Witch Doctor

Aug 24, 2011 Welcome! Please Read Welcome to the witch doctor forum! This forum is here to provide you with a friendly environment where you can discuss all aspects of the Diablo III witch doctor class with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting. Code of Conduct: http://us.battle.net/en/community/conduct Posting Guidelines: http://us.battle.net/d3/en/forum/topic/3074657442#2 Important Reminders: Search The search function at the top of the community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community.Daxxarri1 Aug 24, 2011
Nov 3, 2016 {Builds / Info} 2.3-2.4 RoS Witch Doctors "Witch doctors are spiritual warriors who summon dead souls and crawling creatures to do their bidding. By surrounding themselves with conjured zombies and vermin, witch doctors are free to assault their enemies with exploding skulls, acid poison clouds, and wasting curses. The ability to infect, slow and terrify their enemies gives witch doctors unprecedented control over a battlefield. They can manipulate opposing attacks and movements with debuffs and crowd control spells, rendering enemies easy prey for hungry pets. Witch doctors can also lay down fields of fire and venom that slowly leech life from advancing foes. Although some witch doctors avoid melee combat in favor of augmenting their pets and crippling their enemies from afar, they are also more than capable of slaying weakened foes with their own hands." _____________________________________ As we are aware, gear defines many builds for us in ROS, the exploration of hybrid builds, perfecting a particular build as gear synergies is what makes this game fun. I would say explore your build options, learn from posts here. ______________________________________ Patch Notes to date: http://us.battle.net/d3/en/game/patch-notes/ ______________________________________ CLANS: {VUDU} Clan Info http://us.battle.net/d3/en/forum/topic/11914351693 _____________________________________ 2.3 Guides/Builds and Info ______________________________________ 2.3 Builds/Guides [GUIDE] How to properly gear a WD http://us.battle.net/d3/en/forum/topic/17346234812?page=1 [GUIDE] 2.3: The Carnpendium http://us.battle.net/d3/en/forum/topic/14527433038 A WD Compendium to the Grin Reaper http://us.battle.net/d3/en/forum/topic/13140803953 Note: please keep checking thread for details as it will be updated. ______________________________________ Jade Build: [GUIDE] All-Inclusive Jade Harvester [2.0.6] http://us.battle.net/d3/en/forum/topic/13138914261?page=1 [VUDU] Jade SH, DoT & Area Damage http://us.battle.net/d3/en/forum/topic/12943834736#1 [2.0.5] Soul Harvest Spreadsheet https://docs.google.com/spreadsheet/ccc?key=0AnWYdMuhMZ4-dGJKenVhcHI3eFFPVjBnT1NFN1o2RFE#gid=25 This is set as a view only, you can download to your own computers. Included: is the original Thread and its discussion: http://us.battle.net/d3/en/forum/topic/12879198309#16 _____________________________________ Helltooth Diablo 3 Acid Cloud Helltooth Witch Doctor Greater Rifing Build 2.3 https://www.youtube.com/watch?v=PO9jfiUx818 Witch Doctor 0CD Firewall Helltooth 2-3 Min Torment 10 Rifts 2.3 Diablo 3 RoS https://www.youtube.com/watch?v=HKHotYhsaWg Witch Doctor Fire and Ice Helltooth Acid Cloud/Firewall Patch 2.3 Diablo 3 Reaper of Souls https://www.youtube.com/watch?v=shv-7QOmVgI Mechanics of Acid Rain and Slow Burn: https://us.battle.net/d3/en/forum/topic/18704974965 Summary: They each leave three pools. These pools are the same size, regardless of rune choice. If an enemy is stationary, it receives 10 ticks (9+1) of DoT damage from acid rain. If an enemy is stationary, it receives 19 ticks (18+1) of DoT damage from slow burn. An enemy may stand in two or three pools and it will receive exactly two or three times the DoT damage. Acid rain with three pools hitting a stationary large enemy (per cast): 300% instant + 120%/second * 10 = 1500% weapon damage Slow burn with three pools hitting a stationary large enemy (per cast): 300% instant + 120%/s * 19 = 2580% weapon damage Witch Doctor Zombie Bears Helltooth 65+ Greater Rifts Patch 2.3 Diablo 3 RoS https://www.youtube.com/watch?v=f9oOMRUFcuM Diablo 3 Death Breath GodMode T7-T9 Wich Doctor Build 2.3 https://www.youtube.com/watch?v=uXVSe2wCGEY Witch Doctor SPEED Angry Chicken Arachyr T10 Bounty Farming Patch 2.3 Diablo 3 Reaper of Souls https://www.youtube.com/watch?v=bTyBJCsmEqM [Guide] Arachyr's Imposin' Eggsplosion [2.3] http://us.battle.net/d3/en/forum/topic/18716981842 Diablo 3 Carn/Jeram 2.3 Ptr Witch Doctor Build! https://www.youtube.com/watch?v=8XGRkY3glIg Diablo 3 Gargy Inferno Helltooth Witch Docotor Build PTR 2.3! https://www.youtube.com/watch?v=ZARNJqbMuYY ____________________________________________ 2.3 Info Witch Doctor Kanai's Cube Optimization and Item Combination Guide Patch 2.3 Diablo 3 RoS https://www.youtube.com/watch?v=F68dQGKIPTU Season 4 Witch Doctor Guide - Tips and Tricks (FAQ STYLE) https://www.reddit.com/r/Diablo/comments/3i4y9j/season_4_witch_doctor_guide_tips_and_tricks_faq/ Greater rift monster progress changes from 2.2 to 2.3 tested on live: https://www.reddit.com/r/Diablo/comments/3imz6b/complete_list_of_monster_progression_in_greater/ Fun Facts about the Cube and Witch Doctors http://us.battle.net/d3/en/forum/topic/18719274122?page=1#4 Diablo 3 Tip's And Tricks for Season 4 and Patch 2.3! https://www.youtube.com/watch?v=CIKe2uqs_Eo Witch Doctor Patch 2.3 Best Way to Farm Starmetal, Dagger of Darts, Scrimshaw Diablo 3 RoS https://www.youtube.com/watch?v=pmhWwx6j8QU Diablo 3 RoS Patch 2.3.0 Overview & Dev Inteview! - Party