Wizard

Aug 24, 2011 Welcome! Please Read Welcome to the wizard forum! This forum is here to provide you with a friendly environment where you can discuss all aspects of the Diablo III wizard class with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting. Code of Conduct: http://us.battle.net/en/community/conduct Posting Guidelines: http://us.battle.net/d3/en/forum/topic/3074657442#2 Important Reminders: Search The search function at the top of the community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community.Daxxarri1 Aug 24, 2011
Oct 9 [2.6.1] Builds + Mechanics Hello adventurers! This patch we are not tricked, but treated instead with a huge assortment of balance changes. These balance changes bring most wizard builds into the GR105+ range, with a good choice of builds exceeding GR110+. These estimates are set conservatively at a mere 1400 paragon, which should be attainable if well motivated. I think the wizard is in fairly good position. Wizard now has a variety of builds, and some of the highest pushing solo builds. That said, we're somewhat middle of the pack when it comes to solo speeds, with pretty good Torment farming capability. With the emergence of FB Star pact, Wizard is also a great trash clearer in a group setting. ----- Many Thanks: Dolynick, BDF, sVr, TinneOnnMuin, Dolen, haixinyan, Bluddshed, Wolfcryer, Horrax, Riv, Tougeznut, Vox, StoleOwnCar, Masterjay, Aloc, Apocc, Ged, fuczzang, Lo0Lo0, Malakai, Ravolos, Ryoko, Lexyu, Dropaduski, mcdundee, WorkWorkWork and thanks to anyone who was involved in PTR testing for 2.6.1. Big love for helping make the game better, and for preventing exploits. ----- Build Listings: If you are looking for meta push build links, those are included in the Meta section below, after build descriptions. Youtube Playlist: https://www.youtube.com/playlist?list=PLsBZISJpoL0Lcra47gZI06V8NtDj8JYyp Twitch Home Page (also has the build list with links and other helpful mechanics listings): https://www.twitch.tv/cratic1321 Torment Builds: (TXIII) Frozen Orb - Sage + AW - DB Farm » http://www.diablofans.com/builds/94765 (TXIII) Frozen Orb Bounty Build » http://www.diablofans.com/builds/95383 (TXIII) Infinite Blast Redux (EB / Woh / In-Geom) » http://www.diablofans.com/builds/94755 (TXIII) Vyr MH + Cosmic Strand » http://www.diablofans.com/builds/95526 (TXIII) Tal Electrocute MH » https://www.diablofans.com/builds/100458 » https://youtu.be/6wMn13WZsh8 » https://www.d3planner.com/381653034 (TXIII) Lightning Meteor » https://www.diablofans.com/builds/97713 (TXIII) Tal Lightning Meteor + Sage's » http://www.diablofans.com/builds/95480 Speed Builds: (GR80-95+) DMO Frozen Orb Speed » https://www.diablofans.com/builds/98787 (GR80-95+) DMO EB Speed » https://www.diablofans.com/builds/98381 (GR80-95+) Tal Channel Meteor Speed » http://www.diablofans.com/builds/95583 (GR80-95+) Tal Meteor HC Pseudo Speed » https://www.diablofans.com/builds/100161 (GR75-90+) Tal Frozen Orb Speed » http://www.diablofans.com/builds/95608 (GR75-90+) Tal EB Channel Speed » https://www.diablofans.com/builds/97744 (GR70-85+) Vyr MH In-Geom Speed » https://www.diablofans.com/builds/100669 (GR75-90+) Vyr MH Zodiac Speed » http://www.diablofans.com/builds/94945 (GR70-85+) Tal Lightning Meteor Speed » http://www.diablofans.com/builds/95359 (GR70-85+) Tal AT:SD MH Speed » http://www.diablofans.com/builds/95352 (GR70-85+) FB6 / Vyr2 Archon Speed » http://www.diablofans.com/builds/95333 Solo Push Builds: (GR112+) FB Meteor Etched Ignite » http://www.diablofans.com/builds/95151 (GR110+) Tal Meteor Shower » http://www.diablofans.com/builds/95421 (GR108+) Tal Meteor HC Push » https://www.diablofans.com/builds/100262 (GR111+) DMO Frozen Orb + OID » http://www.diablofans.com/builds/94704 (GR111+) DMO Frozen Orb + AW » https://www.diablofans.com/builds/99704 (GR108+) Tal Frozen Orb » http://www.diablofans.com/builds/94799 (GR108+) FB EB Etched Ignite Redux » http://www.diablofans.com/builds/94599 (GR114+) AT:SD MH Vyr6 Deathwish » https://www.diablofans.com/builds/100379 (GR109+) Vyr MH Chantodo » http://www.diablofans.com/builds/94869 (GR108+) Vyr MH - Pig Sticker + OID » http://www.diablofans.com/builds/94733 (GR108+) Vyr6 Deathwish Zodiac » https://www.d3planner.com/761408697 » GR107 Clear: https://youtu.be/qgH4cipTwpc (GR106+) Vyr Cold Chantodo » http://www.diablofans.com/builds/94899 (GR108+) DMO Channel Twister » http://www.diablofans.com/builds/95446 (GR106+) DMO EB Flash » http://www.diablofans.com/builds/94856 (GR105+) DMO Orbit Redux » http://www.diablofans.com/builds/94577 (GR103+) DMO Orbit Classic by Quin69 » https://www.diablofans.com/builds/69933 (GR105+) FB AT:SD Manald Heal » http://www.diablofans.com/builds/95318 (GR104+) Tal AT:SD Manald Heal » http://www.diablofans.com/builds/95321 Off-Meta Group Builds: AdamADisco's (GR100+) FB Meteor Group Build » http://www.diablofans.com/builds/95115 (GR110+) FB Meteor Off-Meta Group Build » http://www.diablofans.com/builds/95550 (GR110+) Vyr6 Deathwish CoE RGK Group » https://www.d3planner.com/447528611 "For Fun" Builds: (GR95+) FB Twister » http://www.diablofans.com/builds/94543 (GR99+) DMO Twister (Wicked Wind) » http://www.diablofans.com/builds/94575 StoleOwnCar's (GR91+) Vyr6 Thorns » http://www.diablofans.com/builds/94968 ----- Build Descriptions and Meta build links Wizard Starter Builds: Wizard Leveling Build and Leveling Tips » https://www.diablofans.com/builds/99090 » https://youtu.be/aQl5llg7xTU Bluddshed's Wizard S15 starter video » https://youtu.be/BbW5XcCuYi0 For Season 15, I recommend spending the challenge cache blood shards on source (off-hand) at level 33 to get the Etched Sigil. Other options earlier on include either Heart of Iron or Ashnagarr's Blood Bracers. Use the Etched sigil in combination with your preferred spender until you can gather more gear for your intended nephalem rifting build. Meteor, Arcane orb, and Twister are great choices. Tal Frozen orb with Aether Walker will likely be the easiest farming build to transition into after this point, due to the higher chance of finding an Unstable Scepter while leveling, but there are many other Tal farming builds that can perform well while nephalem rifting, including but not limited to: Lightning Meteor + Aether Walker Explosive Blast / Woh / In-Geom Chain Lightning Manald Heal + Aether Walker Meteor Shower + Aether Walker Nephalem (TXIII) Rifting: (TXIII) Frozen Orb - Sage + AW - DB Farm » http://www.diablofans.com/builds/94765 Gathering DBs and collecting gems via Broken Crown will be important for rerolling and acquiring items for your builds in season. Having Aether Walker on this build makes it really fluid, as you don't depend on elite pack kills for mobility and damage. I now use Karini and Avarice band with this build. These allow for higher defense and increased pickup radius, making the build even more fluid, especially as you level up in paragon and get better gear. Focus and Restraint can be placed instead with some skill swaps for a more aggressive build. For groups, Stone of Jordan with Bane of the Powerful is also an option. Check the build out and play around with some of the swaps, as there are many variations that can work well. (TXIII) Infinite Blast Redux (EB / Woh / In-Geom) » http://www.diablofans.com/builds/94755 Great build for farming Keys and Gold. It also requires some level of paragon to perform as expected, but can be quite enjoyable. Very fast paced, using In-Geom for damage and movement. (TXIII) Vyr MH + Cosmic Strand » http://www.diablofans.com/builds/95526 Archon Manald Heal is often underrated as a nephalem rifting build, but it works quite well in this role. This version uses Cosmic strand to teleport rapidly across levels. Options for Hoarder and Avarice Band in swap. (TXIII) Tal Electrocute MH » https://www.diablofans.com/builds/100458 » https://youtu.be/6wMn13WZsh8 » https://www.d3planner.com/381653034 