Witch Doctor

Aug 24, 2011 Welcome! Please Read Welcome to the witch doctor forum! This forum is here to provide you with a friendly environment where you can discuss all aspects of the Diablo III witch doctor class with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting. Code of Conduct: http://us.battle.net/en/community/conduct Posting Guidelines: http://us.battle.net/d3/en/forum/topic/3074657442#2 Important Reminders: Search The search function at the top of the community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community.Daxxarri1 Aug 24, 2011
Nov 3, 2016 {Builds / Info} 2.3-2.4 RoS Witch Doctors "Witch doctors are spiritual warriors who summon dead souls and crawling creatures to do their bidding. By surrounding themselves with conjured zombies and vermin, witch doctors are free to assault their enemies with exploding skulls, acid poison clouds, and wasting curses. The ability to infect, slow and terrify their enemies gives witch doctors unprecedented control over a battlefield. They can manipulate opposing attacks and movements with debuffs and crowd control spells, rendering enemies easy prey for hungry pets. Witch doctors can also lay down fields of fire and venom that slowly leech life from advancing foes. Although some witch doctors avoid melee combat in favor of augmenting their pets and crippling their enemies from afar, they are also more than capable of slaying weakened foes with their own hands." _____________________________________ As we are aware, gear defines many builds for us in ROS, the exploration of hybrid builds, perfecting a particular build as gear synergies is what makes this game fun. I would say explore your build options, learn from posts here. ______________________________________ Patch Notes to date: http://us.battle.net/d3/en/game/patch-notes/ ______________________________________ CLANS: {VUDU} Clan Info http://us.battle.net/d3/en/forum/topic/11914351693 _____________________________________ 2.3 Guides/Builds and Info ______________________________________ 2.3 Builds/Guides [GUIDE] How to properly gear a WD http://us.battle.net/d3/en/forum/topic/17346234812?page=1 [GUIDE] 2.3: The Carnpendium http://us.battle.net/d3/en/forum/topic/14527433038 A WD Compendium to the Grin Reaper http://us.battle.net/d3/en/forum/topic/13140803953 Note: please keep checking thread for details as it will be updated. ______________________________________ Jade Build: [GUIDE] All-Inclusive Jade Harvester [2.0.6] http://us.battle.net/d3/en/forum/topic/13138914261?page=1 [VUDU] Jade SH, DoT & Area Damage http://us.battle.net/d3/en/forum/topic/12943834736#1 [2.0.5] Soul Harvest Spreadsheet https://docs.google.com/spreadsheet/ccc?key=0AnWYdMuhMZ4-dGJKenVhcHI3eFFPVjBnT1NFN1o2RFE#gid=25 This is set as a view only, you can download to your own computers. Included: is the original Thread and its discussion: http://us.battle.net/d3/en/forum/topic/12879198309#16 _____________________________________ Helltooth Diablo 3 Acid Cloud Helltooth Witch Doctor Greater Rifing Build 2.3 https://www.youtube.com/watch?v=PO9jfiUx818 Witch Doctor 0CD Firewall Helltooth 2-3 Min Torment 10 Rifts 2.3 Diablo 3 RoS https://www.youtube.com/watch?v=HKHotYhsaWg Witch Doctor Fire and Ice Helltooth Acid Cloud/Firewall Patch 2.3 Diablo 3 Reaper of Souls https://www.youtube.com/watch?v=shv-7QOmVgI Mechanics of Acid Rain and Slow Burn: https://us.battle.net/d3/en/forum/topic/18704974965 Summary: They each leave three pools. These pools are the same size, regardless of rune choice. If an enemy is stationary, it receives 10 ticks (9+1) of DoT damage from acid rain. If an enemy is stationary, it receives 19 ticks (18+1) of DoT damage from slow burn. An enemy may stand in two or three pools and it will receive exactly two or three times the DoT damage. Acid rain with three pools hitting a stationary large enemy (per cast): 300% instant + 120%/second * 10 = 1500% weapon damage Slow burn with three pools hitting a stationary large enemy (per cast): 300% instant + 120%/s * 19 = 2580% weapon damage Witch Doctor Zombie Bears Helltooth 65+ Greater Rifts Patch 2.3 Diablo 3 RoS https://www.youtube.com/watch?v=f9oOMRUFcuM Diablo 3 Death Breath GodMode T7-T9 Wich Doctor Build 2.3 https://www.youtube.com/watch?v=uXVSe2wCGEY Witch Doctor SPEED Angry Chicken Arachyr T10 Bounty Farming Patch 2.3 Diablo 3 Reaper of Souls https://www.youtube.com/watch?v=bTyBJCsmEqM [Guide] Arachyr's Imposin' Eggsplosion [2.3] http://us.battle.net/d3/en/forum/topic/18716981842 Diablo 3 Carn/Jeram 2.3 Ptr Witch Doctor Build! https://www.youtube.com/watch?v=8XGRkY3glIg Diablo 3 Gargy Inferno Helltooth Witch Docotor Build PTR 2.3! https://www.youtube.com/watch?v=ZARNJqbMuYY ____________________________________________ 2.3 Info Witch Doctor Kanai's Cube Optimization and Item Combination Guide Patch 2.3 Diablo 3 RoS https://www.youtube.com/watch?v=F68dQGKIPTU Season 4 Witch Doctor Guide - Tips and Tricks (FAQ STYLE) https://www.reddit.com/r/Diablo/comments/3i4y9j/season_4_witch_doctor_guide_tips_and_tricks_faq/ Greater rift monster progress changes from 2.2 to 2.3 tested on live: https://www.reddit.com/r/Diablo/comments/3imz6b/complete_list_of_monster_progression_in_greater/ Fun Facts about the Cube and Witch Doctors http://us.battle.net/d3/en/forum/topic/18719274122?page=1#4 Diablo 3 Tip's And Tricks for Season 4 and Patch 2.3! https://www.youtube.com/watch?v=CIKe2uqs_Eo Witch Doctor Patch 2.3 Best Way to Farm Starmetal, Dagger of Darts, Scrimshaw