Aug 24, 2011 Welcome! Please Read Welcome to the monk forum! This forum is here to provide you with a friendly environment where you can discuss all aspects of the Diablo III monk class with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting. Code of Conduct: Posting Guidelines: Important Reminders: Search The search function at the top of the community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community.Daxxarri1 Aug 24, 2011
1d Please Buff LTK After playing LTK for several days, I feel that LTK need some buff to be viable in a high GR. Its GR record is -3~4 lower than WoL based builds. Some suggestions. 1) Rabid Strike The ally summomed from RS does not mimic fireball released by Gyana Kashu. If it can mimic fireball from Kashu, LTK can have broader area on effect. Or, 2) Rivera Buff 250-300% -> 550-600% 3) Scarbringer Buff increase damage to 7 -> 15 enemies first hitSangyung2 1d
4d Playing Myltiple Monks dps heal CIE what do you play as?ClinaNipazi2 4d
4d Monk mimic from Rabid Strike Does this mimic benefit from a 15 mystic ally skill on gear?Justice3 4d
5d Does Vulture Claw Stack? I wonder whether the fire DoT of Vulture Claw (one of runes in Lashing Tail Kick) stacks. I check a previous post that says it stacks, but I want to make it sure. 5d
5d Unstable WoL damage Hello everyone. I played WoL for awhile and I find out that the damage of WoL is really unstable from 70b-250b, likely not getting the buff from kyoshiro's blade even when hitting only <3 enemies. I have 200-300 ping and this does not happen when I use 2h weapon, and happen very much when I use kyoshiro/rs combo. Any way to fix this?mikael5 5d
6d Raiment Needs Help Okay on the top of my head, the raiment 4 piece bonus is really underwhelming. Current: (4) Set: Dashing Strike spends 75 Spirit, but refunds a Charge when it does.Proposed: (4) Set: Dashing strike gains all runes and spends 25 Spirit, but refunds a charge when it does. You gain 60% damage reduction for 6 seconds after dashing. SoloPlayer7814 6d
May 11 Mystic Ally Collision Has there been any consideration by Blizz to remove the collision for the mystic allies? Even though S17 is focused on non-set builds, there is still great potential for a monk pet build if collision did not exist. S16 Inna + Crudest + Theo's had a chance for a good pet build but most of the Mystic Allies just stand around. This issue has existed for a long time and I know the build (outside the EP version) is not popular, but the option would be cool tldr - remove pet collision, so they dont stand around doing nothing most of the time, or make them act more like Necro's skeleKarig1 May 11
May 8 Set Dungeon Hi all, Can someone advise on how to complete the set dungeon? One of the requirements is to unleash my mystics on 10 mobs. How can I do it? I tried switching to rare (yellow) weapons to not overkill everything but i'm still killing everything. Anyone have a particular way of completing this so that the secondary objective doesn't interfere with the primary and vice versa?Wangster5 May 8
May 8 grow some hair advanced hair , yeah yeahYORI3 May 8
May 6 Odyn Son > Thunderfury? I just tried out my Odyn Son and was completely surprised by the INSANE dmg. The proc crits for up to 5 mil, while Thunderfury only hits for about half of that. Are there any numbers on the dmg, enemies hit or internal cooldown? And does it proc more often when in the mainhand?hysteri417 May 6
May 5 Gyana Kashu / Tzo Krin Please make those items' damage bonus as their own multiplicative, rather than additive to skill damage. For example, change them like... Gyana Na Kashu - Increase the damage of Lashing Tail Kick by 75-100%, and Lashing Tail Kick releases a piercing fireball that deals 1050-1400% weapon damage as Fire to enemies within 10 yards on impact. Tzo Krin's Gaze - Increase the damage of Wave of Light by 125-150%, and Wave of Light is now cast at your enemy.Sangyung0 May 5
May 4 LON Cyclone 2.6.5 I really want to play this build again in 2.6.5. I realize all the stats in the link are absurd but it's just a general idea. Any thoughts/feedback is welcomed. Edit: This is without soj/unity as well. May 4
Apr 29 Why AD on Inna WOL Hi guys, Why are so many people going for AD on Inna WOL. It has only an aoe of 10 yards which is basically nothing as Inna WOL does not cluster the monsters like Uliana. In most cases my AD procs wont hit anything or at least not much. Am I missing sth? Thanks!Frechdachs11 Apr 29
