Demon Hunter

Aug 24, 2011 Welcome! Please Read Welcome to the demon hunter forum! This forum is here to provide you with a friendly environment where you can discuss all aspects of the Diablo III demon hunter class with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting. Code of Conduct: Posting Guidelines: Important Reminders: Search The search function at the top of the community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community.Daxxarri2 Aug 24, 2011
May 9 DH Compendium: Builds, Tactics and Strategies Fellow DHs, I thought it would be good to not only have a current thread containing the most up to date info on the builds and strategies used by veteran Demon Hunters, but also one that will stay current. The goal of this thread is to be: a) an information resource containing the basic theories surrounding DH Sets, weapons, and skills so new players can have an idea of what works, and b) a reference for veteran players. *******************TABLE OF CONTENTS******************* 1. SET THEORY AND MECHANICS 2.4.1 1.1.0 Embodiment of the Marauder (M6) Set Mechanics 1.1.1 M6 Weapon Theory 1.1.2 M6 Skill Theory 1.2.0 Natalya’s Vengeance (N6) Set Mechanics 1.2.1 N6 Weapon Theory 1.2.2 N6 Skill Theory 1.3.0 Unhallowed Essence (UE6) Set Mechanics 1.3.1 UE Weapon Theory 1.4.0 The Shadow's Mantle (S6) Set Mechanics 2. DEMON HUNTER BUILDS 2.1 Embodiment of the Marauder (updated 12 June 2018) 2.2 Natalya’s Vengeance 2.3 Unhallowed Essence (updated 5 January 2016) 2.4 The Shadow's Mantle (updated 23 February 2016) 2.5 DH Greater Rift Support Builds (added 30 January 2016) 2.6 Legacy of Nightmares (added 23 February 2016) 2.7 [2.4.1] Full list of DH Builds and Guides by Philosophios (added 29 February 2016) 2.8 Hybrid Builds 3. ARCHIVE OF TIMELESS DH KNOWLEDGE, STRATEGY, AND MECHANICS. 3.1 Cluster Arrow Damage: An Empirical Analysis. by Shadow 3.2 DiEoxidE & FLIGHT’s Step Video Tutorials! by DiEoxidE and FLIGHT 3.3 How to Buff MfD Grim Reaper from 20% to 200% by VocaloidNyan 3.4 Natural Attack Speed Breakpoints? Posted by Animus716; answered by highq, RedCell, and KirusAlufras 3.5 Strafe and Rapid Fire Tick Frequency Mechanics. by Nubtro 3.6 The Dual-Wielder’s Handbook 2.2. by RedCell 3.7 [Guide] What's the Best Weapon for Me? by KirusAlufras (added 10 Mar 2015) 3.8 DH Rift Guardian Fighting Handbook [2015.5.1]. translated by GhostDragon (added 1 May 2015) 3.9 Offering Sprinter and Speed Racer to Groups by Amatzikahni 4. GENERAL D3 GAME MECHANICS AND CALCULATIONS 4.1 Area Damage Explained by Amiar 4.2 Monster Progression Chart for GR v2 (>^^)> by VocaloidNyan 4.3 ROS Elemental Skill Damage Explained by Druin 4.4 2.3 DH DPS Calculator by Dawg6 (updated 30 Aug 2015) 4.5 N6 CDR Variations [Gear & Passives] by Ojen (added 3 May 2015) 4.6 The Yang of Maths (Multishot 2.3) by Psychologic (added 26 July 2015) 4.7 [Answered] Ball Lighting [et al] Breakpoints answered by Riv (added 19 August 2015) 4.8 Additive/Multiplicative DMG: DH's Perspective by TastySoup (added 6 September 2015) 4.9 DH Proc Co-Efficients for 2.3 by Marius (added 9 January 2016) 4.10 CHC Hard Cap: A DH's Perspective by TastySoup (added 30 January 2016) 4.11 Math and Strategy behind MfD: UE Perspective by RedCell (added 27 November 2016) 5. DEMON HUNTER FAQs AND OTHER USEFUL LINKS 5.1 Class FAQs 5.2 Item/Set FAQs 5.3 D3 Fan Sites 5.4 Kanai's Cube ListRedCell110 May 9
4h UE6: Ambush vs Singled Out Analysis w/ vids. Not your usual debate in terms of passive picks with UE, but you know, maybe we should. Why not talk about it? For the longest we've put ambush in a must have category with DML as the idea has always been "get to the DML proc as fast as we can", but how much is it actually doing for us? Not as much as we think, however it's definitely better for physical than fire. More on that later. Mathematically, it's not a strong passive, and the weakest passive by far of the usual UE6 setups. Won't copy/paste all of the math, but you can find some discussion