Diablo 3 RoS https://www.youtube.com/watch?v=pmhWwx6j8QU Diablo 3 RoS Patch 2.3.0 Overview & Dev Inteview! - Party XP Sharing & New Features https://www.youtube.com/watch?v=UeVKlgZkabc Note: Odd interview tbh, take what you want out of it :P http://www.d3planner.com/ This is an experimental replacement for the old equipment editor. It should also be significantly faster when loading or switching between profiles. If you prefer the old editor, please leave feedback in the issue tracker. Diablo 3: How to maximize your damage https://www.youtube.com/watch?v=xPknAzeLZ-k https://docs.google.com/spreadsheets/d/1ggZOED8E81g-o61cLftiMti-eXZjIttxds5WUlm7D4w/edit#gid=1972568810 Diablo 3: How to Reroll a Weapon https://www.youtube.com/watch?v=iFkBeqq-Pes https://docs.google.com/spreadsheets/d/1vbzAzLqJEcpo958QIiJTiL10d7eCunAV-qnw8IOLkVo/edit#gid=0 [Guide] Elemental Damage Explained http://bannedofgamers.com/index.php?threads/guide-ros-elemental-skill-damage-explained.1104/ Diablo 3: Area Damage Explained (Patch 2.3) https://www.youtube.com/watch?v=ydMEhQaULu4 https://docs.google.com/spreadsheets/d/1uE0OUybeWVAoXxam_LmA6RacICMGBovyyeKxxPYH3p0/edit#gid=578311858 ______________________________________________ Pets/Fetish Info and guides: [VUDU] Pet Damage "This is where we do testing and collaborate with the community to find out the detailed mechanics of Fetishes. Work in progress, and information will be updated as we find relevant gear or discover new characteristics." https://docs.google.com/spreadsheets/d/104qPtGH_AatBybtWErTA9iXyxHskSelqSFQ4L3Zrf_k/edit#gid=1195483230 http://us.battle.net/d3/en/forum/topic/13349475072#1 Manajuma's Set explained by Paulng: http://us.battle.net/d3/en/forum/topic/12319651853 Locust Damage explained by Wachati http://us.battle.net/d3/en/forum/topic/12372067213 Fetish Guide by MCP http://us.battle.net/d3/en/forum/topic/12091749472 Discussion on Fetish Doctor BiS List: http://us.battle.net/d3/en/forum/topic/12504200995 Support WD [Guide] zdps support Tiki WD[/b] http://us.battle.net/d3/en/forum/topic/15699674346 Tiklandian Build for Higher Grifts: http://us.battle.net/d3/en/forum/topic/14580978000 WD - Follower Stats - Best In Slot Discussion http://us.battle.net/d3/en/forum/topic/12926712793?page=1#5 ______________________________________________ General information: [TIPS] RoS Followers (lvl.70) complete guide http://us.battle.net/d3/en/forum/topic/12945954611 Overwhelming Desire Data http://us.battle.net/d3/en/forum/topic/16285108977 How far is a yard on screen? http://i.stack.imgur.com/IKkOB.jpg [RoS FAQ] Reaper of Souls: Frequently Asked Questions http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/82430-ros-faq-reaper-of-souls-frequently-asked Understanding Proc Coefficients: Legendary Property/Proc Mechanics Collection https://us.battle.net/d3/en/forum/topic/12187048616 Proc Coefficient (a.k.a. PC, or Proc Rate) is a game mechanic in Diablo III used to compensate for some skills' ability to hit more than once during its use. All skills have a 0 to 1 Proc Coefficient, which controls the effectiveness of certain 'on hit' affixes, like life on hit, for that particular skill. The coefficient reduces either the effectiveness of the triggered special property (such as the amount of Life regained), or the chances to trigger this effect, if plainly reducing it is not possible. Typically, skills that can only hit one target will have this coefficient equal (or very close) to 1, meaning the affix will trigger ("proc") on (nearly) every hit. Some skills, usually those that deal damage independently from the player's actions, like pets, have a proc coefficient of 0, meaning the skill will never proc the 'on hit' affix. Damage over time and area of effect skills generally have very low proc coeffients, but since they can hit many targets at once, or the same target many times in succession, this is more or less balancing the total chances. A basic attack always has a PC of 1, regardless of the weapon type equipped. The PC only affects special effects, and not the damage done. Area Damage and many other effects also ignore PC. Moreover, each skill's own 'chance on hit' effects, including those that are granted by the skill runes, are generally not affected by the Proc Coefficient. Tested 2.1.1 proc rates: http://www.reddit.com/r/Diablo3witchdoctors/comments/2i25tj/21_witch_doctor_proc_coefficients/ [Video] Diablo Dissection: Explaining Core Attributes, Defense, Damage Modifiers, Elemental Explained by Unexpected70 https://www.youtube.com/watch?v=R_PnAgXtXhI _____________________________________________ Witch Doctor (Skill Damage Bonuses) •Acid Cloud: +5-15% from Head, Boots, Mojo •Spirit Barrage: +5-15% from Head, Boots, Mojo •Zombie Charger: +5-15% from Head, Boots, Mojo •Sacrifice: +5-15% from Head, Boots, Mojo •Firebats: +5-15% from Head, Boots, Mojo •Fetish Army: +5-15% from Shoulders, Chest, up to 25% on new Mojo •Gargantuan: +5-15% from Shoulders, Chest •Wall of Zombies: +5-15% from Shoulders, Chest, Mojo •Grasp of the Dead: +5-15% from Shoulders, Chest, Mojo •Haunt: +5-15% from Shoulders, Chest, Mojo •Locust Swarm: +5-15% from Shoulders, Chest, Mojo •Piranhas: +5-15% from Shoulders, Chest •Summon Zombie Dogs: +5-15% from Shoulders, Chest •Firebomb: +5-15% from Belt, Pants •Plague of Toads: +5-15% from Belt, Pants, Mojo •Corpse Spiders: +5-15% from Belt, Pants, Mojo •Poison Dart: +5-15% from Belt, Pants, Mojo All Classes (Elemental Damage Bonuses) Physical Skills •+15–20% from Doombringer (1H weapon) •Cold Skills: •+10-15% from Frostburn (Gloves) •+15–20% from Azurewrath (1H weapon) •+15–20% from Utar’s Roar (1H Weapon) •Fire Skills: •+15-20% from Magefist (Gloves) •+15-20% from Cindercoat (Chest) •+15–20% from The Burning Axe of Sankis (1H Weapon) •+15–20% from Devastator (1H Weapon) •+15-20% from Maximus (2H Weapon) •Lightning Skills: •+10-15% from Thundergod’s Vigor (Belt) •+10-15% from Odyn Son (1H Weapon) •+ 10-15% from Schaefer’s Hammer (2H Weapon) •Poison Skills: •+15-20% from Swamp Land Waders (Pants) •Holy skills: •+15–20% from Hallowed Barricade (Shield) •+10-15% from Skycutter (1H Weapon) •Any damage type: •+15-20% from Andariel's Visage •+5–15% from rare Amulets •+10-20% from legendary Amulets •+5–15% from rare Bracers •+10-20% from legendary Bracers •+15-20% from Stone Of Jordan (Ring) •+15-20% from Lidless Wall (Shield) _________________________________________ Certain legendaries can only drop from bounty caches; the difficulty level doesn't matter, but they only drop from caches from two acts each (act 4 and one other act). Those are all currently known bounty cache legendaries: •Avarice Band - Act 3 and Act 4 •Boots of Disregard - Act 3 and Act 4 •Burst of Wrath - Act 3 and Act 4 •Cloak of Deception - Act 2 and Act 4 •Coven's Criterion - Act 2 and Act 4 •Death's Bargain - Act 4 and Act 5 •Envious Blade - Act 3 and Act 4 •Gloves of Worship - Act 2 and Act 4 •Golden Gorget of Leoric - Act 1 and Act 4 •Helltrapper - Act 4 and Act 5 •Ilusory Boots - Act 2 and Act 4 •Insatiable Belt - Act 3 and Act 4 •Mad Monarch's Scepter - Act 1 and Act 4 •Pandemonium Loop - Act 4 and Act 5 •Pauldrons of the Skeleton King - Act 1 and Act 4 •Pride's Fall - Act 3 and Act 4 •Ring of Royal Grandeur - Act 1 and Act 4 •Sanguinary Vambraces - Act 1 and Act 4REAPER666356 Nov 3, 2016
Jul 9 Homunculus roll, over skulls? So I have a reasonably high rank on leaderboard, the last time I pushed was about 500 paragon ago, and I've gotten a number of good upgrades since then. One of them is a Homunculus with: 478-577 damage, 882 int, CHC 8%, 20% AD, sacrifice 60%, poison dart skill 11% A) should I use this to push over a zuni skull (stats below), and B) what should I roll? zuni skull stats: 489-591 damage, 940 int, 854 vit, CHC 10% AD 20% (rolled) fetish army 25%McGromit1 Jul 9
Jul 9 Frost burns I see some WD's using frost burns. Can anyone explain what this does as the only cold skill on the bar is soul harvest so there is nothing else to proc them? Am I missing something?idontcare10 Jul 9
Jul 8 Im good as LoN Carnevil in NS I clear'd already 127 as lon carn, this is rank 25 in europe non-season with my lowball paragon. Im only one lon carnevil in top100 prob, i preffer this more then zunimassa. This builid works and can compete with Zuni6 even without season buff 127 planner: https://www.d3planner.com/381139247 [bad eng]Red5 Jul 8
Jul 7 Pet build help I am still very much new at understanding all the hidden parts of the game and trying to learn. I just now learned you can get free dogs without using the spell by using Grasp of the Dead and getting your free pets this way. I was wondering if the trait Zombie Handler works with these version of your zombie dogs? I was also wondering if any other trait would still count towards your pets summoned this way as well. Also if you can point me in any direction oh a good pet build please point me at it or send a link or just post here. Sorry to waste any of your time for people who have already read post like this. Thank you for any tips and answers for me. =)Wylesong1 Jul 7
Jul 6 Which Doctor has the best name I got it I got Love I got Therapist. I wonder if there are any more ideas to be had?Savior13 Jul 6
Jul 5 need help ok so I need some help. Doing season 17 everything is going fine then do a few GR in public game tells me I have to do a solo GR 55- 60 to advance. ok so I go to do that and now I cant even make through a T9-GR I am doing 1.5 mill damage and I am getting killed when there is nothing even around me. so I was wondering if anyone could help .beast6 Jul 5
Jul 2 Poison Dart breakpoints Here's a list of breakpoints for Poison Dart, minimum APS for that BP and needed IAS depending how much IAS is on the Dagger of Darts: ╔════╤══════════╤══════════════════════════╗ ║    │          │ minimum IAS for a DoD w/ ║ ║ BP │ min. APS │ 5% IAS │ 6% IAS │ 7% IAS ║ ╟────┼──────────┼────────┼────────┼────────╢ ║ 39 │ 1.487180 │   1.2% │   0.3% │   0.0% ║ ║ 38 │ 1.526317 │   3.9% │   2.9% │   1.9% ║ ║ 37 │ 1.567569 │   6.7% │   5.7% │   4.7% ║ ║ 36 │ 1.611112 │   9.6% │   8.6% │   7.6% ║ ║ 35 │ 1.657144 │  12.8% │  11.7% │  10.7% ║ ║ 34 │ 1.705883 │  16.1% │  15.0% │  13.9% ║ ║ 33 │ 1.757577 │  19.6% │  18.5% │  17.4% ║ ║ 32 │ 1.812500 │  23.3% │  22.2% │  21.0% ║ ║ 31 │ 1.870969 │  27.3% │  26.1% │  24.9% ║ ║ 30 │ 1.933334 │  31.6% │  30.3% │  29.1% ║ ║ 29 │ 2.000000 │  36.1% │  34.8% │  33.6% ║ ║ 28 │ 2.071430 │  41.0% │  39.6% │  38.3% ║ ║ 27 │ 2.148149 │  46.2% │  44.8% │  43.5% ║ ║ 26 │ 2.230770 │  51.8% │  50.4% │  49.0% ║ ║ 25 │ 2.320001 │  57.9% │  56.4% │  54.9% ║ ║ 24 │ 2.416668 │  64.4% │  62.9% │  61.4% ║ ║ 23 │ 2.521740 │  71.6% │  70.0% │  68.4% ║ ║ 22 │ 2.636365 │  79.4% │  77.7% │  76.0% ║ ║ 21 │ 2.761906 │  87.9% │  86.2% │  84.4% ║ ║ 20 │ 2.900001 │  97.3% │  95.5% │  93.6% ║ ║ 19 │ 3.052633 │ 107.7% │ 105.8% │ 103.8% ║ ║ 18 │ 3.222223 │ 119.2% │ 117.2% │ 115.2% ║ ║ 17 │ 3.411766 │ 132.1% │ 130.0% │ 127.8% ║ ║ 16 │ 3.625000 │ 146.6% │ 144.3% │ 142.0% ║ ╚════╧══════════╧════════╧════════╧════════╝ Edit (2015-05-27): Small changes in minimum APS to account for internal rounding issues for numbers that are not exactly representable in binary. IAS values unchanged. Test results here: http://us.battle.net/d3/en/forum/topic/17085020454?page=2#27 Edit: old question I just noticed that d3planner.com lists breakpoints under the Poison Dart skill when Carnevil is equipped. Is there something I missed? The values are not the 6-frame aligned breakpoints I know from my pet APS so it must be something else.AlCalzone66 Jul 2
