Community Creations

Feb 12, 2013 Welcome! Please Read Welcome to the Community Creations forum! This forum is here to provide you with a friendly environment where you can share and discuss artwork, cosplay, guides, and other creations made by the Diablo III community. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and Guidelines before posting. Code of Conduct: http://us.battle.net/en/community/conduct Posting Guidelines: http://us.battle.net/d3/en/forum/topic/7908331040#2 Important Reminders: Search The search function at the top of the community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community.Lylirra1 Feb 12, 2013
3d Need detailed Pic of Wand of Woh for Cosplay Hello dear friends, I am currently working on my Diablo 3 cosplay and as a weapon I wanna use the Wand of Woh. I cannot find any nice (big enough) Pics of it in the Internet. Does any of you have any detailed pictures I can use to make a nice model? Thanks so much in advance! LiriLirithay0 3d
May 5 Farming & adventure ideas for season 14 I think we should bring more adventure to the next season. I have a few great ideas. 1.A new item. Ramaladni's cube. Much like Ramaladni's gift, this cube is a rare drop. The cube is the same idea as the Horadric cube. This cube will give you extra stash for your inventory. You can stash the cube in the town stash or keep it on you while farming. I think it would be cool to find multiple cubes to increase the storage exponentially. I have more ideas to tie into this and why it is an idea to have multiple cubes for stash. 2. I find alot of my time spent is heading to town and turning my yellows and blues into material. If we have the cubes in our inventory, once we fill our inventory full of loot, the cubes will aquire some of the loot picked up so we can continue trashing mobs and grinding. Making it a more seamless farm. 3.A new pet. With unique qualities. The pet will not only collect gold for you, the pet picks up items and death breaths. Another great loot grinding feature. 4. Once we acquire cubes and our farming pet, we can put our added loot to work for more gear. I think we should have an alternative for farming primal ancients. Using Kanai's cube, we should have a slot to drop our mats with a yellow or blue piece of armour and weapon to randomly roll a primal ancient. To make this a viable alternative, the primal should be costly to make one. Maybe 1000 death breath and multiple thousand yellows blues and whites. That's about it for my farming ideas. Thanks.jimmy1 May 5
May 1 Diablo III Character Class Concept: Jester *UPDATED 04/16/18* The general theme for this class is that it focuses on being positive, free, and always happy and moving forward despite the odds; most of the classes now focus on might, pride, revenge or faith - characteristics that are in my opinion unnervingly serious. Fighting the Prime Evils doesn't always need to be stoic in nature - just look at Covetous Shen! In spite of this, the Court of Jesters mainly aims to realistically influence kingdoms in secret for the good of all. In line with this idea of a fun-loving, demon fighting hero, you will notice several skills and references to popular culture, comics, movies, music, and other games - in my opinion a distinct quality of Blizzard and their games that makes adventuring a not so boring and straightforward chore. So enjoy my fellow Nephalem! It is with great pride that I present to you the Jester. Let me know what you think! P.S. Can anyone draw a good concept sketch for my humble character class? I can't draw to save my life. Thanks! Jester Diablo III Character Class Concept Jester About 20 years ago, in the City of Duncraig, gypsies, entertainers, fortunetellers, and wanderers at the squalor of society gathered and formed the Court of Jesters. They sought to uplift the depravity and injustice the weak bear from politics and corruption. Stealing food for the masses, whispering into ears of kings, and the occasional assassination of undesirables were part of their covert activities. Over time, this hodgepodge of liberals became more organized and spread to many cities and settlements, using their tricks of the trade as masks to their vendetta. But in the midst of their campaign, the founding Jesters - The Faceless Ones - have sensed a more sinister threat, working similarly in the shadows towards darker goals. Though this Evil was defeated and peace was restored, they foretold that a celestial event would herald its return. Hence the fateful day of the Falling Star came, and from their elite ranks a capable yet indulgent novitiate was sent to investigate in New Tristram. • Versatile close to mid range hero • Dexterity-based damage • Resource: Mirth o Base Mirth: 100 o Regenerates steadily as the Jester moves about, and remains constant while standing still o Replenished by Mirth Generators o Allow the use of powerful attacks and crowd control skills • Has pets – Marionettes • Unique equipment: Whips, Marottes, and Jester’s Masks • Can dual-wield whips • Marottes are off-hand items that provide bonuses Active Skills A. Primary a. Sucker Punch i. Generate: 7 Mirth per attack ii. Launch a quick blow to the target that deals 290% weapon damage as Physical. iii. Critical Hits grant you Mischief, increasing your Critical Hit Chance by 1% for 5 seconds. Stacks up to 10 times. Skill Runes 1. Resentful Hit i. Increase damage to 350% weapon damage as Fire. 2. Poke at Everyone i. Hit all enemies within 8 yards for 180% weapon damage as Poison. ii. Critical Hits generate an additional 1 Mirth. 3. Funny Bone i. Each hit has a 15% chance to cause the Infectious Laughter State to the target. 4. Sneer i. Enemies hit will focus on you for 3 seconds. 