XP Sharing & New Features https://www.youtube.com/watch?v=UeVKlgZkabc Note: Odd interview tbh, take what you want out of it :P http://www.d3planner.com/ This is an experimental replacement for the old equipment editor. It should also be significantly faster when loading or switching between profiles. If you prefer the old editor, please leave feedback in the issue tracker. Diablo 3: How to maximize your damage https://www.youtube.com/watch?v=xPknAzeLZ-k https://docs.google.com/spreadsheets/d/1ggZOED8E81g-o61cLftiMti-eXZjIttxds5WUlm7D4w/edit#gid=1972568810 Diablo 3: How to Reroll a Weapon https://www.youtube.com/watch?v=iFkBeqq-Pes https://docs.google.com/spreadsheets/d/1vbzAzLqJEcpo958QIiJTiL10d7eCunAV-qnw8IOLkVo/edit#gid=0 [Guide] Elemental Damage Explained http://bannedofgamers.com/index.php?threads/guide-ros-elemental-skill-damage-explained.1104/ Diablo 3: Area Damage Explained (Patch 2.3) https://www.youtube.com/watch?v=ydMEhQaULu4 https://docs.google.com/spreadsheets/d/1uE0OUybeWVAoXxam_LmA6RacICMGBovyyeKxxPYH3p0/edit#gid=578311858 ______________________________________________ Pets/Fetish Info and guides: [VUDU] Pet Damage "This is where we do testing and collaborate with the community to find out the detailed mechanics of Fetishes. Work in progress, and information will be updated as we find relevant gear or discover new characteristics." https://docs.google.com/spreadsheets/d/104qPtGH_AatBybtWErTA9iXyxHskSelqSFQ4L3Zrf_k/edit#gid=1195483230 http://us.battle.net/d3/en/forum/topic/13349475072#1 Manajuma's Set explained by Paulng: http://us.battle.net/d3/en/forum/topic/12319651853 Locust Damage explained by Wachati http://us.battle.net/d3/en/forum/topic/12372067213 Fetish Guide by MCP http://us.battle.net/d3/en/forum/topic/12091749472 Discussion on Fetish Doctor BiS List: http://us.battle.net/d3/en/forum/topic/12504200995 Support WD [Guide] zdps support Tiki WD[/b] http://us.battle.net/d3/en/forum/topic/15699674346 Tiklandian Build for Higher Grifts: http://us.battle.net/d3/en/forum/topic/14580978000 WD - Follower Stats - Best In Slot Discussion http://us.battle.net/d3/en/forum/topic/12926712793?page=1#5 ______________________________________________ General information: [TIPS] RoS Followers (lvl.70) complete guide http://us.battle.net/d3/en/forum/topic/12945954611 Overwhelming Desire Data http://us.battle.net/d3/en/forum/topic/16285108977 How far is a yard on screen? http://i.stack.imgur.com/IKkOB.jpg [RoS FAQ] Reaper of Souls: Frequently Asked Questions http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/82430-ros-faq-reaper-of-souls-frequently-asked Understanding Proc Coefficients: Legendary Property/Proc Mechanics Collection https://us.battle.net/d3/en/forum/topic/12187048616 Proc Coefficient (a.k.a. PC, or Proc Rate) is a game mechanic in Diablo III used to compensate for some skills' ability to hit more than once during its use. All skills have a 0 to 1 Proc Coefficient, which controls the effectiveness of certain 'on hit' affixes, like life on hit, for that particular skill. The coefficient reduces either the effectiveness of the triggered special property (such as the amount of Life regained), or the chances to trigger this effect, if plainly reducing it is not possible. Typically, skills that can only hit one target will have this coefficient equal (or very close) to 1, meaning the affix will trigger ("proc") on (nearly) every hit. Some skills, usually those that deal damage independently from the player's actions, like pets, have a proc coefficient of 0, meaning the skill will never proc the 'on hit' affix. Damage over time and area of effect skills generally have very low proc coeffients, but since they can hit many targets at once, or the same target many times in succession, this is more or less balancing the total chances. A basic attack always has a PC of 1, regardless of the weapon type equipped. The PC only affects special effects, and not the damage done. Area Damage and many other effects also ignore PC. Moreover, each skill's own 'chance on hit' effects, including those that are granted by the skill runes, are generally not affected by the Proc Coefficient. Tested 2.1.1 proc rates: http://www.reddit.com/r/Diablo3witchdoctors/comments/2i25tj/21_witch_doctor_proc_coefficients/ [Video] Diablo Dissection: Explaining Core Attributes, Defense, Damage Modifiers, Elemental Explained by Unexpected70 https://www.youtube.com/watch?v=R_PnAgXtXhI _____________________________________________ Witch Doctor (Skill Damage Bonuses) •Acid Cloud: +5-15% from Head, Boots, Mojo •Spirit Barrage: +5-15% from Head, Boots, Mojo •Zombie Charger: +5-15% from Head, Boots, Mojo •Sacrifice: +5-15% from Head, Boots, Mojo •Firebats: +5-15% from Head, Boots, Mojo •Fetish Army: +5-15% from Shoulders, Chest, up to 25% on new Mojo •Gargantuan: +5-15% from Shoulders, Chest •Wall of Zombies: +5-15% from Shoulders, Chest, Mojo •Grasp of the Dead: +5-15% from Shoulders, Chest, Mojo •Haunt: +5-15% from Shoulders, Chest, Mojo •Locust Swarm: +5-15% from Shoulders, Chest, Mojo •Piranhas: +5-15% from Shoulders, Chest •Summon Zombie Dogs: +5-15% from Shoulders, Chest •Firebomb: +5-15% from Belt, Pants •Plague of Toads: +5-15% from Belt, Pants, Mojo •Corpse Spiders: +5-15% from Belt, Pants, Mojo •Poison Dart: +5-15% from Belt, Pants, Mojo All Classes (Elemental Damage Bonuses) Physical Skills •+15–20% from Doombringer (1H weapon) •Cold Skills: •+10-15% from Frostburn (Gloves) •+15–20% from Azurewrath (1H weapon) •+15–20% from Utar’s Roar (1H Weapon) •Fire Skills: •+15-20% from Magefist (Gloves) •+15-20% from