Jul 2 Any of you guys run zDPS WD for 4-man groups? I'm wondering if a zDPS WD is still viable at GR100 above for 4-mans. It would replace a zDPS monk. It doesn't have the apart of the META or ultra efficient. Just viable and definitely not terrible. The 4-man runs would be with friends/clan mates so I don't have contend with over the top, toxic opinionated types. I know spamming Horrify/Paranoia are out given CC immunity. Your thoughts, opinions (non-toxic), ideas.BossDogg2 Jul 2
Jul 1 Improving Zunimassa Set. Basically it boils down to one change to Belt of Transcendence since it's a requirement for every zuni set anyways. Summon a Fetish Sycophant when you hit with a Mana spender and also causes your pets to go on a frenzy jumping and attacking your enemies recently affected by your mana spenders. They could use the pull mechanic used on Piranhado, Hurricane, The Ess of Johan amulet to pull the pets.DarkOgre5 Jul 1
Jun 30 Helltooth 6pc bonus question Does the HellTooth set 6pc damage bonus actually work with Grasps of Dead and Zombie Charger? Not sure if it is broken in the current patch but it feels that the damage is way lower with those skills even with the 6pc bonus active. Gargantuan's damage is much higher than zombie charger with the 6pc bonus.Juggernut0 Jun 30
Jun 29 rip witch doctor why isnt witch doctor featured in diablo immortal but crusader and necromancer are?IronDemise3 Jun 29
Jun 28 LoN Sacrifice Help Wanted to try something that is fun but could use some help tightening up the build. Tall Mans Finger - triples sacrifice damage to 3250%, so that seems like a no brainer. Swamplanders - 500% damage as long as locust/grasp is being used Ring of Emptiness - 300% damage with haunt/locust Toughness: Sacred Harvester/Lakumba, Aquila, Unity. Interesting items: Anessazi with Homnoculus = 1.5 second stuns every 2 seconds Wilkens Reach can give the ability to soak the ground with grasp the dead Wormwood - auto locust The issue is being able to produce zombie dogs fast enough. To produce dogs, we can: Hard cast zombie dogs - 30 sec cool down Mass Confusion - devolution. 120 sec cool down, 100% chance to summon a dog when something dies Homnoculus - free dog every 2 seconds Grasp of the Dead - Death is life. 70% chance to summon zombie dog when something dies One possible issue is that will TMF, I don’t think you can have More than one. If that is true, the build will probably be way too slow to keep up in damage. Mass confusion seems nice with the 100% chance, but super high cooldown with no reliable way to keep it up 100% makes it unappealing. Homnoculus alone will not be fast enough to keep up, and hard casting dogs, like mass confusion, has just too high of a cooldown. So that forces us into using Grasp of the Death - Death is Life. We also need RoE damage, so add haunt/locust to our skill bar, leaving us with only 2-3 slots left. Cubing wormwood grants an additional slot, which may or may not be worth it, so we’re looking at: Soul Harvest - Languish Spirit Walk - Severance Sacrifice - Provoke the Pack GotD - Death is Life Haunt - Poisoned Spirit Piranha- Piranado Andariel helm Shoulders of choice Aquila Cuirass Hellfire amulet - Swampland? Ring of Emptiness Tall Mans Finger Witching Hour Gloves of choice Swamplanders Lakumba Bracers Sacred Harvester Homnoculus Feet of choice Cube: wormwood, haunting girdle, unity Passives: Circle of Life, Grave Injustice, Confidence Ritual, Creeping Death. This is about as far as I have gotten. I’m not sure if I’m missing any other possibilities, and haven’t tested whether or not TMF will work well enough with the build to be able to sacrifice at least once per second. Has anyone else been experimenting with this? Definitely a GR pushing build btwBunnyDragon0 Jun 28
Jun 24 LON Firebats I’m messing around with a LON firebats build. I have primal staff of chiropter. My question - is it worth wielding the staff? Or is using a 1h weapon + mojo better for the LON build?Ryoka1 Jun 24
Jun 22 why AD for LoN Dart ? N°1 on Ladder is using AD (shoulder + left hand) ... is it realy usefull ? I thougt that féti dart do not proc AD ...SuperFrog10 Jun 22
Jun 20 Zombie bears Hi For a long time ago I saw witch doctors that were running with zombie bears skill. Is it viable build for this season to run t13-t16? I’m not talking about high gr, just fun alternative top tier builds. If someone could help with gear and skills I will be very thankful!nikitosa3 Jun 20
Jun 20 Spirit Vessel Still Broken Waste of a talent when it only works 5% of the time.Scumdog4 Jun 20
Jun 18 LON Darts Key Boss Build? Doing the boss fights is almost impossible for me using the standard LON build as you don't have time to ramp up the fetishes. Is there a skill set up that LON darts can use to zip through the boss fights, or do I have to set up a Helltooth build, as HT is good at single target damage with no ramp up problem unlike Darts. CheersDarkness4 Jun 18
