Aug 24, 2011 Welcome! Please Read Welcome to the wizard forum! This forum is here to provide you with a friendly environment where you can discuss all aspects of the Diablo III wizard class with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting. Code of Conduct: http://us.battle.net/en/community/conduct Posting Guidelines: http://us.battle.net/d3/en/forum/topic/3074657442#2 Important Reminders: Search The search function at the top of the community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community.Daxxarri1 Aug 24, 2011
May 16, 2012 Vetting a Hero: the Wizard It can be difficult to choose which hero you want to take into battle against the legions of the Burning Hells. To help inform your decision we’ve compiled all of the gameplay and story information you need broken down by class. Barbarian Demon Hunter Monk Witch Doctor The Wizard Wizards are renegade spellcasters who use their bodies as vessels for arcane energy, forsaking the more careful path favored by other magic users. They manipulate all manner of forces to disintegrate, burn, and freeze their foes, and they can control time and light to teleport, create powerful illusions, and deflect oncoming attacks. Wizards grip wands and staves to focus their less potent magics, blasting at their enemies while gathering the energy or time necessary to destroy them in a dazzling hail of arcane might. With few exceptions, wizard attacks are conducted at a distance, away from danger. As living artillery, wizards are well suited to relying on long-range destructive power. Videos Darkness Falls, Heroes Rise - Wizard story and gameplay pre-launch preview Skill Rune Preview - An example of how skill runes augment an ability like Ray of Frost Wizard Reveal Trailer - The wizard class is revealed at BlizzCon 2008 Diablo III Gameplay Preview - Worldwide Invitational 2008 Diablo III first-ever gameplay trailer featuring the barbarian and witch doctor Gameplay Active Skills Passive Skills Skill Progression Skill Calculator Items Images Artwork Screenshots Character Background ... ...Zarhym0 May 16, 2012
Aug 23 RoS Wizard Tools (updated for v2.4.2) I created this set of tools for my own use and decided that they could be of benefit to others. The tools are designed to remove a lot of the guess work from gearing choices and give you a as accurate an estimate of your wizard's potential in various aspects as possible. What it includes: -Tool to help with calculating the eDPS of various spell combinations -Tool to calculate the APoC and LoH returns of spells and their "spam-ability" -Tool for calculating Mitigation and Sustain -Tool that calculates changes in DPS, Mit & eHP with stat changes. -Tool for calculating Cooldown Reduction and Cost Reduction -Tool for calculating the Firebird 6-piece DoT damage and infinite DoT threshold -Tool for calculating damage within a Tal Rasha 6-piece skill rotation. -Tables for all breakpoints (Yes, they still very much exist in RoS). -Reference page of stats for skills with some notes on behavior (Requires Microsoft Excel or compatible spreadsheet software) Download location: http://www.olynick.net/d3/tools VOD of the Wizard Tools Workshop on April19, 2015: http://www.twitch.tv/vizjereiclan/c/6569262 Let me know what you think. -dolynickdolynick241 Aug 23
2h Lightning Archon is just sick I finally got enough of the set to drop last night that I managed to put a build together, pretty much the standard build, still missing the Aether Walker, damn thing won't drop... I have to say after running a WoW, EB build for the first 300 paragon levels that the Lightning archon is ridiculous, the damage is incredible and it plays like a wiz should feel while playing, incredible damage but if you get caught you die... Just one question, is perma-Archon possible or even recommended? Seems like you need the out of archon state to get the buffs running for the Tal set, just curious… Character link --> https://us.battle.net/d3/en/profile/Dirtyjello-1100/hero/87337993Dirtyjello1 2h
5h vyr3+5 tal rasha,archont problem archon wrong dmg .https://eu.battle.net/d3/pl/profile/oralcobra-2333/hero/79186738 mine wizz from few days doing dmg made of fire and ray of archont is orange,but should be lightning dmg and ray should be purple/blue . what is wrong.oralcobra1 5h
6h Stuck on GR 35, what am I doing wrong? This is my wizard: https://eu.battle.net/d3/en/profile/Norwin-2563/hero/92924712 I focused on fire damage a lot & all my skills are set to fire (except Electrocute which I use to regenerate arcane) so I can ignite outside of arcane form too. I deal a lot of damage, enough to kill an elite pack on T12 under 10 seconds if I survive that long. Problem is, I usually don't... I die from 2 hits on T9 already. What should I get/change to improve?Norwin3 6h
6h My DMO feels weak Finished my barb and working on wizard now. I have every single piece of wizard armor set so I have a few options. Missing Manald Heal for the archon build though which I'm looking forward to Looking at my DMO set right now and I feel tanky but weak in damage. I can do T10 but struggling to kill stuff at T12 even though I can stay alive. Thoughts on my options? I have very few weapon and cubed weapon options. Alt rings include a CoE and zodiac ring, both wearable and cubed versions. Ideally would like to play DMO and vyr/tals archon ThanksAstynax1 6h
