Feb 12, 2013 Welcome! Please Read Welcome to the Brawling forum! This forum is here to provide you with a friendly environment where you can discuss all aspects of Diablo III brawling with your fellow Hardcore players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and Guidelines before posting. Code of Conduct: Posting Guidelines: Important Reminders: Search The search function at the top of the community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community.Lylirra1 Feb 12, 2013
Jan 31 PvP Guides, Builds & Tournaments ══════════════════════════════════════════════════════ PvP Guides, Builds & Tournaments This is the place where all of the Guides, Builds, Tournaments, Mechanics, Etc. will be compiled for easy access and maximum visibility. Please contribute all you can to this thread with suggestions, improvements, and additional builds! ══════════════════════════════════════════════════════ PvP Guides Wizard Saltydog's Wizard PvP Guide Witch Doctor TheRisen's Witch Doctor PvP Guide Demon Hunter Iria's Demon Hunter PvP Guide Monk Scrapz's Monk PvP Guide Barbarian MannerCookie's Barbarian PvP Guide ═════════════════════════════════════════════════════ PvP Streams Wizard Hunter Doctor══════════════════════════════════════════════════════ PvP Guilds PayToWin Guild The Brawling Legion ══════════════════════════════════════════════════════ PvP Tournaments VC Presents: 5b Pokerface Tribute Tournament Vicious Cattle Diablo 3 Clan League ══════════════════════════════════════════════════════ Community Sites Blizzhub (Chat/Tournaments/Forum) Vicious Cattle (Forum) Diablo 3 Clan League (Forum) ══════════════════════════════════════════════════════ Stat Simulators Vicious Cattle (Stat Simulator) Diablo Progress (Stat Simulator) D3up (Stat Simulator) ══════════════════════════════════════════════════════ Community Creations DerfelCadarn's "The Ten Commandments of PvP ══════════════════════════════════════════════════════ Great Reads Warning: Imposter Mirai #1 PvP Monk in US PvP Experts Challenge ══════════════════════════════════════════════════════Saltydog34 Jan 31
22h PVP (brawling) might still work after all I know it is a bit early to claim this but I think I found a way around massive PVE scaling in brawling. I am posting this here (in general chat) to revive awareness on PVP (since the brawling forum is almost dead) in hopes that others are willing to try what I am trying. In short, I have done some testing to determine that an effective PVP build needs at least 100B toughness and probably a 6-piece set bonus and 1M+ sheet DPS. I claim it is possible to build characters with these stats but they require a LOT of dedication in farming the right pieces of equipment, paragon grinding, and augmenting. If I have piqued your interest I have a longer thread discussing the issue here: I have a d3planner build meeting the absurd 1M+ DPS, 100B toughness, 6-piece set bonus requirement for a DH here: I understand that D3 PVP is not for everyone and thus I don't mind any "lol PVP", "brawling is forever dead", or "go play another game for PVP" comments. Those types of comments are fair assessments of the current situation but I am asking to those who are willing to give it another chance. Thank you for your time reading and best of luck with your D3 endeavors, IriaIria14 22h
5d A few insights on state of PVP (2.6.1) Hello everyone, as some might remember I was a PVP DH back in the pre-RoS days but I consistently lurk these forums and comment on PVP ideas (mostly with valid but negative remarks on how X won't solve a problem). As many of you are well aware, PVP nowadays (patch 2.6.1) is VERY VERY different than in the glory days of 1.0.7 and 1.0.8 (Jan 2013 - March 2014). In those glory days, PVP was indeed fun to play and the gameplay wasn't as stale as it is today (and only a couple class restrictions were needed for balance). The release of Reaper of Souls and subsequent power-creep patches have nudged the PVP aspect of D3 more and more towards rocket-tag (everyone 1-shots with anything). But, in the old days pre-RoS days, 1-shots still existed! For example, Monks with Wave of Light - Exploding Light would generally always 1-shot a DH (sometimes even without a critical hit); what made it difficult for the Monk was hitting the DH in the first place! An evasive playstyle and effective use of cover was what the DH needed to win that encounter. The moral of that story: not all 1-shot attacks were unbalanced. The case of 1-shots in the current state of the game (2.6.1), is quite different. Instead of relatively slow and direct or short-ranged attacks being capable of the 1-shot-kill, basically EVERYTHING now can 1-shot-kill. With a UE DH using Vengeance and unleashing 3 multishots and 15 rockets per second (which lock-onto targets and will track regardless of distance), this becomes an impossible to avoid missile volley of death! So now I have some good news and bad news: Bad news: the D3 PVP scene is dead and will likely never be revived. With D3's aging life-cycle, it seems increasingly unlikely that the developers will ever "address the white elephant in the room" (as they did once during a D3 panel and called it exactly that). Because of this, regardless of any new patches or player-motivated stuff that is done, the brawling aspect of D3 will remain unfinished. By unfinished I mean: there is no scoring mode, no spectator mode, no setting of custom rules, no rewards, etc. Good news: There is still hope for unrestricted PVP! By unrestricted I mean, full legendaries, sets, gems, and the like, but it requires some extreme planning. Of course there have been players who suggested "blue gear only" or "yellow gear only" brawling (with disabling of things like Kanai's cube or paragon) but these seem like a turn-off for a lot of players who are used to the synergies of their sets and playing with their hard-earned legendary equipment. So you may ask, how does one survive with the absurd damage players do nowadays!? The answer lies in building characters with more toughness, and no, I don't mean like XxTaZzLoCCxX#1989 super tank DH (which had 160M profile toughness and about 6B buffed toughness according to d3planner), and no I don't mean his idea of his "optimized" PVP build tanker (~40B toughness according to D3planner) with essentially no DPS (500k damage per hit): but instead I mean a FULL-set PVP character with 100B+ toughness, yes that's 100,000,000,000+ toughness AND reasonable (~25% PVE) damage! I have done some testing and it appears that most PVE-oriented player damage can be tanked when you have at least 100,000,000,000 toughness. The questions are now: how can you reach that absurd amount of toughness!? And how can you reach that absurd amount of toughness WHILE maintaining a full 6-piece set with some DPS stats too!? The answer is in very careful planning! I have created a prototype of my ideal PVP DH in d3planner using the full N6/M4 build on a paragon 2000 character with level 100 gem augments: This PVP DH build has ~110B toughness and ~1.7M sheet DPS (with the 4x cluster arrow damage from Manitcore in cube, 36x damage from N6, and the 5x damage to sentries from M4). This build actually has maybe 25% of an actual PVE-oriented N6/M4 build but some 100x the toughness! It could be balanced to more damage but slightly less toughness by using a Bombardier's Rucksack. I am in the process of grinding gear towards that goal but I still have a lot to find. I'm not 100% sure, but I think if many other players adopt the goal of reducing PVE damage by 75% while increasing toughness by 10,000%, PVP will be once again a non-1-shot-kill fest but rather a more enjoyable but chaotic battle (with rockets and things flying everywhere). Once I get closer to my ideal PVP DH goal, I will accept challenges from anyone to observe the outcome of my theory-crafting. Thank you for reading, IriaIria4 5d
