Wizard

Aug 24, 2011 Welcome! Please Read Welcome to the wizard forum! This forum is here to provide you with a friendly environment where you can discuss all aspects of the Diablo III wizard class with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting. Code of Conduct: http://us.battle.net/en/community/conduct Posting Guidelines: http://us.battle.net/d3/en/forum/topic/3074657442#2 Important Reminders: Search The search function at the top of the community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community.Daxxarri1 Aug 24, 2011
Jan 21 RoS Wizard Tools (updated for v2.6.4) I created this set of tools for my own use and decided that they could be of benefit to others. The tools are designed to remove a lot of the guess work from gearing choices and give you a as accurate an estimate of your wizard's potential in various aspects as possible. What it includes: -Tool to help with calculating the eDPS of various spell combinations -Tool to calculate the APoC and LoH returns of spells and their "spam-ability" -Tool for calculating Mitigation and Sustain -Tool that calculates changes in DPS, Mit & eHP with stat changes. -Tool for calculating Cooldown Reduction and Cost Reduction -Tool for calculating the Firebird 6-piece DoT damage and infinite DoT threshold -Tool for calculating damage within a Tal Rasha 6-piece skill rotation. -Tables for all breakpoints (Yes, they still very much exist in RoS). -Reference page of stats for skills with some notes on behavior (Requires Microsoft Excel or compatible spreadsheet software) Download location: http://www.olynick.net/d3/tools VOD of the Wizard Tools Workshop on April19, 2015: http://www.twitch.tv/vizjereiclan/c/6569262 Let me know what you think. -dolynickdolynick254 Jan 21
Oct 9 [2.6.1] Builds + Mechanics Hello adventurers! This patch we are not tricked, but treated instead with a huge assortment of balance changes. These balance changes bring most wizard builds into the GR105+ range, with a good choice of builds exceeding GR110+. These estimates are set conservatively at a mere 1400 paragon, which should be attainable if well motivated. I think the wizard is in fairly good position. Wizard now has a variety of builds, and some of the highest pushing solo builds. That said, we're somewhat middle of the pack when it comes to solo speeds, with pretty good Torment farming capability. With the emergence of FB Star pact, Wizard is also a great trash clearer in a group setting. ----- Many Thanks: Dolynick, BDF, sVr, TinneOnnMuin, Dolen, haixinyan, Bluddshed, Wolfcryer, Horrax, Riv, Tougeznut, Vox, StoleOwnCar, Masterjay, Aloc, Apocc, Ged, fuczzang, Lo0Lo0, Malakai, Ravolos, Ryoko, Lexyu, Dropaduski, mcdundee, WorkWorkWork and thanks to anyone who was involved in PTR testing for 2.6.1. Big love for helping make the game better, and for preventing exploits. ----- Build Listings: If you are looking for meta push build links, those are included in the Meta section below, after build descriptions. Youtube Playlist: https://www.youtube.com/playlist?list=PLsBZISJpoL0Lcra47gZI06V8NtDj8JYyp Twitch Home Page (also has the build list with links and other helpful mechanics listings): https://www.twitch.tv/cratic1321 Torment Builds: (TXIII) Frozen Orb - Sage + AW - DB Farm » http://www.diablofans.com/builds/94765 (TXIII) Frozen Orb Bounty Build » http://www.diablofans.com/builds/95383 (TXIII) Infinite Blast Redux (EB / Woh / In-Geom) » http://www.diablofans.com/builds/94755 (TXIII) Vyr MH + Cosmic Strand » http://www.diablofans.com/builds/95526 (TXIII) Tal Electrocute MH » https://www.diablofans.com/builds/100458 » https://youtu.be/6wMn13WZsh8 » https://www.d3planner.com/381653034 (TXIII) Lightning Meteor » https://www.diablofans.com/builds/97713 (TXIII) Tal Lightning Meteor + Sage's » http://www.diablofans.com/builds/95480 Speed Builds: (GR80-95+) DMO Frozen Orb Speed » https://www.diablofans.com/builds/98787 (GR80-95+) DMO EB Speed » https://www.diablofans.com/builds/98381 (GR80-95+) Tal Channel Meteor Speed » http://www.diablofans.com/builds/95583 (GR80-95+) Tal Meteor HC Pseudo Speed » https://www.diablofans.com/builds/100161 (GR75-90+) Tal Frozen Orb Speed » http://www.diablofans.com/builds/95608 (GR75-90+) Tal EB Channel Speed » https://www.diablofans.com/builds/97744 (GR70-85+) Vyr MH In-Geom Speed » https://www.diablofans.com/builds/100669 (GR75-90+) Vyr MH Zodiac Speed » http://www.diablofans.com/builds/94945 (GR70-85+) Tal Lightning Meteor Speed » http://www.diablofans.com/builds/95359 (GR70-85+) Tal AT:SD MH Speed » http://www.diablofans.com/builds/95352 (GR70-85+) FB6 / Vyr2 Archon Speed » http://www.diablofans.com/builds/95333 Solo Push Builds: (GR112+) FB Meteor Etched Ignite » http://www.diablofans.com/builds/95151 (GR110+) Tal Meteor Shower » http://www.diablofans.com/builds/95421 (GR108+) Tal Meteor HC Push » https://www.diablofans.com/builds/100262 (GR111+) DMO Frozen Orb + OID » http://www.diablofans.com/builds/94704 (GR111+) DMO Frozen Orb + AW » https://www.diablofans.com/builds/99704 (GR108+) Tal Frozen Orb » http://www.diablofans.com/builds/94799 (GR108+) FB EB Etched Ignite Redux » http://www.diablofans.com/builds/94599 (GR114+) AT:SD MH Vyr6 Deathwish » https://www.diablofans.com/builds/100379 (GR109+) Vyr MH Chantodo » http://www.diablofans.com/builds/94869 (GR108+) Vyr MH - Pig Sticker + OID » http://www.diablofans.com/builds/94733 (GR108+) Vyr6 Deathwish Zodiac » https://www.d3planner.com/761408697 » GR107 Clear: https://youtu.be/qgH4cipTwpc (GR106+) Vyr Cold Chantodo » http://www.diablofans.com/builds/94899 (GR108+) DMO Channel Twister » http://www.diablofans.com/builds/95446 (GR106+) DMO EB Flash » http://www.diablofans.com/builds/94856 (GR105+) DMO Orbit Redux » http://www.diablofans.com/builds/94577 (GR103+) DMO Orbit Classic by Quin69 » https://www.diablofans.com/builds/69933 (GR105+) FB AT:SD Manald Heal » http://www.diablofans.com/builds/95318 (GR104+) Tal AT:SD Manald Heal » http://www.diablofans.com/builds/95321 Off-Meta Group Builds: AdamADisco's (GR100+) FB Meteor Group Build » http://www.diablofans.com/builds/95115 (GR110+) FB Meteor Off-Meta Group Build » http://www.diablofans.com/builds/95550 (GR110+) Vyr6 Deathwish CoE RGK Group » https://www.d3planner.com/447528611 "For Fun" Builds: (GR95+) FB Twister » http://www.diablofans.com/builds/94543 (GR99+) DMO Twister (Wicked Wind) » http://www.diablofans.com/builds/94575 StoleOwnCar's (GR91+) Vyr6 Thorns » http://www.diablofans.com/builds/94968 ----- Build Descriptions and Meta build links Wizard Starter Builds: Wizard Leveling Build and Leveling Tips » https://www.diablofans.com/builds/99090 » https://youtu.be/aQl5llg7xTU Bluddshed's Wizard S15 starter video » https://youtu.be/BbW5XcCuYi0 For Season 15, I recommend spending the challenge cache blood shards on source (off-hand) at level 33 to get the Etched Sigil. Other options earlier on include either Heart of Iron or Ashnagarr's Blood Bracers. Use the Etched sigil in combination with your preferred spender until you can gather more gear for your intended nephalem rifting build. Meteor, Arcane orb, and Twister are great choices. Tal Frozen orb with Aether Walker will likely be the easiest farming build to transition into after this point, due to the higher chance of finding an Unstable Scepter while leveling, but there are many other Tal farming builds that can perform well while nephalem rifting, including but not limited to: Lightning Meteor + Aether Walker Explosive Blast / Woh / In-Geom Chain Lightning Manald Heal + Aether Walker Meteor Shower + Aether Walker Nephalem (TXIII) Rifting: (TXIII) Frozen Orb - Sage + AW - DB Farm » http://www.diablofans.com/builds/94765 Gathering DBs and collecting gems via Broken