Jun 18 How to be more powerful? I am currently doing Greater rift 70's but have seen someone with this build go up to greater rift 120, so do I get different gear or just keep getting the same gear with better stats?Papasalt1 Jun 18
Jun 16 Difference in gameplay What is the difference in gameplay between WD set? (Arachyr, Jade Harvester, Zunimassa, Helltooth) I don't know which to choose as my main wd. I'm a solo player, and I'm looking to a good main build to play t13+ bounties and high gr easilly with the most simple way to play in terms of rotation casting etc.Lidrach7 Jun 16
Jun 15 Gargantuan cleave Blizzard, please make the cleave attack base for gargs. Currently Humongoid is the only rune used because of the cleave attack. If it was a base attack for gargs then we could at least choose different runes.Wolfways0 Jun 15
Jun 13 Suggested change to Soul Harvest Quick background - I have been playing Witch Doctor almost exclusively for years. When I have had opportunity, I have poured myself into seasons to try to hit solo leaderboards, and I'm happy with what I've achieved. At the time of writing I'm on the board with GR 109 clear in Season 17 with Zuni Darts, which is my highest GR tier for any season. TL;DR - played a bit of Witch Doctor, so this comes from someone who might have a clue. The Sacred Harvester-Lakumba's Ornament-Soul Harvest combo is a problem. Witch Doctor builds are UTTERLY dependent on these items and this ability for survival. I doubt you would find anyone on the solo leaderboard that doesn't have Lakumba's Ornament and Sacred Harvester either equipped or in Kanai's Cube. The big problems I have experienced are these: 1) SURVIVABILITY. At the start of a Greater Rift you have 0 stacks of Soul Harvest, leaving you vulnerable to everything. It is an awkward experience wanting to proceed quickly but being restricted to skulking and creeping while accumulating stacks. If you ever drop stacks of Soul Harvest, there's a good chance you're just going to die repeatedly. If you die at a Rift Guardian, there's an even greater chance you'll die repeatedly because it is rare you can survive and defeat a Rift Guardian starting from 0 stacks. 2) DEATH IS A HUGE PENALTY. Not just for survivability, but also for damage output. The ramp-up time required to get back to 10 stacks can be long, or it may just never happen with single target Rift Guardians. I don't know of any build from any other class that requires this kind of ramp-up before reaching the assumed level of damage and survivability. 3) BALANCE. The power of Witch Doctor builds relative to other classes seems balanced around the assumption that we will have 10 stacks of Soul Harvest. 4) LACK OF DIVERSITY IN BUILDS. For every half-way competitive build to be required to include the same weapon and bracers should be a big sign that something needs to change in the design of at least one of the three components (Lakumba's Ornament, Sacred Harvester, Soul Harvest) in these builds. 5) SOUL HARVEST FEELS LIKE A JADE THING. Lakumba's Ornament and Sacred Harvester feel like they belong with the Jade Harvester set. But the pet-focused sets - Helltooth and Zunimassa - and the 'creature skills' Arachyr set shouldn't need to rely on Soul Harvest to get by. Here is my suggestion to help with the first three points above (I feel dealing with the fourth will require some major reworking of items)... Soul Harvest: Feed on the life force of enemies within 18 yards. Gain 3% Intelligence for each affected enemy. Harvesting a Rift Guardian stacks this effect to its maximum. This effect stacks up to five times. This means we still have the challenge of reaching 10 stacks in the early stages of the rift. But if we drop those stacks during a Rift Guardian fight we have the choice of either running in while totally vulnerable and saving our Spirit Walk for later, or using Spirit Walk to get in next to the Rift Guardian unharmed and get our 10 stacks, leaving us with Spirit Walk on cooldown for a while. Welcome any further thoughts on this, especially with regard to how to make each set distinct, and not reliant on Soul Harvest.Bioshifty2 Jun 13
Jun 10 Witch Doctor LoN Carnevil - Tons of Questions Okay, i started to play this season again to have fun with classic darts. But everything is too subtle to understand. And there is tons of different information on everything we use. It's almost chaotic. So i wanted to make a list of questions i have. I searched forum, and some of the questions listed below are asked indeed. But answers are varying. So i including them too. First of all, fetishes. Very mystical creatures that we dont know anything about them for certain. Here are the things i know, or confirmed to be true; a- Fetish dart dmg increase with dagger of darts, as it clearly says increases both player and fetishes' dart damage. b- Fetish dart dmg increase with Simplicity's Strength, even it buffs our darts, that makes me think fetish's dart damage scaled with our dart damage. (confirm?) c- Fetish dart dmg increase with Depth Diggers, because it buffes our dart damage again, as simplicity's strentgth. that makes me think again, fetishes's dart damage scaled with ours. d- Fetish dart dmg increase when i'm on oculus ring area, which once again, that makes me thing fetishes's dart damage scaled with ours. e- Fetish dart dmg increase with poison dart damage increase attribute, again