Jan 12 Blue Gear Only? Was this/Is this a thing? I know that if you wanted to brawl nowadays it becomes who lands a hit first, because legendary items that we get are so insanely over tuned for PvP that it is literally a joke to even attempt PvPing. That said I wonder what would happen if everyone limited themselves to only using blue gear as an attempt to try to keep the numbers low enough to a somewhat enjoyable experience. Has anyone tried this? If so was it any good or were the numbers still just simply too high. And what about using low level crafted gear. For example only allowing each player to use crafted gear of level 40 or lower of any rarity. Again has anyone tried this?Last7 Jan 12
Jan 10 Might of the Earth + Girdle of Giant I'm trying to see if this is working, but can't see damage amounts. They are too fast for me to watch. I'm using the Might of the Earth (6) set plus the Girdle of Giants. MoE triggers an Earthquake every time I Leap. GoG gives me +250% EQ damage for the next 3 seconds after I trigger Seismic Slam. My play is Seismic Slam to set up the 250% buff for 3 seconds followed immediately with Leap. I'm thinking that should trigger EQ with +250% extra damage. I can't tell if that's what's happening. Can anyone tell me for sure that's how it works? Or is it that the Leap triggered EQ isn't the same as an individual key triggered EQ?drkenrich1 Jan 10
Jan 9 Re-igniting PVP Diablo 3 doesn't need anything crazy to make PVP fun. All you need is 8 player games and a larger PVP zone. Diablo PVP was never balanced in Diablo history so it wouldn't even be an issue. I doubt this would be considered but I have to at least make my peace. It was always a one shot fest but players want to have a reason to grind and test their random builds. I know it might start a cry fest for balance but at least more people would come back. Most if not all of the people I have asked said they would come back for this style of pvp. That's all D2 was about and people played it for years even to this day. If only D2 and D3 was combined into one game. Either way D3 is still a great game but lacks in this regard. I'm still happy for what it is now but it could be great. It might be an impossible request but its worth it. If you read all of this thanks in advance.Beatrush12 Jan 9
Dec 26 Saltydog's Wizard PvP Guide Saltydog Montage 1══════════════════════════════════════════════════════ - The Basis of a PvP Wizard - A Wizard is arguably one of the weakest PvP Classes but there are many things that we can do to improve our skills. First of all we need to understand how our spells work. Ray of Frost is the only decent Wizard Spell that requires a good amount of Attack Speed. The rest of the Wizard Spells such as Wave of Force, Teleport, Blizzard, and Storm Armor all rely on your Damage Per Hit. It is the general concensus that a 2H weapon is the end game Wizard weapon in PvP. Due to the Wizards low damage Spells we must play patient and use our evasive features to our advantage. To maintain health during a long battle the best addition a Wizard can have is Extra Health to Potions. This gives us essentially a 3rd life after Unstable Anamoly. With Patience, Skill, Terrain usage, and the Correct Gear a Wizard can do very well in PvP. The Golden Rule of Wizard - (DPH = DPS/IAS)══════════════════════════════════════════════════════ - Basic Spells - - Ray of Frost - Does huge DPS and is very good for slowing the Enemy. Good Runes - Numb, Snow Blast, Cold Blooded, Sleet Storm.- Blizzard- Scales only from DPH so a must for a 2h Wizard. Great crowd control, our only "DOT", and does not require channeling (stand still and die). Good runes- Stark Winter and Grasping Chill.- Wave of Force - Does NOT dodge, so it is mandatory vs DH. I use it vs all matchups. Good runes- Impactful, Force Affinity, Forceful Wave.- Teleport - Huge dmg, can be used to evasion. Good Runes - Calamity is a must vs all but Monk. VS Monk Wormhole or Reversal.- Mirror Image - A MUST, cancels DOT. Can be used as a wall (Duplicates) and is very good at confusing the enemy. Good runes - Duplicates (Wiz, DH), Mocking Demise (Monk), Mirror Mimics (if using Wof or Frost Nova).- Storm Armour - A great additional damage skill which give us that extra damage (and Move Speed with Rune) SCRAMBLE Always! Always! No exceptions. 25% Extra Movespeed is INVALUABLE.- Energy Armor - Great at mitigating Crits from Barbarians. Good Runes - Force Armor, Prismatic Barrier.Frost Nova Great at Crowd Control and following up Nova with Burst Damage. Good Runes - Bone Chill.══════════════════════════════════════════════════════ - Basic Passives - - Illusionist - A must have for any DH, HOTA Barb, Monk, Wiz, or Spirit Barrage WD. Simply restores your Teleport and Mirror Image allowing you to cancel DOT's and Teleport away or onto them for damage.- Critical Mass - Can be used very well with Ray of Frost. Restores the Cooldown of Frost Nova and Mirror Image most notably versus a High EHP Rend Barb.- Cold Blooded - 20% more Damage with your Cold Spells. Really gives Blizzard and Ray of Frost that extra bit of Damage which Wizards need.- Glass Cannon - Great Passive for extra Damage when not using a Cold Spell. I use this with Mines and it really gives them the extra kick they need.- Unstable Anomoly - Restores like to 45% on Fatal Blow. Absolutely Mandatory. It's our 2nd life!- Blur- Reduces Melee damage by 20% Great vs Barb or if the Witch Doctor uses Corpse Spiders.══════════════════════════════════════════════════════ - Matchups - All of the videos posted are trying to show either how to play the specific skill set (Mines) or how to explicity use the terrain to avoid attacks and deal damage. Make sure to hit that 1080p Button the quality is very poor in 360p! ══════════════════════════════════════════════════════ - Wizard vs Witch Doctor - far the toughest matchup. One mistake, one wrong mirror image and you are toast. I simply play a spam Blizz game and wait for opportunities for Tele/WOF and avoid the little piggy shaman. If he Spirit walks (goes invisible) Run like a !@#$% instantly. He is 90% of the time going to try and plant hex at your feet. Just run in one direction as far as you can go. He will reappear and at this time blizzard and Tele/Wof onto him. Wave of Force - Force Affinity Blizzard - Stark Winter Teleport - Calamity Mirror Images - Duplicates Storm Armour - Scramble Magic Weapon - Force Weapon Passives, Illusionist, Cold Blooded, Unstable Anatomy.