Crown will be important for rerolling and acquiring items for your builds in season. Having Aether Walker on this build makes it really fluid, as you don't depend on elite pack kills for mobility and damage. I now use Karini and Avarice band with this build. These allow for higher defense and increased pickup radius, making the build even more fluid, especially as you level up in paragon and get better gear. Focus and Restraint can be placed instead with some skill swaps for a more aggressive build. For groups, Stone of Jordan with Bane of the Powerful is also an option. Check the build out and play around with some of the swaps, as there are many variations that can work well. (TXIII) Infinite Blast Redux (EB / Woh / In-Geom) » http://www.diablofans.com/builds/94755 Great build for farming Keys and Gold. It also requires some level of paragon to perform as expected, but can be quite enjoyable. Very fast paced, using In-Geom for damage and movement. (TXIII) Vyr MH + Cosmic Strand » http://www.diablofans.com/builds/95526 Archon Manald Heal is often underrated as a nephalem rifting build, but it works quite well in this role. This version uses Cosmic strand to teleport rapidly across levels. Options for Hoarder and Avarice Band in swap. (TXIII) Tal Electrocute MH » https://www.diablofans.com/builds/100458 » https://youtu.be/6wMn13WZsh8 » https://www.d3planner.com/381653034 Chain Lightning is easily one of the coolest looking spells in the wizards' arsenal. The chains here allow great reach for larger impact paralysis and Manald Heal proc. This build feels great for rifting, well balanced both offensively and defensively, but will likely be harder to gear out perfectly within the season (which can be a good thing as well). (TXIII) Lightning Meteor » https://www.diablofans.com/builds/97713 Not as efficient of a build, but very fun to play. Uses Ranslor Twisters to pull in density for easy grouping with Meteors sealing the deal. High AS and RCR build. Defense and utility via Hoarder / Goldwrap / Avarice Band. Extra Run speed and mobility via Illusionist and Aether Walker. TXIII Bounties: (TXIII) Frozen Orb Bounty Build » http://www.diablofans.com/builds/95383 When taking on bounties, Frozen orb with Aether walker will be better than Archon or Woh based builds that rely on In-Geom procs for movement, IMO. Frozen orb also doesn't rely on archon stacks for offense or defense. GR Speed: A GR speed build in my mind is a build that can push higher than your torment build could if it were ported into GRs, but clears faster than your GR solo push build could at a lower difficulty. For wizard in season 12 this generally means builds that are about GR70-GR95, give or take a few GRs. Unfortunately, the most powerful builds for wizard are hog tied by weapon slots. The weapon slots are required for these huge damage multipliers. Swapping one of them out for say, Aether Walker, one of our only mobility options in non-archon speeds, significantly reduces the damage of the build, and in many cases isn't worth going for. I think a good speed build should be clearing a rift faster than 5 minutes. However, quite a few wizard speed builds will edge into 6 minute territory on the high end (on bad maps). Keep in mind that you can always run most solo push builds at 12 or so GRs below your top push capability, and still clear within 7-9 minutes. These will get you higher gem levels as well. (GR80-95+) Tal Channel Meteor Speed » http://www.diablofans.com/builds/95583 Tal Channel Meteor. Slow moving, but super chill, and can tank and power through most any enemy, even at slightly higher GR as compared to other speed builds. There is something to enjoy about summoning those meteors and rejoicing in the craters after their descent. Added Invigorating Gemstone to the build. Makes it really smoothe with having cc immunity. You can of course swap in Powerful if your group takes care of the CC immunity for you, or if you opt to gear with 3+ CC% reduction secondary affixes. (GR80-95+) DMO Frozen Orb Speed » https://www.diablofans.com/builds/98787 Aether walker makes this DMO Frozen orb speed build as comfortable as can be, layered with defense, this build focuses on elites, and involves position for proper explosions from your frozen orbs. A solid choice for paragon and gem leveling. (GR80-95+) DMO EB Speed » https://www.diablofans.com/builds/98381 The bubbles are real! A tanky, up close and personal (but still fairly mobile) build for those who enjoy explosive blast. Like Tal Meteor, a slightly longer clear time for this one, 4-6 minutes, but also similar to Tal meteor, it can push a higher GR speed. (GR70-85+) Vyr MH In-Geom Speed » https://www.diablofans.com/builds/100669 (GR75-90+) Vyr MH Zodiac Speed » http://www.diablofans.com/builds/94945 Vyr MH is very quick moving, agile, and can pack a punch, but it's damage and defense scales dynamically with rift density, and is also a proc based build, meaning it's clear time ranges can be wider than the other speed builds. It's also one of the more challenging speed builds to play, but feels very rewarding to get right. (GR75-90+) Tal Frozen Orb Speed + AW » http://www.diablofans.com/builds/95608 Tal Frozen orb is a very quick moving build that shreds enemies fairly effectively. More consistent than it's counterparts, it unfortunately does not hit as hard as some other builds. However, it makes up for this in movement. If you're looking for a non-archon Aether Walker build with some nostalgic D2 vibes that can still get you very efficient clear times, this is a great pick. GR Solo Push: (GR112+) FB Meteor Etched Ignite » http://www.diablofans.com/builds/95151 This Meteor shower build is fairly tanky, and hits pretty dang hard. Magic weapon ignite makes it extremely easy to ignite enemies and elites with the Firebirds' set bonuses. Timing, grouping, positioning, and ensuring you aren't interrupted while channeling are a big part of the strategy in play. A melee build, you have to seek out opportunities within density and whittle down elites. (GR110+) Tal Meteor Shower » http://www.diablofans.com/builds/95421 Tal Meteor is arguably one of the easiest wizard builds to gear up, play, and push with. One of the safer options for hardcore as well, Tal meteor shower is a solid setup with quite a bit of freedom when it comes to choosing passives. For example, Elemental Exposure and Unwavering Will are often preferred alternates to Galvanizing Ward and / or Unstable Anomaly as listed on Bluddshed's build. (GR111+) DMO Frozen Orb + OID » http://www.diablofans.com/builds/94704 This frozen orb push build includes both Teleport and OID, making it a very tanky, and more mobile build that offers a kiting playstyle that can be quite engaging. This build offers more opportunity to engage and kill elite packs as compared to other DMO FO push builds. The inclusion of nemesis bracer reinforces this. (GR111+) DMO Frozen Orb + AW » https://www.diablofans.com/builds/99704 Fast paced and highly mobile, this Frozen orb push build allows you to position at will. Ranslor/Twister combo helps to pull in density, and the Crown of the Primus supplies some much needed stun capability and other vast utility. This build focuses in on trash clearing, only rarely engaging elites. Thanks to Ryoko and Malakai here. This listing is very similar to the builds they have tested and put out. (GR108+) Tal Frozen Orb » http://www.diablofans.com/builds/94799 Tal Frozen Orb is very enjoyable. It offers higher attack speed, higher mobility, as well as the ability to slot both Black Hole and Teleport. The toolkit is high intensity, placing importance on positioning of your character and that of enemies, encouraging a kiting playstyle