Wizard

Aug 24, 2011 Welcome! Please Read Welcome to the wizard forum! This forum is here to provide you with a friendly environment where you can discuss all aspects of the Diablo III wizard class with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting. Code of Conduct: http://us.battle.net/en/community/conduct Posting Guidelines: http://us.battle.net/d3/en/forum/topic/3074657442#2 Important Reminders: Search The search function at the top of the community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community.Daxxarri1 Aug 24, 2011
Oct 9 [2.6.1] Builds + Mechanics Hello adventurers! This patch we are not tricked, but treated instead with a huge assortment of balance changes. These balance changes bring most wizard builds into the GR105+ range, with a good choice of builds exceeding GR110+. These estimates are set conservatively at a mere 1400 paragon, which should be attainable if well motivated. I think the wizard is in fairly good position. Wizard now has a variety of builds, and some of the highest pushing solo builds. That said, we're somewhat middle of the pack when it comes to solo speeds, with pretty good Torment farming capability. With the emergence of FB Star pact, Wizard is also a great trash clearer in a group setting. ----- Many Thanks: Dolynick, BDF, sVr, TinneOnnMuin, Dolen, haixinyan, Bluddshed, Wolfcryer, Horrax, Riv, Tougeznut, Vox, StoleOwnCar, Masterjay, Aloc, Apocc, Ged, fuczzang, Lo0Lo0, Malakai, Ravolos, Ryoko, Lexyu, Dropaduski, mcdundee, WorkWorkWork and thanks to anyone who was involved in PTR testing for 2.6.1. Big love for helping make the game better, and for preventing exploits. ----- Build Listings: If you are looking for meta push build links, those are included in the Meta section below, after build descriptions. Youtube Playlist: https://www.youtube.com/playlist?list=PLsBZISJpoL0Lcra47gZI06V8NtDj8JYyp Twitch Home Page (also has the build list with links and other helpful mechanics listings): https://www.twitch.tv/cratic1321 Torment Builds: (TXIII) Frozen Orb - Sage + AW - DB Farm » http://www.diablofans.com/builds/94765 (TXIII) Frozen Orb Bounty Build » http://www.diablofans.com/builds/95383 (TXIII) Infinite Blast Redux (EB / Woh / In-Geom) » http://www.diablofans.com/builds/94755 (TXIII) Vyr MH + Cosmic Strand » http://www.diablofans.com/builds/95526 (TXIII) Tal Electrocute MH » https://www.diablofans.com/builds/100458 » https://youtu.be/6wMn13WZsh8 » https://www.d3planner.com/381653034 (TXIII) Lightning Meteor » https://www.diablofans.com/builds/97713 (TXIII) Tal Lightning Meteor + Sage's » http://www.diablofans.com/builds/95480 Speed Builds: (GR80-95+) DMO Frozen Orb Speed » https://www.diablofans.com/builds/98787 (GR80-95+) DMO EB Speed » https://www.diablofans.com/builds/98381 (GR80-95+) Tal Channel Meteor Speed » http://www.diablofans.com/builds/95583 (GR80-95+) Tal Meteor HC Pseudo Speed » https://www.diablofans.com/builds/100161 (GR75-90+) Tal Frozen Orb Speed » http://www.diablofans.com/builds/95608 (GR75-90+) Tal EB Channel Speed » https://www.diablofans.com/builds/97744 (GR70-85+) Vyr MH In-Geom Speed » https://www.diablofans.com/builds/100669 (GR75-90+) Vyr MH Zodiac Speed » http://www.diablofans.com/builds/94945 (GR70-85+) Tal Lightning Meteor Speed » http://www.diablofans.com/builds/95359 (GR70-85+) Tal AT:SD MH Speed » http://www.diablofans.com/builds/95352 (GR70-85+) FB6 / Vyr2 Archon Speed » http://www.diablofans.com/builds/95333 Solo Push Builds: (GR112+) FB Meteor Etched Ignite » http://www.diablofans.com/builds/95151 (GR110+) Tal Meteor Shower » http://www.diablofans.com/builds/95421 (GR108+) Tal Meteor HC Push » https://www.diablofans.com/builds/100262 (GR111+) DMO Frozen Orb + OID » http://www.diablofans.com/builds/94704 (GR111+) DMO Frozen Orb + AW » https://www.diablofans.com/builds/99704 (GR108+) Tal Frozen Orb » http://www.diablofans.com/builds/94799 (GR108+) FB EB Etched Ignite Redux » http://www.diablofans.com/builds/94599 (GR114+) AT:SD MH Vyr6 Deathwish » https://www.diablofans.com/builds/100379 (GR109+) Vyr MH Chantodo » http://www.diablofans.com/builds/94869 (GR108+) Vyr MH - Pig Sticker + OID » http://www.diablofans.com/builds/94733 (GR108+) Vyr6 Deathwish Zodiac » https://www.d3planner.com/761408697 » GR107 Clear: https://youtu.be/qgH4cipTwpc (GR106+) Vyr Cold Chantodo » http://www.diablofans.com/builds/94899 (GR108+) DMO Channel Twister » http://www.diablofans.com/builds/95446 (GR106+) DMO EB Flash » http://www.diablofans.com/builds/94856 (GR105+) DMO Orbit Redux » http://www.diablofans.com/builds/94577 (GR103+) DMO Orbit Classic by Quin69 » https://www.diablofans.com/builds/69933 (GR105+) FB AT:SD Manald Heal » http://www.diablofans.com/builds/95318 (GR104+) Tal AT:SD Manald Heal » http://www.diablofans.com/builds/95321 Off-Meta Group Builds: AdamADisco's (GR100+) FB Meteor Group Build » http://www.diablofans.com/builds/95115 (GR110+) FB Meteor Off-Meta Group Build » http://www.diablofans.com/builds/95550 (GR110+) Vyr6 Deathwish CoE RGK Group » https://www.d3planner.com/447528611 "For Fun" Builds: (GR95+) FB Twister » http://www.diablofans.com/builds/94543 (GR99+) DMO Twister (Wicked Wind) » http://www.diablofans.com/builds/94575 StoleOwnCar's (GR91+) Vyr6 Thorns » http://www.diablofans.com/builds/94968 ----- Build Descriptions and Meta build links Wizard Starter Builds: Wizard Leveling Build and Leveling Tips » https://www.diablofans.com/builds/99090 » https://youtu.be/aQl5llg7xTU Bluddshed's Wizard S15 starter video » https://youtu.be/BbW5XcCuYi0 For Season 15, I recommend spending the challenge cache blood shards on source (off-hand) at level 33 to get the Etched Sigil. Other options earlier on include either Heart of Iron or Ashnagarr's Blood Bracers. Use the Etched sigil in combination with your preferred spender until you can gather more gear for your intended nephalem rifting build. Meteor, Arcane orb, and Twister are great choices. Tal Frozen orb with Aether Walker will likely be the easiest farming build to transition into after this point, due to the higher chance of finding an Unstable Scepter while leveling, but there are many other Tal farming builds that can perform well while nephalem rifting, including but not limited to: Lightning Meteor + Aether Walker Explosive Blast / Woh / In-Geom Chain Lightning Manald Heal + Aether Walker Meteor Shower + Aether Walker Nephalem (TXIII) Rifting: (TXIII) Frozen Orb - Sage + AW - DB Farm » http://www.diablofans.com/builds/94765 Gathering DBs and collecting gems via Broken Crown will be important for rerolling and acquiring items for your builds in season. Having Aether Walker on this build makes it really fluid, as you don't depend on elite pack kills for mobility and damage. I now use Karini and Avarice band with this build. These allow for higher defense and increased pickup radius, making the build even more fluid, especially as you level up in paragon and get better gear. Focus and Restraint can be placed instead with some skill swaps for a more aggressive build. For groups, Stone of Jordan with Bane of the Powerful is also an option. Check the build out and play around with some of the swaps, as there are many variations that can work well. (TXIII) Infinite Blast Redux (EB / Woh / In-Geom) » http://www.diablofans.com/builds/94755 Great build for farming Keys and Gold. It also requires some level of paragon to perform as expected, but can be quite enjoyable. Very fast paced, using In-Geom for damage and movement. (TXIII) Vyr MH + Cosmic Strand » http://www.diablofans.com/builds/95526 Archon Manald Heal is often underrated as a nephalem rifting build, but it works quite well in this role. This version uses Cosmic strand to teleport rapidly across levels. Options for Hoarder and Avarice Band in swap. (TXIII) Tal Electrocute MH » https://www.diablofans.com/builds/100458 » https://youtu.be/6wMn13WZsh8 » https://www.d3planner.com/381653034 Chain Lightning is easily one of the coolest looking spells in the wizards' arsenal. The chains here allow great reach for larger impact paralysis and Manald Heal proc. This build feels great for rifting, well balanced both offensively and defensively, but will likely be harder to gear out perfectly within the season (which can be a good thing as well). (TXIII) Lightning Meteor » https://www.diablofans.com/builds/97713 Not as efficient of a build, but very fun to play. Uses Ranslor Twisters to pull in density for easy grouping with Meteors sealing the deal. High AS and RCR build. Defense and utility via Hoarder / Goldwrap / Avarice Band. Extra Run speed and mobility via Illusionist and Aether Walker. TXIII Bounties: (TXIII) Frozen Orb Bounty Build » http://www.diablofans.com/builds/95383 When taking on bounties, Frozen orb with Aether walker will be better than Archon or Woh based builds that rely on In-Geom procs for movement, IMO. Frozen orb also doesn't rely on archon stacks for offense or defense. GR Speed: A GR speed build in my mind is a build that can push higher than your torment build could if it were ported into GRs, but clears faster than your GR solo push build could at a lower difficulty. For wizard in season 12 this generally means builds that are about GR70-GR95, give or take a few GRs. Unfortunately, the most powerful builds