Sep 3, 2017 Please do something for PvP I played D2 for 8ish years off and on, what kept me willing to login every 90 days to keep my account alive was PvP. Running Baals/Chaos for items was not the long term entertainment. Trade was another aspect that kept me around but I can't say I miss spamming channels or going into games saying "WUG WUG WUG?" or posting on forums. When this game was announced it displayed an arena type mode. When the game was released it was clear that PvP was not going to be viable. When RoS was announced it was understood that the expansion in combination with the AH closing was solely in an effort to fix the abysmally boring PvE/Base game. RoS succeeded in that respect. With the closing cut scene in RoS another Diablo expansion is hinted. I find myself returning every 2 seasons or so to play..some people play constantly to top the leader board every season. PvE has been entertained. I post this hoping a dev or intern or someone sees it and passes it along..we could really use a PvP revamp. With the way the game and items are set up it is going to require a "PvP penalty" to stats/percents/skills to be viable and not a one shot fest as brawling currently is. Perhaps even a totally different type of gear as well, a new stat related solely to PvP or something. The point I am making is that PvE has had a constant flow of development while PvP was given a really poor "arena" with absolutely zero care taken into the idea and was pushed just in hopes of shutting people up about no PvP. Every season new items are introduced, adjustments are made and soon we will be getting the Necro class..I sincerely hope the Diablo team considers doing something MAJOR for would bring a big breath of life to the game for those people like me who simply see no long term goal in constantly moving up in GRifts and nothing more. RoS makes me feel like I am playing my class finally. PvE progression feels good but beating up on high tier monsters doesn't bring the same joy as beating up players. This would be no easy task and I am not expecting perfect balance but at the moment its just simply dumb, lackluster, lazy and disappointing much like the vanilla game's PvE, would be nice if you guys set out to fix this and make PvP an entertaining aspect of the game finally.Rot10 Sep 3, 2017
Aug 19, 2017 So getting one shotted is dueling? Really? I am so disappoint.mercilessdv8296 Aug 19, 2017
Aug 18, 2017 Hostile Mode (from d2) Does anyone remember this scary pvp feature that gave oh so many noobs the chills back in the day, and who thinks the devs should bring it back to d3?!!??!?!?!nibz3 Aug 18, 2017
Aug 4, 2017 PS4 Clan (NexLegion) Search NexLegion in community's for our Diablo HQ. We focus on PVP in HardCore Seasonal.Spartacus0 Aug 4, 2017
Jul 20, 2017 PvP rifts Well i just had an idea. Wouldnt it be cool to play a pvp rift? 2 parties of 4 vs eachother and agressive mobs. You cant kill your teammates ofcourse. Killing mobs grants points. Killing other players grants bonus points. First team to reach a certain score wins, the other party is rejected. Winning team get to fight the boss. Or to be more fair, both teams get their own boss but winning team get better/more loot? Or the possibility to upgrade legendary gems? First thing would be to fix pvp though. Put a cap to Player vs player damage or something. Thoughts?Jerka3 Jul 20, 2017
Jul 19, 2017 Noobs complain about pvp These Ppl complaining about pvp don't play D3 regulary but then come cry about pvp in forums. They are the same unhappy ppl that are always complaining in wow pvp forums. You need help! You just bought the necro and now you feel you have the right to make our lives miserable with your wining.Bacon5 Jul 19, 2017
Jul 9, 2017 Brawling should drop bloodshards Just as a minor diversion to the grind, I think it may be fun if every kill you make while brawling rewarded x bloodshards. Obviously this number should be lower than how many you can farm rifting/grifting per hour but it could be neat?Beau0 Jul 9, 2017
Jul 8, 2017 There are tons of pvp games There are tons of pvp games out there. You want pvp go play wow.Bacon0 Jul 8, 2017
Jul 8, 2017 So let me get this straight.. 2008. We are shown "Diablo 3". Monsters climbing walls, your character climbing ladders and doing things and stuff which apparently was all a script sequence of lies to make it look better than it was.. We are shown an arena and PvP....... 2012 D3 launches. Inferno mode.."WE DOUBLED IT WITHOUT EVEN TESTING IT!" We now have a Pay 2 Progress game with no PvP even though PvP is on the box sitting in my closet.Item drops are controlled by the RMAH/AH. All the items ABSOLUTELY SUCK. 2013..we get "cool looking items" with no effects still and "paragon". Game still sucks AH still rules. 2014..RoS guy guy seems cool..he wants stronk items and smash demons with power..he also convinces blizz to shut down the AH. A step in the right direction Now..2015..Diablo 3 is shoved into a small corner at blizzcon, barely mentioned..we have some patch content coming up which is not what I personally was looking forward to..the step in the right direction has seemed to come to a halt as this game is still a PvE leaderboard. We have an absolute rampant amount of botting going on which doesn't really matter as trade is dead. And we still have no PvP. So..that game you guys showed us in 2008..with the cool runes and environmental interactables and explosions and PvP..where is that game ?? What exactly did you sell us ? I bought this game entirely for the PvP that was advertised to me so excuse me if I seem rude but I believe that falls under false advertisement as its been three years and this "arena" that was shown to us in 2008 is still non existent and no mentions of it. What exactly am I playing for ? Loot to kill monsters faster to get more useless loot which I can never use in a balanced PvP arena ? Only in stupid 1 click kill brawling ? The disappointment I feel is not easily put into words.Rot88 Jul 8, 2017