══════════════════════════════════════════════════════ - Wizard vs Barbarian - the Arcane Mines either in the open or behind a hidden wall. Use the terrain to your advantage and wait for chances for safe Wave of Force or Teleports. This build is very luck based but is the safest and largest damage build I have found. Arcane Torrent - Arcane Mines Wave of Force - Impactful Teleport - Calamity Mirror Images - Mirror Mimics Storm Armour - Scramble Magic Weapon - Force Weapon Passives, Illusionist, Glass Cannon, Unstable Anatomy.══════════════════════════════════════════════════════ - Wizard vs Barbarian Build #2 - “Salty’s Frosty Mines” This build Centers around our timing and large mine damage. If the Barb is decently glassy (Skorn/DH) and skilled at evasion this build may be your best bet. The build is essentially a “Double Disable” build with Arcane Mines instead of Ray of Frost. If your damage is not high enough you may run into Arcane Power issues and this may be solved with Critical Mass and a 1H APOC setup. Start by freezing the Barb with Frost Nova and immediately cast Mirror Images. Now you should start casting Mines onto his location and be watching for Cooldowns of Nova and Mirrors. If you have enough EHP and the Barb is using HOTA and doesn’t have godly damage (Luan), don’t be afraid to let him give you a smack or two. This will proc Illusionist allowing more Mirror Images to be Cast. This build is optimized against a wall. Teleport will allow you knockback abilities which can be used either to knock the barb into a potential stack of Mines or flat out finish a Barb if you have the DPH. Arcane Torrent – Arcane Mines Frost Nova – Bone Chill Teleport – Calamity Mirror Images - Mirror Mimics Ice Armor – Ice Reflect Magic Weapon - Force Weapon Passives - Illusionist, Cold Blooded, Unstable Anatomy. ══════════════════════════════════════════════════════ - Wizard vs Barbarian Build #3 - “Double Disable” This build centers around the Wizard’s Critical Mass, Ray of Frost, and Crowd Control Effects. You want to engage the Barb with Ray of Frost and when he gets close to you, immediately Frost Nova. Start casting Ray of Frost again and when he becomes unfrozen cast Mirror Images and start casting Ray of Frost. This build is essentially a face tank build that requires either APOC or very low IAS. (At 1.0 IAS with Cold Blood Rune AP does not drop, with a .9 Mace you gain AP) This build is very fun and there are many different variations (Wave of Force). Note: Although I feel this build is inferior to a Mine Build due to the Damage Potential and Defensive Advantages that Mine Builds provide Ray of Frost – Cold Blood Frost Nova – Bone Chill Teleport – Calamity Mirror Image – Mirror Mimics Ice Armor – Ice Reflect Magic Weapon – Force Weapon Passives – Critical Mass, Cold Blooded, Unstable Anomoly══════════════════════════════════════════════════════ - Wizard vs Monk - least favorite matchup. Blizz around a pole and pray. If the monk attacks, run. If the monk runs, attack. Monk is all timing dependent and if they get a good stun on you, you are surely dead. Be wary of bells, they can attack through walls. So take that into account. Arcane Torrent - Arcane Mines Blizzard - Stark Winter Teleport - Wormhole Mirror Images - Mocking Demise Storm Armour - Scramble Magic Weapon - Force Weapon Passives, Illusionist, Cold Blooded, Unstable Anatomy.══════════════════════════════════════════════════════ - Wizard vs Demon Hunter - is my favorite matchup. Spam that blizzard and use large obstacles to block attacks. Let storm and blizz do the damage. Teleport instant WOF can be lucky vs a dh but can be scary vs a good dh. Mirror images should be spammed as often as possible to create shields from Impales and Rapid Fire. If he uses rapid fire, let him attack while you hide behind a pillar, wait for him to come close to running out of hatred and then Tele/Wof. You should take note of his resources and what max disc he has. If he runs, he is likely low on Disc and you should Blizz him. Wave of Force - Forceful Wave Blizzard - Stark Winter Teleport - Calamity Mirror Images - Duplicates Storm Armour - Scramble Magic Weapon - Force Weapon Passives - Illusionist, Cold Blooded, Unstable Anomoly══════════════════════════════════════════════════════ - Wizard vs Wizard - is actually one of my least favorite matchups because it's a game of who can get a Crit Tele or Crit Storm. Hold south and wait for the Wizard to come looking for you. Cover him with Blizzard and Tele onto him. If his Unstable has popped then it will be easy to finish the kill. If not then find cover play smart, Blizzard will easily kill him from afar with minimal risk. Wave of Force - Forceful Wave Blizzard - Stark Winter Teleport - Calamity Mirror Images - Duplicates Storm Armour - Scramble Magic Weapon - Force Weapon Passives, Illusionist, Cold Blooded, Unstable Anatomy.══════════════════════════════════════════════════════ - Best In Slots (IMO) - Weapons- Doom Hammer - 1400 Average Black DMG, 350 Int, 150 Vit, 180CD, Socket. Skorn - 1425 Average DMG, 500 Int, 150 Vit, 180 CD, Socket. Echoing Fury - 1250 DMG, 160 Int, 60 CD, Socket. Rare Mace/Spear - 1200 DMG, 100 Int, 100 Vit, 60 CD, Socket. Triumvirate - 100-400 DMG, 250 Int, 100 Vit, 8CC.Shoulders- Vile Ward - 260 Int, 70 Vit, 10% Life. Crafted - 260 Int, 100 vit, 10%, Life Armor or Strength, and if Lucky Extra Health to Potions.Gloves- Rare gloves. CC, CD, Allres, Int, Vit. If you get lucky grab pot.Rings- Litany of the Undaunted - Either EHP (12% Life) Balanced (250 Int 100 Vit), or DMG (4.5CC/50CD). Zunimassas Pox. 5 CC, 30 CD, large Int, Vit, Life %. Many good variations of Pox's.Boots- Zunimassas Trail - 180 Int, 80 Vit, 60 Allres, 9000+ to Potions. Ice Climbers - 260 Int, 80 Vit, 12% Move Speed.Pants- BT Pants - 290 Vit, 90 Int 70 All res. Rare Pants - 150 Int, 250 Vit, 60 All res, 300 Armor, 2 Sockets.Chest- Zuni chest. 180 Int, 270 Vit, (Life%, Elite%, or Pot Bonus).Belt- BT Belt - 280 Int, 80 Vit, All res. The Witching Hour - Many good variants. I recommend Allres, Pot, and Armor with 90 Int.Helm- Tal Rasha's Guise of Wisdom - 180 Int, 70 All res, 12000+ Potion, 6CC. Or 280 Int, 80 Vit, 70 All res, 6CC.Amulet- Tal Rasha's Allegiance - 6%, 275 Int, 275 Vit 8CC/65CD. Crafted Amulet with similar stats and All res or Armor.Bracers- Lacuni Prowlers - Mandatory IMO for the Move Speed. 80 Int, 80 Vit, 60 Allres, 4CC.══════════════════════════════════════════════════════ - Terrain and Techniques - One of the biggest things that Wizards must use is the Terrain to be able to defend ourselves from attacks. Some general positions I will depict in pictures below. ══════════════════════════════════════════════════════ "Home Base" This spot is where I kite and watch for enemies running South. This picture depicts the three lanes where enemies will run looking for you. You should immediately Blizzard them and start kiting them around the Graveyard.══════════════════════════════════════════════════════ The "Stripper Poles" These are the best Stripper Poles on the map which are great areas to block Impales or Rapid Fire and allow you to peek out and cast Blizzard.══════════════════════════════════════════════════════ Stripper "Walls" These are great locations however can let the opponent take the South position and gain a huge advantage. Use these areas for cover until you can safely make your way and take South.══════════════════════════════════════════════════════ Hidden Mine Locations These are the spots which I stack hidden Arcane Mines and try to lure the enemy to walk into the stack. Dec 26
