Wizard

Aug 24, 2011 Welcome! Please Read Welcome to the wizard forum! This forum is here to provide you with a friendly environment where you can discuss all aspects of the Diablo III wizard class with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting. Code of Conduct: http://us.battle.net/en/community/conduct Posting Guidelines: http://us.battle.net/d3/en/forum/topic/3074657442#2 Important Reminders: Search The search function at the top of the community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community.Daxxarri1 Aug 24, 2011
May 22 [2.6.1] Builds + Mechanics Hello adventurers! This patch we are not tricked, but treated instead with a huge assortment of balance changes. These balance changes bring most wizard builds into the GR105+ range, with a good choice of builds exceeding GR110+. These estimates are set conservatively at a mere 1400 paragon, which should be attainable if well motivated. I think the wizard is in fairly good position. Wizard now has a variety of builds, and some of the highest pushing solo builds. That said, we're somewhat middle of the pack when it comes to solo speeds, with pretty good Torment farming capability. With the emergence of FB Star pact, Wizard is also a great trash clearer in a group setting. ----- Many Thanks: Dolynick, BDF, sVr, TinneOnnMuin, Dolen, haixinyan, Bluddshed, Wolfcryer, Horrax, Riv, Tougeznut, Vox, StoleOwnCar, Masterjay, Aloc, Apocc, Ged, fuczzang, Lo0Lo0, Malakai, Ravolos, Ryoko, Lexyu, Dropaduski, mcdundee, WorkWorkWork and thanks to anyone who was involved in PTR testing for 2.6.1. Big love for helping make the game better, and for preventing exploits. ----- Build Listings: If you are looking for meta push build links, those are included in the Meta section below, after build descriptions. Youtube Playlist: https://www.youtube.com/playlist?list=PLsBZISJpoL0Lcra47gZI06V8NtDj8JYyp Twitch Home Page (also has the build list with links and other helpful mechanics listings): https://www.twitch.tv/cratic1321 Torment Builds: (TXIII) Frozen Orb - Sage + AW - DB Farm » http://www.diablofans.com/builds/94765 (TXIII) Frozen Orb Bounty Build » http://www.diablofans.com/builds/95383 (TXIII) Infinite Blast Redux (EB / Woh / In-Geom) » http://www.diablofans.com/builds/94755 (TXIII) Vyr MH + Cosmic Strand » http://www.diablofans.com/builds/95526 (TXIII) Tal Electrocute MH » https://www.diablofans.com/builds/100458 » https://youtu.be/6wMn13WZsh8 » https://www.d3planner.com/381653034 (TXIII) Lightning Meteor » https://www.diablofans.com/builds/97713 (TXIII) Tal Lightning Meteor + Sage's » http://www.diablofans.com/builds/95480 Speed Builds: (GR80-95+) DMO Frozen Orb Speed » https://www.diablofans.com/builds/98787 (GR80-95+) DMO EB Speed » https://www.diablofans.com/builds/98381 (GR80-95+) Tal Channel Meteor Speed » http://www.diablofans.com/builds/95583 (GR80-95+) Tal Meteor HC Pseudo Speed » https://www.diablofans.com/builds/100161 (GR75-90+) Tal Frozen Orb Speed » http://www.diablofans.com/builds/95608 (GR75-90+) Tal EB Channel Speed » https://www.diablofans.com/builds/97744 (GR70-85+) Vyr MH In-Geom Speed » https://www.diablofans.com/builds/100669 (GR75-90+) Vyr MH Zodiac Speed » http://www.diablofans.com/builds/94945 (GR70-85+) Tal Lightning Meteor Speed » http://www.diablofans.com/builds/95359 (GR70-85+) Tal AT:SD MH Speed » http://www.diablofans.com/builds/95352 (GR70-85+) FB6 / Vyr2 Archon Speed » http://www.diablofans.com/builds/95333 Solo Push Builds: (GR112+) FB Meteor Etched Ignite » http://www.diablofans.com/builds/95151 (GR110+) Tal Meteor Shower » http://www.diablofans.com/builds/95421 (GR108+) Tal Meteor HC Push » https://www.diablofans.com/builds/100262 (GR111+) DMO Frozen Orb + OID » http://www.diablofans.com/builds/94704 (GR111+) DMO Frozen Orb + AW » https://www.diablofans.com/builds/99704 (GR108+) Tal Frozen Orb » http://www.diablofans.com/builds/94799 (GR108+) FB EB Etched Ignite Redux » http://www.diablofans.com/builds/94599 (GR114+) AT:SD MH Vyr6 Deathwish » https://www.diablofans.com/builds/100379 (GR109+) Vyr MH Chantodo » http://www.diablofans.com/builds/94869 (GR108+) Vyr MH - Pig Sticker + OID » http://www.diablofans.com/builds/94733 (GR108+) Vyr6 Deathwish Zodiac » https://www.d3planner.com/761408697 » GR107 Clear: https://youtu.be/qgH4cipTwpc (GR106+) Vyr Cold Chantodo » http://www.diablofans.com/builds/94899 (GR108+) DMO Channel Twister » http://www.diablofans.com/builds/95446 (GR106+) DMO EB Flash » http://www.diablofans.com/builds/94856 (GR105+) DMO Orbit Redux » http://www.diablofans.com/builds/94577 (GR103+) DMO Orbit Classic by Quin69 » https://www.diablofans.com/builds/69933 (GR105+) FB AT:SD Manald Heal » http://www.diablofans.com/builds/95318 (GR104+) Tal AT:SD Manald Heal » http://www.diablofans.com/builds/95321 Off-Meta Group Builds: AdamADisco's (GR100+) FB Meteor Group Build » http://www.diablofans.com/builds/95115 (GR110+) FB Meteor Off-Meta Group Build » http://www.diablofans.com/builds/95550 (GR110+) Vyr6 Deathwish CoE RGK Group » https://www.d3planner.com/447528611 "For Fun" Builds: (GR95+) FB Twister » http://www.diablofans.com/builds/94543 (GR99+) DMO Twister (Wicked Wind) » http://www.diablofans.com/builds/94575 StoleOwnCar's (GR91+) Vyr6 Thorns » http://www.diablofans.com/builds/94968 ----- Build Descriptions and Meta build links Wizard Starter Builds: Wizard Leveling Build and Leveling Tips » https://www.diablofans.com/builds/99090 » https://youtu.be/aQl5llg7xTU Bluddshed's Wizard S15 starter video » https://youtu.be/BbW5XcCuYi0 For Season 15, I recommend spending the challenge cache blood shards on source (off-hand) at level 33 to get the Etched Sigil. Other options earlier on include either Heart of Iron or Ashnagarr's Blood Bracers. Use the Etched sigil in combination with your preferred spender until you can gather more gear for your intended nephalem rifting build. Meteor, Arcane orb, and Twister are great choices. Tal Frozen orb with Aether Walker will likely be the easiest farming build to transition into after this point, due to the higher chance of finding an Unstable Scepter while leveling, but there are many other Tal farming builds that can perform well while nephalem rifting, including but not limited to: Lightning Meteor + Aether Walker Explosive Blast / Woh / In-Geom Chain Lightning Manald Heal + Aether Walker Meteor Shower + Aether Walker Nephalem (TXIII) Rifting: (TXIII) Frozen Orb - Sage + AW - DB Farm » http://www.diablofans.com/builds/94765 Gathering DBs and collecting gems via Broken Crown will be important for rerolling and acquiring items for your builds in season. Having Aether Walker on this build makes it really fluid, as you don't depend on elite pack kills for mobility and damage. I now use Karini and Avarice band with this build. These allow for higher defense and increased pickup radius, making the build even more fluid, especially as you level up in paragon and get better gear. Focus and Restraint can be placed instead with some skill swaps for a more aggressive build. For groups, Stone of Jordan with Bane of the Powerful is also an option. Check the build out and play around with some of the swaps, as there are many variations that can work well. (TXIII) Infinite Blast Redux (EB / Woh / In-Geom) » http://www.diablofans.com/builds/94755 Great build for farming Keys and Gold. It also requires some level of paragon to perform as expected, but can be quite enjoyable. Very fast paced, using In-Geom for damage and movement. (TXIII) Vyr MH + Cosmic Strand » http://www.diablofans.com/builds/95526 Archon Manald Heal is often underrated as a nephalem rifting build, but it works quite well in this role. This version uses Cosmic strand to teleport rapidly across levels. Options for Hoarder and Avarice Band in swap. (TXIII) Tal Electrocute MH » https://www.diablofans.com/builds/100458 » https://youtu.be/6wMn13WZsh8 » https://www.d3planner.com/381653034 Chain Lightning is easily one of the coolest looking spells in the wizards' arsenal. The chains here allow great reach for larger impact paralysis and Manald Heal proc. This build feels great for rifting, well balanced both offensively and defensively, but will likely be harder to gear out perfectly within the season (which can be a good thing as well). (TXIII) Lightning Meteor » https://www.diablofans.com/builds/97713 Not as efficient of a build, but very fun to play. Uses Ranslor Twisters to pull in density for easy grouping with Meteors sealing the deal. High AS and RCR build. Defense and utility via Hoarder / Goldwrap / Avarice Band. Extra Run speed and mobility via Illusionist and Aether Walker. TXIII Bounties: (TXIII) Frozen Orb Bounty Build » http://www.diablofans.com/builds/95383 When taking on bounties, Frozen orb with Aether walker will be better than Archon or Woh based builds that rely on In-Geom procs for movement, IMO. Frozen orb also doesn't rely on archon stacks for offense or defense. GR Speed: A GR speed build in my mind is a build that can push higher than your torment build could if it were ported into GRs, but clears faster than your GR solo push build could at a lower difficulty. For wizard in season 12 this generally means builds that are about GR70-GR95, give or take a few GRs. Unfortunately, the most powerful builds for wizard are hog tied by weapon slots. The weapon slots are required for these huge damage multipliers. Swapping one of them out for say, Aether Walker, one of our only mobility options in non-archon speeds, significantly reduces the damage of the build, and in many cases isn't worth going for. I think a good speed build should be clearing a rift faster than 5 minutes. However, quite a few wizard speed builds will edge into 6 minute territory on the high end (on bad maps). Keep in mind that you can always run most solo push builds at 12 or so GRs below your top push capability, and still clear within 7-9 minutes. These will get you higher gem levels as well. (GR80-95+) Tal Channel Meteor Speed » http://www.diablofans.com/builds/95583 Tal Channel Meteor. Slow moving, but super chill, and can tank and power through most any enemy, even at slightly higher GR as compared to other speed builds. There is something to enjoy about summoning those meteors and rejoicing in the craters after their descent. Added Invigorating Gemstone to the build. Makes it really smoothe with having cc immunity. You can of course swap in Powerful if your group takes care of the CC immunity for you, or if you opt to gear with 3+ CC% reduction secondary affixes. (GR80-95+) DMO Frozen Orb Speed » https://www.diablofans.com/builds/98787 Aether walker makes this DMO Frozen orb speed build as comfortable as can be, layered with defense, this build focuses on elites, and involves position for proper explosions from your frozen orbs. A solid choice for paragon and gem leveling. (GR80-95+) DMO EB Speed » https://www.diablofans.com/builds/98381 The bubbles are real! A tanky, up close and personal (but still fairly mobile) build for those who enjoy explosive blast. Like Tal Meteor, a slightly longer clear time for this one, 4-6 minutes, but also similar to Tal meteor, it can push a higher GR speed. (GR70-85+) Vyr MH In-Geom Speed » https://www.diablofans.com/builds/100669 (GR75-90+) Vyr MH Zodiac Speed » http://www.diablofans.com/builds/94945 Vyr MH is very quick moving, agile, and can pack a punch, but it's damage and defense scales dynamically with rift density, and is also a proc based build, meaning it's clear time ranges can be wider than the other speed builds. It's also one of the more challenging speed builds to play, but feels very rewarding to get right. (GR75-90+) Tal Frozen Orb Speed + AW » http://www.diablofans.com/builds/95608 Tal Frozen orb is a very quick moving build that shreds enemies fairly effectively. More consistent than it's counterparts, it unfortunately does not hit as hard as some other builds. However, it makes up for this in movement. If you're looking for a non-archon Aether Walker build with some nostalgic D2 vibes that can still get you very efficient clear times, this is a great pick. GR Solo Push: (GR112+) FB Meteor Etched Ignite » http://www.diablofans.com/builds/95151 This Meteor shower build is fairly tanky, and hits pretty dang hard. Magic weapon ignite makes it extremely easy to ignite enemies and elites with the Firebirds' set bonuses. Timing, grouping, positioning, and ensuring you aren't interrupted while channeling are a big part of the strategy in play. A melee build, you have to seek out opportunities within density and whittle down elites. (GR110+) Tal Meteor Shower » http://www.diablofans.com/builds/95421 Tal Meteor is arguably one of the easiest wizard builds to gear up, play, and push with. One of the safer options for hardcore as well, Tal meteor shower is a solid setup with quite a bit of freedom when it comes to choosing passives. For example, Elemental Exposure and Unwavering Will are often preferred alternates to Galvanizing Ward and / or Unstable Anomaly as listed on Bluddshed's build. (GR111+) DMO Frozen Orb + OID » http://www.diablofans.com/builds/94704 This frozen orb push build includes both Teleport and OID, making it a very tanky, and more mobile build that offers a kiting playstyle that can be quite engaging. This build offers more opportunity to engage and kill elite packs as compared to other DMO FO push builds. The inclusion of nemesis bracer reinforces this. (GR111+) DMO Frozen Orb + AW » https://www.diablofans.com/builds/99704 Fast paced and highly mobile, this Frozen orb push build allows you to position at will. Ranslor/Twister combo helps to pull in density, and the Crown of the Primus supplies some much needed stun capability and other vast utility. This build focuses in on trash clearing, only rarely engaging elites. Thanks to Ryoko and Malakai here. This listing is very similar to the builds they have tested and put out. (GR108+) Tal Frozen Orb » http://www.diablofans.com/builds/94799 Tal Frozen Orb is very enjoyable. It offers higher attack speed, higher mobility, as well as the ability to slot both Black Hole and Teleport. The toolkit is high intensity, placing importance on positioning of your character and that of enemies, encouraging a kiting playstyle that is fast and frantic, and hard to pass up. This said, it is much weaker (in the least by 4GR) than DMO. (GR108+) FB EB Etched Ignite Redux » http://www.diablofans.com/builds/94599 Explosive blast really shines in this Firebird variant. It's relatively simple to play, but somewhat difficult to master. The build emphasizes standing and channeling, whilst dealing damage to as many high priority targets as possible. Manipulating enemy position, prioritizing elites, and knowing when to tank favorable oculus spawns are a big focus when pushing. (GR108+) DMO Channel Twister » http://www.diablofans.com/builds/95446 Twister can still be fairly good, and this build is an example of that. The inclusion of CoE boosts damage quite a bit, but requires skill choices to help balance defense. A neat side effect is that the build no longer requires being a certain distance, making the gameplay a little more fluid. (GR109+) Vyr MH Chantodo » http://www.diablofans.com/builds/94869 (GR108+) Vyr MH - Pig Sticker + OID » http://www.diablofans.com/builds/94733 (GR106+) Vyr Cold Chantodo » http://www.diablofans.com/builds/94899 Vyr6 is more engaging than ever. The stacking mechanic and the challenge of maintaining those stacks on a good rift is fun. The dual melee / ranged components of Vyr MH Chantodo set it apart from any other archon build I've played. You have to position