Apr 29 Please, support Tempest Rush I hope I am not the only one who would love to see either Tempest Rush being buffed or some interesting new unique affixes added for it. It can't compete with WoL and even LTK, and it's a shame it has never been truly viable. What's even worse, it has only 1 rune that provides signiticant damage (Flurry), other runes can't compete in higher GRs despite having very cool effects (especially Electric Field). I love Tempest Rush and have a few suggestions of interesting affixes it could use: 1) An affix that would make it a toggle spell instead of channelling, allowing to include generators in the build; 2) An affix that would pull all the mobs affected by TR, allowing to gather huge packs, thus increasing the overall damage spread which is essential for an AoE skill; 3) An affix that would stop TR from consuming spirit at all (like a couple of items for DH, for example), which would allow to make a much tankier and AS-oriented build; 4) An affix that would count the number of unique enemies hit while you continuously channel TR and proportionally increase its damage; 5) An affix that would enable all the five runes; 6) An affix that would turn TR into a point-and-click skill which would create a mysterious Ally in the pointed area which would stand still or go in a pointed direction channeling TR. Those were some of my ideas. I'd like to point out that Tempest Rush lacks items with unique affixes and it is one of the reasons it falls behind other skills. I just want to see my favorite skill being on par with WoL and LTK, especially considering the fact that TR has never been top tier anyway.Elegiac4 Apr 29
Apr 23 GR 114 - Holy SSS Hi guys, just sharing the video of my GR114 clear with the Holy SSS build. Apr 23
Apr 18 DRUID SUMMONER---- POLAR BEAR! Does anyone else see this cool? I mean, Damn, with me being the #1 Druid Summoner on East in D2 when I quit, I should have some input. No one's entitled, but it would be sweet. Anyone else agree? A Druid Summoner with a Polar Bear in hell? Throw in some Huskies while you're at it! [Edited for language - Forum Moderator]LifePincher3 Apr 18
Apr 15 R6/Shenlong Solution I was able to experience R6 / Shenlong on S16 (Rog Buff). It is a very fun build and very strong. But has a very serious problem in NS, she's very squishy ... Besides suffers a lot with Vortex, knockback, nightmare, grotesques, lacunes and etc etc etc .... in NS it's a real hell. R6 should "give the effect of all runes" to Dashing Strike, and change the Rune "Blinding Speed" to: """Gain 40% increased chance to Dodge and gives CC immunity for 5 seconds after using Dashing Strike""" With these changes this build would be much less frustrating.ENIAC1 Apr 15
Apr 13 Question about Monk I6R2 (Inna Generator) Hi, Mi PJ link: If I wanted to change my main skill with rune of fire for some other skill that has lightning rune, what do you recommend? I suppose the build carries the fire because it is the most damaging, but I would like to try another one with lightning since I got the primal Stone of Jordan with elemental lightning damage. Tnx!DariSh1 Apr 13
Apr 10 Inna SSS Top 10! Check Feedz Inna SSS build. At only 3600+ paragon did GR120. Never tried it until yesterday. It's crazy powerful though very tricky/squishy. Loved that it is a very skill-based build. Hurray for Inna's versatility!Mercy6 Apr 10
Apr 8 LON/WOL Questions Trying this build and have reached GR97 with it, but there are several things I don’t understand. 1. The full purpose of Cyclone Strike. Should I just use this at a distance to activate Lefebvre for defense and complement Zei ? Or should I actually draw monsters in and zap them (nullifying zei)? or both ? 2. How much cdr for full Epiphany up time. Currently at 52.49. I’ve traded off cdr for 111% AD. 3. The braces (BoLG) add 200% damage to my Mystic Allies. Do they really help that much to take up an armor slot ? I realize I need fire pct on pinto bracers and working on that. Also need better swamp land pants. The biggest issue in the GR 97 run was dieing. The cold ball takes me out quickly. My resistances at around 2000. I got the Sledgehammer guy as the guardian and he killed me three times before I got him. Any other advice on gearing/running this build would be appreciated.Obxer5 Apr 8
