Witch Doctor

Aug 24, 2011 Welcome! Please Read Welcome to the witch doctor forum! This forum is here to provide you with a friendly environment where you can discuss all aspects of the Diablo III witch doctor class with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting. Code of Conduct: http://us.battle.net/en/community/conduct Posting Guidelines: http://us.battle.net/d3/en/forum/topic/3074657442#2 Important Reminders: Search The search function at the top of the community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community.Daxxarri1 Aug 24, 2011
Nov 3, 2016 {Builds / Info} 2.3-2.4 RoS Witch Doctors "Witch doctors are spiritual warriors who summon dead souls and crawling creatures to do their bidding. By surrounding themselves with conjured zombies and vermin, witch doctors are free to assault their enemies with exploding skulls, acid poison clouds, and wasting curses. The ability to infect, slow and terrify their enemies gives witch doctors unprecedented control over a battlefield. They can manipulate opposing attacks and movements with debuffs and crowd control spells, rendering enemies easy prey for hungry pets. Witch doctors can also lay down fields of fire and venom that slowly leech life from advancing foes. Although some witch doctors avoid melee combat in favor of augmenting their pets and crippling their enemies from afar, they are also more than capable of slaying weakened foes with their own hands." _____________________________________ As we are aware, gear defines many builds for us in ROS, the exploration of hybrid builds, perfecting a particular build as gear synergies is what makes this game fun. I would say explore your build options, learn from posts here. ______________________________________ Patch Notes to date: http://us.battle.net/d3/en/game/patch-notes/ ______________________________________ CLANS: {VUDU} Clan Info http://us.battle.net/d3/en/forum/topic/11914351693 _____________________________________ 2.3 Guides/Builds and Info ______________________________________ 2.3 Builds/Guides [GUIDE] How to properly gear a WD http://us.battle.net/d3/en/forum/topic/17346234812?page=1 [GUIDE] 2.3: The Carnpendium http://us.battle.net/d3/en/forum/topic/14527433038 A WD Compendium to the Grin Reaper http://us.battle.net/d3/en/forum/topic/13140803953 Note: please keep checking thread for details as it will be updated. ______________________________________ Jade Build: [GUIDE] All-Inclusive Jade Harvester [2.0.6] http://us.battle.net/d3/en/forum/topic/13138914261?page=1 [VUDU] Jade SH, DoT & Area Damage http://us.battle.net/d3/en/forum/topic/12943834736#1 [2.0.5] Soul Harvest Spreadsheet https://docs.google.com/spreadsheet/ccc?key=0AnWYdMuhMZ4-dGJKenVhcHI3eFFPVjBnT1NFN1o2RFE#gid=25 This is set as a view only, you can download to your own computers. Included: is the original Thread and its discussion: http://us.battle.net/d3/en/forum/topic/12879198309#16 _____________________________________ Helltooth Diablo 3 Acid Cloud Helltooth Witch Doctor Greater Rifing Build 2.3 https://www.youtube.com/watch?v=PO9jfiUx818 Witch Doctor 0CD Firewall Helltooth 2-3 Min Torment 10 Rifts 2.3 Diablo 3 RoS https://www.youtube.com/watch?v=HKHotYhsaWg Witch Doctor Fire and Ice Helltooth Acid Cloud/Firewall Patch 2.3 Diablo 3 Reaper of Souls https://www.youtube.com/watch?v=shv-7QOmVgI Mechanics of Acid Rain and Slow Burn: https://us.battle.net/d3/en/forum/topic/18704974965 Summary: They each leave three pools. These pools are the same size, regardless of rune choice. If an enemy is stationary, it receives 10 ticks (9+1) of DoT damage from acid rain. If an enemy is stationary, it receives 19 ticks (18+1) of DoT damage from slow burn. An enemy may stand in two or three pools and it will receive exactly two or three times the DoT damage. Acid rain with three pools hitting a stationary large enemy (per cast): 300% instant + 120%/second * 10 = 1500% weapon damage Slow burn with three pools hitting a stationary large enemy (per cast): 300% instant + 120%/s * 19 = 2580% weapon damage Witch Doctor Zombie Bears Helltooth 65+ Greater Rifts Patch 2.3 Diablo 3 RoS https://www.youtube.com/watch?v=f9oOMRUFcuM Diablo 3 Death Breath GodMode T7-T9 Wich Doctor Build 2.3 https://www.youtube.com/watch?v=uXVSe2wCGEY Witch Doctor SPEED Angry Chicken Arachyr T10 Bounty Farming Patch 2.3 Diablo 3 Reaper of Souls https://www.youtube.com/watch?v=bTyBJCsmEqM [Guide] Arachyr's Imposin' Eggsplosion [2.3] http://us.battle.net/d3/en/forum/topic/18716981842 Diablo 3 Carn/Jeram 2.3 Ptr Witch Doctor Build! https://www.youtube.com/watch?v=8XGRkY3glIg Diablo 3 Gargy Inferno Helltooth Witch Docotor Build PTR 2.3! https://www.youtube.com/watch?v=ZARNJqbMuYY ____________________________________________ 2.3 Info Witch Doctor Kanai's Cube Optimization and Item Combination Guide Patch 2.3 Diablo 3 RoS https://www.youtube.com/watch?v=F68dQGKIPTU Season 4 Witch Doctor Guide - Tips and Tricks (FAQ STYLE) https://www.reddit.com/r/Diablo/comments/3i4y9j/season_4_witch_doctor_guide_tips_and_tricks_faq/ Greater rift monster progress changes from 2.2 to 2.3 tested on live: https://www.reddit.com/r/Diablo/comments/3imz6b/complete_list_of_monster_progression_in_greater/ Fun Facts about the Cube and Witch Doctors http://us.battle.net/d3/en/forum/topic/18719274122?page=1#4 Diablo 3 Tip's And Tricks for Season 4 and Patch 2.3! https://www.youtube.com/watch?v=CIKe2uqs_Eo Witch Doctor Patch 2.3 Best Way to Farm Starmetal, Dagger of Darts, Scrimshaw Diablo 3 RoS https://www.youtube.com/watch?v=pmhWwx6j8QU Diablo 3 RoS Patch 2.3.0 Overview & Dev Inteview! - Party XP Sharing & New Features https://www.youtube.com/watch?v=UeVKlgZkabc Note: Odd interview tbh, take what you want out of it :P http://www.d3planner.com/ This is an experimental replacement for the old equipment editor. It should also be significantly faster when loading or switching between profiles. If you prefer the old editor, please leave feedback in the issue tracker. Diablo 3: How to maximize your damage https://www.youtube.com/watch?v=xPknAzeLZ-k https://docs.google.com/spreadsheets/d/1ggZOED8E81g-o61cLftiMti-eXZjIttxds5WUlm7D4w/edit#gid=1972568810 Diablo 3: How to Reroll a Weapon https://www.youtube.com/watch?v=iFkBeqq-Pes https://docs.google.com/spreadsheets/d/1vbzAzLqJEcpo958QIiJTiL10d7eCunAV-qnw8IOLkVo/edit#gid=0 [Guide] Elemental Damage Explained http://bannedofgamers.com/index.php?threads/guide-ros-elemental-skill-damage-explained.1104/ Diablo 3: Area Damage Explained (Patch 2.3) https://www.youtube.com/watch?v=ydMEhQaULu4 https://docs.google.com/spreadsheets/d/1uE0OUybeWVAoXxam_LmA6RacICMGBovyyeKxxPYH3p0/edit#gid=578311858 ______________________________________________ Pets/Fetish Info and guides: [VUDU] Pet Damage "This is where we do testing and