with math in the recent s6 thread at the end. Now lets talk about what's actually happening in battle, starting with UE fire. Common scenarios are the following: 1. Base MS from arsenal is weak. It's well known that Ambush favors "heavy hitting" power and base MS is far from that. With that said, rockets are where your power is at and they're busy targeting everything but the elites within the pack of trash involved. This means it's rare that rockets are "procing" ambush on elites, thus the majority of your rocket ambush proc is being wasted on trash while your base MS is the one struggling to deal some decent damage above the 75% threshold, and well...... that sucks lol. 2. Due to scenario 1, you end up with surrounding trash dead with elites remaining. At this time, the remaining elites are under 75% health. Now you have a passive that isn't active during a time period where your rockets can actually hit the elites. You are then forced to drag them with you, to repeat scenario 1. Yaaaaaa........ :/ So why Singled Out instead? Easy. It's the "finisher" we never had. 1. UE MS in general struggles with elites. We've never had a problem clearing trash. Singled Out fills this void in which once the surrounding trash is dead, the elites will "unfortunately" be too far apart for AD, but will allow for singled out, rockets and DML proc to quickly mop up what's left. Fortunately, that mop up is pretty huge progression which is important. It gives us that extra boost in power.....when we actually need it. 2. Singled Out >>>>>>>>>>>>>>>> Ambush on RG's. Not even a comparison here. With Singled Out slotted, you also open up opportunities of slotting Botp for more "during the rift" damage instead of stricken for those that prefer it. Singled Out is no stricken by any means on RG, but it's no slouch either. I've recorded 3 back to back videos of 5 min GR 100's to actually show the above scenarios in action as much as I could. Chose to do 3 so there would be no cherry picking the best rift/mobs etc. Absolutely terrible rift overall and mediocre play on my end Probably the best rift of all the vids. Good displays of said scenarios. Strange rift. Speed pylon was fun. It has been my goal to get GR 100's in farm mode (5 min), and Singled Out was the thing I needed to get there :D. P.S. There's a little more value with physical UE, despite the math being the same because physical UE does it's full damage to everything in the area, thus ambush is being proc'd at it's maximum damage. It's different with fire so that was my focus in this thread.DiEoxidE0 4h
4h N6M4 GR playstyle I'm used to playing builds where I run through, find the elite(s), kill it and move on. Some of the videos I'm watching don't seem to do this. For this build or even for GR100s, do you kill everything you see or find the elites and take them down and anything around them?SweetChastit2 4h
11h New DH, multisho9t - advices needed Hi, im Euro barb player, but after one year barb only i was bored and i made a dh. I wanna do something like 100-105 with UE multi, but i got LEARN TO PLAY issues. My max is 95 for now, with IK Hota barb i made 110 but dh looks much harder to play. So questions: - physical or fire for 100-105 push? what is easier to play? - i got amulets like this: *20 fire / 900 dex / 100 cd / socket / balistic *20physical/both crits/perfectionism passive *johan 10cc/90cd/8cdr/socket *physical johan currently on my male dh, it lacks cc but im just trying options Question is - are amus without cc usable in any way? or i should just salvage and keep farming for ele/dualcrit? - is there builid ue multi with endless walk? i got sexy amulets with fire/cc/cd and phy/cc/cd + nice ring 600 dex 6 cc 50 cd 6 as socket - even worth to try drop my bastions and mess with ew set? if yes tell me about other ring for ew setup and cube. Id like to play with EW cuz i dont rly like vaulting like crazy with bastions, i dont know how to do all advance techniques with dh (slutter steps