enemy form PE) more effective. - Bloodshed and Area Damage are the “driving force” of this build. Maxing out CHC and CHD is direct buff to Bloodshed, Getting AD where you can is very important part of min-maxing. - CHC is a stat that can – in certain circumstances – be compromised. If you are trying to optimize your attack speed or experimenting with average damage (pretty viable option, especially in case of 1h weapons) in certain slots you can allow for replacing this CHC with AS/AVG/AD. We have done some basic calculations and CHC does not provide additional “scaling” to AD or Bloodshed, each 1%CHC is pretty much overall 1% DPS. Since with perfect rolls you can get 99%, missing one roll on ring or on helmet will not break your build, especially if it will be replaced with something that in a long run provides another DPS benefit What is the weakest side of this build? Pretty difficult to put the finger on it. It will be very dependent on you as a player, playstyle you will develop and gear you will have. For some it will be your sustain with IB setup. For others DPS. In certain situations you will find it lacking mitigation. Overall this build is very well rounded, it does not have clear weak points. Mobility may be of some struggle to some, but nothing to really worry about. What should I prioritize in paragon? Tab 1 – max Fury, it acts like 10% CHC->Movement speed Tab 2 – CHD->CHC->Attack speed Tab 3 – All Res/Life/Armor Tab 4 – Area Damage->LPH Here you don’t want to put any points in Resource Cost Reduction, because LpFS on belt is your major healing source, and spending less Fury will result in less healing received II. The Gear, The Works Fortunately, rolls on gear are pretty straight forward, we are going to maximize CHC/CHD and AD where we can, maintain as much toughness as possible and maybe – if we can – optimize attack speed in a way to gain most out of Stricken vs single target fights. Helmet – STR/15%HoTA/CHC with physical resistance secondary, pickup radius as the second. There is only 2 slots where you can get 15% HoTA, this is one of them. If you cannot get such helmet, take 15% HoTA over 6% CHC if you can, 15% HoTA will be higher DPS gain than 6%CHC in any scenario (we had whole bunch of calculations done on that, credit to Tensor for helping in clearing it up a bit) Pants –STR/VIT/AllRes with Life after Each kill and pickup radius secondary. We don’t have too many places where we can get All Res, so try hard to get them where they suppose to be. This build is very “in your face” and you have to get your toughness up there. Boots – STR/VIT/AllRes/15% HoTA. Healing globe bonus and pickup radius are desired secondaries. You absolutely want to get 15% HoTA here, aside of helmet it is the only place you can get this roll and this build – unlike EQ – don’t have high sources of additive damage, these 2 rolls are 30% to very small pool of dibs, that’s a lot of damage. Chest –STR/VIT/AllRes with melee/ranged deduction or HGB seconadries will be your safe bet. However any well rolled chest can be used in this slot, by well rolled I mean any combination of STR/VIT/Elite damage deduction/15% life and good secondaries (in general if you don't have Allres on chest you will like to have either physical resistance or melee/ranged deduction to kind of compensate for missing mitigation) Gloves –CHC/CHD/AD/STR with Physical res are best gloves for most people. If you are really lucky and high paragon, Quadfecta Ancients with CHC/CHD/AD/Attack Speed are end game if you will try to optimize your attack speed vs single target. Shoulder – STR/VIT/AD/X. X will be either All Res (your secondary should be HGB than) or 15% Life (your secondary than can be physical resistance. They do exist, I have one with native physical resistance). Belt – STR/VIT/LpFS/X with 10-12 Max fury secondary (this is 2% CHC) and either pickup radius or chance to freeze. Don’t prioritize chance to freeze over proper primary rolls and max fury, if you happen to have it or you can roll it while keeping all primaries intact good for you, in general Freeze is just your debuff and maybe in some rare circumstances you will be able to use APD’s as bracers but this roll is not critical with BoM as mandatory ring. As you can see, one of the primary rolls stand as “X”, it typically will be All Res, but you may get a belt that will drop with STR/VIT/LpFS/AllRes and proper secondaries, this will give you an option on experimenting with 15% life in place of AllRes, you may find either or working fine. Bracers – 20%Elemental/CHC/STR/VIT with melee/ranged or physical res secondary, regardless of the type of bracers you will use. If you happen to have Life per Hit instead of Vitality there, don’t panic, it contributes to your sustain quite a bit, it is not wasted stat, LPH is on “once per cast” rate, you will be “casting” with anything between 2-5 times per second. 