Jul 5, 2017 PVP Matchmaking The developers need to make a matchmaking system so that we can actually brawl on demand, we just click a button and now were locked into a fight. There will be problems but my point is that they need to do something about it. The first step the developers need to take to make pvp better is to add a matchmaking system for it.Thrall2 Jul 5, 2017
Jun 30, 2017 Changes To PvP Search Mechanic Hi, This thread offers some feedback towards the current search mechanic of finding a pvp match, which is currently the worst search mechanic in any game ever. Finding a PvP room easily --------------------------------- At the character screen and in a private game make a button to que for pvp brawl. When the player found one he/she gets loaded into the training grounds, together with other players that que'd for it. If no one is que'ing you create a PvP Room automatically just like it is now with PvE rooms. When you press the 'New Tristam' portal you get loaded out into your character screen or private game (wherever you last where and que'd for pvp). Hostile Button ------------------- In the 'Game Settings' menu on the character screen create a button 'Allow Hostility' (just above the 'multiplayer' settings). This allows the player to go hostile towards his fellow players that he join(ed)(s) in the room he is searching for in whatever which category (bounties, rift, grift, keywarden (the brawl tab gets removed of course). If this option isn't selected he will only find rooms where there is no option to go hostile. When the player enters a room with hostility allowed he then needs to go to the esc screen where he can select to go hostile. Which means he can attack whoever he wants. This gets displayed on his portrait (maybe a new image per role to show hostility would be a cool idea). However, if (for example) he alone went hostile every other member can attack that hostile player and NOT damage the other players that DIN'T choose to go hostile. I am convinced these two changes (or one of them) would significantly increase the rate of finding a pvp scenario. Unimportant part: The reason why i make this thread is because I've been playing the game (on and off) since the removal of the Acution House. Since then I haven't been able to find one brawl room where someone is actually brawling or willing to. Again, I am sure with these two reasonable mentioned changes above will be a big increase in pvp duels and overall Diablo 3 popularity. The addition of the Armory allowing the option to min max builds towards pvp is bigger then ever. Kind Regards, Rekkn_Rekkn0 Jun 30, 2017
Jun 30, 2017 What kind of PvP modes would you like to see? Thinking toward the future of PvP in Diablo 3, what kind of approach would you like to see the game take? I personally would like to see some team versus team aspect. Also I'm wondering if maybe we could see some scaling system as well. What do you think?Profits0 Jun 30, 2017
Jun 25, 2017 Let's Brawl I have tried to lure players into a Brawling Game and I can't get anyone to bite. Blizzard has to start promoting The Brawling mode or get rid of it all together.Taxfree9421 Jun 25, 2017
Jun 23, 2017 Team PVP battles please Brawling is what it is, I would love to have team (or 1v1) PVP battles that have nothing to do with my party. I think it would be a lot of fun for many people if we could have team vs team pvp battles. 2v2, 3v3, 4v4, 5v5, or some combo thereof.Restomagus0 Jun 23, 2017
Jun 21, 2017 This is very sad I just started playing during WoW maint. after the game disgusted me first time around and it is much better, enjoying story & leveling my wizard solo until I beat it. I like the ease of crafting and getting legendaries right from the get go, makes it a lil exciting. But I just know the pve will get boring and when that happens I always turn to pvp. How the fk can you have a Diablo game without some epic pvp? Would be nice at least if Blizz said they will take another look at it in 1 year..2...3... so I know when to start playing again? I am gonna finish story so I don't completely regret buying this game but I can definitely say it wasn't worth the money considering how legendary the previous games are and how many countless hours I spent in the blood moor or pking chaos / baal runs that !@#$ never got old!Rukia0 Jun 21, 2017
Jun 15, 2017 12/27/2012 Brawling used to have a decent community of cool players, albeit pretty small. Still had fun, some things for sure were OP, but there were still ways to get some kills regardless. The hope of real PVP seemed to die when Jay took off. Maybe D4 will be the return of this hope… There is so much potential for a good PVP system here, its sad to see it promised 4+ yrs ago, then dropped like a rock for what would seem Heros o Storm cash cow. Hell even though we were promised some real Diablo PVP for free, at this point Im more than willing to pay for it, but not some Heros o storm version... This was the last hope we had for it, almost 4yrs ago now, sad. 12/27/2012 Back to the future, from Jay: Hey everyone, The development team has been working really hard on the features, content, and systems for PvP in Diablo III and I wanted to take some time to give an update on where we're at. Of course, our goal has been to releafse our Team Deathmatch mode as soon as possible, but we don't want to put anything out there before it's ready. Right now, Team Deathmatch isn't yet where we want it to be, so I want to provide some insight into where we are at in the development process. The State of PvP Our original intent with PvP for Diablo III was to provide more formal support for the dueling community that existed in Diablo II. We wanted to give players some kind of structure that would not only make it easier for you to duel with one another, but also allow you to have duels that were team-based. This is how our Team Deathmatch mode emerged, and it's been instrumental in making a lot of improvements to Diablo III. But in continuing to develop this mode, playtest it, and put it in front of other developers within the company, we've found that it falls short of our expectations for a high-quality Blizzard experience. Putting people into an arena and letting them hurl fireballs and swing crazy-!