5. Sucking Punch i. You heal 1% of your maximum Life per hit. ii. Sucker Punch’s damage turns into Cold. b. Pirouette Strike i. Generate: 6 Mirth per attack ii. Spin around and hit all enemies within 12 yards for 200% weapon damage as Physical. Skill Runes 1. Mosh i. Enemies hit have a 35% chance to jump uncontrollably for 2 seconds. ii. Pirouette Strike's damage turns into Fire. 2. Blissful Dance i. Each attack increases your Dodge Chance by 2% for 10 seconds. Stacks up to 10 times. ii. Pirouette Strike’s damage turns into Arcane. 3. Captivate i. Enemies hit are Slowed by 60% for 5 seconds. ii. Pirouette Strike’s damage turns into Cold. 4. Rave i. Pirouette Strike’s attack speed increases by 5% for 3 seconds with each spin. This effect stacks up to 5 times. 5. Draw the Crowd i. Each attack has a 20% chance to pull in enemies up to 16 yards away. c. Mad Swipe i. Generate: 6 Mirth per attack ii. Swing wildly at your enemies up to 17 yards before you, dealing 225% weapon damage as Physical. iii. Enemies hit have a 30% chance to be Immobilized for 3 seconds. Skill Runes 1. Gash i. Enemies hit have a 20% chance to receive an infected wound that deals 35% weapon damage as Poison every second until they die. ii. Mad Swipe’s damage turns into Poison. 2. Swiping Spree i. Your next damaging Mirth spender deals 30% increased damage when you hit an enemy with Mad Swipe for 3 consecutive times. 3. Ominous Swing i. Increase damage to 300% weapon damage as Arcane. ii. Enemies hit have 25% decreased damage for 3 seconds. 4. Unstable Momentum i. Each attack has a 50% chance to hit all enemies within 30 yards. 5. Downward Thrust i. Strike all enemies up to 30 yards directly ahead of you for 280% weapon damage as Physical. ii. Generate an additional 1 Mirth for each enemy hit. d. Slap Silly i. Generate: 6 Mirth per attack ii. Slap the enemy twice, dealing 120% weapon damage as Physical per hit. Skill Runes 1. Red Palms i. Each attack has a 33% chance to deal a third slap for 120% weapon damage that heals 3% of your maximum Life. ii. Slap Silly’s damage turns into Fire. 2. Spite i. Enemies hit have a 50% chance to attack a nearby enemy once. ii. Increase Mirth Generated to 9. 3. Swat i. Smash all enemies up to 12 yards in front of you for 200% weapon damage as Cold. ii. Enemies hit have a 20% chance to be Frozen for 2 seconds. 4. Backhand Slap i. Strike the enemy in disdain, dealing 250% weapon damage as Physical. ii. Enemies hit have a 20% chance to stop performing special attacks for 2 seconds. 5. Sadistic Blows i. Each hit increases your damage by 3% for 10 seconds. Stacks up to 10 times. B. Secondary a. Spectral Tendril i. Cost: 25 Mirth ii. Strike enemies up to 40 yards away with a phantasmal whip for 655% weapon damage as Arcane. Skill Runes 1. Angel’s Wing i. Reduce the Mirth cost to 16. ii. Enemies hit have a 25% chance to be Blinded for 3 seconds. 2. Rusty Link i. Enemies hit receive 10% more damage from Poison Skills. ii. Spectral Tendril’s damage turns into Poison. 3. Dragon’s Tail i. Increase damage to 775% weapon damage as Fire. 4. Sonic Boom i. An explosion occurs at the target location 1 second after the initial strike, dealing 220% weapon damage as Physical to all enemies within 30 yards. ii. Spectral Tendril’s damage turns into Physical. 5. Ghost’s Hair i. Enemies hit are Slowed by 80% for 5 seconds. ii. Spectral Tendril’s damage turns into Cold. b. Headspin Kick i. Cost: 12 Mirth ii. Perform a headspin and deliver multiple kicks to all enemies in your path for 320% weapon damage as Physical. iii. While headspinning, you move at 100% movement speed. Skill Runes 1. Taunting Bells i. Bells on your feet ring as you attack, causing enemies within 10 yards to focus on you for 4 seconds. 2. Flexile i. Gain 3% chance per second to dodge attacks while attacking, stacking up to 10 times. ii. Generate 6 Mirth for each attack you successfully dodge while attacking. 3. Spiked Heels i. Headspin Kick gains 10% increased Critical Hit Chance. ii. Headspin Kick’s damage turns into Poison. 4. Friction Burn i. Burn the ground you move on as you attack, searing enemies for 130% weapon damage per second as Fire. ii. Headspin Kick’s damage turns into Fire. 5. Ice Spear i. Shoot ice spears from your feet as you spin that pierces through enemies for 400% weapon damage as Cold. ii. Headspin Kick’s damage turns into Cold. c. Giant’s Mallet i. Cost: 30 Mirth ii. Bludgeon enemies with a massive mallet, dealing 880% weapon damage as Physical. iii. Critical hits have a 40% chance to Stun enemies for 3 seconds. Skill Runes 1. A Thousand Tons i. Increase damage to 1095% weapon damage as Physical. 2. Absurd Proportions i. Increase the size of the mallet to hit all enemies within 24 yards. ii. Giant’s Mallet’s damage turns into Arcane. 3. Crushing Blow i. Enemies hit have a 5% chance to lose 5% of their maximum Life. ii. Giant’s Mallet’s damage turns into Cold. 4. Tenderizer i. Increase Stun duration to 5 seconds. ii. Giant’s Mallet’s damage turns into Fire. 5. Squash i. Heal 4214 of your Life per enemy hit. ii. Enemies killed by Giant’s Mallet explode in a bloody shower, healing you and your allies within 15 yards for 15327 Life. d. Card Blades i. Cost: 14 Mirth ii. Throw razor-sharp cards that slice the target and all other enemies within 14 yards for 460% weapon damage as Physical. Skill Runes 1. The Fool i. Critical Hits generate 5 Mirth and Freeze enemies for 1 second. ii. Card Blade’s damage turns into Cold. 2. The Crowns i. Enemies killed by Card Blades have a 25% chance to drop Gold. 3. The Serpents i. The cards have a 15% chance to explode into a tangle of serpents, dealing 700% weapon damage as Poison over 5 seconds. ii. Card Blade’s damage turns into Poison. 4. The Lions i. Throw cards that summon fiery lions that attack enemies for 200% weapon damage as Fire. Lasts 5 seconds. 