10k LPH there is 50k life recovered per second in density. Amulet – 20%Elemental/CHD/CHC/Socket with Physical res/melee/ranged deduction. HGB is good secondary as well. Stacking on HGB can really make a visible difference in GR, not to mention it will make Bloodthirst – if you will use that passive – really effective. Ring1 (non Compass Rose) –CHC/CHD/Socket/X with physical res. HGB, life after Each Kill are good secondaries. Life After Kill is pretty amazing once you stack enough of it unintentionally. “X” is where you will look for AD, AS, or AVG DMG depending on how you will be optimizing your build. In general you will go for as much AD as possible, and AS optimization will be more of a bonus rather than priority. Ring 2 (Compass Rose) - CHC/CHD/Socket/X/X. This ring is a nightmare to get rolled properly, you will always have movement speed and STR on it as default rolls, so if you can get STR/CHC/CHD with either AD or Attack speed, call it a day. Most likely you will be running around with CR that will have vitality or some other not so highly desired roll, but all you can do is pray to Rngesus for some blessing:) Weapon – If you are using Istvans – which you should if you look for highest damage output build – STR/7%IAS/24%AD seems to be currently the most effective way of doing things. As I said before, 7%IAS will give you good scaling in density with PE, AD is one of the most important stats in this build. Keep in mind that there are “acceptable” rolls like elite damage or LpH that can work, but they will very likely be suboptimal. If you happen to have Ancient set of Istvans with high damage range but a bit suboptimal primaries (as long as you can get something DPS related on them they are useable) you can use it to farm better weapons, no issues, 30% DPS, armor and attack speed will still be stronger than any non-istvans weapon build. As I mentioned before, if you don’t have Istvans at all, there is a long list of weapons you can use as temporary solution, get some attack speed, area damage maybe 10% damage, match HoTA element with the weapon you have (Doombringer is physical, Burning Axe of Sanxis is Fire, Azuwerath is Cold) and have a blast. Build is strong enough to carry you till you get Istvans. Soon season will show which stats on weapon will be absolutely the best and I will update this guide with absolutely strongest setup. Till then, enjoy it in a way you have it Edit 11/1/17: After doing a lot of math on attack speed and such, I recommend to read section V of this guide, there is a lot of numbers on attack speed there, you may find attack speed on weapons not necessary at all. III. Skills Mandatory active skills Battle Rage – Bloodshed. This is where a lot of your damage comes from. Wrath of the Berserker – Insanity. CHC, attack speed, dodge chance, movement speed and 50% damage increase on top of it. Do not even think about using any other rune here if you thinking about pushing with this build, WoTB is one of the two mandatory skills to keep 6 set bonus working Call of The Ancients – Together as One. 50% mitigation and second skill that have to be active to keep 6 set bonus working. They may be a pain in the neck sometimes, they will interrupt your aggro, they can keep elite occupied not when you need it, so keep an eye on them and recast them if they block doors, passages or corridors. (pro tip – apparently ancient snapshot is still working, so it is good practice to recast them when you are at your maximum attack speed from PE procs in density, this way they will remain at highest attack speed till next recast which helps a lot with your fury regen thru FoTA shoulders) Furious Charge – Merciless Assault. Mobility, agro, backup fury generator and BoM proc in one. Probably best mobility skill barb have, it will let you skip bad tiles or travel from elite to elite, density to density. In F+R variant it procs the Generator part of the set, if you using Strongarm bracers it procs them as well. Hammer of the Ancient – Smash. Fire rune has advantage over any other variant because it deals 640% weapon damage vs base 535%, this is flat 20% more DPS. If you using physical variant Birthright is very solid choice, sustain from it is really amazing. I didn’t test Rolling Thunder but it looks promising as well. Basically, you will push with Smash, if you don’t have all the gear just test what works best for you. Match Amulet/Bracers with element and take it to town. War Cry/Thretening Shout/Overpower/insert skill – Kind of “open” slot. War Cry is your safe bet, it will never fail you, but feel free to experiment with anything else. TS – Demoralize for better grouping and 20% debuff to incoming damage (20% damage less taken is very decent given that War Cry gives some armor and dodge chance/all res that may not really add up to flat 20% less damage), TS – Falter is extra DPS (you may entertain using Falter and swapping either Brawler/Berserker Rage for defensive/utility passive) Ground Stomp for SA proc and/or debuff, you can test it yourself. We all play same game but we do it differently. What works for one, may not work for another. Mandatory passive skills Rampage and Ruthless are your absolutely mandatory passives. DPS passive skills of your choice: Berserker Rage and Brawler are pure DPS passives. Defensive passive skills of your choice Nerves of Steel, Relentless, Superstition, and Tough as nails are your options. They all have their pros and cons, NoS is always good if you play aggressively, Relentless is really amazing on nasty floor effects under the density you are just trying to kill, Superstition offsets elemental damage and helps with maintaining Fury, Tough as Nails boosts your Armor. Utility passives of your choice Animosity and Bloodthirst are the two you will be looking at. Animosity gives you 20 fury which is 4% CHC, so keep that in the back of your head. 10% fury more generated and 4% CHC are pretty valuable in certain cases. Bloodthirst coped with HGB in secondary will make your sustain skyrocket. I will not even attempt to tell you which one to choose, get the mandatory passives and play it by ear. In next section I will break