Chain Lightning is easily one of the coolest looking spells in the wizards' arsenal. The chains here allow great reach for larger impact paralysis and Manald Heal proc. This build feels great for rifting, well balanced both offensively and defensively, but will likely be harder to gear out perfectly within the season (which can be a good thing as well). (TXIII) Lightning Meteor » https://www.diablofans.com/builds/97713 Not as efficient of a build, but very fun to play. Uses Ranslor Twisters to pull in density for easy grouping with Meteors sealing the deal. High AS and RCR build. Defense and utility via Hoarder / Goldwrap / Avarice Band. Extra Run speed and mobility via Illusionist and Aether Walker. TXIII Bounties: (TXIII) Frozen Orb Bounty Build » http://www.diablofans.com/builds/95383 When taking on bounties, Frozen orb with Aether walker will be better than Archon or Woh based builds that rely on In-Geom procs for movement, IMO. Frozen orb also doesn't rely on archon stacks for offense or defense. GR Speed: A GR speed build in my mind is a build that can push higher than your torment build could if it were ported into GRs, but clears faster than your GR solo push build could at a lower difficulty. For wizard in season 12 this generally means builds that are about GR70-GR95, give or take a few GRs. Unfortunately, the most powerful builds for wizard are hog tied by weapon slots. The weapon slots are required for these huge damage multipliers. Swapping one of them out for say, Aether Walker, one of our only mobility options in non-archon speeds, significantly reduces the damage of the build, and in many cases isn't worth going for. I think a good speed build should be clearing a rift faster than 5 minutes. However, quite a few wizard speed builds will edge into 6 minute territory on the high end (on bad maps). Keep in mind that you can always run most solo push builds at 12 or so GRs below your top push capability, and still clear within 7-9 minutes. These will get you higher gem levels as well. (GR80-95+) Tal Channel Meteor Speed » http://www.diablofans.com/builds/95583 Tal Channel Meteor. Slow moving, but super chill, and can tank and power through most any enemy, even at slightly higher GR as compared to other speed builds. There is something to enjoy about summoning those meteors and rejoicing in the craters after their descent. Added Invigorating Gemstone to the build. Makes it really smoothe with having cc immunity. You can of course swap in Powerful if your group takes care of the CC immunity for you, or if you opt to gear with 3+ CC% reduction secondary affixes. (GR80-95+) DMO Frozen Orb Speed » https://www.diablofans.com/builds/98787 Aether walker makes this DMO Frozen orb speed build as comfortable as can be, layered with defense, this build focuses on elites, and involves position for proper explosions from your frozen orbs. A solid choice for paragon and gem leveling. (GR80-95+) DMO EB Speed » https://www.diablofans.com/builds/98381 The bubbles are real! A tanky, up close and personal (but still fairly mobile) build for those who enjoy explosive blast. Like Tal Meteor, a slightly longer clear time for this one, 4-6 minutes, but also similar to Tal meteor, it can push a higher GR speed. (GR70-85+) Vyr MH In-Geom Speed » https://www.diablofans.com/builds/100669 (GR75-90+) Vyr MH Zodiac Speed » http://www.diablofans.com/builds/94945 Vyr MH is very quick moving, agile, and can pack a punch, but it's damage and defense scales dynamically with rift density, and is also a proc based build, meaning it's clear time ranges can be wider than the other speed builds. It's also one of the more challenging speed builds to play, but feels very rewarding to get right. (GR75-90+) Tal Frozen Orb Speed + AW » http://www.diablofans.com/builds/95608 Tal Frozen orb is a very quick moving build that shreds enemies fairly effectively. More consistent than it's counterparts, it unfortunately does not hit as hard as some other builds. However, it makes up for this in movement. If you're looking for a non-archon Aether Walker build with some nostalgic D2 vibes that can still get you very efficient clear times, this is a great pick. GR Solo Push: (GR112+) FB Meteor Etched Ignite » http://www.diablofans.com/builds/95151 This Meteor shower build is fairly tanky, and hits pretty dang hard. Magic weapon ignite makes it extremely easy to ignite enemies and elites with the Firebirds' set bonuses. Timing, grouping, positioning, and ensuring you aren't interrupted while channeling are a big part of the strategy in play. A melee build, you have to seek out opportunities within density and whittle down elites. (GR110+) Tal Meteor Shower » http://www.diablofans.com/builds/95421 Tal Meteor is arguably one of the easiest wizard builds to gear up, play, and push with. One of the safer options for hardcore as well, Tal meteor shower is a solid setup with quite a bit of freedom when it comes to choosing passives. For example, Elemental Exposure and Unwavering Will are often preferred alternates to Galvanizing Ward and / or Unstable Anomaly as listed on Bluddshed's build. (GR111+) DMO Frozen Orb + OID » http://www.diablofans.com/builds/94704 This frozen orb push build includes both Teleport and OID, making it a very tanky, and more mobile build that offers a kiting playstyle that can be quite engaging. This build offers more opportunity to engage and kill elite packs as compared to other DMO FO push builds. The inclusion of nemesis bracer reinforces this. (GR111+) DMO Frozen Orb + AW » https://www.diablofans.com/builds/99704 Fast paced and highly mobile, this Frozen orb push build allows you to position at will. Ranslor/Twister combo helps to pull in density, and the Crown of the Primus supplies some much needed stun capability and other vast utility. This build focuses in on trash clearing, only rarely engaging elites. Thanks to Ryoko and Malakai here. This listing is very similar to the builds they have tested and put out. (GR108+) Tal Frozen Orb » http://www.diablofans.com/builds/94799 Tal Frozen Orb is very enjoyable. It offers higher attack speed, higher mobility, as well as the ability to slot both Black Hole and Teleport. The toolkit is high intensity, placing importance on positioning of your character and that of enemies, encouraging a kiting playstyle that is fast and frantic, and hard to pass up. This said, it is much weaker (in the least by 4GR) than DMO. (GR108+) FB EB Etched Ignite Redux » http://www.diablofans.com/builds/94599 Explosive blast really shines in this Firebird variant. It's relatively simple to play, but somewhat difficult to master. The build emphasizes standing and channeling, whilst dealing damage to as many high priority targets as possible. Manipulating enemy position, prioritizing elites, and knowing when to tank favorable oculus spawns are a big focus when pushing. (GR108+) DMO Channel Twister » http://www.diablofans.com/builds/95446 Twister can still be fairly good, and this build is an example of that. The inclusion of CoE boosts damage quite a bit, but requires skill choices to help balance defense. A neat side effect is that the build no longer requires being a certain distance, making the gameplay a little more fluid. (GR109+) Vyr MH Chantodo » http://www.diablofans.com/builds/94869 (GR108+) Vyr MH - Pig Sticker + OID » http://www.diablofans.com/builds/94733 (GR106+) Vyr Cold Chantodo » http://www.diablofans.com/builds/94899 Vyr6 is more engaging than ever. The stacking mechanic and the challenge of maintaining those stacks on a good rift is fun. The dual melee / ranged components of Vyr MH Chantodo set it apart from any other archon build I've played. You have to position yourself for optimal stacking, but also optimal damage both up close via Chantodos, and far away with MH (though MH does do some damage up close as well). If you're not