or whatever its called) - any info about my UE set and what to upgrade as first? character is male DH named Diablo - pls check if u got time and give me advice :) Is +elite on my DML right roll? - for gr 100-105 i want BoP or BoS? is gogok ok with my current cdr? (shoulders, gloves) or i should go bot+zei+bop/stricken? i like gogok, without it i feel even more bad on map, but it may be placebo :) In short - check my male dh and help me do higher gr :D I have to use numlock tricks? And how they VAULT + MULTI + FOCUS ALL IN SAME TIME? This looks like hax for me :D or black magic at least. Thanks in advance for your time. Im sorry for my bad english, im polish boy and we dont speak americano much, im always use USA forums cuz euro and polish forums are dead.Red0 11h
19h Looking for NS players Anyone here running NS? I'm down for anything. Lootshare if you still need gear. Add me, shingo#6442.shingO13 19h
1d 2.6.1 (updated) DH DPS Calculator 07/05/2018: Updated for 2.6.1 (to include API changes that previously broke the tool). See my latest post for details. Apparently there is a 25 page limit to forum posts, so I renamed the old post as "archived," and created this new thread. The old one can be found here: 8/26/15 Updated for some of the 2.3 changes. You can check my open issue list on github for more info. Here's a link to the calculator: I started this project a few months ago when I made my first M6 DH. Then I found the existing calculator ( but I had a few ideas of my own (e.g., import profile, show all the underlying calculations). I've already received a number of additional suggestions from the reddit community which I will be incorporating into the tool over time. Here's a link to the reddit thread where I keep the "to-do list" and change log up to date: Update 10/12: I'll write up a more in-depth description of how to use the calculator and put it on the site some time this week. In the mean time, here is a short how-to: 1. Select your Realm and enter your battle tag. 2. Click "Get Hero List" to retrieve the list of Demon Hunters on your account 3. Select your hero from the down and select "Import" This will load all of your items and skills. After importing, the calculator will run a simulation to determine how much damage your character does under a specific scenario (see the box labeled "Situational"). Note: the API does not provide access to paragon points (except dexterity which can be calculated), so you will have to enter them manually. If you do this after hitting "Import" simply click "Simulate" to re-run the simulation. If you do this before hitting "Import" then they are already included in the simulation. Under "Damage Log" you will see each attack your hero makes along with the calculations for each. Click the "Legend" button for an explanation of the various fields used in the calculations. Under "Stat Calculator" you can see the effect of increasing or decreasing a particular stat. Under "Compare Builds" you can store up to three builds to see the difference in damage for each. Under "DPS/Break Point Calculator" you can see where you are with respect to breakpoints (along with how much you need for the next BP or how much extra IAS you have for the current BP). Most fields have a mouse-over tooltip that explains what it means.Dawg6284 1d
1d Primal DML question Do I really need Area DMG on it ? My goal is just fast GR 75+ farming as MS.Quantums3 1d
2d Help plz Level 70 (90) and i cant seem to find stronger gear???? When do the weapons get stronger??? PLZ HELP ME!!!!! ps3YayaaDakid2 2d
2d Vault will not respond Sometimes during a GR vault will not respond when activating the action bar skill and I die right away. Why does this happen?Agapetes6 2d
3d boar vs wolf with S6 build boar vs. wolf with S6 which is bestAgapetes32 3d
3d GR Build Assistance Please! I've hit a stand still in GR's Help Please! Seems that i'm lacking damage, survivability - Curious to see where i'm lacking or what I should change? Roll on gear? Any clues or Tips muchly appreciated. Thanks!!JordanH9 3d
