Witch Doctor

Aug 24, 2011 Welcome! Please Read Welcome to the witch doctor forum! This forum is here to provide you with a friendly environment where you can discuss all aspects of the Diablo III witch doctor class with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting. Code of Conduct: http://us.battle.net/en/community/conduct Posting Guidelines: http://us.battle.net/d3/en/forum/topic/3074657442#2 Important Reminders: Search The search function at the top of the community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community.Daxxarri1 Aug 24, 2011
Nov 3, 2016 {Builds / Info} 2.3-2.4 RoS Witch Doctors "Witch doctors are spiritual warriors who summon dead souls and crawling creatures to do their bidding. By surrounding themselves with conjured zombies and vermin, witch doctors are free to assault their enemies with exploding skulls, acid poison clouds, and wasting curses. The ability to infect, slow and terrify their enemies gives witch doctors unprecedented control over a battlefield. They can manipulate opposing attacks and movements with debuffs and crowd control spells, rendering enemies easy prey for hungry pets. Witch doctors can also lay down fields of fire and venom that slowly leech life from advancing foes. Although some witch doctors avoid melee combat in favor of augmenting their pets and crippling their enemies from afar, they are also more than capable of slaying weakened foes with their own hands." _____________________________________ As we are aware, gear defines many builds for us in ROS, the exploration of hybrid builds, perfecting a particular build as gear synergies is what makes this game fun. I would say explore your build options, learn from posts here. ______________________________________ Patch Notes to date: http://us.battle.net/d3/en/game/patch-notes/ ______________________________________ CLANS: {VUDU} Clan Info http://us.battle.net/d3/en/forum/topic/11914351693 _____________________________________ 2.3 Guides/Builds and Info ______________________________________ 2.3 Builds/Guides [GUIDE] How to properly gear a WD http://us.battle.net/d3/en/forum/topic/17346234812?page=1 [GUIDE] 2.3: The Carnpendium http://us.battle.net/d3/en/forum/topic/14527433038 A WD Compendium to the Grin Reaper http://us.battle.net/d3/en/forum/topic/13140803953 Note: please keep checking thread for details as it will be updated. ______________________________________ Jade Build: [GUIDE] All-Inclusive Jade Harvester [2.0.6] http://us.battle.net/d3/en/forum/topic/13138914261?page=1 [VUDU] Jade SH, DoT & Area Damage http://us.battle.net/d3/en/forum/topic/12943834736#1 [2.0.5] Soul Harvest Spreadsheet https://docs.google.com/spreadsheet/ccc?key=0AnWYdMuhMZ4-dGJKenVhcHI3eFFPVjBnT1NFN1o2RFE#gid=25 This is set as a view only, you can download to your own computers. Included: is the original Thread and its discussion: http://us.battle.net/d3/en/forum/topic/12879198309#16 _____________________________________ Helltooth Diablo 3 Acid Cloud Helltooth Witch Doctor Greater Rifing Build 2.3 https://www.youtube.com/watch?v=PO9jfiUx818 Witch Doctor 0CD Firewall Helltooth 2-3 Min Torment 10 Rifts 2.3 Diablo 3 RoS https://www.youtube.com/watch?v=HKHotYhsaWg Witch Doctor Fire and Ice Helltooth Acid Cloud/Firewall Patch 2.3 Diablo 3 Reaper of Souls https://www.youtube.com/watch?v=shv-7QOmVgI Mechanics of Acid Rain and Slow Burn: https://us.battle.net/d3/en/forum/topic/18704974965 Summary: They each leave three pools. These pools are the same size, regardless of rune choice. If an enemy is stationary, it receives 10 ticks (9+1) of DoT damage from acid rain. If an enemy is stationary, it receives 19 ticks (18+1) of DoT damage from slow burn. An enemy may stand in two or three pools and it will receive exactly two or three times the DoT damage. Acid rain with three pools hitting a stationary large enemy (per cast): 300% instant + 120%/second * 10 = 1500% weapon damage Slow burn with three pools hitting a stationary large enemy (per cast): 300% instant + 120%/s * 19 = 2580% weapon damage Witch Doctor Zombie Bears Helltooth 65+ Greater Rifts Patch 2.3 Diablo 3 RoS https://www.youtube.com/watch?v=f9oOMRUFcuM Diablo 3 Death Breath GodMode T7-T9 Wich Doctor Build 2.3 https://www.youtube.com/watch?v=uXVSe2wCGEY Witch Doctor SPEED Angry Chicken Arachyr T10 Bounty Farming Patch 2.3 Diablo 3 Reaper of Souls https://www.youtube.com/watch?v=bTyBJCsmEqM [Guide] Arachyr's Imposin' Eggsplosion [2.3] http://us.battle.net/d3/en/forum/topic/18716981842 Diablo 3 Carn/Jeram 2.3 Ptr Witch Doctor Build! https://www.youtube.com/watch?v=8XGRkY3glIg Diablo 3 Gargy Inferno Helltooth Witch Docotor Build PTR 2.3! https://www.youtube.com/watch?v=ZARNJqbMuYY ____________________________________________ 2.3 Info Witch Doctor Kanai's Cube Optimization and Item Combination Guide Patch 2.3 Diablo 3 RoS https://www.youtube.com/watch?v=F68dQGKIPTU Season 4 Witch Doctor Guide - Tips and Tricks (FAQ STYLE) https://www.reddit.com/r/Diablo/comments/3i4y9j/season_4_witch_doctor_guide_tips_and_tricks_faq/ Greater rift monster progress changes from 2.2 to 2.3 tested on live: https://www.reddit.com/r/Diablo/comments/3imz6b/complete_list_of_monster_progression_in_greater/ Fun Facts about the Cube and Witch Doctors http://us.battle.net/d3/en/forum/topic/18719274122?page=1#4 Diablo 3 Tip's And Tricks for Season 4 and Patch 2.3! https://www.youtube.com/watch?v=CIKe2uqs_Eo Witch Doctor Patch 2.3 Best Way to Farm Starmetal, Dagger of Darts, Scrimshaw Diablo 3 RoS https://www.youtube.com/watch?v=pmhWwx6j8QU Diablo 3 RoS Patch 2.3.0 Overview & Dev Inteview! - Party XP Sharing & New Features https://www.youtube.com/watch?v=UeVKlgZkabc Note: Odd interview tbh, take what you want out of it :P http://www.d3planner.com/ This is an experimental replacement for the old equipment editor. It should also be significantly faster when loading or switching between profiles. If you prefer the old editor, please leave feedback in the issue tracker. Diablo 3: How to maximize your damage https://www.youtube.com/watch?v=xPknAzeLZ-k https://docs.google.com/spreadsheets/d/1ggZOED8E81g-o61cLftiMti-eXZjIttxds5WUlm7D4w/edit#gid=1972568810 Diablo 3: How to Reroll a Weapon https://www.youtube.com/watch?v=iFkBeqq-Pes https://docs.google.com/spreadsheets/d/1vbzAzLqJEcpo958QIiJTiL10d7eCunAV-qnw8IOLkVo/edit#gid=0 [Guide] Elemental Damage Explained http://bannedofgamers.com/index.php?threads/guide-ros-elemental-skill-damage-explained.1104/ Diablo 3: Area Damage Explained (Patch 2.3) https://www.youtube.com/watch?v=ydMEhQaULu4 https://docs.google.com/spreadsheets/d/1uE0OUybeWVAoXxam_LmA6RacICMGBovyyeKxxPYH3p0/edit#gid=578311858 ______________________________________________ Pets/Fetish Info and guides: [VUDU] Pet Damage "This is where we do testing and collaborate with the community to find out the detailed mechanics of Fetishes. Work in progress, and information will be updated as we find relevant gear or discover new characteristics." https://docs.google.com/spreadsheets/d/104qPtGH_AatBybtWErTA9iXyxHskSelqSFQ4L3Zrf_k/edit#gid=1195483230 