7h [2.5.0] (S10) MH Hydra Mechanics + Builds Welcome Wizards, adventurers! A new season, S10, is on the horizon, and a new post is warranted. This post will focus on the MH Hydra, specifically the lightning hydra, which can now proc Manald Heal. Mechanics info summed up from the testing and ideas of many players, also including but not limited to: Adria - Darnet - Tee - Vox - xTonyJ - Christos - Cybah - aloc - MasterJay - StoleOwnCar - Zhanji - Troupster - Bear If you are looking for last season's post on most Manald Heal mechanics, here is that link: https://us.battle.net/forums/en/d3/topic/20752649109 Definitions Dynamic: MH proc damage will adjust due to the buff or debuff. Same Hydra as cast has it's MH proc damage adjusted dynamically at the time the buff or debuff takes effect. Snapshot: the buff, skill, or item bonus only affects MH damage if the buff was active at the time the hydra was cast. If the buff was not active at the time the hydra was cast, that hydra does not benefit from the buff, skill, or item bonus. Single Stack Swami = One stack of swami, base this is 50 archon stacks with fazulas. One stack icon displayed on UI. Double Stack Swami = Up to two stacks of swami. Note: damage between these two stacks are currently additive. Two stack icons displayed on UI. MH = Manald Heal CHC = Crit Hit Chance CHD = Crit Hit Damage AS = Attack Speed MH Hydra Mechanics Attack Speed is factored in as a damage component for Hydra MH procs. Higher AS will increase your hydra MH proc damage. Hydra MH proc damage scales 1:1 with any AS increase or decrease. Higher AS also increases Hydra attack rate and adheres to Hydra Attack speed breakpoints. See a list of those in the link below: https://us.battle.net/forums/en/d3/topic/15270729572 The 255% Lightning Hydra skill damage (as listed on the hydra skill tooltip) is also factored in to the MH Hydra damage formula. Assuming no changes in dynamic or environmental buffs or debuffs, a hydra that is cast will deal the same amount of MH proc damage throughout it's duration. This amount is an average of damage. Skills and items that have a ranged requirement base their MH Hydra proc damage on the location of the hero, not the hydra. Skills and items that have a location based mechanism base their MH Hydra proc damage bonus on whether or not the hero is located within that spell or effect. Each hydra has 3 heads, this means you can have up to 6 hydra heads active. Each head has 15% chance to proc Paralysis, and therefore MH. (Yes, it's the same chance regardless of which head cast.) Hydra is treated as a speed coefficient = 1 spell. This means when your hydra head procs paralysis it will proc manald heal exactly one time. It does not have a "proc window" mechanism. The extra damage from archon stacks increases MH Hydra damage dynamically. However, the attack speed from Vyr4 that increases your sheet AS (and therefore could be used to increase hydra damage) is a snapshot mechanic. This means the hydra damage that you calculate as gained from AS must rely on single stack swami values. Slow Time: Stretch time - both the benefit to your hydra damage and hydra attack rate require the hero to be positioned within the bubble. However, since the damage portion is snapshot, you need only be within slow time when casting hydra to benefit from this. However, the attack rate of the hydra updates dynamically, so if you're relying on this skill to meet Breakpoints, you'll need to be within the slow time for it's duration. Slow Time: Stretch Time can be stacked twice, by using both the non-archon form slow time and the archon form's slow time. You can get 20% AS gain from this skill when it is stacked up twice. See here for a quick test on that: (https://youtu.be/Xx_PgpYzN1M?t=595) Tasker and Theo (TnT) does not increase the damage of the hydra. However, TnT can be used to push the attack rate of the hydra to higher Hydra AS breakpoints. Note: TnT by itself does NOT increase the base chance for paralysis. This stays at 15%. CHC on gear and from skills (even debuff type skills) does increase MH Hydra proc crit chance. CHD on gear and from skills does increase MH Hydra proc damage. Etched Sigil cast Hydras cannot proc MH. To my knowledge, Mirror images cannot proc MH. These items, gems, gear affixes, and skills increase MH Hydra proc damage and are dynamic in nature: Power Hungry Audacity Starfire Zei's Stone of Vengeance Convention of Elements Bane of the Powerful (Multiplier only) Bane of the Trapped Deathwish Orb of Infinite Depth Slow Time: Time Warp Strongarms (Also noted procs within last 1s of 6s window, confirming increase to 6s duration) Any damage debuffs such as Elemental Exposure or Cold Blooded Mantle of Channeling Oculus Ring These items, gems, gear affixes, and skills increase MH Hydra proc damage but require snapshot: Black Hole: Spellsteal Taeguk Magic Weapon Unwavering Will Familiar: Sparkflint Gogok (Hydra damage AS portion only. The Attack rate portion is dynamic) Pain Enhancer (Hydra damage AS portion only. The Attack rate portion is dynamic) Hexing Pants of Mr. Yan (Note: this item