5. The Stars i. The cards spin around you and allies within 50 yards, cutting nearby enemies for 200% weapon damage per second as Arcane. Lasts 10 seconds. ii. Each hit has a 5% chance to take away 1% of the enemy’s remaining Life. C. Defensive a. Mysterious Curtain i. Cooldown: 30 seconds ii. Create a 16-yard magical curtain that Charms enemies that pass through for 4-8 seconds. Lasts 8 seconds. Skill Runes 1. Laced Tapestry i. Create a curtain of blight that deals 3000% weapon damage as Poison over 10 seconds to passing enemies. 2. Displacement i. Enemies that pass through are teleported a short distance. 3. Extended Run i. Enemies that pass through are Charmed for 6-10 seconds. ii. Increase the duration of the curtain to 10 seconds. 4. Grand Theater i. Increase the size of Mysterious Curtain to 22 yards. 5. Limelight i. Create a spotlight that Charms enemies and increases you and your allies’ resistance to all damage types by 15%. b. Cage of Swords i. Cooldown: 20 seconds ii. Stab the target with a barrage of swords for 920% weapon damage as Physical. iii. The target is Immobilized for 8 seconds. Skill Runes 1. Poison Point i. Decrease the cooldown to 10 seconds. ii. Stab the target with envenomed blades, dealing 1680% weapon damage as Poison over 8 seconds. 2. Cold Cuts i. Frozen blades pierce outward from the target’s body for 920% weapon damage as Cold and fly in all directions, dealing 920% weapon damage as Cold to enemies within 16 yards. ii. Enemies hit have a 50% chance to be Frozen for 4 seconds. 3. Sword Squall i. Skewer all enemies within a 12-yard wide area for 1200% weapon damage as Arcane. 4. Blade Fence i. Create a blade fence that holds enemies at bay, dealing 2040% weapon damage as Physical over 8 seconds. 5. Open Wounds i. The target Bleeds for 4500% weapon damage as Physical over 15 seconds. c. Confetti i. Cooldown: 20 seconds ii. Create a shower of confetti within 16 yards that causes enemies to suffer a 35% chance to miss with attacks. Lasts 5 seconds. Skill Runes 1. Distracting Colors i. Increase the enemies’ chance to miss to 50%. 2. Shred i. Confetti also cuts enemies for 1000% weapon damage as Physical over 5 seconds. 3. Encore i. When you receive more than 35% of your maximum Life in damage, the Cooldown of Confetti is reduced by 10 seconds. 4. Topsy-turvy i. Increase the duration to 7 seconds. 5. Magnanimity i. Increase Confetti’s width to 22 yards. d. Slide i. Cooldown: 16 seconds ii. Slip quickly past enemies for up to 2 seconds. Skill Runes 1. Lunge i. Within the next 2 seconds after sliding, any attack you perform deals 50% more damage. 2. Tag i. The last enemy you slide past becomes the target of all monsters within 20 yards for 3 seconds. 3. Afterimage i. Leave a trail of afterimages that explode after 2 seconds, Stunning nearby enemies for 2 seconds. 4. Scram i. Increase the duration up to 3 seconds. ii. Allies you slide past gain 30% movement speed for 3 seconds. 5. Rapier Cane i. Pierce through your enemies, dealing 1250% weapon damage as Physical. D. Puppetry a. Marionette i. Cooldown: 30 seconds ii. Animate a Marionette with strings that attacks for 80% of your weapon damage as Physical. iii. If the Marionette is destroyed, it reassembles after 10 seconds. Skill Runes 1. Courtesan i. Active: Your Marionette uses either Infectious Laughter or Stupor against enemies within 12 yards. ii. Passive: Marionette’s damage turns into Poison and generates 1 Mirth per attack. 2. Fire Troops i. Active: The Marionettes throw their barrels at enemies, causing an explosion that Slows enemies by 60% and deals 1000% weapon damage as Fire over 5 seconds within 20 yards. ii. Passive: Animate 2 Marionettes that carry oil barrels that have a 10% chance to explode when hit by Fire damage, dealing 2000% of your weapon damage as Fire to enemies within 20 yards. 3. Royal Court i. Active: Increase the number of Marionettes to 10 that deal 100% weapon damage as Cold for 5 seconds. ii. Passive: Animate 5 Marionettes that deal 50% of your weapon damage as Cold, and Chills enemies they hit for 2 seconds. 4. King’s Guard i. Active: Stun all nearby enemies for 4 seconds. ii. Passive: Animate puppet arms around you that grapple nearby enemies for 100% weapon damage as Physical. 5. Amalgam i. Active: The Marionette pulls in all enemies within 15 yards. ii. Passive: Animate a grotesque construct that deals 200% of your weapon damage as Arcane. b. Hand of Fate i. Cooldown: 120 seconds ii. A mysterious hand appears over you and supports your movement with strings for 20 seconds, increasing attack speed by 20% and Critical Hit Damage by 80%. Skill Runes 1. Strange Assistance i. Allies within 15 yards also receive half the effect of Hand of Fate for 10 seconds. 2. Sleight of Hand i. The mysterious hand lifts you off the ground, increasing your movement speed by 30% and causes all ground attacks to miss. 3. Grasp of Fate i. Reduce Cooldown to 90 seconds. 4. Fate Bound i. Increase your Dodge Chance by 35%. You gain 10 Mirth for each attack you successfully dodge. 5. Synchronize i. Increase attack speed by 25% and Critical Hit Damage by 100%. c. Death Strand i. Cost: 30 Mirth ii. Bind up to 5 enemies with razor-sharp strings, dealing 900% weapon damage as Physical over 5 seconds. iii. Enemies hit have a 15% chance to be controlled to fight for you for 5 seconds. Skill Runes 1. Arcane Threads i. Reduce the Mirth Cost to 10. ii. Razor Wire’s damage turns to Arcane. 2. Stymie i. Place wires on the ground that Slow enemies by 60% and deal 360% weapon damage per second as Physical. Lasts 5 seconds. 3. Wire Lance i. Strike enemies up to 45 yards directly ahead of you for 800% weapon damage as Physical. Enemies hit have a 50% chance to Bleed for 1000% weapon damage as Physical over 5 seconds. 