down gains from DPS passives and help you understand optimization, but I really like to leave choice up to you. You will find the right blend of skills, no worries. It is part of the journey. IV. A bit of Math to make your brain sweat OK, so, we have the gear and most of the basics covered. Let’s do a bit of numbers here, so you will be making a tad more educated choices when you will be optimizing your setup Let’s look on our additive damage: Battle rage - 10% That’s it. Whole 10% is all you have in this build before you will get any other sources of additive damage. This should tell you that HoTA rolls on gear as well as our additive passives (Berserker Rage and Brawler) will play quite a bit of role in our total damage dealt. Let’s get 15% HoTA on Boots: (1.25-1.1)/1.1 = 0.136 which is 13.6% more damage from one HoTA roll Let's throw 15% HoTA on helmet on top of it: (1.4-1.25)/1.25 = 0.12, which is another 12% damage gained. So, between 2 HoTA rolls you gained total of (1.4-1.1)/1.1 = 0.2727(27) which is 27.3% damage increase. This is actually really big, if you have troubles picturing it, imagine having 12000 STR and getting 3240 extra STR which equals to either 650 paragon or getting 8 level 80 augments on your gear. Got the picture? Never go without these 2 rolls, they are very easy to get. Now, let’s see what Strongarms are giving us in this setup (2 x 15% HoTA rolls) (1.7-1.4)/1.4 = 0.21 which is 21% damage. Keep in mind that this will never be 21% damage, it will be less due to few factors: - SA buff lasts 6 seconds, while you can charge only once every 8 seconds for BoM - it is given that you will hit Mobs that are not under SA buff, because you may swing your hammer around without FC’ing into mobs, pretty common practice to get some more bleeds going or when you struggling with fury a bit in density - Some mobs/RG’s are immune to knockback, so you will not get this going all the time - Some of AD and Bloodshed Procs will be calculated without this bonus due to above reasons So, Strongarms are really good alternative if your Bracers of the First man have lower legendary affix, because this way you can use BoTFM in cube and ware SA’s, but always remember that they don’t have super high consistency. Now, this 21% boost via SA’s is what we calculated but we still have 2 additive passives to look on. So, let’s go back to our base (1.4 with 2 hota rolls) and see how these passives are affecting our overall DPS, and then factor in SA’s. So, we have 1.4 base and we are taking Berserker Rage (1.65-1.4)/1.4 = 0.178, so 17.8% DPS when you will be above 95% fury (given you will have 160 fury, you need to have 152 fury available to keep this passive up). You will always have it up on RG, you should have it up about 70-80% thru the rift if you play properly. This passive alone when thrown on top of HoTA rolls gives you one GR level. Let’s see what Brawler alone (no Berserker rage) gives us: (1.6-1.4)/1.4 = 0.142 which is 14.2% increase, this passive will be 100% up, except RG’s that have zero spawns. There is quite a few of them, so you can draw conclusions yourself here if you want to compare these two passives. Basically you are talking 17.8% with 70% uptime during the rift and 100% uptime on RG vs 14.2 on 100% thru the rift but with 50/50 chance of it being down on RG, based on RG you will get. Let’s see what we get from both, cuz we are going glass cannon: (1.85-1.4)/1.4= 0.321 which is 32% DPS increased combined, even if we discount 20% out of it for downtime of BR and single target fights on Brawler, we still get about 25% DPS gain if we can afford to go all out on dps passives (Ruthless/Rampage/Brawler/Berserker Rage) which is definitely an option for “fishermans” or speedruns. If we throw SG’s on top of that combination we will get (2.15-1.85)/1.85 = 0.162 which is 16.2% which is still attractive on paper but keep consistency in mind and compare it with direct contender to the cube slot, Magefist Magefist will give you: - 16.6% if you don’t have 20% fire on amulet but you have it on bracers (which is pretty interesting option because you can roll with STR amulet and ancient TP with some augment may be as much as 8-10% DPS from STR if you have 15000 STR) - 14.2% if you have Fire on both, Amulet and Bracers. Magefist have no issues with uptime, any damage you deal when using Smash as your HoTA rune will get these multipliers, they are consistent 100% thru the rift. Your choice of Magefist vs Strongarms will be depending on only one factor, your BoTFM affix. As I said on top, difference between lowest and highest roll they can have is 29.5% of damage, so if you don’t have really good BoTFM you will be better off cubing them and wearing SA’s, while if you have high roll on BoTFM your best option will be to were them and cube Magefist. Since we have one “free” skill on the bar, technically you can get TS-Falter there. If you do so, this would be your DPS gains: With 2x HoTA rolls Falter is: (1.65-1.4)/1.4 = 0.178, so 17.8% DPS. No Sh!t Sherlock, it’s same 25% DIBS as Berserker Rage right? So you can safely assume that Falter + Brawler will be more or less same DPS as Brawler + Berserker Rage (so (1.85-1.4)/1.4= 32.1% increase over only 2x15% HoTA rolls), you need 95% fury for BR, you need to cast Falter every 6 seconds for them to be active. So in theory, you can consider dropping either Brawler of Berserker Rage for defensive passive and trying to compensate this loss with Falter on skill bar. Not saying that it will work for you, you may