can also decrease MH hydra damage because of the legendary effect) These items, gems, gear affixes, and skills do not increase MH Hydra proc damage: Elemental % damage on gear Hydra %Skill Damage (on gear) Enforcer Gem Furnace (in cube) Bane of the Powerful (elite damage portion only) Arcane Dynamo If you'd like to look at the source of this info or any of my tests please look at my [2.5.0] testing playlist, or reference the MH hydra thread below, where other testers contributed: https://www.youtube.com/playlist?list=PLsBZISJpoL0KocceLYhS4KU2a0hVSa8JU https://us.battle.net/forums/en/d3/topic/20753187415 The 2.5.0 MH proc 25% "channeling" nerf: The nerf reduced the length of time in which MH can proc once paralysis occurs (to 1.125s down from 1.5s). To restate, the proc rate was NOT nerfed. It affects not only the skills listed on Mantle of Channeling / Taeguk, but also spells which have a speed coefficient > 1. Skills such as: Disintegration Wave (Archon Beam) Arcane Torrent: Static Discharge Electrocute So for your speed farming builds using archon that would destroy almost anything in less than 1.125s anyway, the nerf has little to no impact. Its only for higher GRs, RGs, or high HP mobs that youll notice the drop in procs / damage. Hydra Combination MH proc BUG: When Hydra is used in combination with any other lightning skill to proc MH, Hydra takes precedence, and will interrupt and even prevent your other skills from proccing MH. This has been tested for both single target and multi-target. Bug report: https://us.battle.net/forums/en/d3/topic/20753677495 What does this mean? Likely if you are in a group speed setup and you are the Single target DPS, if you want to deal more MH damage with the lightning beam, you'll have to withold casting your hydra (trash clearing). If you want to deal single target MH hydra damage instead, cast hydra (for RG and maybe elites that are at low density). MH Hydra is in a weird position with the MH Hydra bug. Players will have to either work around this bug or neglect it entirely when pushing in a group setup. Wizard might end up simply buffing the WD and helping the barb pull in adds. Possible solo builds also suffer greatly here. It's the reason why my non-archon builds only include the lightning hydra, and not other lightning skills. This isn't to say a solo build with hydra and (likely) archon wouldn't work, skill placement just wouldn't be very efficient. Builds Starting with limited listings, but will update with any other meta defining or really unique / interesting builds as the season progresses. Here is the playlist for my builds in 2.5.0: https://www.youtube.com/playlist?list=PLsBZISJpoL0KlTnEHs10e4TORyKmbYBQq ----- Non Archon Builds: [2.5.0] FB6 Hydra MH solo (with build guide - GR90+): https://youtu.be/99MSj2kW65s?list=PLsBZISJpoL0KlTnEHs10e4TORyKmbYBQq http://www.diablofans.com/builds/88755 http://www.d3planner.com/918609998 [2.5.0] Tal6 Hydra MH solo (GR90+): https://youtu.be/OZb_Q-1g9F8?list=PLsBZISJpoL0KlTnEHs10e4TORyKmbYBQq http://www.diablofans.com/builds/88756 http://www.d3planner.com/740723551 Both should be able to hit about GR90 once fully augmented, good gear, 1200+ paragon, etc. The Tal6 has higher damage potential, but has much lower defense, and is harder to manage resource with as well. Between the two, I prefer the Firebird non-archon build so far for soloing. [2.5.0] Tal6 Electrocute Multi-Purpose Farming (TXII) - Guide + Gameplay https://youtu.be/TB-lZhfiOqo?list=PLsBZISJpoL0KlTnEHs10e4TORyKmbYBQq http://www.diablofans.com/builds/88758 http://www.d3planner.com/933982528 Super fun farming build. Broken Crown / DB farm / Gold farm / Key & legendary farm capable. Can do up to T12 4p fairly readily. Basic idea: blow up packs of enemies with Manald Heal and Electrocute. Use high AS gear + paragon + Legendary gems to proc MH more regular. Optional Swap: Swap out Gogok for Wreath of Lightning. Wreath spreads PE quicker, but lowers your base AS breakpoint. I've found it better in high density rifts, where Gogok seems better for low density rifts. I've been running with Ice armor swapped for BH:Supermassive, since you don't need Ice Armor if using Wreath. Nice for grouping ranged packs. Lots of utility and room for swaps. Hope you like it. =) [2.5.0] Tal6 Electrocute MH - Low GR Speed Build + Guide (GR50-60) https://youtu.be/6RBNKBWfVO0?list=PLsBZISJpoL0KlTnEHs10e4TORyKmbYBQq http://www.diablofans.com/builds/89642 https://www.d3planner.com/247511230 Tal6 Electrocute MH for low gem leveling. Hybrid build (group or solo). Works best at GR 50-60. Main focus is trash clearing, which makes it a great complement to the Shadow DH and Archon Wiz / In-Geom builds, since these builds tend to focus more on elites. Runs should be in the 2-3 minute range. ----- Archon Builds Zhanji, Bear, and Troupster's builds are a good starting point if you're itching to get started with archon. They put together two ranged builds, one with zodiac and one with CoE. https://youtu.be/S2V5ZyKKqMo Zodiac: http://www.diablofans.com/builds/87336 CoE: http://www.diablofans.com/builds/88079 [2.5.0] Tal/Vyr MH - Archon Beam for Lower Speeds This is the speed build I've been running for lower speeds with just the archon beam. Can be