a fan of the Chantodos MH combo playstyle, I've listed some alternate Vyr6 builds above that are also a lot of fun to play, and still perform well. (GR114+) AT:SD MH Vyr6 Deathwish » https://www.diablofans.com/builds/100379 Deathwish also works with Vyr6. This reverse MH archon style build will keep you engaged and collecting gear throughout an entire season. Damage is dealt outside of archon with AT:SD set to proc paralysis and MH. Full guide attached to the build listing, as well as a GR113 clear. (GR108+) Vyr6 Deathwish Zodiac » https://www.d3planner.com/761408697 » GR107 Clear: https://youtu.be/qgH4cipTwpc Deathwish Vyr6 with Zodiac. Quick resets, ranged build. This off-meta build by Apocc, Masterjay, and aloc. This build is also GR80-95+ speed capable. With this build, we leverage the attack speed from Vyr4 to proc manald heal when outside of archon, while channeling Arcane torrent: static discharge. However, lingering too long outside of archon can result in severe stack loss upon your next rotation, so be careful. The challenge when pushing is that stacks are harder to come by. Staying too long outside archon lowers possible stack count, and killing off density outside of archon also lowers possible stack count. That said, this build shreds RGs. If the rotation and RG are good, you can get some mean sub 1m RG kill times. Reference: https://us.battle.net/forums/en/d3/topic/20759330501 (GR105+) FB AT:SD Manald Heal » http://www.diablofans.com/builds/95318 (GR104+) Tal AT:SD Manald Heal » http://www.diablofans.com/builds/95321 Manald heal non-archon is just as fun as its always been, and the damage increase to Deathwish helps this build in a big way. FB will be stronger than Tal here by about 1GR. FB is ever so slightly more powerful, and more defensive. The build uses Pain Enhancer to gain higher AS, and proc paralysis and MH more often. Interestingly, the 60%+ Additive Damage from Taeguk is better here than having stricken. It allows faster rift clears, but does generally restrict high end clears to RGs with adds or those which spawn near a power pylon. The build feels very rewarding when played correctly. I feel like I've accomplished what was thought impossible when clearing GR100+ here. (GR103+) DMO Orbit Classic by Quin69 » https://www.diablofans.com/builds/69933 Quin's classic Arcane Orbit has most definitely withstood the test of time. If you're looking for a fun, safe build to play, this is another good build to try, and my go-to when attempting hardcore. Note the build listing hasn't been updated since 2.4, but aside from increases to legendary and set bonuses, nothing has changed. If you're looking for ways to increase damage or potential progression at the cost of defense/utility, reference the swaps as listed on this guide: (GR105+) DMO Orbit Redux » http://www.diablofans.com/builds/94577 Group GR Off-Meta: AdamADisco's (GR100+) FB Meteor Group Build » http://www.diablofans.com/builds/95115 AdamADisco's group variation is more defensive, using Karini + Witching hour. This makes it slightly harder to manage resource, but very tanky, and a highly capable build for group speeds. Meant to be used in a 4p group composition with zMonk, pull zBarb, and another DPS (possibly another FB meteor wizard). (GR110+) Vyr6 Deathwish CoE RGK Group » https://www.d3planner.com/447528611 Apocc's companion version of the Vyr6 deathwish build that uses CoE for increased damage vs. the Rift Guardian in a 4p group setting. The idea is you stack stricken when in archon, then attack the RG at range when outside of archon using AT:SD, dealing massive damage. ----- Solo Meta Builds: Meta builds haven't historically been my forte, so I encourage you to perform alternate research on these, however, hopefully this gives you a general idea of the options available. (GR118+) Solo Star Pact Wizard » https://www.diablofans.com/builds/97267 Build by Lexyu. Alternate option for Unstable anomaly instead of Astral Presence. I highly recommend this swap if at ~1500-1900 paragon. I don't recommend playing star pact unless you plan on having at least ~1500 paragon. If below that amount, look into the meteor shower or other builds instead. (GR116+) Vyr6 Frozen Orb with CoE, Strongarms, Absolute Zero. https://www.d3planner.com/189474235 GR120: https://youtu.be/ZCMsUDL7DVI GR121: https://youtu.be/IVbdwm3GgJk An archon variant, this build uses the Vyr6 set to build archon stacks which boost the damage of spells when outside of archon, using the Swami legendary bonus. Careful timing must be made to both position your enemies as needed, and line up your attacks with the CoE rotation. Defense and damage outside of archon is also increased by the Orb of Infinite Depth. The attack speed from Vyr assists in putting out as many Frozen orb attacks as possible within the short 4s CoE window. Rest of the time you'll be increasing stack count via the archon punch (or beam if on the move), or grouping for the next cycle. CDR is pretty strict with this build, and though it scales well with Area damage, it is pretty hard to fit Area damage in the build. Note: d3planner above is a rough guide for affixes and spells, I did not put this build together. Thanks to Lo0Lo0 and Fuczzang. (GR115+) DMO Frozen Orb with CoE, Absoloute Zero, Witching hour, Strongarms, and Illusory boots. https://www.d3planner.com/227217528 Dropping Teleport makes it tough to manage positioning in this build, seeing as you still need to stand still to take advantage of Endless walk on CoE burst phases. Without Shame of Delsere, you also have much lower resource regen. AP management will also be a challenge. A large part of the RNG with this build is elite affixes. Any elite pack with vortex, knockback, Frozen, or waller can really ruin a good pull. Even with these, on the right rift, will push high if played by someone with skill and deep knowledge of the build mechanics. Example d3planner is listed above. Astral Presence is the optional passive slot. This can be swapped out for many options, including Elemental Exposure, or Cold Blooded. (GR114+) FB6 Meteor Shower with Karini, Ashnagarr's Blood Bracers, Deflection, Sparkflint to ignite, and CoE as the second ring, possibly witching hour also for the added CHD. (GR114+) FB6 Meteor Shower with Halo, APDs, Deflection, Sparkflint, CoE. The above builds revolve around fitting in and utilizing CoE, which make them less defensive than Unity, and really difficult to stand still and channel with. Sparkflint makes it much harder to ignite elites, and it can be frustrating when trying to ignite in high density. Even with these, on the right rift, FB6 CoE Meteor will likely be able to clear higher than Unity. Horrax' Build is one example of this configuration, with Ashnagaar's: http://www.diablofans.com/builds/95299 Here also is Blatty's GR113 clear at 1400 paragon, with Halo / APDs: https://youtu.be/a1wn1-1lR00 ----- Group Meta Build (Firebirds 4p Star Pact Wizard): A lot of work went into testing out star pact and finding a viable trash clearing build. Thank you to anyone and everyone involved. I had no hand in putting this together. I've posted here the d3planner for star pact wizard, and will link some gameplay. To be clear, the wizard is functioning as the trash clearer, replacing the witch doctor in 4p meta group composition. Lexyu's Dfans Guide w/ links: https://www.diablofans.com/builds/97080 Dropaduski's video guide: https://youtu.be/qmHRraJLSw8 Dfans Link by Rob2628, details the rotation: http://www.diablofans.com/builds/97220 https://www.twitch.tv/rob2628 This GR135 clear by Blackbirdd3 and team. https://www.twitch.tv/videos/212050411 Video repost by Meta new: https://youtu.be/D77yTF2uKAc https://www.twitch.tv/blackbirdd3 And here's an example d3planner. I went ahead and included a few variations based on leaderboard clears. Perfect gearing will be difficult, due to requiring quad