Dec 6 How do you put PvP in diablo Without making it a moba? Because all the click to move/5 button games I know of are mobas (league, hots, etc) and then there's the big issue of how you balance it, considering most diablo players can do dps equal to their health pool maybe make it grift style, and the first person to complete the rift wins? and there could be "debuff" shrines that debuff the enemy player (decrease in movement speed,damage, etc)Daily36 Dec 6
Dec 5 D3 should look at GW2 PVP System The idea is simple, All pvp players are set to lvl 70 and each character has a separate pvp setting where you pick: Your basic main/off hand weapon without stat boost (to enable some weapon-dependent skills) The skills you're gonna use (maybe some skills are banned for pvp) The armor you're wearing won't increase your stats, it's only cosmetic No pasives (or maybe some are banned for pvp) This setting can be stored in a similar way than the armory, so they won't spend too much time on the development of this feature. This PVP system will require the player to learn the mechanics of the character, instead of stats boost, in order to have more chances to win (competitiveness). What do you think guys, is this a good idea?Proteus2361 Dec 5
Dec 5 Delete this forum... it's a sick joke By having this forum you are pretending that brawling is a thing. You have done nothing to make it work... delete the forum.silentbob5 Dec 5
Nov 27 Time to bring real pvp its been many many years now, time to add a meaningful pvp system, i think it would bring a lot of people back, including me ;_; the glory that was meant to be d3 pvp for those that haven't seen it. Nov 27
Nov 26 Personal asking Hello everyone, i want to make a personal request, i want 3 more people preferably with some kowledge who are willing to make some things to play in the scorched chapel.... yeah its not farm keys/xp/mats, its just for fun, so if you have enough crafting materials tell me and i add you and will explain to you, basically is to skipp all legendary multiplicators from items and paragon buff... stuff like that and is fun cuz i have already tried add:(Also i tried in pubs go to "brawl area" with op set items and was "quite" fun too in there other way, the thing is different there if u use damage multiplicators because there will 1 shot (unless if we can find a way to buff our vitality 1000% or something), if characters have only (in brawl area) a huge life buff maybe it could be possible, "fun" just for do a different thing than farming all day x_x)Schyzo0 Nov 26
Nov 20 CHANGES TO PVP SEARCH MECHANIC Hi, This thread offers some feedback towards the current searchmechanic of finding a pvp match, which is currently the worst search mechanic in any game ever. Finding a PvP room easily --------------------------------- At the character screen and in a private game make a button to que for pvp brawl. When the player found one he/she gets loaded into the training grounds, together with other players that que'd for it. If no one is que'ing you create a PvP Room automatically just like it is now with PvE rooms. When you press the 'New Tristam' portal you get loaded out into your character screen or private game (wherever you last where and que'd for pvp). Hostile Button ------------------- In the 'Game Settings' menu on the character screen create a button 'Allow Hostility' (just above the 'multiplayer' settings). This allows the player to go hostile towards his fellow players that he join(ed)(s) in the room he is searching for in whatever which category (bounties, rift, grift, keywarden (the brawl tab gets removed of course). If this option isn't selected he will only find rooms where there is no option to go hostile. When the player enters a room with hostility allowed he then needs to go to the esc screen where he can select to go hostile. Which means he can attack whoever he wants. This gets displayed on his portrait (maybe a new image per role to show hostility would be a cool idea). However, if (for example) he alone went hostile every other member can attack that hostile player and NOT damage the other players that DIN'T choose to go hostile. I am convinced these two changes (or one of them) would significantly increase the rate of finding a pvp scenario. Unimportant part: The reason why i make this thread is because I've been playing the game (on and off) since the removal of the Acution House. Since then I haven't been able to find one brawl room where someone is actually brawling or willing to. Again, I am sure with these two reasonable mentioned changes above will be a big increase in pvp duels and overall Diablo 3 popularity. The addition of the Armory allowing the option to min max builds towards pvp is bigger then ever. Kind Regards, Rekkn_Rekkn0 Nov 20
Nov 18 Nek The Brawler Poor fellow, is he the most neglected NPC in the history of PC games? A genuine question. Seriously though, why does he or the dysfunctional Brawler-mode even exist if there is no incentive to make it work, only to mock former Diablo 2 players?Wierdzodi13 Nov 18
Nov 7 Suggestion: A PvPvE system in Diablo 3 (or D4?) I think about a PvPvE system (1v1, 2v2, 3v3 or 4v4 Player), where you can compete with other players live and not only via a ranking table (With matchmaking system, division system (bronze, silver, gold, diamond,..), reward chests for winner, etc....) With different gamemodes that need different builds to succeed. f.e. 1 mode need a more tanky build, the other a more agile, the 3rd need as much DMG as possible, etc....the armory is the perfect tool to switch between those (maybe expand to 10 builds). ;) F.e.: King of the hill: The first group who fight trough different monster/bosses and reach as first the peak/kill the endboss win the game. Endless hordes: Defend as many Zombie waves as possible. Deadly Lab (4v4): Both groups have to find a way trough a deadly Labyrinth (always random) to fight the minotaur in the center....on the way to the middle u have to solve puzzles (from easy to hard..always random too) where you have to work as a team. Ofc with deadly monsters and many dead u need a good balanced team combination, good teamplay and skill to master it before the enemy team. Rush the tower (4v4): A Moba like gamemode with 2 lanes ....the 1st team that deactivate 2 towers at one lane, destroy the door of the castle and kill the 2 powerfull guards and the warden win the game. Battle Royale: A big area (a whole Act maybe, always random act 1,2,3,4 or 5) connnected together and 100 player spawn randomly into it. You spawn naked (like starting a new char only with a white weapon). To equip yourself theyre moster everywhere, chests, small quests by random NPCs, monster camps with bosses at random points, etc.....and ofc you can loot the corpses of other players. The goal is the same as in other battle royale games like PUBG...the last who survive win. Ofc possible to play Solo, Duo or as Squad. I think a battle royale mode would fit perfect into Diablo and would be something new that bind 1000ts of players into it. ;) And so on... and the reward chest has a higher chance to drop a primal ancient (Or higher dropchance for legendary if they hopefully lower the droprate in D4). ;) Share you'r ideas here.....what PvP or PvPvE mode could fit into Diablo 3 or maybe could find a place in Diablo 4?CroDanZ2 Nov 7