collaborate with the community to find out the detailed mechanics of Fetishes. Work in progress, and information will be updated as we find relevant gear or discover new characteristics." https://docs.google.com/spreadsheets/d/104qPtGH_AatBybtWErTA9iXyxHskSelqSFQ4L3Zrf_k/edit#gid=1195483230 http://us.battle.net/d3/en/forum/topic/13349475072#1 Manajuma's Set explained by Paulng: http://us.battle.net/d3/en/forum/topic/12319651853 Locust Damage explained by Wachati http://us.battle.net/d3/en/forum/topic/12372067213 Fetish Guide by MCP http://us.battle.net/d3/en/forum/topic/12091749472 Discussion on Fetish Doctor BiS List: http://us.battle.net/d3/en/forum/topic/12504200995 Support WD [Guide] zdps support Tiki WD[/b] http://us.battle.net/d3/en/forum/topic/15699674346 Tiklandian Build for Higher Grifts: http://us.battle.net/d3/en/forum/topic/14580978000 WD - Follower Stats - Best In Slot Discussion http://us.battle.net/d3/en/forum/topic/12926712793?page=1#5 ______________________________________________ General information: [TIPS] RoS Followers (lvl.70) complete guide http://us.battle.net/d3/en/forum/topic/12945954611 Overwhelming Desire Data http://us.battle.net/d3/en/forum/topic/16285108977 How far is a yard on screen? http://i.stack.imgur.com/IKkOB.jpg [RoS FAQ] Reaper of Souls: Frequently Asked Questions http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/82430-ros-faq-reaper-of-souls-frequently-asked Understanding Proc Coefficients: Legendary Property/Proc Mechanics Collection https://us.battle.net/d3/en/forum/topic/12187048616 Proc Coefficient (a.k.a. PC, or Proc Rate) is a game mechanic in Diablo III used to compensate for some skills' ability to hit more than once during its use. All skills have a 0 to 1 Proc Coefficient, which controls the effectiveness of certain 'on hit' affixes, like life on hit, for that particular skill. The coefficient reduces either the effectiveness of the triggered special property (such as the amount of Life regained), or the chances to trigger this effect, if plainly reducing it is not possible. Typically, skills that can only hit one target will have this coefficient equal (or very close) to 1, meaning the affix will trigger ("proc") on (nearly) every hit. Some skills, usually those that deal damage independently from the player's actions, like pets, have a proc coefficient of 0, meaning the skill will never proc the 'on hit' affix. Damage over time and area of effect skills generally have very low proc coeffients, but since they can hit many targets at once, or the same target many times in succession, this is more or less balancing the total chances. A basic attack always has a PC of 1, regardless of the weapon type equipped. The PC only affects special effects, and not the damage done. Area Damage and many other effects also ignore PC. Moreover, each skill's own 'chance on hit' effects, including those that are granted by the skill runes, are generally not affected by the Proc Coefficient. Tested 2.1.1 proc rates: http://www.reddit.com/r/Diablo3witchdoctors/comments/2i25tj/21_witch_doctor_proc_coefficients/ [Video] Diablo Dissection: Explaining Core Attributes, Defense, Damage Modifiers, Elemental Explained by Unexpected70 https://www.youtube.com/watch?v=R_PnAgXtXhI _____________________________________________ Witch Doctor (Skill Damage Bonuses) •Acid Cloud: +5-15% from Head, Boots, Mojo •Spirit Barrage: +5-15% from Head, Boots, Mojo •Zombie Charger: +5-15% from Head, Boots, Mojo •Sacrifice: +5-15% from Head, Boots, Mojo •Firebats: +5-15% from Head, Boots, Mojo •Fetish Army: +5-15% from Shoulders, Chest, up to 25% on new Mojo •Gargantuan: +5-15% from Shoulders, Chest •Wall of Zombies: +5-15% from Shoulders, Chest, Mojo •Grasp of the Dead: +5-15% from Shoulders, Chest, Mojo •Haunt: +5-15% from Shoulders, Chest, Mojo •Locust Swarm: +5-15% from Shoulders, Chest, Mojo •Piranhas: +5-15% from Shoulders, Chest •Summon Zombie Dogs: +5-15% from Shoulders, Chest •Firebomb: +5-15% from Belt, Pants •Plague of Toads: +5-15% from Belt, Pants, Mojo •Corpse Spiders: +5-15% from Belt, Pants, Mojo •Poison Dart: +5-15% from Belt, Pants, Mojo All Classes (Elemental Damage Bonuses) Physical Skills •+15–20% from Doombringer (1H weapon) •Cold Skills: •+10-15% from Frostburn (Gloves) •+15–20% from Azurewrath (1H weapon) •+15–20% from Utar’s Roar (1H Weapon) •Fire Skills: •+15-20% from Magefist (Gloves) •+15-20% from Cindercoat (Chest) •+15–20% from The Burning Axe of Sankis (1H Weapon) •+15–20% from Devastator (1H Weapon) •+15-20% from Maximus (2H Weapon) •Lightning Skills: •+10-15% from Thundergod’s Vigor (Belt) •+10-15% from Odyn Son (1H Weapon) •+ 10-15% from Schaefer’s Hammer (2H Weapon) •Poison Skills: •+15-20% from Swamp Land Waders (Pants) •Holy skills: •+15–20% from Hallowed Barricade (Shield) •+10-15% from Skycutter (1H Weapon) •Any damage type: •+15-20% from Andariel's Visage •+5–15% from rare Amulets •+10-20% from legendary Amulets •+5–15% from rare Bracers •+10-20% from legendary Bracers •+15-20% from Stone Of Jordan (Ring) •+15-20% from Lidless Wall (Shield) _________________________________________ Certain legendaries can only drop from bounty caches; the difficulty level doesn't matter, but they only drop from caches from two acts each (act 4 and one other act). Those are all currently known bounty cache legendaries: •Avarice Band - Act 3 and Act 4 •Boots of Disregard - Act 3 and Act 4 •Burst of Wrath - Act 3 and Act 4 •Cloak of Deception - Act 2 and Act 4 •Coven's Criterion - Act 2 and Act 4 •Death's Bargain - Act 4 and Act 5 •Envious Blade - Act 3 and Act 4 •Gloves of Worship - Act 2 and Act 4 •Golden Gorget of Leoric - Act 1 and Act 4 •Helltrapper - Act 4 and Act 5 •Ilusory Boots - Act 2 and Act 4 •Insatiable Belt - Act 3 and Act 4 •Mad Monarch's Scepter - Act 1 and Act 4 •Pandemonium Loop - Act 4 and Act 5 •Pauldrons of the Skeleton King - Act 1 and Act 4 •Pride's Fall - Act 3 and Act 4 •Ring of Royal Grandeur - Act 1 and Act 4 •Sanguinary Vambraces - Act 1 and Act 4REAPER666356 Nov 3, 2016
19h Ren'ho Flayer and working build Hey Docs, I got lucky with the RNGs and found a Ren'ho Flayer from an elite pack. I fiddled around, but I think I have found a build that has pretty good success in torment 1. http://us.battle.net/d3/en/calculator/witch-doctor#WhUldY!YVTW!accbcc I want to focus on fire, but don't have the mats to retool the gear I have. Fully buffed with 5 stacks of Harvest and Feast, I am at just over 1.1 million sheet damage with 500k toughness. There is still some legacy gear in there, but most is found. They frogs are a bit tedious to use, but they crit between 2.5 and 3 million. Really its just about facing the enemy and spraying them out. Also, I found that they tend to "home in" towards the end of their hop cycle, so using them at medium range helps with that. I get about 4 - 6 fetishes out at any time, and locust cleans up the rest. I want to get some LoH on a chant for the knife to bring me back up closer to 10k LoH. That's the main function of the dogs, tbh, although toads and probably locust bring some trickle in too. Lots of room for improvement of course, and I would love any suggestions or hear any other successes with the knife/toads.Raves19 19h