Cindercoat (Chest) •+15–20% from The Burning Axe of Sankis (1H Weapon) •+15–20% from Devastator (1H Weapon) •+15-20% from Maximus (2H Weapon) •Lightning Skills: •+10-15% from Thundergod’s Vigor (Belt) •+10-15% from Odyn Son (1H Weapon) •+ 10-15% from Schaefer’s Hammer (2H Weapon) •Poison Skills: •+15-20% from Swamp Land Waders (Pants) •Holy skills: •+15–20% from Hallowed Barricade (Shield) •+10-15% from Skycutter (1H Weapon) •Any damage type: •+15-20% from Andariel's Visage •+5–15% from rare Amulets •+10-20% from legendary Amulets •+5–15% from rare Bracers •+10-20% from legendary Bracers •+15-20% from Stone Of Jordan (Ring) •+15-20% from Lidless Wall (Shield) _________________________________________ Certain legendaries can only drop from bounty caches; the difficulty level doesn't matter, but they only drop from caches from two acts each (act 4 and one other act). Those are all currently known bounty cache legendaries: •Avarice Band - Act 3 and Act 4 •Boots of Disregard - Act 3 and Act 4 •Burst of Wrath - Act 3 and Act 4 •Cloak of Deception - Act 2 and Act 4 •Coven's Criterion - Act 2 and Act 4 •Death's Bargain - Act 4 and Act 5 •Envious Blade - Act 3 and Act 4 •Gloves of Worship - Act 2 and Act 4 •Golden Gorget of Leoric - Act 1 and Act 4 •Helltrapper - Act 4 and Act 5 •Ilusory Boots - Act 2 and Act 4 •Insatiable Belt - Act 3 and Act 4 •Mad Monarch's Scepter - Act 1 and Act 4 •Pandemonium Loop - Act 4 and Act 5 •Pauldrons of the Skeleton King - Act 1 and Act 4 •Pride's Fall - Act 3 and Act 4 •Ring of Royal Grandeur - Act 1 and Act 4 •Sanguinary Vambraces - Act 1 and Act 4REAPER666356 Nov 3, 2016
1d [Helltooth Garg Build] Which SH Knife? Hi. I play a Helltooth Gargantuan build in Hardcore Mode. And I happen to have two different Ancient Sacred Harvester ceremonial knives. So, my question is: which [of the two ceremonial knives] should I use to push Greater Rifts and which should I use for Bounties and T13 runs? Sacred Harvester #1 2800+ DPS 7% Damage Intelligence Life per Hit (enchanted property)Sacred Harvester #2 2500+ DPS Intelligence Vitality Life per HitI think that the consensus might be to select the first ceremonial knife and re-roll the Life per Hit property to Area Damage, but I do not want to sacrifice that much damage mitigation (Zombie Dogs - Leeching Beasts), especially in higher GRs. Personally, if it is viable, I would rather select the second ceremonial knife and change Vitality to Area Damage, because I would prefer to keep the Life per Hit, even at the cost of having a lower DPS. But, I do not know what I am sacrificing or gaining in terms of damage (assuming that I was to keep the first ceremonial knife with Life per Hit and enchant the second one with Area Damage), because I currently have just over 80% Area Damage. So, will I really benefit from more Area Damage? And would an added 24% Area Damage be enough to compensate for an approximate 8.8% damage loss?HelloKitty1 1d
1d How to get a mask of jeram? I currently run a pet build that clears T2 fairly easy. I got pretty nice gear, phys dmg ouroboros, phys dmg soj, T&T. I'm however missing the most important piece; Mask of Jeram. Since the release of 2.0.0 I have only found 1 legendary vodoo mask and it wasn't jeram. I've probably found 100+ legendaries since 2.0. It jsut feels like I never will find mask of jeram, is there anything I can do to increase my chances of getting this helm?Karokk65 1d
1d Oh Mask of Jeram, why won't you drop Rng gods I pray you drop a Mask of Jeram for me, I don't even want to discuss how many hours I have farmed for you only to be dissapointed. The number of blood shards that have gone into trying to get you exceed 5000. Sigh How long did it take for you guys to get your mask of Jeram?Superbeast58 1d
4d Using short & tall man’s finger I use the SMF and TMF at the same time, which outputs some serious damage with the 6 piece Helltooth set. Cleared a level 87 greater rift the other day. Anyone else tried this build? Any recommendations on how to make it even better?Rubinator10 4d
5d need advise So its now known by me that a Sacred Harvester drop is out of the question, so is trying to upgrade rare's , (1000) so far and none so what's the next best wep for Helltooth build? thanks new to WD OGCaptCaveMan2 5d
Oct 9 GR90+ Hello, first time poster. Fairly new to D3 and only have played the WD thus far. I just reached GR90 and seem to have hit a wall. From this point forth, does it boil down to more ancient gear, more augments, and more paragon points to increase GR levels? See link below for current set up. Any help or details would be greatly appreciated. https://us.diablo3.com/en/profile/Zudd-11575/hero/103531157Zudd10 Oct 9
Oct 9 quick Q Decided to work on WD this season, cant seem to get a "soul harvester" to drop, I have been using all my Matts on trying the cube to no success please tell me i'm not using the wrong kind of "knife" ? im trying with ceremonial dagger? OGCaptCaveMan4 Oct 9
Oct 8 Zunimassa Haunt Mimics question https://www.d3planner.com/561429810 I created a build that allows Grim Reaper helm mimics to get bonus from ZUNIMASSA pet damage. Im running 6xzuni + 2xJades (grim reaper on me) My question, would they benefit more damage from Mask of Jeram (200%) or would they get more damage from the haunt half duration helm (cubed) Thanks Guys. Edit: I know its not meta, but I enjoy non meta builds for t13 runsbooyazord0 Oct 8