3d Marauder build waltzing through Torment X I'm a long time player that has never built anything that could play Torment X with ease... But this new Marauder has it all. I think I got lucky and stumbled on a few pieces and settings that make it very powerful...QuazarKid20 3d
4d M6 Multishot GR110+ New Build Guides BUILD GUIDES FOR GR PUSH I have recorded GR110+ clears for these 4 variants. **NEW VARIANT (Elusive) w/ GR115 Clear Video** #1 M6 Multishot (Cindercoat): HIGHLIGHTS - Moderate mobility with Trail of Cinders. - Moderate spender:generator ratio -- let's you shoot more multishots. - Cindercoat adds a little extra damage when worn. - Overall the most balanced build variant, best for players who play UE6 Multishot with Endless Walk. #2 M6 Multishot (F&R): HIGHLIGHTS - Creates density with Ess of Johan. - Best build for stutter steppers. - Does well with Multishot:Broadside Physical rune. - Can be converted into infinite vault build. Substitute Vengeance:Dark Heart for Preparation:Focused Mind. #3 M6 Multishot (No-Gen): HIGHLIGHTS - Fires the most multishots compared to the other variants. - Highest uptime of vengeance and wolf companion, makes it strongest at the Rift Guardian. - Fastest deployment of Sentries. - Unique play style -- unlike the other mainstream DH builds, very cooldown focused. - Allows for Nemesis Bracer. #4 M6 Multishot (Elusive): HIGHLIGHTS - The most durable M6 Multishot build with toughness ranging between 1B-5B. - Createss density by pulling and standing still in the middle of enemies. - Highest average Endless Walk damage bonus (near 100% during most blasts). - Relies on potion-blasting to deal effective damage. - Offers consistent GR clear times, a great options for beginners. #5 M6 Multishot (Speed): HIGHLIGHTS - Goes up to 400% run speed, the build guide is setup for around 360-370% - Incorporates Nemesis Bracers. - Great hatred and discipline resource reduction / regeneration. - Adjustable to suit different paragons and legendary effects.dmkt114 4d
5d Marodeur Multishots needs advice Hi Guys, i just came back from a break and i have seen marodeur multi is a thing. Builded it, skilled it, but i cant deal with GR 100 in time. I probably need 30 minutes for one rift. Playstyle: Planting 5 Sentries. beeing at Zeis Distance. Shooting Multishot into the enemy.... sounds easy, doesnt work Have i done anything wrong in my build/items? Thanks for your help 5d
6d Help me plz!!! Level 70 (90) and i cant seem to find stronger gear???? When do the weapons get stronger??? PLZ HELP ME!!!!! ps3YayaaDakid0 6d
Jul 15 Primal Yang's Just got a primal yang's recurve earlier. Which stat to reroll vit is the best? Uncertain over Area Dmg or IAS... Current: 10% dmg Resource reduction Dex Vit -> THis should be Area dmg or IAS or CDR? 12 disciplineDeadlyKitten8 Jul 15
Jul 14 N6M4 elite damage vs area damage Thoughts? I have this option on the weapon as well as the rucksack. Potentially 16% elite vs 44% area?JerkyNuts3 Jul 14
Jul 12 Can't pass GR 89 (Maraudeur Multishot) Hello, First time being so far in GR, but I can't pass the 89 one. Each time i either die too much or don't deal enough damage to kill the boss in time. So, i came here to ask you for some optimisation my stuff could get :D I don't have much Diablo knowledge, as i said this is my first time going further than Parangon 400. The only thing i know for now is that i have to put the highest possible Caldesann on each of my pieces and try to upgrade my gems as much as I can, but I'm sure my set isn't perfect and could use some optimization. P.S : If you want to see my character from this site, it's "Lyara" in the Europe server. It might not be updated (i've changed gems to diamonds and some spells) so just in case here's the updated d3planner : P.S² : And English isn't my main language, so if there's anything you didn't understood don't hesitate to ask :) (And sorry if there's mistakes :x) Thanks for your help !Mystogan3 Jul 12