Oct 31 items deleteds I have a severe problem, I was absent from the game a short time. at the end of the season, they supposedly sent the items to the mail. what happened? They are not all, I am missing some, and they are very important. I do not know if it is an error or what. but it took me a lot of work to get them, many of these are set objects, some ancestral, rings, etc. It kills me a lot because of so many things that I lack, I can not remember all of them. I would like to know if you can help me please. I would thank you a lotLordDarkay1 Oct 31
Oct 7 PvP [Yes, I am still talking about it!!!] I am fully aware that I am beating a dead horse bringing up this topic, but I mean come on Blizzard... you have now released your second major content expansion to D3, and we still don’t have a real player versus player combat system? It is 2017, computer games these days have PvP interaction. They just do. Especially fantasy style character progression RPGs like Diablo. People want it, so why can't we have it? Diablo III was released in May of 2012, making it more than a 5-year-old game now. I find it very interesting that the first glimpse we got of the game, back at Blizzcon in 2010, was that short clip of a 2v2 arena match, that everyone did all those shout-casting commentator videos on. Yet that game mode (which looked and still looks incredibly fun!) still has not been implemented? Okay, so people say... Once you reach level cap, your character does so much damage, that everyone would one-shot each other and it wouldn't be fun at all; PvP combat would be incredibly unbalanced!! This isn’t even a good point. Obviously, PvP would be a separate implementation to the game (just like seasons is a separate game mode). Once a player has played through the normal story mode, and reached level cap, give them the option to create PvP-only characters (just like seasons). These characters would have a totally separate set of items from the ones in the story mode (just like seasons). Developers would be able to modify the base stats of all the classes, as well as all the items, spells, and abilities in this game mode and balance them for PvP. These characters would never even set foot in the normal game world. Blizzard could easily implement some kind of match-making system (like they have in pretty much all their other titles) for individuals and parties alike. PvP wouldn’t need to be restricted to just an arena style game mode, but could also include a battleground system featuring maps for point control, capture the flag, etc. This would add countless hours of replayability to the game, which is something that the D3 community is desperately starving for. At the end of the day Blizzard is a company, that needs to turn a profit. Therefore, their resources are invested more into games like World of Warcraft and Overwatch, and less into Diablo III. Well, first of all, they are clearly still investing resources into D3, since they just released a new expansion. But more importantly, the way I see it, introducing a real PvP system to D3 would result in old players coming back, which would in turn bring in new players (veteran players always bring their RL/in-game friends to new games they are playing), which would snowball into more and more players. You don’t need to be a math-wiz to solve this simple equation; more players = more money. I remember some people used to theorize that Blizzard didn’t want to implement a real PvP system into D3 because they didn’t want to take away from the possible player base for the upcoming release of Heroes of the Storm. This really doesn’t make a lot of sense to me for a number of reasons, but Heroes has been out for just over 2 years now, and we still don’t have an actual PvP system in D3. Anyways, I could sit here and rant about this all day, but it will only fall on deaf ears. I love D3; I think Blizzard did an amazing job with this game. But it needs, and honestly, deserves a real PvP system. The mechanics, art style, optimization, wide range of abilities and character archetypes, etc. found in Diablo III make it the perfect candidate for an epic and extremely entertaining PvP experience. Please Blizzard, PLEASE give us PvP! PS: You’ll notice that I frequently said “real PvP” I just want to be clear that we all (including the development team at Blizz) know that Brawling is just a joke.Aeohrta6 Oct 7
Oct 7 Blizzard we need competitive side to the game (end game Bounties , Grifts , normal rifts are not end game. When I bought Diablo 3 they said they going to deliver a working pvp . I cannot believe that after 4 years its still not here. Every season Is ok I guess for like few days . We need something competitive to make it actually worth farming. The idea to farm in order to farm is wrong . I want to farm good items for a reason not just to kill NPC's (AI ) . Games like Dota , CS GO and any sport is repetitive but the reason they so good it is because people can beat other people and actually show that they are better. We need some kind of competitive side . I mean Blizzard create Star Craft I mean come on guys you can deliver . 4 years and no one from the dev doesn't want to take the challenge ? why ?DragonLight32 Oct 7
Oct 1 Brawling forum?! :-o First time I notice this forum wow! People are actually brawling? Never did it, anyone wanna brawl? How long can a brawl go and be interesting? 10 seconds? 1 minute? 10 minutes?Lloyd5 Oct 1
Sep 27 D3 pvp will never happen because... ...of the ridiculous damage modifiers on gear. And now these modifiers have creeped over to World of Warcraft. Rogues can one shot even tanks with the right legendaries. In D3 the damage modifiers make your dps into the trillions per second. It hurt D3 and it has ruined World pvp in WoW. They all need to be sub 10% imo. Blizzard needs to be conservative with its damage numbers.Joltacks12 Sep 27
Sep 18 Made Brawling accessible like Challenge Rift Yup, instead of creating public game or invite people to join your brawling, make it like Challenge Rift, where you can join Brawling game thru in-game GAME SETTING, and at the same time, make it a DEATH MATCH for 8 maximum players. If you guys have difficulty to handle the one-shot mechanic, just do it like what other mobile ARPG game did with their pvp by multiplying x20 to your character HP and reduce enemy damage by 99%, and also, disable the life regen power in Brawling mode. You could even add a neutral turret or trap or monsters for more flavor.Kilometer2 Sep 18
Sep 12 Where is D3 PVP Arena? Four years ago you guys promissed us this: Where is it? I can't find. Will you make me buy ANOTHER xpansion to have this feature?Hanner88 Sep 12
Sep 4 2 VS 2 PVP Arena Why did Blizzard decided to scrap this mode? This is exactly the kind of end-game activity D3 has been missing.tomwi659 Sep 4