http://us.battle.net/d3/en/forum/topic/13349475072#1 Manajuma's Set explained by Paulng: http://us.battle.net/d3/en/forum/topic/12319651853 Locust Damage explained by Wachati http://us.battle.net/d3/en/forum/topic/12372067213 Fetish Guide by MCP http://us.battle.net/d3/en/forum/topic/12091749472 Discussion on Fetish Doctor BiS List: http://us.battle.net/d3/en/forum/topic/12504200995 Support WD [Guide] zdps support Tiki WD[/b] http://us.battle.net/d3/en/forum/topic/15699674346 Tiklandian Build for Higher Grifts: http://us.battle.net/d3/en/forum/topic/14580978000 WD - Follower Stats - Best In Slot Discussion http://us.battle.net/d3/en/forum/topic/12926712793?page=1#5 ______________________________________________ General information: [TIPS] RoS Followers (lvl.70) complete guide http://us.battle.net/d3/en/forum/topic/12945954611 Overwhelming Desire Data http://us.battle.net/d3/en/forum/topic/16285108977 How far is a yard on screen? http://i.stack.imgur.com/IKkOB.jpg [RoS FAQ] Reaper of Souls: Frequently Asked Questions http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/82430-ros-faq-reaper-of-souls-frequently-asked Understanding Proc Coefficients: Legendary Property/Proc Mechanics Collection https://us.battle.net/d3/en/forum/topic/12187048616 Proc Coefficient (a.k.a. PC, or Proc Rate) is a game mechanic in Diablo III used to compensate for some skills' ability to hit more than once during its use. All skills have a 0 to 1 Proc Coefficient, which controls the effectiveness of certain 'on hit' affixes, like life on hit, for that particular skill. The coefficient reduces either the effectiveness of the triggered special property (such as the amount of Life regained), or the chances to trigger this effect, if plainly reducing it is not possible. Typically, skills that can only hit one target will have this coefficient equal (or very close) to 1, meaning the affix will trigger ("proc") on (nearly) every hit. Some skills, usually those that deal damage independently from the player's actions, like pets, have a proc coefficient of 0, meaning the skill will never proc the 'on hit' affix. Damage over time and area of effect skills generally have very low proc coeffients, but since they can hit many targets at once, or the same target many times in succession, this is more or less balancing the total chances. A basic attack always has a PC of 1, regardless of the weapon type equipped. The PC only affects special effects, and not the damage done. Area Damage and many other effects also ignore PC. Moreover, each skill's own 'chance on hit' effects, including those that are granted by the skill runes, are generally not affected by the Proc Coefficient. Tested 2.1.1 proc rates: http://www.reddit.com/r/Diablo3witchdoctors/comments/2i25tj/21_witch_doctor_proc_coefficients/ [Video] Diablo Dissection: Explaining Core Attributes, Defense, Damage Modifiers, Elemental Explained by Unexpected70 https://www.youtube.com/watch?v=R_PnAgXtXhI _____________________________________________ Witch Doctor (Skill Damage Bonuses) •Acid Cloud: +5-15% from Head, Boots, Mojo •Spirit Barrage: +5-15% from Head, Boots, Mojo •Zombie Charger: +5-15% from Head, Boots, Mojo •Sacrifice: +5-15% from Head, Boots, Mojo •Firebats: +5-15% from Head, Boots, Mojo •Fetish Army: +5-15% from Shoulders, Chest, up to 25% on new Mojo •Gargantuan: +5-15% from Shoulders, Chest •Wall of Zombies: +5-15% from Shoulders, Chest, Mojo •Grasp of the Dead: +5-15% from Shoulders, Chest, Mojo •Haunt: +5-15% from Shoulders, Chest, Mojo •Locust Swarm: +5-15% from Shoulders, Chest, Mojo •Piranhas: +5-15% from Shoulders, Chest •Summon Zombie Dogs: +5-15% from Shoulders, Chest •Firebomb: +5-15% from Belt, Pants •Plague of Toads: +5-15% from Belt, Pants, Mojo •Corpse Spiders: +5-15% from Belt, Pants, Mojo •Poison Dart: +5-15% from Belt, Pants, Mojo All Classes (Elemental Damage Bonuses) Physical Skills •+15–20% from Doombringer (1H weapon) •Cold Skills: •+10-15% from Frostburn (Gloves) •+15–20% from Azurewrath (1H weapon) •+15–20% from Utar’s Roar (1H Weapon) •Fire Skills: •+15-20% from Magefist (Gloves) •+15-20% from Cindercoat (Chest) •+15–20% from The Burning Axe of Sankis (1H Weapon) •+15–20% from Devastator (1H Weapon) •+15-20% from Maximus (2H Weapon) •Lightning Skills: •+10-15% from Thundergod’s Vigor (Belt) •+10-15% from Odyn Son (1H Weapon) •+ 10-15% from Schaefer’s Hammer (2H Weapon) •Poison Skills: •+15-20% from Swamp Land Waders (Pants) •Holy skills: •+15–20% from Hallowed Barricade (Shield) •+10-15% from Skycutter (1H Weapon) •Any damage type: •+15-20% from Andariel's Visage •+5–15% from rare Amulets •+10-20% from legendary Amulets •+5–15% from rare Bracers •+10-20% from legendary Bracers •+15-20% from Stone Of Jordan (Ring) •+15-20% from Lidless Wall (Shield) _________________________________________ Certain legendaries can only drop from bounty caches; the difficulty level doesn't matter, but they only drop from caches from two acts each (act 4 and one other act). Those are all currently known bounty cache legendaries: •Avarice Band - Act 3 and Act 4 •Boots of Disregard - Act 3 and Act 4 •Burst of Wrath - Act 3 and Act 4 •Cloak of Deception - Act 2 and Act 4 •Coven's Criterion - Act 2 and Act 4 •Death's Bargain - Act 4 and Act 5 •Envious Blade - Act 3 and Act 4 •Gloves of Worship - Act 2 and Act 4 •Golden Gorget of Leoric - Act 1 and Act 4 •Helltrapper - Act 4 and Act 5 •Ilusory Boots - Act 2 and Act 4 •Insatiable Belt - Act 3 and Act 4 •Mad Monarch's Scepter - Act 1 and Act 4 •Pandemonium Loop - Act 4 and Act 5 •Pauldrons of the Skeleton King - Act 1 and Act 4 •Pride's Fall - Act 3 and Act 4 •Ring of Royal Grandeur - Act 1 and Act 4 •Sanguinary Vambraces - Act 1 and Act 4REAPER666356 Nov 3, 2016
16h Solo Garg Is awesome. Just cleared a GR 101. I think my favorite build in the game of all time. I realize some folks can't stand it (gargs not targeting, breaking doors, HT being slightly weaker) but to me it's a beautiful play style that when mastered is super fun!Ghostpos29 16h
2d Sacred Harvester enchant advice I normally know what to enchant but got a good ancient sacred harvester and am not sure on this one. What would you recommending me enchant (for HT Garg build, I'm at 875 para and will probably end the season a little shy of 1,000 para)? +1529-1867 lightning (range 1318-1940) +8% damage (range 6-10%) 883 int (range 825-1,000) (note: I'm keeping the +24% AD since it's a max roll) Thank you for the advice in advance, V/R, WindfootWindfoot3 2d
3d Crusader steals top WD leader board spot An unnamed Crusader gained the #1 Witch Doctor seasonal leader board spot, with an impressive GR115. At this writing he also owns the #1 seasonal Crusader spot with a GR122, ( 484 hours played on Sader) While the level 115 may not be that impressive to some, what should be noted is that he had only played WD for 4.4 hours!Fathead1 3d