Jul 12 Cubing Karleis Point? If you cube Karleis point does it count as an Equipped melee weapon for shadow mantles first set bonus?Kreyzsmurf2 Jul 12
Jul 11 GR Monster Scaling Can somebody do a quick refresher on monster damage/health scaling in GR solo vs multi specifically or a link to data?? I can finish a 95 on my UE toon ( solo, yeah I'll die 3-5 times but usually can complete unless it's a map full of Lacunis or Spearmen. I ran a couple of 95 in 2man last night with a clanmate and just got obliterated to the point of my toon not seeming to make any impact damage wise even on whites (standing in Oculus with Vengeance up) and was getting one shot by everything to the point of having to TP back to town 2x in one GR to repair gear that went RED. I had even swapped out to gear that I hadn't rolled VIT off of (Yangs/gloves in particular). in cases like this, when I'm pretty much being carried in a rift, should I be swapping to Visage/Elusive in cube vs Cinder/CoE (I need cinder in general because my hatred management isn't great otherwise). I'm sitting there watching shingO zip zip zip elite pew pew pew and I'm getting mauled by spiderlings (PS thanks to shingO for the carries - like I said in chat one of these days I'll bring something to the party). I know it's not 2x scaling as that would be impossible to complete, but why is it I can make it through with a Templar at my side but not another player?PMG12 Jul 11
Jul 10 I Have GOT To Be Doing Something Wrong Here. Could someone check out my DH, BabeWithABow, and critique and enlighten me as to why I'm stuck at GR55-57?KylesDad77 Jul 10
Jul 10 unity and cloak of the garwulf sorry, just wanna ask another question. I am playing marauder sets for dh and I am cubing unity. my follower has a unity as well and had also the follower cant die thing, so that means I get 50% damage reduction. here comes my question, if I take off unity and cube rorg, so I wear cloak of the garwulf. which one I get more damage reduction? cuz I thought with cloak of the garwulf u get 2 extra wolf, that means u get 18% more damage reduction cuz with zoel secret 1 companion is 9% damage reduction right? but 1 of my friend told me its same damage reduction with unity. am I missing something here? can somebody do a better explanation please? I honestly thought unity has more damage reductionSally10 Jul 10
Jul 9 Yet another ferrets topic Hi all, longtime DH player/forum lurker here. Ever since the ability for cosmetic pets to pick up gold was introduced, there have been intermittent posts about why this isn't fair/what could be done/added functionality for ferrets. I was just thinking about this again recently, while thinking about my bigger concern (is there any way to get DH back into the 4man meta?) and I had an idea. What if we adjusted the remaining unique portion of the ferret active: health globe pickups? A big part of the rat run meta involves the zbarb grabbing every health globe possible. Now, the current active isn't ideal for this task because it has a non-negligible cooldown, and because it grabs every single health globe at once which doesn't let the rat necros actually accumulate essence multiple times. Solution: what if the ferrets active instantly grabbed every health globe on the screen (as it does now) and then 'dispensed' them regularly over time? At the very least a zDH could fill in for a zbarb in rat runs, and we'd have unique useful ferret functionality again. I know this is unlikely to happen and may just be a stupid idea, but it could be the edge that would let DH take at least a small role in the rat run meta. With the ability to boost toughness via boar, boost damage with MFD valley/contagion, reduce damage with polar station, and make the globe production of a znec stagger itself efficiently, I think there would be a niche to fill, ideally not to the exclusion of barbs. TL;DR: make ferrets dispense the health globes they pick up in a staggered fashion to maximize the benefit to health globe users, I.E. reaper's wraps. (As i'm writing this I also realized this would be nice for WD but probably not nice enough to give DH a space in the 4 man push meta)Kyros4 Jul 9