4. Weaver’s Web i. Create a web of entangling wires that immobilizes enemies and deals 1200% weapon damage over 6 seconds as Poison. Lasts 6 seconds. ii. You may have up to 2 webs active at a time. 5. Lord of Strings i. Bind up to 7 enemies, dealing 1300% weapon damage as Physical over 5 seconds. ii. Increase chance to control enemies to 30%. E. Psyche a. Infectious Laughter i. Cooldown: 30 seconds ii. Laugh hysterically, causing enemies within 22 yards to go into a state of uncontrollable fit, preventing offensive actions for 1 second every 3 seconds. Lasts 9 seconds. Skill Runes 1. Cacophony ii. Enemies have a fit for 2 seconds every 2 seconds. Lasts 10 seconds. 2. Boisterous Laughter i. Increase the radius to 28 yards. 3. Mayhem i. Enemies release a pulse of energy whenever they have a fit that deals 250% weapon damage as Arcane to enemies within 12 yards. 4. Side Splitter i. Enemies affected have a 5% increased chance to be Critically Hit. 5. Madness i. Enemies are no longer prevented from performing offensive actions, but have a 50% chance to lose 1% of their remaining Life whenever they attack. b. Stupor i. Cooldown: 30 seconds ii. Release a blast of psychic energy around you, causing enemies within 22 yards to become stuporous, decreasing their damage by 30% for 2 seconds every 3 seconds. Lasts 12 seconds. Skill Runes 1. Unsteady i. Increase damage reduction to 40%. 2. Heavy Heart i. Stupor deals 600% weapon damage as Cold and Slows enemies by 60%. 3. Fragility i. Enemies take 10% more damage from all sources. 4. Wasting i. Enemies lose 0.5% of their remaining Life every second. 5. Agony i. Stupor lasts 17 seconds. c. Mind Breaker i. Cooldown: 16 seconds ii. Project psychic energy towards the target that knocks it up into the air and increases the damage it takes from all sources by 15% for 6 seconds. Skill Runes 1. Soul Breaker i. Increase the damage received by the enemy from all sources by 20%. 2. Denervate i. Reduce Cooldown to 12 seconds. ii. Enemies that die while under Mind Breaker have a 50% chance to drop a Health Globe. 3. Consume i. Attackers heal 1% of their maximum Life when damaging enemies under Mind Breaker. 4. Dementia i. Attacks you deal against enemies under Mind Breaker generate 2 Mirth. 5. Inception i. Charm the target for 4 seconds. Enemies that the target hits have a 40% chance to be Charmed for 4 seconds. This effect can chain multiple times. d. Revelry i. Cooldown: 120 seconds ii. You and your allies within 35 yards gain a 10% chance to hit enemies twice with each attack. Lasts 15 seconds. Skill Runes 1. Ecstasy i. You gain 15% increased damage and generate 50 Mirth. 2. Edge of Glory i. Reduce Cooldown to 100 seconds. 3. Resonance of Joy i. You and your allies gain 10% increased Resource generation. 4. Mania i. Increase the chance to hit enemies twice to 15%. 5. You Only Live Once i. You and your allies heal 5% of your maximum Life whenever you hit twice. F. Performances a. Circle of Fate i. Cooldown: 45 seconds ii. Create a 20-yard wide area around you that increases the duration of control impairing effects by 25%. Enemies caught within the circle have a 50% chance to be afflicted by a random control impairing effect for 4 seconds. Lasts 10 seconds. Skill Runes 1. Sealing Barrier i. Create a 16-yard wide circle that prevents enemies from exiting. 2. Monster Pen i. Enemies within the circle deal 20% less damage. 3. Target Practice i. Throw poisoned daggers and axes at all enemies inside the circle, dealing 3000% weapon damage as Poison over 10 seconds. 4. Circus Ring i. Allies within the circle gain +3% to their highest Attribute. 5. Vertigo i. Tremors crack and displace the earth within the circle, dealing 150% weapon damage per second as Physical. Enemies are Stunned for 3 seconds when Circle of Fate ends. b. Four Arms i. Cost: 25 Mirth ii. Grow an extra pair of arms that wield swords, dealing 90% weapon damage as Physical to nearby enemies. Lasts 10 minutes. Skill Runes 1. Spiked Guard i. The arms wield spiky guards, increasing your Armor by 12%. ii. Enemies that hit you have a 65% chance to lose 1% of their remaining Life. 2. Mighty Magic i. The arms wield mallets, dealing 120% weapon damage as Arcane to enemies within 12 yards. ii. Enemies hit receive 10% more non-Physical damage for 3 seconds. 3. Twin Lashes i. The arms wield whips, dealing 90% weapon damage as Cold to enemies up to 40 yards away. ii. Enemies hit are Slowed by 80% for 3 seconds. 4. Torch i. The arms hurl torches at enemies that burn them for 300% weapon damage as Fire over 3 seconds. Burning enemies have a 5% increased chance to be Critically Hit. 5. Clutch of the Puppeteer i. Enemies hit have a 15% chance to be stringed like puppets and forced to fight for you for 5 seconds. c. Fire Dance i. Cost: 30 Mirth ii. Attack all enemies within 18 yards with flaming poi for 880% weapon damage as Fire over 4 hits. Skill Runes 1. Rancid Flame i. Each hit releases a gas cloud that deals 1800% weapon damage as Poison over 10 seconds to enemies within 10 yards. ii. Fire Dance’s damage turns into Poison. 2. Phoenix Flight i. Enemies hit burn for 1200% weapon damage as Fire over 5 seconds. ii. Each hit has a 20% chance to restore 10 Mirth. 3. Ancient Serpent i. Attack with arcane poi that pierces and pulls in up to 10 enemies within 30 yards, dealing 880% weapon damage as Arcane. 4. Earth Diver i. Shoot spear poi into the ground that stabs all enemies within 15 yards, dealing 900% weapon damage as Physical over 5 hits. Enemies hit have are Immobilized for 3 seconds. 5. Snow Ballet i. Lob frozen projectiles from your poi with each hit, leaving pools of ice that deal 220% weapon damage as Cold per second. ii. Fire Dance’s damage turns into Cold. d. Glass Prison i. Cooldown: 45 seconds ii. Trap up to 4 enemies within invisible walls for 4 seconds. The walls then shatter, dealing 500% weapon damage as Physical to enemies within 16 yards. Skill Runes 1. Smoky Mirror a. Trapped enemies take 15% more damage from all sources. 