4d Cant follow or debuff quick Hey i Need help... in grs or normal rifts i see others fly through the map but thats not the Problem. Im fast as well as Chicken. My problem is getting haunt and swarm on quick and using soulharvest quicker than the wiz or wd nuking Everything Away. Basically im following as Chicken lolOvian3 4d
5d Witch Doctor & Pet Item Overhaul (Concepts) Witch Doctor & Pet Item Overhaul: https://drive.google.com/open?id=1N9b8xBVvAWEpukvw3jBPfvxKbzh58LvX Hey guys, just wanted to post this here, for anyone who hasn't seen my other topic. Feel free to leave feedback and suggestions. Thanks. ...evil21 5d
5d Doing abysmal damage all of a sudden MY WD was doing some pretty good DPS until a couple of days ago. She would clear 80+ GRs 5 mins ahead of the time limit. for no known reason, my dmage is abysmal all of a sudden and I could hardly clear 75 GR on time. Is this a bug. any idea what might have happened. I swear there was no change to my gear talent or anything else. any suggestion will be greatly appreciated.LuckyTiger3 5d
Apr 18 WD pets 2.0 Sup fellas, I play WD since vanilla, I felt in love with it esthetics's all those zombies, pets and dots. But since Necro came out and showed different take on pets skills with with passive summoning and active command skill. Its feels much better and now WD pets feels outdated. And if by chance devs are reading this can WD get a passive and active for pets as well (pretty please)? I know commanding dead is Necro "thing", but if WD was a "buffer" of pets, so it wont be a plain copy of Necro. And WD pet game play would be more enjoyable and not: "summon a pet.... and watch them hopefully die so you can press that button again". Game some thought how it could be bit bellow, what you think guys? Would it make WD's pets great again? ... ... ...GenSaru2 Apr 18
Apr 15 A word on Spirit Barrage (Phantasms) Hey all, There’s a lot of great discussion and a ton of build sharing going on around Legacy of Nightmares builds for the Witch Doctor that focus on the interaction between Spirit Barrage (Phantasms) and several pet-oriented Legendary powers. It’s wonderful to see such constructive conversation and information sharing as various community members explore the strengths and intricacies of this emergent gameplay. There has also been some concern that this interaction will be nerfed. We wanted to share our thoughts on this today and reassure the Witch Doctor community that, at this time, we have no intentions to make changes to Spirit Barrage (Phantasms) or its currently existing interactions with items such as Mask of Jeram, Ring of Emptiness or The Barber. While this is somewhat inconsistent philosophically from the changes that we’ve made in the past regarding this skill and rune combination, we looked at the situation objectively and asked ourselves a couple questions: Is it fun? Is it balanced? Ultimately, we’ve decided that the answer to both of these questions is yes, and there is much higher risk in adjusting the balance of this skill or the other items than there is to let the community continue to enjoy this fun and unique build. We will continue monitoring its performance, of course, and we’re prepared to make any changes if something extreme arises. In the meantime, please continue to theorycraft and Spirit Barrage to your heart’s content! -The Diablo Dev TeamNevalistis26 Apr 15
Apr 15 Video Seasons World Rank 1 GR 112 Firebats Enjoy! =) https://youtu.be/u9TWcjZ3P9IKrom4 Apr 15
Apr 13 Ho do you play Arachyr? This is my first season with WD. I got Helltooth/garg build running no problem, GR81 and working my way up.. I have an Arachyr set in bank with decent rolls, nothing special but I would expect it good enough for T13/GR60. I'm getting killed easily though..like 2-3 shot. The firebats wrist 'life on hit' isn't helping enough. The gameplay feels very clunky(firebats stops casting when you haunt? at the start of a run, you gotta get 10 stack soul harvest but I might get 1 shot before that?). Whats the order you use abilities? And when do you cast haunt? etc etc. I need help understanding.. Anyone have a good youtube link for this, which doesn't just talk items and abilities, but how to play it? ThanksDefector8 Apr 13
Apr 11 Witch Doctor Pets Please make the gargantuan self-summon while slotted (like Necromancer skeleton pets do) and make it so they will attack a specific target on command. I feel this would be a great quality of life improvement that will also make Zunimassa and Helltooth more competitive for those who enjoy it. Thank you.Coldcrow14 Apr 11
Apr 10 Season 13 - no WD's? So I finished a GR 95... was high enough for top 100 in region? Guess everyone is playing crusader or necro. Oh well, will be seeing if can get 100+ this season with zuni, 5 more lvls to go.Sainoq10 Apr 10
Apr 9 [Project Helltooth] - Revamp & long texts Hey everyone! Because i like the WD very much, escpacially the classic WD and the early RoS "Decay WD", i want to introduce my solution to make the Helltooth and some other parts of the WD more fun again. This project contains a lot of content and work. It has been done in my free time to continue to bring awareness that we need drastic changes to the WD. This means, not only damage numbers, but QoL-changes and basic changes. ... ... - Intro - Helltooth's original intention - What does the Set offer? ... - Current State - What it should look like - Further thoughts ... - Intro - Practical adjustments - Further thoughts and intentions ... - Item changes - Additional infos and explainations to Zombie Dog's "Tall mans finger" ... ... ... This sets orignal intention was to empower our decay skills and grasp of the dead. In the very early beginning of RoS and of course in ist transition phase to the first addon-patch, this set was more of a funny thing to do. With the introduction of Patch 2.3, the Kanai’s Cube-Patch, legendary powers became a thing and of course, this set had some good potential. It wasn’t something for the „meta“, it was something for a funny solo expirience and it was strong! This set allways had problems with lags and network-issues, espacially in a full density rift, we all should remember it… After years, Blizzard made some „work arounds“ for the lag issue but everything else has been ignored. It is more or less clear, that this Set, is oin fo the last sets, that need a closer look and work and even more, LOVE! This set delivers boosts to 2 pet-skills, Zombie Dog, Gargantuan, "Decay skills" but also to the all-time champion Firebats. This might be an issue and a hindering object when it comes to boosts, but nothing is impossible to work around. The community allready suggested possibly working solutions and collected great ideas. I want to summarize some of them in the following part with personal additions! This Set offers power to: Zombie Charger (Spirit Barrage) Acid Cloud Wall of Death Piranhas Primary Skills Grasp of the Dead Firebats Zombie Dog Gargantuan ... ------------------------------------------------------------------------------------------------------ Current state: ... ------------------------------------------------------------------------------------------------------ Disclaimer: We get a 60% damage reduction and a x45 damage multiplier to listed skills. The 2pc bonus applies a dot. This dot helps out in the gearing process and is helpful for the seasonal start. (Makes it a time window of 4-10 hours) BUT, this 2pc bonus pretty much fills up the entire screen with a dot, which is a heavy load of work for the servers. The 4pc bonus delivers a moderate amount of toughness. The 6pc bonus offers a great variety of skills to get some power. ------------------------------------------------------------------------------------------------------ What it should look like: ... ------------------------------------------------------------------------------------------------------ Disclaimer: 2pc: This set doesn’t need an implicit dot effect. It just pumps up the issues and requires too much work for server side. The time window that the old 2 pc set bonus affected is too small to add such a heavy burden to the server. 