yourself for optimal stacking, but also optimal damage both up close via Chantodos, and far away with MH (though MH does do some damage up close as well). If you're not a fan of the Chantodos MH combo playstyle, I've listed some alternate Vyr6 builds above that are also a lot of fun to play, and still perform well. (GR114+) AT:SD MH Vyr6 Deathwish » https://www.diablofans.com/builds/100379 Deathwish also works with Vyr6. This reverse MH archon style build will keep you engaged and collecting gear throughout an entire season. Damage is dealt outside of archon with AT:SD set to proc paralysis and MH. Full guide attached to the build listing, as well as a GR113 clear. (GR108+) Vyr6 Deathwish Zodiac » https://www.d3planner.com/761408697 » GR107 Clear: https://youtu.be/qgH4cipTwpc Deathwish Vyr6 with Zodiac. Quick resets, ranged build. This off-meta build by Apocc, Masterjay, and aloc. This build is also GR80-95+ speed capable. With this build, we leverage the attack speed from Vyr4 to proc manald heal when outside of archon, while channeling Arcane torrent: static discharge. However, lingering too long outside of archon can result in severe stack loss upon your next rotation, so be careful. The challenge when pushing is that stacks are harder to come by. Staying too long outside archon lowers possible stack count, and killing off density outside of archon also lowers possible stack count. That said, this build shreds RGs. If the rotation and RG are good, you can get some mean sub 1m RG kill times. Reference: https://us.battle.net/forums/en/d3/topic/20759330501 (GR105+) FB AT:SD Manald Heal » http://www.diablofans.com/builds/95318 (GR104+) Tal AT:SD Manald Heal » http://www.diablofans.com/builds/95321 Manald heal non-archon is just as fun as its always been, and the damage increase to Deathwish helps this build in a big way. FB will be stronger than Tal here by about 1GR. FB is ever so slightly more powerful, and more defensive. The build uses Pain Enhancer to gain higher AS, and proc paralysis and MH more often. Interestingly, the 60%+ Additive Damage from Taeguk is better here than having stricken. It allows faster rift clears, but does generally restrict high end clears to RGs with adds or those which spawn near a power pylon. The build feels very rewarding when played correctly. I feel like I've accomplished what was thought impossible when clearing GR100+ here. (GR103+) DMO Orbit Classic by Quin69 » https://www.diablofans.com/builds/69933 Quin's classic Arcane Orbit has most definitely withstood the test of time. If you're looking for a fun, safe build to play, this is another good build to try, and my go-to when attempting hardcore. Note the build listing hasn't been updated since 2.4, but aside from increases to legendary and set bonuses, nothing has changed. If you're looking for ways to increase damage or potential progression at the cost of defense/utility, reference the swaps as listed on this guide: (GR105+) DMO Orbit Redux » http://www.diablofans.com/builds/94577 Group GR Off-Meta: AdamADisco's (GR100+) FB Meteor Group Build » http://www.diablofans.com/builds/95115 AdamADisco's group variation is more defensive, using Karini + Witching hour. This makes it slightly harder to manage resource, but very tanky, and a highly capable build for group speeds. Meant to be used in a 4p group composition with zMonk, pull zBarb, and another DPS (possibly another FB meteor wizard). (GR110+) Vyr6 Deathwish CoE RGK Group » https://www.d3planner.com/447528611 Apocc's companion version of the Vyr6 deathwish build that uses CoE for increased damage vs. the Rift Guardian in a 4p group setting. The idea is you stack stricken when in archon, then attack the RG at range when outside of archon using AT:SD, dealing massive damage. ----- Solo Meta Builds: Meta builds haven't historically been my forte, so I encourage you to perform alternate research on these, however, hopefully this gives you a general idea of the options available. (GR118+) Solo Star Pact Wizard » https://www.diablofans.com/builds/97267 Build by Lexyu. Alternate option for Unstable anomaly instead of Astral Presence. I highly recommend this swap if at ~1500-1900 paragon. I don't recommend playing star pact unless you plan on having at least ~1500 paragon. If below that amount, look into the meteor shower or other builds instead. (GR116+) Vyr6 Frozen Orb with CoE, Strongarms, Absolute Zero. https://www.d3planner.com/189474235 GR120: https://youtu.be/ZCMsUDL7DVI GR121: https://youtu.be/IVbdwm3GgJk An archon variant, this build uses the Vyr6 set to build archon stacks which boost the damage of spells when outside of archon, using the Swami legendary bonus. Careful timing must be made to both position your enemies as needed, and line up your attacks with the CoE rotation. Defense and damage outside of archon is also increased by the Orb of Infinite Depth. The attack speed from Vyr assists in putting out as many Frozen orb attacks as possible within the short 4s CoE window. Rest of the time you'll be increasing stack count via the archon punch (or beam if on the move), or grouping for the next cycle. CDR is pretty strict with this build, and though it scales well with Area damage, it is pretty hard to fit Area damage in the build. Note: d3planner above is a rough guide for affixes and spells, I did not put this build together. Thanks to Lo0Lo0 and Fuczzang. (GR115+) DMO Frozen Orb with CoE, Absoloute Zero, Witching hour, Strongarms, and Illusory boots. https://www.d3planner.com/227217528 Dropping Teleport makes it tough to manage positioning in this build, seeing as you still need to stand still to take advantage of Endless walk on CoE burst phases. Without Shame of Delsere, you also have much lower resource regen. AP management will also be a challenge. A large part of the RNG with this build is elite affixes. Any elite pack with vortex, knockback, Frozen, or waller can really ruin a good pull. Even with these, on the right rift, will push high if played by someone with skill and deep knowledge of the build mechanics. Example d3planner is listed above. Astral Presence is the optional passive slot. This can be swapped out for many options, including Elemental Exposure, or Cold Blooded. (GR114+) FB6 Meteor Shower with Karini, Ashnagarr's Blood Bracers, Deflection, Sparkflint to ignite, and CoE as the second ring, possibly witching hour also for the added CHD. (GR114+) FB6 Meteor Shower with Halo, APDs, Deflection, Sparkflint, CoE. The above builds revolve around fitting in and utilizing CoE, which make them less defensive than Unity, and really difficult to stand still and channel with. Sparkflint makes it much harder to ignite elites, and it can be frustrating when trying to ignite in high density. Even with these, on the right rift, FB6 CoE Meteor will likely be able to clear higher than Unity. Horrax' Build is one example of this configuration, with Ashnagaar's: http://www.diablofans.com/builds/95299 Here also is Blatty's GR113 clear at 1400 paragon, with Halo / APDs: https://youtu.be/a1wn1-1lR00 ----- Group Meta Build (Firebirds 4p Star Pact Wizard): A lot of work went into testing out star pact and finding a viable trash clearing build. Thank you to anyone and everyone involved. I had no hand in putting this together. I've posted here the d3planner for star pact wizard, and will link some gameplay. To be clear, the wizard is functioning as the trash clearer, replacing the witch doctor in 4p meta group composition. Lexyu's Dfans Guide w/ links: https://www.diablofans.com/builds/97080 Dropaduski's video guide: https://youtu.be/qmHRraJLSw8 Dfans Link by Rob2628, details the rotation: http://www.diablofans.com/builds/97220 https://www.twitch.tv/rob2628 This GR135 clear by Blackbirdd3 and team. https://www.twitch.tv/videos/212050411 