Jul 8 Returning Player Hit A GR Wall Hey all. Returning after about a year off and still running S6 more for play style interest and fun-factor. I wanted to see if anyone could give me some advice as I seem to have hit a wall where I can finish GR 99 but can't seem to break the 100 barrier. It may be that I'm just limited by paragon at this point and gem levels other than minor pieces but it may be that I'm missing some break point or something big that I can fix. Any advice would be most appreciated. Thanks! (as of this post it reads I have Unity in the cube but I usually run elusive. Probably will update in a few minutes)Saros11 Jul 8
Jul 5 Marauder build Rocket/Cluster Arrow Hello guys I'm a beginner at D3 since 1 month, I'm seeking about get the best build for me at the same time to deal great damage, I looked into Icy Veins and some youtubers like Deadset and Rhykker. I followed the build of dead set: Demon Hunter Marauder Cluster Arrow Build I see the multishot is best slot with natalaya but in my opinion don't like but I do not see why not use rockets, have all items into my character, I did some GR at 55 and 58 but cannot touch 60 and 70 too :( my crits don't deal as I expected I don't know what to do if I'm doing the wrong way or what in the hell, plz help this newbie guy, I will leave the link of my character Jul 5
Jul 4 Bombardier's Re-Roll x7 I have been hording Bombardier's of late. I was looking for some assistance on deciding on up to 2 quivers for a N6/M4 build and a solid M6 build. So I am going to list them below. I appreciate the help. Quiver #1 DEX - 746 VIT - 703 AS - 16% CHC - 10% RCR - 6% Sentry - 97% Quiver #2 DEX - 627 VIT - 646 AS - 19% CHC - 8.5% AD - 15% Sentry 91% Quiver #3 DEX - 681 VIT - 669 AS - 20% CHC - 8.5% Hatred - 1.37 per sec Sentry - 94% Quiver #4 DEX - 693 VIT - 711 AS - 20% CHC - 8.5 AD - 20% Sentry - 93% Quiver #5 DEX - 701 VIT - 636 AS - 20% LPS - 5028 CHC - 8.5 Sentry - 93% Quiver #6 (Best?) DEX - 686 AS - 18% CHC 10% RCR - 8% Bleed - 38.1% for 322% Sentry - 98% Quiver #7 DEX - 648 AS - 19% CHC - 8% AD - 15% RCR - 7% Sentry 94% I am thinking 6 is best, but I would like to know if Bleed is a solid stat? I would assume that AD might be more useful. Are there any differences in quiver stats between N6/M4 and M6? I really appreciate it!Malystryx5 Jul 4
Jul 3 M6/Maelstorm -Help to get better M6 Cluster Arrow/Maelstorm build/ Help to improve and reach greater 100/ now gr 85/Morfeus8810 Jul 3
Jul 2 Advice needed on some UE gear Hello guys, just a casual player here....hoping for some advice on which is the better Yang's Recurve, Gloves, and Quiver to equip as I can't make up my mind/dont know how to compare them. Thank you! (bow) (gloves) (quiver) BOW: a) 3221.4 DPS, 1758-2844 damage, +7%, 961 Dex, 853 Vital, RRC 49%, 12 Discipline, 187% increased multishot dam. b) 3267.2 DPS, 1765-1848 damage, +9%, 869 Dex, RRC 54.5%, 12 Discipline, 196% increased multishot dam. <<<Idk why this bow is missing one magic property? c) 3070.3 DPS, 1628-2758 damage, +9%, 894 Dex, 910 Vital, RRC 50%, 12 Discipline, 191% increased multishot dam, +435 Caldesann bonus. GLOVES: a) 668 Dex, CD 49%, CC 10%, AD 19% b) 910 Dex, 923 Vital, CD 49%, CC 9% QUIVER: a) 896 Dex, AS 20%, CC 8%, AD 16%, +14% multishot dam, 12 Discipline, +179% damage for low-health enemies b) 955 Dex, AS 18%, CC 8.5%, reduce cooldown 5%, +14% multishot dam, 12 Discipline, +200% damage for low-health enemiesSapphire5 Jul 2
Jul 2 Quick help with a HPS roll I got a primal HPS and it rolled lightning, dex, vit, and AD. I know I can't get CH and impale on it but I am trying to see what you all would recommend to roll for obviously a lightning variant impale? Roll the vit to crit was my thought but I was not sure how important AD was on a lightning impale build? I thought it was more important in cold build but I am looking to see what would be best. thanks!Squishor2 Jul 2