same as above. f- Fetish dart dmg increase with fetish damage increase attribute, finally something i can understand easily this time. (which makes me not understand enforcer gem has coded in a way that it increases fetish dart damage too, why do they need to do this as an exception? isnt it obvious already? So if directly pet damage increase attributes did not intented to buff fetish dart damage, why this game does? Did this game coded with this exception too? See? only thing i can clearly understand still creates more questions. Chaos) g- Fetish dart dmg DO NOT increase with ring of emptiness. Even it buffes our dart damage. So this time we see different set of rules somehow. h- Fetish dart dmg DO NOT increase with +physical dmg attribute. Again, even it buffes our dart damage. i- Fetish dart dmg DO NOT increase with splinters rune (with mana recovery its %220 weapon dmg (with depth diggers %440), with splinter its %330 (+ your poison damage increase stats, which increases it to %500+ with 3 items, %570+ with four items)) So basically something works in a way, and there is another thing works as opposite. Which makes theorycrafting a lot harder. So here are the questions; 1- Does fetish dart damage actually scaled on our dart damage? If so, why we see different scenarios (ring of emptiness, or physical attribute, or coe physical rotation, or splinters rune), if it doesn't why we see different scenarios? (simplicity's strength, depth diggers, oculus ring) 2- I read on some posts dates to 2014, that says fetishes' crit hit damage is capped to %50. Is this true? If so, is it worthless to go crit damage? Should we socket lifesteal on our weapon? 3- I read on some posts, posted recently that claims fetishes' dart damage do not proc area damage. Is this also true? So what should we go for? No crit damage, or area damage. Should we go vitality only? (/sarcasm) 4- Why splinters doesnt work as they say in the tooltip, it clearly says i hit three times, while fetishes only hit once. 5- Another question about splinters, does it proc 3 stacks of bane of stricken per hit? 6- Why all of those items and spells have too little informations about them, and how do they work? Bonus question - Why "the closest fetish" seems not working? I can clearly see some fetishes darting from a far while some fellow fetishes with me in the melee range of the boss keeps sticking boss with the pointy end. I can understand those ranger fetishes "were" closest to me when i started casting, but why it recalculates everytime i use darts, but instead those rangers become like perma darters? Sorry for long post, but im all up for any useful, confirmed, testable information here. If you have, please do share, if you going to speculate, or throw a guess as its like certain rule, please do not, just let us know you are speculating, or guessing. I really need clear information. And again, sorry for language, grammar errors etc. This is not my native language.Jimdo2 Jun 10
Jun 7 Questions to Proffesors - Carnevil (Bad english, sry) Hi, WD never was my favorite class but after my lon sader victory i made lon carnevil @ non season. I play only NS if its matter. So i was sure ill close with lon carnevil something like max 105 max but after 2 gr's i already know its damn strong. I expected bad builid cuz i dont have 2 free ring slots. After 5hours i closed 115>118 and next day 119-120-121 Without season bonus. Im looking for advices for my character, i wanna do higher with him cuz i already fall in love with fetishes :D Here's my planner, i closed 121 with it and 120 https://www.d3planner.com/971830531 Gems was Trap/Simplicity/Enforcer I dont know anything about mechanic and optimalization so if u see something obvious flawed please let me know. Also here my own questions: - if i got loh@ bracers or (not optimal scenario prob) weapon - it will work with fetishes? it will work with my own darts? or its dead stat in lon carnevil? - is cdr dead stat? (shoulders for example), no1 use cdr in this builid - about secondaries stat- i know its good to have high pick radius for grave inj.. pasive, what u take for example? - 200 poison res or 2 pick up if u can choose? - i know str and dex will give armor and i understand why we want it but in this case 1str = 1 dex? i mean if u put ruby in armor so its worth same toughness like emerald in armor? - do i need taskers? one guy told me TT dont work with pet darts, so i use other gloves sometimes - need clear answer here pls - do fetishes proc effects like immobilize or bad medicine passive? - what amulet will be bis? i know elemental is additive with jeram so as roll instead poison is worth a shot? is good rolled etlich competetive with good hellfire? - why carnevil's specialists dun use any AD? - what mojo will be bis for solo push for my wd? i got a lot cool rolled mojos, using kitty cuz its cute (dont know if its good or not) :D I only care LoN builid for non season Carnevil. I got only one slot for jewel (cube), is coe bis here? I dont wanna play zuni carnevil even if it will be better in ns for me. Thanks in advance :)Red3 Jun 7
Jun 6 Found a primal I got a primal Coils of the first spider, are there any builds that I can use this in?Papasalt2 Jun 6
Jun 2 Locust swarm buff Can we please get a nice locust swarm buff item? That gameplay is so much fun and woul be perfect for T16 runs!RuneThor3 Jun 2