Video repost by Meta new: https://youtu.be/D77yTF2uKAc https://www.twitch.tv/blackbirdd3 And here's an example d3planner. I went ahead and included a few variations based on leaderboard clears. Perfect gearing will be difficult, due to requiring quad rolled gloves and source (no INT on either). There are a few options, which the different d3planner listings attempt to show. https://www.d3planner.com/874361013 Star pact thread and discussion is below. Thanks to mcdundee, Vox, WorkWorkWork and everyone for forming and following the builds. https://us.battle.net/forums/en/d3/topic/20759528719 ----- Mechanics Shortlist: Not many mechanics changes, however, there are some notable changes and information that has been researched by players. Etched Sigil. An Etched Sigil ICD issue was reported and fixed during the PTR. Sigil AS and ICD breakpoints were retested by Dolynick. These are useful because they could save you time in between etched sigil procs, depending on your build. Click this post for full breakpoint charts and more information on the fix. https://us.battle.net/forums/en/d3/topic/20759186011 Meteor Shower Cast Rotation. Yes. You will want to manually cast meteor, even on a channeling build. This will bring down more meteors over time, and since we can channel during those impacts, this will bring more damage to the table than just channeling. However, you only want to manually cast meteor about once every 3 seconds. Why 3 seconds? I timed both manually casting meteor shower and using meteor shower in combination with Etched Sigil + Arcane torrent (@ 1.54 APS). Manually casted meteor took 138 to 141 frames to have all 7 meteors impact from the initial time of cast. Channeled + manually cast meteor took 155 to 176 frames to have all 14 meteors impact from the initial time of cast. Since 60 frames is equivalent to 1 second of game time, and 180 frames is 3 seconds, this puts the rotation for manually casting in between our channeled abillity at about once every 3 seconds. Rotation: Channel. Immediately manually cast meteor. Continue holding down your channeling ability. Note that ES will continue to proc every second while holding down channeling. Wait until Meteors from both your initial ES proc and your manual cast finish impacting. Decide if you can stand and continue dpsing, or if you need to move your character (either dodge attacks, grouping, or for oculus) at this point. Rinse and repeat. Note that manually casting a second time (before 3 seconds have passed) will likely decrease your overall damage, as you wouldn't be benefiting from the multipliers of DW + ES as often during your meteor impacts. This is why it is very important to not manually cast too often either. The impact time between the first meteor (out of the set of 7) and the last meteor (of the set of 7) was also notable. Two different tests showed 41 frames, and then 47 frames, meaning it takes up to about 50 frames for all of the meteors from the meteor shower rune to deal their damage once they start landing. This doesn't change the rotation, but it is worth noting, especially if you have to move mid rotation. You might be clipping some of the meteor impacts, and losing the DW + ES multipliers by stopping your channel to reposition. Vyr6 Archon ICD/Breakpoint Mechanics - Beam Stack Rate Snapshotting. The mystery of the slow stacking beam has been somewhat put to rest by our good wizard, TinneOnnMuin. Tinne suggests that the beam stack rate is snapshot when entering archon. Only the stacks from the prior swami holdover and the new stacks from your Fazula count towards lowering your ICD. In a basic sense what this means is that higher AS upon entering archon will grant you faster stacking with the archon beam when inside archon, with 5APS on sheet when entering archon granting the fastest stacking possible. The ELI5 version of this is: If you intend to use Archon beam, you will want 7% attack speed on weapon for Vyr6. With only AS from weapon and paragon, and assuming a 1.4 base AS weapon, such as a wand, you will want to have at least 174 stacks by the end of Archon. This will allow the fastest stacking possible from the archon beam. If you have fewer stacks than this at the end of archon, your overall potential DPS may take a hit. More attack speed from gear, items, and skills will lower this stack amount breakpoint, and may be preferred to limit the amount of rift fishing required for your build. Read more about this here: https://us.battle.net/forums/en/d3/topic/20759209193 Vyr2 Freeze. Per PTR patch notes, the Vyr2 bonus now allows arcane strike and blast to freeze. This increases crowd control and CC of Vyr2 piece based builds. "Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen". Hydra skill damage multiplier removed from MH proc damage. In 2.6.0 and prior, hydra formula included AS as a damage multiplier, but also included a skill damage multiplier of 255% within the formula. sVr's latest test shows that while the AS still scales as a damage multiplier, the skill damage multiplier was removed in 2.6.1. In a basic sense, this is a fairly significant decrease to MH Hydra proc damage. Read more about his testing and commentary here: https://us.battle.net/forums/en/d3/topic/20758776120#post-8 Frozen Orb. The base skill damage of the Frozen orb rune was increased to 950% damage as cold. The range on frozen orb was also increased to 40 yards. This allows for a more ranged playstyle, which I think will make the skill more enjoyable for most players. We hardly ever see base skill damage changes, so the increase on frozen orb is quite notable here. Testing from Dolynick on the damage of frozen orb: ... Drop chances increased. Rejoice! Many Legendary and Set items have had their drop chance increased. This means those hard to get items like Furnace and Wand of Woh should be easier to acquire in season. ----- BUFFS BUFFS where are the buffs? Many items and sets had their power increased during the course of the PTR. I won't go over specific values, but will list out here the items and sets that have been changed. Many multipliers from items, such as Unstable scepter and Wand of Woh, are now multiplicative, whereas they were previously additive with that skills' damage % on sheet. This is important because it means your additive % skill damage on items (source, chest, helm, shoulder, boots) are more valuable in 2.6.1 for these builds than they were previously. Deathwish Etched Sigil Nilfur's Boast The Grand Vizier Orb of Infinite Depth Halo of Karini Unstable Scepter Triumvirate Ranslor's Folly Wand of Woh DMO6 FB6 Vyr6 Chantodo's Resolve For information on these latest changes and more, see the 2.6.1 patch notes: https://us.battle.net/d3/en/blog/21115840/ ----- That's it for this patch. Have fun Adventurers!Cratic171 May 22
Jan 21 RoS Wizard Tools (updated for v2.6.4) I created this set of tools for my own use and decided that they could be of benefit to others. The tools are designed to remove a lot of the guess work from gearing choices and give you a as accurate an estimate of your wizard's potential in various aspects as possible. What it includes: -Tool to help with calculating the eDPS of various spell combinations -Tool to calculate the APoC and LoH returns of spells and their "spam-ability" -Tool for calculating Mitigation and Sustain -Tool that calculates changes in DPS, Mit & eHP with stat changes. -Tool for calculating Cooldown Reduction and Cost Reduction -Tool for calculating the Firebird 6-piece DoT damage and infinite DoT threshold -Tool for calculating damage within a Tal Rasha 6-piece skill rotation. -Tables for all breakpoints (Yes, they still very much exist in RoS). -Reference page of stats for skills with some notes on behavior (Requires Microsoft Excel or compatible spreadsheet software) Download location: http://www.olynick.net/d3/tools VOD of the Wizard Tools Workshop on April19, 2015: http://www.twitch.tv/vizjereiclan/c/6569262 Let me know what you think. -dolynickdolynick254 Jan 21