that is fast and frantic, and hard to pass up. This said, it is much weaker (in the least by 4GR) than DMO. (GR108+) FB EB Etched Ignite Redux » http://www.diablofans.com/builds/94599 Explosive blast really shines in this Firebird variant. It's relatively simple to play, but somewhat difficult to master. The build emphasizes standing and channeling, whilst dealing damage to as many high priority targets as possible. Manipulating enemy position, prioritizing elites, and knowing when to tank favorable oculus spawns are a big focus when pushing. (GR108+) DMO Channel Twister » http://www.diablofans.com/builds/95446 Twister can still be fairly good, and this build is an example of that. The inclusion of CoE boosts damage quite a bit, but requires skill choices to help balance defense. A neat side effect is that the build no longer requires being a certain distance, making the gameplay a little more fluid. (GR109+) Vyr MH Chantodo » http://www.diablofans.com/builds/94869 (GR108+) Vyr MH - Pig Sticker + OID » http://www.diablofans.com/builds/94733 (GR106+) Vyr Cold Chantodo » http://www.diablofans.com/builds/94899 Vyr6 is more engaging than ever. The stacking mechanic and the challenge of maintaining those stacks on a good rift is fun. The dual melee / ranged components of Vyr MH Chantodo set it apart from any other archon build I've played. You have to position yourself for optimal stacking, but also optimal damage both up close via Chantodos, and far away with MH (though MH does do some damage up close as well). If you're not a fan of the Chantodos MH combo playstyle, I've listed some alternate Vyr6 builds above that are also a lot of fun to play, and still perform well. (GR114+) AT:SD MH Vyr6 Deathwish » https://www.diablofans.com/builds/100379 Deathwish also works with Vyr6. This reverse MH archon style build will keep you engaged and collecting gear throughout an entire season. Damage is dealt outside of archon with AT:SD set to proc paralysis and MH. Full guide attached to the build listing, as well as a GR113 clear. (GR108+) Vyr6 Deathwish Zodiac » https://www.d3planner.com/761408697 » GR107 Clear: https://youtu.be/qgH4cipTwpc Deathwish Vyr6 with Zodiac. Quick resets, ranged build. This off-meta build by Apocc, Masterjay, and aloc. This build is also GR80-95+ speed capable. With this build, we leverage the attack speed from Vyr4 to proc manald heal when outside of archon, while channeling Arcane torrent: static discharge. However, lingering too long outside of archon can result in severe stack loss upon your next rotation, so be careful. The challenge when pushing is that stacks are harder to come by. Staying too long outside archon lowers possible stack count, and killing off density outside of archon also lowers possible stack count. That said, this build shreds RGs. If the rotation and RG are good, you can get some mean sub 1m RG kill times. Reference: https://us.battle.net/forums/en/d3/topic/20759330501 (GR105+) FB AT:SD Manald Heal » http://www.diablofans.com/builds/95318 (GR104+) Tal AT:SD Manald Heal » http://www.diablofans.com/builds/95321 Manald heal non-archon is just as fun as its always been, and the damage increase to Deathwish helps this build in a big way. FB will be stronger than Tal here by about 1GR. FB is ever so slightly more powerful, and more defensive. The build uses Pain Enhancer to gain higher AS, and proc paralysis and MH more often. Interestingly, the 60%+ Additive Damage from Taeguk is better here than having stricken. It allows faster rift clears, but does generally restrict high end clears to RGs with adds or those which spawn near a power pylon. The build feels very rewarding when played correctly. I feel like I've accomplished what was thought impossible when clearing GR100+ here. (GR103+) DMO Orbit Classic by Quin69 » https://www.diablofans.com/builds/69933 Quin's classic Arcane Orbit has most definitely withstood the test of time. If you're looking for a fun, safe build to play, this is another good build to try, and my go-to when attempting hardcore. Note the build listing hasn't been updated since 2.4, but aside from increases to legendary and set bonuses, nothing has changed. If you're looking for ways to increase damage or potential progression at the cost of defense/utility, reference the swaps as listed on this guide: (GR105+) DMO Orbit Redux » http://www.diablofans.com/builds/94577 Group GR Off-Meta: AdamADisco's (GR100+) FB Meteor Group Build » http://www.diablofans.com/builds/95115 AdamADisco's group variation is more defensive, using Karini + Witching hour. This makes it slightly harder to manage resource, but very tanky, and a highly capable build for group speeds. Meant to be used in a 4p group composition with zMonk, pull zBarb, and another DPS (possibly another FB meteor wizard). (GR110+) Vyr6 Deathwish CoE RGK Group » https://www.d3planner.com/447528611 Apocc's companion version of the Vyr6 deathwish build that uses CoE for increased damage vs. the Rift Guardian in a 4p group setting. The idea is you stack stricken when in archon, then attack the RG at range when outside of archon using AT:SD, dealing massive damage. ----- Solo Meta Builds: Meta builds haven't historically been my forte, so I encourage you to perform alternate research on these, however, hopefully this gives you a general idea of the options available. (GR118+) Solo Star Pact Wizard » https://www.diablofans.com/builds/97267 Build by Lexyu. Alternate option for Unstable anomaly instead of Astral Presence. I highly recommend this swap if at ~1500-1900 paragon. I don't recommend playing star pact unless you plan on having at least ~1500 paragon. If below that amount, look into the meteor shower or other builds instead. (GR116+) Vyr6 Frozen Orb with CoE, Strongarms, Absolute Zero. https://www.d3planner.com/189474235 GR120: https://youtu.be/ZCMsUDL7DVI GR121: https://youtu.be/IVbdwm3GgJk An archon variant, this build uses the Vyr6 set to build archon stacks which boost the damage of spells when outside of archon, using the Swami legendary bonus. Careful timing must be made to both position your enemies as needed, and line up your attacks with the CoE rotation. Defense and damage outside of archon is also increased by the Orb of Infinite Depth. The attack speed from Vyr assists in putting out as many Frozen orb attacks as possible within the short 4s CoE window. Rest of the time you'll be increasing stack count via the archon punch (or beam if on the move), or grouping for the next cycle. CDR is pretty strict with this build, and though it scales well with Area damage, it is pretty hard to fit Area damage in the build. Note: d3planner above is a rough guide for affixes and spells, I did not put this build together. Thanks to Lo0Lo0 and Fuczzang. (GR115+) DMO Frozen Orb with CoE, Absoloute Zero, Witching hour, Strongarms, and Illusory boots. https://www.d3planner.com/227217528 Dropping Teleport makes it tough to manage positioning in this build, seeing as you still need to stand still to take advantage of Endless walk on CoE burst phases. Without Shame of Delsere, you also have much lower resource regen. AP management will also be a challenge. A large part of the RNG with this build is elite affixes. Any elite pack with vortex, knockback, Frozen, or waller can really ruin a good pull. Even with these, on the right rift, will push high if played by someone with skill and deep knowledge of the build mechanics. Example d3planner is listed above. Astral Presence is the optional passive slot. This can be swapped out for many options, including Elemental Exposure, or Cold Blooded. (GR114+) FB6 Meteor Shower with Karini, Ashnagarr's Blood Bracers, Deflection, Sparkflint to ignite, and CoE