20h GARG COOLDOWN PLEASE FOR THE LOVE OF GOD CHANGE THE GARG COOLDOWN!! It's ridiculous it's still 60s! It's annoying as hell and takes away a huge amount of fun playing the WD as a pet class! Come on blizzard! Pull your head out.Chakan0 20h
1d Some questions about the Chicken build Just started season 14 and went with the chicken with Helltooth. 1. In the past, people said that the Enforcer gem sucks because we have Mask of Jeram. MoJ already gives close to 200% pet damage and because of the diminishing return, the bonus from the enforcer gem is not as good. But now, many build guides suggests Enforcer and if there is a choice between Bane of the Trapped and Enforcer, they recommend Enforcer. Why? Did they somehow improve Enforcer? 2. How competitive is this build when doing group T13 Speed Rift and Bounties? People always say Monk/DH/Barb as top speed runners, but why isn't WD as competitive? Sure, we don't have the damage and AOE capability of DH and the target firing, but the chicken allows WDs to run really fast. Can't the run speed make up for the less AOE and lack of targetting? 3. If I only use the chicken build and not Harvester, how high GR can I go with chicken? What is the maximum GR level that Chicken WD would be able to comfortably farm with optimized gear (Most Ancient with good stats and around 800 paragon)? Thank you.admonitu1 1d
1d Ring of Emptiness Are the RNG Gods so against me that I can spend what seems like 50,000 blood shards and upgrade 100's of rare rings and not see a Ring of Emptiness anywhere? Is this ring supposed to be like, super rare? I am getting to the point where I am tempted to run a different build :(Ømicron3 1d
3d Why the Hate for WP? I am coming back to this game from a long time off, but I was wondering why no love for the big WP gargantuan? After a lot of play testing, I am prepared to say that WP is my favorite rune for gargantuan in a pet build. I already have 6 zombie dogs, hex (unstable form), and hex (toad of hugeness), 15 sycophants, and 7 fire fetish, so I really don't need another defensive/meatshield summon. Indeed, my pets (including Arachyr's Spider Queen) seems to do just fine with regular trash with Zuni buff. My 3 WP gargantuans tear through elites when i need them. I mean, compare WP to humongoid for example -- which is the most popular rune. Humongoid slams the ground with its cleave for 585% damage, but only 15% of the time. Moreover, the cleave attack appears to be somewhat delayed. the AOE cleave of humongoid is nice, but unnecessary against most trash. In contrast, WP hits for 575% with EVERY SINGLE HIT 100% of the time and usually against mobs I want them to target since I summon them right on top of the boss/elite! Moreover, WP gargs seem to attack faster than humongoid -- and certainly faster than the cleave attack. Last, WP knocks enemies into the air. I get the cooldown thing, but I was going to take tribal rites anyway as a passive for its benefits to hex, BBV, ZD, and FA. I am going to try to add a diamond in my helm tonight for even more WP goodness. Am I missing something? Everything I read says WP is worthless?LordSauron3 3d
3d WD pets 2.0 Sup fellas, I play WD since vanilla, I felt in love with it esthetics's all those zombies, pets and dots. But since Necro came out and showed different take on pets skills with with passive summoning and active command skill. Its feels much better and now WD pets feels outdated. And if by chance devs are reading this can WD get a passive and active for pets as well (pretty please)? I know commanding dead is Necro "thing", but if WD was a "buffer" of pets, so it wont be a plain copy of Necro. And WD pet game play would be more enjoyable and not: "summon a pet.... and watch them hopefully die so you can press that button again". Game some thought how it could be bit bellow, what you think guys? Would it make WD's pets great again? ... ... ...GenSaru5 3d
3d My thoughts on changing Zunimassa's Presently there is a good deal of overlap between Zunimassa's and Helltooth, as both of them tend to use Gargantuans for most of the destruction. This honestly shouldn't be the case. To that end, I'd like to propose some changes to the Zunimassa set. 1. Greatly increase the 6pc bonus, but only apply it to Fetishes. The problem with the Zunimassa build is that it emphasizes Fetishes so much, but then the 6pc bonus comes along and suddenly that's where your Gargantuans take over for damage. This is what causes the overlap between Zunimassa and Helltooth. By reworking the 6pc bonus to only work for Fetishes, but drastically increase the power (i.e. 5-10 times stronger), this makes the build more unique and swarm-oriented rather than relying on those Gargantuan goons. 2. Rework the Gidbinn Ceremonial Knife to work well with Zunimassa. The Gidbinn right now is a joke. Its effect is pretty much an extra copy of the Fetish Sycophants passive, and is made completely obsolete by the Belt of Transcendence. For that reason, it makes sense to rework the dagger into something completely new, something that would really help out a Fetish-centric build. I've suggested this one before, but I'll put it up again: ... This would add in the fire-breathing and dart-spitting Fetishes (as well as the damage on summon), increasing your number by at least 4, while also adding in the ability to choose your damage type. Very helpful for maximizing your Fetish damage. Optionally, Blizzard could also attach a "Fetish Army deals X% increased damage" effect to The Gidbinn as well, and that would just make it all the sweeter. Then you'd have a reason to go something other than The Furnace in your cube. 3. Add a new set of legendary shoulders that work with Zunimassa. Again, this is from another topic I made, but it's worth bringing it all together. Zunimassa presently lacks a perfect shoulder piece, meaning you'll probably end up going with Aughild's Power (along with the bracers and a RoRG in your cube if you're not using Lakumba's). That's decent, but we can do better, right? Adding in a legendary shoulder piece specifically for Zunimassa would help a lot. Here's how I'd have it: ... This is essentially the same idea as Bone Ringer, but it has a limit due to how quickly it would stack up (and due to how well your Fetishes work with Bane of the Stricken). Still, this would help your Fetishes do their damage without buffing Zombie Dogs or Gargantuans. --- In essence, these changes would help a lot in making Zunimassa builds a lot deadlier and to differentiate it from Helltooth. After all, not all of us always like using Gargantuans.darkdill17 3d