May 31 Jade Harvester 6pc not working? (Switch) I'm playing a Witch Doctor this season on Nintendo Switch, and I've noticed that casting Haunt and/or Locust Swarm (DoTs) then Soul Harvest on mobs does not deal 10,000 seconds worth of DoT damage as advertised by the 6pc bonus of Jade Harvester. I would like to note that the DoT consumption and damage reduction components of the bonus are working My Witch Doctor is a fresh 70, so gear is not great, but if I dismiss all pets and hireling in a TX game, I can insta-gib anything with the 2pc bonus. I tested casting only Haunt then Soul Harvest, zero damage (the health bars do not move), then I tried casting Locust Swarm then Soul Harvest with similar results. I know it's LoN time, but I only have one ancient legendary, and that is way weaker (or should be) than a 6pc Jade Harvester bonus. I can barely muster T11 (with a 2pc bonus) while friends are crushing T14 & T15 as fresh 70s with full set bonuses. Please fix Jade Harvester set Blizz, or go old school, and drop Haedrig's Gift altogether, so we have to grind it out. Thanksnosignal3 May 31
May 31 Depth Digger optimium stats. Hi. I have a question about the optimium stats for the Depth Digger in DoD bulid. Does the depth digger primary skills affix have more priority than the %poison dart damage or are they the same. Eg. DD1 :Primary skills that generate resource deal 85% additional damage. 15% Dart Damage. DD2 :Primary skills that generate resource deal 90% additional damage. 10% Dart Damage. Is the increase in damage for the pants the same? Or how we compare which pants is better?Gulcasa1 May 31
May 29 Fetish Army Runes OK guyz - I'm a complete noob to WD, but: I found a beautiful SMK and try to max out the BBV-Build. Normally, you would choose the fetish army rune with 8 additional fetishes - I think that's a no brainer. Playing the Darter, I simply wondered about the poison rune. It will cast 2 additional poison darting fetishes. Does somebody know if they are fully buffed by DoD, too? it would make it 12 instead of 10 and that could be quite interesting. Hard to test for sure, that's why I ask :)RiemeKüsu6 May 29
May 29 Carnevil&splinter rune ? just wondering as the mask states it makes 10 fetishes shoot a dart every time you do using splinters rune makes you shoot 3, when you mouse over the rune it has a highlighted green number 3 but the fetishes only shoot one...working as intended?IronDemise6 May 29
May 28 Spined dart --- Poison or Physical? As the topic title asks ... if the spined dart rune is used, are the darts that Fetish fire physical as the tool tip states, or poison? I seem to remember that there was a post somewhere that said that all fetish darts are poison damage. Can anyone clarify? I noticed that some folks are rolling +physical on gear, with high scores on the LB.Fathead16 May 28
May 28 Question about Zuni Darts build I haven't played WD for a while. I used to have a record in top 100 in one of the eras on EU (back when GR 55 was high), but back then the WD didn't use Depth diggers. I could use advise. At a certain point in time, WDs were using Depth diggers, but that was for a LoN build, where the damage multiplier from LoN affects your darts as well as those of your pets. Then I think they started using Zuni with Depth Diggers, but back then the Carnevil was working for just 5 fetishes instead of 10. Now that Carvenil works for 10 fetishes, isn't it more beneficial for one to use Swamp Land Waders with poison (or full Zuni and Convention in the Cube) instead of Depth Diggers? Or does Depth Diggers affect the darts, that the fetishes shoot as well?ElobaCarcen0 May 28
May 28 Jade Harvester: undying monsters With the Jade Harvester set equipped, and Creeping Death passive, I sometimes will come across monsters that are taking damage at 1HP and not dying. This prevents finishing quests and bounties or earning massacre bonuses. What am I doing wrong that creates this effect?KatataFish2 May 28
May 27 killing fast with witch doctor I'm trying to kill some torment XVI guys and I was wondering what's the best way to do that with a witch doctor. Ps: I don't have great gearNateZedi3 May 27
May 27 Low legendary drops Playing as a witch doctor level 70+ season 17 anyone else getting low legendary dropsGaurdianofli1 May 27
May 26 Question on Leg gems for DoD/Carn build Using the standard Enforcer/Simplicity's Strength gems, but wondering about the 3rd. I'm running T13 rifts/bounties, and mostly GR's atm to level up my main gems. Right now i'm using BotP at lvl 30, but don't see the point in leveling it much futher. After the first elite, the buff is pretty much always on. Other suggestions for the 3rd gem? I was thining perhaps then standard BotT, or maybe Wreath of Lighning for the extra speed.DillPickle1 May 26
May 25 DoD build, why Spined Dart? Can someone tell me why the physical rune Spined Dart is peferred for a Dagger of Darts build when most players are stacking poison dmg? I understand that the fetishes are shooting poison arrows, is the player dmg neglible?Junky2 May 25
May 25 Zuni durability? how tanky is the zuni dagger of darts build im torn between this and impale dh but i dont like squishy builds anyone know how both are?Vindictive2 May 25