@# swords at one another always has an element of fun to it. I imagine it's no surprise to anyone reading this blog that people like battling each other in video games, so if you had the chance to play our Team Deathmatch at one of the BlizzCons where we featured it you might not understand why we'd say that we don’t feel the current mode is good enough. Well, Here's Why… For us it comes to a few issues, one of which is depth. Simply fighting each other with no other objectives or choices to make gets old relatively quickly. We've brought a lot of people in to try out Team Deathmatch and, while some found it entertaining, most of our testers didn't feel like it was something they'd want to do beyond a few hours. Without more varied objectives, or very lucrative rewards, few saw our current iteration as something they'd want spend a lot of time in. Another is class balance. Like Diablo II, Diablo III was designed to be a PvE-first kind of game, where we never compromised on player abilities in the name of future PvP balance. We want to be able to carry over as many of the crazy runes, items, and skills as possible, with their crazy effects, and alter them as little as possible. In a casual PvP mode, something equivalent to a WoW Battleground, this would be fine, but Team Deathmatch felt very hardcore, and it put a laser focus on class balance in a way that we didn’t think would be good for the game as a whole. Certainly, we've gotten a lot of benefits from the development of Team Deathmatch, especially in the areas of controls and combat model tuning, but at this point we don't believe it's the experience we feel it needs to be in order to ship, so we will be shelving it for now and exploring other options. What's Next So, our core problem is that our Team Deathmatch mode doesn't feel like a great addition to Diablo III. It's not up to the quality that Blizzard gamers expect or that we feel you deserve, and it doesn't really fit with our goals for the rest of the game. The question now is what are we going to do about it? First and foremost, if our original goal was to support dueling, then we're not achieving that goal very well if we don’t actually give players a way to duel in-game. You’ve been asking us for dueling for a while, so we're going to add it to the game soon. Dueling is currently scheduled to release with patch 1.0.7, which is set to hit sometime after the new year. (We'll be providing details about that feature very soon, so stay tuned.) But as I mentioned before, we are going back to the drawing board on a new replacement for Team Deathmatch, something that feels more appropriate for Diablo III. And as we stated previously, regardless of when we release it, it'll be a free addition to the game. Team Deathmatch provided us with the foundation that we needed and served us well. Hell, it may even still be added in some form in the future. For now, though, we're going to first be looking at new modes that play up to the strengths of the character classes, focus on objectives beyond just defeating other players, and possibly even integrate PvE elements and rewards. Keepin' It Real We wanted to be upfront and honest with the community about where this particular project is at. It's certainly not ideal, and I know some of you got to play Team Deathmatch at BlizzCon and are probably thinking, "It seemed good enough! Just give us that." I also know how I feel whenever a game or game feature I'm looking forward to is delayed, but, as with all things Blizzard, we want to be sure that the features we add to Diablo III are actually worth it and will make the game better, and PvP is no exception. While we don't have any further information to share right now about our plans for additional PvP modes, we really look forward to posting more about dueling in the next few days. --JayBraveSirRobn0 Jun 15, 2017
Jun 11, 2017 Brawling advice for Blizz One thing I've always read about and can completely agree on is that Brawling is boring. The complaints I am gathering are the unbalance of classes, the one shot by anything decently geared, and no scoring. unbalance of classes & one shot by anything: easily solved by a balanced gear stat maximum when joining brawls. For instance, the same way they do with WoW. A system similar to iLvl and some sort of token for playing the different seasons. This obviously will solve the one shot by anything issue. scoring: Just add a damage/kills/assist/death scoreboard somewhere. Easily solved. That allows D3 players that bragging experience that players had when dueling in D2. The ish talking back in forth in duels in D2 is what made it popular and very memorable. Having a scoreboard in brawls brings back that experience with allowing players to go into a brawl match and take over the game scoring 20 kills and 3 deaths. While many others may show a scoring of 6 kills and 15 deaths. They will most likely leave the game and grab another character to join back in and start over with a new score that is less embarrassing with hopes to return the punishment. If you won't do it for the wide base of PvP players that would love a balanced brawl in D3 then do it for yourself. The amount of people that would come back to play D3 is huge if they could somehow play a more competitive brawl. That's more money for you and a greater experience playing D3 for us, the fans of missed potential. I think obviously if you take any of my advice or those that comment below then you will do it justice and much better than we can describe. Thank you for reading.HOOSERDADDY0 Jun 11, 2017