Apr 7 Which Primal Rabid Strike? Should I use one with 1000 dex and 10% cooldown or 7% attack speed and 10% cooldown? (screenshot from PTR) I'm ~p2600 in S16 atm with 1.88 attack speed, and I lose ~0.5% dmg from one with 7% attack speed. But I gain ~0.1% dmg from one with 7% attack speed at ~p3500 according to PTR. If I use one with 7% attack speed, then I'll have 2.01 / 1.88 attack speed. ThanksOV3RL0RD6 Apr 7
Apr 7 Season 17 LON Build I know LON wave of light is going to be super strong. But what rings would you guys choose besides COE?GOLDFARMER5 Apr 7
Apr 7 Noob Monk question Hey guys, I've finally been toying around with an I6R2 build a bit, and am enjoying it a lot, but I feel like I'm missing something. First off, does the I2 set bonus require me to slot Mystic Ally on my power bar? It seems like it does, at least for me. I've tried running without it and have noticed a significant drop in toughness and a bit of dps decrease as well. I'm also struggling to clear GR110 but feel like I should easily be able to go much higher given my gear and paragon level. It's likely that I don't have the ideal skills setup, was wondering if anyone can help me with this?xxMaverickxx3 Apr 7
Apr 6 Sunwuko Monkey King's Garb Name Origin? Son Goku (Dragon Ball) + Wukong (Chinese Mythology) = Sunwuko. Edit: Thanks for the clarification everyone, i didn't know Wukong full name is Sun Wukong, and it appears that Son Goku was most likely from Sun Wukong.SeuTiBeun5 Apr 6
Apr 2 Best Build for Solo Rifts is... Can anyone help me out? New to monk.CeruleanBlue2 Apr 2
Mar 30 Uliana dropping Mythic Rhythm Hi all! I've seen many top LB Uliana builds dropping Mythic Rhythm for Determination. What do you think is the reason for this, perhaps to avoid snapshotting and make the gameplay more straightforward?Mercy10 Mar 30
Mar 23 Wol monk, spirit trouble Don't got a monk currently on my profile. But I started out with one. Tried both Sunwuko and inna wol. Both of them, I noticed, when not doing farming/speed runs, that I run out of spirit. In higher grifts for example, I simply cannot "spam" wol. Like other classes can. Even with the ring that reduces cooldown. I've seen the top players not having any reduction rolled on their gear. I had trouble in a 70 or 75 grift with others. Running out of spirit at elites, cause they don't just die instantly. So thought about asking here what to do? I use ephipany when it's up. Allies as well when needed. Either my ring bugged out cause I never had fully 100 percent uptime on these to use. Others having the same issue? Or know what to do? Cause in theory, epiphany and/or allies should top you off. Is it a matter of not spamming wol, or something else?TuneOut7 Mar 23
Mar 19 Advice on R6 Hi, all! I wanted to ask you for advice regarding using R6 at paragon 3050ish. How much Vitality should I strive for in order to take advantage of the leeching effect of Simplicity gem, say, 6000 Vitality? How much Dexterity does this build need to be effective at my paragon level? I am able to solo 112 with Inna WoL. Should I be able to reach GR112 with similar quality gear and augments with R6 as well? I'm still learning to use it at lower levels, but I'm just curious as to what potential it has at my paragon. Thank you!Mercy10 Mar 19
Mar 18 Exploding Palm - Essence Burn Does this rune stack?Quiesce1 Mar 18
Mar 17 Need Help Remembering This Armor I used to play a lot back in the days of the real money auction house. I mained monk and had this awesome armor that I dyed (so I don't remember the original color). Pretty sure it was a light armor or the next tier up, and the fabric hanging down in front had a scalloped or feathered look to it. I know when I dyed it, it turned orange with white scallops/feathers. I'm trying to remember this armor because unfortunately I retired this character to start a new with a group of people a year or so ago (and that fell through). I was dumb and didn't take a screenshot, either. It's somewhat important for me to remember for a drawing reference. Would be extremely grateful if anyone can tell me the armor, and/or show me a screenshot of it, because I've googled for over and hour and cannot find anything, not even a comprehensive list of light armors. Thanks!Quail4 Mar 17