for wizard are hog tied by weapon slots. The weapon slots are required for these huge damage multipliers. Swapping one of them out for say, Aether Walker, one of our only mobility options in non-archon speeds, significantly reduces the damage of the build, and in many cases isn't worth going for. I think a good speed build should be clearing a rift faster than 5 minutes. However, quite a few wizard speed builds will edge into 6 minute territory on the high end (on bad maps). Keep in mind that you can always run most solo push builds at 12 or so GRs below your top push capability, and still clear within 7-9 minutes. These will get you higher gem levels as well. (GR80-95+) Tal Channel Meteor Speed » http://www.diablofans.com/builds/95583 Tal Channel Meteor. Slow moving, but super chill, and can tank and power through most any enemy, even at slightly higher GR as compared to other speed builds. There is something to enjoy about summoning those meteors and rejoicing in the craters after their descent. Added Invigorating Gemstone to the build. Makes it really smoothe with having cc immunity. You can of course swap in Powerful if your group takes care of the CC immunity for you, or if you opt to gear with 3+ CC% reduction secondary affixes. (GR80-95+) DMO Frozen Orb Speed » https://www.diablofans.com/builds/98787 Aether walker makes this DMO Frozen orb speed build as comfortable as can be, layered with defense, this build focuses on elites, and involves position for proper explosions from your frozen orbs. A solid choice for paragon and gem leveling. (GR80-95+) DMO EB Speed » https://www.diablofans.com/builds/98381 The bubbles are real! A tanky, up close and personal (but still fairly mobile) build for those who enjoy explosive blast. Like Tal Meteor, a slightly longer clear time for this one, 4-6 minutes, but also similar to Tal meteor, it can push a higher GR speed. (GR70-85+) Vyr MH In-Geom Speed » https://www.diablofans.com/builds/100669 (GR75-90+) Vyr MH Zodiac Speed » http://www.diablofans.com/builds/94945 Vyr MH is very quick moving, agile, and can pack a punch, but it's damage and defense scales dynamically with rift density, and is also a proc based build, meaning it's clear time ranges can be wider than the other speed builds. It's also one of the more challenging speed builds to play, but feels very rewarding to get right. (GR75-90+) Tal Frozen Orb Speed + AW » http://www.diablofans.com/builds/95608 Tal Frozen orb is a very quick moving build that shreds enemies fairly effectively. More consistent than it's counterparts, it unfortunately does not hit as hard as some other builds. However, it makes up for this in movement. If you're looking for a non-archon Aether Walker build with some nostalgic D2 vibes that can still get you very efficient clear times, this is a great pick. GR Solo Push: (GR112+) FB Meteor Etched Ignite » http://www.diablofans.com/builds/95151 This Meteor shower build is fairly tanky, and hits pretty dang hard. Magic weapon ignite makes it extremely easy to ignite enemies and elites with the Firebirds' set bonuses. Timing, grouping, positioning, and ensuring you aren't interrupted while channeling are a big part of the strategy in play. A melee build, you have to seek out opportunities within density and whittle down elites. (GR110+) Tal Meteor Shower » http://www.diablofans.com/builds/95421 Tal Meteor is arguably one of the easiest wizard builds to gear up, play, and push with. One of the safer options for hardcore as well, Tal meteor shower is a solid setup with quite a bit of freedom when it comes to choosing passives. For example, Elemental Exposure and Unwavering Will are often preferred alternates to Galvanizing Ward and / or Unstable Anomaly as listed on Bluddshed's build. (GR111+) DMO Frozen Orb + OID » http://www.diablofans.com/builds/94704 This frozen orb push build includes both Teleport and OID, making it a very tanky, and more mobile build that offers a kiting playstyle that can be quite engaging. This build offers more opportunity to engage and kill elite packs as compared to other DMO FO push builds. The inclusion of nemesis bracer reinforces this. (GR111+) DMO Frozen Orb + AW » https://www.diablofans.com/builds/99704 Fast paced and highly mobile, this Frozen orb push build allows you to position at will. Ranslor/Twister combo helps to pull in density, and the Crown of the Primus supplies some much needed stun capability and other vast utility. This build focuses in on trash clearing, only rarely engaging elites. Thanks to Ryoko and Malakai here. This listing is very similar to the builds they have tested and put out. (GR108+) Tal Frozen Orb » http://www.diablofans.com/builds/94799 Tal Frozen Orb is very enjoyable. It offers higher attack speed, higher mobility, as well as the ability to slot both Black Hole and Teleport. The toolkit is high intensity, placing importance on positioning of your character and that of enemies, encouraging a kiting playstyle that is fast and frantic, and hard to pass up. This said, it is much weaker (in the least by 4GR) than DMO. (GR108+) FB EB Etched Ignite Redux » http://www.diablofans.com/builds/94599 Explosive blast really shines in this Firebird variant. It's relatively simple to play, but somewhat difficult to master. The build emphasizes standing and channeling, whilst dealing damage to as many high priority targets as possible. Manipulating enemy position, prioritizing elites, and knowing when to tank favorable oculus spawns are a big focus when pushing. (GR108+) DMO Channel Twister » http://www.diablofans.com/builds/95446 Twister can still be fairly good, and this build is an example of that. The inclusion of CoE boosts damage quite a bit, but requires skill choices to help balance defense. A neat side effect is that the build no longer requires being a certain distance, making the gameplay a little more fluid. (GR109+) Vyr MH Chantodo » http://www.diablofans.com/builds/94869 (GR108+) Vyr MH - Pig Sticker + OID » http://www.diablofans.com/builds/94733 (GR106+) Vyr Cold Chantodo » http://www.diablofans.com/builds/94899 Vyr6 is more engaging than ever. The stacking mechanic and the challenge of maintaining those stacks on a good rift is fun. The dual melee / ranged components of Vyr MH Chantodo set it apart from any other archon build I've played. You have to position yourself for optimal stacking, but also optimal damage both up close via Chantodos, and far away with MH (though MH does do some damage up close as well). If you're not a fan of the Chantodos MH combo playstyle, I've listed some alternate Vyr6 builds above that are also a lot of fun to play, and still perform well. (GR114+) AT:SD MH Vyr6 Deathwish » https://www.diablofans.com/builds/100379 Deathwish also works with Vyr6. This reverse MH archon style build will keep you engaged and collecting gear throughout an entire season. Damage is dealt outside of archon with AT:SD set to proc paralysis and MH. Full guide attached to the build listing, as well as a GR113 clear. (GR108+) Vyr6 Deathwish Zodiac » https://www.d3planner.com/761408697 » GR107 Clear: https://youtu.be/qgH4cipTwpc Deathwish Vyr6 with Zodiac. Quick resets, ranged build. This off-meta build by Apocc, Masterjay, and aloc. This build is also GR80-95+ speed capable. With this build, we leverage the attack speed from Vyr4 to proc manald heal when outside of archon, while channeling Arcane torrent: static discharge. However, lingering too long outside of archon can result in severe stack loss upon your next rotation, so be careful. The challenge when pushing is that stacks are harder to come by. Staying too long outside archon lowers possible stack count, and killing off density outside of archon also lowers possible stack count. That said, this build shreds RGs. If the rotation and RG are good, you can get some mean sub 1m RG kill times. Reference: https://us.battle.net/forums/en/d3/topic/20759330501 (GR105+) FB AT:SD Manald Heal » http://www.diablofans.com/builds/95318 (GR104+) Tal AT:SD Manald Heal » http://www.diablofans.com/builds/95321 Manald heal non-archon is just as fun as its always been, and the damage increase to Deathwish helps this build in a big way. FB will be stronger than Tal here by about 1GR. FB is ever so slightly more powerful, and more defensive. The build uses Pain Enhancer to gain higher AS, and proc paralysis and MH more often. Interestingly, the 60%+ Additive Damage from Taeguk is better here than having stricken. It allows faster rift clears, but does generally restrict high end clears to RGs with adds or those which spawn near a power pylon. The build feels very rewarding when played correctly. I feel like I've accomplished what was thought impossible when clearing GR100+ here. (GR103+) DMO Orbit Classic by Quin69 » https://www.diablofans.com/builds/69933 Quin's classic Arcane Orbit has most definitely withstood the test of time. If you're looking for a fun, safe build to play, this is another good build to try, and my go-to when attempting hardcore. Note the build listing hasn't been updated since 2.4, but aside from increases to legendary and set bonuses, nothing has changed. If you're looking for ways to increase damage or potential progression at the cost of defense/utility, reference