Oct 8 Sheet damage translate to pet damage? as the title says, does your sheet damage is also your pets damage for ht garg build? in the cube, i have mask at 200% pet damage increase while a ancient mask with only around 180%. wearing the mask basically gives me more sheet damage but less the pet damage multiplier since in cube tasker will be placed for the armor. basically, should i wear the mask or go for the cube one?SupHypUlt1 Oct 8
Oct 5 How do you apply necrosis to an enemy? Might sound like a troll, but I'm seriouslll11 Oct 5
Oct 3 Humongoid Cold damage gone? I'm just wondering if I missed something, but all of the stuff online I look at says Humongoid does cold damage on the rune, but mine doesn't show that. It only shows the cleave ability. Did they take the cold out? because I've been rolling cold damage increase on stuff.Aces23232 Oct 3
Oct 3 Ring and Set drop rates? I'm building my chicken run doc and need the manajumas set along with the Short and Tall man's fingers. Right now I can smoothly run Torment IV. Any more and the damage becomes a bit too much too handle due to projectile and elites. Anyone have a recommendation on how I can complete the build? Is there a place easier to farm for any of the rings or set? I ask because upgrading legendaries with the 25 death's beath cost is rediculous since I only ever get 1 or 2 DB from an elite, if any. And I don't have Sage's to help with that either. Meanwhile my GR is low and so I cant always gamble for the items. I know it's all RNG and Blizzard is king of trolling. I just wanted to know if maybe there was something I could do to increase my chances of getting the items. Especially since gambling for the rings costs the rediculous 50 shards.KingKoopaTho10 Oct 3
Sep 28 Question about helltooth set The helltooth 6 PC bonus says after casting wall of death gain 4400% increased damage to acid cloud and piranhas for 15 seconds. Why? Those are on the same talent row?SGCOE3 Sep 28
Sep 20 Chicken Run Build - WD can run fast! Here is the build I usually use for speed run/search at low MP levels. It's also useful for power-leveling friends. This build serves the purpose, similar to TR Monks or Strafe Demon Hunters. But this build requires killing mobs for skill cool-down reduction and keep the spirit walk, TR monk doesn't need to kill any. Well, this is as close as it can get for WD. Gear needed: Things of the Deep mojo Zuni set (or a mana gen helm like Visage of Giyua) Best with 24% movement speed in gear I used this build a lot for exp grinding in previous patches (do mp 0/1 in cain set, Dps at around 100k) It may still work for low budget builds just for para-leveling. It's super fun to turn your WD into a chicken after all. Here is the build: http://us.battle.net/d3/en/calculator/witch-doctor#SRdViU!ZYT!cacZba someone prefers using stalker instead of chicken: http://us.battle.net/d3/en/calculator/witch-doctor#SRdVXU!ZYT!cacZZa Usage: Use firebomb and AC to kill. Any kills within pickup radius will reduce the cooldown of skills like spirit walk/angry chicken. When the sacrifice button is enabled, keep clicking that to kill. You can then keep using those 2 skills alternatively to run fast between mobs.Luffy5 Sep 20
Sep 20 Need som help hi all. need som help with my build. fun to play ace cloud and wall of death, but can't pass gr 45, so what to look after or maybe chance som skill, thx build https://eu.diablo3.com/en/profile/laand-2641/hero/109988928laand4 Sep 20
Sep 19 So im guessing this is intentional But i found a setup for the zunimassa set that allows me to forgo a mana spender to get the damage buff of the six piece. Grasp of the Undead with the no mana cost rune and the mojo which removes the cooldown of Grasp. Ive currently got a Deadly Rebirth knife since i dont have a decent harvester blade. It allows me to use a different rune for Spirit Walk and not have to worry about mana as an issue at all.Wandering1 Sep 19
Sep 18 Considering WD For Season 15 So I've been playing since launch more casually than anything else. I've never played much WD. Last time I played it seriously was when seas of zombie bears were OP, so before RoS. I was considering it this time because I kind of want to go out of my comfort zone a bit. I saw that Helltooth is the set for season 15. I'm not much of a passive damage type and since Gargantuan seems to be the top helltooth build, if I should try WD for season 15 or wait until Arachyr is the starter set since it seems to be more of an in the fray type of damage dealer. I like to play builds that have a pretty seamless transition from pushing to farming builds and would prefer they use the same set to do so, like UE MS, since I play more casually and really don't want to have to farm multiple sets if I don't need to. I also prefer the farming builds to be fast.Tybae4 Sep 18
Sep 8 wd or nekro what should I play nekro or wdLasagna4 Sep 8
Aug 30 Zunimassa or Helltooth for Pet Build So, I have asked a number of people which is a better pet build for hardcore. I get Zunimassa from one clannie and Helltooth from two others. I'd like people's opinions on which is better in hardcore, Zunimassa or Helltooth?CaladynusOD41 Aug 30
Aug 13 Speed farming T13 runs : my version! ; ) Hi WD fellows, After fooling around with this class I had not played in a long time, I share here my version of a speed spec. You can see the build here : https://www.diablofans.com/builds/100015-blitz-chicken-t13-super-speed-farming You can see it in action here : 1) Cubed furnace, non ancient weapon : https://www.youtube.com/edit?o=U&video_id=P5E1fUe7Qg4 2) Cubed Shukrani's triumph, ancient weapon : https://youtu.be/koqtfcYKIYI I made this 2nd video after I realised cubing the furnace was overkill in most cases (even when playing in groups ...). You do not necessarily need an ancient weapon to use the non cubed furnace version. Hope you enjoy it, if you find it useful and any critics are more than welcome ! P.S. I make no money off of this, just trying to share and help other people. ; )Gelador6 Aug 13