as the second ring, possibly witching hour also for the added CHD. (GR114+) FB6 Meteor Shower with Halo, APDs, Deflection, Sparkflint, CoE. The above builds revolve around fitting in and utilizing CoE, which make them less defensive than Unity, and really difficult to stand still and channel with. Sparkflint makes it much harder to ignite elites, and it can be frustrating when trying to ignite in high density. Even with these, on the right rift, FB6 CoE Meteor will likely be able to clear higher than Unity. Horrax' Build is one example of this configuration, with Ashnagaar's: http://www.diablofans.com/builds/95299 Here also is Blatty's GR113 clear at 1400 paragon, with Halo / APDs: https://youtu.be/a1wn1-1lR00 ----- Group Meta Build (Firebirds 4p Star Pact Wizard): A lot of work went into testing out star pact and finding a viable trash clearing build. Thank you to anyone and everyone involved. I had no hand in putting this together. I've posted here the d3planner for star pact wizard, and will link some gameplay. To be clear, the wizard is functioning as the trash clearer, replacing the witch doctor in 4p meta group composition. Lexyu's Dfans Guide w/ links: https://www.diablofans.com/builds/97080 Dropaduski's video guide: https://youtu.be/qmHRraJLSw8 Dfans Link by Rob2628, details the rotation: http://www.diablofans.com/builds/97220 https://www.twitch.tv/rob2628 This GR135 clear by Blackbirdd3 and team. https://www.twitch.tv/videos/212050411 Video repost by Meta new: https://youtu.be/D77yTF2uKAc https://www.twitch.tv/blackbirdd3 And here's an example d3planner. I went ahead and included a few variations based on leaderboard clears. Perfect gearing will be difficult, due to requiring quad rolled gloves and source (no INT on either). There are a few options, which the different d3planner listings attempt to show. https://www.d3planner.com/874361013 Star pact thread and discussion is below. Thanks to mcdundee, Vox, WorkWorkWork and everyone for forming and following the builds. https://us.battle.net/forums/en/d3/topic/20759528719 ----- Mechanics Shortlist: Not many mechanics changes, however, there are some notable changes and information that has been researched by players. Etched Sigil. An Etched Sigil ICD issue was reported and fixed during the PTR. Sigil AS and ICD breakpoints were retested by Dolynick. These are useful because they could save you time in between etched sigil procs, depending on your build. Click this post for full breakpoint charts and more information on the fix. https://us.battle.net/forums/en/d3/topic/20759186011 Meteor Shower Cast Rotation. Yes. You will want to manually cast meteor, even on a channeling build. This will bring down more meteors over time, and since we can channel during those impacts, this will bring more damage to the table than just channeling. However, you only want to manually cast meteor about once every 3 seconds. Why 3 seconds? I timed both manually casting meteor shower and using meteor shower in combination with Etched Sigil + Arcane torrent (@ 1.54 APS). Manually casted meteor took 138 to 141 frames to have all 7 meteors impact from the initial time of cast. Channeled + manually cast meteor took 155 to 176 frames to have all 14 meteors impact from the initial time of cast. Since 60 frames is equivalent to 1 second of game time, and 180 frames is 3 seconds, this puts the rotation for manually casting in between our channeled abillity at about once every 3 seconds. Rotation: Channel. Immediately manually cast meteor. Continue holding down your channeling ability. Note that ES will continue to proc every second while holding down channeling. Wait until Meteors from both your initial ES proc and your manual cast finish impacting. Decide if you can stand and continue dpsing, or if you need to move your character (either dodge attacks, grouping, or for oculus) at this point. Rinse and repeat. Note that manually casting a second time (before 3 seconds have passed) will likely decrease your overall damage, as you wouldn't be benefiting from the multipliers of DW + ES as often during your meteor impacts. This is why it is very important to not manually cast too often either. The impact time between the first meteor (out of the set of 7) and the last meteor (of the set of 7) was also notable. Two different tests showed 41 frames, and then 47 frames, meaning it takes up to about 50 frames for all of the meteors from the meteor shower rune to deal their damage once they start landing. This doesn't change the rotation, but it is worth noting, especially if you have to move mid rotation. You might be clipping some of the meteor impacts, and losing the DW + ES multipliers by stopping your channel to reposition. Vyr6 Archon ICD/Breakpoint Mechanics - Beam Stack Rate Snapshotting. The mystery of the slow stacking beam has been somewhat put to rest by our good wizard, TinneOnnMuin. Tinne suggests that the beam stack rate is snapshot when entering archon. Only the stacks from the prior swami holdover and the new stacks from your Fazula count towards lowering your ICD. In a basic sense what this means is that higher AS upon entering archon will grant you faster stacking with the archon beam when inside archon, with 5APS on sheet when entering archon granting the fastest stacking possible. The ELI5 version of this is: If you intend to use Archon beam, you will want 7% attack speed on weapon for Vyr6. With only AS from weapon and paragon, and assuming a 1.4 base AS weapon, such as a wand, you will want to have at least 174 stacks by the end of Archon. This will allow the fastest stacking possible from the archon beam. If you have fewer stacks than this at the end of archon, your overall potential DPS may take a hit. More attack speed from gear, items, and skills will lower this stack amount breakpoint, and may be preferred to limit the amount of rift fishing required for your build. Read more about this here: https://us.battle.net/forums/en/d3/topic/20759209193 Vyr2 Freeze. Per PTR patch notes, the Vyr2 bonus now allows arcane strike and blast to freeze. This increases crowd control and CC of Vyr2 piece based builds. "Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen". Hydra skill damage multiplier removed from MH proc damage. In 2.6.0 and prior, hydra formula included AS as a damage multiplier, but also included a skill damage multiplier of 255% within the formula. sVr's latest test shows that while the AS still scales as a damage multiplier, the skill damage multiplier was removed in 2.6.1. In a basic sense, this is a fairly significant decrease to MH Hydra proc damage. Read more about his testing and commentary here: https://us.battle.net/forums/en/d3/topic/20758776120#post-8 Frozen Orb. The base skill damage of the Frozen orb rune was increased to 950% damage as cold. The range on frozen orb was also increased to 40 yards. This allows for a more ranged playstyle, which I think will make the skill more enjoyable for most players. We hardly ever see base skill damage changes, so the increase on frozen orb is quite notable here. Testing from Dolynick on the damage of frozen orb: ... Drop chances increased. Rejoice! Many Legendary and Set items have had their drop chance increased. This means those hard to get items like Furnace and Wand of Woh should be easier to acquire in season. ----- BUFFS BUFFS where are the buffs? Many items and sets had their power increased during the course of the PTR. I won't go over specific values, but will list out here the items and sets that have been changed. Many multipliers from items, such as Unstable scepter and Wand of Woh, are now multiplicative, whereas they were previously additive with that skills' damage % on sheet. This is important because it means your additive % skill damage on items (source, chest, helm, shoulder, boots) are more valuable in 2.6.1 for these builds than they were previously. Deathwish Etched Sigil Nilfur's Boast The Grand Vizier Orb of Infinite Depth Halo of Karini Unstable Scepter Triumvirate Ranslor's Folly Wand of Woh DMO6 FB6 Vyr6 Chantodo's Resolve For information on these latest changes and more, see the 2.6.1 patch notes: https://us.battle.net/d3/en/blog/21115840/ ----- That's it for this patch. Have fun Adventurers!Cratic167 Oct 9