2. Gas Chamber a. The prison is filled with poisonous vapors that deal 200% weapon damage per second as Poison. Upon shattering, a poison mist lingers in the area, dealing 1040% weapon damage as Poison over 8 seconds. b. Trapped enemies receive 30% more damage from Poison Skills. 3. Chiller a. The prison freezes the enemy, dealing 315% weapon damage per second as Cold. When it shatters, shards of ice pelt enemies within 16 yards for 450% weapon damage as Cold and Chills them for 5 seconds. b. Trapped enemies receive 30% more damage from Cold Skills. 4. Boiler Tank a. The enemy is boiled within the prison for 250% weapon damage per second as Fire. When it shatters, boiling oil pours out and scalds enemies within 16 yards for 800% weapon damage as Fire over 5 seconds. b. Trapped enemies receive 30% more damage from Fire Skills. 5. Eerie Box a. The prison pulses with Arcane energy, dealing 350% weapon damage per second to all enemies within 12 yards. A brilliant light flashes when it shatters, Blinding all enemies within 12 yards for 4 seconds. b. Trapped enemies receive 30% more damage from Arcane Skills. Passive Skills a. Esprit de Corps i. As long as you are within 30 yards of an ally, you and your allies within 30 yards gain +250 to your highest Attribute. ii. “A Jester’s mere presence can boost morale to great heights”. b. Grace Under Pressure i. Gain 5% chance to dodge attacks for each enemy within 12 yards, stacking up to 5 times. ii. Gain a 25% chance to reduce all cooldown by 1 second every time you dodge. iii. “Keep up or die”. – Fara Featherfoot to novitiates in the Maze of Horrors c. Jack of All Trades i. Your resistance to any damage type is the sum of all your resistances equally divided between each resistance type. ii. “I am as good as any of you”. – Beni the Braggart d. Restlessness i. When there are 3 or more enemies within 20 yards, you gain 30% increased movement speed. ii. “The darkness approaches. Let us keep moving”. – Aris Alisto e. Monster Tamer i. When dual wielding whips, you gain 15% increased Attack Speed. ii. “Anything can be subdued, given the right tools”. – Rule No. 6, Jesters’ Creed f. Pantomime i. Each attack has a 5% chance to summon a mime that mimics all your attacks for 2 seconds. When equipped with a Marotte, this chance is increased to 10%. ii. “The Jesters of Duncraig are widely known for their ability to copy others’ movements and skills… to much irritation, that is”. g. Hoarding i. Each occupied slot in your inventory increases your Gold pick-up radius by 0.1. In addition, all skill radii are increased by 10% of your Gold pick-up radius. ii. “Bring all you can. You never know what will come in handy.” – Rule No. 10, Jesters’ Creed h. Nag i. Critical Hits have a 10% chance to increase your weapon damage by 15% for 4 seconds. ii. “Sometimes, they just don’t know when to stop”. – King Leoric on the execution of his new court Jesters, Harry and Haras i. Ghost in the Shell i. Increase your Marionette’s damage by 40% and maximum Life by 15%. ii. Your Marionette now uses its active ability every 30 seconds. iii. “I cannot put my finger on how she makes those dolls so lifelike. And she’s controlling ten of them!” -The spy Meirin on Yochi Yankana at the Battle of Ten Fingers j. Fortune Telling i. When you receive fatal damage, you are instead restored to 35% of your maximum Life. In addition, all Mirth is restored and you gain 100% chance to dodge the next 2 attacks within 3 seconds. This effect may occur once every 60 seconds. ii. “Though deemed dubious by many, Jesters are known across Sanctuary to rival the best oracles in interpreting the fabric of time”. k. Gymnastics i. Increase your Dexterity by 15%, but decrease your Resistances by 10%. ii. “Their flamboyant and light clothing are both a deception and a means to maximize their fluid movement”. l. Circus Master i. Increase all damage done to Demons, Beasts, and Undead by 20%. ii. All attacks done to Demons, Beasts, and Undead have a 5% chance to Stun them for 2 seconds. iii. “The Jesters may have fallen once in their attempt to control all sorts of oddities for show, but their knowledge with these creatures have proven to be useful in battle”. – 28th Entry of the Writings of Abd al-Hazir m. Multitasking i. Reduce all cooldown by 20%. In addition, all Mirth generation is increased by 2 when you have 3 or more skills on cooldown. ii. “They seem to be out of focus, but they are not. They make notice of everything, everywhere, every time”. – 60th Entry of the Writings of Abd al-Hazir n. Unwavering Smile i. Increase maximum Mirth by 30. Mirth now continuously regenerates at 1.25 per second. ii. “Bare your teeth in a wide grin, Though darkness falls, and light is fading Despair will come, and death to kin But never give in to sadness’s calling”. - Ancient Jester Chant o. Juggler i. Melee weapons in your Inventory have a 5% chance to be hurled at nearby enemies with each attack, dealing 200% of that weapon’s damage. When Four Arms is active, this chance is increased to 10%. ii. “Sometimes I forget that I only have four hands”. – Mishra Maelform, Master Juggler p. Trick or Treat i. Whenever you pick up items or Gold, there is a 20% chance to Stun all enemies within 20 yards for 2 seconds. Your Gold pick-up radius increases the range of this effect. ii. Enemies killed while Stunned drop 20% more Gold. iii. “Think carefully before answering when a Jester asks you this question”. – Lord Varyn of Duncraig q. Prestige i. Fire, Cold, Poison and Arcane damage you receive are reduced by 30%. ii. “Eccentricity is in our nature”. – Elimae Enigma, Faceless One r. Phase Shift i. Your movement is unhindered when you are above 90% of your maximum Life. ii. “I am beyond this realm; I am where my imagination takes me”. – Trake Treadwalker, Faceless One s. Mesmerize i. All your primary skills have 35% increased damage and gain a 6% chance to cast an explosion of sound and light, either Blinding or Charming enemies within 8 yards for 4 seconds. ii. “Behold! Marvel at my feats of mystery and wonder!” – Dante Dubios, Faceless OneSethMD19 May 1