need toughness from WC or anything else you may have there, but keep this as option in the back of your head. V. The tale of Attack Speed, Pain Enhancer and Bane of the Powerful ... Ok, for those of you who like to know little more, here is the tale of attack speed, which is pretty curly to be honest, because based on all the feedback we getting, it seems that there is several ways to approach it. I will not tell you which way is the most optimal, best I can do is to help you understand how attack speed is influencing your performance and how – if possible – optimize it. What does Attack speed do for you? It makes you hit faster – obviously – but it is not as easy as it sounds. Game mechanics make it pretty complicated, because there are certain values – we call them breakpoints – that you have to reach to actually make any attack speed increase worth anything. If you rolled any attack speed on gear and you are not hitting next breakpoint, you are in the “dead zone” between them and these rolls are wasted stats that can be utilized better. Now this above turns into little more complicated issue if you are using Pain Enhancer, because this gem will give you 3% attack speed increase for every bleeding enemy within 20 yards (it will self-proc itself with your critical hits) which will mean that your attack speed will be fluctuating based on the density you have, more bleeding targets you will have around you, higher the attack speed will be, less targets in that 20 yards range, lower the attack speed will be. Powerful don’t have this “issue”, attack speed you will consciously reach, will be the constant attack speed regardless of the number of enemies around you. Let’s crack some numbers than and see what is what. You will see 2 major abbreviation thru this part, one is ASI and other is IAS. 99.99% of posts I read use either or regardless of what they are about, which is not proper way of expressing these things (yes it irks the %$@! out of me -_-). IAS – comes from “Increases Attack Speed by X” which is a roll that you can find ONLY on weapons. This roll increases your weapon’s base attack speed, it often is being referred to as “multiplicative”, because it works as a multiplier to your weapon attack speed. This roll is pretty interesting, because it makes all additive attack speed worth “more” in simple language. ASI – comes from “Attack Speed Increased by X” which is a roll that can be found on rings, gloves, amulet Witching Hour (belt) and Lacuni Prowlers (or legacy Steady Strikers). This attack speed is what we refer often to as “additive”, because it is thrown together into one bag with all other additive attack speed sources (like bonuses from dual wielding, WoTB attack speed bonus, all PE procs and so on). Sum of all this additive attack speed is multiplied by your weapon base attack speed and – if applicable – multiplicative attack speed sources (BoTFM are one of those). So, your basic attack speed formula is: Weapon attack speed x (1+ all additive sources of attack speed) x 1.5 from Bracers of the first Man We will be working in range of those breakpoints (values are in APS, Attacks Per Second): 3.777 –> 4.047 –> 4.358 –> 4.722 Full chart for these values can be found here: OK, so: Non 7%IAS Istvans weapon attack speed – 1.4 7%IAS Istvans weapon attack speed – 1.5 (it is result of base 1.4 x 1.07 form that roll on weapon) Standard and independent from your gear choices sources of additive attack speed present in the build: 0.1 - paragon 0.15 – dual wield bonus 0.25 – Wrath of The Berserker 0.3 – Istvans attack speed bonus at 5 stacks This is 0.8 all together Bracers of the first man are 1.5 separate multiplier to your attack speed, so you will never see calculated values from here in game, as BoTFM bonus is not reflected on your sheet stat. Base attack speed for non IAS Istvans with Insanity up: 1.4 x (1+0.8) x 1.5 = 3.78 (15 FPA, 4TPA) Base attack speed for 7% IAS Istvans and Insanity: 1.5 x (1+0.8) x 1.5 = 4.05 (14 FPA, 4.28 TPA) You can draw conclusion that even without any other sources of attack speed, 7%IAS on weapons gives IB HoTA an advantage in amount of actual hits vs single target, regardless of choice between PE or Powerful. Now, let’s see what PE and Enchantress with Focused mind brings into this: Each bleeding enemy – 0.03 Focused Mind – 0.03 Non IAS IB, Powerful, with 0.03 from Enchantress: 1.4 x 1.83 x 1.5 = 3.84 (still same 15 FPA, 4TPA) Non IAS, PE, Enchantress, single target (one 0.03% stack) 1.4 x 1.86 x 1.5 = 3.906 (still same 15 FPA) 7% IAS IB single target with PE and Enchantress: 1.5 x 1.86 x 1.5 = 4.185 (still same 14 FPA as just with 7%IAS on both weapons) We need 4.35 to get to 13 FPA breakpoint, which will give us slight advantage in single target fight (quite a few RG’s are pure single target), let’s get one roll of 7% ASI on gear somewhere and see what this gives us. Non IAS IB, Powerful, with enchantress and 7% on gear 1.4 x 1.90 x 1.5 = 3.99 Non IAS IB, PE, with enchantress and 7% on gear, single target 1.4 x 1.93 x 1.5 = 4.053 This is very interesting development here. If you using Istvans that have no attack speed but with Pain Enhancer, getting one roll of 7% ASI on gear and Enchantress with Focused Mind will actually give you next BP vs Single Target, as we moved from this: 1.4 x 1.86 x 1.5 = 3.906 (15 FPA) To 4.05 which is 14 FPA (4.047 is the deadline, so you need to have all 3 factors, PE, Enchantress and one 7% ASI on gear to make non IAS IB blades hit next BP for single target) OK, how about 