Jul 9 Vyr's CoE vs HoK I know this got mentioned in one of the previous threads but I couldn't really find any conclusion, so I figured I would ask. I know that all top Vyr players are using CoE and Energy Armor. Like most noob/low PP players, I've been running Halo of Karini and Storm Armor instead, which obviously limits my DPS. However, without the huge 80% dmg reduction from HoK, I wouldn't last a minute, especially between Archons and in low density maps where it's impossible to get too many Archon stacks. And yet, I see people face-tanking things with CoE and not die in situations where I'd be toast in a split second. Is there something obvious that I'm missing? Is there something wrong with my gear? Is it just that I don't have enough PP and am not very good at playing the build? Thanks! This is my toon btw. https://us.diablo3.com/en/profile/Pja-11980/hero/96712337Pja3 Jul 9
Jul 9 Stricken: BH,Fracture,Vaxo,ST,PE,etc? I'm trying to figure out how many stacks I can get in and out of archon. I really wish it were easier to find up to date info on exactly what does and doesn't proc stricken. Not sure how much IAS is useful also. It might help with stacking outside of combat. Or stacking Slow time for increase attack speed for both. https://www.d3planner.com/443458386 (TeleportVaxo) I think I can get 7 stacks per second in archon. But out of Archon I wonder if I can get more. I've heard Slow time gives stacks(not sure how or from what.). Do Black hole and Vaxo, Fracture Slow time give them also? And what about PE? I'm not sure what else on their would give it besides Storm armor possibly. Is it worth changing my crit damage on my amulet to ATS for extra speed out of archon in base form? I'm trying to figure out if it's useful for base stacking without archon. I'm assuming if I do a reverse archon thing I can improve my stack times. Or can you not get out of archon. I though you could exit it early somehow. It sounds like you can't dump archon early for stacks without loosing them. I'm still testing, but does everyone in that build work in archon mode and regular. I don't think fracture works in archon mode. Does anyone know how many times BH can proc stricken if any. I now it doesn't work with obsidan or it only procs once. Even one second would be huge though for stacking black holes. I was wondering how many black holes and Slow times I can stack for maximizing potential stricken stacks out of archon. If fracture and vaxo help stack I might be bummed I can't get theo in this build. Unless I dump archon.Aital10 Jul 9
Jul 7 PP Over 800 This is the first season I have gotten over 800 PP, my question is how should I spend the points? 100% into INT? 50% into INT/VIT? 75/25% into INT/VIT? 60/40%? I am playing a Cold Wizard and Thorn Necro, both have LON. 11 items for Wizard, 13 for the Necro TYVMMadHobbit2 Jul 7
Jul 7 Your desires/priorities for Wizard in S-18? The title says it all. It posting time boys and girls. *passes the mic into the crowd*BossDogg21 Jul 7
Jul 6 I need some help please i'm using a wizard this season, and i cant seem to get above GR 65. T13 bounties are hard for me to do. i think i have good stats, compared to other peoples stats i've seen. but when i try to do solo missions, all i do is get my !@# kicked all over the map. i really have no ideal what i'm doing wrong. could someone help me out please ?JunBug2 Jul 6
Jul 6 Starpact: Black Hole Vs. Karini I have it from RaydontPlay that blackhole is more damage. I have seen a few 150's this season on LB with the blackhole/essoteric setup. Then today our barb tells me that karini/occulus is twice the damage because of different sources of dmg multipliers. My questions: 1. Black hole hitting 50-60 monsters per meteor =150-180% dmg bonus for meteor. Is that inferior to the Oculus 85% + Zeis dmg bonus being roughly 30-40%, or is it double the damage as I was told today? 2. Are people who run the blackhole setup casting fire cycle to get oculus, or skipping altogether for audacity + trapped dmg since oculus is typically too far away? 3. I have tried the Karini setup and find it very hard to refill my arcane pool after fire cycle cast before arcane. How are people casting fire, then refilling fully before arcane? Is it sleet storm + Wave of Force spam? ThanksVanquish3 Jul 6
Jul 6 2.6.5 Wizard lazy builds? I love lazy builds, Netflix and chill, which is why I dove Witch Doctors but they are so far away from the power of Wizards. Is there a LON build that is just a few buttons to hit. I tried LON Crusader but that is a button mash fest.GOLDFARMER14 Jul 6
Jul 6 Buff Req - Hydra For build diversity, I suggest the following buff of legendaries. 1. The Magistrate: Frost Hydra periodically casts Frost Nova and it deals 350-500% increased damage. 2. Serpent's Sparker: Two Hydras can be summoned at once and it deals 350-500% increased damage.Fangskin12 Jul 6
Jul 4 LoN MH Lite Meteor | T16 While piecing together builds from the pieces I'd collected in my stash -- builds such as Ice Orb, Melee Orb, and a variety of meteor builds -- I returned to the standby and took another approach at it. With the dawn of the Bazooka Wizard using Archon to buff damage, the porting over of the Archon skill seemed reasonable. Before, the build stacked elemental damage and attack speed, while also using Strongarms for extra damage. It changed then to using Archon, and applying a dose of CDR. Basically it's something like this: Gear Helm: Swami Chest: Tal Rasha's Shoulders: Mantle of Channeling Bracers: Ranselor's Folly Belt: Fazula's Chain Pants: Swamp Waders Gloves: anything ancient (St. Andrews Gage perhaps) Boots: Nilfur's Boast Main-hand: Deathwish, or In-geom Off-hand: Etched Sigil Rings: CoE / HoK Amulet: anything, maybe Eye of Etlich or Halcon's Ascent Cube: Grand Vizier/Leoric's Crown/Oroz Skills Lightning Meteor AT, Static Dishcharge Teleport, safe passage Storm Armor, power of the storm Energy Twiser, storm chaser Archon, pure power And of course the Paralysis passive.Flimster1 Jul 4
Jul 3 Cold Blooded passive and Snow Blast rune This is the link to my hero (Oblivion) with relevant build info: https://us.diablo3.com/en/profile/HelloKitty-1652/hero/69040970 The Cold Blooded passive states that "enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or freeze." What does "all sources" mean, exactly? Does that include the next damage tick of a channelled spell, like Ray of Frost? And what about Meteor with Comet rune, which is cast by Etched Sigil? Does cold spell damage, like Ray of Frost, inherently apply "chill" to enemies??? Finally, the Ray of Frost Snow Blast rune states that "enemies hit by Ray of Frost take 15% increased damage for 4 seconds." Does that include additional damage ticks from Ray of Frost? And, more importantly, would that include the Meteor with Comet rune, which is cast by Etched Sigil? Thanks.HelloKitty4 Jul 3
Jun 30 Best Wiz season builds I heard LON Star Pact Archon is the best wizard build but it's really difficult to master so I probably won't use it. Which other build is the strongest? Vyr Archon Chantodo, Firebirds Meteor or any other?Lisq24 Jun 30
Jun 30 Is elemental explosion capped? Hi all, I've been playing around with elemental explosion and in-geom to remove it's CD completely. I noticed it can cooldown and even charge again while still charging the first cast. at first this caused a mana issue but it can be overcome with a whole bunch of tricks I'm sure you're all familiar with. Now when in-geom goes off the mana stays full but the bursts go off in large chunks rather than a steady stream as you might expect. There is some sort of attack speed element to the density of these "chunks" or bursts but again the mana stays full and it seems like the number of casts is limited by something else. Anyone know what's going on here?Cody1 Jun 30