3h Legacy of nightmare Meteor Shower - Viable? So with the season 16 buff to Legacy of Nightmare I caught myelf thinking, why isn't it a thing? After a bit of experimenting (meaning I spent a sh*t load of time getting raped), I managed to come up with a pretty solid build. While probably not a top tier build, I believe there is a lot of potential for it in around 110 GR or more. So it all starts with the "13 piece set" bonus, in which each item must be at least ancient for it to work. that meant it should take quite a while to assemble it but trust me, it'll be worth it. After the whole set is completed, you'll be sitting on 9750% damage increase, please note that the best you can get out of another set is 8000%, which comes from the tal rasha set. The second part of this buff is that you'll sit at 52% damage reduction (4% for each piece). Along with these buffs, you'll have the relative "freedom" to pick the best-in-slot items that will fit the build better. So after a bit of tinkering (meaning I got my !@# kicked a second sh*t amount of time), I came up with the following build: *Items* Mantle of Channeling: that sweet 25% buff to damage and damage reduction will come in handy since this build will revolve around channeling. Leoric's Crown: I struggled quite a bit to find a suiting headpiece for this set, but the crown seemed very interesting given the toughness it will give coupled with the purple gem. Also the fact that other headpieces seemed weaker (Dark mage's shade falling right behind but also being a possibility). Hellfire Amulet (blur): The damage mitigation comes in handy, but overwhelming desire is a possibility for the damage increase. Although I do prefer the amulet. Magefist: this will be a fire build, and lacking other better possibilities, the magefist provides us with an % increase to fire damage that will very much be welcomed. Cindercoat: Another addition to % fire damage, but with the ''cherry" of reducing the channeling cost of fire skills by up to 30%, which will be important later. Note that this HAS to be equiped for you to get the %fire increase, so it is irreplaceable. Ashnagarr's blood bracer: This one took a bit of thinking, but it seemed a good item coupled with a few passive shields we'll be getting out, we'll talk about that on the skills session. An alternative to it is ancient parthan defenders, but for that check out the kanai's cube session. Litany of the undaunted/wailing host: That's the set bonus we'll be using. String of ears/the witching hour: string of ears provides some extra melee defense, but alternatively, we could pick a witching hour for the extra damage. Whichever you pick depends on whether you need more defense or offense. I didn't manage to get either on ancient yet, but witching hour seems better because we already have so much defense. Deathwish: our second channeling tool, it gives us that up to 325% damage increase while channeling. Pox Faulds: Pants are kind of a dead slot here, with the class not having another extremely useful item. I found pox to be the least bad since we will stay with that 30% audacity increase, so might a well add 550% weapon damage. Anything is good really. Etched Sigil: Our third tool to channelingWill give you up to 150% increase on top of allowing you to cast meteors while channeling. Nilfur's Boast: Our fourth and final tool for meteor, giving that up to 900% extra damage on meteor. *Kanai's Cube* The grand vizier: obvious choice in a meteor build, giving 400% damage increase to meteor a well as 50% reduced cost (will help with off-time casts for extra damage). Aquila's Cuirass: So remember when i said the cindercoat channeling reduction would pay off? there ya go! being always over 90% will allow you to always have that sweet 50% damage reduction. Unity: So this one is tricky. I danced around halo of karini a lot, but realized i could get even more damage reduction, while not being set back with the relative unreliability of karini. Furthermore, I can see halo of arlyze maybe being better if coupled with ancient parthan defenders, but i haven't managed to test it out yet. *stats* So ideally you'll need 20% fire damage increse in magefist, hellfire amulet and chosen bracers; Crit chance over 50%: since etched sigil gives you arcane power in crits, you'll very much want that increased crit chance as well as some help keeping the aquila's cuirass reduction. Cooldown reduction: dismissable since you'll only have AT MOST 2 skills that have CDs, and one will be constantly reset. Having reached those 2 conditions, focusing on a balance between armor, crit damage, area damage and vitality. Being so hard to put together, I haven't figured out a great number for those as of just yet. *Gems* At first i considered esoteric alteration or molten wildebeest's gizzard (because of Ashnagarr) for defense. But soon i realized that's overkill in defense, while leaving ofense behind. So my conclusion was: Taeguk: that armor/damage increase will provide great overall stats, and it's the most mandatory gem here. Bane of the trapped: arguably the best damaging gem, good damage increase a long with a slight cc. Bane of the stricken: yes please, give me the power to wreck me some rift guardians. Flawless topaz for chest, legs and, if rolled, off hand, for the damage increase Flawless amethist for the helm: remember, you got the leoric's crown on, having that 46% life increase will give you some respectful toughness. Flawless emerald on weapon for that nice critical hit damage on top of your already high crit chance. *skills* Teleport (safe passage): damage reduction and great maneuverability coupled with the right passive. Magic weapon (deflection): an interesting option for defense given the ashnagarr's buff, but could be easily swapped if you feel like you have too much damage reduction and maybe want the familiar or even magic weapon's damage increase. Note that we DO NOT USE conduit here because we already have a good couple of ways to keep the arcane power up, that would be excessive. Arcane torrent (flame ward): a damage reduction tool that procs with cindercoat's reduction and benefits from the fire damage increase, even if it's not really our damage dealer. Energy armor: remember when i said halo of karini wasn't better than unity? that's where I explain. See with the halo of karini you are obligated to have storm armor, rendering that 80% damage reduction. With unity however, you get to keep 50% reduction from unity on top of force armor's up to 35% of your life decrease. Another option could be prismatic armor, but i'm still experimenting with the best among all these. Please note that here is where the halo of arlyze would require a frost nova if actually chosen. Diamond skin (Crystal shell): This is your "free spot" right here. You can put whatever you want in this slot. I chose diamond skin because I chose a REALLY safe path with damage reduction, but it all comes down to your creativity really. *I even considered slow time with the crown of the primus at one point, but the % in health fom leoric's crown seemed a better choice. Meteor (meteor shower): Our secret weapon. Benefiting from the possibly 60% increase in fire damage, and the channeling tools, and the meteor tools, this is your go-to spell. *note that star pact is off the question because it would render aquila's passive and hand slots useless. Illusionist: that reset on teleport helps with the lack of CDR while giving you constant damage reduction and maneuverability. Audacity: Like i said, we're staying close to the boss and minions, so that 30% damage increase comes in handy. Galvanizing Ward: a nice 120% health shield due to brace passive. Unwavering will: we'll do a lot of standing around, so having armor, resistance and damage buffs is not bad. So as I said, there are a lot of nuances to this build, it really gives room for creativity and maybe with players that have much more experience that I do doing a few tweaks, this can be even better. So what do you guys think of this build? I'd love to hear some thoughts on it.Thanatos18 3h