Jul 2 Rockets vs. Grenades So...I use LOTS of stuff that you all post, and Icy Veins, and whatever else I can find. But I don't understand why the Grenades build is ranked so much higher than rockets. I'm not that good, so I copy a lot, but when I went to do the Marauder set Dungeon for Season, it listed Rockets. And things just blew up all over the place! First try on Season (I've done it regular before, not too hard) and it went down easy. I was using Grenades before and it was ok, and I did finally get the Hellcat Waistguard. But Grenades still don't seem to do as much damage as Rockets. Any clues, ideas, help? Thanks!! (And yes, I do know that I have some...not optimal attack/rune/skill/passive choices...but it works? At least for TXI so far. I am about to get rid of Blood Vengeance, in case you see it or not. And I'm still farming Focus...or Traveller's Pledge - I have their respective counterparts)Wiyth4 Jul 2
Jun 30 Dead Man's Currently I have 2 decent Dead man's. But I am looking for comfirmation on what I think is best. Quiver #1 (Re-rolled) DEX - 742 AS - 18% CHC - 8.5% RCR - 7% Multishot - 14% Secondary 12 Discipline Multishot hits for 163% increase Quiver #2 DEX - 704 AS - 17% CHC - 8.5% CDR - 7% Multishot - 14% Secondary 11 Discipline Multishot hits for 194% increase I am thinking that the second one is better if I re-roll into CDR. But I could be wrong. Thanks!Malystryx2 Jun 30
Jun 30 M6 sentry damage I don't know much about demon hunters, but I'm running an M6 multishot build this season. Is it worth going for +sentry% damage and using a sentry rune with the same elemental as multishot to buff the damage dealt by my sentries? I'm obviously using bombarier's rucksack for the extra sentries, so I do get the free sentry damage there, but is it worth going for on other pieces?Dreyda8 Jun 30
Jun 30 What should be speed build I want try DH speed build. I couldn't find any thing recent. What is the current T13 rift farming speed build?storytime424 Jun 30
Jun 29 Bombardier's Rucksack Sorry......just wanna ask something about this item. Can a Bombardier's Rucksack be rolled like this? Dex Attack speed Critical hit chance Increases damage against elites% Area damage Increases sentry damage% And then you roll sentry damage% into cluster arrow damage% cuz I play m6 cluster grenades. So is it possible?Sally5 Jun 29
Jun 28 finally... took just shy of 1000 rerolls but the cube got me there. countless random drops and yellow upgrades as well. at least it rolled pretty well, could have skipped the dex but i wont complain. going with ias for now and put a 124 on it. maybe a little motivation to actually play againcallmelord11 Jun 28
Jun 28 Sword of Ill Will This sword seems to be a bit weird. At max roll of 1.4% * 175 hatred max, it seems WAY underpowered compared to all other DH items (Yangs, Manticore, Meticulous Bolts. Karlei's). So, 245% damage increase in a weak base skill, and ONLY at full Hatred (making Spines a mandatory item) to even make it usable. Is it time to raise it to a 2.5%, and combine the Spines effect into the sword itself? It seems that would bring it right in line with the rest of the DH power items, and might make it usable above T13.cknopp4 Jun 28
Jun 28 I'm New How can let me faster to get dmg when i 70 i still cant fight with the tourment I oneBabuuuuu14 Jun 28
Jun 28 Need some advice with ancient yang's reroll Currently switching between UE & Marauder (both MS) build. Which stats should I reroll or should I just leave it as it is? Yang's Recurve 3,184.7 +1509-1825 Lightning Damg +6% Damage +878 Dex +983 Vit Reduces all resource costs by 42% Secondary: +12 Maximum Discipline MS 50% faster & damg increased by 193%betaSavvy6 Jun 28