Jun 29 Elemental Exposure Hi, can someone please help me to understand this as I get so many conflicting opinions on this. "Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks for 5 seconds. Each different damage type applies a stack, stacking up to 4 times. Elemental damage from your weapon contributes to Elemental Exposure." I have a weapon with cold damage on it Electrocute surge of power = lightning Meteor Starpac = Arcane Ray of Frost = Cold Would changing RoF to Arcane Torrent flame ward give me the 4th element and would I lose damage from not using RoF? Also, Is it multiplicative? Would Unwavering will be more damage.Nigel19 Jun 29
Jun 29 Does storm Armor buff icon = Karini proc? Ok so Halo of Karini procs damage reduction when Storm Armor hits an enemy. Just wondering if the buff icon on the screen for storm Armor is actually tracking Karini up time? The Storm Armor buff has a timer, so if that timer runs out and the storm Armor buff is no longer there, does that mean it's time to refresh Karini? It's usually not a problem staying up 100%, until I get to the rift guardian. Then I have to teleport out and back in to proc it again. Can some one clear this up please?UltraVision1 Jun 29
Jun 28 Ashnagarr's Blood Bracers + Life on Hit I recently found a Primal Ancient Ashnagarr's Blood Bracers. It features the following properties: Intelligence Vitality Critical Hit Chance Life on Hit Obviously, I need to enchant one of the properties to elemental damage. My instincts tell me to change Life on Hit (LoH), since Vitality directly benefits the potency of my shields (St. Archew's Gage gloves + Galvanzing Ward passive). However, I would like a second opinion on this, because I can only choose one property to enchant, and I am unlikely to find another Primal version. So, I suppose the obvious question is: Is there a Wizard build that would benefit more from having LoH than Vitality? And, does LoH replenish shields, or would it be obsolete while a shield is active? Thanks!HelloKitty3 Jun 28
Jun 28 Vyrs/Chantoo Cooldown vs Attack speed I've researched some regarding what are some of the better amounts of cooldown for the Vyrs/Chantoo build. Some have indicated 57-60% is a good range, while there are others than do fine with 55%. I'm running right now at 58%, I have a pair of well rolled non-ancient Vyrs Gloves that have Int, CHD, CHC, cooldown. I've not been lucky with RNG, but I do have a primal pair of Vyrs gloves with Int, CHD, CHC, attack speed. Rolled on CHD in place of "all resist". Is there any advantage to going with 55% cooldown and the additional 7% attack speed on the gloves? Thanks.Redi2 Jun 28
Jun 28 Speed build for Bounties/Rifts Is there one for the Wizard??? What do people use? I have looked and tried some variants of Vyrs, LON, and not found anything fast and efficient. Unfortunately the greatest site for builds 'DiabloFans.com' is dead, so finding good builds out of the norm is really tough. Wizard used to have 'FlashFire' but it is a little weak for T16.NightRaven5 Jun 28
Jun 28 Chantodo's and +wave of force damage?! Does the Chantodos explosion gain damage from any of the spell skill increases on equipment like +Wave of force damage (15%)? Or do any archon skills?Aital1 Jun 28
Jun 28 Fun Archon Build! Fracture+EventHorizon+ This build uses as much of teleport fracture, slow time, and archon as possible. I use the non archon stuff atm while leveling with ancients in seasonal until I get full sets..(And archon for bosses.) Teleport:Fracture uses Slow Time: TimeWarp/Strechtime and Black Hole: Event Horizon. very good CC and protection from enemies. Easy constant Teleport. The premise for this could also be converted to a LoN build. But I have no idea how strong it can get. I'm running that basically now in seasonal until I get better stuff. And you could throw in manald heal during seasonal and something else. Could you use obsidian to speed up and only use black hole with etched sigil? Or would it not reduce it's invisible cd from etched?(preliminary testing says no.) It's very low on damage compared to other higher builds but it might be fun for speed runs. https://www.d3planner.com/379501188 The second build is the highest dps I can figure out besides using COE. Which from what I can tell is the same DPS when considering all 16 seconds. Unless getting higher crit chance improves this. You would have to replace Broken Promises with COE and replace other stats to get Crit Chance. If the stacks is at 180 divide the damage by 9000 to get accurate numbers. If it's at 50/50 then divide by 2500 for accurate numbers.(Always half the individual multipliers.) I think teleport build is at around 1.84 trillion base chantodos hit and the other would hit around 10.9 trillion per chantodos hit. The second build assumes your Enchantress has Ess of Johan. Enchantress should use the knockback ability to help with damage bonuses in both cases. I started the season to late and sadly probably won't get very far with either of these. If anyone thinks they are good and wants to try them feel free! Not that they neccesarily are. Edit: Odd idea. Isn't the fastest way to stack BotS to hit with black hole over and over again? This build would be ideal with it's movement and defense. It's literally doing 15 hits per second(DoubleBlack holes) If you just do black hole and use teleport for slow time. Plus you get 2-5 per hit from arcane strike. That is around 15-20 per second potentially. At that point you have to weight IAS vs damage and see how fast stacking BotS increases for an overall kill. In fact you can get 4xBlackHoles up at once for 28+IAS(2-5) potentially. Or does Black hole only proc BotS once? Did anyone miss this as a potential high end build. It's pretty specialized and Low DPS so I wouldn't be surprised if it was glossed over as a concept. https://us.battle.net/forums/en/d3/topic/15700310274 And apparently black holes pick up gold! 8) Edit2: If Black hole is restricted to 5aps max that is a shame. I think you can still get 10 stacks per second from the duel attacks and snapshotting though. Or is it (4x5)+2-5(Snapshot)? That might still work out. Possibly 22-25 stacks per second as it's 4 instances of black hole and Archane Torrent. That still makes this a massively superior Bane stacker over archon mode potentially. And adding the fire version with the explosion at the end could increase it to (6x4)+2-5. Although it does ruin some of your defensive abilities. I wonder if Blazars explosion causes BotS stacks to proc. How much does slow time and other things add to the proc development. And does it proc obsidian to speed up castings?! There are too many unwritten rules. I don't mind the mechanics but It needs to be transparent somehow. Maybe in game info that gives up to date info on these parts of the game or something. Wouldn't slow time with fracture make it 5x4(4black holes) + 5(Arcane Torrent) +2(SlowTime) = 27 stacks per second? Are there any others? You would have to snap shot this though I think. Else: (2x4)+2+2=12 stacks per second. If Blazar procs would it be: (5x4)+5+2+2=29? Else: (2x4)+2+2+2=14 stacks per second. Isn't archon mode only 7 stacks per second? Or am I missing something. I still haven't figured this out right yet. https://www.youtube.com/watch?v=M4nO2onSVhY Does this still work this way. And can it help add stricken procs? Edit: I'm starting to wonder if this can be used to get 8 or more black holes. Possibly much more. And massive slow time stacks.Aital0 Jun 28