4pc: We need a slight boost in terms of toughness. This Set offers "melee playstyle" which should be empowered to that slight toughness increase. Because its "pet part" our pets should get a fixed amount of our bonus. That bonus should make them more tankier in the first few days of playing. 6pc: YES! You are 100% correct….. Firebats should be deleted from the Helltooth Set. Firebats allready has well working Set and double options with different intentions limits free space for developement. It may be a hard step for the developement, but lets be honest...its necessary. Further thoughts: (Marodeur/Unholy Essence/Natalyas is a good example that it CAN work, due to ist totally different functionality and ways the damage can be done with) Because Helltooth/Arachyr only differs from the trigger (Hex/Wall of Death), things get a bit too hard to manage. We know the fear to touch Helltooth…cause there are weird setups, not just for firebats, that make it a bit coimplicated, but i will point out some more later. The reason why there is NO SPIRIT-BARRAGE addition to the set…yeah, because this skill and ist complementary items are totally bugged. Blizzard is aware of it, called it buggy themself and do want to live with that for now. Further improvements to this skills can only be done via the skill itself and a rework of those items. A possible addition to the set could be good, but need work. (No further comments from my side to this skill.) Additions: - Switch the "Spirit Barrage" skill to the "Secondary category" - Switch the "Grasp of the Dead" skill to the "Decay category" The removal of the Firebat skill offers some freedom when it comes to future adjustions. It also gives the set-designs more sense. Set multipliers can now be adjusted seperately without taking the risk to maker Firebats stronger with Helltooth than with Arachyr. ... Zombie Charger This is a well working skill with a good amount of variety. All runes are well balanced, only the tower-rune needs some , maybe via a slight knockback chance?! Needs an additional complementary item*** Acid Cloud All runes are more or less balanced. Needs an additional complementary item*** Wall of Death Fire-Rune is by far the strongest. Cold/poison circle might be an option with a damage increase for a play. Physical Runes need some serious power due to its "area of effect". Needs an additional complementary item*** Grasp of the Dead Needs a damage boost in the original skill, slight rune rework. Piranhas Only Piranhados are an option. Runes need power and a small rework. Has no boosting items. Needs an additional complementary item*** Need adjustments to cost and value*** ... Zombie Dog Runes are fine, but do not scale with the Ring item. Ring Item needs a huge boost. Gargantuan Cleave damage should become a standart thing. Slight rework of runes after it! ... Zombie Charger: „Pile On“, aka Tower rune“ Add a 25% chance to knockback enemies. „Lumbering Cold“ Increase the damage from 280% to 360%. Bring it more on par with the rest of the runes. Has great AoE but lacks in damage output. Acid Cloud: Slow Burn Increase the damage from 720% to 840%. Make it more worth to chose. Wall of Death: Increase the base damage of the skill(no rune) from 1200% to 2100%. Ring of Poison Summon a deadly ring for 5 seconds that poisons nearby enemies for 2400% weapon damage as Poison over 8 seconds. Wall of Zombies Increase the width of the wall to 50 yards. All hits have a 40% chance to stun enemies. Surrounded by Death Raise a circle of zombies from the ground that traps and attacks nearby enemies for 3000% weapon damage as Physical over 5 seconds. Fire Wall Raise a wall of flame 40 yards wide for 8 seconds that burns enemies who walk through, causing them to take 1800% weapon damage as Fire over 4 seconds. Communing with Spirits Summon a circle of spirits for 6 seconds that deals 2400% weapon damage as Cold, Chills nearby enemies by 60%, and reduces their damage dealt by 25% for 3 seconds. Disclaimer: Wall of Death With these changes the skill could become a strong base skill. Changes to physical runes makes them a worthy choice. Strong damge in a defined area(Surrounded by death) or a strong and strategic choice for saver play(Wall of Zombies). ------------------------------------------------------------------------------------------------------ Piranhas: Now: Cost: 250 Mana Cooldown: 8 seconds Duration: Bogadile-> after hit, Piranhado 4seconds->rest lasts 8 seconds Summons a pool of deadly piranhas that deals 400% weapon damage as Poison over 8 seconds. Affected enemies will also take 15% increased damage.“ High price and bad usability. After suggestion: Reduce base cost to 200% mana, down from 250%. Reduce base cooldown to 6 seconds. Increase base damage from 400% to 880%. """The damage increase only works for the Witchdoctor and his pets """ Wording for the 15% damage increase after hit is weird and needs a change. Better outcome and more utility. Bogadile A giant bogadile(crocodile) emerges from the pool of water, dealing 1600% weapon damage in a 8m radius and stuns enemies for 1,5 seconds. Zombie Piranhas CHANGE DMG TYPE TO FIRE!!!!! Also reduce their damage done by 15% for 4 seconds. Piranhado Reduce base cooldown to 12 seconds and increase damage to 1100% weapon damage. Wave of Multilation Increase the damage to 1320% weapon damage. Frozen Piranhas Afflicting aggressive chills for 8 seconds, reducing their movement speed by 80%. Deals 880% weapon damage and let enemies also thake 30% increased damage instead of 15%. (Thoughts were: Make enemies sick and take advantage of that) Disclaimer Piranhas: Currently, this skill only works with fast kills and a passive to reduce the cooldown. With the changes to the cooldown a higher damage output combined with the complementary items, this skill could have a place for the damage roll. ------------------------------------------------------------------------------------------------------ Grasp of the dead: Should be switched to „Decay