Aug 12 Anygood WD gr80+speed builds? Anyone got a good WD Speed GR80+ build ? I must be missing something but helltooth standard with manajumas sub in is SO slow ? Any alternatives ?AnxiousPanda3 Aug 12
Aug 11 Witch Doctor Life Leech Per Hit, By Skill Did an experiment with a 100 life per hit weapon with various skills to see how much benefit each skill gets from the listed value, as a "hit" is a little ambiguous. WIP /tick - per tick, or each time the skill does damage for a Damage Over Time spell. The amount of ticks you get for the duration of the skill is dependent on weapon speed. /enemy - per enemy, for Area of Effect spells. Each enemy hit by the spell is counted. /cast - per cast, generally for multiple projectile spells. This is the total potential the spell can leech assuming every projectile hits something. STACKS - This skill will stack with itself for the DOT portion, thus your spells can overlap and you will get tons of hits. Some spells like poison dart poison damage stack with themselves, but the additional ticks don't count as hits for life gain, so this will only work on skills that count /tick. Primary Skills: Poison Dart - 200% Splinters - 33%/dart (100%/cast) Numbing Dart - 200% Spined Dart - 200% Flaming Dart - 100% Snake to the Face - 200% Corpse Spiders - 16% for each JAR hitting something. Individual spider hits do nothing. Also nothing if you miss with the jar. Unfortunately makes a mediocre spell even crappier... I originally started this because I thought per hit life leech would be great with spiders. Leaping Spiders - 16% Spider Queen - 30%/enemy/tick Widowmakers - 16% Medusa Spiders - 16% Blazing Spiders - Plague of Toads - 66%/toad (200%/cast) Explosive Toads - 66%/toad (200%/cast) Toad of Hugeness - 0% Rain of Toads - 50%/enemy/tick STACKS Addling Toads Toad Affinity Firebomb - 66%/enemy Flash Fire - 20%/bounce (140%/cast) Roll the Bones - 22%/enemy Fire Pit - 66%/enemy/tick STACKS Pyrogeist - 33%/projectile (this thing shoots out a lot of little fireballs, I didn't count them) Ghost Bomb Secondary Skills: Grasp of the Dead - 16.5%/enemy/tick Unbreakable Grasp - 16.5%/enemy/tick Groping Eels - 16.5%/enemy/tick Death Is Life - 16.5%/enemy/tick Desperate Grasp - 16.5%/enemy/tick (probably stacks, but you only get to overlap once, for 2 seconds) Rain of Corpses - Firebats - 16.5%/enemy/tick Dire Bats - 33%/enemy Vampire Bats - 25%/enemy/tick? Plague Bats - 33%+? This one is hard to test because I have very little mana. it does increase the longer you apply it. Hungry Bats - 33%/bat Cloud of Bats Haunt - 100% per target hit and none on the DOT. If it acquires another target after the first one dies, it will count as another hit. Same for all runes - Not confirmed, but very likely Locust Swarm - 33% per target, same as haunt. Each time it spreads it will hit, but no bonus from the DOT. Pestilence - 33% Devouring Swarm Cloud of Insects Diseased Swarm Searing Locusts - 33% Others: Zombie Charger - 50%/enemy Leperous Zombie - 50%/enemy/tick Undeath - 50%/enemy Wave of Zombies - 8%/zombie/enemy/hit - I'm not sure, but it seemed like these guys can hit the same enemy more than once Explosive Beast - 50%/enemy Zombie Bears ... On Sacrifice - I was getting 16% per enemy On Acid Rain - These numbers are all over the place, but they are always a multiple of 40% for me, so I'm just gonna say the base is 40% and it ticks A LOT faster than other spells. Non Damaging Skills (Soul Harvest, Horrify) - 0%. However, SH runed for damage does get 25% per target up to 5. Note on pets - Zombie dogs and gargantuan hits will not give any life. However, flaming zombie dogs aura is 100% per enemy per tick per dog!! I don't have big stinker yet but I imagine it is the same. Potentially huge, but good luck keeping them alive... vs Life Leech % - Leech % is pretty straight forward. The more damage skill does, the more you will leech. As you can see, some skills benefit much more than others from life per hit (flaming zombie dogs, flash fire), while others benefit more from leech % (spiders, locust swarm), so which to get really depends on your build and what skills you use. Fierce Loyalty - Life on hit does NOT benefit your pets. You will still get the life though Other on hit effects - Flaming Zombie Dogs and Big Stinker WILL proc on hit effects (fear, blind, ect) via their aura, but NOT on their attack. This is pretty awesome, if you manage to get some 10% combined stun/fear/freeze and have 5 aura pets surrounding something that isn't immune, it WILL be more or less permastunned. ...Karisu236 Aug 11
Aug 7 Spirit Barrage please developers I know I am not alone in liking the idea the developers started with Gazing Demise, Voo's Juicer and The Barber. I looked at other character classes and compared across the board before I posted this. Gyrfalcon and other gear for Crusader, Heaven's fury , Condemn builds, Necro - and rather going into all of them, pretty much all others... - They have a three tiered set of statistics that have substantial damage of at LEAST 100% on the weapon. Condemn 800% on weapons and shield... IF someone in development would consider either increasing Voo's juicer default stats to somewhere between 100-300% or upping demise - whatever. It's a fun build and like condemn has a delay on damage. It would be more fun in line with the other builds if it's stats enabled an ability to go higher. I do not anticipate everyone to agree, but as I said, I know I am not alone here.Bassdude6 Aug 7