7% IAS IB Blades in same scenario? We need 4.358 to get to 13 FPA, and we are getting: 1.5 x 1.93 x 1.5 = 4.342 Which means that we are still at 4.04 BP, and at 14 frames. To reach higher BP for single target IB blades with 7%IAS need 2 additional rolls of 7% ASI on gear, and if we will do that, we could safely ditch Enchantress and use Templar. Even without PE this remains true (1.5 x 1.94 x 1.5 = 4.365) which means that players who will use Powerful and will invest into 2x7%IAS on weapon and 2x7%ASI on gear will gain next BP. Expected returns on damage for that variant (Powerful, 2x7%IAS on weapons, 2x7%ASI on gear) are: 8.5% more attacks (4.358/4.047-1) Which translates into 8.5% more Bloodshed damage, single target damage, area damage and healing which you may find viable, as Powerful don’t scale with density as well as PE (credit to Tensor for coming up with some math for it, you can find here: ) To summarize that part a bit: If you are using Non-7% IAS Istvans blades with PE, getting one roll of 7% ASI on gear and Enchantress with focus Mind will give you higher breakpoint vs single target, putting it at the same BP vs single target as 7%IAS Istvans unless the latter (7%IAS variant) will get 2 additional 7% ASI rolls on gear. If you have no IAS on IB blades and are using PE, get one roll of 7% ASI on gear if you can. If you are not using PE but Powerful, getting weapons with 7% IAS and 2 rolls of 7% ASI on gear is certainly viable option as it buffs both the damage and healing from all sources by about 8.5%. But if you have no issues staying alive, getting 10% damage on weapons or elite damage on weapons instead of attack speed is certainly viable, it will negatively impact your stricken stacking vs RG (non IAS IB + powerful are at 3.78, IAS IB are at 4.05) but you may be able to offset that difference with faster rift clearing before RG spawn. VI. Quick comparison of 7% IAS Istvans with PE vs non IAS Istvans with PE and fixed density: 10 Mobs: Non IAS: 1.4 x (1.8+0.3) x 1.5 = 4.41 - 13 FPA IAS: 1.5 x (1.8+0.3) x 1.5 = 4.72 – 12/13 FPA (borderline, BP is at 4.722(2), 11 bleeds makes it. 20 mobs Non IAS: 1.4 x (1.8+0.6) x 1.5 = 5.04 – 12 FPA IAS: 1.5 x (1.8+0.6) x 1.5 = 5.4 – 11 FPA 30 mobs Non IAS: 1.4 x (1.8 + 0.9) x 1.5 = 5.67 – 10 FPA IAS: 1.5 x (1.8 + 0.9) x 1.5 = 6.07 – 10 FPA 40 mobs Non IAS: 1.4 x (1.8 + 1.2) x 1.5 = 6.3 – 9 FPA IAS: 1.5 x (1.8 + 1.2) x 1.5 = 6.75 – 9 FPA Conclusions are pretty simple, in ultra-high density IAS on weapons does not give any real benefits (at 30-40 bleeds in 20 yards you will be at the same actual attack speed), while at lower density (realistic amount of bleeds, 20 - 11) 7% IAS on weapons will give you higher BP. IAS on weapons doesn't look that attractive anymore, does it? Remember that hits from Ancients and Templar are capable of procing your PE, and Bul Kathos Wedding Band (Ring) when put on Templar will be doing it as well (life drain from legendary affix of this ring counts in as bleed) so you may be underestimating amount of bleeding targets if judged solely on “What you hit”.S4v4G3802 Apr 6
Apr 6 WW Barb still ok? So I've returned after a VERY long break (Season 3 I think), and after playing the Necromancer (which I really enjoy), I decided to rebuild a seasonal WW Barb. He's doing OK, can run Torment 9 pretty quickly, can do 10 with the occasional death, and his up to the 50's in Grifts (though, they are definitely starting to bite). I decided to look over the Leaderboard, and check out what the top Barbs were sporting out of curiosity, and I couldn't find even one who was a WW Barb. I've got the Wrath of the Wastes set, and the 6 piece bonus has really pushed him higher. I don't really care about getting on the Leaderboard, but I do want to hit Grift 70 for my Season quests. I'm still waiting for my first ever Skull Grasp which I think will help push him along a good way. So, can a WW Barb do T13, Grift 70+ reliably and at reasonable speed nowadays?Hawkeye42 Apr 6
Apr 6 Bracers of Destruction: Request for Next PTR Dear Developers, PTR 2.6.1 brought many changes that meant a lot for the barbarian class. Some of the most requested changes in the previous PTR was not included as the last minute changes (apart from Oculus bug with the BK set). One of the most requested change was the items related to Seismic Slam. Currently barbarian class is missing one high end potential build because of the lack of item revisions: You can see a whole lot of build discussion with seismic slam ( ), but without 2-3 meaningful and easy changes, this build will not be included in the arsenal of the top performers. This situation can be remedied by 2 basic changes: Remove/rework the 5 enemy limitation of Bracers of destruction. Maybe 500% increased damage to the first 5 enemies while the remaining takes 250% increased damage Increase the Fury of the Vanished Peak Legendary SS damage buff from 500% to 800% and let it provide doubled life per fury (as the fury cost is halved, life per fury suffers significantly-this is a similar edit to the Relentless passive)These two changes would introduce a lot to the build variety of the barbarian class and can improve the game play experience (lots of SS lovers among the player base). Regards ProkahnProkahn16 Apr 6
Apr 4 HAPPY EASTER! HE IS RISEN!DieHarder7 Apr 4