4h LoN SP survivability help I just cant keep myself alive with this, Do i need to keep working up my augments, l2play, or am i missing something importantWaga6 4h
4h LoN Builds Now that Tals has been nerfed and LoN has been buffed, this is just a spec for consideration. https://ptr.d3planner.com/509767396 It's just LoN Archon Star pact. 2 Arcane swami cycles, a few wasted cycles, archon form on lightning. Also fits Black Hole in easily. I'm not sure about survivability, but the damage looks fine. Burst damage is quite high. As with most LoN builds, rolls are hard to get. Other LoN ideas welcome.StoleOwnCar91 4h
13h Wizard RGK specs I didn't want to keep hijacking another topic, so I'm just making a separate one for just talking about wiz (hypothetical) RGK specs. I finished minmaxing (kind of) a TalVyr RGK spec, based on deathwish and doing damage outside of archon: https://ptr.d3planner.com/103022439 Simulated DPS is about 33T (I have it in the planner if you want to take a look), and all of the rolls are basically about as minmaxed as I could think of in the 5-15 mins it took for me to do them. This doesn't have the newest patch in, so the actual live server damage will be 4x that, so about 132T dps on PTR. No idea how if at all this compares to DH RGK in its current state. Edit, actually I had the distance set wrong. Ideal distance is 50 yards for max zeis bonus, as in this sim: https://ptr.d3planner.com/330523672 Increases damage to 36T or 144T after the patch, whoops. Edit2: Actually I forgot to include disintegration beam in the simulator at all, so you spend half the time not even stacking stricken. Whoops. https://ptr.d3planner.com/874960824 61T before patch, 264T DPS after. Takeaways: - RCR and IAS need to be balanced in order to keep channeling out of archon (which is why I rolled the amulet flat damage). Astral presence is necessary, otherwise damage drops significantly. The rolls need to be roughly in the ratio I have them above. - Cooldown is enough for an exactly 28 seconds cooldown on archon. Yes you read that right, I'm literally wasting 2 CoE cycles just so the build can always go into archon on fire and have 2 lightning cycles for deathwish to work with with the swami bonus up. - Those IAS rolls are all needed in order to reach that breakpoint on static discharge. Without it, damage drops a lot. I also tried to do simulators for an archon centric spec (one that always goes into archon on lightning instead), and also an archon hybrid spec (mix of the two, with gogok), but the issue is that it looks like d3planner is treating the archon beam as a channeled ability, so it gets deathwish damage. I'm pretty sure that's not how it works. If I replace deathwish with anything else for these specs, the damage drops down to trash (no literally trash). If you've got ideas or ways to minmax this further or perhaps just a totally different spec, just use this topic.StoleOwnCar14 13h
15h Wizard SoS Ok so I’ve got a S16 wizard, P586. No matter what build I try, I cannot do T13 of any kind and I don’t understand why. Here’s my stats: 1290K attack 17.5M Armor 893K regen 457% crit damage 55.5% crit chance 9000int 1.1M life Mainly Vyrs, and Firebird items. I’ve tried many different builds.. meteor, archon, blizzard, nothing changes. I’ve seen others with much lower stats actually damaging creeps but I could spend several minutes to kill the weakest. Any suggestions? I must be doing something wrong or really missing something.HellHaus8 15h
1d FB Speed Farm? I've been looking around for FB speed farm builds, but they seem to be quite rare. The ones I've seen revolve around Archon and that doesn't really suit my playstyle. Anything good out there?Tandem3 1d
1d In-geom GR build? Hello all, Got a primal In-geom, would like to build around it if possible. I guess my question is twofold: * A good GR build that uses In-geom as the weapon (not cubed)? * It has +10% damage, int, and vitality. Should I roll off the vitality for CDR? Thanks, I just hit GR 70 in the season, just got all of the gear pieces, now just need to improve and augment.econrad5 1d
1d How to kill Adria in Act V, Torment VI..? Good evening, I know this may be a little outdated, but you don't know if you don't ask, right? Okay...here goes...My character is a 70(247) Wizard. Up to now, I have been doing pretty good with moving along in RoS... That is, up to now...against Adria Any ideas? I know if I could copy and paste my current gear, etc. it might help. But without that, any ideas would be greatly appreciated. Cheers! -MerlinMerlin2 1d
2d LFG A1 Bounty Farm RORG - Junger Rules Only Need some help to do some T6 A1 RORG Bounty Farming tonight. Junger Rules only, please adhere to them. Thank you in advance.Junger2 2d
2d LoN build heyhey, what do you think of my LoN wizard? :D Stormtrocute i call it : >KadaverjunkY18 2d
2d Speed Farming/Bounty Currently i have my Tals GR setup and then i have a okish Tals/Explosive blast build witch is lots of fun but relies very heavily on the elite kills since im running in-geom. Is there a meteor tals varient build using aether walker that works? or ive seen a few builds using aether walker and frozen orbs. is that a decent build?Coehabamba4 2d
2d It took 2 years, but you listen You guys and girls at blizzard finally gave me something to work with, now my LON electrocute build will work. thanks for finally buffing LON https://www.youtube.com/watch?v=hzsmC-JcnCU 2 years I sat in a corner waiting for you, now be good and return critical mass. make us powerful wizards for the last few years we have left in this hell. until diablo 4...…………………………………….YORI24 2d
3d Issue with my lon spec (Help me please) Hi everyone, i really need a big help at the moment, I have a big toughness issue on my LoN starpact spec in 3p (para 1800)... -i'm packed on my monk, he have every defensive skill and passive possible and i can't survive on some 110 maps. ^^" -About my gear (obviously i'm 100% ancient), i don't have armor on my pants, i'm not full cladessan yet, i only wear streight gems and my death wish sucks. I wear every defensive gems, antic defenser and bane of the trapped. I don't understand what's wrong, some seasonal player cleared 120 with less cladessan than me and less para ... where is the problem ? (i know i'm missing some caldessan, but come on, it's only 110)Dagger2 3d
5d Tal Gem Choice Greetings all, I was wondering if Tal Wizards use Bane Of The Stricken or Zei's? Most mobs go down pretty quick to Meteor she it makes the Bane gem rather pointless but as a Tal Wizard I Teleport (w/ Calamity) to stun mobs which would make the Zei kinda pointless. Is one less pointless than the other? Which gems are you using? ThanksLamprocles1 5d