rolled gloves and source (no INT on either). There are a few options, which the different d3planner listings attempt to show. https://www.d3planner.com/874361013 Star pact thread and discussion is below. Thanks to mcdundee, Vox, WorkWorkWork and everyone for forming and following the builds. https://us.battle.net/forums/en/d3/topic/20759528719 ----- Mechanics Shortlist: Not many mechanics changes, however, there are some notable changes and information that has been researched by players. Etched Sigil. An Etched Sigil ICD issue was reported and fixed during the PTR. Sigil AS and ICD breakpoints were retested by Dolynick. These are useful because they could save you time in between etched sigil procs, depending on your build. Click this post for full breakpoint charts and more information on the fix. https://us.battle.net/forums/en/d3/topic/20759186011 Meteor Shower Cast Rotation. Yes. You will want to manually cast meteor, even on a channeling build. This will bring down more meteors over time, and since we can channel during those impacts, this will bring more damage to the table than just channeling. However, you only want to manually cast meteor about once every 3 seconds. Why 3 seconds? I timed both manually casting meteor shower and using meteor shower in combination with Etched Sigil + Arcane torrent (@ 1.54 APS). Manually casted meteor took 138 to 141 frames to have all 7 meteors impact from the initial time of cast. Channeled + manually cast meteor took 155 to 176 frames to have all 14 meteors impact from the initial time of cast. Since 60 frames is equivalent to 1 second of game time, and 180 frames is 3 seconds, this puts the rotation for manually casting in between our channeled abillity at about once every 3 seconds. Rotation: Channel. Immediately manually cast meteor. Continue holding down your channeling ability. Note that ES will continue to proc every second while holding down channeling. Wait until Meteors from both your initial ES proc and your manual cast finish impacting. Decide if you can stand and continue dpsing, or if you need to move your character (either dodge attacks, grouping, or for oculus) at this point. Rinse and repeat. Note that manually casting a second time (before 3 seconds have passed) will likely decrease your overall damage, as you wouldn't be benefiting from the multipliers of DW + ES as often during your meteor impacts. This is why it is very important to not manually cast too often either. The impact time between the first meteor (out of the set of 7) and the last meteor (of the set of 7) was also notable. Two different tests showed 41 frames, and then 47 frames, meaning it takes up to about 50 frames for all of the meteors from the meteor shower rune to deal their damage once they start landing. This doesn't change the rotation, but it is worth noting, especially if you have to move mid rotation. You might be clipping some of the meteor impacts, and losing the DW + ES multipliers by stopping your channel to reposition. Vyr6 Archon ICD/Breakpoint Mechanics - Beam Stack Rate Snapshotting. The mystery of the slow stacking beam has been somewhat put to rest by our good wizard, TinneOnnMuin. Tinne suggests that the beam stack rate is snapshot when entering archon. Only the stacks from the prior swami holdover and the new stacks from your Fazula count towards lowering your ICD. In a basic sense what this means is that higher AS upon entering archon will grant you faster stacking with the archon beam when inside archon, with 5APS on sheet when entering archon granting the fastest stacking possible. The ELI5 version of this is: If you intend to use Archon beam, you will want 7% attack speed on weapon for Vyr6. With only AS from weapon and paragon, and assuming a 1.4 base AS weapon, such as a wand, you will want to have at least 174 stacks by the end of Archon. This will allow the fastest stacking possible from the archon beam. If you have fewer stacks than this at the end of archon, your overall potential DPS may take a hit. More attack speed from gear, items, and skills will lower this stack amount breakpoint, and may be preferred to limit the amount of rift fishing required for your build. Read more about this here: https://us.battle.net/forums/en/d3/topic/20759209193 Vyr2 Freeze. Per PTR patch notes, the Vyr2 bonus now allows arcane strike and blast to freeze. This increases crowd control and CC of Vyr2 piece based builds. "Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen". Hydra skill damage multiplier removed from MH proc damage. In 2.6.0 and prior, hydra formula included AS as a damage multiplier, but also included a skill damage multiplier of 255% within the formula. sVr's latest test shows that while the AS still scales as a damage multiplier, the skill damage multiplier was removed in 2.6.1. In a basic sense, this is a fairly significant decrease to MH Hydra proc damage. Read more about his testing and commentary here: https://us.battle.net/forums/en/d3/topic/20758776120#post-8 Frozen Orb. The base skill damage of the Frozen orb rune was increased to 950% damage as cold. The range on frozen orb was also increased to 40 yards. This allows for a more ranged playstyle, which I think will make the skill more enjoyable for most players. We hardly ever see base skill damage changes, so the increase on frozen orb is quite notable here. Testing from Dolynick on the damage of frozen orb: ... Drop chances increased. Rejoice! Many Legendary and Set items have had their drop chance increased. This means those hard to get items like Furnace and Wand of Woh should be easier to acquire in season. ----- BUFFS BUFFS where are the buffs? Many items and sets had their power increased during the course of the PTR. I won't go over specific values, but will list out here the items and sets that have been changed. Many multipliers from items, such as Unstable scepter and Wand of Woh, are now multiplicative, whereas they were previously additive with that skills' damage % on sheet. This is important because it means your additive % skill damage on items (source, chest, helm, shoulder, boots) are more valuable in 2.6.1 for these builds than they were previously. Deathwish Etched Sigil Nilfur's Boast The Grand Vizier Orb of Infinite Depth Halo of Karini Unstable Scepter Triumvirate Ranslor's Folly Wand of Woh DMO6 FB6 Vyr6 Chantodo's Resolve For information on these latest changes and more, see the 2.6.1 patch notes: https://us.battle.net/d3/en/blog/21115840/ ----- That's it for this patch. Have fun Adventurers!Cratic167 Oct 9
Nov 15 RoS Wizard Tools (updated for v2.6.1) I created this set of tools for my own use and decided that they could be of benefit to others. The tools are designed to remove a lot of the guess work from gearing choices and give you a as accurate an estimate of your wizard's potential in various aspects as possible. What it includes: -Tool to help with calculating the eDPS of various spell combinations -Tool to calculate the APoC and LoH returns of spells and their "spam-ability" -Tool for calculating Mitigation and Sustain -Tool that calculates changes in DPS, Mit & eHP with stat changes. -Tool for calculating Cooldown Reduction and Cost Reduction -Tool for calculating the Firebird 6-piece DoT damage and infinite DoT threshold -Tool for calculating damage within a Tal Rasha 6-piece skill rotation. -Tables for all breakpoints (Yes, they still very much exist in RoS). -Reference page of stats for skills with some notes on behavior (Requires Microsoft Excel or compatible spreadsheet software) Download location: http://www.olynick.net/d3/tools VOD of the Wizard Tools Workshop on April19, 2015: http://www.twitch.tv/vizjereiclan/c/6569262 Let me know what you think. -dolynickdolynick253 Nov 15