used in casual (non-meta) group comps and also in solo. http://www.diablofans.com/builds/89064 http://www.d3planner.com/794197806 https://youtu.be/z-y3CsWkQoE?list=PLsBZISJpoL0KlTnEHs10e4TORyKmbYBQq The core build sacrifices Starfire for quicker startup with Pig sticker (or any dagger with AS / CDR). Nemesis and In-Geom for quick runs. Stretch time and deflection. Cast slow time when in archon form, but typically do not cast this spell when outside of archon, since it will consume extra zodiac if your in-geom is down. Alternates/Variations: Use starfire instead of pig sticker for extra ranged multiplier. Time Warp instead of stretch time for extra damage option. Use ABB bracer instead of Nemesis for more defense. Optionally you can also swap Power hungry to Galvanizing ward. This will lower damage slightly, but help with tankyness, since ABB doubles shields. If missing quad gloves (no AS on glove), then roll AS on your second ring or Amulet (wearing a RoRG with INT / AS / CDR is acceptable in this case). For slightly higher speeds where you want more power - run pig sticker with starfire in the cube (no in-geom) It's fairly easy to roll an ancient dagger with appropriate stats (took me about 45 upgrade rares to get one with adequate affixes though), so this will be good to start with earlier in the season. [2.5.0] Tal / Vyr Ranged MH Hydra w/ Zodiac - Variation for Group Speed GRs http://www.d3planner.com/791818321 This is likely the build I'll likely be running at the beginning of the season for group speed runs (3 to 4 player with support). You can swap out Teleport for Spellsteal or Event Horizon, per your preference. Wearing RoRG (INT / AS / CDR) is acceptable until you find a good Manald. Depending on what level of clear you are at for speeds, consider swapping out Stricken for Trapped. This will get more damage for the rift, and should be the better option if you are already killing the RG quickly (~45s-1.5m). ----- Below are my current Lightning Hydra archon test build listings. If you happen to get a chance to run any of these, let me know if they hold up or not. Thanks! Here is the ranged cold archon (with Zodiac) where we use Trapped instead of Gogok. The intent for this build is pushing group GR. [Credit Christos and StoleOwnCar for help & ideas]: http://www.d3planner.com/636195453 Below is melee archon v1 (fast stricken stacking) zodiac build. Might not be enough to overcome the loss of multipliers, but so far has been fun to at least test out. Intent again is for pushing group GR. http://www.d3planner.com/274047014 https://youtu.be/8rv7mCqnSa4?list=PLsBZISJpoL0KocceLYhS4KU2a0hVSa8JU Melee archon v2: http://www.d3planner.com/298710738 Including Time Warp instead of Stretch time Swapped out Gogok for Taeguk V2 stacks stricken slightly lower than before due to the loss of Stretch time. loss of hydra damage is at least 5% from not having stretch time, which is something to consider, along with the aforementioned that time warp debuff is additive. However this setup would buff the WD at least 20% damage, still be able to hit 3.33 hydra breakpoint, and kill the RG reasonably quickly. Kill speed on RG should be similar to that of ranged zodiac setup (one that uses gogok) with the added benefit of clearing the rift portion faster. CoE blades / Fragment of destiny test build idea: Use Fragment of Destiny and Spectral blade. This will give max stricken stacking when outside of archon. You'd swap out Starfire to fit in Fragment. Swap MM for Blades. Ranged would still be highest damage i'm thinking but if you wanted it so that you didn't have to transition into ranged position before lightning cycle, melee might work too. Ranged: http://www.d3planner.com/955340660 Melee: http://www.d3planner.com/843601759 You can fit in some pretty neat skill + item combos, such as using ABBs + Deflection + Barrier Blades. Might not be the most optimal, as you have to swap out a damage roll for AS, but still neat. ----- Thank you for reading, have fun in season 10! Please comment and share your thoughts, and remember: Embrace the madness within. Surrender your self. Be one with the hydra. =)Cratic155 7h
8h Archon Keybinding Is there any way to change the keybinding when in archon mode? Instead of teleport on 3, move it to right mouse button which is where I have my teleport in non archon mode so I dont spam my TP as soon as archon ends. Also dont like melee on Left MB and explosion on 1. Want to move melee to 1 and explosion to 2, slow time 3. This doable? I especially hate TP on 3Astynax2 8h
10h Disintegrate Lightning rune Dear Blizz, can you please add a lightning rune to disintegrate. It would be a pleasant change from having to use arcane torrent all the time.Draeko1 10h
12h zWiz main tank/support build? Anyone has a build that is very tanky and viable for the main support in duo or trio (usually Wiz + 2 DH dps) running GR80+? The ones I see are 2nd or 3rd support that needs monk and barb like the 2 links below. I'm looking for something very tanky to support my 2 DPS. I don't want to roll a zMonk because I want to focus on my Wiz and still get my Wiz drops for my main Archon build. http://www.diablofans.com/builds/82996-2-4-2-gr100-group-support-wizard http://www.diablofans.com/builds/85479-best-supwiz-build-endless-teleport-very-toughXrande10 12h