the swaps as listed on this guide: (GR105+) DMO Orbit Redux » http://www.diablofans.com/builds/94577 Group GR Off-Meta: AdamADisco's (GR100+) FB Meteor Group Build » http://www.diablofans.com/builds/95115 AdamADisco's group variation is more defensive, using Karini + Witching hour. This makes it slightly harder to manage resource, but very tanky, and a highly capable build for group speeds. Meant to be used in a 4p group composition with zMonk, pull zBarb, and another DPS (possibly another FB meteor wizard). (GR110+) Vyr6 Deathwish CoE RGK Group » https://www.d3planner.com/447528611 Apocc's companion version of the Vyr6 deathwish build that uses CoE for increased damage vs. the Rift Guardian in a 4p group setting. The idea is you stack stricken when in archon, then attack the RG at range when outside of archon using AT:SD, dealing massive damage. ----- Solo Meta Builds: Meta builds haven't historically been my forte, so I encourage you to perform alternate research on these, however, hopefully this gives you a general idea of the options available. (GR118+) Solo Star Pact Wizard » https://www.diablofans.com/builds/97267 Build by Lexyu. Alternate option for Unstable anomaly instead of Astral Presence. I highly recommend this swap if at ~1500-1900 paragon. I don't recommend playing star pact unless you plan on having at least ~1500 paragon. If below that amount, look into the meteor shower or other builds instead. (GR116+) Vyr6 Frozen Orb with CoE, Strongarms, Absolute Zero. https://www.d3planner.com/189474235 GR120: https://youtu.be/ZCMsUDL7DVI GR121: https://youtu.be/IVbdwm3GgJk An archon variant, this build uses the Vyr6 set to build archon stacks which boost the damage of spells when outside of archon, using the Swami legendary bonus. Careful timing must be made to both position your enemies as needed, and line up your attacks with the CoE rotation. Defense and damage outside of archon is also increased by the Orb of Infinite Depth. The attack speed from Vyr assists in putting out as many Frozen orb attacks as possible within the short 4s CoE window. Rest of the time you'll be increasing stack count via the archon punch (or beam if on the move), or grouping for the next cycle. CDR is pretty strict with this build, and though it scales well with Area damage, it is pretty hard to fit Area damage in the build. Note: d3planner above is a rough guide for affixes and spells, I did not put this build together. Thanks to Lo0Lo0 and Fuczzang. (GR115+) DMO Frozen Orb with CoE, Absoloute Zero, Witching hour, Strongarms, and Illusory boots. https://www.d3planner.com/227217528 Dropping Teleport makes it tough to manage positioning in this build, seeing as you still need to stand still to take advantage of Endless walk on CoE burst phases. Without Shame of Delsere, you also have much lower resource regen. AP management will also be a challenge. A large part of the RNG with this build is elite affixes. Any elite pack with vortex, knockback, Frozen, or waller can really ruin a good pull. Even with these, on the right rift, will push high if played by someone with skill and deep knowledge of the build mechanics. Example d3planner is listed above. Astral Presence is the optional passive slot. This can be swapped out for many options, including Elemental Exposure, or Cold Blooded. (GR114+) FB6 Meteor Shower with Karini, Ashnagarr's Blood Bracers, Deflection, Sparkflint to ignite, and CoE as the second ring, possibly witching hour also for the added CHD. (GR114+) FB6 Meteor Shower with Halo, APDs, Deflection, Sparkflint, CoE. The above builds revolve around fitting in and utilizing CoE, which make them less defensive than Unity, and really difficult to stand still and channel with. Sparkflint makes it much harder to ignite elites, and it can be frustrating when trying to ignite in high density. Even with these, on the right rift, FB6 CoE Meteor will likely be able to clear higher than Unity. Horrax' Build is one example of this configuration, with Ashnagaar's: http://www.diablofans.com/builds/95299 Here also is Blatty's GR113 clear at 1400 paragon, with Halo / APDs: https://youtu.be/a1wn1-1lR00 ----- Group Meta Build (Firebirds 4p Star Pact Wizard): A lot of work went into testing out star pact and finding a viable trash clearing build. Thank you to anyone and everyone involved. I had no hand in putting this together. I've posted here the d3planner for star pact wizard, and will link some gameplay. To be clear, the wizard is functioning as the trash clearer, replacing the witch doctor in 4p meta group composition. Lexyu's Dfans Guide w/ links: https://www.diablofans.com/builds/97080 Dropaduski's video guide: https://youtu.be/qmHRraJLSw8 Dfans Link by Rob2628, details the rotation: http://www.diablofans.com/builds/97220 https://www.twitch.tv/rob2628 This GR135 clear by Blackbirdd3 and team. https://www.twitch.tv/videos/212050411 Video repost by Meta new: https://youtu.be/D77yTF2uKAc https://www.twitch.tv/blackbirdd3 And here's an example d3planner. I went ahead and included a few variations based on leaderboard clears. Perfect gearing will be difficult, due to requiring quad rolled gloves and source (no INT on either). There are a few options, which the different d3planner listings attempt to show. https://www.d3planner.com/874361013 Star pact thread and discussion is below. Thanks to mcdundee, Vox, WorkWorkWork and everyone for forming and following the builds. https://us.battle.net/forums/en/d3/topic/20759528719 ----- Mechanics Shortlist: Not many mechanics changes, however, there are some notable changes and information that has been researched by players. Etched Sigil. An Etched Sigil ICD issue was reported and fixed during the PTR. Sigil AS and ICD breakpoints were retested by Dolynick. These are useful because they could save you time in between etched sigil procs, depending on your build. Click this post for full breakpoint charts and more information on the fix. https://us.battle.net/forums/en/d3/topic/20759186011 Meteor Shower Cast Rotation. Yes. You will want to manually cast meteor, even on a channeling build. This will bring down more meteors over time, and since we can channel during those impacts, this will bring more damage to the table than just channeling. However, you only want to manually cast meteor about once every 3 seconds. Why 3 seconds? I timed both manually casting meteor shower and using meteor shower in combination with Etched Sigil + Arcane torrent (@ 1.54 APS). Manually casted meteor took 138 to 141 frames to have all 7 meteors impact from the initial time of cast. Channeled + manually cast meteor took 155 to 176 frames to have all 14 meteors impact from the initial time of cast. Since 60 frames is equivalent to 1 second of game time, and 180 frames is 3 seconds, this puts the rotation for manually casting in between our channeled abillity at about once every 3 seconds. Rotation: Channel. Immediately manually cast meteor. Continue holding down your channeling ability. Note that ES will continue to proc every second while holding down channeling. Wait until Meteors from both your initial ES proc and your manual cast finish impacting. Decide if you can stand and continue dpsing, or if you need to move your character (either dodge attacks, grouping, or for oculus) at this point. Rinse and repeat. Note that manually casting a second time (before 3 seconds have passed) will likely decrease your overall damage, as you wouldn't be benefiting from the multipliers of DW + ES as often during your meteor impacts. This is why it is very important to not manually cast too often either. The impact time between the first meteor (out of the set of 7) and the last meteor (of the set of 7) was also notable. Two different tests showed 41 frames, and then 47 frames, meaning it takes up to about 50 frames for all of the meteors from the meteor shower rune to deal their damage once they start landing. This doesn't change the rotation, but it is worth noting, especially if you have to move mid rotation. You might be clipping some of the meteor impacts, and losing the DW + ES multipliers by stopping your channel to reposition. Vyr6 Archon ICD/Breakpoint Mechanics - Beam Stack Rate Snapshotting. The mystery of the slow stacking beam has been somewhat put to rest by our good wizard, TinneOnnMuin. Tinne suggests that the beam stack rate is snapshot when entering archon. Only the stacks from the prior swami holdover and the new stacks from your Fazula count towards lowering your ICD. In a basic sense what this means is that higher AS upon entering archon will grant you faster stacking with the archon beam when inside archon, with 5APS on sheet when entering archon granting the fastest stacking possible. The ELI5 version of this is: If you intend to use Archon beam, you will want 7% attack speed on weapon for Vyr6. With only AS from weapon and paragon, and assuming a 1.4 base AS weapon, such as a wand, you will want to have at least 174 stacks by the end of Archon. This will allow the fastest stacking possible from the archon beam. If you have fewer stacks than this at the end of archon, your overall potential DPS may take a hit. More attack speed from gear, items, and skills will lower this stack amount breakpoint, and may be