Aug 2 What to Roll on Taskers? Hey folks, I have a favour to ask, I have a question on what to roll, if anything on my nearly perfect taskers that I have had for ages. This is how they rolled 998 Intelligence 7% AS 50% CD 10% CC Now I am using HT Garg and have done a 109 but that's as far as it goes Should I roll anything at all? Roll Intelligence to 20% Area Damage or? Roll the 7% AS to Area Damage? 200 Paragons will give me back that 1000 Int but would losing 7% AS change the speed the gargs attack? Many thanks in advance for your thoughts Oh they are on my toon Ktulu if you want to inspect themKnairdarm6 Aug 2
Jul 24 Zunimassa and Phantasm Hello, just a quick question from someone who's a bit newer. 1: Does Spirit Barrage with the Phantasm rune constantly proc the Zunimassa 6 piece bonus on everything it hits? 2: Do the Phantasms benefit from the 6 piece damage bonus? They do benefit from some pet bonuses after all.Unbound1 Jul 24
Jul 23 My thoughts on changing Zunimassa's Presently there is a good deal of overlap between Zunimassa's and Helltooth, as both of them tend to use Gargantuans for most of the destruction. This honestly shouldn't be the case. To that end, I'd like to propose some changes to the Zunimassa set. 1. Greatly increase the 6pc bonus, but only apply it to Fetishes. The problem with the Zunimassa build is that it emphasizes Fetishes so much, but then the 6pc bonus comes along and suddenly that's where your Gargantuans take over for damage. This is what causes the overlap between Zunimassa and Helltooth. By reworking the 6pc bonus to only work for Fetishes, but drastically increase the power (i.e. 5-10 times stronger), this makes the build more unique and swarm-oriented rather than relying on those Gargantuan goons. 2. Rework the Gidbinn Ceremonial Knife to work well with Zunimassa. The Gidbinn right now is a joke. Its effect is pretty much an extra copy of the Fetish Sycophants passive, and is made completely obsolete by the Belt of Transcendence. For that reason, it makes sense to rework the dagger into something completely new, something that would really help out a Fetish-centric build. I've suggested this one before, but I'll put it up again: ... This would add in the fire-breathing and dart-spitting Fetishes (as well as the damage on summon), increasing your number by at least 4, while also adding in the ability to choose your damage type. Very helpful for maximizing your Fetish damage. Optionally, Blizzard could also attach a "Fetish Army deals X% increased damage" effect to The Gidbinn as well, and that would just make it all the sweeter. Then you'd have a reason to go something other than The Furnace in your cube. 3. Add a new set of legendary shoulders that work with Zunimassa. Again, this is from another topic I made, but it's worth bringing it all together. Zunimassa presently lacks a perfect shoulder piece, meaning you'll probably end up going with Aughild's Power (along with the bracers and a RoRG in your cube if you're not using Lakumba's). That's decent, but we can do better, right? Adding in a legendary shoulder piece specifically for Zunimassa would help a lot. Here's how I'd have it: ... This is essentially the same idea as Bone Ringer, but it has a limit due to how quickly it would stack up (and due to how well your Fetishes work with Bane of the Stricken). Still, this would help your Fetishes do their damage without buffing Zombie Dogs or Gargantuans. --- In essence, these changes would help a lot in making Zunimassa builds a lot deadlier and to differentiate it from Helltooth. After all, not all of us always like using Gargantuans.darkdill19 Jul 23
Jul 22 Fun build just for fun Kinda tired of running always HT Garg and need to relax after a very stressfull moment i my life, what do you guys suggest? Don't need to be GR 90+ suggestions, but something I can spend some time. Thanks in advance!Frost8 Jul 22
Jul 22 Will Pets Attack Charmed Enemies Question: Do pets attack charmed enemies? I was thinking of running the enchantress w/ the charming weapon and the necklace you get from bounties that will charm and then buff damage dealt to charmed enemies buuuut, if pets won't attack that would be counter intuitive.nox0 Jul 22
Jul 22 Why does everyone use Convention of Elements? Seems like a pretty crap ring. Only 4 seconds of damage buff that you can actually use, and the other 20 seconds of buff cycles it's useless. And yet, almost every single build suggests it. Am I missing something?Joey21 Jul 22
Jul 22 WD pets 2.0 Sup fellas, I play WD since vanilla, I felt in love with it esthetics's all those zombies, pets and dots. But since Necro came out and showed different take on pets skills with with passive summoning and active command skill. Its feels much better and now WD pets feels outdated. And if by chance devs are reading this can WD get a passive and active for pets as well (pretty please)? I know commanding dead is Necro "thing", but if WD was a "buffer" of pets, so it wont be a plain copy of Necro. And WD pet game play would be more enjoyable and not: "summon a pet.... and watch them hopefully die so you can press that button again". Game some thought how it could be bit bellow, what you think guys? Would it make WD's pets great again? ... ... ...GenSaru12 Jul 22