Sep 3 Please do something for PvP I played D2 for 8ish years off and on, what kept me willing to login every 90 days to keep my account alive was PvP. Running Baals/Chaos for items was not the long term entertainment. Trade was another aspect that kept me around but I can't say I miss spamming channels or going into games saying "WUG WUG WUG?" or posting on forums. When this game was announced it displayed an arena type mode. When the game was released it was clear that PvP was not going to be viable. When RoS was announced it was understood that the expansion in combination with the AH closing was solely in an effort to fix the abysmally boring PvE/Base game. RoS succeeded in that respect. With the closing cut scene in RoS another Diablo expansion is hinted. I find myself returning every 2 seasons or so to play..some people play constantly to top the leader board every season. PvE has been entertained. I post this hoping a dev or intern or someone sees it and passes it along..we could really use a PvP revamp. With the way the game and items are set up it is going to require a "PvP penalty" to stats/percents/skills to be viable and not a one shot fest as brawling currently is. Perhaps even a totally different type of gear as well, a new stat related solely to PvP or something. The point I am making is that PvE has had a constant flow of development while PvP was given a really poor "arena" with absolutely zero care taken into the idea and was pushed just in hopes of shutting people up about no PvP. Every season new items are introduced, adjustments are made and soon we will be getting the Necro class..I sincerely hope the Diablo team considers doing something MAJOR for would bring a big breath of life to the game for those people like me who simply see no long term goal in constantly moving up in GRifts and nothing more. RoS makes me feel like I am playing my class finally. PvE progression feels good but beating up on high tier monsters doesn't bring the same joy as beating up players. This would be no easy task and I am not expecting perfect balance but at the moment its just simply dumb, lackluster, lazy and disappointing much like the vanilla game's PvE, would be nice if you guys set out to fix this and make PvP an entertaining aspect of the game finally.Rot10 Sep 3
Aug 19 So getting one shotted is dueling? Really? I am so disappoint.mercilessdv8296 Aug 19
Aug 18 Hostile Mode (from d2) Does anyone remember this scary pvp feature that gave oh so many noobs the chills back in the day, and who thinks the devs should bring it back to d3?!!??!?!?!nibz3 Aug 18
Aug 4 PS4 Clan (NexLegion) Search NexLegion in community's for our Diablo HQ. We focus on PVP in HardCore Seasonal.Spartacus0 Aug 4
Jul 25 Whatever happened to PVP? I remember watching early videos before the game was released and they featured 2v2 matches and such, wtf happened to the pvp for this game? Anyone know?Microblast42 Jul 25
Jul 20 PvP rifts Well i just had an idea. Wouldnt it be cool to play a pvp rift? 2 parties of 4 vs eachother and agressive mobs. You cant kill your teammates ofcourse. Killing mobs grants points. Killing other players grants bonus points. First team to reach a certain score wins, the other party is rejected. Winning team get to fight the boss. Or to be more fair, both teams get their own boss but winning team get better/more loot? Or the possibility to upgrade legendary gems? First thing would be to fix pvp though. Put a cap to Player vs player damage or something. Thoughts?Jerka3 Jul 20
Jul 20 Go back to WoW if you want pvp Some day maybe in D4, but honestly, if you don't like D3 as it is right now, you need to realize this is not the game for you. Come back in a couple years.Bacon4 Jul 20
Jul 19 Noobs complain about pvp These Ppl complaining about pvp don't play D3 regulary but then come cry about pvp in forums. They are the same unhappy ppl that are always complaining in wow pvp forums. You need help! You just bought the necro and now you feel you have the right to make our lives miserable with your wining.Bacon5 Jul 19
Jul 9 Brawling should drop bloodshards Just as a minor diversion to the grind, I think it may be fun if every kill you make while brawling rewarded x bloodshards. Obviously this number should be lower than how many you can farm rifting/grifting per hour but it could be neat?Beau0 Jul 9
Jul 8 There are tons of pvp games There are tons of pvp games out there. You want pvp go play wow.Bacon0 Jul 8
Jul 8 So let me get this straight.. 2008. We are shown "Diablo 3". Monsters climbing walls, your character climbing ladders and doing things and stuff which apparently was all a script sequence of lies to make it look better than it was.. We are shown an arena and PvP....... 2012 D3 launches. Inferno mode.."WE DOUBLED IT WITHOUT EVEN TESTING IT!" We now have a Pay 2 Progress game with no PvP even though PvP is on the box sitting in my closet.Item drops are controlled by the RMAH/AH. All the items ABSOLUTELY SUCK. 2013..we get "cool looking items" with no effects still and "paragon". Game still sucks AH still rules. 2014..RoS guy guy seems cool..he wants stronk items and smash demons with power..he also convinces blizz to shut down the AH. A step in the right direction Now..2015..Diablo 3 is shoved into a small corner at blizzcon, barely mentioned..we have some patch content coming up which is not what I personally was looking forward to..the step in the right direction has seemed to come to a halt as this game is still a PvE leaderboard. We have an absolute rampant amount of botting going on which doesn't really matter as trade is dead. And we still have no PvP. So..that game you guys showed us in 2008..with the cool runes and environmental interactables and explosions and PvP..where is that game ?? What exactly did you sell us ? I bought this game entirely for the PvP that was advertised to me so excuse me if I seem rude but I believe that falls under false advertisement as its been three years and this "arena" that was shown to us in 2008 is still non existent and no mentions of it. What exactly am I playing for ? Loot to kill monsters faster to get more useless loot which I can never use in a balanced PvP arena ? Only in stupid 1 click kill brawling ? The disappointment I feel is not easily put into words.Rot88 Jul 8
Jul 5 PVP Matchmaking The developers need to make a matchmaking system so that we can actually brawl on demand, we just click a button and now were locked into a fight. There will be problems but my point is that they need to do something about it. The first step the developers need to take to make pvp better is to add a matchmaking system for it.Thrall2 Jul 5