preferred to limit the amount of rift fishing required for your build. Read more about this here: https://us.battle.net/forums/en/d3/topic/20759209193 Vyr2 Freeze. Per PTR patch notes, the Vyr2 bonus now allows arcane strike and blast to freeze. This increases crowd control and CC of Vyr2 piece based builds. "Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen". Hydra skill damage multiplier removed from MH proc damage. In 2.6.0 and prior, hydra formula included AS as a damage multiplier, but also included a skill damage multiplier of 255% within the formula. sVr's latest test shows that while the AS still scales as a damage multiplier, the skill damage multiplier was removed in 2.6.1. In a basic sense, this is a fairly significant decrease to MH Hydra proc damage. Read more about his testing and commentary here: https://us.battle.net/forums/en/d3/topic/20758776120#post-8 Frozen Orb. The base skill damage of the Frozen orb rune was increased to 950% damage as cold. The range on frozen orb was also increased to 40 yards. This allows for a more ranged playstyle, which I think will make the skill more enjoyable for most players. We hardly ever see base skill damage changes, so the increase on frozen orb is quite notable here. Testing from Dolynick on the damage of frozen orb: ... Drop chances increased. Rejoice! Many Legendary and Set items have had their drop chance increased. This means those hard to get items like Furnace and Wand of Woh should be easier to acquire in season. ----- BUFFS BUFFS where are the buffs? Many items and sets had their power increased during the course of the PTR. I won't go over specific values, but will list out here the items and sets that have been changed. Many multipliers from items, such as Unstable scepter and Wand of Woh, are now multiplicative, whereas they were previously additive with that skills' damage % on sheet. This is important because it means your additive % skill damage on items (source, chest, helm, shoulder, boots) are more valuable in 2.6.1 for these builds than they were previously. Deathwish Etched Sigil Nilfur's Boast The Grand Vizier Orb of Infinite Depth Halo of Karini Unstable Scepter Triumvirate Ranslor's Folly Wand of Woh DMO6 FB6 Vyr6 Chantodo's Resolve For information on these latest changes and more, see the 2.6.1 patch notes: https://us.battle.net/d3/en/blog/21115840/ ----- That's it for this patch. Have fun Adventurers!Cratic167 Oct 9
Nov 15, 2017 RoS Wizard Tools (updated for v2.6.1) I created this set of tools for my own use and decided that they could be of benefit to others. The tools are designed to remove a lot of the guess work from gearing choices and give you a as accurate an estimate of your wizard's potential in various aspects as possible. What it includes: -Tool to help with calculating the eDPS of various spell combinations -Tool to calculate the APoC and LoH returns of spells and their "spam-ability" -Tool for calculating Mitigation and Sustain -Tool that calculates changes in DPS, Mit & eHP with stat changes. -Tool for calculating Cooldown Reduction and Cost Reduction -Tool for calculating the Firebird 6-piece DoT damage and infinite DoT threshold -Tool for calculating damage within a Tal Rasha 6-piece skill rotation. -Tables for all breakpoints (Yes, they still very much exist in RoS). -Reference page of stats for skills with some notes on behavior (Requires Microsoft Excel or compatible spreadsheet software) Download location: http://www.olynick.net/d3/tools VOD of the Wizard Tools Workshop on April19, 2015: http://www.twitch.tv/vizjereiclan/c/6569262 Let me know what you think. -dolynickdolynick253 Nov 15, 2017
5m Day 1 150 4man build Can anyone explain how the build is working for wizard 4man in eu? I know it seems clear that 1) its a bug, and 2) its to do with mirror images and sever. But im interested on why / how it actually works. Are the images procing area damage on the sever damage despite the normal procs cannot proc procs rule? Do the pets actually just do good damage? (I highly doubt it). Does the wizard actually do damage or is he tickling the mobs while the necro or other player actually kills to trigger the effect? All those sorts of things I hope people know the answer to.Legendairy27 5m
3h Wand of Woh, the forgotten build I´ve been playing D3 since the very beginning, back in the days there was a build that was extremely fun (at least for me), however very difficult to do because it was based in the Wand of Woh. This build was so fun because you were moving all the time, casting black hole to group enemies, teleporting into the group, ice nova and of course explotions... lots of them. Aaaaah, I still remember those days, it was fun, hard to find the Woh, but totally worth it. But one day almost all builds were buffed (through set buffs), but Woh wasn´t and it wasn´t a viable build anymore. Now, and for a long time, the wizards are forced to play builds that, in my honest opinion, are kind of boring, phoenix, archon, frozen orb... all these builds despite being very effective, don´t flow as Woh use to do back in the days. You have to stop-and-go all the time, stay far away or do tricks like keeping a pack of elites alive. I want to run (non-stop as a barbarian does) into the packs and see them blow up in the air. There was a try of revive this build once, when the Wand of Woh was updated to do 400% damage with explosive blast, but that was it, nothing else. And that is the problem, one item cannot just do a build. For example, pleople playing around meteor have Nilfur´s, Grand Vizier, along with the channeling items (at least 3). 5 items, if not more, that have synergy. Plus one or two sets that can work with that. Woh is almost alone, just having the Orb of Infinite Depth as the other item and the numbers for this, compared to the others is just ridiculous, 60% damage vs 900% (nilfur´s) just as an example. The new season (16 by the time I´m writting this) is trying to balance the builds so people that don´t want to play pure meta builds can still play something viable, Woh is still forgotten. I want to ask directly to the D3 team of developers, why? why guys you don´t pay attention to such an entertaining build as the Woh build? Please, think about that awesome item that is the Wand of Woh and work something around it, if not a set at least a bunch of legendaries, and please adjust the numbers to the current D3, not to a 2-year old D3. I´m sure there´s a bunch of wizard players that think like me. Raise your voice guys, if we show our interest maybe we can have Woh back :). PD: Will still try to create an effective Woh build this season against all reasoning >_<Ole3 3h
12h Start into the Season an Farm Builds Hey guys, sorry for that topic Name but i really dont know any better one. This is my first season start (Switch, stopped playing on pc in 2013) and I wonder how I should start. I would absolutly love to play a wizzard with 2 Builds (one for speed t13 and one for gf or speed gf around 100). So I choose the Speed Tal Frozen Orb Build from Bluddshed and a Meteor Build for gf (or is there any other speed Build for gf?) But i think headrics gift is for the wizard is a little bit weak and I consider to start with a barb for a more speedy way into the Season and farm shards and gear for wizard, or is it to slow and I would be faster with starting a wizard? Thanks for any help I appreciate that.soxy2 12h
16h black hole of a star pack wizard I found that D3 2018 4P leaderboard, the most top star pack wizard is used black hole spellsteel in replace of arcane torrent frame ward. Ppl said that this skill is for high level gr pushing. I want to know how to play with black hole in star pack wizard? How to ignite mobs ?adrianmak3 16h
18h LoN Builds Now that Tals has been nerfed and LoN has been buffed, this is just a spec for consideration. https://ptr.d3planner.com/509767396 It's just LoN Archon Star pact. 2 Arcane swami cycles, a few wasted cycles, archon form on lightning. Also fits Black Hole in easily. I'm not sure about survivability, but the damage looks fine. Burst damage is quite high. As with most LoN builds, rolls are hard to get. Other LoN ideas welcome.StoleOwnCar84 18h
1d It took 2 years, but you listen You guys and girls at blizzard finally gave me something to work with, now my LON electrocute build will work. thanks for finally buffing LON https://www.youtube.com/watch?v=hzsmC-JcnCU 2 years I sat in a corner waiting for you, now be good and return critical mass. make us powerful wizards for the last few years we have left in this hell. until diablo 4...…………………………………….YORI14 1d