Jun 27 Arcane skill Deals X% more damage Does "arcane skill X% deal more damage" improve archon damage? With Vyr's Arcana set it will get all the runes and the damage type is arcane because arcane skills has the highest skill bonus. With Chantado's will it do 4000% weapon damage/0.5s. All what archon does then applies as arcane damage, even the 4000% weapon damage and all of it"s abilities?BiO1 Jun 27
Jun 27 Does TimeWarp stack archon?! I don't really have the stuff to test this properly. Does anyone know if you stack a normal Slow time and the one from archon and they both have time warp for +15% does it stack the bonus. And is it additive or multiplicative? I know the +10% IAS does stack and you can see it stack in your stat screen. So, it would be nice if this did also. And it would make sense as we have primus helm etc.Aital4 Jun 27
Jun 27 Vyr 2p 132 video (monk perspective) https://youtu.be/Sk3D4ZggIH8 (Note: has usual animu/weeb--well Touhou, specifically--music so cover ye ears and/or mute if you're not into that scene) I just wanted to post a quick video of a 2p 132 run, because it's actually fairly high up on the leaderboards yet is not the usual bazooka run that you're probably used to. Turns out this build has enough damage to score high on the 2p boards, too. I was surprised when Stan and I cleared 130 on our first try with little to no prep work, but I didn't expect this to actually be able to push this high (and pretty easily, too). We didn't get a conduit and the power pylon sucked, so my estimate for the top end of 2p clears for this spec to be around 135. Maybe with very high paragon and perfect gear, 136. Maybe higher with a glassier spec. Which is actually quite respectable. The build is consistent, but puts a lot more strain on the zmonk. Part of my reason for posting this is to give some idea of what you can do for your DPS, if you decide to try this idea. With most bazooka builds you can just gather whatever is in the immediate area, nuke, and then slowly inch forward while repeating. With this spec, you need to pretty much push forward constantly and you'll notice that the vyr wizard doesn't really need babysitting all the time, especially not while in archon. Mainly in horrible affixes and/or whenever they're out of archon. So ideally you're on voice (we weren't lol), because you need to know when they're out of archon. When they're in archon and especially with double stacks, your job is to just put a sanc down and then go out and gather. There's no area damage, which is an utter blessing since you don't have to worry about overgathering and lag. The ideal mob type seems to be blues, which I guess most people should be aware of from soloing on the spec. Also unlike most specs this build doesn't have anything in the skill damage % bucket. So I think strongarms are far superior to nemesis (someone correct me if I'm wrong). Nemesis maybe provides you one extra elite on power and conduit. Strongarms provides pretty close to its stated value throughout practically the entire rift, and are not dependent on pylons. If you have some ideas of better alterations for 2p runs, feel free to post them. I'm interested. This spec is a lot more interesting to play in 2p to me because it doesn't need like 5-6 minutes on the RG...StoleOwnCar24 Jun 27
Jun 27 13% of Legendarys are being used Out of curiosity, (and the fact I got one usable primal in over a month) I counted up all the items on a wizard loot table (excluding amulets; too wide variance) and calculated how many of those legendaries were used in builds. 27/202. The odds of a legendary being usable is approximately 13% (assuming all drops are equally weighted - they are not.) This doesn't include the chance it's Ancient (or Primal) which further reduces the odds. This also assumes the roll will be usable (it likely will not.) Remember how D3 devs promised "All legendaries would be exciting, or build defining? Yeah, right. TLDR; We need something to do with all these crap primals that drop, because the loot table is a joke and the odds of an item even being usable is like like 1.3%. (10% of 13%) Suggestion: A Cube recipe the rerolls an an ancient item (keeping it ancient) using a primal.Venaliter1 Jun 27
Jun 26 jordan vs karini (bazooka) stone of jordan vs karini (bazooka) jordan+black hole+esoteric vs karini+zei why use karini+zei? is only for more def in 150gr or to avoid lag from black hole? because black hole+jordan give a nice dmg boostDarkSauron0 Jun 26
Jun 26 Wizard damage nerf ? Wizard damage nerf ? I PLAY WITH A WIZARD ARCHON AND MY DOMAGE IS NERF BECAUSE WEN I IT 2 STACK OF 100+ - 50 MY DOMAGE STOP AT 11.2 B EVEN IF I GET 200+ - 200+ STACK STILL AT 11.2 NO MORE INCREASE...... WTF... >..< WHAT IS THE PURPOSE ......RǿcKŇ3viL4 Jun 26
Jun 25 Advice for frustrated wiz player Hey, I'm a 322 paragon wizard player with a full Vyr's and Firebird set. I tried some of the Vyr's builds but I don't like Arcane Torrent as my primary as it wipes me out of arcane power quickly, and while Archon is nice, the cd is terrible. I actually prefer Firebird with Disintegrate as secondary. My problem is that I can't even get past a lvl 37 GR. I can't kill fast enough and I get perpetually dogstomped. If I can't do any decent level GRs, I can't get better gear, rinse and repeat. Is gear all that important, or what am I missing?Syntania4 Jun 25
Jun 25 Blood bracers enchant Just found a slight upgrade, but wondering whether to roll off int or lph... 573 Int 638 Vit 6% CC 11,837 LPH 96% Shields No LPH on my chantodo weapon ... Thoughts?Greer1 Jun 25
Jun 25 Calculate max archon stacks? https://www.d3planner.com/764749955 Note: It should have double slow time buffs for 4.24 starting APS not 4.09. It's refusing to save the setting for some reason. So, 20% slow time now 10%. And +183% increased starting APS. It won't save stretch time in the extra player at the bottom for some reason. I've tested in game. It stacks. I'm designing this build on D3Planner to try to figure out max archon stacks with chantodo and vyr's. But I can't find enough info to figure out how many stacks can be achieved. Either with or without kills. Does anyone know how to calculate this? I'm assuming AT:SD does Gogok, Chandoto stacks, and the CD for Archon in 1/3 of a second. I'm assuming that the sparks from AT:SD do: 4+1 Hits(Assuming sparks and one initial blow.) 15 APS 0.2 Proc Coef 5*15*0.2=15 I'm also assuming Chantodo's is not proc coef based which means in 5 seconds of hits, or 1/3 of a second, it will hit 25 times. Giving room for error. So, assuming that is all true, and that you can have a downtime of 1/3 second, how many stacks can you build on archon with this build?Aital5 Jun 25
Jun 24 Seasonal Vyr Archon Help Hi all - Been a while since I wizard-ed, figured I'd work on a Vyr Archon set. I usually like to get and stay on the leaderboard for a season, a moderate goal of hitting somewhere around the middle. I feel like I've picked a challenging class this time around since the bottom is, what, 118 now? I'm feeling stuck at around 112. I've tried running with both rubies and topaz, similar results. I'm not sure if I've hit the serious fishing phase, which I hate and is usually why I don't aim to get higher on the boards. Unless I'm missing something, I feel like I have pretty good rolls on gear and got lucky with a Primal COE. So, asking for advice if I have anything tuned wrong here. I know there's debate about AS vs % on the weapon, I've tried both and AS feels better, but I'm open to guidance. Is it just paragon/fishing at this point? https://us.diablo3.com/en/profile/Taus-1545/hero/90595604Taus17 Jun 24