23h Show off your sexy primals! I'm unable to play diablo, as I'm currently abroad on a work trip. So in the meantime, make me jealous by showing off all your sexy primals!Christos62 23h
8h Oldies, lurkers, come out and tell me. What other games have you been playing lately if you no longer play D3 wiz? I play Clash Royale and CoC. I know a lot of you went onto play Overwatch. I unfortunately can't play 1st person shooter game b/c I get dizzy. Share. I want to know.yodatoy8 8h
1d Do you know me! Only handful people I still recognized - Amos, Vox (my gosh I can't believe you are still playing), Yori, and MasterJay (you too, my gosh...). What other games have you guys been playing while you have been out of the game? I'm surprised I still remembered the pw to get in the forum. Is this game still fun?yodatoy30 1d
1d Can't get past GR70 Here's my gear: https://us.battle.net/d3/en/profile/PixelPete-11289/hero/60810722 I'm not understanding how a wizard is supposed to stay alive past GR 65+, literally everything kills me in one shot. Because of this i've resorted to taking my time using the hydra build from 65-69, but 70 seems impossible as I don't kill things fast enough while using hydras to inch my way through a rift. Also I can't seem to let go of ingeoms in the cube. I've tried aether walkers and chain freezing to proc apd during non-archon but kept running out of AP and dying next to a pack of mobs. This is extremely frustrating as I've gotten close to clearing 70, but I lose so much time dying and waiting for the timer.PixelPete7 1d
1d +10%DPS or +7As on weapon ? With 100+ Archon stacks in archon/vyr MH build, do we realy need +7%AS on weapon ? Same question for +7%AS on glove Vs +50%CHD. note : I'm not using hydra...SuperFrog11 1d
2d After 5 years, I've returned. Hi, I'm not really new here but am new to the forum. I last played this game 5 years ago and made it as far as to fight Diablo as a Wizard. I've comeback to the game and bought its expansion, my questions are these: What is a good solo wizard build? and what are the pros and cons to being a wizard with the latest expansion?Talyn823 2d
2d Is there a non-Archon build on leaderboards? I'm looking for a non-archon build on the leaderboards. I've been combing through the wizard leaderboards and can't find one. Does anyone know of one?ockhamdesign4 2d
2d my wiz got kicked from a gr 95. Lol I got kicked on my wiz from a gr 95 group after 3 runs just because the RNG on last boss on the third run. First 2 runs where fine RG went down asap but the last one was that stupid lizard one that moves all the time with small adds hydra wasn't hitting the boss when CoE was up it it was bad. So I got kicked because they said I didn't know how to play thru a bug. So what I did is I took my time read and watch the video. Zanji made arguing with some other wiz talking about beam or not beam lol I'm like wtf is this shet it's like 1/2 the people say this and the other 1/2 say no no do it like this. It's almost to the point I just want to go back to my season 9 build and use my pig sticker and just lazor beams. It's like playing games twister build all over again. How you guys feel about it ?draco6 2d
2d help with build. So im trying to go spectral mage, i finally have the wand of woh do i just try to roll ancient on my items now? or what do you think i should change on my gear? and what is the best skills / passives?battleBro12 2d
2d Paralysis Proc Question I re-rolled my damage on my in-geom to lightning. Will this proc Paralysis? How can you tell if it's procced?JWNZ2 2d
2d Help my Channeling Firebird please Hello Wizarding Community. I am at a point in my life where I sorta fall into the casual category of gamer. I get to play twice, at most 3 times, a week. I've been onboard since day 1, but would love to play more. Check out my profile - specifically Avienda. She's my Fire Woman. I can do GR 62. Like about everyone else, I'd like to hit GR70 so I can have a chance at finding a Primal. Just because.... I don't play in groups. I'm solo only. I don't even know what the latest / greatest builds are. I just know that I really like playing my channeling build. I typically play with Disintegrate+Convergence. Slow time was just me playing around last time I played. That's usually Blizzard+Apoc It's easy to set enemies to burning and move on. The problem is surviving now. I know I know I need to keep grinding for Ancient gear and I need to keep grinding to get the gems upgraded. Other than the "Learn to Play" suggestion, which I fully expect to see, any thoughts / tips on where I should go? I appreciate anything you may have for me!DragonReborn7 2d