1d Arcane Power Regeneration Guide Hello and Welcome. TL;DR version skip to conclusions. As an effort to help the Wizard community, I decided to do some math regarding Arcane Power Regeneration and increases to Max Arcane Power provided from some Wizard skills. In this post I am going to show how several skills compare with each other using a hypothetical scenario. First, I will provide an overview of the skills I will be comparing. Then will be some hopefully easy to follow math. Followed with conclusions. Arcane Power Regeneration Skills: Prodigy: This passive skill unlocked at level 20 allows you to gain 4 Arcane Power any time you successfully deal damage with a signature spell. Astral Presence: This passive skill unlocked at level 24 allows you to regain 2 additional Arcane Power per second and adds 20 to your max AP Magic Missile+Attunement: Magic Missile runed with Attunement, unlocked at levels 1 and 42 respectively, grants you 4 Arcane Power whenever you hit a target with Magic Missile. Familiar+Arcanot: Familiar runed with Arcanot, unlocked at levels 22 and 50 respectively, allows you to regain 2 additional Arcane Power per second. Energy Armor: Unlocked at level 28 will increase your armor but reduce your maximum Arcane power by 20. If runed with Energy Tap unlocked at level 48 it will instead increase your Arcane Power by 20. Time for some math! First things first, we need to establish a scenario. Our goal is to gain the most Arcane Power in 10 minutes. After learning how much Arcane Power we gain over 10 minutes we want to find out how much was usable, so for the sake of simplicity we are going to see how many Arcane Orbs runed with Tap the Source can be cast at 20 Arcane Power each. For the sake of the scenario we are using a 1.4 weapon speed wand and a 1.00 weapon speed staff. We will turn all of the regeneration statistics into what percentage of attacks you are increased over the Base. Effectively converting Arcane Power regeneration into a percent damage increase statistic based on standing and casting as long as we stay within our maximum range for weapon speed. Using our upper limits we will figure out how many signature spells vs. Arcane Orbs are cast and calculate an optimal conditions percent of total weapon damage. Base Figures: 10 minutes = 600 seconds Max Arcane Power = 100 Arcane Power Regen = 10 AP/1 sec = 1 AP/.1 sec 1.40 Weapon Speed = about .7 seconds/1 attack [upper limit of 857 spells in 600 sec] (.714 for the sake of simplicity I rounded, please note without rounding this will make a difference in the long run) 1.00 Weapon speed = 1 attack/sec [upper limit of 600 spells in 600 seconds]ßeta45 1d
1d Best SpeedFarm Build I just started hc, and i started as a wizard, i've been hearing that tal'rasha is the best starter set, to speed farm, what is the best build, i see a lot of variations on the forums and pages, and can't really find the best way to fly off with the char, thanks in advanceluifer4484 1d
1d % Weapon Damage over AD? Tal-Meteor Build Hi guys if you check my gear i have AD rolled on my ring and shoulder but question is. is it worth to re-roll the 10% weapon damage on my Ancient Deathwish for AD? and does AD proc on Meteor Shower Rune? https://us.diablo3.com/en/profile/ilov2violate-6297/hero/82119843 Thanks!ilov2violate4 1d
1d offbrand fb build.. been done like this? https://us.diablo3.com/en/profile/prFly-1247/hero/58842992 thoughts?? opinions?? ideas?? i can explain more how i play ‘em if it’s not clear from the gear setup, passives etc..prFly12 1d
1d Sever LoN Exploit back? Seen on general and reditPrology0 1d
1d Elemental Exposure I see that most Tals pushing builds use Elemental Exposure. However, my weapon does not have elemental damage on it. Does this make the buff useless / less effective?Torquemurder2 1d
1d LON Meteor question just want to ask whether the meteor shower with 140% fire dmg better than starpact?magefist(old version magefist on glove and magefist in cube)+andariel+cindercoat+swamp land pant+amulet and bracer,coe in cube maybe too squishy..ths.Speedy7 1d
2d Help a new player out? Hello! I'm pretty new to Diablo 3 and haven't played any of the other games, so I've mostly been following builds online I've found for Wizards, been having a great time playing this and Witch Doctor mostly, except I've run into a problem. My Wizard (I'm using the firebird set, I'll link images to show all my gear and stats and stuff) is really, really fragile. The damage is okay, burning things with meteors is fun, but if I take a hit on a torment higher than nine or ten I instantly die. Am I doing something wrong, am I just positioning badly, or are Wizards just really, really fragile? I should probably also say I haven't rerolled any of my gear at all because honestly I don't really understand it, and I'm scared of !@#$ing up and ruining that piece of gear, so any help there would be appreciated as well. Images promised: https://imgur.com/a/AOz41feDreadlow3 2d
5d Etched Sigil Proc Mechanics (AS & ICD) There was a 2.6.1 PTR bug with Etched Sigil's ICD that was uncovered and fixed: ... ... After the bug fix, our good Wizard Dolynick tested, and confirmed the following formula below, which is given with some advice: ... Note: this formula is the same as: ... Generally this means you'll want to gear at attack speeds that correspond with Frames/Tick rates that are 60 frame divisors. Use the charts to help guide you as to what the best breakpoint for your build will be. Breakpoint tables with corresponding fSigil rates, again courtesy of Dolynick: Tick/Speed Coefficient 3 (Arcane Torrent, Disintegrate) Min APS Max APS Tick/s Frames/t fSigil 4.000001 5 15 4 60 3.333334333 4 12 5 60 2.857143857 3.333333333 10 6 60 2.500001 2.857142857 8.571428571 7 63 2.222223222 2.5 7.5 8 64 2.000001 2.222222222 6.666666667 9 63 1.818182818 2 6 10 60 1.666667667 1.818181818 5.454545455 11 66 1.538462538 1.666666667 5 12 60 1.428572429 1.538461538 4.615384615 13 65 1.333334333 1.428571429 4.285714286 14 70 1.250001 1.333333333 4 15 60 1.176471588 1.25 3.75 16 64 1.111112111 1.176470588 3.529411765 17 68 1.052632579 1.111111111 3.333333333 18 72 1.000001 1.052631579 3.157894737 19 76 0.952381952 1 3 20 60 0.909091909 0.952380952 2.857142857 21 63 0.869566217 0.909090909 2.727272727 22 66 0.833334333 0.869565217 2.608695652 23 69 0.800001 0.833333333 2.5 24 72 0.769231769 0.8 2.4 25 75 0.740741741 0.769230769 2.307692308 26 78 0.714286714 0.740740741 2.222222222 27 81 0.689656172 0.714285714 2.142857143 28 84 0.666667667 0.689655172 2.068965517 29 87 0.64516229 0.666666667 2 30 60 0.625001 0.64516129 1.935483871 31 62 0.606061606 0.625 1.875 32 64 0.588236294 0.606060606 1.818181818 33 66 0.571429571 0.588235294 1.764705882 34 68 0.555556556 0.571428571 1.714285714 35 70 0.540541541 0.555555556 1.666666667 36 72 0.526316789 0.540540541 1.621621622 37 74 0.512821513 0.526315789 1.578947368 38 76 0.500001 0.512820513 1.538461538 39 78 0.487805878 0.5 1.5 40 80 Tick/Speed Coefficient 2 (Ray of Frost) Min APS Max APS Tick/s Frames/t fSigil 4.285715286 5 10 6 60 3.750001 4.285714286 8.571428571 7 63 3.333334333 3.75 7.5 8 64 3.000001 3.333333333 6.666666667 9 63 2.727273727 3 6 10 60 2.500001 2.727272727 5.454545455 11 66 2.307693308 2.5 5 12 60 2.142858143 2.307692308 4.615384615 13 65 2.000001 2.142857143 4.285714286 14 70 1.875001 2 4 15 60 1.764706882 1.875 3.75 16 64 1.666667667 1.764705882 3.529411765 17 68 1.578948368 1.666666667 3.333333333 18 72 1.500001 1.578947368 3.157894737 19 76 1.428572429 1.5 3 20 60 1.363637364 1.428571429 2.857142857 21 63 1.304348826 1.363636364 2.727272727 22 66 1.250001 1.304347826 2.608695652 23 69 1.200001 1.25 2.5 24 72 1.153847154 1.2 2.4 25 75 1.111112111 1.153846154 2.307692308 26 78 1.071429571 1.111111111 2.222222222 27 81 1.034483759 1.071428571 2.142857143 28 84 1.000001 1.034482759 2.068965517 29 87 0.967742935 1 2 30 60 0.937501 0.967741935 1.935483871 31 62 0.909091909 0.9375 1.875 32 64 0.882353941 0.909090909 1.818181818 33 66 0.857143857 0.882352941 1.764705882 34 68 0.833334333 0.857142857 1.714285714 35 70 0.810811811 0.833333333 1.666666667 36 72 0.789474684 0.810810811 1.621621622 37 74 0.769231769 0.789473684 1.578947368 38 76 0.750001 0.769230769 1.538461538 39 78 0.731708317 0.75 1.5 40 80 0.714286714 0.731707317 1.463414634 41 82 0.697675419 0.714285714 1.428571429 42 84 0.681819182 0.697674419 1.395348837 43 86 0.666667667 0.681818182 1.363636364 44 88 0.652174913 0.666666667 1.333333333 45 90 0.638298872 0.652173913 1.304347826 46 92 0.625001 0.638297872 1.276595745 47 94 0.612245898 0.625 1.25 48 96 0.600001 0.612244898 1.224489796 49 98 0.588236294 0.6 1.2 50 100 0.576924077 0.588235294 1.176470588 51 102 0.566038736 0.576923077 1.153846154 52 104 0.555556556 0.566037736 1.132075472 53 106 0.545455545 0.555555556 1.111111111 54 108 0.535715286 0.545454545 1.090909091 55 110 0.526316789 0.535714286 1.071428571 56 112 0.517242379 0.526315789 1.052631579 57 114 0.508475576 0.517241379 1.034482759 58 116 0.500001 0.508474576 1.016949153 59 118 0.491804279 0.5 1 60 60 Thanks again Dolynick for the testing, BDF for the advice, and sVr (just cuz'). ----- Will leave the rest of my original post to preserve post history. Note that some of the below information is incorrect or inaccurate, namely that channeled skills only attempt to proc etched sigil once every so often, this is false. However, Etched Sigil was taking 20-30 extra frames to proc, and that was true during the 2.6.1 PTR. ----- EDIT (10/1/2017): ORIGINAL POST BELOW (INFO might be false or inaccurate) In regards to Etched Sigil, channeling skills are only attacking (and attempting to proc it) once every attack cycle. Arcane Torrent and Disintegrate are speed coefficient = 3 spells (ticking 3 times at 1 APS). These will only attempt to proc Etched Sigil once every 3 ticks. The implications for timing your Etched Sigil