Jun 10, 2017 PVPVE suggestion (Greater rift trials pvp) In the old wc3 you had a map where you had to build a maze in one lane that were ~8 blocks wide. If a unit passed through your lane alive, you lost 1 life. When you killed a creep you gained gold equal to the creeps value. sheep was 1 gold. You could then use the gold to either build/upgrade or send creeps to other lanes. In diablo 3 the hero could be placed in a lane and when you die you have lost. Units drop gold and gold could be used to send creeps to other lanes. There would need to be a reason why you would have to kill the mobs, so everyone dont use extreme tank builds to win. Basicly this is greater rift trials in a pvp setting. Make a leaderboard and some rewards for winning(for example loot so people can farm this gamemode for better gear).R34C710NM57R0 Jun 10, 2017
May 23, 2017 Another look at PVP now that sets rule all? Build diversity is almost non-existant now due to set power, and the main factor holding the team back from coming up with a PVP solution was the fact that this game is based on RNG and a competitive pvp environment calls for a balanced, even playing field. D3 still has an RNG component, but when it comes to classes and builds, they are almost identical. They could simply let us gear ourselves in full primal versions of sets for PVP if they really want a true even playing field, but I still think it would be more fun using our own gear.RDS1 May 23, 2017
May 15, 2017 Brawling With White Gear Only Anyone tried this? Does it make more of a fair fight?Thanatos2 May 15, 2017
May 8, 2017 Can someone please, for the love of God... tell me what is this part of the Forums about? Why not sincerely, out of respect to the players who were exited about a PVP that never came out or are still waiting for one, just remove this part of the Forum area. I am not even counting on a PVP for this game and I still feel laughed at scrolling through the Forum area and looking at the "Brawling" section. I am just like.....Dafek!Theudys3 May 8, 2017
Apr 23, 2017 D3 seems boring with no competitive PvP Many will disagree with the statement in subject line but for me as a primary PvP player, I feel that Diablo 3 could have been an amazing PvP driven game, if they stuck with it.. If you think about it... why would they add PvP and go through all the trouble at this stage of the games life? The best Blizzard games have competitive PvP in them and they also create more revenue for Blizz: SC2 amazing game even the PvE part. Heroes - amazing game for group pvp Hearthstone- Amazing 1v1 and takes alot of skill Overwatch - amazing dynamics when it comes to the different classes D3 - D3 has amazing graphics for a dungeon crawler and the combat is very nice but that imo doesn't make a good game.. I know this with just brawling for PvP it really gets stale fast unless you play with friends. Now you will say...Oh did you triumph Torment 10 and have all end game gear? What's the point? Seasons are just a major time sync filled with bots...I hate to fume on here but I just need to speak my mind about it... Overwatch will be coming out soon and that will be fun. Why? I played the Beta and never wanted it to end it was so much fun.. It really saddens me about D3 because I've been playing Blizz games since Diablo 1. They got it right with D2 in so many ways.. D2 felt challenging, you had to watch your back at all times from Pk'ers,, Trading meant something..Heck I even liked hanging out in the old bnet channels they had setup for d2.. On a positive note..I know the devs work extremely hard on seasons and the game is PvE focus 100% but for us that like to PvP you have to agree that D3 could of been so much more. Thanks for reading.Purist162016 Apr 23, 2017
Apr 22, 2017 Brawling PvP Finder The title is the name of this new PvP community.My goal is to create the biggest and most respectful PvP brawling community that everyone can find someone to PvP/Brawl and have fun together!The only "rules" that everyone must accept are to respect everyone,hold a lay back enviroment and hold a fun and mature attitude to eachother!Brawling community is to simply have fun.Feel free to search for this title in game and feel free to join or invite your friends too. Thanks in advance!HellArtisT0 Apr 22, 2017
Apr 21, 2017 Easily finding a PVP match/Hostile Button Hi, This thread offers some feedback towards the the current mechanic of finding a pvp match. Finding a PvP room easily --------------------------------- At the character screen and in a private game make a button to que for pvp brawl. When the player found one he/she gets loaded into the training grounds, together with other players that que'd for it. If no one is que'ing you create a PvP Room automaticly just like it is now with PvE rooms. When you press the 'New Tristam' portal you get loaded out into your character screen or private game (wherever you last where and que'd for pvp). Hostile Button ------------------- In the 'Game Settings' menu on the character screen create a button 'Allow Hostility' (just above the 'multiplayer' settings). This allows the player to go hostile towards his fellow players that he join(ed)(s) in the room he is searching for in whatever which category (bounties, rift, grift, keywarden (the brawl tab gets removed ofcourse). If this option isnt selected he will only find rooms where there is no option to go hostile. When the player enters a room with hostility allowed he then needs to go to the esc screen where he can select to go hostile. Which means he can attack whoever he wants. This gets displayed on his portrait (maybe a new image per role to show hostility would be a cool idea). However, if (for example) he alone went hostile every other member can attack that hostile player and NOT damage the other players that DIN'T choose to go hostile. I am convinced these two changes (or one of them) would significantly increase the rate of finding a pvp scenario. Unimportant part: The reason why i make this thread is because i've been playing the game (on and off) since the removal of the Acution House. Since then i havent been able to find one brawl room where someone is actually brawling or willing to. Again, i am sure with these two reasonable mentioned changes above there will be a big increase in pvp duels. The addition of the Armory allowing the option to min max builds towards pvp is bigger then ever. Kind Regards, Rekkn_Rekkn0 Apr 21, 2017