4d ring stack?? Does ring of emptiness dmg stack with The Short Man's finger??Bamzlol6 4d
4d Question about 6pc Zuni Does the bonus from 6pc Zuni stay active via Locus Swarm after 8 seconds if I am using the passive called Creeping Death?MrCer3 4d
5d What build for next season? Curious to see what build everyone is playing next season. I may roll Zuni Garg again or give jade a try!JAW12 5d
6d How to Increase Magic Find I am new to this, but it appears the mystic can't enchant items for magic find? Other than sticking a topaz in your helm, what is the best way to increase this? Thanks.LordSauron10 6d
Jun 11 Spirit Vessel unreliable? I select it every time I go into a GR, but at times I still get 1 shot by something, never any debuff or 2 seconds to react. I'm mostly farming gr 70 as chicken helltooth for gem ups, so I let the pets do the work while I dodge projectiles in the back for safety. But, keep losing the 34mil bonus empower by dying occasionally when I really shouldn't. My latency is pretty good so I'm doubtful of that. Anyone else experience this?MJstine2 Jun 11
Jun 3 Grift 90 without Set Hi there, i was interested too in how the WD can perform without any Set Pieces. The best answer i found was a Spirit Barrage Build like the LoN Build last year. Here is the run, pretty close and Pylon spawn good, but Grift90 without Set! https://www.youtube.com/watch?v=DDHNERrgfzM&feature=youtu.be Enjoy :)Fetznfritz3 Jun 3
May 30 Solo Garg Is awesome. Just cleared a GR 101. I think my favorite build in the game of all time. I realize some folks can't stand it (gargs not targeting, breaking doors, HT being slightly weaker) but to me it's a beautiful play style that when mastered is super fun!Ghostpos41 May 30
May 28 Does helltooth 6p multiply necrosis dmg? Wikia says nothing on the matter. Arachyr's spider queeen counts as corpse spiders and receives arachyr6p so I would expect necrosis is tied to wall of death or some other skill but I am unable to find any info.Sardion2 May 28
May 25 Pet Build, is there a ceiling? How far can the helltooth pet build climb? Or if there are viable other pet builds out there I'm all ears. Currently sitting at 68GR just want to know how far up to expect before (or if) I need to swap to spider/bats. ThanksTiberiyas21 May 25
May 17 Dctor Skills and Jade Set Questions - 2nd Set bonus: Soul Harvest receive the efect of all runes So doesn't matter which Rune I select for Soul Harvest will it gain ALL of its runes powers? - 3rd Set bonus: Consumes damage over time Does this mean, after I use Locus Swarm + haunt + Soul Harvest (To trigger this bonus) do I need to "curse them" again with Haunt + Locus Swarm or it is not necessary? - Passive Skill: Crreping Death So Haunt and Locus Swarm will affect enemies like forever? this is confuse with my past question, so no matter if they alst forever do they get consume by Soul Harvest?Novas4 May 17
May 15 Necro combo Hi. My friend is playing a Necro and Im running a WD. His DPS is INSANE compared to mine and I feel alot more squishy. I've tried firebat and Jade build but it feels that he's carrying me. My question is, whats the best combo build for me as a WD to play with the Necro? I'm mostly full ancient gear so the gear and gems are pretty decent, paragon around 900, I've put 100 points in vit for more survivability. I'm using Lakumbas and stacking soul harvest but still die quite easy and I'm not doing billions of dps. I've managed a GR93 solo with the same Firebat build, but playing duo I'm hardly killing / surviving trash.Needle6 May 15
May 11 Zombie bears Is this build complete trash now? I know no one is running it but how high can it go GR wise? Wasn't sure with some of the newer items if it got an indirect buffJAW4 May 11
May 4 Crusader steals top WD leader board spot An unnamed Crusader gained the #1 Witch Doctor seasonal leader board spot, with an impressive GR115. At this writing he also owns the #1 seasonal Crusader spot with a GR122, ( 484 hours played on Sader) While the level 115 may not be that impressive to some, what should be noted is that he had only played WD for 4.4 hours!Fathead2 May 4
May 3 Video Seasons World Rank 1 GR 112 Firebats Enjoy! =) https://youtu.be/u9TWcjZ3P9IKrom5 May 3
May 2 Arachyr 4Set BUG??? The Toad rune for hex that comes with 4 SET Arachyr seems not working fine for me. The toad doesn't swallow enemies AT ALL as it should, and it doesn't switch target as well, it just keeps licking the same enemy over and over again. Guys is it normal? Cos this way not only does it lose all its CC it also loses most of its damage as well. It's very highly super annoying.ShadowLord3 May 2
Apr 28 Request: Minor adjustment, big reward! Dear. Blizzard, If you’re still hovering these forums looking for suggestions (and I hope you still do), please consider this one from a very passionate WD fan: Bakuli Jungle Wrap: When affected by Piranhas or Locust Swarm, reduce damage taken by the Witch Doctor by 30%, and increase Firebats and Spirit Barrage damage by 250-300%. It will put LoN SB back in to the game, with a damage increase similar to what firebats got in 2.6.1, and increase survaivability to compensate for the obvious loss of the fettishes, improving gameplay to Firebats and Spirit Barrage. Please!Unwind1 Apr 28
Apr 25 Witch Doctor & Pet Item Overhaul (Concepts) Witch Doctor & Pet Item Overhaul: https://drive.google.com/open?id=1N9b8xBVvAWEpukvw3jBPfvxKbzh58LvX Hey guys, just wanted to post this here, for anyone who hasn't seen my other topic. Feel free to leave feedback and suggestions. Thanks. ...evil23 Apr 25
Apr 22 Sacred Harvester enchant advice I normally know what to enchant but got a good ancient sacred harvester and am not sure on this one. What would you recommending me enchant (for HT Garg build, I'm at 875 para and will probably end the season a little shy of 1,000 para)? +1529-1867 lightning (range 1318-1940) +8% damage (range 6-10%) 883 int (range 825-1,000) (note: I'm keeping the +24% AD since it's a max roll) Thank you for the advice in advance, V/R, WindfootWindfoot3 Apr 22
Apr 21 Cant follow or debuff quick Hey i Need help... in grs or normal rifts i see others fly through the map but thats not the Problem. Im fast as well as Chicken. My problem is getting haunt and swarm on quick and using soulharvest quicker than the wiz or wd nuking Everything Away. Basically im following as Chicken lolOvian3 Apr 21