skills“ Death is life Change the damage type to „fire“ Offers more skill combinations. That's what Helltooth could be really really good at, or allready is. ------------------------------------------------------------------------------------------------------ Some of the following changes to those two pet types will also offer some nice tweaks for the Zunimassa & LoN Setup aswell. Disclaimer for following changes: No CD-Pets from WD would be too strong. We have actively tanking pets, that are physically in the world to help us. THIS is a huge PLUS over the Necromancer’s pet storage. We should keep those differences, but we HAVE TO losen their cooldowns to make it more of a fluid expirience to play with WD pets. Zombie Dog: Reduce Cooldown to 35seconds Increase base damage to 180% weapon damage Rabid Dogs Increase the damage to 180% weapon damage over 3 seconds. Chilled to the Bone Enemies who hit or are hit by your Zombie Dogs are Chilled for 3 seconds and take 10% more critical strikes from the WD and ist pets. Life Link Increases damage absorbtion to 15% Burning Dogs Increases damage to 120% weapon damage every seconds. Disclaimer Zombie-Dog: Zombie Dogs need a slight increase in its basic powers, runes should feel more visible and rewarding. Gargantuan: Reduce cooldown to 45 seconds Make the „Cleave“ from first rune, the cold rune, become a basic part of the Gargantuan. Humongoid Enemies hit have a 20% to get frozen for 1,5 second and get their frost damage taken increased by 20% for 4 seconds. Restless Giant (Physical rune) When the Gargantuan encounters an elite enemy or is near 5 enemies, it enrages for 10 seconds gaining: 20% movement speed 35% attack speed 150% increased damage (makes it hit with 1125%, down from 1350% „on live server“ Each kill increases the duration by 1 second, to a maximum of 10 seconds per effect. (20 seconds) This effect cannot occur more than once every 45 seconds. Disclaimer „Restless Giant“: The cleave adddition allready increases the potency a lot. Somehow, if the Player and its pet manages to take a streak, he will be rewarded with additional duration. The interaction with cooldown reduction could become a worthy way to use this mechanic! Wrathful Protector Summons a giant Gargantuan for 15 seconds, absorbing 25% of the damage taken. The Gargantuan deals 900% weapon damage and knocks up enemies. Disclaimer „Wrathful Protector“: Same duration, same knock up, increased damage and additional „protection effect“ Big Stinker Deals 225% weapon damage in a 12m radius. (Defined Radius) Bruiser The Gargangantuan has a 25% chance to deal double damage(900%) and stun enemies for 2 seconds. Disclaimer: Gargantuans allready can cleave now. So, lowering stun duration makes it more balanced. [Further thoughts and intentions] WD pets need to be available more often. The basic cooldown reduction to those skills help with that issue. ... "Primary Skills" Sidenote All "Primary" Skills should get boosted by "Depth Diggers" pants, regardless of generating ressource or not.Mortred9 Apr 9
Apr 9 Is something wrong here? I'm just wondering why I can't get a Sacred Harvester to drop, gamble, or craft? I've spent well in excess of 1500 dbs, 50k blood shards, and countless rifts and grs. I've received every other ceremonial dagger many times, several ancient duplicates etc. It's all I've been looking for and no matter what I do it won't show up? Just wondering if there's something wrong with my character, I'm fully aware of rng and rarity etc. Thanks! Edit: I guess my question is, is there something preventing it from dropping or being crafted? Some hidden loot table or something? I don't know why I'm even bothering crafting upgrading rare ceremonial knives or gambling weapons at this point Edit2: Like, I've received every single ceremonial dagger at least 5 times, some 10 or more times, and I've received every single ceremonial dagger as ancient at least 2 times as well. Except for sacred harvester of course. I'm not even asking for an ancient one, I just want one for the cube and I've wasted so many materials and blood shards and time...probably the worst rng I've ever had in all my time playing, no hyperbole. So I just was thinking, has it even been possible for it to drop or gamble or craft all this time? Because if it hasn't, then what was I even doing? Or if it was possible, then damn...sucks to be me lolSuperCuddles10 Apr 9
Apr 4 Advice on my Jade Harvester I main a DH but I have T13 builds on all characters except Necro (gear needs to be so damn specific) Anyway, I cycled back to WD JH yesterday and I forgot how much fun it is. Yes, I know it is the weakest class but I am just inching each of my other classes up as high as I can get them up the GR ladder. So far, I am stuck at GR65 on my WD. Gear still needs fleshing out for sure. I just have it roughed in but before I start down the path of serious re-forging and upgrading rares, I wanted to touch base with those more experienced with the class. It's doing well at GR65 and I could probably push to 68ish but my main problem is survivability. I feel like I am too squishy and I know that's a "feature" of this class but...still. I know I need to get more life and I am working on that so if ayone could kindly check out my profile, it's the only level 70 WD I have. The other one is a mule holding overstock. :) Thanks in advance for any input.Nocterminus1 Apr 4
Apr 3 Jade Harvester Greater Rift 78+ Patch 2.4 Based on all the information and I have heard from the comments I have rearranged a few items and skills in this build. Please tell me if you enjoy the changes and more criticism is appreciated. Haunt - Poisoned Spirit Locust Swarm - Searing Locusts (Changed from Diseased Swarm because damage from said rune doesn't actually apply until the enemy it is being applied to has been killed) Spirit Walk - Jaunt Piranhas - Piranhado Soul Harvest - Swallow your soul (Changed from Languish so you can have more mana) Hex - Jinx Passive Skills Spirit Vessel Confidence Ritual Gruesome Feast Grave Injustice Gear Jade Harvester 6 Piece (All items equipped) Lakumba Ornament Haunting Girdle Sacred Harvester Vile Hive Endless Walk (New Compass Rose, good for replacing Focus and Restraint) Convention of Elements Legendary Gems Bane of the Stricken Bane of the Trapped Gem of Efficacious Toxin Kanais Cube Ring of Emptiness Quetzalcoatl Wormwood I will be posting a new and improved video on my YouTube channel. Feel free to go view it when it is up (Frekjaw)TankBandit2419 Apr 3
Mar 27 easiest way to get these item For my jade build I still need queztalcoatl, ring of emptiness, sacred harvester, and wormwood. I know some items are easier to get by creating a low level character and spending blood shards - is that an option for any of these?Lynx4 Mar 27
Mar 27 ROE Does Ring of Emptiness buff pets? I’m pretty sure no.Ryoka1 Mar 27