Jun 30 Changes To PvP Search Mechanic Hi, This thread offers some feedback towards the current search mechanic of finding a pvp match, which is currently the worst search mechanic in any game ever. Finding a PvP room easily --------------------------------- At the character screen and in a private game make a button to que for pvp brawl. When the player found one he/she gets loaded into the training grounds, together with other players that que'd for it. If no one is que'ing you create a PvP Room automatically just like it is now with PvE rooms. When you press the 'New Tristam' portal you get loaded out into your character screen or private game (wherever you last where and que'd for pvp). Hostile Button ------------------- In the 'Game Settings' menu on the character screen create a button 'Allow Hostility' (just above the 'multiplayer' settings). This allows the player to go hostile towards his fellow players that he join(ed)(s) in the room he is searching for in whatever which category (bounties, rift, grift, keywarden (the brawl tab gets removed of course). If this option isn't selected he will only find rooms where there is no option to go hostile. When the player enters a room with hostility allowed he then needs to go to the esc screen where he can select to go hostile. Which means he can attack whoever he wants. This gets displayed on his portrait (maybe a new image per role to show hostility would be a cool idea). However, if (for example) he alone went hostile every other member can attack that hostile player and NOT damage the other players that DIN'T choose to go hostile. I am convinced these two changes (or one of them) would significantly increase the rate of finding a pvp scenario. Unimportant part: The reason why i make this thread is because I've been playing the game (on and off) since the removal of the Acution House. Since then I haven't been able to find one brawl room where someone is actually brawling or willing to. Again, I am sure with these two reasonable mentioned changes above will be a big increase in pvp duels and overall Diablo 3 popularity. The addition of the Armory allowing the option to min max builds towards pvp is bigger then ever. Kind Regards, Rekkn_Rekkn0 Jun 30
Jun 30 What kind of PvP modes would you like to see? Thinking toward the future of PvP in Diablo 3, what kind of approach would you like to see the game take? I personally would like to see some team versus team aspect. Also I'm wondering if maybe we could see some scaling system as well. What do you think?Profits0 Jun 30
Jun 25 Let's Brawl I have tried to lure players into a Brawling Game and I can't get anyone to bite. Blizzard has to start promoting The Brawling mode or get rid of it all together.Taxfree9421 Jun 25
Jun 23 Team PVP battles please Brawling is what it is, I would love to have team (or 1v1) PVP battles that have nothing to do with my party. I think it would be a lot of fun for many people if we could have team vs team pvp battles. 2v2, 3v3, 4v4, 5v5, or some combo thereof.Restomagus0 Jun 23
Jun 21 This is very sad I just started playing during WoW maint. after the game disgusted me first time around and it is much better, enjoying story & leveling my wizard solo until I beat it. I like the ease of crafting and getting legendaries right from the get go, makes it a lil exciting. But I just know the pve will get boring and when that happens I always turn to pvp. How the fk can you have a Diablo game without some epic pvp? Would be nice at least if Blizz said they will take another look at it in 1 year..2...3... so I know when to start playing again? I am gonna finish story so I don't completely regret buying this game but I can definitely say it wasn't worth the money considering how legendary the previous games are and how many countless hours I spent in the blood moor or pking chaos / baal runs that !@#$ never got old!Rukia0 Jun 21
Jun 15 12/27/2012 Brawling used to have a decent community of cool players, albeit pretty small. Still had fun, some things for sure were OP, but there were still ways to get some kills regardless. The hope of real PVP seemed to die when Jay took off. Maybe D4 will be the return of this hope… There is so much potential for a good PVP system here, its sad to see it promised 4+ yrs ago, then dropped like a rock for what would seem Heros o Storm cash cow. Hell even though we were promised some real Diablo PVP for free, at this point Im more than willing to pay for it, but not some Heros o storm version... This was the last hope we had for it, almost 4yrs ago now, sad. 12/27/2012 Back to the future, from Jay: Hey everyone, The development team has been working really hard on the features, content, and systems for PvP in Diablo III and I wanted to take some time to give an update on where we're at. Of course, our goal has been to releafse our Team Deathmatch mode as soon as possible, but we don't want to put anything out there before it's ready. Right now, Team Deathmatch isn't yet where we want it to be, so I want to provide some insight into where we are at in the development process. The State of PvP Our original intent with PvP for Diablo III was to provide more formal support for the dueling community that existed in Diablo II. We wanted to give players some kind of structure that would not only make it easier for you to duel with one another, but also allow you to have duels that were team-based. This is how our Team Deathmatch mode emerged, and it's been instrumental in making a lot of improvements to Diablo III. But in continuing to develop this mode, playtest it, and put it in front of other developers within the company, we've found that it falls short of our expectations for a high-quality Blizzard experience. Putting people into an arena and letting them hurl fireballs and swing crazy-!@# swords at one another always has an element of fun to it. I imagine it's no surprise to anyone reading this blog that people like battling each other in video games, so if you had the chance to play our Team Deathmatch at one of the BlizzCons where we featured it you might not understand why we'd say that we don’t feel the current mode is good enough. Well, Here's Why… For us it comes to a few issues, one of which is depth. Simply fighting each other with no other objectives or choices to make gets old relatively quickly. We've brought a lot of people in to try out Team Deathmatch and, while some found it entertaining, most of our testers didn't feel like it was something they'd want to do beyond a few hours. Without more varied objectives, or very lucrative rewards, few saw our current iteration as something they'd want spend a lot of time in. Another is class balance. Like Diablo II, Diablo III was designed to be a PvE-first kind of game, where we never compromised on player abilities in the name of future PvP balance. We want to be able to carry over as many of the crazy runes, items, and skills as possible, with their crazy effects, and alter them as little as possible. In a casual PvP mode, something equivalent to a WoW Battleground, this would be fine, but Team Deathmatch felt very hardcore, and it put a laser focus on class balance in a way that we didn’t think would be good for the game as a whole. Certainly, we've gotten a lot of benefits from the development of Team Deathmatch, especially in the areas of controls and combat model tuning, but at this point we don't believe it's the experience we feel it needs to be in order to ship, so we will be shelving it for now and exploring other options. What's Next So, our core problem is that our Team Deathmatch mode doesn't feel like a great addition to Diablo III. It's not up to the quality that Blizzard gamers expect or that we feel you deserve, and it doesn't really fit with our goals for the rest of the game. The question now is what are we going to do about it? First and foremost, if our original goal was to support dueling, then we're not achieving that goal very well if we don’t actually give players a way to duel in-game. You’ve been asking us for dueling for a while, so we're going to add it to the game soon. Dueling is currently scheduled to release with patch 1.0.7, which is set to hit sometime after the new year. (We'll be providing details about that feature very