Apr 19 Doing abysmal damage all of a sudden MY WD was doing some pretty good DPS until a couple of days ago. She would clear 80+ GRs 5 mins ahead of the time limit. for no known reason, my dmage is abysmal all of a sudden and I could hardly clear 75 GR on time. Is this a bug. any idea what might have happened. I swear there was no change to my gear talent or anything else. any suggestion will be greatly appreciated.LuckyTiger3 Apr 19
Apr 15 A word on Spirit Barrage (Phantasms) Hey all, There’s a lot of great discussion and a ton of build sharing going on around Legacy of Nightmares builds for the Witch Doctor that focus on the interaction between Spirit Barrage (Phantasms) and several pet-oriented Legendary powers. It’s wonderful to see such constructive conversation and information sharing as various community members explore the strengths and intricacies of this emergent gameplay. There has also been some concern that this interaction will be nerfed. We wanted to share our thoughts on this today and reassure the Witch Doctor community that, at this time, we have no intentions to make changes to Spirit Barrage (Phantasms) or its currently existing interactions with items such as Mask of Jeram, Ring of Emptiness or The Barber. While this is somewhat inconsistent philosophically from the changes that we’ve made in the past regarding this skill and rune combination, we looked at the situation objectively and asked ourselves a couple questions: Is it fun? Is it balanced? Ultimately, we’ve decided that the answer to both of these questions is yes, and there is much higher risk in adjusting the balance of this skill or the other items than there is to let the community continue to enjoy this fun and unique build. We will continue monitoring its performance, of course, and we’re prepared to make any changes if something extreme arises. In the meantime, please continue to theorycraft and Spirit Barrage to your heart’s content! -The Diablo Dev TeamNevalistis26 Apr 15
Apr 13 Ho do you play Arachyr? This is my first season with WD. I got Helltooth/garg build running no problem, GR81 and working my way up.. I have an Arachyr set in bank with decent rolls, nothing special but I would expect it good enough for T13/GR60. I'm getting killed easily though..like 2-3 shot. The firebats wrist 'life on hit' isn't helping enough. The gameplay feels very clunky(firebats stops casting when you haunt? at the start of a run, you gotta get 10 stack soul harvest but I might get 1 shot before that?). Whats the order you use abilities? And when do you cast haunt? etc etc. I need help understanding.. Anyone have a good youtube link for this, which doesn't just talk items and abilities, but how to play it? ThanksDefector8 Apr 13
Apr 11 Witch Doctor Pets Please make the gargantuan self-summon while slotted (like Necromancer skeleton pets do) and make it so they will attack a specific target on command. I feel this would be a great quality of life improvement that will also make Zunimassa and Helltooth more competitive for those who enjoy it. Thank you.Coldcrow14 Apr 11
Apr 10 Season 13 - no WD's? So I finished a GR 95... was high enough for top 100 in region? Guess everyone is playing crusader or necro. Oh well, will be seeing if can get 100+ this season with zuni, 5 more lvls to go.Sainoq10 Apr 10
Apr 9 [Project Helltooth] - Revamp & long texts Hey everyone! Because i like the WD very much, escpacially the classic WD and the early RoS "Decay WD", i want to introduce my solution to make the Helltooth and some other parts of the WD more fun again. This project contains a lot of content and work. It has been done in my free time to continue to bring awareness that we need drastic changes to the WD. This means, not only damage numbers, but QoL-changes and basic changes. ... ... - Intro - Helltooth's original intention - What does the Set offer? ... - Current State - What it should look like - Further thoughts ... - Intro - Practical adjustments - Further thoughts and intentions ... - Item changes - Additional infos and explainations to Zombie Dog's "Tall mans finger" ... ... ... This sets orignal intention was to empower our decay skills and grasp of the dead. In the very early beginning of RoS and of course in ist transition phase to the first addon-patch, this set was more of a funny thing to do. With the introduction of Patch 2.3, the Kanai’s Cube-Patch, legendary powers became a thing and of course, this set had some good potential. It wasn’t something for the „meta“, it was something for a funny solo expirience and it was strong! This set allways had problems with lags and network-issues, espacially in a full density rift, we all should remember it… After years, Blizzard made some „work arounds“ for the lag issue but everything else has been ignored. It is more or less clear, that this Set, is oin fo the last sets, that need a closer look and work and even more, LOVE! This set delivers boosts to 2 pet-skills, Zombie Dog, Gargantuan, "Decay skills" but also to the all-time champion Firebats. This might be an issue and a hindering object when it comes to boosts, but nothing is impossible to work around. The community allready suggested possibly working solutions and collected great ideas. I want to summarize some of them in the following part with personal additions! This Set offers power to: Zombie Charger (Spirit Barrage) Acid Cloud Wall of Death Piranhas Primary Skills Grasp of the Dead Firebats Zombie Dog Gargantuan ... ------------------------------------------------------------------------------------------------------ Current state: ... ------------------------------------------------------------------------------------------------------ Disclaimer: We get a 60% damage reduction and a x45 damage multiplier to listed skills. The 2pc bonus applies a dot. This dot helps out in the gearing process and is helpful for the seasonal start. (Makes it a time window of 4-10 hours) BUT, this 2pc bonus pretty much fills up the entire screen with a dot, which is a heavy load of work for the servers. The 4pc bonus delivers a moderate amount of toughness. The 6pc bonus offers a great variety of skills to get some power. ------------------------------------------------------------------------------------------------------ What it should look like: ... ------------------------------------------------------------------------------------------------------ Disclaimer: 2pc: This set doesn’t need an implicit dot effect. It just pumps up the issues and requires too much work for server side. The time window that the old 2 pc set bonus affected is too small to add such a heavy burden to the server. 4pc: We need a slight boost in terms of toughness. This Set offers "melee playstyle" which should be empowered to that slight toughness increase. Because its "pet part" our pets should get a fixed amount of our bonus. That bonus should make them more tankier in the first few days of playing. 