Apr 16, 2017 Would love to see a MOBA style map for PVP I'm sure this has been brought up before, but I think aside from something akin to CTF, a great PVP mode would be something based on a MOBA map, with lanes and towers to destroy. They could use in-game assets like the lightning pillar for towers and for creeps. Experience from killing creeps could translate into your character going from level 1-20, with each level granting an extra X% to your stats, with level 1 being your heroes regular stats. I think a key part would be retaining your heroes identity/abilities, and not having it reduced down to a "template" to ensure an even playing field. The only complex thing I see would be matchmaking... ie. you don't want to go up against someone in full ancient gear if you don't have any. I think this wouldRDS2 Apr 16, 2017
Apr 11, 2017 quick fix for brawling Disabling all set and legendary powers, debuffing all skills allowing only weapon damage to matter. Allowing for basically some form of hand to hand combat based on weapon damage and armor. Removing all loh and life regen. Disable paragon. No potions or only 1 potion. Ranged toons are returned 50% more damage reduction to par up with the brutes. Maybe even making it worth while, the loser drops a tiny bit of gold. I'd much rather have it be an ear but beggars can't be choosers. This could even be a cheap way to share gold with newbs who need it. It's account bound so it wouldn't be going anywhere else but shens, haedrigs, myriams or oreks pocket. Does orek even have pockets?Exodus8 Apr 11, 2017
Mar 28, 2017 Let's make brawling part of diablo 3 Currently on PTR we can check out the new armory. This armory allows us to save certain builds for your characters and name them. In other words: this allows us to save a pvp build for our favorite classes and switch to our pvp build in a second. I propose that everyone who loves pvp creates / joins brawling games more often than we do now. If enough people brawl in public games, it can become a part of diablo 3. And don't forget, you don't have to wait for people to join, you can just create a new brawling game, complete some greater rifts in your PvE build, and switch to your PvP build if someone joins. Only thing we need are: 1. some standardized rules on what you may use in public brawling. For instance: Only rare items + normal gems are allowed. 2. One difficulty level where most of the brawl games should be created so everyone can find eachother more easily. I vote for Torment I.FinKingma2 Mar 28, 2017
Mar 24, 2017 Invasion as a new PvP mechanic Can we "borrow" a dark souls themed PvP mechanic where you can "invade" other's games as an enemy with rewards for killing other players? Obviously Greater Rifts would not be an invasion target. While we are at it, PvP would need a damage reduction so it isn't Almost ALWAYS who hits who first. This would be a really fun mechanic!Mathyas1 Mar 24, 2017
Mar 24, 2017 Invasion as a new PvP mechanic Xpost from brawling forums because, well, no one reads those anymore... Can we "borrow" a dark souls themed PvP mechanic where you can "invade" other's games as an enemy with rewards for killing other players? Obviously Greater Rifts would not be an invasion target. While we are at it, PvP would need a damage reduction so it isn't Almost ALWAYS who hits who first. This would be a really fun mechanic!Mathyas2 Mar 24, 2017
Mar 24, 2017 Normalized PVP in Diablo 3 Diablo is all about items.. sure is! However, it's clear that PVP is pretty much useless the way it is unless they put countless months into balancing which clearly they won't. So this brings up to the point of: Would you play a normalized stats/damage version of PVP in Diablo 3. Basically it's really down to all having the same damage output and stats. It would be based on choosing your skills and use tactics to defeat the enemies. the rewards would be resources that is already being used in high end crafting of items in Diablo 3 and other transmog items. it's the way Overwatch works(in terms that everyone has the same heroes and damage output/etc.), it's the way the new WoW PVP works and I think that game mode would be very popular in actually seeing who is the better player. I think the only downside is the players who wish to one shot kill people cause it makes them feel like they are better even though if you switch the items around, you'd be getting wrecked without a doubt.BADD4 Mar 24, 2017
Mar 22, 2017 Pvp Proposal "Why Not" Devs, A main aspect of the game that is missing that would help players come back. Inviting back nostalgia and creating new additions to franchise memory. PVP. Events. Overwatch innovations. Fight Night in D3 livestreams. Team battle: Solo Combat: Battle Royale: What is stopping you? Balance>Gear> or funding? "solvable problems are problems solvable given motivation" i would pay for a real addition of PVP content similar to DLC "necro xpac". Add a character to help the sale....pss " druid or amazon,fallen angels" sstt Ranking system, Season ladders. Different bonus abilities of old sets for pvp season! Or New ones farmed though playing. Overwatch sees success in its format that could help broaden gameplay for players. WoW,Overwatch. Do this greatly. Include Diablo 3 PVP events at the Blizzcon . Please read this/edit . Send it to those who can make the proposal. Think big. We are Diablo players! Yes i know you guys play *point and wink* Thank youArchKnightz2 Mar 22, 2017