Apr 25 Home Diablo https://www.epicwar.com/maps/281457/ Scenario from Gothic III war for Myrtana edited in warcraft3 frozen throne. Hybrid strategy/rpg.Start of game is more rpg like Diablo or League of Legends with support of Mercenaries or regular troops. Player can choose if he spend gold for evolving of Champions or buildings of army. Champion at level 1 is like in Gothic, or Real Mode! level 20 is quite save for adventure. You can expect very hostile enviroment and insane Hard Core Battles. I wish to see a replay from Game where are playing 8 none Ai players. Its 5vs3. Human´s Team cannot play as computers ( There is completely rewrited rules accord Gothic II ) Darkness players are playable even as Computers ( But i just want to see full PvP ). I still dont know if brave Heroes are abble to Defeat my Home Diablo. Let worse Players play as 3 Darkness. GL@HF PS:Plz dont forget on me. I want to see your replay if you defeat the Darkness on archmagithesinisterblade@seznam.czMasakrul11 Apr 25
Apr 16 Diablo III Character Class Concept: Cleric UPDATE: 04/16/18 Hello fellow Nephalem! I'm back. Ugh that took a while, but I finally finished my second concept character for Diablo 3! I would appreciate your comments below, thanks! Cleric Diablo III Character Class Concept Cleric Long ago, a select few nephalem were charged by the demon Lilith to “safeguard” the knowledge of their race, with the goal of using their powers to end the Eternal Conflict. However, Lilith’s plan was unfurled by the angel Inarius, and banished her into the Void. A few nephalem, initially lost in the ensuing chaos, were left aware of this conflict, leading them to forge their own paths that led to the multitude of sects that now inhabit and protect Sanctuary. Like Rathma, one of the first and most powerful nephalem, Resho embraced balance, but took a theological approach. He believed that the nephalem – as they were both of light and shadow – were the likeness of Anu, The Creator and source of all beings. He formed The Clergy of Anu, and entrusted them the protection of the Sanctuary from forces that seek to disrupt the Original Balance. • The Clerics have unparalleled control over their nephalem powers, and can wield both Holy and Dark energies at will without being taken over. • Unyielding mid to long range hero • Vitality-based damage • Resource: Mercy o Base Mercy: 900 o Regenerates slowly overtime o Regenerates faster (1.3x) when you or an ally within 15 yards is below 60% Life o Replenished by Mercy Generators • Mainly a supportive and debuffer class • Deals heavy Thorns damage to enemies through special skills • Unique equipment: Crosiers (2-Handed Weapon), Cope (Shoulders), Miter (Head) Active Skills A. Primary a. Chant i. Generate: 65 Mercy per attack ii. Recite words of power that taunt enemies within 16 yards for 1 second and deals 190% weapon damage as Dark. Skill Runes 1. Forced Echoes i. Enemies hit have a 50% chance to chant with you, dealing 120% of your weapon damage as Holy over 3 seconds to other enemies within 8 yards. ii. Damage is increased by 20% of your Thorns. iii. Chant’s damage turns into Holy. 2. Hushed Whispers i. Gain 15% chance to Immobilize enemies hit for 2 seconds. ii. Chant’s damage turns into Cold. 3. Ancient Tongue i. You gain 2% of your maximum Life every attack. 4. Incessant Murmurs i. Increase Mercy generated to 80. 5. Call Out i. Increase the radius to 20 yards. ii. Chant’s damage turns into Physical. b. Compel i. Generate: 75 Mercy per attack ii. Force virtuousness unto an enemy and deal 260% weapon damage as Holy. Skill Runes 1. Dragoon i. Increase the damage to 400% weapon damage as Physical. 2. Pressure of Will i. Enemies hit have a 20% chance to be Charmed for 3 seconds. ii. Damage is increased by 20% of your Thorns. iii. Compel’s damage turns into Dark. 3. Purify i. Deal 175% weapon damage as Holy to up to 3 additional targets within 30 yards. 4. Truth Fever i. Gain 3618 Life per Second for 3 seconds with each attack. ii. Compel’s damage turns into Lightning. 5. High Authority i. Increase Mercy generated to 90. ii. Enemies hit receive 20% more damage from Cold for 4 seconds. iii. Compel’s damage turns into Cold. c. Preach i. Generate: 65 Mercy per attack ii. Speak age-old verses that deal 120% weapon damage as Holy over 2 seconds to enemies and heal allies for 6058 Life over 2 seconds within 20 yards. iii. Heal amount is increased by 5% of your Life per Second. Skill Runes 1. Proclamation i. Increase the radius to 28 yards. 2. Repentance i. Reduce the damage of enemies hit by 10% for 2 seconds. ii. Damage is increased by 20% of your Thorns. iii. Preach’s damage turns into Lightning. 3. Of Angels and Men i. Allies gain 10% increased Resistance to all types for 2 seconds. 4. Absolute Belief i. Enemies hit have a 15% chance to gain an aura that heals you and your allies within 12 yards for 10250 Life over 5 seconds. 5. Archaic Writings i. Line the ground with incantations that increase the damage of allies by 5% and deal 300% weapon damage as Dark over 3 seconds to enemies. d. Revitalize i. Generate: 65 Mercy per attack ii. Heal yourself and an ally within 35 yards for 7681-10285 Life. iii. Heal amount is increased by 2% of your Health Globe Healing Bonus. Skill Runes 1. Lavender Mist i. Create pockets of fog that heal allies for 3421 Life per Second and reduce the duration of control-impairing effects by 20% for 3 seconds. 2. Contempt i. Deal 280% weapon damage as Physical to enemies within 12 yards and Slow them by 60% for 3 seconds. ii. Damage is increased by 20% of your Thorns. 