2d Why do top Wizards use Aether Walker? There's a few things I don't understand about the top solo Wizard builds on the leaderboards. I'm hoping for some explanation. The basic build is here: www.diablofans.com/builds/89700-top-solo-wizard-gr-105 My initial variation used Galvanizing Wand (a somewhat fragile option) instead of Power Hungry, Arcane Torrent/Static Discharge instead of Black Hole/Spellsteal, Shock Pulse/Explosive Bolts instead of Magic Missile/Glacial Spike, and Ashnaggar's Blood Bracer instead of APD. (Call this the T-build.) Personally, I still use In-geom instead of Aether Walker, and Zodiac instead of CoE. (The S-build.) So, on to my questions: 1. Why Aether Walker? How does it feature in play? 2. Why not use Familiar/Sparkflint for a universal 10% damage bonus (and a second element while in Archon) instead of Black Hole? 3. The alternative T-build uses a Lightning-based Arcane Power spender (that procs Zodiac) and a Cold-based Signature Spell to trigger Tal Rasha's Cold meteor. But why not use Ray of Frost (with Numb or Cold Blood) to replace both? After all, the idea is that all Archon Powers will do Lightning damage. 4. Is APD really better than Ashnaggar's? 5. When running neither In-geom nor Zodiac, what to do during the Archon cooldown interval? I should say that, when I was running the alternate build (with about 40% CDR), I was getting kills from the AP-spender during Archon cooldown (someone explained it's basically double damage, though I can't see why). This allowed me to reach GR70, but I was very fragile during Archon cooldown. When I got some gear with better rolls (65% CDR, which is only a 1% roll away from the max possible), I started doing very little damage during Archon cooldown, but killing a single elite mob is enough to negate the rest of that cooldown. Without Ashnaggar's, I do feel more fragile under Archon, though. But I don't dare drop both In-geom and Zodiac, hence question 5. Expert thoughts are very much appreciated. I'm trying hard to become an expert myself.Starlite5 2d
3d Upgrading wands for woh or chantodo? Been trying to get a Wand of Woh or a Chantodo wand (since like 99% of builds seem to center around those two) but after 40+ upgrades, I've gotten nothing but the same 5 or 6 garbage insta-salvage wands. Literally, I've counted 11 of those "laughs at your death" wands now. Should I keep wasting materials on this or...?Joey2 3d
3d lightning wizz stat priority I am left confused about what stats to roll. So i understand that one needs 64% cooldownreduction flow your achon togheter with COE. But for a build that doesn't use COE (i use one with ring of the zodiac, so archon is always on a few seconds cooldown), do i need so much cooldown reduction or is it better that i invest in crit hit chanse and damage or attackspeed? Or where would the cooldown breakpoint be? Disclaimer: i understand COE is meta and has the potential to have loads more damage, but i clear 85 screens right now without it so i don't need it particullary. -a nooby wiz-HIMYM1 3d
3d Need Advice - Wizard Build 2.5 MH Channeling Hey all. Just started playing D3 for the first time a few weeks ago. Played D1 and D2, but never got around to D3. I've been playing as a Wiz and would like some help...there's still so much about the game that I don't know. Just realized you can farm pets to pick up your gold :o) I'm using the meta 2.5 MH Channeling build because that's what my gear is best suited for...I believe. Tried using a MH Archon build, but just don't have enough CR to make the build viable. With my best rolls, I'm around 45% CR and most of the gear is non-ancient. So I decided to stick with the Channeling build. My highest grift clear is 60 (10min with 0 deaths). However, it was painful getting it cleared. I can probably do another 1-2 lvls dying a few times, but I clearly don't have enough toughness. I'm dying to mostly ranged attacks and it only takes a couple hits to kill me. What should I focus on for my gear. I feel like my Resource Reduction Cost isn't high enough to always stay above 90% for the Aquila. I'm at 32%. Also, don't feel like I have enough Life on Hit. Recovering health is slow and painful. Any overall look at my build and tips/thoughts would be greatly appreciated. Also open to other viable builds if you think I have the gear for it. https://us.battle.net/d3/en/profile/Erighan-11852/hero/86851075 ThanksErighan2 3d
3d Please explain how In-Geom works I am confused by the tooltip. The way I read it skills like teleport on an 11 second cooldown would be reduced to 1 second for 15 seconds after killing an elite pack. Does this benefit archon at all? Are you hoping for an elite pack to kill while out of archon so you can get back in faster?KillerElite1 3d
3d Stuck at GR91 I'm playing a lightning archon wiz and feel like it's impossible for me to go any further at this point https://us.battle.net/d3/en/profile/nightshark-6285/hero/87620965 I just can't seem to do enough damage to beat GR91. Trash takes too long to die so I am unable to get many stacks -> can't kill much. The highest amount of stacks I seem to get is ~150 when added together from the swarmi hat. I know I can augment some of my gear better than it is, but I feel like with my gear I should be able to clear higher. My cubed in-geom almost doesn't get used due to the fact that I rarely have the damage to kill an elite pack without falling far behind the timer, so I tried swapping out to the furnace or aether walker but neither seem to help. I'm also not sure why bane of the trapped is switched out for bane of the stricken by many of the top players, it seems like bane of the stricken takes far too long to wind up and the 40% damage reduction from not having bane of the trapped is absolutely not worth it except for the grift boss clear. However, I'm rarely even able to make it to the boss without the timer running out on 91. Any advice?nightshark7 3d