6pc: YES! You are 100% correct….. Firebats should be deleted from the Helltooth Set. Firebats allready has well working Set and double options with different intentions limits free space for developement. It may be a hard step for the developement, but lets be honest...its necessary. Further thoughts: (Marodeur/Unholy Essence/Natalyas is a good example that it CAN work, due to ist totally different functionality and ways the damage can be done with) Because Helltooth/Arachyr only differs from the trigger (Hex/Wall of Death), things get a bit too hard to manage. We know the fear to touch Helltooth…cause there are weird setups, not just for firebats, that make it a bit coimplicated, but i will point out some more later. The reason why there is NO SPIRIT-BARRAGE addition to the set…yeah, because this skill and ist complementary items are totally bugged. Blizzard is aware of it, called it buggy themself and do want to live with that for now. Further improvements to this skills can only be done via the skill itself and a rework of those items. A possible addition to the set could be good, but need work. (No further comments from my side to this skill.) Additions: - Switch the "Spirit Barrage" skill to the "Secondary category" - Switch the "Grasp of the Dead" skill to the "Decay category" The removal of the Firebat skill offers some freedom when it comes to future adjustions. It also gives the set-designs more sense. Set multipliers can now be adjusted seperately without taking the risk to maker Firebats stronger with Helltooth than with Arachyr. ... Zombie Charger This is a well working skill with a good amount of variety. All runes are well balanced, only the tower-rune needs some , maybe via a slight knockback chance?! Needs an additional complementary item*** Acid Cloud All runes are more or less balanced. Needs an additional complementary item*** Wall of Death Fire-Rune is by far the strongest. Cold/poison circle might be an option with a damage increase for a play. Physical Runes need some serious power due to its "area of effect". Needs an additional complementary item*** Grasp of the Dead Needs a damage boost in the original skill, slight rune rework. Piranhas Only Piranhados are an option. Runes need power and a small rework. Has no boosting items. Needs an additional complementary item*** Need adjustments to cost and value*** ... Zombie Dog Runes are fine, but do not scale with the Ring item. Ring Item needs a huge boost. Gargantuan Cleave damage should become a standart thing. Slight rework of runes after it! ... Zombie Charger: „Pile On“, aka Tower rune“ Add a 25% chance to knockback enemies. „Lumbering Cold“ Increase the damage from 280% to 360%. Bring it more on par with the rest of the runes. Has great AoE but lacks in damage output. Acid Cloud: Slow Burn Increase the damage from 720% to 840%. Make it more worth to chose. Wall of Death: Increase the base damage of the skill(no rune) from 1200% to 2100%. Ring of Poison Summon a deadly ring for 5 seconds that poisons nearby enemies for 2400% weapon damage as Poison over 8 seconds. Wall of Zombies Increase the width of the wall to 50 yards. All hits have a 40% chance to stun enemies. Surrounded by Death Raise a circle of zombies from the ground that traps and attacks nearby enemies for 3000% weapon damage as Physical over 5 seconds. Fire Wall Raise a wall of flame 40 yards wide for 8 seconds that burns enemies who walk through, causing them to take 1800% weapon damage as Fire over 4 seconds. Communing with Spirits Summon a circle of spirits for 6 seconds that deals 2400% weapon damage as Cold, Chills nearby enemies by 60%, and reduces their damage dealt by 25% for 3 seconds. Disclaimer: Wall of Death With these changes the skill could become a strong base skill. Changes to physical runes makes them a worthy choice. Strong damge in a defined area(Surrounded by death) or a strong and strategic choice for saver play(Wall of Zombies). ------------------------------------------------------------------------------------------------------ Piranhas: Now: Cost: 250 Mana Cooldown: 8 seconds Duration: Bogadile-> after hit, Piranhado 4seconds->rest lasts 8 seconds Summons a pool of deadly piranhas that deals 400% weapon damage as Poison over 8 seconds. Affected enemies will also take 15% increased damage.“ High price and bad usability. After suggestion: Reduce base cost to 200% mana, down from 250%. Reduce base cooldown to 6 seconds. Increase base damage from 400% to 880%. """The damage increase only works for the Witchdoctor and his pets """ Wording for the 15% damage increase after hit is weird and needs a change. Better outcome and more utility. Bogadile A giant bogadile(crocodile) emerges from the pool of water, dealing 1600% weapon damage in a 8m radius and stuns enemies for 1,5 seconds. Zombie Piranhas CHANGE DMG TYPE TO FIRE!!!!! Also reduce their damage done by 15% for 4 seconds. Piranhado Reduce base cooldown to 12 seconds and increase damage to 1100% weapon damage. Wave of Multilation Increase the damage to 1320% weapon damage. Frozen Piranhas Afflicting aggressive chills for 8 seconds, reducing their movement speed by 80%. Deals 880% weapon damage and let enemies also thake 30% increased damage instead of 15%. (Thoughts were: Make enemies sick and take advantage of that) Disclaimer Piranhas: Currently, this skill only works with fast kills and a passive to reduce the cooldown. With the changes to the cooldown a higher damage output combined with the complementary items, this skill could have a place for the damage roll. ------------------------------------------------------------------------------------------------------ Grasp of the dead: Should be switched to „Decay skills“ Death is life Change the damage type to „fire“ Offers more skill combinations. That's what Helltooth could be really really good at, or allready is. ------------------------------------------------------------------------------------------------------ Some of the following changes to those two pet types will also offer some nice tweaks for the Zunimassa & LoN Setup aswell. Disclaimer for following changes: No CD-Pets from WD would be too strong. We have actively tanking pets, that are physically in the world to help us. THIS is a huge PLUS over the Necromancer’s pet storage. We should keep those differences, but we HAVE TO losen their cooldowns to make it more of a fluid expirience to play with WD pets. Zombie Dog: Reduce Cooldown to 35seconds Increase base damage to 180% weapon damage Rabid Dogs Increase the damage to 180% weapon damage over 3 seconds. Chilled to the Bone Enemies who hit or are hit by your Zombie Dogs are Chilled for 3 seconds and take 