Mar 18, 2017 PvP fix Since damage numbers are so bloated, just make it so people won't get one shot. For example, you enter brawling ground for 1 minute, whoever damage the other player the most (have a meter) when the timer end wins! And you don't die in brawling ground.parsonli9 Mar 18, 2017
Mar 17, 2017 Survey: Would you play a balanced D3 PvP ? This is just a survey to check the amount of people would like or not to have this feature. Do you agree with a nice PvP for Diablo 3 ? Yes Answer: Just thumb up and post yes to keep post fresh and if you wish you can post why you would like. No Answer:Just thumb down and post no to keep post fresh and if you wish you can post why you would not like. This is just to make one pre-liminar statistic from Forum to check what players think about it. A lot people state D3 players would not like to have a nice PvP and they say PvP community is zero. So to check a real minor statistic this survey is being made.PardalBR12 Mar 17, 2017
Mar 15, 2017 Woah people are in this section? I was very surprised to see so many posts in brawling. It is NOT going to be even close to what it was for D2... it cant.. the damage dealt compared to defensive capabilities are way higher in D3... i haven't played a brawl in forever, but if i had to guess, it's a game of who can one shot the other the fastest?BBopMcJiggy3 Mar 15, 2017
Feb 24, 2017 PvP - Players upgrade mobs for other players I don't know if it's a good idea, or if it could even be done but I think it would be awesome to have the option to upgrade the mobs for your friends/other players, to make it more challenging. If it could be done, have the option for players to enable "PvP - Player Mob Upgrades" or not to and play just the regular PvE. I hope this makes sense. The idea is in no way completely thought out, but I think it could be a good addition to the game so I thought I'd share it and see what everyone else thinks.SkyGod3 Feb 24, 2017
Feb 14, 2017 looking for people to PvP hi everyone ! i am looking for some people to pvp with, here is the concept : -yellow gears -regular gems ( not legendaries ) -no paragon points -kanai's cube its no longer a 1 hit kill but becomes an actual exchange of hits before someone actually dies which is a much bigger improvement. i'm simply looking for something different to do then just doing rifts and mess around with build that wouldn't be viable normally and use different skills. anyone would like to give it a try as well ?MySelf21 Feb 14, 2017
Feb 14, 2017 Brand new PvP and a Clan Ladder for Winners. I do not know what players want from PvP. But I can say I didn't know what I wanted until I thought this all up. Keep an open mind. The proposal consists of four parts. Spectation, Betting, Dueling, and Some Definition of PvP. Certain Facts on the Arena: -It is an enclosed space. -Spectators are in a nearby enclosed space and can see into where the duelers are. Spectators can NOT walk or teleport into the battlefield to distract the duelers. 1) Spectation Specators watch the match. A specator may attempt to learn from or just enjoy their favorite players dueling. Or maybe they watch just for the thrill of duelists dominating. Spectation fee is 100 gold multiplied by your Character Level -After the duelists have both entered the arena and chosen not to abandon their duel, then spectators will start to be contacted. -You will be given a pop-up message to TP to town (safely), with a portal to return to where you were before. You may decline. -No refund if you decline or fail to show-up to watch a duel. -Talk to the Brawler NPC they will send you to the spectating balcony. Enable your numpad and use your numpad's number keys to emote how you feel during the duel. Did you know: You can already perform emotes in D3 by doing just what I said? 2) Betting Duelers may bet on themselves but not their opponent. Betting fee is 100 gold multiplied by the Character Level of the current highest Character Level who has already bet. -You do not get to spectate unless you paid the spectation fee too. -However your winnings will be deposited if you correctly bet as long as you are still in the same game. (No need to return to town to get it.) The winnings you can expect to get is 1 over the number of other successful betters multiplied by: the total gold spent on the event! Meaning you could get more money than you bet just from two Dueists going at it even if no one else bet or paid to spectate. 3) Dueling Simply it is 1 on 1. Three rounds. No draws. The winner get a free repair. Basically durability loss is to be expected! This change may make perfect since because there needs to be one physical way we feel defeated. Dueling fee is simply 100 gold multiplied by your Character Level. -By dueling you are given an opportunity to earn a fraction of what is called a Rating Point (RP). You get one point after beating up to 10 unique players. -Duelers who have a high amount of RP will begin to gain credit for their Clan, known as boosting the Clan's Reputation. One reward for your character personally will be unlocking original PvP Banner Accents according to your RP. The Clan Reputation of all Clans gets reset seasonly even if it is not Seasonal Characters doing the dueling. This allows new and active clans to overthrow ladder positions of old yet less active Clans. For consistent active Clans there will be an additional statistic showing longevity of the Clans Dominance which never gets reset. Your ability to enter a duel with someone else is restricted by how many Paragon Levels and Character Levels apart you are. I would recommend players that want to see large differences get sent to the current Brawling arena to bully much lower levels or get pwnt by much higher levels. Duels officially begin after 5 elapsed minutes of two players agreeing to start one. When timer reaches zero it is necessary for both duelers to accept TP back to town for duel-event to begin. If you're that guy who abandons the duel, you get no refund. In fact what happens will be the