Apr 4 Pain Enhancer? Last week I made the switch from leapquake to IK HOTA and am (somewhat) confused as to what makes Pain Enhancer the go-to gem (with stricken and trapped). The secondary (attack speed bonus) looks fantastic, but what I want to know is, is there any value in the primary bleed? Does 5-10k% damage over 3 seconds really help much? Or is the gem really only there for the attack speed? If the bleed does offer a material increase in damage, how does it work with successive crits? Do they stack as multiple dots? roll over? or get replaced with the most recent? If the bleed does not offer a material increase in damage, is there really any point in leveling up the gem past 25? Any insight from you more experienced players/theorycrafters would be much appreciated. ~BaelfyerBaelfyer5 Apr 4
Apr 4 New zDPS Thread... Guess we need a new one. I don't play zDPS otherwise I would do it. It's a very important build that frequently gets questions every season imo. Important we keep it argument free and insult free. (I wish we could keep it Free free, see what I did there?) But in all seriousness, if one of ya'll who does zDPS could get it going again, I think the community would appreciate it.Jako8 Apr 4
Apr 4 [Guide] 2.6.1 zDPS Barb GR 90-125+ Welcome back to the guide, folks. When it comes to group play, patch 2.6.1 has really opened things up. End-game, as well as casual speed meta, appears to be in flux. And Barbs, formerly restricted to pure support roles, may find themselves capable of contributing to groups in other ways. But the demand for good zDPS support Barbs has not, and likely will not, diminish. Good zDPS Barbs are crucial to speed and end-game metas. This guide covers the two most popular zDPS Barb builds, tells you how to gear them, and offers tips on how to successfully play them. If you're looking for the most efficient and rewarding ways to play in speed and end-game groups, read on. ... Failure to adhere to this holy covenant will result in Barb privileges revoked. ========== The Build ========== There are two ways to play zDPS Barb--Pacman for Ratruns or Raekor for pushes. Which build you play depends on the kind of content you're tackling (speeds or pushes). Below, I'll cover the builds in some detail. But remember: ask your DPS is they have preferences and change your build accordingly. As a general rule, the following are key rolls on both builds. Here they are in priority order: - CDR on every available piece (55-65% required) - Vit and Life % on every available piece(1-3 million Life and 25%+ Life) - All Resist on every available piece - Pickup radius on every available piece (10+ total yards, 22 is ideal) Got it? Good. Let's get into the builds. Build 1: Pacman Named for the build's primary responsibility (gobbling up health globes made by the zDPS Necro), a Pacman Barb is used for speed experience runs, also known as Ratruns--incredibly fast and efficient clears in the 90-105 range (depending on Paragon, group composition, and player experience and skill). The normal Ratrun composition contains 1 zDPS Necro to make globes, 2 DPS Rathma Necros to dish out serious damage, and 1 zDPS Barb to buff the group and collect globes. This is far and away the easiest zDPS Barb build to play. Your job is simple. Keep IP on your DPS Necros. Buff them with Armor and Speed (War Cry and Sprint), and gobble all the globes. Seriously, you should never stop moving, never stop trying to gobble up globes. Play this build in speed groups if you want to maximize your XP per hour. My groups typically run between 95 and 105 and net me 1.4+ trillion xp per hour. You read that right. 1.4+ trillion xp per hour. This also helps get your gems to 100 very fast. Special thanks to Archael for showing this particular brand of the build. Specific Requirement Notes: - 45-55% CDR (before Gogok) - as much Pickup Radius as you can get (22+ is ideal) Skills Whirlwind (Blood Funnel) - Mobility and Healing War Cry (Hardened Wrath or Veteran's Warning) - Boosts toughness - Rune can be adjusted if DPS desires Sprint (Forced March) - Boosts group speed Threatening Shout (Falter) - Boosts DPS Ignore Pain (Mob Rules) - Massive toughness boost - CC immunity - Essential for keeping the DPS alive -- never let this go down unless the DPS says it's okay! The final skill slot is normally given to one of several choices depending on what your DPS prefers: Call of the Ancients (Duty to the Clan) - Boosts DPS Or Rend (Mutilate) - Boosts DPS Or Wrath of the Berserker (Striding Giant) - Boosts mitigation Or Battle Rage (Ferocity) - Boosts move speed Or Ground Stomp (Jarring Slam) - Globes + procs Band of Might Or Furious Charge (Merciless Assault) - Mobility Passives Inspiring Presence (extra healing) Pound of Flesh (healing and speed) Nerves of Steel (cheat death) Weapons Master (extra Fury generation) Gear Helm: Leorics - Vit - Life % - All Resist - OS (Diamond if you're under 44% CDR, Ruby otherwise) Shoulder: Wrath of the Wastes - CDR - Vit - Life % - All Resist - Pickup radius Chest: Aquila's Cuirass - Vit - Life % - All Resist - OS (Diamonds) - Pickup radius Amulet: Rondal's Locket - CDR - CHC - Vit or Life % - Pickup radius Bracer: Nemesis or Strongarms - Vit - All Resist - Armor - Pickup radius Belt: Pride of Cassius or Chilanik's - Vit - Life % - All Resist - Pickup radius Glove: Wrath of the Wastes - CDR - Vit - All Resist - CHC - Pickup radius Pants: Wrath of the Wastes - Vit - All Resist - Pickup radius OS (Diamonds) - Pickup radius Boots: Illusory Boots (or Wastes if low Paragon) - Vit - All Resist - Pickup radius Weapons: Bul-Kathos Swords - CDR - Vit - 7% IAS - OS (Amethyst for Life on Hit and Gem of Ease for XP) Ring 1: Zodiac - CDR - CHC - Physical/Arcane/Lightning/Fire