10% more critical strikes from the WD and ist pets. Life Link Increases damage absorbtion to 15% Burning Dogs Increases damage to 120% weapon damage every seconds. Disclaimer Zombie-Dog: Zombie Dogs need a slight increase in its basic powers, runes should feel more visible and rewarding. Gargantuan: Reduce cooldown to 45 seconds Make the „Cleave“ from first rune, the cold rune, become a basic part of the Gargantuan. Humongoid Enemies hit have a 20% to get frozen for 1,5 second and get their frost damage taken increased by 20% for 4 seconds. Restless Giant (Physical rune) When the Gargantuan encounters an elite enemy or is near 5 enemies, it enrages for 10 seconds gaining: 20% movement speed 35% attack speed 150% increased damage (makes it hit with 1125%, down from 1350% „on live server“ Each kill increases the duration by 1 second, to a maximum of 10 seconds per effect. (20 seconds) This effect cannot occur more than once every 45 seconds. Disclaimer „Restless Giant“: The cleave adddition allready increases the potency a lot. Somehow, if the Player and its pet manages to take a streak, he will be rewarded with additional duration. The interaction with cooldown reduction could become a worthy way to use this mechanic! Wrathful Protector Summons a giant Gargantuan for 15 seconds, absorbing 25% of the damage taken. The Gargantuan deals 900% weapon damage and knocks up enemies. Disclaimer „Wrathful Protector“: Same duration, same knock up, increased damage and additional „protection effect“ Big Stinker Deals 225% weapon damage in a 12m radius. (Defined Radius) Bruiser The Gargangantuan has a 25% chance to deal double damage(900%) and stun enemies for 2 seconds. Disclaimer: Gargantuans allready can cleave now. So, lowering stun duration makes it more balanced. [Further thoughts and intentions] WD pets need to be available more often. The basic cooldown reduction to those skills help with that issue. ... "Primary Skills" Sidenote All "Primary" Skills should get boosted by "Depth Diggers" pants, regardless of generating ressource or not.Mortred9 Apr 9
Apr 9 Is something wrong here? I'm just wondering why I can't get a Sacred Harvester to drop, gamble, or craft? I've spent well in excess of 1500 dbs, 50k blood shards, and countless rifts and grs. I've received every other ceremonial dagger many times, several ancient duplicates etc. It's all I've been looking for and no matter what I do it won't show up? Just wondering if there's something wrong with my character, I'm fully aware of rng and rarity etc. Thanks! Edit: I guess my question is, is there something preventing it from dropping or being crafted? Some hidden loot table or something? I don't know why I'm even bothering crafting upgrading rare ceremonial knives or gambling weapons at this point Edit2: Like, I've received every single ceremonial dagger at least 5 times, some 10 or more times, and I've received every single ceremonial dagger as ancient at least 2 times as well. Except for sacred harvester of course. I'm not even asking for an ancient one, I just want one for the cube and I've wasted so many materials and blood shards and time...probably the worst rng I've ever had in all my time playing, no hyperbole. So I just was thinking, has it even been possible for it to drop or gamble or craft all this time? Because if it hasn't, then what was I even doing? Or if it was possible, then damn...sucks to be me lolSuperCuddles10 Apr 9
Apr 4 Advice on my Jade Harvester I main a DH but I have T13 builds on all characters except Necro (gear needs to be so damn specific) Anyway, I cycled back to WD JH yesterday and I forgot how much fun it is. Yes, I know it is the weakest class but I am just inching each of my other classes up as high as I can get them up the GR ladder. So far, I am stuck at GR65 on my WD. Gear still needs fleshing out for sure. I just have it roughed in but before I start down the path of serious re-forging and upgrading rares, I wanted to touch base with those more experienced with the class. It's doing well at GR65 and I could probably push to 68ish but my main problem is survivability. I feel like I am too squishy and I know that's a "feature" of this class but...still. I know I need to get more life and I am working on that so if ayone could kindly check out my profile, it's the only level 70 WD I have. The other one is a mule holding overstock. :) Thanks in advance for any input.Nocterminus1 Apr 4
Apr 3 Jade Harvester Greater Rift 78+ Patch 2.4 Based on all the information and I have heard from the comments I have rearranged a few items and skills in this build. Please tell me if you enjoy the changes and more criticism is appreciated. Haunt - Poisoned Spirit Locust Swarm - Searing Locusts (Changed from Diseased Swarm because damage from said rune doesn't actually apply until the enemy it is being applied to has been killed) Spirit Walk - Jaunt Piranhas - Piranhado Soul Harvest - Swallow your soul (Changed from Languish so you can have more mana) Hex - Jinx Passive Skills Spirit Vessel Confidence Ritual Gruesome Feast Grave Injustice Gear Jade Harvester 6 Piece (All items equipped) Lakumba Ornament Haunting Girdle Sacred Harvester Vile Hive Endless Walk (New Compass Rose, good for replacing Focus and Restraint) Convention of Elements Legendary Gems Bane of the Stricken Bane of the Trapped Gem of Efficacious Toxin Kanais Cube Ring of Emptiness Quetzalcoatl Wormwood I will be posting a new and improved video on my YouTube channel. Feel free to go view it when it is up (Frekjaw)TankBandit2419 Apr 3
Mar 27 easiest way to get these item For my jade build I still need queztalcoatl, ring of emptiness, sacred harvester, and wormwood. I know some items are easier to get by creating a low level character and spending blood shards - is that an option for any of these?Lynx4 Mar 27
Mar 27 ROE Does Ring of Emptiness buff pets? I’m pretty sure no.Ryoka1 Mar 27
Mar 27 Questions for returning 0Dog legacy player Haven't bought the RoS expansion yet but I'm considering figuring out how to play this game again since they nerfed my perma freeze wizard years ago. Anyway, my witch doctor is geared in all legacy 0Dog equipment. Is there any builds out there that can be used with the old equipment? 0Dog still a thing? ThanksChopain3 Mar 27
Mar 23 Notice me, senpai! Feel pretty good about getting The Thrill with Witch Doctor this season. Could have just done thorns Crusader and slept my way through but instead did Witch Doctor. My eyes were wide like saucers through the whole run.Daimao0 Mar 23