others who paid in some way will get refunds + your gold. 4) Some Definition of PvP. Here I provide a new type of PvP for a Diablo game. I do this incase the devs would say adding all the above as part of a "modified Brawls" is too risky. Everyone here seems to strongly appreciate combat with the PvE monsters. Then we will let that be the competition in this new PvP. At a minimum it will include durability loss. As that likely factors into D3's PvE formula inescapably. There will be three rounds. A round is defined as fighting against increasing adversity until someone dies first. Till now it has been said that the D3-devs are skeptical of doing more with PvP because the skills are too RNG-based. Fine. Why not just go with this: Have the dueling players not duel each other directly but battle to prove their superiority at fighting monsters. It all works by spawning in two separate but EQUALLY MIRRORED groups of monsters. The players will be separated by a wall. Basically: New waves of monsters keep spawning in but get more difficult after both players each successfuly survive the last wave(s). 5) Want an alternative to (4) because it's boring, too abstract or too much effort? Just do (1), (2), (3) but outfit Brawls to conform to the new changes. Parting note: Given time to grow into maturity on a public testing realm I firmly believe this is not just some way to generate gold but that it will be gold. Because whether its modified Brawls or two players showing how long they can last against a harder and harder PvE in an enclosed space, you have to admit this does make Clans mean something.herovillain111 Feb 14, 2017
Feb 3, 2017 Hidden PVP arena / bgs PVP arena?? cant find a way to get into this and alot of players are equally puzzled is it a lost map hidden harder to find than the cow map??? ive only found some lame brawler zone that Nek takes us to and its pretty dull and no rewards or even scaled damage :o PLZ WE NEED A BLUE POST jokes aside .. actual pvp arenas bgs or even dungeons to fight other players whilst going thru monsters/boss fights would be epic.. im blessing you blizzard but you dont owe me a dime just do it for us DtardsJohnny0 Feb 3, 2017
Jan 27, 2017 PvP is broken Hello. I don't know if dmg reduction works, but even my thorns dmg one-shots my friends. What is fun about that.ZyraLisandra4 Jan 27, 2017
Jan 22, 2017 Petition - just add dmg reduction This is a PETITION, They promised us pvp arena before they release the game. All the fans of the Diablo franchise please JOIN the crusade :) Im not expecting miracle, just add more DMG reduction to a brawling. It doesnt matter the balance its about fun and new content. So my suggestion is to icrease DMG REDUCTION much more, add 1vs1, 2vs2, 3vs3, 4vs4 modes, maybe some new enviroment except the graveyard ( You can use the one from the bounty ), and thats it for the beggining - for season 10, other things You can add later (matchmaking based on paragon lvl, tournaments in season etc ). We need enormous support for this, so i appeal to all diablo players to support this idea. Blizzad take this idea into a deep consideration, its not a big deal for You, but for the players it means much more... See you in sanctuary.NEMANJA3 Jan 22, 2017
Jan 15, 2017 Add PvP Options for All Legendary Gems Take all legendary gems and create a PvP text. So you could create Quest or Missions or what you want to evolve the Gem PvP level. So use these Gems to balance PvP. To neutralize and equalize each green set power in the % required to balance PvP. Example: BANE OF THE TRAPPED Legendary Gem Increase damage against enemies under the effects of control-impairing effects by 15.00%. Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25) #Press Shift to check PvP Effects. Account Bound Unique EquippedPardalBR0 Jan 15, 2017
Jan 15, 2017 Pvp format So anyone here wants to pvp but we will never get it. If we want it we must adapt what we have and make certain rulesets to balance or at least make an attempt. Limit paragon points. Make every person have to use only certain paragon points. Everyone must max movement speed, resist all, defense, life and maybe life per second. All the rest of your paragon points must be then put into vitality nothing else. To make it fair, higher paragon levels should scale their vitality down to equal their opponents. With no damage stats or the OP CDR, it cuts down on the zergfest. Socket for all toughness and stack mitigation and duels wont end instantly especially if people are forced to socket life in helm and the rest resists This isn't perfect, and it takes away some "customization and diversity," but it's a good idea and a startPsYk1K0 Jan 15, 2017
Jan 9, 2017 An arena generator Did ever play a game with a map generator tool? Like Civilizzation or Worms for example... I would love something like that for Diablo brawling. Make a npc mage-like who can "generate" randomly an arena for the player with option about the map (setting location, area extension, number of barriers, traps, shrines, mobs, etc), about rules, (cap for damages, health points or resistances, modifications on classes, effects or cooldown, skills or items permitted and other stuff like that) and type of game (freeforall, team deathmatch, etc.). Then make possible save the ruleset in order to share it with communities, let people try it, rate it and make reviews of it....Basically i suggest a simplified sc2 arcade. In this way, there will be a real pvp without the need for balance: players will decide which ruleset is better for them.Tyrion0 Jan 9, 2017
Jan 8, 2017 Pvp, is finally coming. I lied. What a god damn waste of disposable time. Frog it looks like i'll be seeing you on HS real soon, and mirai the community is yours. Good luck gentlemen.ShinFuuma8 Jan 8, 2017
Jan 8, 2017 No death but timer There is no way to balance sets or stats and one reasone it os fun because of stats. So remove hp just show total damage inflicted. Then use hp as a subtraction plus any regen health globes as subtraction as well. Then add immunity ability and attack that can rechannell the damage backStryker2 Jan 8, 2017