resist or Health Globe Bonus Ring 2: Oculus - CDR - Vit - Life % - Physical/Arcane/Lightning/Fire resist or Health Globe Bonus Cube Weapon: In-geom Armor: Chilanik's or Pride of Cassius Jewelry: Ring of Royal Grandeur (or Band of Might if low Paragon) Legendary Gems Note: if you're really squishy or low-Paragon, you'll want to swap Gogok for Esoteric. As you become more proficient and your gear improves, you'll swap Esoteric back to Gogok. Wreath of Lightning - Extra move speed - Aggros mobs Gogok of Swiftness - Provides CDR Gem of Efficacious Toxin - Boosts DPS - Lowers incoming damage How To Play The Build This is pretty simple. Soon as the rift starts, pop IP for your team. Then pop War Cry and Sprint. Now you're off to the races! With this build, you'll stay behind the zDPS Necro (who will lead the party) and keep the two DPS Necros covered with IP and speed-boosted with War Cry and Sprint. Make sure they go fast! Make sure they have IP! Your zDPS Necro should only stop to fight elites (if your zDPS Necro is stopping to clear trash, get a new zDPS Necro). When that happens, keep the team covered with War Cry and IP, pop Call of the Ancients, and gobble up globes! Dont stop gobbling! When the elite dies, it's your job to pick up the progress globes, re-apply IP, WC, and Sprint, and fall back in line with the DPS Necros. When played right, you should never stop moving--not even once--for the entire rift. Not until the RG, that is. At that point, you might be standing around so as not to aggro the RG away from the Necro. Build Notes - IAS on Swords: Because the interaction between the BK swords and the Zodiac ring was fixed in 2.6.1, you'll want IAS and CDR on your BK swords. This is going to make refreshing cooldowns so much easier. - Pickup radius: You want as much of this as possible. Some folks think it's 22 yards or bust, and while I respect that I don't agree. Frankly, if you play well, you can do just fine with 20 yards, 15 yards, or even 10 yards. Of course, you always want the highest possible PIckup radius, but a good player can stretch whatever they have with skill. Don't let groups bully you about pickup radius. Get as much as you can and prove yourself through your game play. Build 2: Raekor Push This build is the go-to zDPS Barb build for end-game pushes (generally anything over 105). It utilizes the 4-piece Raekor bonus for practically unlimited charges and grants the Barb an incredible amount of speed and mobility. The play style of this build is very different from Pacman and will take some practice to play well. You'll play this build in end-game pushes, defined as content that is truly pushing the limits of what your group can do. For me, I play this in anything from 110-120+. This is how you get your gems to 120+. These kind of pushes will also net you lots and lots of experience. Specific Requirement Notes: - 60%+ CDR Skills Furious Charge (Any) - Mobility and crowd control Ancient Spear (Rage Flip) - Used to pull groups of trash and elites to the DPS - Mobs will go CC immune after 3 pulls so accuracy counts War Cry (Hardened Wrath, Veteran's Warning, or Impunity) - Boosts toughness - Rune depends on what DPS wants/needs Ground Stomp (Jarring Slam) - Makes Globes for healing and DPS Threatening Shout (Falter) - Boosts DPS Ignore Pain (Mob Rules) - Massive toughness boost - CC immunity - Essential for keeping the DPS alive -- never let this go down unless the DPS says it's okay! Passives Inspiring Presence (extra healing) Pound of Flesh (healing and speed) Nerves of Steel (cheat death) Sword and Board (extra toughness) Gear Helm: Leorics - Vit - Life % - All Resist - OS (Diamond) Shoulder: Legacy of Raekor - CDR - Vit - Life % - All Resist - Pickup radius Chest: Legacy of Raekor - Vit - Life % - All Resist - OS (Diamonds) Amulet: Rondal's Locket - CDR - CHC - Vit or Life % Bracer: Nemesis - Vit - All Resist - Armor - Pickup radius Belt: Pride of Cassius or Chilanik's - Vit - Life % - All Resist - Pickup radius Glove: Legacy of Raekor - CDR - Vit - All Resist - Attack Speed Pants: Legacy of Raekor - Vit - All Resist - Pickup radius OS (Diamonds) Boots: Illusory Boots - Vit - All Resist - Pickup radius Weapon: Pig Sticker (or Istvan's Paired Blades) - CDR - Vit - 7% IAS - RCR - OS (Amethyst for Life on Hit or Gem of Ease for XP) Off-Hand: Storm Shield - CDR - RCR - Vit - OS (Amethyst for Life on Hit or Gem of Ease for XP) Ring 1: Zodiac - CDR - CHC - Physical/Arcane/Lightning/Fire resist or Health Globe Bonus Ring 2: Oculus - CDR - Vit - Life % - Physical/Arcane/Lightning/Fire resist or Health Globe Bonus Cube Weapon: In-geom, Solanium, or Vigilance Armor: Chilanik's or Pride of Cassius Jewelry: Band of Might Legendary Gems Wreath of Lightning - Extra move speed - Aggros mobs Esoteric Alteration - Boosts toughness Gem of Efficacious Toxin - Boosts DPS - Lowers incoming damage How To Play The Build Unlike playing Pacman, this build requires you to be much more active. In many ways, the zDPS Barb is the group leader in pushes. Your responsibilities include: 1. Keep your team alive with IP. 2. Pull mobs to the DPS 3. Make globes and feed the Witch Doctor 4. Scout and call-out Pylons, then pop them at the appropriate times So, when you jump into a GR, hit War Cry, pop IP and make sure you're covering your DPS (IP is active in line of sight). Move a little ahead of the group, freezing enemies with Charge, until you find elites in density. Do not stop on lone elites or small groups of trash. You need density, though a lot