Mar 23 Need help clearing N. Rift 5 mins or less On T13 of course...seasonal achievement. I try to run the angry chicken build but either I don't have the right items or I'm not executing it properly. I don't have that gear on my character right now but I will post details tonight. However, I feel as though it might be me because I do have the items maybe I'm just not executing the spells in the proper order. I pop out of chicken and then cast wall of death and then piranado and then I wait for my zombies to do the rest. However it seems that I'm not killing elites quickly enough (not always anyway) and also I seem to die too much despite the goldwrap bonus to armour. When I watch recordings I see way more gold drop for others, is there something I'm missing? I maxed out find gold on paragon and I have tried using both avarice band and thing of the deep (in cube) but then damage goes down. Help would be appreciated. I don't to be stuck on this forever, I need the stash space! :DETpagh8 Mar 23
Mar 23 FREE ITEMS!!! 100% FREE http://us.battle.net/d3/en/forum/topic/9363106656?page=6 Read my post. 17 hours from NOW, time of posting this approx i will post OPEN. 3 people minimum. Maybe 5 people MAX.skitzflik16 Mar 23
Mar 19 Can we get pets that stack please Dear D3 devs Hi i have a simple request, can you please make wd pets stack or just give them the same buff that the illusory boots give you. That way when i have all my fetishes, gargs, and dogs going they can all attack and can attack the same target at the same time. I don't know how hard this would be to implement but it seems like it would be a great help to zuni set or just full pet docs in general sincerely meWizard0 Mar 19
Mar 16 How to push GR90+ ? With Jade Hi All WD from us Currently playing WD on EU, I've some question and reflexion about Gearing and Spell. First at all, i've clean lvl 89GR without any caldesan boost. Now i'm thinking about switching some spell. I'm playing Poison spec, with poisoned spirit and spirital vessel. My off-hand is Henri's perquisition which grant a great toughness and Haunting girdle to manage two spirit instead of one. ( I'll give my profil later, atm i'm in speed farm stuff) Now my question, going on Vile hive for the free pestilence runes, and adding Cloud of insect to earn the 25% DR, and switching Spirital vessel (switching this is for me absolutely WTF, because that very strong passive seems too good in High GR) for Bad medicine giving me 25% DR on poisoned damage. If you can give me your return if anyone already tried or leaving spirital vessel for an other passive seems totally stupid. Thanks for reading mate.Fhiiz3 Mar 16
Mar 16 Jade Harvester questions I'm new to witch doctor this season. I don't have the full Jade Harvester set yet so I can't test these questions, and googling mostly gives me results from 2014 when things may have been different (the set description was definitely different). Most of my questions regard the 6-piece set bonus: Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 seconds worth of remaining damage. 1. It seems like this is targeted toward Haunt and Locust Swarm, but does it also work on other DoTs like Flaming Darts or bleed/poison effects from items and gems? 2. It says it does 300 seconds worth of damage, but does that happen even if the DoT doesn't last that long? Flaming Darts is 565% over 4 seconds, which would mean 300 seconds worth is 42375%. Does it actually do that much, or does it really take the minimum between 300 seconds and how much time is actually remaining? 3. How long does Creeping Death actually last for Haunt and Locust Swarm? It says "almost forever" which is horribly vague. 4. If the Creeping Death duration is longer than 300 seconds, does Soul Harvest consume the entire thing or just reduce the remaining time by 300 seconds? 5. When Soul Harvest consumes DoTs, does the damage type match the DoT or does it match Soul Harvest? 6. When Soul Harvest gains the effect of every rune, does it matter which rune I select in the skills pane? Will it double up? Will it determine the damage type?jotun11 Mar 16
Mar 15 anything wrong with my arachyr firebats ? I'm new on playing arachyr firebats build. I'm practicing the build on GR80. With 2.3K paragon of my non-seasonal class, I were getting at least one dead on gr 80. Below is my gameplay https://www.youtube.com/watch?v=iH7RhgwhJ9U Did I play properly ?adrianmak0 Mar 15
Mar 14 Jade harvester guide? So witch doctor is my least played class, I had one way back in like season 2 when the set was helltooth, and ran a pet build with that, but havent played one since. I went with a witch doctor this season for jade harvester, but I'm a little lost as to what support legendaries I need and what skills I should be slotting. Just looking for a little noob advice =PLynx2 Mar 14
Mar 14 Jade//HT: Attack Speed or Area Dmg I am using two typical builds: -Jade solo grift -Helltooth Gargantuan chicken (Endless Walk ring/amu) for party bounties/rift Now the question - i have an ancient Compass Rose and its almost perfect (INT, crit% critDMG, socket) and i cannot choose the final stat for this ring - its vary between Attack Speed and Area Damage. I've heard AS doesn't affects pets AS but makes them hit harder, cuz its based on your DPS. but in the other hand Area Damage works well against big crowds and clear them more efficiently and even with more damage if that value is more than 100%. Does AD even affect soul harvest? Should i keep AS for more DMG instead of relying on AD?viske2 Mar 14
Mar 14 Some Firebats group playstyle questions Hi all, I've been playing WD for quite some time now and I am able to run GR115 in a group without the feeling of being a complete leecher. However, I still encounter some situations in which I don't know what the best playstyle is. Here are the questions, hopefully the forum can help: 1) Say the WD is in a typical 4p setup with a monk, sup barb and a bk necro. When the monk puts together a group of trash mobs without an elite pack, for example next to a pylon, do you wait to channel until the pylon/elite gets close to the group? Or do you start channeling straight away to kill the trash as fast as possible so the necro shards have less targets and can kill elite faster? If you wait you can apply more area damage to the elite and inflict quite some damage... Really, i have no idea what to do in this situation... 2) I was in a high end group at the Boss, when the barb said to me: "WD, stop attacking the boss". Apparently he was afraid that i would apply some kind of control impaiting effect on the boss, so the boss would be stunned, so he would be immune to the necro. Or something like that, really i had no clue what he was talking about but apparently he got support from the other team members. Anybody to clarify this situation? Thanks alot, I hope above is clear as my English is not great. Also, maybe this information or a guid is available elsewhere, would be great to pass me the link!Scampi7 Mar 14