Jul 16 List of Desires of "Fixes" for Witch Doctor Was thinking that those of us who still play WD should create a list of realistic "fixes" they would like to see for the Witch Doctor. That way, we have one single thread with a bunch of ideas for the developers if or when they decide to visit. 1) Fix Wrathful Protector. After much play testing, I am convinced this is just a worthless rune. Every single rune for gargantuan is better than wrathful protector. I like the idea of having a limited duration gargantuan, but he as a HUGE cooldown and is just too weak. In fact, he is weaker all by himself than several other gargantuan runes that have NO limited duration. If a pet doctor is going to divest himself or herself of her primary pet or, otherwise, gear exclusively for CD reduction, then there should be a huge payoff. Recommended Wrathful Protector Language: Summons a more powerful gargantuan that lasts for only 15 seconds. When summoned, the gargantuan explodes from the pit-- dealing 678% weapon damage as fire and taunting all enemies in a 25 yard radius for 3 seconds. The wrathful protector's fists burn with fire dealing 595% weapon damage as fire and knocking enemies into the air. 2) Fix Grin Reaper So It Works With Firebats. Enough stated. The Grin Reaper mimics cast firebats, but don't do damage. This is an obvious glitch. 3) Fix Scrimshaw. Scrimshaw is now a REALLY weak legendary rendering the entire Zombie Charger skill worthless at end game. There is simply NOTHING in the game that would realistically entice players to use Zombie Charger. Instead of a weak, lukewarm, mana cost reduction -- the legendary item should do the following: Gain 100 mana for each enemy killed by your zombie charger skill. Enemies killed by your Zombie Charger skill gain the effect of the Undeath rune causing a wreckless zombie charger to raise from the ground and attack nearby enemies. Effect can occur up to two times per kill. I have others, but this would be a great start.LordSauron2 Jul 16
Jul 10 Zunimassa + arachyr spider = melt? After hitting 70 for the season, i got somewhat lucky and picked up two pieces of the arachyr set. I combined it with the zunimassa set and started the gear hunt. Fast forward, i have most of the basic gear i want, though not optimized, with the exception of an ancient harvester knife. I ended up finding the helltooth set and threw it on to try out the playstyle. While it took getting used to, the one thing i noticed more than anything else is that things just didnt die as fast. I know the spider benefits from the zunimassa bonus, but it seems Soo good. Am I just at a sweet spot for it? Will it start scaling poorly? I just am surprised at how it makes things melt. I will say that there is a tradeoff in survivability, i felt much tougher with the helltooth set bc i could run a defensive mojo, and running the zuni/arachy means i cant fit in tasker's without losing the traveling set bonuses. Has anyone else experienced this? When does the spider start experiencing diminishing returns? Is there some specific itemization im missing?Labattblue2 Jul 10
Jul 8 WD - maximise damage So I've been lucky enough to get into some amazing groups games which has propelled my WD to a respectable 300+ paragon level. However, by doing so very quickly, I reckon I have lost out on the gear that would have come with had I done it alone. Right now, my damage is pretty low and being a newb, I am extremely confused about sets and pets (which I never seem to find anyway!) Any suggestions on how I can improve this? I currently seem to die in a second when I get into a higher level rift! https://eu.diablo3.com/en/profile/Ram-22840/hero/109009278 Many thanksRam1 Jul 8
Jul 8 Any other Billy Witch Doctors out there? My Witch Doctor is named Billy, and none of my friends have understood the reference. From the first time I played the beta, I knew that I was going to play a WD named Billy. Please tell me I'm not the only one that gets this and finds it hilarious. Billywitchdoctor.com have one convenient locations... in Africa.Diggles21 Jul 8
Jul 8 Discord Server Open To All Hello fellow Nephalem, Looking for a voice server to hang out with other Nephalem? Look no further than our D3 Community Discord server which now has over 3000 members! There are also channels for other games if you like to use them when you are taking a break from slaying demons,goat men,unicorns, cupcakes...now I am hungry. Open to all regions. Casuals and Elites all welcome. Check it out here: https://discordapp.com/invite/0gpGbECT3PbB3bHQrockon8729 Jul 8
Jul 5 Short man's finger. Literally spent the last week trying to farm this thing to complete my build. No luck whatsoever still getting it. Any suggestions whether blood shard farming or upgrading rares to try and get it is a better method ?weenthrob12 Jul 5
Jul 5 GARG COOLDOWN PLEASE FOR THE LOVE OF GOD CHANGE THE GARG COOLDOWN!! It's ridiculous it's still 60s! It's annoying as hell and takes away a huge amount of fun playing the WD as a pet class! Come on blizzard! Pull your head out.Chakan14 Jul 5
Jul 4 Soul Harvest Buff Timer I could have sworn there used to be a soul harvest stack count in the buff section with a circular timer showing how long before stacks drop, did that taken out or am I just not right about this?Bizentin2 Jul 4
Jun 30 Do Grin Reaper mimics work with firebats yet? Does Grin Reaper mimics work with firebats yet? It appears at one time they would cast firebats, but do no damage. Is this still the case? Let me know if anyone can confirm one way or the other.LordSauron3 Jun 30