Mar 14 Inna WoL - Help with Rings - Season 16 Got a pair of Primal rings today but unsure if the stats are worth switching around my setup. Just looking for some advice on which I should wear at the moment. Current Rings: Ancient Compass Rose: 90-187 Dmg 633 Dex CHD 29% CHC 5.5% Socket (Rolled) Ancient Convention of Elements: 647 Dex 49% CHD (Rolled) 5% CHC 200% Legendary Effect New Rings: Primal Ancient Obsidian Ring of the Zodiac Attack Speed 7% CHC 6% CDR 8% Resource Cost Reduction 8% [No Rerolls yet] Primal Ancient Compass Rose 650 Dex 650 Vit CHC 6% (Rolled) Movement Speed 12% Socket Any input is seriously welcome because I have no idea how to configure this setup. (For reference I already have a Convention of Elements and an Obsidian Ring of the Zodiac in the cube)ÆtherStrider1 Mar 14
Mar 14 BIS Inna's WoL Gear Hi, I made thread about BIS Sunwuko monk gear while age(, and now I wanna make one for Innas. :) *I'll edit this post if I need to change any stats. Weapon1: Rabid Strike 2842 dmg, 24% area dmg, 10% cooldown, 35% chd Weapon2: Kyoshiro's Blade 3126 dmg, 10% dmg, 24% area dmg, 10% cooldown Helm: Tzo Krin's Gaze 1000 dex, 1000 vit, 6% chc Shoulders: Pauldrons of the Skeleton King 650 dex, 20% area dmg, 8% resource, 8% cooldown Gloves: Inna's Hold 50% chd, 10% chc, 20% area dmg, 8% cooldown Amulet: Traveler's Pledge 20% fire, 100% chd, 10% chc Chest: Inna's Vast Expanse 650 dex, 650 vit, -11% vs elite Bracers: Pinto's Pride 20% fire, 650 dex, 650 vit, 6% chc Belt: Inna's Favor 650 dex, 650 vit, 130 resist all, 15% life Pants: Inna's Temperance 650 dex, 650 vit, 130 resist all Boots: Inna's Sandals 650 dex, 650 vit, 130 resist all, 15% WoL Ring1: Convention of Elements 105-210 dmg, 50% chd, 6% chc Ring2: The Compass Rose 650 dex, 105-210 dmg, 50% chd, 6% chc --------------------------------------------------------------------- With above gear, you'll have: 40% fire damage 56.79% cooldown 138% area damage 54% crit hit chance 595% crit hit damage 1.75 attack speed 8044 life per hit(default) 17.2% spirit cost reduction Now please help me optimize the gear because I probably got few things wrong.. Do you think life per hit is needed(for softcore) on weapons or helm or bracers? Do you need any additional cooldown or attack speed on rings? or better to have dmg roll or area dmg? (do you think 56.79% cooldown is sufficient?) Do you need any resource reduction even if you have high cooldown? Kyoshiro's Blade: 3126 dmg, 10% dmg, 24% area dmg, 10% cooldown OR 2842 dmg, 8% vs elite(or life per hit), 24% area dmg, 10% cooldown ? Compass Rose: 650 dex, 105-210 dmg, 50% chd, 6% chc OR 650 dex, 8% cooldown(or 20% area dmg or 7% attack speed), 50% chd, 6% chc ? Convention of Elements 105-210 dmg, 50% chd, 6% chc OR 8% cooldown(or 20% area dmg or 7% attack speed), 50% chd, 6% chc ? Thanks :)OV3RL0RD28 Mar 14
Mar 12 Best items to farm for ancients for Inna WOL I have been trying for the past 3 weeks for ancient set items for my Innas WOL build. I currently have 1 set item that is ancient and an ancient rabid strike and compass rose. I am up to 103 greater rift but it feels hopeless. I have been trying to get anciet set items for my build for a solid 2 weeks of farming. Should I go for non set items first? All I have been soing is running 90s through 95s getting blood shards and blowing them away on nothing it feels like. Should I start running bounties and reforging the items in hopes for ancient instead of blood shards? By the way I am on console.Richter123434 Mar 12
Mar 6 Question about Time of need vs Agility Regarding zdps monk, I have gave an honest attempt at trying to find an explanation as to why time of need is better than agility. Indirectly, I've been able to guess that in Grs over 120 active healing is better than passive mitigation, but still no real explanation. I've noticed there are actually quite of few builds for zmonks to accommodate different classes in different GR levels. I do understand that very high GRs seem to require Time of Need over agility, just my thick head is not getting it. If anyone has a link that addresses my main question, thanks for providing it. Or, if anyone can explain how the time of need bubble is better than what the agility damage mitigation