Mar 27 Questions for returning 0Dog legacy player Haven't bought the RoS expansion yet but I'm considering figuring out how to play this game again since they nerfed my perma freeze wizard years ago. Anyway, my witch doctor is geared in all legacy 0Dog equipment. Is there any builds out there that can be used with the old equipment? 0Dog still a thing? ThanksChopain3 Mar 27
Mar 23 Notice me, senpai! Feel pretty good about getting The Thrill with Witch Doctor this season. Could have just done thorns Crusader and slept my way through but instead did Witch Doctor. My eyes were wide like saucers through the whole run.Daimao0 Mar 23
Mar 23 Need help clearing N. Rift 5 mins or less On T13 of course...seasonal achievement. I try to run the angry chicken build but either I don't have the right items or I'm not executing it properly. I don't have that gear on my character right now but I will post details tonight. However, I feel as though it might be me because I do have the items maybe I'm just not executing the spells in the proper order. I pop out of chicken and then cast wall of death and then piranado and then I wait for my zombies to do the rest. However it seems that I'm not killing elites quickly enough (not always anyway) and also I seem to die too much despite the goldwrap bonus to armour. When I watch recordings I see way more gold drop for others, is there something I'm missing? I maxed out find gold on paragon and I have tried using both avarice band and thing of the deep (in cube) but then damage goes down. Help would be appreciated. I don't to be stuck on this forever, I need the stash space! :DETpagh8 Mar 23
Mar 23 FREE ITEMS!!! 100% FREE http://us.battle.net/d3/en/forum/topic/9363106656?page=6 Read my post. 17 hours from NOW, time of posting this approx i will post OPEN. 3 people minimum. Maybe 5 people MAX.skitzflik16 Mar 23
Mar 19 Can we get pets that stack please Dear D3 devs Hi i have a simple request, can you please make wd pets stack or just give them the same buff that the illusory boots give you. That way when i have all my fetishes, gargs, and dogs going they can all attack and can attack the same target at the same time. I don't know how hard this would be to implement but it seems like it would be a great help to zuni set or just full pet docs in general sincerely meWizard0 Mar 19
Mar 16 How to push GR90+ ? With Jade Hi All WD from us Currently playing WD on EU, I've some question and reflexion about Gearing and Spell. First at all, i've clean lvl 89GR without any caldesan boost. Now i'm thinking about switching some spell. I'm playing Poison spec, with poisoned spirit and spirital vessel. My off-hand is Henri's perquisition which grant a great toughness and Haunting girdle to manage two spirit instead of one. ( I'll give my profil later, atm i'm in speed farm stuff) Now my question, going on Vile hive for the free pestilence runes, and adding Cloud of insect to earn the 25% DR, and switching Spirital vessel (switching this is for me absolutely WTF, because that very strong passive seems too good in High GR) for Bad medicine giving me 25% DR on poisoned damage. If you can give me your return if anyone already tried or leaving spirital vessel for an other passive seems totally stupid. Thanks for reading mate.Fhiiz3 Mar 16
Mar 16 Jade Harvester questions I'm new to witch doctor this season. I don't have the full Jade Harvester set yet so I can't test these questions, and googling mostly gives me results from 2014 when things may have been different (the set description was definitely different). Most of my questions regard the 6-piece set bonus: Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 seconds worth of remaining damage. 1. It seems like this is targeted toward Haunt and Locust Swarm, but does it also work on other DoTs like Flaming Darts or bleed/poison effects from items and gems? 2. It says it does 300 seconds worth of damage, but does that happen even if the DoT doesn't last that long? Flaming Darts is 565% over 4 seconds, which would mean 300 seconds worth is 42375%. Does it actually do that much, or does it really take the minimum between 300 seconds and how much time is actually remaining? 3. How long does Creeping Death actually last for Haunt and Locust Swarm? It says "almost forever" which is horribly vague. 4. If the Creeping Death duration is longer than 300 seconds, does Soul Harvest consume the entire thing or just reduce the remaining time by 300 seconds? 5. When Soul Harvest consumes DoTs, does the damage type match the DoT or does it match Soul Harvest? 6. When Soul Harvest gains the effect of every rune, does it matter which rune I select in the skills pane? Will it double up? Will it determine the damage type?jotun11 Mar 16
Mar 15 anything wrong with my arachyr firebats ? I'm new on playing arachyr firebats build. I'm practicing the build on GR80. With 2.3K paragon of my non-seasonal class, I were getting at least one dead on gr 80. Below is my gameplay https://www.youtube.com/watch?v=iH7RhgwhJ9U Did I play properly ?adrianmak0 Mar 15
Mar 14 Jade harvester guide? So witch doctor is my least played class, I had one way back in like season 2 when the set was helltooth, and ran a pet build with that, but havent played one since. I went with a witch doctor this season for jade harvester, but I'm a little lost as to what support legendaries I need and what skills I should be slotting. Just looking for a little noob advice =PLynx2 Mar 14
Mar 14 Jade//HT: Attack Speed or Area Dmg I am using two typical builds: -Jade solo grift -Helltooth Gargantuan chicken (Endless Walk ring/amu) for party bounties/rift Now the question - i have an ancient Compass Rose and its almost perfect (INT, crit% critDMG, socket) and i cannot choose the final stat for this ring - its vary between Attack Speed and Area Damage. I've heard AS doesn't affects pets AS but makes them hit harder, cuz its based on your DPS. but in the other hand Area Damage works well against big crowds and clear them more efficiently and even with more damage if that value is more than 100%. Does AD even affect soul harvest? Should i keep AS for more DMG instead of relying on AD?viske2 Mar 14
Mar 14 Some Firebats group playstyle questions Hi all, I've been playing WD for quite some time now and I am able to run GR115 in a group without the feeling of being a complete leecher. However, I still encounter some situations in which I don't know what the best playstyle is. Here are the questions, hopefully the forum can help: 1) Say the WD is in a typical 4p setup with a monk, sup barb and a bk necro. When the monk puts together a group of trash mobs without an elite pack, for example next to a pylon, do you wait to channel until the pylon/elite gets close to the group? Or do you start channeling straight away to kill the trash as fast as possible so the necro shards have less targets and can kill elite faster? If you wait you can apply more area damage to the elite and inflict quite some damage... Really, i have no idea what to do in this situation... 2) I was in a high end group at the Boss, when the barb said to me: "WD, stop attacking the boss". Apparently he was afraid that i would apply some kind of control impaiting effect on the boss, so the boss would be stunned, so he would be immune to the necro. Or something like that, really i had no clue what he was talking about but apparently he got support from the other team members. Anybody to clarify this situation? Thanks alot, I hope above is clear as my English is not great. Also, maybe this information or a guid is available elsewhere, would be great to pass me the link!Scampi7 Mar 14