5d LoN teleport starpack 4 group build https://www.d3planner.com/638542954 GR 140 1. https://youtu.be/fTAJcsY89h8 2. https://youtu.be/K4RWkTxvWwk 3. https://youtu.be/O02EfQpr8ec GR 140 Public 1. https://youtu.be/k28PcUR4-Ao 2. https://youtu.be/BA5CcJRqMo8 Q. What are the advantages of the teleport build compared to the build of illusory boots? A. Use the_witching_hour to gain CHD 50%. Then use the andariels visage UniqueHelm to get an additional 20% of arcane. Also move to the far distance oculus_ring to get the maximum effect of JEI'S STONE OF VENGEANCE. Easily overcome wormholes Q. What are the disadvantages? A. Toughness is somewhat lower. play tip Compared to the Firebirds set, Lon has lost its toughness. For this reason, you need to change the way you play. The past way Use the teleport after activating the oculus effect, then use the starpack. But if you do this, you are very likely to die. Therefore, if an oculus effect occurs, first use a starpack and teleport it to the oculus immediately. This will increase your survival and at the same time prevent you from spreading monsters. Please check with the video. All articles are written in translators. The translation may be wrong.Deal7 5d
5d Improvement proposal Orb of Infinite Depth I´m proposing here something that I think will help a lot Woh builds and I don´t think it affects other builds. Right now the special property of the Orb of Infinite Depth can stack up to 40% of increased damage. This bonus is, I think, really poor. When you compare it with other sources of damage like Etched Sigil (150%), Boast of Nilfur (600%/900%), etc, it is simply not in the same league. The damage reduction is competitive though (60%). I think just by increasing this bonus builds based on explosive blast would become competitive again and would compete with other builds like meteors and archon. How much increase that damage? I don´t know, that´s something developers have to figure out, 200%? 400%? Regards,Ole10 5d
5d My 1st wizard builid - need your advice! Hi, im playing at NS europe, i never had wizard before, now i wanna create one. Id like to know what builid is easy and fast at T13 and low/speed gr's lile 80-90. Im paragon 3k something I wanna start this class smooth so please do not advice nothing complicated. Free rorg is not a option cuz im NS but i very like LoN builids overall, so maby here any nice option for starter? (gear is not rly issue) I dont need anything for gr push or meta exp, i just wanna bang bang with some magic stars and thats it, go easy on me :) Will be cool if builid can use goldwrap and bone of horadrer/avarice at t13 with easy switch to gr stuff. I dont need sage's options. sry my eng badRed0 5d
5d Tal Meteor vs Lon Meteor Which is better for gr pushing and if lon is stronger at paper how come the leaderboard shows the opposite?Leontokardos9 5d
5d Meteor Dmg or APOC on Etched Sigil? increases meteor Dmg or APOC on Etched SigilVanjo4 5d
6d Tal rasha frozen orb Anyone know how far can this build push?, i did a gr 98 so far, i know there are better builds to get higher but i kinda like this style https://www.youtube.com/watch?v=eYTY5o_LU5w&t=509sRazagart0 6d
Feb 15 Star At the conclusion of last season a part of dominion equipment dropped. Dominion are your basic high elf type of race / class. Star Helm, level 1 item. Whatever that is made of normally. The elf, is bone, they tend to be full of it (themself). Boundless ages, elven ancestery, ham. The look is the E.O.D. system, a star helm can turn on or off?macNcree0 Feb 15
Feb 12 Eternal version magic weapon For the wizard's skill magic weapon, the eternal version doesn't specific how long the effect will last, so I wonder if it still last for 10 min or it forever activated after one cast. Or do I need cast it frequently?TrickyHunter3 Feb 12
Feb 12 Leveling 1st wizard blizzard and meteor issue I'm finding that the use of either or both of these each time I hit the hotkey there is a good chance the skill does not activate despite having enough arcane power. I'm seeing no consistency in why this is happening. For example I am able to activate both without moving the mouse or place them slightly apart or completely apart from each other. And another time I'll have to hit the hotkey several times to get one or both of them to activate in accordance with any of the previously mentioned ways. The goal was to use blizzard (lighting storm) to buff meteor (lightning) and electrocute (chain lightning) for nice AoE damage. But with this activation issue occurring the result is problematic. Am I doing something wrong? Thanks.StoneRyno3 Feb 12
Feb 11 Audacity vs Conflag (Tal Meteor Shower) Noob question. If conflagration procs on every fire crit wouldn't the 6% crit during meteor shower be more damage (+ more AP generation to help remain above 90% for Aquilas) than audacity's 30% increased damage inside of 15yds? I can see where if conflag only works on manual meteor hits it would be worse but does anyone have the answer? Thanks.Somms1 Feb 11
Feb 8 Archon voice lines Would anyone else enjoy different voice lines while in archon form?AnimalMan1 Feb 8
Feb 8 How does this work? Also this build linked below only seems to use 2 fire skills Arcane Torrent and Meteor so how do they get the 3 different fire spells to make stuff burn forever? https://www.icy-veins.com/d3/meteor-wizard-skills-and-runesPeteed19852 Feb 8
Feb 8 reroll suggestion for velvet camaral head Just got a velvet camarat for lon wiz. is it good to use for lon wiz? https://imgur.com/a/nOLduNnadrianmak2 Feb 8
Feb 7 Which would be better atm? what would be better LoN with 6 ancients only or firebirds but only the 4 set bonus atm?Peteed19851 Feb 7
Feb 4 Wand of Woh, the forgotten build I´ve been playing D3 since the very beginning, back in the days there was a build that was extremely fun (at least for me), however very difficult to do because it was based in the Wand of Woh. This build was so fun because you were moving all the time, casting black hole to group enemies, teleporting into the group, ice nova and of course explotions... lots of them. Aaaaah, I still remember those days, it was fun, hard to find the Woh, but totally worth it. But one day almost all builds were buffed (through set buffs), but Woh wasn´t and it wasn´t a viable build anymore. Now, and for a long time, the wizards are forced to play builds that, in my honest opinion, are kind of boring, phoenix, archon, frozen orb... all these builds despite being very effective, don´t flow as Woh use to do back in the days. You have to stop-and-go all the time, stay far away or do tricks like keeping a pack of elites alive. I want to run (non-stop as a barbarian does) into the packs and see them blow up in the air. There was a try of revive this build once, when the Wand of Woh was updated to do 400% damage with explosive blast, but that was it, nothing else. And that is the problem, one item cannot just do a build. For example, pleople playing around meteor have Nilfur´s, Grand Vizier, along with the channeling items (at least 3). 5 items, if not more, that have synergy. Plus one or two sets that can work with that. Woh is almost alone, just having the Orb of Infinite Depth as the other item and the numbers for this, compared to the others is just ridiculous, 60% damage vs 900% (nilfur´s) just as an example. The new season (16 by the time I´m writting this) is trying to balance the builds so people that don´t want to play pure meta builds can still play something viable, Woh is still forgotten. I want to ask directly to the D3 team of developers, why? why guys you don´t pay attention to such an entertaining build as the Woh build? Please, think about that awesome item that is the Wand of Woh and work something around it, if not a set at least a bunch of legendaries, and please adjust the numbers to the current D3, not to a 2-year old D3. I´m sure there´s a bunch of wizard players that think like me. Raise your voice guys, if we show our interest maybe we can have Woh back :). PD: Will still try to create an effective Woh build this season against all reasoning >_<Ole5 Feb 4