properly are worth noting. For full channeling builds, you might have to account for this gap of time (several ticks' worth in duration), and possibly optimize your Attack Speed so as to limit the amount of time wasted. EDIT: after looking at results, it looks like the 12 Frames / Tick BP is best. This BP happens to also be the easiest to gear for (with a 1.4 AS weapon, only need AS from paragon to meet it). It also happens to be the BP most builds that require this type of full-on channel behavior have been gearing towards for quite some time. Below will be an analysis of Etched Sigil, and the effects attack speed have on proccing this item in regards to channeling. NOTE: The scenario described below only applies to full channel (never stopping). It does not account for interweaving manual casts of your spender (such as Meteor) between your channel. Note that EB can be cast manually without interrupting channeling, which is one of it's strengths, but for EB you also have to account for the CDR reducing your etched sigil EB procs (which is a different calculation altogether). ----- Other Notes: Times in seconds were taken from the video clips, as such they serve only to mark the difference in time. Times are approximate. My video software was keyframing, so these are a rough estimate. After some other charting, I figured out the slight variances for the odd numbered Frame intervals. Basically, for 11, 9, and 8 frames / tick tests, there are partial ticks that are being wasted in addition to the listed number of ticks wasted. For example, on the 11 frames / tick listing, we would expect 22 frames wasted, but there are alternating partial ticks of 6 and 4 frames each. These get added in to the 22 frames, to give 28 and 26, respectively. ----- Video of Testing (tested on PTR): https://youtu.be/o4KXa0Y6dYU PTR PATCH 2.6.1 - v2.6.1.47251 I've only tested speed co = 3, since I felt those were the most relevant. I can go back and test speed co = 2 (Ray of Frost), if needed. The results below are in relation to Speed co = 3. 20 Frames / Tick | 3 Ticks / s | 0.95239 to 1 AS Time(s) Time Between Time Wasted Ticks wasted Frames Wasted 0.35 1.633 0.633 2 40 1.983 1.65 0.65 2 40 3.633 1.667 0.667 2 40 5.3 1.683 0.683 2 40 6.983 1.683 0.683 2 40 8.666 2 40 12 Frames / Tick | 5 Ticks / s | 1.53847 to 1.66666 AS Time(s) Time Between Time Wasted Ticks wasted Frames Wasted 39.733 1.45 0.45 2 24 41.183 1.35 0.35 2 24 42.533 1.4 0.4 2 24 43.933 1.4 0.4 2 24 45.333 1.417 0.417 2 24 46.75 1.4 0.4 2 24 48.15 2 24 11 Frames / Tick | 5.45455 Ticks / s | 1.66667 to 1.81818 AS Time(s) Time Between Time Wasted Ticks wasted Frames Wasted 20.35 1.416 0.416 2 28 21.766 1.467 0.467 2 26 23.233 1.483 0.483 2 28 24.716 1.467 0.467 2 26 26.183 1.483 0.483 2 28 27.666 2 26 10 Frames / Tick | 6 Ticks / s | 1.81819 to 2 AS Time(s) Time Between Time Wasted Ticks wasted Frames Wasted 39.55 1.45 0.45 3 30 41 1.5 0.5 3 30 42.5 1.5 0.5 3 30 44 1.516 0.516 3 30 45.516 1.5 0.5 3 30 47.016 1.484 0.484 3 30 48.5 3 30 9 Frames / Tick | 6.66667 Ticks / s | 2.00001 to 2.22222 AS Time(s) Time Between Time Wasted Ticks wasted Frames Wasted 20.716 1.484 0.484 3 30 22.2 1.516 0.516 3 30 23.716 1.5 0.5 3 30 25.216 1.484 0.484 3 30 26.7 1.5 0.5 3 30 28.2 1.55 0.55 3 30 29.75 3 30 8 Frames / Tick | 7.5 Ticks / s | 2.22223 to 2.5 AS Time(s) Time Between Time Wasted Ticks wasted Frames Wasted 35.4 1.45 0.45 3 27 36.85 1.45 0.45 3 24 38.3 1.483 0.483 3 27 39.783 1.467 0.467 3 24 41.25 1.466 0.466 3 27 42.716 1.467 0.467 3 24 44.183 3 27 Cratic96 5d
5d Give Archon another ability Archon has 5 skills and 1 open slot. Lets try and be creative and come up with a good 6th skill and try suggesting it to Blizzard. Edit: Or if it's easier, choose another skill from the Wizard class and make it the 6th skill. I personally would like to see Black Hole or Arcane Orb as the 6th skill.AnimalMan9 5d
5d reverse archon problem i mostly play barb and one of the few other class/builds i really enjoy is Vyr's set. Now as you all probably know this set is stronger when you are out of archon form then it is while transformed into archon. im pretty sure it is not designed that way. They did not intend to make it work like that. when patch notes came out i was a bit disappointed because it "only" received double damage (from 50% to 100% per stack) and even more so after updated patch notes based on one week of ptr testing. No changes were made. since they did take reverse archon builds into account, they didnt want to increase damage further because they probably believe its fine like that. In my opinion, normal archon build definitely needs more dmg but because of the current situation with set, it would require a complete rework in order for them to make any changes. just an idea of mine for possible solution. Why not make Deathwish also work with Disintegration wave (archon form beam).Thanagor4 5d
6d New Wiz - Anyone have a leveling/skill guide for 1-70 with a 4man group? Or what to gamble for at level 1? Stuff like that. Any advice would be appreciated! -KidKidyen2 6d
6d Non-Season Tal's StarPact Friends, What is the best way to build this, and how should it be played? For starters, I cannot quite understand how to stack the 4 elements, and the signature=spell belt (name escapes me) seems foolish in the Cube.Negator2 6d
Jan 11 Help Help I need someone to Help me boost me and get better gear.. and Also upgrading my legendary gems.. Any chance og luck? Someone who wants to help me ??Crazycatlady2 Jan 11
Jan 11 Firebird dead after patch? Firebird @ 4000% (max stacks) DMO @ 8500% Tal Rasha @ 12000% (max stacks) So is there a reason to use the most finnicky to stack damage bonus after the patch? Seems like it'll be trash tier. Considering it's already the worst set for speed runs and killing trash... now it'll be the wost set for GRs too.Eirhead13 Jan 11
Jan 11 Storm Armor Rune I was wondering why people use Shocking Aspect rather than other runes.Fullbringer7 Jan 11
Jan 10 Can Frost Hydra Trigger Rimeheart??? topic^^robbebol16 Jan 10
Jan 9 Paragon Points Question Does it matter what I put paragon points into? I use frost hydra, ice Armor, black hole, electrocute and disintegrate.CeruleanBlue3 Jan 9
Jan 8 Twister Damage Question NevermindWheels0 Jan 8
Jan 6 Frozen orb DMO speed build question Here is the build https://www.diablofans.com/builds/98787-2-6-1-gr80-95-dmo-frozen-orb-speed With the new patch what would be the best item : frostburn or crown of the primus ? If someone know this build have an idea i'd love to have the answer, thank you !Léon9 Jan 6
Jan 6 Wizard Shield Bubbles I've been playing a few months and read different mechanic posts, but I didn't see much on the mechanics of the various shield bubbles. 1) If I use UNITY with my companion and Galvanizing Ward, does any damage the companion take stop me from resetting the shield (since it requires 5 seconds of no damage)? 2) Say I also use Dominance along with Galvanizing Ward. Which shield gets drained first? I would hope Dominance would since it is much more temporary, but I don't see any information on it and hoping someone knows for sure. 3) Finally, let's say you have Blur and Galvanizing Ward along with the Storm Armor 80% damage reduction proc from the ring Halo of Kanari. Does the damage reduction from the ring and Blur take place prior to reducing my shield health, or after? It seems dumb to do it afterwards, but I don't know and if it is afterwards I need to rethink things. I appreciate any helpful replies. Been having fun with Diablo the last few months but not knowing this specific issue has been bugging me.Moondragon2 Jan 6
Jan 5 Stuck at 112 solo (SP) I have 4.1M sheet dmg, p2100. Can't seem to be able to beat 114 :( need advice.. Maybe not enough fishing.. but I can't seem to make enough progress during rift to kill RG. My best so far is getting to RG around 1:30 left and RG fights is just a disaster :( What am I doing wrong here..Andrey2 Jan 5
Jan 4 Firebird / Desintegrate & igniting elites Playing HC for a change and I know I the preferable skill is Arcane Torrent - Flame Ward, but since this whole HC is a new for me anyway and I've always liked Desintegrate I've stuck, for now at least, with this. I've got the full FB set and using MW - Ignite and let it rain meteor (shower) with the help of Deathwish and the usual compliment items. Now I'm still in the process of gearing up (T10 is about it and I trigger my cheat death there somewhat regularly), feel still quiet squishy and I'm very cautious (need to unlearn my habit of jumping in the middle of stuff) but I can hardly get 20 stacks I notice. I do see it sometimes, but I get the impression that when I ignite an elite they die almost instantly. Looks like my damage, when ignited, is leagues above my survival capabilities then? Also can somebody answer this: the faster you can channel (your AS is) does that also mean the faster the meteors come down?Sardaukar3 Jan 4
Jan 4 any ideas on making this chick BETTER??? https://us.diablo3.com/en/profile/prFly-1247/hero/61199580 if u look at my account wiz is BY FAR my favorite class, & the link listed is my most formidable wiz (but not the strongest [as far as sheet dmg]) other than finding p rolled primals & upping leg gems, i’m kinda stuck on how to advance.. i’m hovering solo gr 91-92.. it’s hit or miss depending on the run.. i pretty much play alone, & leeching off gr runs isn’t my thing.. any ideas for me??prFly2 Jan 4