buff provides, again thanks. EDIT: I appoligize for not being clear: I am talking about a support monk in a 4 man group using the active mantra of healing (rune: time of need)over the active mantra of salvation (rune: agility). I know there is a lot more to these mantras and runes and I want to know what is that makes the mantra of healing/time of need better. Am i going for the bubble ( at 226k HGB = about 62k protection) or do i have to stack life regen to increase the party life regen? It seems it is essential that spamming the mantra to gain the active 30% dmg reduction when party members are below 50% health..which seems odd because that rarely happens. which is why I am asking is there a GR limit that when u go above, you need to switch to this. It seems agility is better in a group in GR 120 and below. When doing a 120, no one ever dropped below 90% health that was in range of the monks effects. So if they never dropped to 50% health they never get the 30% dmg reduction. So, that would mean the bubble is the main line of defense...which is on my monk about 62k dmg. The effects of mantra salvation/agility block a lot more than that.Zendiablo7 Mar 6
Mar 4 How much cooldown for innas? What is the best blend, 50%, 56%, or 60%? You see, I am wondering if it would be more beneficial to go with 10% damage instead of 10% CDR and only go with 51%. What do you think?NightRaven1 Mar 4
Mar 4 Inna 6/Uliana 4 Holy SSS, formal guide Since it might get buried in my other topic full of theories and discussion, I'll post this as a separate topic. Excuse the clutter. I made the rather unorthodox choice of not filling some of the skill slots and one of the passives. Mainly because there's no guaranteed best for those, as I proceed to discuss in the guide. Feel free to leave opinions about that, I'm not sure if it appears "incomplete" without them filled in. There's like three places to post theory discussions at this point if you include this topic lol. edit: And excuse the free video editor splash at the beginning and end. I've taken some steps to edit that out with youtube's video editor, but it's taking a bit to process.StoleOwnCar50 Mar 4
Mar 2 I6/R2 or R6 Which is best for solo/group play atm based on set changes/buffs?Gzip1 Mar 2
Mar 1 Uliana Set Dungeon Most of the other set dungeons I've done have been pretty simple due to the time and effort I put into the gearing ahead of time, but for this one, I'm actually being punished for it. The requirements are ridiculous. Having to group 15 enemies together when they come in clumps of 7, are incredibly slow to move, and stop following you when you're a screen away, only to then press a button and instantly kill all of them and only get credit for exploding one to three feels awful. Having to actually remove other pieces of gear to have a chance to complete the objective is poor design to say the least. And the secondary objective, taking no fire damage, is either near impossible to achieve, or actually impossible to fail, depending on one item bonus. Please try harder.Veinreaver0 Mar 1
Feb 27 Tempest Rush. Tempest Rush need some love blizzard, this is long over due. -First of all please give back the 25% base runspeed that was remove way back. -Second spirit cost is just insane. If you try and add anny +attack speed items spirit cost shoot through the roof, and damage is still bad. -Third you have to choose between survivarbility or damage and Even if you go all inn on damage it is still poore. And survivarbility is very bad then. -Four The bracer cesar momento. It is fine that you have to effect mobs with an effect to get the damage bonus, but at least give us a item proc for blind or something. Please this skill has had no love sinse vanilla d3Helten61 Feb 27
Feb 18 4 PC Uliana's + Lions Claw question So the 4 PC bonus says that each attack of SSS is the total damage of the SSS. Normally SSS spreads its 5677% damage over 7 attacks. With Lion Claw, it basically does 2 SSS strikes. Now with the 4 PC bonus, and Lions claw, will it combine the damage of all 14 attacks into each SSS strike or will it do the first 7 strikes, and then another 7 strikes, with each strike at 5677% damage?WhoMe18 Feb 18