3. Lightness of Being i. Increase your movement speed by 25% for 2 seconds. 4. Laying of Hands i. Allies healed also gain 4776 Life per Hit for 3 seconds. 5. Afterlight i. Every third attack releases a burst of energy that deals 345% weapon damage as Lightning to all enemies within 15 yards. Enemies hit have a 25% chance to be Stunned for 2 seconds. B. Secondary a. Benediction i. Cost: 265 Mercy ii. Blessed rain falls on your target and all others within 20 yards for 6 seconds that Slows enemies by 60% and decreases their attack speed by 10%, while providing you and your allies with a 7% Cooldown Reduction. Skill Runes 1. Refresh i. Allies affected regenerate an additional 48785-73812 Life over 6 seconds when healed by Potions or Health Globes. 2. Sacred Water i. Enemies affected receive 990% weapon damage as Holy over 6 seconds. 3. Forebode i. Create a torrential downpour that Slows enemies by 80% and decreases their attack speed by 20%. 4. Silver Cloud i. Lightning bolts deal 175% weapon damage as Lightning per second for 6 seconds. ii. Enemies hit have a 25% chance to be Stunned for 2 seconds. 5. Imperil i. Enemies affected also receive 10% more damage from Physical, Lightning, Cold, Holy and Dark. b. Pneuma i. Cost: 240 Mercy ii. Let the force of your soul expand and burst, dealing 670% weapon damage as Holy to enemies within 20 yards. Skill Runes 1. Gray Shade i. Increase the damage to 920% weapon damage as Dark. 2. Incandescence i. Gain 1% of your maximum Life per enemy hit. ii. Allies within 20 yards are healed by 1% of their maximum Life. 3. Stoic Shell i. When you hit at least 10 enemies, you become invulnerable to damage for 1 second. This effect may only happen once every 2 seconds. ii. Pneuma’s damage turns into Physical. 4. Soul Shiver i. Create a bone-chilling blast that deals 715% weapon damage as Cold and Freezes enemies hit for 1 second. Enemies may only be Frozen once every 5 seconds. 5. Doldrums i. Enemies hit are Immobilized and receive 20% more damage from Lightning for 4 seconds. ii. Pneuma’s damage turns into Lightning. c. Light Stream i. Cost: 185 Mercy ii. Project a beam of resplendent light that deals 555% weapon damage as Holy to the target and 220% weapon damage as Holy to enemies within 15 yards. Skill Runes 1. Pulse Sphere i. Cast a ball of light that tracks enemies and quickly fires multiple explosive beams within a 15-yard radius, dealing 295% weapon damage as Holy. 2. Energy Void i. Maintain a void that drains the life of your enemies within 20 yards equal to 350% of your weapon damage as Cold. The void gathers energy over time up to a maximum of 10 seconds, and will explode and deal 100% weapon damage as Cold for each second it has gathered energy to all enemies within 20 yards. 3. Ephemeral Spear i. Project a beam that will track and pierce up to 10 enemies within 25 yards, dealing 700% weapon damage as Physical. The last enemy hit will receive an additional 480% weapon damage as Physical over 3 seconds. 4. Primeval Cross i. Light Stream now fires 4 beams in a cross formation. Enemies hit take 20% more damage from Dark for 4 seconds. ii. Light Stream’s damage turns into Dark. 5. Thunder Force i. Enemies hit form a lightning field around them, dealing 150% weapon damage as Lightning over 2 seconds to other enemies within 12 yards. ii. Light Stream’s damage turns into Lightning. d. Execrate i. Cost: 160 Mercy ii. Expel the evil potential out of your enemy, dealing 770% weapon damage as Holy. iii. When you kill an enemy, you gain Dark Insight, increasing your damage against monsters by 25% for 5 seconds. Skill Runes 1. Cast Out i. Primal energies pour out of enemies killed, dealing 990% weapon damage as Holy over 3 seconds to enemies within 10 yards. 2. Pristine Shock i. Continuously deal 375% weapon damage as Lightning to the enemy. ii. Execrate has a 15% chance to Stun the enemy for 2 seconds. 3. Deep Comprehension i. Increase the effect of Dark Insight to 40%. ii. Execrate’s damage turns into Dark. 4. Mitigation i. Enemies hit deal 20% less damage for 10 seconds. ii. Execrate’s damage turns into Cold. 5. Purge i. Deal 485% weapon damage as Physical to the target and all enemies within 16 yards. Enemies hit receive 20% more damage from Physical for 4 seconds. C. Defensive a. Deliverance i. Cooldown: 30 seconds ii. Move instantaneously up to 40 yards at a time within 100 yards of your origin for 6 seconds. Skill Runes 1. Penumbra i. Increase your Armor by 40% for 6 seconds. 2. Rancor i. Reduce the Cooldown to 22 seconds. 3. Reprisal i. Increase your Thorns by 75% for 6 seconds. 4. Liberation i. Increase your Movement Speed by 50% for 3 seconds. 5. Umbra i. Enemies more than 30 yards away cannot see you for 3 seconds. b. Candle in the Dark i. Cost: 100 Mercy ii. Mysterious candles surround you that periodically Blind nearby enemies for 3 seconds. Lasts 10 minutes. Skill Runes 1. Light the Way i. Candles also hover over your allies within 35 yards. 2. Black Flame i. Candles also seek out and mark up to 7 enemies within 50 yards, causing them to take 50% weapon damage as Dark per second and receive a debuff that increases the damage they receive from Critical Hits by 20%. 3. Candelabra i. Increase your gold pickup radius by 7 and reduce the duration of control-impairing effects by 40%. 4. Shining Ward i. When you get hit by a ranged attack, there is a 20% chance that the candles will create a barrier that reflects all incoming ranged attacks for 3 seconds. 5. Cold Glow i. Enemies within 15 yards receive 35% increased damage from Thorns. c. Penance i. Cooldown: 30 seconds ii. Seek absolution and increase all healing done to allies by 15% for 7 seconds. Skill Runes 1. Affirmation i. Increase your Critical Hit Chance by 20% for 5 seconds after the primary effect of Penance ends. 2. Self-Reflection i. Regenerate 350 Mercy over 7 seconds. 