Jun 22 Ring of Emptiness Are the RNG Gods so against me that I can spend what seems like 50,000 blood shards and upgrade 100's of rare rings and not see a Ring of Emptiness anywhere? Is this ring supposed to be like, super rare? I am getting to the point where I am tempted to run a different build :(Ømicron5 Jun 22
Jun 22 Grift 90 without Set Hi there, i was interested too in how the WD can perform without any Set Pieces. The best answer i found was a Spirit Barrage Build like the LoN Build last year. Here is the run, pretty close and Pylon spawn good, but Grift90 without Set! https://www.youtube.com/watch?v=DDHNERrgfzM&feature=youtu.be Enjoy :)Fetznfritz5 Jun 22
Jun 21 Zombie Charger pathfinding is a mess Don't people test what they implement before they take it live? The pathfinding of Zombie Charger is atrocious. 4/5 runes are a total mess. The critters get stuck behind tiny puddles on the ground or a tiny rock or tiny blades of grass, never making it past the WD him/herself. Explosive Beast, Zombie Bears, Lumbering Cold, Undeath all completely fail. I happened to get a Scrimshaw on my new WD https://us.diablo3.com/en/item/scrimshaw-Unique_Spear_004_p3 and decided to try it for a while until I get a decent upgrade. Since I'm fire-heavy I went for Explosive Beast. Wh........IF it hits, it does decent damage. If it hits. Half the time it will explode at my feet even though I'm aiming at an enemy half a screen away. Has it always been like this? Looks that way.WittyGem2 Jun 21
Jun 21 Ren'ho Flayer and working build Hey Docs, I got lucky with the RNGs and found a Ren'ho Flayer from an elite pack. I fiddled around, but I think I have found a build that has pretty good success in torment 1. http://us.battle.net/d3/en/calculator/witch-doctor#WhUldY!YVTW!accbcc I want to focus on fire, but don't have the mats to retool the gear I have. Fully buffed with 5 stacks of Harvest and Feast, I am at just over 1.1 million sheet damage with 500k toughness. There is still some legacy gear in there, but most is found. They frogs are a bit tedious to use, but they crit between 2.5 and 3 million. Really its just about facing the enemy and spraying them out. Also, I found that they tend to "home in" towards the end of their hop cycle, so using them at medium range helps with that. I get about 4 - 6 fetishes out at any time, and locust cleans up the rest. I want to get some LoH on a chant for the knife to bring me back up closer to 10k LoH. That's the main function of the dogs, tbh, although toads and probably locust bring some trickle in too. Lots of room for improvement of course, and I would love any suggestions or hear any other successes with the knife/toads.Raves22 Jun 21
Jun 20 Some questions about the Chicken build Just started season 14 and went with the chicken with Helltooth. 1. In the past, people said that the Enforcer gem sucks because we have Mask of Jeram. MoJ already gives close to 200% pet damage and because of the diminishing return, the bonus from the enforcer gem is not as good. But now, many build guides suggests Enforcer and if there is a choice between Bane of the Trapped and Enforcer, they recommend Enforcer. Why? Did they somehow improve Enforcer? 2. How competitive is this build when doing group T13 Speed Rift and Bounties? People always say Monk/DH/Barb as top speed runners, but why isn't WD as competitive? Sure, we don't have the damage and AOE capability of DH and the target firing, but the chicken allows WDs to run really fast. Can't the run speed make up for the less AOE and lack of targetting? 3. If I only use the chicken build and not Harvester, how high GR can I go with chicken? What is the maximum GR level that Chicken WD would be able to comfortably farm with optimized gear (Most Ancient with good stats and around 800 paragon)? Thank you.admonitu2 Jun 20
Jun 15 Why the Hate for WP? I am coming back to this game from a long time off, but I was wondering why no love for the big WP gargantuan? After a lot of play testing, I am prepared to say that WP is my favorite rune for gargantuan in a pet build. I already have 6 zombie dogs, hex (unstable form), and hex (toad of hugeness), 15 sycophants, and 7 fire fetish, so I really don't need another defensive/meatshield summon. Indeed, my pets (including Arachyr's Spider Queen) seems to do just fine with regular trash with Zuni buff. My 3 WP gargantuans tear through elites when i need them. I mean, compare WP to humongoid for example -- which is the most popular rune. Humongoid slams the ground with its cleave for 585% damage, but only 15% of the time. Moreover, the cleave attack appears to be somewhat delayed. the AOE cleave of humongoid is nice, but unnecessary against most trash. In contrast, WP hits for 575% with EVERY SINGLE HIT 100% of the time and usually against mobs I want them to target since I summon them right on top of the boss/elite! Moreover, WP gargs seem to attack faster than humongoid -- and certainly faster than the cleave attack. Last, WP knocks enemies into the air. I get the cooldown thing, but I was going to take tribal rites anyway as a passive for its benefits to hex, BBV, ZD, and FA. I am going to try to add a diamond in my helm tonight for even more WP goodness. Am I missing something? Everything I read says WP is worthless?LordSauron3 Jun 15
Jun 15 ring stack?? Does ring of emptiness dmg stack with The Short Man's finger??Bamzlol6 Jun 15
Jun 14 Question about 6pc Zuni Does the bonus from 6pc Zuni stay active via Locus Swarm after 8 seconds if I am using the passive called Creeping Death?MrCer3 Jun 14
Jun 13 What build for next season? Curious to see what build everyone is playing next season. I may roll Zuni Garg again or give jade a try!JAW12 Jun 13