Jan 4 Wiz doing little damage I was playing in a 4 man with a P3000+ wiz, Firebird build, Deathwish etc, with 4M sheet DPS, at GR85. I figured he'd just one shot everything and we'd get a free ride, but it took forever to complete the rift, he seemed to do much less damage than I'd anticipated. I'm wondering if it was a bot. Any ideas?Scourge10 Jan 4
Jan 2 Try this build: TalRasha+AcaneOrb? As title, does anyone try this build in PTR? if it's available https://ptr.d3planner.com/389854331QuangVu6 Jan 2
Jan 2 Ranged 4p Star Pact variant, 130+ish viable Just something that I concocted randomly while watching a frozen orb 130 clear earlier. mcdundee and I have tested this at 130 and even with only decent maps, we were doing quite well and iirc even almost cleared it. It was doing very well. Note that we did swap back to the usual version for pushing and actually clearing 130 as he was more comfortable with using it consistently. Quick d3planner: https://www.d3planner.com/641156981 It's based on my items, but with some rolls different. CDR is kind of important for this variant because you want more black hole uptime. When we were testing it, we only really had enough CDR to use it during the 2 arcane meteors... ideally you could replace gem in helm with diamond, but only if you think you can live (some paragon to vit could help). You play it pretty much the same as the standard version, but standing far away from your monk... really it's just made to maximize use of both zeis and oculus circles. It's a much more active build. You have to occasionally dodge and move to oculus circles and actually time your meteors (yes that means you macroers are gonna have a hard time with this). If you're getting bored sitting there in the middle of sanc for days, this is your build. Make sure you're actually good enough to use it though lol. Some tips: - Make sure you cast your black hole in time to use it for 2 arcane cycle meteors. Not much else matters. - Force spawn and oculus circle right before your arcane cycle so you can do a super meteor during arcane. You can get to any oculus easily with the way this works. - This build is made to maximize damage per meteor as opposed to spamming them (though most of the time you can, unless the affixes are truly horrible...). - You can use black hole to clear path for you if your monk sucks. - Alternatively you can try switching black hole to wave of force like normal, just walk forward and WoF to gain stack and then walk back out for a large impact meteor - I have done 120 with this spec in 3p by dropping esoteric for stricken. It kills the RG quite a bit faster thanks to the massive zeis bonus. You can still stay alive with decent affixes. It's a tad fishy, though. Any enclosed maps pretty much wreck you. It's a tad hectic. TLDR It's WoL monk, transformed into a wizard, as stan put it... That's about it, I only got to try it out just today, so it's experimental. Comments and thoughts are welcome.StoleOwnCar26 Jan 2
Dec 28 Questions about this DMO FO build https://www.diablofans.com/builds/99704-2-6-1-gr111-dmo-frozen-orb-aw This is posted in the builds topic here, and I was wondering if it is still up to date, and what my stat priorities are on the gear? Also does it run out of arcane fast? I’d like to do bounties for fun with it too. All I have so far is the DMO set, triumverate, and two of 3 powers cubed (Unstable sceptre and crown of the primus)GoosePants8 Dec 28
Dec 28 Star Pact Vyr with RoRG buff? Did anyone attempt a Star Pact Vyr build during PTR? With RoRG buff it would be possible to wear/cube Nilfur's boots and wear/cube the Swami. I doubt it would compete with other Star Pact builds, but it still might work well enough to be an amusing alternate to play around with.KingCheetah10 Dec 28
Dec 28 Mechanics And Game Information Compendium ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ █████████████████████▌​​​​ ​​​​MAGIC ▐████████████████ █████████▌ Mechanics And Game Information Compendium ▐███████ ████████████████████▌ Patch 2.0.6 ▐██████████████████████ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ █▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ █▌ Table of Contents █▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ General Introduction Thanks to TL;DR Game Mechanics & Info ► https://us.battle.net/d3/en/forum/topic/8770117237#2 Elemental Damage Increased Damage to Elemental Skills Area Damage Bleed Damage► https://us.battle.net/d3/en/forum/topic/8770117237#3 Damage Calculation Crowd Control Proc Coefficients► https://us.battle.net/d3/en/forum/topic/8770117237#4 Monsters with Elemental Resistances Attack Speed Calculation Tick Rates and Breakpoints - Basics► https://us.battle.net/d3/en/forum/topic/8770117237#5 Tick Rates and Breakpoints - Advanced Channeled Spells and AP cost Damage Ticks & Crits in Channeled Spells► https://us.battle.net/d3/en/forum/topic/8770117237#6 Nephalem Glory Skill Animations Ruby or Emerald? Hints for Theorycrafting► https://us.battle.net/d3/en/forum/topic/8770117237#7 Skill-Specific Mechanics and Info Unsolved Mysteries ► https://us.battle.net/d3/en/forum/topic/8770117237#9 SA Proc Rates Chaos Nexus Beams Appendix ► https://us.battle.net/d3/en/forum/topic/8770117237#10 Proc Coefficients List► https://us.battle.net/d3/en/forum/topic/8770117237#11 Item Information Toolbox Breakpoint Tables and Charts► https://us.battle.net/d3/en/forum/topic/8770117237#12 Changelog ▼ First Post of Discussion https://us.battle.net/d3/en/forum/topic/8770117237#13 ▼ █▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ █▌ General █▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ █▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ █▌ Introduction █▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Hey guys. I decided it was time to build up some kind of Wizard's knowledge base. That means write up all important information, in depth details on (hidden) game mechanics, results of testing and theorycrafting. No link collection, all in one place. Part of my motivation is that we're constantly faced with the same questions. The answers may be common knowledge for most of the seasoned players, but can't be easily understood by newcomers. So here's the post I can link to, instead of explaining elemental damage for the 23rd time. In addition to that, at this point in the game, we have uncovered so many complicated to borderline irrational game mechanics, that even for active theorycrafters it has become hard to keep track of everything. Even if we know or believe to remember something, we may not be able to come up with a link or provide details, in case anyone asks for them. At least that's how I feel. And last but not least, I myself learned a lot by just writing this. During testing and verifying what I believed to know, I stumbled upon several things I didn't know or remembered incorrectly. So even if nobody reads this, it still had it's purpose ;-) The examples I use are all Wizard related and I don't go into details on things that don't apply to Wizards. But it will also cover general game mechanics that can be applied to other classes as well. It is by no means supposed to be a solo project. I want and I need your help to make this great. So if you have any corrections, additions or general feedback regarding what I've already written, or if you feel another topic should be added (no matter if you want to write it up yourself or if I should do it), please post and I will do my best to include it. Of course I don't expect anyone to search this wall of text for misplaced commas (of which there will be plenty). But if by chance you see any typos or grammatical mistakes that make you cry inside, please post. I'm eager to learn. I'm willing to maintain and update this thread for quite some time. I don't see myself quiting the game any time soon. And even when that day comes, it doesn't mean I won't be available anymore. I have a strong habit of sticking around forever once I'm comfortable in a community. So this post will not be abandoned, leaving future generations of Wizards wondering if the data is still accurate in patch 1.27. Unfortunately the feature set of this forum is rather limited. If you have ideas how the post could be made prettier or more clearly arranged, or how to improve navigation - please post. I'll try to avoid abbreviations without at least once having used the full name before. If you still encounter a term you are not familiar with, please refer to this awesome Diablo III [Urban] Dictionary by Jaetch: http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/30729-diablo-iii-urban-dictionary PS: If anyone has a better idea for a thread title, feel free to post. I'm open to any suggestions, as long as they make at least a little sense and result in a funny acronym. Acronym takes priority. █▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ █▌ Thanks to █▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ I have worked on or tested most of this stuff myself and I'm writing this post from scratch. Whenever I