3d Next set after 6pc Vyr? I took about 2 years off and decided to start a fresh wizard, so I don't know much about the class. I got my 6pc Vyr and managed to clear a single T13 GR60 but every other GR60 I've started I've quit out of frustration. I just can't live for more than a second or two outside of archon. I never get 20 stacks of my chantodo's because I die if I spend that much time outside of archon getting the stacks, which makes me think I'm spinning my wheels in a dead end set of gear and spec. Can somebody please recommend what I should be shooting for next? I can probably scrounge up a full set of Tal Rasha and/or Firebird. Seems like the top guys are doing some combination of Tal Rasha/Vyr, but my gear is entry level legendary, not perfectly rolled primal ancients with 3k+ MH weapons... Thanks! EDIT: directly link to my wizard https://us.battle.net/d3/en/profile/SilentMike69-1275/hero/78383092SilentMike6913 3d
3d Upgrading wands for woh or chantodo? Not sure how this double posted...weirdJoey0 3d
3d Halo of Arlyse vs Double Unity (edit - Double Unity shared with follower) Thoughts on these 2? I'm up to GR62. Was flying through GR63 yesterday until I hit the spear chunkers and others that shoot fire at you. Anything "projectile" becomes one shot city for me. Melee seems to be no problem thus far.DragonReborn2 3d
4d Wave of Force Ignored? Wave of force in my opinion is such a cool skill, but yet there are no supporting legendaries at all. Why not? the runes are unique with themselves. Its just sad that there are so many things close to good builds, but then there is no support Anyone else? would you like a WOF build? got any ideas for Items?xDawn0fKaosx11 4d
4d Archon has 5 skills, Add 6th skill So I'm sure most of you know by now that when wearing 4 piece Vyr you gain access to all runes for Archon. Why does Archon only have 5 skills and an empty skill slot? My suggestion is add a 6th skill to the build, perhaps a skill that shows you the remaining cooldown of Archon while in Archon form. And being able to activate it in Archon form to allow to stay in permanent Archon if possible; this would only be possible if using In-Geom or you had Cooldown Pylon. What do you guys think?AnimalMan10 4d
4d Swami reroll question I got a good Swami drop and I wonder why people seem to prefer AP on crit over vit? I don't see why AP on crit would be overly useful except if you use something like Arcane Torrent + Zodiac ring. My Swami is a primal ancient with socket, AP on crit and 15% life.Buttran3 4d
4d Recently returned, unsure how to progress I played this game pretty heavily in vanilla, but quit before RoS. Decided to come back, with the necromancer patch being soon and all. I'm playing a wizard right now, with the Manald Archon Hydra build. I have the build fully complete, pretty much identical to the icy veins page. Here's a direct link to my wizard: https://us.battle.net/d3/en/profile/Aughy-1218/hero/88063764 I'm currently able to clear up to T12 rifts no problem, but on T13, I literally do no damage and get killed 1 one shot. I'm not really sure how to prgoress at this point either, and what I should be focusing on. Any help would be greatly appreciated.Aughy1 4d
5d Hydra Mechanics - 4Man Setup I need some insight on this - When I use Stretched Time bubble for Aspd bonus, do I buff myself first with that before casting Hydras or Hydras themselves can be buffed directly when they're already on the ground?odingits4 5d
5d What's a good kill time on a 4man GR 95 RG.. with lightning hydras? I'm just starting to run 4-man 95's consistently on season, and I'm not sure how well I'm doing vs the RG.. I actually think I stink a bit, especially with CoE. For instance, I just faced a Coldsnap RG.. one of the best for L Hydras. I was using ORotZ. It took roughly 2 minutes for me to kill him in a typical group (FB WD + 2 supports + me). 2 minutes is about as fast as I'm getting on these RGs. In addition to the topic question, which setup do y'all think is better for faster clears on high-ish GR's - ORotZ or CoE? How are you using that ring - ie, bursting elites, clearing trash, or mostly just killing the RG fast? Side question: are DH's better for 4-man high-ish GR's than LWiz's?Agency3 5d
5d Rule of thumb for jewelry stat prios? Hey all, haven't played seasonals or d3 period for a bit now. Was wondering, what is the general stat prio for jewelry? If I remember right, and that's a big if, most to least is Socket > Flat Damage > % Element damage (if stacking an element on skills) >= Crit damage >= Crit hit > attack speed >= primary stat. If I'm wrong I would really like to know. Obviously some builds will have exceptions but I'm just looking for a general basis without getting to specific while I figure out what my exact build is going to be and such,Toosdey1 5d
5d About weapon IAS and IAS on other gear Is there any difference? Most people says I need ias on weapon but wouldn't it be same if I just get ias on ring and use other stat on weapon?Aria6 5d