Feb 17 [2.4.3] Rabid Strike rework "Spirit Spenders that teleport you while Epiphany is active are also mimicked on a distant target for free." EDIT Feb 2019 - since this thread was started in 2016, the original info was old, and this new edit will one day be old again (please check the DATE on the post compared to today and calculate how many patches ago it was!) ... Feb 17
Feb 17 Monk questions: Hybrid Inna build My first season playing as a monk at least within the past couple years if not longer. I play almost exclusively as part of a duo/trio with a good friend and my gf who play IK HoTA barb and N6M4 cluster DH respectively. I have created a sort of hybrid? custom build for my monk so far this season using Inna's 6pc bonus to offer up a chunk of 'free' support and utilizing Cyclone Strike and EP around the rest of the build. Link to the base idea of my current build: Basically I do no dmg up front and rely purely on my barb and DH friends to trigger my AoE wide EP explosions (which currently hits hard enough to nearly instantly clear entire pulls including elites <up to GR85 which is currently the highest we pushed, with little to no issues>) So for my questions; What are the best TANK legendary gems to stack? I am currently running lv70 Moratorium, Gorgek swiftness, and Molten wildbeasts gizzard. The idea was to try and get an almost 35% dmg 'reduction' by using MWG and any additional healing in the build to kind of handle the incoming staggered dmg and using GS, dodge passive, and Dashing strike rune to get insanely high dodge chance vs melee's for when I build up massive blobs of mobs via cyclone and implosion. However I am not sure I am feeling any real mitigation currently from the Mora+MWG combo, or I am just so soft that I would fall over if not for them, not entirely sure. Best active skill to offer a dmg boost to my grp? was thinking of of putting Mantra of Conviction - Annihilation but does the active actually offer any kind of dmg boost? the Inna 2pc boosts Mantra's passive by 100% making it seem like activating MoC useless? There any option I am missing to offer a dmg boost to the grp? If I switch out GS or Moratorium or even MWG for say, Esoteric, can I get away with dropping Harmony passive for a more well rounded mitigation passive? Or even slot Unity instead? Overall I am thoroughly enjoying this build and its concept. We are not looking to be leaderboard heros but rather just push as far as we can with the builds we enjoy most. I feel like the two biggest weaknesses for my monk atm is lack of being able to tank pulls once I clump them up nicely and what will certainly become lack of dmg as it becomes harder for them to drop the first mobs on a pull to trigger EP and being basically a zdps, aura bot vs RGs. If I can find a way to even offer a boost to their dmg even if it does not result in me doing dmg directly, I would feel much better about the build.phatzas8 Feb 17
Feb 16 Uliana extremely weak compared to Inna? Hi guys, during the last week I geared my monk for the Inna WOL and the Uliana build. I only have all the required items and the minimum requirement regarding CDR. I havent played neither of those builds before. The last days I have played Inna which was basically 3-5 min. brainless WOL spamming on GR90. Usually I didnt die except I was brain afk and forgot to use my immortality ability in critical situations. Today I finalized my Uliana build which is geared as bad as my Inna build. Since everyone in the leaderboards is playing Inna, I assumed Uliana might be a bit weaker and went down to 85... and it was absolutely no fun. I have never been dying so much in Diablo than in this GR, except during the very first days in level 60 after release. Even the RG killed me about 5 times. I didnt even make the GR in time what has never happened to me before with any build. So my basic question: Is this normal or am I doing something wrong? In some situations I engaged elite packs and I was dead before I could begin to fight and basically I have absolutely no sustain and no regeneration (which seems to be rather normal based on the guides Ive read before). Thanks! Edit: Pls dont get my wrong, Im not saying that I have to play on 85or whatever after 2-3 hours of farming or else the game is broken, Im just surprised because of the big difference between Inna WOL and Uliana. And thats build and gear I used: Feb 16