Jun 27 Gear Question I am enjoying my season 14 toon so far, but I have never tried N6/M4 build before. I usually play Impale or UE6 Multishot. I was wondering if Icy Veins is current with their stat priority for N6/M4. I haven't re-rolled anything. I understand the base CDR of 37 for permanent Vengeance, but I was curious about the rest. Thanks!Malystryx11 Jun 27
Jun 26 2.4.1 S2/M4 Chakram NOT intended. Unfortunately it seems the 2.4.1 shadow/Marauder chakram build is once again a bug, and will be fixed. As per John Yang, link to Twitter post on Diablofans. Saw that coming I guess.... oh well.Animus71618 Jun 26
Jun 26 Lord Greenstone's Honor Set I will start by saying I personally love the Demon hunter and am somewhat disappointed in the variety of sets available to the class, as such I decided to come up with a new one based around a near-useless legendary. The Set I was thinking could be an interesting addition is one that is based around vengeance and fan of knives. The set bonuses would be: 2 piece: All damage is increased by 2500% while bladed armor is active 4 piece: Vengeance casts fan of knives whenever you are damaged by a melee attack 6 piece: Fan of Knives does 5000% increased damage and gains the effects of all runes all percentages subject to balance changes of course Also the set pieces would be: Helm, Chest, Pants, Boots, Gloves and replace Lord Greenstone's Fan The build that I was thinking would be fun with this set is: Equipped: Compass Rose/Traveler's Pledge RoRG The Shadow's Grasp The Shadow's Burden Strongarm bracers(or Ancient Parthan Defenders depending) (Not sure what quiver I would use) Sting of Ears Greenstone's Honor Set (Helm, Chest, Weapon, Pants, and Boots)Cube powers: Dawn Illusory boots(or Ancient Parthan Defenders/Strongarm Bracers) Dovu Energy Trap Anyway, it sounded like a fun build to me, what do you guys think? I'm sure there are plenty of issues I didn't think of that would need to be figured out.ShadowDragon9 Jun 26
Jun 25 Ferret companion Hello, is there any use in the ferret companion? I think its rather cute, but I'm not sure if its ever good enough to include.HailFall5 Jun 25
Jun 23 Sentry - Chain of Torment Hey Just have one question really. Who is the Chain of Torment damage based on? It says a chain is formed between me and the sentry that does 300% weapon damage. So the chain does 300% weapon damage, the sentry itself doesnt do any damage, from my understanding. Is it 300% of sentry damage or 300% of my own damage? Or is it 300% from both? Anyone knows?Jerka8 Jun 23
Jun 23 Quick Gear Check Cant pass GR100 (not enough Damage it seems)... I'm currently reforging another Slayer, but other that and more augments, am I missing something? Thanks! Jun 23
Jun 22 Rain of Vengeance suggestion Could you make it so a DH can still move while casting RoV plz? ;P <3MadStratgist1 Jun 22
Jun 22 Impale DH Lightning or Cold rune? Anyone has any input on the Cold rune that pierces through enemies. I find that Ricochet has a limit on enemies it hits. I mean, 1 knife split into 2 times 3 cause of quiver adds up to 9 if i am not mistaking. But i noticed Lighttning is the most popular, probably i am missing out on something. Any input or advise will be appreciated. TyTheudys15 Jun 22
Jun 22 Need help to get lv70 12Andy1 Jun 22
Jun 21 SOLUTION Dungeon natalya Rain of vengeance BUG! come read a work arround, posted in bug forum as well but posted it here to help fellow DH peepz for now. :) It SAYS: Maintain a rain of vengeance for 90 seconds. BUT the timer resets BECAUSE the timer is based on the sets timer of 10 seconds, NOT a true maintain rain of vengeance thing. Try it guys!, tip to everyone else, not sure if its a communication error, or a true bug... rather would love to see players get involved with hatred regen on this mission and try and keep it up for 90s normally :). +1!!! if it helped you :DDragonChaser11 Jun 21
Jun 20 Group Grift build I'm just curious as to what the current group grift build is? I'm getting bored of running by myself and am looking at getting into progressive group griftsLundstrom2 Jun 20