19h Fazula belt or witching hour? Lig VYR Wizard Hi All, I have a dilema. I'm playing non-seasonal Wiz (GR70) and are struggling to find the answer to my question. Got two acient belts. 1. The witching hour: 615 Int AS +7% +13% life Crit hit dmg +41% Yesterday got a drop of my acient fazula and wondering if it's worth replacing my witching hour. Stats are: 562 Int 604 Vit 13% Life 439 Armor Full roll,so 50 stacks. My wiz has only 42% CDR and its a Light Archon VYR Wiz with Manald heal,so wondering if it's even worth switching to Fazula + Swarmi at the cost of losing +41 crit hit damage. Can any of the more experienced wizards recommend which belt would be a better one? I am not using Gogok of the swiftness, nor in-geom. Just the zodiac ring from cube. I know my CDR is quite low but havent had too lucky rolls with my acients in terms of CDRs. Any help is much appreciated. Thanks.Grucha5 19h
21h LoN build heyhey, what do you think of my LoN wizard? :D Stormtrocute i call it : >KadaverjunkY11 21h
1d Tal'rasha Set Dungeon? Time limit isn't a problem, neither is the first two objectives. The issue is the third objective: "Do not get bitten by a single rock worm". Seeing as how rockworms are completely invisible and untargetable until they unburrow to attack and given my numerous attempts, it seems completely impossible. Has anyone figured it out?Ixziga19 1d
1d Ideal deathwish roll? What's the ideal roll on deathwish for talrasha static-discharge channeling build?FrankWLaughs22 1d
3d ideal roll for "The same of delsere? current ancient belt's stats 647 intell 637 vit 126 RA 12% life Life after each kill %life -> 15% RA -> armor %life -> armor Which one is better?adrianmak1 3d
4d Easy Peezey Boss Mode Solo Build Kill in the order described in the section Time to FIND a Boss: Make an Ordered List: https://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/179021-conquest-boss-mode That way you know to abort mission if some of the first few take too long to find. But it might not matter. I totally though I was gonna fail but I beat it by 4 minutes on my first try. This build is complete overkill for arcane power regeneration, which is good. You want to be able to teleport an unlimited number of times. LC: Magic Missile/conflag (or fire spell of choice) RC: Teleport/calamity 1: Arcane orb/Frozen Orb 2: Familiar/arcanot 3: Black Hole/supermassive (or lightning spell of choice) 4: Storm armor/power of the storm P1: Astral presence P2: Illusionist P3: Unstable anomaly P4: Prodigy or power hungry note: switch UA for whatever you want if Rakanoth can't 1-shot you. Weapon cube: Unstable scepter Armor cube: Shame of Delsere Ring cube: Ring of Royal Grandeur Main hand: Aether Walker Offhand: Triumvirate Head: Leoric's Crown w/ Topaz Shoulder: Pauldrons of the Skeleton King (or whatever) Ring 1: Convention of Elements Ring 2: Halo of Karini Glove/chest/amulet/pants/belt: Tal Rasha's Elements Boots: Ice Climbers or Illusory Boots Bracer: Warzechian ArmguardsChangBooster10 4d
4d Star Pact Wiz - A brief Intro Hi folks, Since a lot of you've gotten interested in this build, and found google translate too humorous sometime, I think I have to translate my post on bbs.d.163.com to here. I only cover the important part here. You can check the original post if you read Chinese. http://bbs.d.163.com/forum.php?mod=viewthread&tid=173531275&extra= General Gameplay 1.On the way - In narrow passage, monk and wiz go different roadsides. Barb shall avoid charge mobs too much in case you need to pull them. - Portion of Fear helps. - If wiz got stuck, monk leaves (DO NOT heal wiz). Wiz controls HP <50%, triggers Multilation Guard, and barb now try best to protect. 2. Fight - Barb: pretend you're playing with a mega LON WD. Try to pull elites w/ wormhole or helicopters away. - Monk: Try to group mobs around elites that qualify all of following: melee, small-size (< 6 yards), non-teleport. You should wait wiz to get close to the elite, then group, otherwise wiz will get stuck. - Nec: You are a fine corpse. - Wiz: Wait till 30+ stacks of WoF. First 2 SP must be in arcane COE. Then, if enough mobs, continue rotation, otherwise wait for next COE or go. - Wiz: DO NOT focus on giant elite. If have to, land SP right next to them instead of on them. - Wiz: DO NOT attack helicopters, they are your BOOOOOSS! 3. Rotation Ignite elites, meanwhile not to ignite too much mobs. 4 electro, WoF, wait till arcane COE, SP, several electro (depends on APS), channel till SP lands, WoF, electro till full AP, next round. Main variants I list the main variants in D3P, including zDPS. Check it out. Please try and adjust the timing based on your mouse and latency. https://www.d3planner.com/661886073 1. Fast APD I think it's the best variant. High overall dmg, and fine toughness. Barb needs to proc APD for wiz. Timing: press SP 0.1s release, press electro 1.056s release, press AT 0.333s release, press WoF 0.1s release, press press electro 1.056s release. 2. Fast Lacuni A good alternative to #1. Stable toughness. Same timing as #1. 3. Balanced APD Most balanced and easy-to-gear build. Timing: press SP 0.1s release, press electro 0.98s release, press AT 0.4s release, press WoF 0.1s release, press press electro 1.6s release. 4. Speed Run Need high plvl and still squishy. One of the highest dmg build. Insert BH before the first WoF. Same timing as #3. 5. Archon Completely different build. Relies on fire archon to ignite, AT to regen AP. Super short rotation, and super picky of rifts. One of the highest dmg. No timing. 6. 2Man Go check LouLou Lou's videos. It's more about strategy than build. 7. Solo I dunno. I'm surprised it works. Maybe go check LexyuTV's channel. I might update the science behind this build, and compares with FBs WD and LON WD latter.WorkWorkWork76 4d
6d Cubed Deathwish vs Grand Vizier Hi all! I'm currently running a Tal Etched Sigil Meteor build and I have a good ancient Aether Walker which I don't want to remove as I love the mobility buff. This way, I have to choose just one between Deathwish and Grand Vizier for the cube. Which one is better? I have the feeling GV adds more damage but I wanted a confirmation from you. Thanks!TehGems1 6d
Nov 6 Etched Sigil setup im using So I'm a noob, still leveling and I got this thing. I've been using Disintegrate with frost orb and lightning blizzard. Worked it out so my energy doesn't even drain and I can cast Disintegrate infinitely. Works great but it makes everything die instantly on hard difficulty. I'm considering upping the difficulty but I'm unsure. Is this setup actually good or do I just overgear the hard difficulty? https://us.diablo3.com/en/profile/wardonis-1184/hero/105246037wardonis6 Nov 6
Nov 5 Does bane of the powerful stack? Assuming I kill 2 elite packs in 30 seconds, do I get 40% increase after the second pack kill? Or it just refreshes the duration of the 20% bonus.Team3 Nov 5
Nov 5 Taeguk proc change? Been about two years since I played last time. I used to be able to proc Taeguk with Teleport + Calamity rune. Doesn't seem to be possible anymore. Is this one of the changes they've made over the last two years? What can actually proc Taeguk now...?Freeze2 Nov 5
Nov 5 Dissect my wizard I’m currently able to do 75+go but when it comes to 80+ I have a very hard time accomplishing that. So dissect away please. https://us.diablo3.com/en/profile/Salanth-1519/hero/62185680Salanth6 Nov 5
Nov 4 Star pact Guys why a lot of people I see using star pact 1 shot elites tho I can only deal 40T dmg max?? How can I increase my dmg a lot???cynicaal1 Nov 4
Nov 2 which strongarm is better? which strongarm is better? 6% crit & 20% knockback or 5% crit & 29% knockback rest of the stats are similar.Armisal0 Nov 2
Oct 31 Manald + Hydras Returning player here. I read something about a bug with lighting archon, Manald and hydras. Is the big still active and what exactly is it? Thanks!brye5 Oct 31