Feb 3 Why is my Archon damage fire? I'm running 2p Vyr right now, and have Pure Power (Lightning) selected, yet when I activate Archon, my skills that deal damage are set to Fire damage (https://imgur.com/A5RlUaa) this makes it hard to benefit from Paralysis. My research tells me this SHOULD follow the element of my manually selected rune, but this isn't happening. Is this a bug, is this not how it works anymore, or am I just stupid?Refl3x5 Feb 3
Feb 3 Star Pact Survivability How do people survive with this using APDs? It feels like even with the monk spamming every ability, I still die extremely easily. Do people just sit on top of the monk? How do you stay alive? Monk healing you with mantra of healing? I just die very easily with this build.Yliche2 Feb 3
Feb 3 S16 Tal Meteor CoE vs Endless Walk I know it's better to have both but I find myself so glassy doing that. If I'm gonna wear Unity then is Endless Walk a better option then CoE and Magefist?SevenShadow1 Feb 3
Feb 1 Tal's Meteor I was looking at trying my luck with a Wizard as I've never really played one. However I don't think I understand this build. I have watched a couple videos and streamers and what not. But it doesn't look like they are doing anything an meteors are falling out of the sky nonstop. Obviously I'm wrong and they are doing something and I just don't understand it. I was hoping some one could explain to me what they are doing. I would appreciate it greatly.Kidyen4 Feb 1
Feb 1 Anyone test LON Sleet Storm? Has anyone tested any LON Sleet Storm builds? I played around a while back with a channeled sleet storm / ET build. The idea was to ressurect the old sleet storm builds from the past using ET and the updated bracers to vortex stuff to you in a tight clump while you are channeling.BossDogg14 Feb 1
Jan 31 Can you get Life per Hit on Deathwish? Can you even get life per hit on Deathwish since multiple guides for meteor wizard suggest to roll Life per hit on your weapon but when I tried it didn't even show up as a possibility to roll on my weapon is there some criteria to meet in order to get it or something?DJFluTTersHy5 Jan 31
Jan 31 New to Wizard I’m new to playing a Wizard and would like to know what is an easy build to play? Thanks in advance.Dirtybirdy1 Jan 31
Jan 31 LoN Meteor/BH wizard season 16 Hi, had to take advantage of the new season LoN buffs and been playing around with this build this season. https://us.diablo3.com/en/profile/Kradhtil-1489/hero/107884661 I am in Hardcore mode so far I've pushed to 102, I've been a little hesitant to go further because rift guardians have popped my unstable twice now, but I think I could go higher soon. Should I go more tanky with this? I think I could swamp string of ears in for my belt. And go a eye of elitch for my neck. Anyhow looking for some ideas from people who have played these builds a lot. ThanksKradhtil4 Jan 31
Jan 31 LoN Disintegrate/Meteor Shower I've been running GR100 solo with this build leveling gems, I typically finish with 8-9 minutes remaining. It seems decent, anyone else recommend any changes to it for optimizations. https://us.diablo3.com/en/profile/Gzip-11889/hero/75635549Gzip7 Jan 31
Jan 29 Broken Tal Rasha + Etched Sigil I wanted to create a fun build of Etched Sigil + Tal Rasha and the synergy doesn't work. Yet, Tal Rasha's set clearly say: your ATTACKS, not CASTING a spell. Yet, when you channel a spell and it creates attacks with Etched Sigil, your stacks of Tal Rasha don't go up. It would of been such a fun synergy with deathwish, mantle of channeling and tal rasha. Instead, it now just plain sucks. Yes, it would create a 2 buttons build, but that s exactly what I was looking for.Newface18 Jan 29
Jan 29 DMO fan idea I tried DMO a lot after the patch and, even if the buff feels good, i'dd like to see more change especialy about gameplay : -Illusory boots and primus crown seems essential for the spec to work with black hole (so no teleport for full damage potential), but you can only wear one of them. 5sec stun is so cool to keep trash and boss distent ! But you can be raped cause of a vortex affixe or jumping mobs or even small corridors. -Without primus crown, it's pretty hard to keep a lot of affixe or mob types distent and sometimes it's impossible. (Like, even if you put black hole before frost CoE, the boss can run to you and kills your damage.) -Why it is this important to keep rg and trash distent ? Frozen orb explode after a certain distence and the explosion deals almost all the damage. -Could i just skip bad boss ? You already must skip so much affixe and dmo benefit a lot from density and elite hunting. So skiping bad boss type kill rift progress. I wanted to be clear as much as i can, so if you have any question, ask :) -(2p) give all slow time runes. -(4p) if not (2p), when slowtime is active, you can go trough ennemy. -(6p) 12 000% damage. I'm just a big fan of classic DMO frozen orb and i'dd like to see him compete with other class, if i miss a point, let me know please ! :)Dagger6 Jan 29
Jan 28 What to reroll on gloves Lucked out and got Primal Ancient Tal Rasha gloves and they rolled with INT/VIT/CC/CDam Secondaries are Lighting Resist and +experience I think the proper choice is Lighting -> Physical resist. That seems more valuable than pickup range or stun (instead of +exp) Any other wizards more experienced than I care to weigh in?Goaticus2 Jan 28
Jan 27 Cant stay alive with meteor build How do people run this?Wolfchat1 Jan 27
Jan 27 What is an archon stack? Game doesn't say? Go ahead and laugh but I just realized the game doesn't seem to tell me anything about them? What is it? how do i get it? what does it do? I just started playing the build. I have a belt that says i start with 48 stacks and i have a hat that says i keep them for 20 seconds. But the tooltip for archon doesn't have the word "stack" in it anywhere? gameguide for archon: http://us.battle.net/d3/en/class/wizard/active/archon again i don't see the word "stack" anywhere?DiGiTLMaN2 Jan 27
Jan 26 Halo of Karini substitute No Karini yet... ... I'm ~P600 in S16, no Halo of Karini yet. So, using APDs with Halo of Arlyse/ice armor instead of Storm armor (Tal Meteor fire build). Seems ok in density, anyone ever tried this combo before?Nick3 Jan 26
Jan 26 Spectral Blades & Manald Heal Greetings. Simple question. Has the proc rate of MH on SB been fixed ? By that i mean, SB hits 3 times, does MH have a chance to proc of all 3 hits , or is it still stuffed at only procing on the initital hit ? About a year ago i tried playing a Wiz with a SB+MH proc build. But found out that SB was for some odd reason gimped when it comes to procs. Dispite attacking waaay faster and having a higher proc coefficent than Arcane torrent, it was still procing less, apparently due to SB only procing on the 1st of its 3 hits. So has this since been fixed ?SolarNova2 Jan 26
Jan 26 Can Tal Wizzards insta kill themselves from Dune Dervish ( the reflective spinners ) mobs ? Can arcane torrent be reflected and if its so will the Etched Sigil spawn meteors on you ?Ouroboros4 Jan 26
Jan 25 Best Tal Rasha drop rate? Which piece of Tal Rasha set gear has the best drop rate? So I can farm them with shards then just use the cube to complete the set. I thought it was pants but got about 4 of each other set pants and not one Tal Rasha.KingKoopaTho2 Jan 25