Dec 27, 2016 Constructive idea for PvP Arena in Diablo 3 ... I like to suggest the following strategy: add the very basic PvP arena implementation to the PTR work closely together with the community to improve it step by step use a feature toggle to keep it in PTR so you can keep improving it, even if it's not good enough to go live after one or two PTR's keep the PvP Arena code seperate from the PvE code as much as possible add console commands available to players in the PTR only with which they can configure several PvP parameters, like damage reduction factor, enable/disable healing and enable/disable gear related and other randomness factors multiple console commands can be used in a single line using a seperator, enabling easy copy/paste of PvP parameters when in town console commands can be used to generate an arena map with different sizes and layouts when adding functionality make it configurable when deciding to 'go left' make it easy to 'go right' later on if going left didn't work out Imo the developers have to believe building a Diablo 3 PvP arena can be done and that it's worth it. Start small, use small iterations. Trust the community to know what's fun.MKIII0 Dec 27, 2016
Dec 22, 2016 Make PvP Great Again - Plan Balance PvP Okay so i want to make a Balance PvP - where there is a banned item list. (start with banning all Set items, since that most of them gives a ridiculous amount of sustain or dmg). So we get a longer fight where there is a chance of comeback and not just 1 sec KO's. Non Socket weapons. Find the item level where you don't one shot all as the current state of the pvp. For Example: Lower the lvl of weapons and offhand. also lower the armor a bit so that we don't get like op thorns/Regen builds, but still the opportunity to make them - but lvl 70 regen and thorns are a bit overpowered if we nerf dmg output. Maximum cd reduction (could be like 35%) Or only one in headgear. Gems in armor to make up to player - so that some can go dmg or tanky, opportunity for the player to customize their Brawler. Things that needs to be tested: * Spells/runes * items * LvL of weapons. * LvL of Armor. * LvL of socket Gem. * Legendary gems * Cube effects. * CD reduction * Regenstats * Other things that will make the experience bad for players. Cube Rules: banned legendary effects that are to powerful. To achieve this we need to assemble a team that wants to try things out for balance and gear check. A example that i tried is if a player use a lvl 15-20 weapons vs full lvl 70 armor gear (without a lot of regen) the fight is more interesting, more skill involved and you can take around 15- 30 hits before going down with a 300% Dmg spell. Cheating: As we all know some ppl like to cheat and one thing that i easily could think that some would abuse is the Item LVL reduction on items so that they would use gear that is higher lvl. Future plans - if ppl are interested. Make a leaderboard with matches/ win/lost. Brawler rules. Best out of 5 That means 3 wins you win - 3 death you losses. If you are interested in this please contact me here on the thread or add me in game. Best regards Viggo306Viggo3063 Dec 22, 2016
Dec 20, 2016 regarding CosmicWings. 1아우씨아시아0 Dec 20, 2016
Dec 15, 2016 Yah they can delete this topic tab there is no pkShogunRob1 Dec 15, 2016
Dec 12, 2016 PVP is feasible There is a way to add pvp AND prolong the playability of the game. The reason why there is no pvp is probably because how insanely one's damage output has grown and I don't even want to think about what happens to your corpse when you are hit for quite literally billions of damage. Back to basics! The good old times when your character hit for 3 damage... okay maybe not that far, but if you were to disable sets and legendaries for pvp then the damage is reduced to nothing. Now this idea ties in with this suggestion to prolong the playability of the game: If you don't want to click, the thread was basically suggested that set dungeons be revamped in the following manner: - no objectives, but a set amount of monsters in each dungeon (200-300). - the dungeon difficulty is the equivalent of a level 55 greater rift ( torment 11) - once you've killed ALL the monsters, the "rift guardian" appears. - to master the dungeon, you need to clear the entire dungeon before time runs out (maybe without dying?) AND THE BEST PART - new unique bosses that use glorified versions of the set bonuses and relevant skills as well (so that you get to fight against your set) The numbers can be tweak, but the concept offers a much more thrilling way to master the awesome sets we get to use. So what does this have to do with pvp? Well it was suggested later on in the thread that the set dungeon bosses drop unique crafting material to craft a new legendary item thus giving re playability value to the dungeons. So I thought instead of dropping crafting material, the set dungeon bosses could drop pvp sets! Each pvp set piece should ressemble this: IE.: DEX [261 - 300] VIT [361 - 400] DMG [ 51 - 70] DMG RED. [4% - 5%] (for a total of 45% dmg reduction per set. i'm not sure if maybe it should be increased just to be safe and prevent one shots. No crazy effects or insane dps, just plain and simple hand to hand combat. As for paragon levels, the logical course of action would be the produce a matchmaking system but we all hate that so I think the solution is no paragon. Just a level 70 character with basic stats for survivability. So there you have it, it may not seem like much but imagine someone playing through the campaign then unlocking adventure mode, hitting level 70 and getting your character farmed up to fight the set dungeon bosses to unlock pvp gear. It should be easily 400+ hours of gameplay and for us veterans it's still a nice new game mode.Ayreon16 Dec 12, 2016