Oct 29 Staff Staves should be a viable option, there should be twice as many legendary items In This game and some staffs should rival the power of a wand and source, does anyone remember the Arch Angel's staff of apocalypse, wizards should use staffs as well as wandsStrank1 Oct 29
Oct 29 WIZ DMG Guys how much dmg am I supposed to to w firebird wiz when 20 ignited??? And what should I use to not die so quick and to deal more dmg???cynicaal2 Oct 29
Oct 28 GR88 tal meteor paragon 600+ no augments GR88 isit okay or can i push higher with my current gear.qijin16 Oct 28
Oct 27 what am i missing on firebird build? I haven't played a non-melee character since season 2, so maybe I'm missing something important. But I cannot stay alive, even with an elite trailing me on any greater rift difficulty. If I can get 20 stacks from burning an elite, I might stay alive 5 seconds longer tops. What am I missing? The itemization is fine. Literally haven't been cursing this much in years. I'll be watching gameplay videos in the mean time. Thanks for your reply.Chronogrim2 Oct 27
Oct 26 Tal-wiz squish? i haven't played wiz in a while and i feel squishy in 85 grift and i have decent rolled gear and have way more then enough dmg to go into the mid 90s but i feel like i am paper, with over 150mil toughness when im in combat and have my sheild bracers. im just curious how do people survive with this build. (tal meteor shower) Please send help and cookies :)SpecialTaiga8 Oct 26
Oct 23 TR - Gold and DBs farm speed build, T13. Just sharing a variation of one the existing builds I found in the compendium. Not tested for lower PLs but, in case you have a decent PL and want an easy to play build, this is one of the ways to go ! ;) Hope you will enjoy it ! :) https://youtu.be/uvr_3zs_1WkGelador0 Oct 23
Oct 23 Double post, please delete. Double post, please delete this one, thank you.Gelador0 Oct 23
Oct 22 Where to find A OBSIDIAN RING OF THE ZODIAC?? ^^^ Anywhere specific? Really needing one for my archon build... along with a solid Ch wand ThanksDOBBIN11 Oct 22
Oct 22 Critical Mass. I want you back Since CM was removed from the game there has been significant changes to the game. In particular, permanent freeze is not possible. Seems like bringing it back would not be OP. Reinstating it could bring back some fun mechanics for the wizard class. Thoughts?aloc29 Oct 22
Oct 22 which build is good for non-meta group ? as titleadrianmak10 Oct 22
Oct 21 Melee/tank wizard Hello all. I have come back after a very long break, 2 years(ish). I used to run a melee/tank with my wizard and was wondering how viable these types of builds are now? Any help is appreciated. I looked up some builds on various sites but wanted to ask you all as well. Thanks!Deejay41313 Oct 21
Oct 20 Etched Sigil vs manual star pact casts In regards to the current FB Meteor build, featuring the star pact meteor and arcane wave variation, do the meteors auto casted from Etched Sigil do as much damage as the manually casted ones, or is it required to manually cast meteor to pump out the higher damage? Just trying to find out if I’m channeling more than I should be instead of AP dumping.Ultima7 Oct 20
Oct 19 cast sequences for starpack In general the sequences are Arcane generator (electrocute), Meteor, Arcane generator, Channel (Arcane torrent). I have a few minors question should I hold down arcane generator and cast channeling ? or should I hold down arcane generator and then release (just enough arcane power for channeling)and to cast channeling (should i hold down channeling? )?adrianmak2 Oct 19
Oct 17 Deathwish should i switch current 1448-1818 10% dmg rerolled 862int 9 resource 320% affix recent find 1529-1841 9%dmg 964 int 10%cdr 300% affix nothing rolled yet probably going to use for starpact but have a tals going as well the new one can have AD or LPH for either build but i don't know if losing 20% on the affix is worthBacon1 Oct 17
Oct 17 looking for a little help so im haveing issues with servivability now before someone goes off the handel at that im going to state this first. im a normel casual player so i dont have alot of practice in the rifts and other places the highest i can currently solo in is torment 2 and lower torment 3 anything higher and i need a high level buddy with me to help squish things thougher then me. and dont ask about the build i dont even know what im going for here. but back on point im haveing truble serviveing in higher end greater rifts. i can solo them farly well but have issues with this season greater rift level 20 mission. i die a little too much and just run out of time. so my question is. how do i make my self stronger (( currently useing the gear given by compleating chapter 2 and 3 )) and what do i need to do to do so. also im like para 65 ish any tips or tricks would help. be it regarding gear. or how to speed level my paragon. or even what to focus my paragon points into. ect. treat me like a noob and help me as much as you can. it would be greatly welcomedSinn9 Oct 17
Oct 12 The Magistrate... really wish they'd rework this so that your Frost Hydras cast your cold spells once every second. Frost Hydras shooting frozen orbs would be so fun.Mugsy0 Oct 12
Oct 11 How do I play star pact build? My understanding is tha Gather a group of baddies. Ignite the elite. Then stack arcane dynamo and cast meteor at full ap. Before it lands cast arcane torrent. Is this correct? How much area damage do I need? Why are wizards on the leaderboards running zei's in 4 man groups?Osiris4 Oct 11
Oct 11 What to Augment Next? GR103+ Hi All, I am continuing the grind and now stuck at what item I should augment next, if any. My profile is https://us.diablo3.com/en/profile/ZeroSkitzo-1264/hero/104681653 Ammy: I would prefer fire damage over int but the rolls are great and melee reduce damage is nice Boots: I would prefer armor over all res and the 837% is pretty low so not sure if worth Sigil: Damage on low end and APOC is only 3 but overall don't struggle too much I am leaning towards my ammy but open to ideas. I am also working to get the same bracers just ancient :) Thanks!ZeroSkitzo0 Oct 11
Oct 11 Looking for a bit of help with my build. So I haven't played Diablo in a while and decided I wanted to come back. I decided I wanted to make a short range ice wizard and sort of put him together as I went along. I wasn't really interested in reaching really high GRs or anything just to see how far I could go with this build for fun. The main rules I placed was no using any class sets and only using ice offensive skills. I just wanted to see if I could come up with my own semi-successful builds without relying on sets. I have seemed to hit a bit of a wall though a bit earlier than expected. I can do solo GR50ish at best atm. Here's the build. https://us.diablo3.com/en/profile/JudgeGrimm-1219/hero/104324960 I'm well aware that the actual pieces of the aren't highest level possible for each. But I was mostly looking for any suggestions in terms of maybe pieces or synergy I've overlooked that would enhance what I'm working with. I'd like to stick with Sleet Storm though. If it isn't really viable anything past this (outside of hunting down ancient primal versions of everything), that's fine too, it was a fun trip to as is. Thanks for your time and any responses.JudgeGrimm3 Oct 11
Oct 10 Need Help \ Advice on Greater Rifts Trying to clear GR 70 solo, i manged to do 65 I think but I died a ton. Anyone give me any advice or tips with gear or skills? ThanksCzy3 Oct 10