of the time it's up to you to createdensity. When your Heal Monk sets up Sanc, it's time to go to work. Apply War Cry and IP, Stomp to make (and collect) globes, then start pulling. First, aggro nearby trash and pull. If your DPS aren't taking much damage, go further out in search of more trash and elites. Always aggro first with Charge and Wreath. Save spear pulls for crucial moments or long distance pulls. Every few seconds, return to the group to Stomp and make globes. Your Witch Doctor will chew through globes very quickly. But wait. Since you're not using a channeling skill with the Zodiac ring, how are we resetting cooldowns? The answer is to use Spear. Pull far-away mobs into the Witch Doctor (or whatever trash burner is in style). Pull elites in, too. Make sure you get your cooldowns reset but don't make elites and trash CC immune. While we're talking about pulls, please note that Spear has a strange interaction with mob hit boxes, so it's going to take some practice to get this right. For the most part, you want to pull in a straight line. Holes in the ground, debris, or corners will obstruct your pulls and detach mobs from your spear, so make sure there's nothing between you, the mobs you're pulling, and the spear's path of travel. Mobs will sometimes get stuck in doorways or on corners, and you may need to get behind them, pull them away from the door at an angle, and then pull them straight through the doorways. Again, this is something that takes time to learn. And keep in mind that Rage Flip can fling mobs and elites away from your group! If you spear mobs that are in close proximity to the DPS--which is where you want them to be--they will be sent flying across the screen, making you work twice as hard to get them grouped all over again. In short, be precise with your pulls, and spend time getting the hang of how far Rage Flip will send certain mob types. When your DPS kills elites, gather the globes, apply War Cry for speed, and move on. If your DPS are taking too much damage--like, for instance, if you've grouped together several packs of Arcane Desecrators, don't go very far to pull. Instead, stay close to them, generate globes and apply IP. Remember: A good zBarb makes or breaks a group. You are the key to a party's success. If you fail at your job, the DPS can't do their jobs. Notes on The Builds Secondary Rolls As always, Physical resist is always a great secondary roll to have on your gear. More important is pickup radius. This helps you quickly gather globes to keep the Witch Doctor and/or Necros fed. Weapon Selection When playing the Raekor build, Istvan's Blades are great choices. But considering how rare they are, most Barbs are better off going with Pig Sticker and Stormshield, which also lets you take advantage of the Sword and Board passive. Pig Sticker also has the added bonus of a fifth primary roll. Pushing with Whirlwind Though it's not optimal, you can push with the Pacman build by making a few adjustments. In fact, a few high-ranked players prefer this to the Raekor build. Before using this, check with your DPS. Let me know if you have questions/comments. ========== FAQ ========== Q. Is it fun to play zBarb? A. Yes. Very. You're integral to your team's success. Q. Can Barbs be the DPS in group play? A. In some circumstances, yes! Charge Barb can DPS up to 115 in 2-player groups and it seems a 3-player team cracked 127 with a Charge Barb as the DPS! R6-HOTA might also be viable in the 120+ range. Barbs can also DPS in informal groups, normally in the 90-100 range. Q. How do I communicate with my team? A. Get a mic and headset and use Teamspeak, Discord, or the Battle Net chat channels. Q. Do I really need a mic and voice chat? A. If you're pushing, yes. It also helps a lot for Ratruns. Q. What's your best clear on zBarb? A. One-keyed a 127: Q. What's this I hear about a zDPS build that uses the IK set? A. That's called fake news. While you can put together a zDPS Barb using the Immortal King's set, it's inferior in every way to both of the builds outlined above. It can stack movement speed and PR, but lacks the extra DR of the Wastes set and thus has to slot an additional skill for mitigation. Compared to Raekor, it's even worse: it's slower, provides less CC, and doesn't utilize Spear for pulling. Anyone who pushes the IK set for zDPS simply doesn't understand the role of a support Barb. Don't even bother with this.Free23 Apr 4
Apr 4 esoteric+strongarm Charge barb is superior Wol math:Standoff - 500% Movement Speed: - Paragon: 25% - Berserker: 20% - Wreath of Lightning: 25% - Marathon: 40% - Total Movement Speed: 110% x 5 ==> 550% Remove Wreath and you get 5 x 85% or 425%. 6.5 / 5.25 is about a 24% difference in Charge damage. On the other hand, by using esoteric, u no longer have suvival problems and can equip strongarm, which is 30% increase damage. All top asian charge barbs with 115+ clears opt for eso+strongarm Just sharing this info for all the chargers looking to move up the ladder!Zetton8 Apr 4
Apr 2 HOTA: 152% AD So I just did my first run w/ 152% AD (a 23% increase from 129%), Gogok (in place of PE) and 56% dodge. I got best clear at GR 99 by about 3 mins with sub-par maps and density. It's definitely more lacks not having to keep bleeds up. You can certainly see the pockets of of vaporized trash. The feel of the gameplay I can summarize with these words, "Wait for it!" (because it's coming). Now again, this was only my first attempt. I'll keep testing it and get back to y'all. ;)DieHard13 Apr 2