Mar 12 Grin Reaper + Jade Harvester 2-set = memes? Let me preface this by saying I'm in no way a really hardcore Diablo player, and my only real intent is getting chapter 4 of the season 13 progress done. I'm just here to share a story from my first experience leveling a witch doctor! My two friends and I have been leveling a party of witch doctor, barbarian, and crusader. I was really feeling a bit lacking in damage... until my friend found me a Grin Reaper than they looted. Right away I noticed the effect of being able to summon mimics that would cast spells from my spell pool. One of those being haunt. I was having a pretty good time from 58-70 with the helmet, cubing it eventually when I got to the point of replacing it with something far better stat-wise. The build I was going on was this guide here [https://youtu.be/yUU0BHkJeO8] with a zombie dog and gargantuan focus in poison damage, using haunt, acid rain, and piranhanado as the primary attacks with spirit walk as a utility. The procs from the mimics were great, because acid rain's lob blob bomb was just everywhere when fighting in packs, and when I finally got piranhanado, that was all the more of a damage boost. All I needed to do, for the most part, was spam haunt on everything I could for as many mimic procs as possible. Damage output was great, because even if haunt was constantly being removed from the targets, the raw output of other spells from my mimics was more than making up for it... but, I thought it could be better. Then, I got the gloves and shoulders for the Jade Harvester set after we completed chapter 2 of the season. Then it got bonkers. With haunt now dealing 560 seconds worth of upfront damage if it found it's way to a target that already had haunt on it, this build went from mildly lacking in single target to being an absolute nuke. Previously we'd only been doing Torment I for the season progress, and one of my friends was still very fresh to the game. We thought that turning it to Torment IV would be a bit choppy due to the scaling of mobs. (again, we aren't great at this game by any means, and we're totally casual players) Yet as we were going through the bowels of Cubical Hell on the way to kill Ghom for the first time on Torment IV, I started to notice something. Why were mobs suddenly getting ticks for 1100 million damage? Why did we kill Ghom in just under three seconds, when I was only spamming haunt? The answer is that Grin Reaper's effect coupled with the Jade Harvester set means my mimics were spamming just as much haunt as I was, and the overlap was triggering a resonance cascade for the ages. I now feel bad a little bad that I can do billions of damage on demand while everyone else in my party is still in the high thousands. I have become Death, spammer of Haunts.Deg1 Mar 12
Mar 11 Fire % or 1,000 Intelligence? So I am doing a witch doctor this season and based on Icy Veins my build (Arachyr's) requires for me to have Fire % on my amulet. I just got an amulet I needed, but it's Primal and so it came with 1,000 intelligence. http://prntscr.com/inwgdl Do I still follow the guide and try to get fire % amulet or will this still do?Romanesco13 Mar 11
Mar 8 Discord Server Open To All Hello fellow Nephalem, Looking for voice server to hang out with other Nephalem? Look no further than our D3 Community Discord server. There are also channels for other games if you like to use them when you are taking a break from slaying demons,goat men,unicorns, cupcakes...now I am hungry. Open to all regions. Casuals and Elites all welcome. Check it out here: https://discordapp.com/invite/0gpGbECT3PbB3bHQrockon8728 Mar 8
Mar 7 Jade Harvester and Quetzalcoatl Hoping to clear up some confusion here. Does Quetzalcoatl increase soul harvest damage or just the damage the DOTs do when they are ticking away?Orion2 Mar 7
Mar 7 Does it stack or not? Hello all, I thought everyone was agreeing on which skills stack or does not stack (buff, debuff, damage). For instance, Big bad voodoo with different runes will stack. Thus, 2 slam dance won't stack. I thought this was the same for Mass confusion Paranoia, but many WDs certify me that it actually stacks. So, I'd like to cover all our buff/debuff skills to clear once and for all any mistake. Maybe we should also consider separately the case of skills cast from different players, from the case of the same skill cast from a single player? I'll keep updating this post as info comes in, and expect experienced WDs to correct any wrong statement. For now this is what I believe: Stack of proc/damage of our skills : http://us.battle.net/d3/en/forum/topic/7166796695 Bad medicine : No stack Big bad voodoo : stacks if runes are different, does not stack if runes are the same. (And rain dance does not work for allies) Mass confusion paranoia : stacks All DoT skills: stacks if runes are different, does not stack if runes are the same. Grasp of the dead : stacks if runes are different, does not stack if runes are the same. Hex : No stackZeMickey6 Mar 7
Mar 5 I am capped at GR70, it appears, any help? Hi everyone. I am grinding up with 2 other friends, who are playing Sader and DH, and I find myself unable to get past 70. I can do 70 with about 8 minutes left but just can't beat 71 really. I insta-gib even with 10 stacks running along with the Horror buff on. Can someone take a look at my kit and see where I'm missing out? I assume my gems are too low (30-40) and I need more ancient pieces? I thought about swapping helm gem to Amethyst like I see some Arachyr WDs do. Thanks for the help :) Edit: Snozzberries is my WD seasonal.Seleniumxy4 Mar 5
Mar 4 LON Dog/ sac build with Garg Wondering if anyone on the leader boards is using this, and how high can you go with the right gear. ...Just got back to playing after a couple years off, so I'm not tuned into what builds are working nowadays. I've poked around looking at the NS leader board, but haven't seen anyone using dog/sac, even at the bottom.Fathead2 Mar 4
Mar 4 "New" after a long break - Mana Pool size? Sorry this might seem like a dumb question, but I haven't played in a couple of years and was making a Seasonal Character and returning to a Witch Doctor I started... The thing is, I was looking at Intelligence, getting Intel gear, thinking it was increasing the Mana pool (as it does in most games) - but I see that the Mana Pool does not actually increase in size - it is the Damage that increases (for WDs). Is that correct? I'm just wondering if I am missing something somewhere, trying to re-understand it all lol How does one increase the Mana Pool then? Thanks!Tesityr2 Mar 4