Oct 9 Meteor firebird, everything is killing me... Hello there misters and ladies! https://eu.diablo3.com/en/profile/condutas-2364/hero/112454821 Thats my meteor firebird's char. As you can see, I have every single item needed for this build and even legendary gems at around 25. Everything... AND I MEAN everything thats ranged can 2 shoot me in a great rift 50. Not great rift 70, not 80, just 50. Now, I know that I dont have perfect roll items, I am aware of that. But I dont recall ever, EVER, in the last 3 seasons, create a char, having a good build with ALL NEEDED ITEMS for it and after that not even able to do Torment XIII with plenty of deaths. Hell, I even had trying "Wizard DMO Frozen Orb Build" and could do Great rifts 70 without a single death (if I go slow and steady). What am I missing on this? maybe the build in icy veins is outdated? or am I really this stupid? Maybe I am missing something thats incredible obvious... Would like some comments, even if only a "you suck learn to do (it like this)" Really apreciatecondutas1 Oct 9
Oct 7 Question on Frozen Orb builds Hi all - I have a couple of questions that I'd like some help on. First, I recently completed both the DMO and Tal Rasha frozen orb sets. I'm at a point where I have to decide which one to start enchanting gear on, and I'm not sure which I should do. I've played the "speed" variant of both at GR90 to get a flavor for them (using AW with scepter in cube), and so far I've interpreted the DMO build as being a bit slower-paced and tankier, with more standing still spamming orbs, and the Tal Rasha set as being faster-paced and squishier, with more kiting and running around to find orb spam windows. I've been able to clear GR90 faster with DMO, mostly because I didn't die and could stand still more, and think I like it better for that reason. But, I'm not sure which will be more capable of pushing ~GR105, or if both are equally capable and it's just a matter of preference for playstyle? Two other considerations are that my endless traveler's set kinda sucks and I'm not looking forward to spamming bounties for rerolls, and that I can also use the Tal Rasha set for solo meta if I ever want to go back to that (BTW, I solod up to GR101 with the meta build but find it boring so would rather play orb even if it's not capable of going as high). Which orb build do you guys prefer? Which is "stronger" for ~GR105? BTW, the builds I used to compare at GR90 are: http://www.diablofans.com/builds/95608 for Tal Rasha and https://www.diablofans.com/builds/98787 for DMO Second, I have an ancient AW and scepter. I know you normally cube the scepter to get the full 450% bonus when not pushing, but my scepter is quite a bit better than my AW and I'm not sure which I should use. Exact stats below: AW 2760.8 DPS 1395-1741 damage 979 int 7% AS 10% RCR Scepter 3038.7 DPS 1414-1758 damage 975 int 9% dmg 7% AS 410% arcane orb Which would you use? Thanks!nasrulla10 Oct 7
Oct 7 Another progression thread - GR100+ Hello fellow wizards, looking for advice on how to progress my solo GR climb. Beat a 99 with less than a min but feel my gear is better than that. My profile is https://us.diablo3.com/en/profile/ZeroSkitzo-1264/hero/104681653 (Blur). Any advice on what gear to kadala? Been wasting tons on source and boots with no luck but anything else? I have another 100 gem to Augment but not sure anything worth it. As far as gameplay, I do my best to keep Taeguk up, group/drag mobs, use oculus, use fire rotation, etc. typically feel the maps/shrines aren’t in my favor. Any advice welcomed! Maybe I’m crazy in thinking my gear shouldn’t carry me easier further. Thanks!ZeroSkitzo5 Oct 7
Oct 6 Tal Rasha Meteor Multi Player=Squishy So I am playing Tal Rasha Meteors for the first time and really enjoying the build. However, I just joined a 85 GRIFT and was pretty much a death run for me. I died so many times it just wasn't fun : ( This I am assuming is primarily due to the absence of Unity. What would be a good way to replace Unity while in Multi Player higher GRIFTS? Right now I am using Stone of Jordan.... should I add some defensive legendary gems to beef up my defense? Or maybe I just need better gear and more pargon lvls? Paragon 640 Intellect 9018Nosurrender12 Oct 6
Oct 6 Ancient Deathwish reroll Help Hi All, starting off the season in a great spot and using tals meteor build. I was lucky enough to craft the following ancient Deathwish: Avg dmg: 1372-1734 +10% damage 958 intel 828 vit 324% damage (special stat but awesome roll) I will be using a gift but not sure if I should reroll the avg dmg or reroll the vit into area damage. My goal will be to push solo gr as far as I can so not sure if the avg damage gain will be greater than the area damage gain. I assume the vit is useless higher gr as I’ll be one shot once shields go down anyway. Thanks in advance!!ZeroSkitzo5 Oct 6
Oct 4 Regular question... Deathwish Which one is better? Does +24% of affix damage on regular outweighs +24% of raw damage on the ancient? https://i.imgur.com/S5BXfM5.jpgPsychoRealm3 Oct 4
Oct 2 Blizzard+Cold Blooded. Does it work? Tried searching but I get answers from four years ago and got conflicting answers (though most say it's bugged). So does it work? Also, I read that Blizzard was bad when combo'd with Etched Sigil. Why is that? Thanks!midnytblu3 Oct 2
Oct 1 Primal Ancient Etched Sigil - Reroll question I rolled a primal ancient etched sigil with these stats: +485-600 Damage +1000 Intelligence +10% Crit 20% Area Damage 15% Meteor Damage Now... which of these should I roll off to get Arcane Power on Crit? I saw one person on the 4-player leaderboard (SP build) with a similar primal ancient offhand, and they took the *int* off to have crit/AD/APoC/Meteor (they rolled it into meteor). I see a lot of people on the solo wizard leaderboard (tal's meteor shower build) preferring meteor damage over area damage, and a lot of people on the 2-player and 4-player leaderboards using star pact doing the reverse, preferring area damage over meteor damage. So... does it make sense to roll the int off, or was that person being insane (1k int seems like a lot to just toss away...)? If I want to use the offhand in both group and solo play (switching between meteor shower and SP), would you rather roll the meteor, or the AD off? Thanks for the input! :)Zifnab6 Oct 1
Sep 30 Help me solo GR70 If you would please look at my wizard character (Hecate; ignore Arcana and Azuth, they're gear mules), I would appreciate it. I can solo T13 and GR60, if I have my meat shield (Templar with Unity). I tried to solo GR63, but died 4-5 times before I completed it. I tried GR65, and died to the first mob near the entrance (not even an elite pack). (And when I go in a group for the shared-bounties at T13, I kept dying when soloing without the Templar.) I've tried Firebird/Meteor. I've tried Vyr/Archon. I've done best, so far, with Tal Rasha/Meteor, with a focus on shields (to keep me alive). I want to crack GR70, can anyone help me?Pragmatic13 Sep 30
Sep 30 firebird set dungeon hi need help when I get hit causing meteor i die quand je viens pour me faire attaquer pour l'effet de meteore je meurs. https://us.diablo3.com/en/profile/Lidrach-11534/hero/85491343Lidrach0 Sep 30
Sep 29 Tals build advice So, I only Play on character, Tal wizard. I seem to be having difficulty getting past low 80s despite the level. I have seen much lower characters doing so much better. Right now I am using meteor, but might be open to others like SP if i can get it right. I guess I am looking for some overall advise on what I could do to improve things such as taking damage and giving damage. https://us.diablo3.com/en/profile/ZZon-1957/hero/312556 Any advise is appreciatedZZon10 Sep 29