soon, so stay tuned.) But as I mentioned before, we are going back to the drawing board on a new replacement for Team Deathmatch, something that feels more appropriate for Diablo III. And as we stated previously, regardless of when we release it, it'll be a free addition to the game. Team Deathmatch provided us with the foundation that we needed and served us well. Hell, it may even still be added in some form in the future. For now, though, we're going to first be looking at new modes that play up to the strengths of the character classes, focus on objectives beyond just defeating other players, and possibly even integrate PvE elements and rewards. Keepin' It Real We wanted to be upfront and honest with the community about where this particular project is at. It's certainly not ideal, and I know some of you got to play Team Deathmatch at BlizzCon and are probably thinking, "It seemed good enough! Just give us that." I also know how I feel whenever a game or game feature I'm looking forward to is delayed, but, as with all things Blizzard, we want to be sure that the features we add to Diablo III are actually worth it and will make the game better, and PvP is no exception. While we don't have any further information to share right now about our plans for additional PvP modes, we really look forward to posting more about dueling in the next few days. --JayBraveSirRobn0 Jun 15
Jun 11 Brawling advice for Blizz One thing I've always read about and can completely agree on is that Brawling is boring. The complaints I am gathering are the unbalance of classes, the one shot by anything decently geared, and no scoring. unbalance of classes & one shot by anything: easily solved by a balanced gear stat maximum when joining brawls. For instance, the same way they do with WoW. A system similar to iLvl and some sort of token for playing the different seasons. This obviously will solve the one shot by anything issue. scoring: Just add a damage/kills/assist/death scoreboard somewhere. Easily solved. That allows D3 players that bragging experience that players had when dueling in D2. The ish talking back in forth in duels in D2 is what made it popular and very memorable. Having a scoreboard in brawls brings back that experience with allowing players to go into a brawl match and take over the game scoring 20 kills and 3 deaths. While many others may show a scoring of 6 kills and 15 deaths. They will most likely leave the game and grab another character to join back in and start over with a new score that is less embarrassing with hopes to return the punishment. If you won't do it for the wide base of PvP players that would love a balanced brawl in D3 then do it for yourself. The amount of people that would come back to play D3 is huge if they could somehow play a more competitive brawl. That's more money for you and a greater experience playing D3 for us, the fans of missed potential. I think obviously if you take any of my advice or those that comment below then you will do it justice and much better than we can describe. Thank you for reading.HOOSERDADDY0 Jun 11
Jun 10 PVPVE suggestion (Greater rift trials pvp) In the old wc3 you had a map where you had to build a maze in one lane that were ~8 blocks wide. If a unit passed through your lane alive, you lost 1 life. When you killed a creep you gained gold equal to the creeps value. sheep was 1 gold. You could then use the gold to either build/upgrade or send creeps to other lanes. In diablo 3 the hero could be placed in a lane and when you die you have lost. Units drop gold and gold could be used to send creeps to other lanes. There would need to be a reason why you would have to kill the mobs, so everyone dont use extreme tank builds to win. Basicly this is greater rift trials in a pvp setting. Make a leaderboard and some rewards for winning(for example loot so people can farm this gamemode for better gear).R34C710NM57R0 Jun 10
May 23 Another look at PVP now that sets rule all? Build diversity is almost non-existant now due to set power, and the main factor holding the team back from coming up with a PVP solution was the fact that this game is based on RNG and a competitive pvp environment calls for a balanced, even playing field. D3 still has an RNG component, but when it comes to classes and builds, they are almost identical. They could simply let us gear ourselves in full primal versions of sets for PVP if they really want a true even playing field, but I still think it would be more fun using our own gear.RDS1 May 23
May 15 Brawling With White Gear Only Anyone tried this? Does it make more of a fair fight?Thanatos2 May 15
May 8 Can someone please, for the love of God... tell me what is this part of the Forums about? Why not sincerely, out of respect to the players who were exited about a PVP that never came out or are still waiting for one, just remove this part of the Forum area. I am not even counting on a PVP for this game and I still feel laughed at scrolling through the Forum area and looking at the "Brawling" section. I am just like.....Dafek!Theudys3 May 8
Apr 23 D3 seems boring with no competitive PvP Many will disagree with the statement in subject line but for me as a primary PvP player, I feel that Diablo 3 could have been an amazing PvP driven game, if they stuck with it.. If you think about it... why would they add PvP and go through all the trouble at this stage of the games life? The best Blizzard games have competitive PvP in them and they also create more revenue for Blizz: SC2 amazing game even the PvE part. Heroes - amazing game for group pvp Hearthstone- Amazing 1v1 and takes alot of skill Overwatch - amazing dynamics when it comes to the different classes D3 - D3 has amazing graphics for a dungeon crawler and the combat is very nice but that imo doesn't make a good game.. I know this with just brawling for PvP it really gets stale fast unless you play with friends. Now you will say...Oh did you triumph Torment 10 and have all end game gear? What's the point? Seasons are just a major time sync filled with bots...I hate to fume on here but I just need to speak my mind about it... Overwatch will be coming out soon and that will be fun. Why? I played the Beta and never wanted it to end it was so much fun.. It really saddens me about D3 because I've been playing Blizz games since Diablo 1. They got it right with D2 in so many ways.. D2 felt challenging, you had to watch your back at all times from Pk'ers,, Trading meant something..Heck I even liked hanging out in the old bnet channels they had setup for d2.. On a positive note..I know the devs work extremely hard on seasons and the game is PvE focus 100% but for us that like to PvP you have to agree that D3 could of been so much more. Thanks for reading.Purist162016 Apr 23
Apr 22 Brawling PvP Finder The title is the name of this new PvP community.My goal is to create the biggest and most respectful PvP brawling community that everyone can find someone to PvP/Brawl and have fun together!The only "rules" that everyone must accept are to respect everyone,hold a lay back enviroment and hold a fun and mature attitude to eachother!Brawling community is to simply have fun.Feel free to search for this title in game and feel free to join or invite your friends too. Thanks in advance!HellArtisT0 Apr 22