6d @Joe Shely, suggested tweaks to Wizard legs As you may know, Wizard legendaries are among the weakest legendaries in the game. That said, I think it would be fairly easy and inexpensive to tweak existing ones slightly in order to improve the game. Most of these tweaks are the work of a moment. Jangs Envelopment: Black Hole gains the Supermassive and Spellsteal rune. Gesture of Orpheous: Slow Time deals XXX% weapon damage (old DMO set bonus, code should be around) Moonlight Ward: Make it work with DMO (You are surrounded by Arcane Orbit?) Winter's Flurry: Frost nova gains the effect of the "Frozen Mist" rune Archmages Vicalyke: Your Mirror Images have a chance to multiply when killed by enemies and deal double damage. Halo of Karini: You take 45–60% less damage for 3 seconds after your Storm Armor electrocutes an enemy. Crown of the Primus I think is sound, but you need to change one of the Slow Time runes to "Slow Time now follows you." like it does for Archon. The coding should be already there. Promordial Soul: Just make EE benefit the group, and this item will have support usage. Blackhand Key: Something Wave of Force oriented? And if I could trouble you for one last thing, please consider changing the DMO 6-piece bonus to something like: Enemies affected by Slow Time take 3500% more damage from your Arcane Power Spenders, or something similar, so it works with Channeled spells. Thanks for any consideration of the suggestions. -VenaliterVenaliter5 6d
6d Returning player: Build for fresh character? I know nothing about the current state of the game. 99% of my experience is from when the game had an Auction house. I'm making a new wizard, leveling from level 1. Can anyone suggest a build to use once I hit max level to start farming? I know some builds require certain gear, but I just don't know which ones do or not. Can anyone help me?Motrax1 6d
6d Teleport Rubber-banding Is anyone else getting some really bad rubber-banding when using teleport too many times while in Archon? I will teleport and not move anywhere; and then it rubber-bands and I end up teleporting twice in the same spot or I end up a teleport behind.AnimalMan2 6d
6d Speed run builds? Hey all, trying to find some good speed running builds for wiz. I got a build ATM I use that is efficient at pushing Greater Rifts for me atm, but its not speed/time efficient for pretty much anything else. Looking for something that can speed run without needing to be full of ancient gear.Toosdey2 6d
6d Complimentary DMO legendaries After putting a bit of time into Wizard this season, I'm finding that some of the legendaries look like they need a buff to be competitive. Seems the most viable items are the Arcane Orb ones with Orb of Infinite Depth a decent option for the damage reduction buff (but the damage buff is a tad weak and can do with a buff to make a Wand of Woh/Orb of infinite depth build viable at T13). Fragment of destiny makes spectral blades useable but nothing spectacular compared to arcane orb. Likewise, mirrorball is a fun item but doesn't compete in the grand scope of things and could do with a Magic Missile damage buff on the affix. Didn't try The Twisted Sword but have read that the cap severely limits the items use these days. Also read that twisters cast by Etched Sigil don't benefit from the The Twisted Sword. It's a pity they still haven't worked Electrocute or channeling skills into DMO either. Whilst I love playing Tal/Vyrs archon, it's a shame that there's not many other end game viable builds for Wizard.Mugsy6 6d
6d Make DMO Frozen Orb build Arcane Orbit rune need nerf, it's most OP rune for the Orb skill cuz it doesn't have casting animation and allows to cast other skills at once. I don't really like the feel of current DMO build because it's melee and doesn't have that cast projectile mechanic. With Frozen Orb rune it would be more funKaelos3 6d
6d GR 99 Rank 12 @ Paragon 1083 Hi guys Tee here. Just sharing my recent clear. Got couple more things augmented but still can't get a decent APDs with lph and I have really bad tals Ammy still with no crit chance. Hope you enjoy. GR 99 S10 https://youtu.be/xRY5D8EphfITee15 6d
6d Archon sometimes shoots blanks Anyone know why Archon seemingly shoots blanks, i.e., no damage? It's completely random. One minute everything will be melting away and the next nothing. I can literally stand still and shoot a mob right on top of me and nada. I've tried adjusting my aim, moving my cursor frantically back and forth, reposonitioning, everything and anything I can think of, but literally I'll sometimes waste and an entire cooldown doing nothing. What's wrong and why does this happen?BeerBeerBeer20 6d
Apr 21 Life per hit Is life per hit on weapon and bracers worth it on a archon wizard? Txwiggen0 Apr 21
Apr 21 Lightning/firebird archonBuild Returning player and after watching some YouTube videos I'm giving lightning hydra or firebird archon build a try. I've got all the equipment, gems, and lvl 505 paragon. What's a good base damage, toughness, and cooldown to shoot for to solo greater rift 70+? Which is an easier build to play and get through GR70? Thanks!Arfrc50 Apr 21
Apr 21 I love this class https://us.battle.net/forums/en/d3/topic/20754515733JustForFun0 Apr 21