Sep 29 Etched Sigil Proc Mechanics (AS & ICD) There was a 2.6.1 PTR bug with Etched Sigil's ICD that was uncovered and fixed: ... ... After the bug fix, our good Wizard Dolynick tested, and confirmed the following formula below, which is given with some advice: ... Note: this formula is the same as: ... Generally this means you'll want to gear at attack speeds that correspond with Frames/Tick rates that are 60 frame divisors. Use the charts to help guide you as to what the best breakpoint for your build will be. Breakpoint tables with corresponding fSigil rates, again courtesy of Dolynick: Tick/Speed Coefficient 3 (Arcane Torrent, Disintegrate) Min APS Max APS Tick/s Frames/t fSigil 4.000001 5 15 4 60 3.333334333 4 12 5 60 2.857143857 3.333333333 10 6 60 2.500001 2.857142857 8.571428571 7 63 2.222223222 2.5 7.5 8 64 2.000001 2.222222222 6.666666667 9 63 1.818182818 2 6 10 60 1.666667667 1.818181818 5.454545455 11 66 1.538462538 1.666666667 5 12 60 1.428572429 1.538461538 4.615384615 13 65 1.333334333 1.428571429 4.285714286 14 70 1.250001 1.333333333 4 15 60 1.176471588 1.25 3.75 16 64 1.111112111 1.176470588 3.529411765 17 68 1.052632579 1.111111111 3.333333333 18 72 1.000001 1.052631579 3.157894737 19 76 0.952381952 1 3 20 60 0.909091909 0.952380952 2.857142857 21 63 0.869566217 0.909090909 2.727272727 22 66 0.833334333 0.869565217 2.608695652 23 69 0.800001 0.833333333 2.5 24 72 0.769231769 0.8 2.4 25 75 0.740741741 0.769230769 2.307692308 26 78 0.714286714 0.740740741 2.222222222 27 81 0.689656172 0.714285714 2.142857143 28 84 0.666667667 0.689655172 2.068965517 29 87 0.64516229 0.666666667 2 30 60 0.625001 0.64516129 1.935483871 31 62 0.606061606 0.625 1.875 32 64 0.588236294 0.606060606 1.818181818 33 66 0.571429571 0.588235294 1.764705882 34 68 0.555556556 0.571428571 1.714285714 35 70 0.540541541 0.555555556 1.666666667 36 72 0.526316789 0.540540541 1.621621622 37 74 0.512821513 0.526315789 1.578947368 38 76 0.500001 0.512820513 1.538461538 39 78 0.487805878 0.5 1.5 40 80 Tick/Speed Coefficient 2 (Ray of Frost) Min APS Max APS Tick/s Frames/t fSigil 4.285715286 5 10 6 60 3.750001 4.285714286 8.571428571 7 63 3.333334333 3.75 7.5 8 64 3.000001 3.333333333 6.666666667 9 63 2.727273727 3 6 10 60 2.500001 2.727272727 5.454545455 11 66 2.307693308 2.5 5 12 60 2.142858143 2.307692308 4.615384615 13 65 2.000001 2.142857143 4.285714286 14 70 1.875001 2 4 15 60 1.764706882 1.875 3.75 16 64 1.666667667 1.764705882 3.529411765 17 68 1.578948368 1.666666667 3.333333333 18 72 1.500001 1.578947368 3.157894737 19 76 1.428572429 1.5 3 20 60 1.363637364 1.428571429 2.857142857 21 63 1.304348826 1.363636364 2.727272727 22 66 1.250001 1.304347826 2.608695652 23 69 1.200001 1.25 2.5 24 72 1.153847154 1.2 2.4 25 75 1.111112111 1.153846154 2.307692308 26 78 1.071429571 1.111111111 2.222222222 27 81 1.034483759 1.071428571 2.142857143 28 84 1.000001 1.034482759 2.068965517 29 87 0.967742935 1 2 30 60 0.937501 0.967741935 1.935483871 31 62 0.909091909 0.9375 1.875 32 64 0.882353941 0.909090909 1.818181818 33 66 0.857143857 0.882352941 1.764705882 34 68 0.833334333 0.857142857 1.714285714 35 70 0.810811811 0.833333333 1.666666667 36 72 0.789474684 0.810810811 1.621621622 37 74 0.769231769 0.789473684 1.578947368 38 76 0.750001 0.769230769 1.538461538 39 78 0.731708317 0.75 1.5 40 80 0.714286714 0.731707317 1.463414634 41 82 0.697675419 0.714285714 1.428571429 42 84 0.681819182 0.697674419 1.395348837 43 86 0.666667667 0.681818182 1.363636364 44 88 0.652174913 0.666666667 1.333333333 45 90 0.638298872 0.652173913 1.304347826 46 92 0.625001 0.638297872 1.276595745 47 94 0.612245898 0.625 1.25 48 96 0.600001 0.612244898 1.224489796 49 98 0.588236294 0.6 1.2 50 100 0.576924077 0.588235294 1.176470588 51 102 0.566038736 0.576923077 1.153846154 52 104 0.555556556 0.566037736 1.132075472 53 106 0.545455545 0.555555556 1.111111111 54 108 0.535715286 0.545454545 1.090909091 55 110 0.526316789 0.535714286 1.071428571 56 112 0.517242379 0.526315789 1.052631579 57 114 0.508475576 0.517241379 1.034482759 58 116 0.500001 0.508474576 1.016949153 59 118 0.491804279 0.5 1 60 60 Thanks again Dolynick for the testing, BDF for the advice, and sVr (just cuz'). ----- Will leave the rest of my original post to preserve post history. Note that some of the below information is incorrect or inaccurate, namely that channeled skills only attempt to proc etched sigil once every so often, this is false. However, Etched Sigil was taking 20-30 extra frames to proc, and that was true during the 2.6.1 PTR. ----- EDIT (10/1/2017): ORIGINAL POST BELOW (INFO might be false or inaccurate) In regards to Etched Sigil, channeling skills are only attacking (and attempting to proc it) once every attack cycle. Arcane Torrent and Disintegrate are speed coefficient = 3 spells (ticking 3 times at 1 APS). These will only attempt to proc Etched Sigil once every 3 ticks. The implications for timing your Etched Sigil properly are worth noting. For full channeling builds, you might have to account for this gap of time (several ticks' worth in duration), and possibly optimize your Attack Speed so as to limit the amount of time wasted. EDIT: after looking at results, it looks like the 12 Frames / Tick BP is best. This BP happens to also be the easiest to gear for (with a 1.4 AS weapon, only need AS from paragon to meet it). It also happens to be the BP most builds that require this type of full-on channel behavior have been gearing towards for quite some time. Below will be an analysis of Etched Sigil, and the effects attack speed have on proccing this item in regards to channeling. NOTE: The scenario described below only applies to full channel (never stopping). It does not account for interweaving manual casts of your spender (such as Meteor) between your channel. Note that EB can be cast manually without interrupting channeling, which is one of it's strengths, but for EB you also have to account for the CDR reducing your etched sigil EB procs (which is a different calculation altogether). ----- Other Notes: Times in seconds were taken from the video clips, as such they serve only to mark the difference in time. Times are approximate. My video software was keyframing, so these are a rough estimate. After some other charting, I figured out the slight variances for the odd numbered Frame intervals. Basically, for 11, 9, and 8 frames / tick tests, there are partial ticks that are being wasted in addition to the listed number of ticks wasted. For example, on the 11 frames / tick listing, we would expect 22 frames wasted, but there are alternating partial ticks of 6 and 4 frames each. These get added in to the 22 frames, to give 28 and 26, respectively. ----- Video of Testing (tested on PTR): https://youtu.be/o4KXa0Y6dYU PTR PATCH 2.6.1 - v2.6.1.47251 I've only tested speed co = 3, since I felt those were the most relevant. I can go back and test speed co = 2 (Ray of Frost), if needed. The results below are in relation to Speed co = 3. 20 Frames / Tick | 3 Ticks / s | 0.95239 to 1 AS Time(s) Time Between Time Wasted Ticks wasted Frames Wasted 0.35 1.633 0.633 2 40 1.983 1.65 0.65 2 40 3.633 1.667 0.667 2 40 5.3 1.683 0.683 2 40 6.983 1.683 0.683 2 40 8.666 2 40 12 Frames / Tick | 5 Ticks / s | 1.53847 to 1.66666 AS Time(s) Time Between Time Wasted Ticks wasted Frames Wasted 39.733 1.45 0.45 2 24 41.183 1.35 0.35 2 24 42.533 1.4 0.4 2 24 43.933 1.4 0.4 2 24 45.333 1.417 0.417 2 24 46.75 1.4 0.4 2 24 48.15 2 24 11 Frames / Tick | 5.45455 Ticks / s | 1.66667 to 1.81818 AS Time(s) Time Between Time Wasted Ticks wasted Frames Wasted 20.35 1.416 0.416 2 28 21.766 1.467 0.467 2 26 23.233 1.483 0.483 2 28 24.716 1.467 0.467 2 26 26.183 1.483 0.483 2 28 27.666 2 26 10 Frames / Tick | 6 Ticks / s | 1.81819 to 2 AS Time(s) Time Between Time Wasted Ticks wasted Frames Wasted 39.55 1.45 0.45 3 30 41 1.5 0.5 3 30 42.5 1.5 0.5 3 30 44 1.516 0.516 3 30 45.516 1.5 0.5 3 30 47.016 1.484 0.484 3 30 48.5 3 30 9 Frames / Tick | 6.66667 Ticks / s | 2.00001 to 2.22222 AS Time(s) Time Between Time Wasted Ticks wasted Frames Wasted 20.716 1.484 0.484 3 30 22.2 1.516 0.516 3 30 23.716 1.5 0.5 3 30 25.216 1.484 0.484 3 30 26.7 1.5 0.5 3 30 28.2 1.55 0.55 3 30 29.75 3 30 8 Frames / Tick | 7.5 Ticks / s | 2.22223 to 2.5 AS Time(s) Time Between Time Wasted Ticks wasted Frames Wasted 35.4 1.45 0.45 3 27 36.85 1.45 0.45 3 24 38.3 1.483 0.483 3 27 39.783 1.467 0.467 3 24 41.25 1.466 0.466 3 27 42.716 1.467 0.467 3 24 44.183 3 27 Cratic94 Sep 29