Jun 24 Passive Q's for chant/vyr So I somehow screwed up my passives in the stored builds section when i was saving through some of my prior builds with an upgraded part. I know the obvious with audacity, evocation, and unstable anomaly... I think I have been running unwavering will instead of cold blooded for a bit now. Is there a preference to one of these over the other? I am normally running with a zmonk if that makes a diff. Here's my current build and I swap bracers depending on the need of the group between nems, strongarm, or ash.. https://us.diablo3.com/en/profile/Squishor-1665/hero/111299779Squishor9 Jun 24
Jun 23 Rubber band issue This used to be an issue back in 2013-14. I thought that it had been fixed. It now happens frequently when in Archon form. Am I the only one experiencing it?????NightRaven4 Jun 23
Jun 22 Vyr's Archon wizard?! https://www.d3planner.com/353579621 I've been working on this build on D3Planner. Is this going in the correct direction for this type of mage? Does this build have any obvious problems. I'm assuming it's messy and not correct in a lot of places. Do we still get a bonus for season 17 that removes the need for the ring of royal grandeur?Aital11 Jun 22
Jun 21 Ancient Halo of karini, what to re roll? So the game recently graced me an ancient Halo of karini, but i could do with some advice as to what stat to re roll. And any other gear advice for the meteor build i'm running. Thanks. https://eu.diablo3.com/en/profile/Loki-2780/hero/115237062Loki4 Jun 21
Jun 20 Star pact build help I'm not sure what i'm doing wrong. I'm hoping that somebody can help me figure it out. I have 1100 paragon and am running lon star pact with my paragon split between dps and vitality for now. I've watched the videos about how to us star pact but i can't seem to get it down. i'm hitting meteor when the electric coe is almost finished. immediately casting a electrocute generator, then a quick hit of ray of frost for channeling. After all that I do complete crap damage. lol. I try to go into archon after a quick channel of ray of frost but that seems to make the damage worse. Please help if you can. I'm trying to help push with my friends, but i feel like i should be doing more damage. This spec is beyond frustrating to get down. What did you guys do to master it. ThanksPenedog3 Jun 20
Jun 19 Deathwish/Disintegrate solo at 2.5 APS? Is there a way to get deathwish based casting or attacks to 2.5 attacks per second. I am messing with a build on D3planner than has 2.23 but I can't get it over the 2.5 mark. I'm using the spell disintegrate. Builds: https://www.d3planner.com/800055517 or: https://www.d3planner.com/123023808 I can add one more armor based 7% increase but it's not enough to get to 2.5.Aital5 Jun 19
Jun 19 Ruby gems for Vyr Archon Wizard Is it really worth to socket 5 ruby gems on Vyr Archon Wizard? How much defense that the 5 ruby gems can help/offer in survivability to the point that people were willingly to trade 5 topaz over it at the high GR?Kilometer5 Jun 19
Jun 19 Risk Reward Been playing at T3 to T8, but I don't see any benefit in higher levels. Shifted up to T12 and ran a few rifts. After dying a lot as the gear doesn't protect at all, my damage was adequate but health is an issue, lol. The items (Greens & Ancient) that I recieved were of the same quality as in lower levels(??). I am trying to upgrade my Death Wish from 1.9K damage to 3K damage but playing at T12 does no good. I assume that the qualifying factor is Paragon points, as they will improve health, resiliency and damage as one increases the point count. Does reforge correlate with Paragon level? Thoughts or advice? ThanksTheMuffinMan7 Jun 19
Jun 19 Is Area Damage bad? Someone told me in pub that Vyr Wiz should not get any AD from Paragon because it causes lag in GR... Is this true?mintCookie3 Jun 19
Jun 18 Drops Hi, Playing a (non-seasonal) level 70 character who finished the game at the normal level. If I start the game over with this character, and increase the difficulty level to hard, or higher, will the quality of the drops I get increase? Thanks.SixSixSix9 Jun 18
Jun 18 Is this Pheonix Build still viable? https://www.d3planner.com/938224694 This is what I was working on a long time ago. I'm still getting primal equipment I think. Which hopefully won't be harder as I'm not in season anymore. It's designed around maxing pull and fire as much as often with a simple auto cast setup where you jump around and light everything on fire. It was orignally hydra based but I removed it for better cast on the run. Hopefully the 3.333 extra mana doesn't hurt. I'm assuming the Etched sigil cast cost no mana still. A few questions: 1. Does familar count as a burn in regards to the set bonus 3000x damage till death? 2. Does the weapon bonus set to Ignite count as one of the burns and outway the raw extra 10% damage given by Force Weapon? 3. Would life on kill be worth switching to something else? 4. Is all the stuns bad for resistance. It's supposed to be to increase the odds of the 45% damage bonus from Bane of the Trapped. I'm not sure what to do with those types of bonuses like stun and whatnot to be efficient. 5. Does teleport count as moving as far as defense offense bonuses go? How far could this build likely go? And are there any good improvements? I don't remember exactly why I had the stats the way they are. So, I'm not sure how to tweak it. I would have to relearn the game again. I wonder if it would be better to put ignore durability loss over other things. I couldn't get all the equipment immortal but I could get a lot of it. I wonder if death and the pheonix revive drops durability and ignores this or not.Aital4 Jun 18
Jun 18 Vry/chantodo Manald Heal Has anytime tried this with lightning? Using Manald Heal for CoE?happynikon2 Jun 18
Jun 17 Deathwish rarity. I've now done 6 dozen upgrades, tons of Rinehart, Fulminator, SoH, but zero Deathwish. Is this the rarest drop sword?cknopp15 Jun 17
Jun 17 Need help understand damage modifers Hello Everyone, If i have boots with 15% Arcane Orb Damage, and Triumvirate with 400% Arcane Orb damage and for example Arcane Orb does 100 Damage. With those 2 Modifiers is it 100 x 4 x 1.15 = 460 Damage, or is it 100 x 4.15 = 415 Damage ? Thank you in advance for the help.Pneuma4 Jun 17
Jun 16 RNGesus's Prayer Our father, who art RNGesus, fickle be thy nature Thy drop rate rise, The crap drops cease In Sanctuary, as well as in rifts. Give us this day our daily legendaries, and forgive us stupid rerolls, as we forgive party members who salvage legs we need, and lead us not to 2handers, but deliver us from firebirds items. For thine are the game mechanics, and the power, and the blame, for ever and ever. AmenColossus23 Jun 16
Jun 16 Blighter - High GRs I'm currently playing vyr archon pushing 110+ and I blow through the trash, but when I get to the boss if it is Blighter I end up just leaving. For some reason against almost every other boss I can face tank it with vyr stacks and take zero dmg, but against Blighter I just die repeatedly. I can't not find a way to fight him and avoid all the poison pools/arms. If he spawns on a tunnel map it's 100% why even bother with this, it's going to take me 7-8 mins just to kill him when I can just leave and start a new rift and get a better boss. Anyone else experience this or am I doing something wrong?Eggochiggo11 Jun 16
Jun 15 Vyr's/Chant APD vs ABB, what wins? Okay been seeing the top 10 solo wiz LBs switch between these two bracers, which one is actually better? I'm going to assume APDs wins solo, and maybe Blood bracers win group setting with zdps in mind? Is that assumption correct or is APD just straight up better? Especially if you're using stun bubble. Thanks in advance! Disclaimer - Keeping in mind if I have the monk+barb zdps, I won't even bother with either, Strongarms ftw!MasterJay2 Jun 15
Jun 15 Group Vyr's/Chant build Meant to post in here: https://us.battle.net/forums/en/d3/topic/20772027013MasterJay0 Jun 15