link to or copy from other people's work (which I will try to avoid), I will of course give credit. And before I begin, I'd like to thank a few people who have spent a large amount of time researching things we don't understand and teaching things we do understand. Without you, none of this would have been possible: - BDF - dolynick - Guybrush - Kanjihack - Loroese - Nubtro - Shandlar - TekkZero Of course, there are countless others who have helped the community in one way or another. If you are not listed above, that doesn't mean I don't value your efforts. It's just that there are so many great people here, I can't list everyone. Thanks to all of you! █▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ █▌ TL;DR █▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ As of right now, this whole thing is almost 60k characters long (Update: 100k). To be honest, it turned out much larger than I thought when I started writing. I guess I got a little carried away... So it's pretty obvious most of you will look at this huuuuge wall of text an think "WTF? I'm not gonna read that!". So here's the deal: You are not supposed to. This is not meant to be a guide you read from top to bottom. It's a reference. You can of course read it all, but I'd rather recommend you do the following: Look at the table of contents and find the topic you want to know more about. Read the TL;DR. If that doesn't answer your question or provide the detail you need, read the whole chapter. If that still doesn't answer your question, please post. My last proof-reading took around 45 minutes (Update: Yeah... When it was half as long as it is now). So if you are really going to read it all, you should bring some time. [TL;DR] - look for a TL;DR at the end of each chapter ▲ Back to Index https://us.battle.net/d3/en/forum/topic/8770117237#1 ▲apo734 Dec 28
Dec 26 About Spectral Blades aniamtion It turns out to be I was going to make a magic knight aka wizard. There are skill/s that is good for close range in the wizard skills. Now what I did not know is that the Spectral blade animation was awkward, the character keep its weapon when you use this primary skill.Midori2 Dec 26
Dec 22 Struggling with Arcane Power - Meteor Build Hi Guys! I've played D3 off and on for years, but I've only recently had any interest in endgame progression. I'm currently pushing PG300 and I'm running Torment X on farm. I raised to Torment XI for bounties, and I'm finding it really difficult to keep Tal Rasha's 4 stacks up. There are a couple of pieces I'm still missing - Unity, Deathwish, Karini, and the belt. I'm also looking for another Tal Rasha neck since I ruined the first one attempting to reroll it for a socket. I chose the wrong stat. *Facepalm* In any event, based on what I've been told, I should be able to run T13 at this point and stay alive. Unfortunately for me, I cannot. I'm finding it excruciatingly hard to keep 4 stacks and maintain >90% arcane power at the same time. In fact, it's almost impossible for me at this point. Anyone have any advice? Will this change once I get more PG and the rest of the BiS gear, or am I just doing it wrong? Thanks in advance.Deidrah6 Dec 22
Dec 22 HALCYON'S ASCENT I just been struck by an idea.... When I first saw Halcyon's Ascent https://us.diablo3.com/en/item/halcyons-ascent-Unique_Amulet_109_x1_210 I dismissed it, due to the insane Archon cooldown. But since then I did some build which had, like a 2~3 seconds offtime with Archon. So, this would give me 8 seconds out of 24 where monster just jump around! :o This can be pretty handy, don't you think?! Particular when one use Archon for the first time and doesn't have double Archon stack bonus yet!... I haven't played Diablo in a while but I was planning to push GR with the improved Archon set for season 16, might try that out! :DLloyd0 Dec 22
Dec 21 Squishy against ranged attackers I just started playing again after a 4-5 year break from D3 2 days ago. They've definitely added a lot to the game, but I was also a little surprised with how much some stuff also stayed the same (a lot of the sets that I collected were still relevant). The most exciting thing for me, was how similar the top-tier build was to the way I played the game previously too. Definitely way more ridiculous now with these OP 1000% damage modifiers. Meteor shower spam all day every day - I love it. Anyhoo, I've gone with the firebird set, and as soon as I collected the last pieces and put the build together by the book, it all really started to work as advertised. Melee damage against me doesn't worry me in the least, but ranged attacks f me up a bit. I'm just wondering what you guys think I should focus on upgrading first to eliminate this ranged squishiness. My gear obviously has a long way to go, but should I focus on +vitality +armor +resist all +life-on-hit? I'm guessing because I'm an intelligence class, maybe it should be armor and vitality? Because my damage doesn't seem to be a problem at GR75, but my toughness definitely is at and above that.Eirhead6 Dec 21
Dec 21 Manald Heal Manald Heal In the past, before manald heal was nurfed, archon with manald heal was the one of the most fun, coolest builds to play. When aiming at a monster, it was hitting the monster every time. After the nurf of manald heal, aiming at the monster would leave to 25% less hits. It felt like an "empty gun" and really subtracted from the joy of the gameplay with archon. It was one of the worst changes I've seen with diablo, and something I think about every time I play D3. I wrote about this a few years ago to blizzard. The counterargument from blizzard at that time was that the wizard was able to utilize both tal ralsha and vyr equipment in a single build, something unique to any other class. Utilizing two different sets made the wizard more powerful than other classes. This argument, however, no longer holds water as each build, except manald heal, as been buffed. For enjoyment purposes, can you please consider changing the manald heal to its former glory. Thank youdocjoe91115 Dec 21
Dec 19 Twister does more damage than Starpact? Why do console players not use a starpact wizard in their 3 and 4 man teams? I understand that twisters is better on console than pc due to being able to cast twister while channeling, but does it actually do more damage than starpact? They cannot clear 150 the like pc can. It seems to me that they could push much higher using sp like pc does, but my instinct tells me that if it were better, people would be doing it, as console players are competitive in nature just like anyone pushing on pc. The reasons i can think of include: -because mob density is less, perhaps sp cannot frequently pack enough mobs in close to make it useful (maybe)? -because it does less damage (although i highly doubt it) -because its too difficult to drop meteors where you want them to drop due to the limitations of not having a mouse (more likely i think) Ideally someone who pushes could explain why they dont use sp wiz **i should probably ask in the console channel, moving this**Legendairy14 Dec 19
Dec 18 What do you think is better? An ancient (2750 damage) deathwish with 250% legendary power or A normal (2150 damage) deathwish with 325% legendary power Obviously an ancient with as close to 325% will be best but I'm not there yet. This is for Tal meteor GR push. Any opinions? Thanks :)SuperCuddles2 Dec 18
Dec 18 Infinite Archon? I had a friend telling me about some sort of infinite Archon build, but he admits it was some 10 seasons ago. Is there a build for infinite Archon? That seems like it would just be fun to do.Eguzky5 Dec 18
Dec 18 Thoughts on current PTR numbers? Right now we have two builds dominating leaderboards: TR meteor shower and FB starpact. Having played both extensively this season (gr115 4p/gr105 solo) FB appears to be far ahead of TR in groups (probably around 50x damage due to density scaling). It is much less clear cut in solo, where solo leaderboard is dominated by TR (with a few exceptions). This is probably due to the higher skill level required to play FB well. In current PTR notes (that will likely change) TR got 4x bonus... What do you make out of it? Seems like it will leave FB in the dust for solo but won't make a dent in group meta. Any other thoughts?Andrey10 Dec 18
Dec 17 Pushing past 108 (Tals) Profile here - https://us.diablo3.com/en/profile/Torquemurder-1421/hero/35472039 I seem to have hit a wall and I'm not sure how to get passed it. My gear is pretty solid, although it would be nice to have meteor damage on my source. I think that my main issue is damage, but everything that I try either makes me too squishy or starves me for AP. Maybe I just need a bunch more paragons? It'd be nice to have double crit on my amulet, but my CHC is already pretty high. Suggestions welcome.Torquemurder4 Dec 17
Dec 17 Focus and Restraint question I looked at my character stats while wearing focus&restraint. I don't see my damage stats go up. My skill is magic missile and disintegrate. Does the ring not work with the skills or it just don't show up on the character stats. Does all wizard primary skill and any secondary skill cause focus&restraint to proc? or you have to use certain skill.SleepyBear3 Dec 17