Feb 15 LoN LTK vs Sunwuko LTK Which build do you guys think will be stronger after patch set buffs? CheersMercy15 Feb 15
Feb 14 Support build: gear check pls! im using BlackThorne's: Torso, Feet, Neck in order to get inmunities, also Julia's Cameo. With this i can have DS/BS in my skill bar to move faster. Thank in advanceTango0 Feb 14
Feb 13 Gen Monk The leaderboard is flooded with Inna WoL. I get that. Makes sense. However is there a place for a gen monk? RGK? Solo Push? While trying to gear my zmonk I ended up with 1 primal Shenlong...Kidyen9 Feb 13
Feb 12 Is there Uliana unity replacement?? Is there Uliana unity replacement?? Hi! I was wondering if there are any alternitives for unity for Uliana ep build. I do regular rifts and just random stuff with friends and the unity gets in the way. Can i replace it for something that still retains the toughness, in casual group play in nephelems rifts or low Grifts??NightFury3 Feb 12
Feb 10 [Mechanics] Davlok's Random Testing Shack Decided to make this my random Mechanics testing/results thread instead of making a new post everytime and forgetting where it is. I am bad at formatting so, uhh, scroll down. 1. [2.1] Spirit Generator Quick Ref: 2. [2.2] How to Proc BotT/Zei: 3. [2.2] Mainhand/Offhand Testing: 4. [2.2] Dashing Strike Mechanics: 5. Gizzard & LPS Formula for 2.2 (post 28) / 2.3 (post 168) 6. [2.3] Zei test with DS & EP 7. [2.2] Pigsticker Multiplicativeness 8. [2.3] Broken Promises Proc Conditions Testing 9. [2.3] Convention of Elements Snapshot Testing 10. [2.3] Uliana Testing with BP, Madstone, Gungdo, MH/OH, Snapshotting, etc 11. [2.3] Flying Dragon Proc formula 12. [PTR] Essence Burn PTR Testing (DoT refreshing did NOT go live in 2.3) 13. [2.3] Area Damage test with Sunwuko (no workie) 14. [2.3] Mangle vs FoF for Raiment 2pc builds discussion 15. [2.3] Some Static Charge proc Mechanics 16. [2.3] Some FoF Max stack snapshot Mechanics 17. [2.3] Tempest Rush Mechanics 18. [2.4 PTR] New Item testing 19. [2.4] Mystic Ally Mechanics 20. [2.4] Mechanics Summary 21. [2.4] Vengeful Wind Stack damage info 22. [2.4.1] Oculus Ring Dance Steps 23. [2.4.1] Mechanics Summary / Update (SWK buff, Uliana -snapshot 24. [2.4.1] Uliana EP snapshoting in E6/S5 25. [2.4.1] Support Monk Mechanics 26. [2.4.2] Generator Ranking Update 27. [2.4.2] Mechanics Summary / Update (Scarbringer/Gyana, Gen update) 28. [2.4.3] Mechanics Summary / Update (Rabid Strike, Inna Buff) 28. [2.5.0] Mini-Mechanics Summary / Update (Gyana proc fix, Rimeheat Bis!) So if you have a random question related to one of the mechanics listed, let me know. I may (eventually) be bored enough to try and figure it out. I list the patch the mechanics were tested on, so things may have changed with or without "official patch notes".Davlok638 Feb 10
Feb 9 Pillar of the Ancients vs Explosive Light Last night I decided to play around with Pillar of the Ancients while pushing some greater rifts on my seasonal monk: I actually finished GR91 using PotA, which I couldn't do with Explosive Light, but I am noticing some weird damage interactions that I cannot explain. Every once in a while, there is a crazy burst of damage that I cannot attribute to anything. I regularly stand in Occy Ring and I know how much damage I can normally deal while in the buff circle and my COE rotates over to lightning, but there are times when I get bursts of damage that are FAR greater than even both of those combined. As an example, I was farming GR80s when I was originally testing PotA. It normally takes me about 20 seconds to kill the RG at that level with two lightning rotations on COE, but on one of my runs, the RG literally died in under a second. This huge spike in damage happens pretty regularly, but I cannot figure out what is causing it. It seems like it happens with my COE lightning cycles, but it gives a much bigger damage boost than normal. It's almost as if sometimes my Pillars are double or triple dipping on the COE buff. If anyone has any information or experience with this happening while using PotA rune, I'd appreciate if you could share it! Edit: Testing this a bit more and it doesn't seem like it has anything to do with COE, but it's effect is magnified a lot if it happens during the lightning rotation. It seems like it has to do with the Pillars summoned by the Rabid Strike clones.Dreyda20 Feb 9