Mar 2 Sacred Harvester? Would + DMG or + area dmg be a better roll for Jade build. Area damage is currently at around 60% xbox one on console.Mongo773 Mar 2
Feb 28 Soul Harvester. No other choice.... Here's my issue with WD atm. Soul Harvester. It's honestly the only choice for GR pushing. If you check all the top tier builds they all have this weapon because no one can afford to lose the DR it provides. All other Ceremonial knives are obsolete. I use Manajuma's when running T13's or GR 75's etc, but past that there is no other choice. Soul harvester seems perfect for Jade set as it would make sense as soul harvest is required for the damage and the DR from the set. Can we make some other knifes worth while? Like perhaps have spider queens increase the DR while using skills associated with Arachyr set, making it flow with that set. Perhaps Starmetal Kukri, provides say 1.5% more DR for each fetish you have, making it flow well with Zuni set. How about something that flows well with Helltooth set, some other unused ceremonial knife... We have so many Cer. Knives that are unused its depressing. Especially finding an awesome ancient with great stats, but instantly knowing it has zero use... I do enjoy playing all the diff. sets for WD, but it seems all I ever get excited to see when a ceremonial knife drops is if it might possibly be a "better" soul harvester than I already have.Cpottz7 Feb 28
Feb 28 What are Pets and what Aren't? Well I've been playing D3 for a couple years now. Swapping between various characters. Recently I've been playing Witch Doctor and was having fun until I got to the point where I'm trying to make progress from GR60 towards GR70. I'm aware of various builds online and so forth. My frustration comes from sets like Helltooth vs Zunimassa. At face value from "within the Game" context... Zunimassa should buff a lot more of the Summons / Things I thought were Pets in the Game. Then after reading various Message Board Posts... I was greatly let down. From what I've read the damage of Zunimassa in terms of Pets appears to apply to the same thing that HT does (Gargs and Dogs). Spider Queen appears up in the air as I've read Message Boards say it is and it isn't. So if possible, does anyone have an Actual List of what are Pets as per the Zunimassa Definition? In terms of Game Design, this seems like something that should be obvious and straight forward so that folks can actually feel confident about builds... Instead I read Message Boards about folks having to spend time in game studying what actually works and what is just plain false. Fetish Sycophants, SB Manitou, Hex Shamans / ToHugeness, BBV aren't Pets? That seem painfully strange to anyone else? Why this grey area? What is 'fun' about this?Zyxy3 Feb 28
Feb 27 Jade 6 and creeping doom Does jade 6 1650 second damage only work if the creeping doom passive is selected? So if I were to use soul harvest, without creeping doom, it only deals 10 seconds worth of damage?Dreyda1 Feb 27
Feb 25 New WD player, Need guidance I'm a new player to WD GR scene. I would like some of the more experience players to look at my build and guide me. Should I give the seasonal set to my witch doctor? I have been upto GR 14 or 16 with my current build and its cruising through it easily. That would let me give the set to my other toons who are still not upto par with WD. Barbarian has already 4 set piece from the last season so that leaves only Crusader, which is seasonal this season and I love to play it more than other toons. Thanks, any help would be most welcome. P.S. I'm playing in Asia server and from china so my build will be in Korean server and in Korean, sorry for that. I can post a pic from the game if required. https://kr.battle.net/d3/ko/profile/ZedSharif-21756/hero/68849325ZedSharif1 Feb 25
Feb 24 Survivability Problems w/Arachyr in GR 75+ I'm having alot of trouble staying alive in higher level Grifts with the typical firebats build seen on leaderboards. I've found that to stay alive I need to swap pain enchancer out for esoteric alteration, dump my paragon points to vitality, and swap CotE for unity. Wich kills my damage and slows me down alot. Gear and stat wise without the dedensive swaps I'm similar to the last 3 pages if leaderboard, ~14k int, 4-5k vit, 60% crit, 350+crit damage, ~90% Area dmg, unbuffed toughness 21m. I'm keeping 10 stack of harvest, using hex on CD, keeping a few haunts and locust applied. Still without the defensive swaps i just crumble in both solo and group. Is there aome aspect of the playstyle I could be overlooking that helps keep you alive?Pankratios19 Feb 24
Feb 24 Haunt Mechanics in GRifts. Help please. Hello, I am new to WD and I would like to understand the best way to use Haunt in builds where it is included. My concern is: Haunt seems to be a single target spell by default. Meanwhile, Ring of Emptiness requires Haunt to be on a group of mobs before I start killing them. Imagine I am in a GRifts and a mob of 15 monsters(elite + whites) attacks me. What is the fastest way to Haunt all of them quickly? Locust Swarm seems to be spreading really quick by the way. And also, is there a way to see if a particular elite is already haunted+swarmed? In order not to waste precious seconds on casting it again "just in case"? Thank you in advance.Cuthalion9 Feb 24
Feb 23 Zuni for season 13 ? can zuni garg fetish be good on season 13 ? anybody will play it ?Rydiaa1 Feb 23
Feb 22 20% Area Damage vs 50% Crit Damage Hi guys, as a firebat WD I am trying to maximize my damage output. My convention of Elements has 6% Crit Chance, and I get to choose between rolling 20% Area Damage or 50% Crit Damage. I have checked Quin's guide on Area Damage and while this is amazing, I kinda have the feeling that still Crit Damage is better. It feels as if my damage is dropping quite heavily, but I could be wrong. Any input on this as of course it will depend on situation/density etc, but what would you do or prefer?Scampi2 Feb 22
Feb 21 Idea for a Zunimassa-build shoulder piece The Zunimassa build lacks a set of shoulders that go well with it, so I feel a new shoulder legendary would help set the build apart from Helltooth. Both seem to be focusing on Gargantuans, causing overlap, so a new legendary effect would help to differentiate the two. ... Kinda similar to the Bone Ringer phylactery, this would let your Fetishes ramp up a huge amount of damage on a target if they swarm it. The extra damage would not apply to your other pets, however, just your Fetishes, so it would be less valuable to Gargantuan-centric builds (and wouldn't get poached by Helltooth). If this wouldn't work, I'm open to other ideas.darkdill4 Feb 21
Feb 16 Questions reguarding Nagel ring Are the lunatic considered pets? They explode for 10,000 weapon damage as elemental. If they are considered pets could COE, set bonus HT or Zuni, and legendary gem be stacked? If anyone has tested please respond!Ranluf5 Feb 16