May 25 Am I playing this wrong, or... Decided to play a Witch Doctor this season. Got my 6pc Jade set on, and most of the time everything's great. Occasionally though, when I'm in the midst of a huge group of enemies, I'll hit Soul Harvest (with dots on) and nothing dies. It goes on CD, and the 6pc bonus of it reducing in CD for every cast of haunt/swarm doesn't work. Only occasionally though. Just a second ago in a GR I noticed another interesting thing. Same setup, group of enemies, dotted, I hit Soul Harvest. The one large mob died, but all the little ones took a little sliver of damage. What's going on? I do the same thing every pack. Pirahnado to group them up, haunt, swarm, Soul Harvest. It doesn't work on every pack though, so I'm really confused. Same torment/gr level, oftentimes in the same rift. Semi-related, I'm also wearing Nemesis Bracers and in my last rift one pylon didn't spawn elites. Every one before and since has, but that one just fizzled. Should I report these all as bugs, or am I just doing something fundamentally wrong somewhere between these packs?Vaerosi2 May 25
May 24 Alternative damage reduction Am I the only one to miss an alternative damage reduction combination, instead of the fixed combination of Sacred Harvester + Lakumba's + Soul Harvest. This basically means you either needs Sacred Harvester equipped or in Cube in all WD builds right now, if you want to do high Grift. Do you guys feels the same about this?Crysister0 May 24
May 24 Sacrifice + TMF I hope in near future, to see a Sacrifice build evolves around the TMF (Tall Man's Finger). Preferable in the Helltooth set. This could be working as a thrash killer with the Max 5 dogs, ofc without TMF. But equip TMF and you should have a single target killer build. Right now Sacrifice is just a DPS booster and not a damages dealer in itselfes. This idea draws comparing to the Zero Dogs builds of vanilla diablo ofc. Do you guys think, we need a Sacrifice build?Crysister0 May 24
May 23 TMF + Death is Life z-Dogs Question If one has Tall Man's Finger (TMF) and Wilkens Reach ( https://us.battle.net/forums/en/d3/ ) equipped: 1 - do z-dogs spawn based on Grasp of the Dead:Death is Life rune affect or does it just buff up the big dog's damage/hp? 2 - What is the upper limit on the number of z-dogs spawns with the Death is Life rune? 3 - What is the upper limit on z-dog stacks on the TMF big dog?BossDogg5 May 23
May 22 Acid Cloud LoN build? Is there any way to make this work with the LoN season? Or at least KIND of make it work. I don't know witch doctors THAT well so I can't think of everything needed. Any link or advice would be really appreciated... I don't see how its damage can compete with that of helltooths but I just thought I would ask for help. Thanks! Edit: Or any kind of damage LON build that doesn't revolve around pets as a damage source. I messed around with fetishes, I just really don't enjoy the play style. Thanks againPhreEk3 May 22
May 22 Kadala 1-hand drops for WD I was planning to gamble at Kadala for an early DoD. Correct me if I'm wrong but at level 15 a WD would have a 10% chance to get a legendary and an 11% chance for that legendary to be a DoD. That would make the chance to get a DoD more like 1% chance overall, right? Here are the WD 1-handers and the min level they drop at: 9 Axe Genzaniku 9 Ceremonial Knife Deadly Rebirth 9 Mace Odyn Son 9 Sword Monster Hunter 9 Sword Wildwood 15 Ceremonial Knife Rhen’ho Flayer 15 Ceremonial Knife Sacred Harvester 15 Ceremonial Knife The Baber 15 Ceremonial Knife The Dagger of Darts 25 Ceremonial Knife Last Breath 30 Axe Flesh Tearer 30 Ceremonial Knife The Spider Queen’s Grasp 30 Dagger Pig Sticker 30 Mace Telranden's Hand 30 Mace Nutcracker 30 Spear Scrimshaw 30 Sword The Ancient Bonesaber of Zumakalis 30 Sword Doombringer 34 Ceremonial Knife Starmetal Kukri 34 Mace Solanium 34 Sword Rimeheart 34 Sword Fulminator 34 Sword Exarian 34 Sword Thunderfury, Blessed Blade of the Windseeker 34 Sword Gift of SilariaHamiltonz7 May 22
May 22 Discord Server Open To All Hello fellow Nephalem, Looking for a voice server to hang out with other Nephalem? Look no further than our D3 Community Discord server which now has over 3000 members! There are also channels for other games if you like to use them when you are taking a break from slaying demons,goat men,unicorns, cupcakes...now I am hungry. Open to all regions. Casuals and Elites all welcome. Check it out here: https://discord.gg/QB2MU37rockon8732 May 22
May 21 your weakness has become a burden why are you the most useless class in diablo 3YORI2 May 21
May 21 LoN Gargantuan build for 2.6.5 Does WD has any LoN build that utilities Gargantuan as main damage and is better than usual set build?Shark1 May 21
May 20 Sacrifice Darts vs Slam Darts I've been reading a lot of input from folks about the state of Witch Doctor, and how it seems that in the long term the LoN Carnevil build will beat out the Zuni's Carnevil Build. The LoN build seems to have two main variants: Sacrifice Darts, using Zombie Dogs, Sacrifice with Provoke the Pack rune, and Sacred Harvester to beat boost your damage. Slam Darts, using Big Bad Voodoo with the Slam Dance rune, along with Starmetal Kukri to keep up the Slam Dance buff. Someone had provided stats showing that the Sacrifice Build probably eeks out just a bit more than the Slam build, but I'm wondering why I haven't seen testing of the hybrid build that uses both Slam Dance and Sacrifice? This is the build listed on Icy-Veins for LoN Carnevil, and I was curious if anyone had those stats.Tappy2 May 20
May 20 Carnevil and Dagger of Dart Buffs My Carnevil helm still says 5 closest fetishes, and my Dagger of Darts doesn't specify the 400% to 500% damage buff. So we have to grind new drops to get these buffs?Necromancer3 May 20