3. Contrition i. Spend all your Mercy, increasing all healing done to allies by an additional 1% for every 100 Mercy spent. 4. Atonement i. Allies within 20 yards gain 20% of their maximum Life over 7 seconds. 5. Agony i. You are filled with great remorse, causing you to pulse with a distressing force that deals 230% weapon damage as Dark to enemies within 24 yards. ii. Damage is increased by 15% of your Thorns. d. Gate of Protection i. Cooldown: 60 seconds ii. Create a magical ward that redirects 10% of all damage taken by allies within 30 yards to you for 10 seconds. iii. Reduce all damage you receive by 15%, and an additional 5% for each ally you have for 10 seconds. Skill Runes 1. Recompense i. Increase your Critical Hit Damage by 15% for each ally affected. 2. Good Samaritan i. Increase the damage redirected to you to 15%. 3. Unyielding i. All damage you receive is staggered over 5 seconds. 4. Vicarious Joy i. Decrease your Cooldown by 5% for each ally affected. 5. Dampener i. Enemies that hit affected allies have 20% reduced damage for 4 seconds. e. Invocation i. Cooldown: 45 seconds ii. Summon 2 priests that have a 20% chance to Charm enemies they hit for 4 seconds. Lasts 10 seconds. Skill Runes 1. Augurs i. The priests can use Preach and Compel. 2. Healers i. The priests can use Revitalize and Chant. 3. Converters i. Increase the chance to Charm enemies to 50%. 4. Chorus i. Summon a choir that will perform a random or learned Hymn for 5 seconds. 5. Archbishop i. Summon an Archbishop that can use Benediction and Execrate. D. Prayers a. Prayer of the Hesitant i. Generate: 150 Mercy ii. Cooldown: 20 seconds iii. Pray to gain confidence, and increase your Physical, Holy, Dark, Lightning, and Cold damage by 20% for 5 seconds. iv. You may have up to 2 Prayers learned at a time. Skill Runes 1. Calm Mind i. Enemies you hit with Physical, Holy, Dark, Lightning or Cold damage have a 20% chance to be Stunned, Charmed, or Slowed by 80% for 2 seconds. 2. Chosen Path i. Physical, Holy, Dark, Lightning and Cold damage you receive are reduced by 30% for 5 seconds. 3. See Through Evil i. Enemies you hit with Physical, Holy, Dark, Lightning, or Cold damage receive 50% more damage from Thorns for 5 seconds. 4. Realization i. Increase your Physical, Holy, Dark, Lightning, and Cold damage by 30%. 5. Seeking Purpose i. Physical, Holy, Dark, Lightning, and Cold damage you deal have a 50% chance to extend the duration of the Prayer by 1 second, up to a maximum of 5 seconds. b. Prayer of the Meek i. Generate: 150 Mercy ii. Cooldown: 20 seconds iii. Pray for resilience against melee attackers and reduce the damage you take from them by 25% for 5 seconds. iv. You may have up to 2 Prayers learned at a time. Skill Runes 1. Spare Thee i. Increase damage reduction from melee attacks to 35%. 2. Fighting Chance i. Melee attackers receive 15% more damage from all sources for 5 seconds. 3. Hold at Bay i. Melee attackers are Immobilized for 5 seconds. 4. Ballistic Guard i. Damage from ranged instead of melee attacks is reduced by 25% for 5 seconds. 5. Toughen Up i. Prevent all melee damage for 3 seconds. c. Prayer of the Weary i. Generate: 150 Mercy ii. Cooldown: 20 seconds iii. Pray for ardor and increase your Mercy generation by 15 for 5 seconds. iv. You may have up to 2 Prayers learned at a time. Skill Runes 1. Dedication i. Mercy spenders have a 25% chance to be cast for free for 5 seconds. 2. Exuberance i. You and your allies within 15 yards heal 2% of your maximum Life per second. 3. Make Haste i. Decrease all Cooldown by 1 second for every enemy that dies within 20 yards. 4. Caprice i. Instantly restore 35% of your maximum Mercy. 5. Rekindle i. Allies within 20 yards gain 1% of their primary Resource whenever you damage an enemy. E. Rites a. Rite of Praise and Exaltation i. Cooldown: 120 seconds ii. Perform a Rite that summons 4 sacristan warriors, each dealing 240% of your weapon damage as Holy. Lasts 20 seconds. iii. Only one Rite may be learned at a time. Skill Runes 1. Regiment of Time i. The sacristan warriors reduce the Cooldown of allies within 12 yards by 10%. ii. The sacristan warriors’ damage turns into Physical. 2. Ancestral Militia i. The sacristan warriors increase the Critical Hit Damage of allies within 12 yards by 35%. ii. The sacristan warriors’ damage turns into Dark. 3. Revolutionary Battalion i. Increase the number of sacristan warriors to 6, and their damage to 300% of your weapon damage as Cold. 4. Overwhelming Brigade i. Enemies that the sacristan warriors hit are Slowed by 80% for 4 seconds. ii. The sacristan warriors’ damage turns into Lightning. 5. Sealing Squadron i. Upon summoning, the sacristan warriors create a 20-yard barrier around you that prevents enemies from passing through. Enemies caught within the area receive 50% more damage from Thorns. b. Rite of War and Ruin i. Cooldown: 120 seconds ii. Perform a Rite that deals 10000% weapon damage as Dark over 20 seconds to all enemies within 30 yards. iii. Damage is increased by 10% of your Thorns. iv. Only one Rite may be learned at a time. Skill Runes 1. Cold War i. Spend all your Mercy, increasing the damage by 4% weapon damage as Cold over 20 seconds for every point of Mercy spent. 2. Surmount i. Enemies affected have their damage reduced by 15%. ii. Rite of War and Ruin’s damage turns into Lightning. 3. Ashes to Ashes i. Reduce the cooldown to 90 seconds. 4. Defender i. Allies within 20 yards gain 20% increased Armor. ii. Rite of War and Ruin’s damage turns into Holy. 5. Pillage i. Enemies killed have a 25% chance to drop crafting materials. ii. Rite of War and Ruin’s damage turns into Physical. c. Rite of Peace and Bounty i. Cooldown: 120 seconds ii. Perform a Rite that grants you and your allies within 30 yards 20% Resource Cost Reduction. Lasts 20 seconds. iii. Only one Rite may be learned at a time. Skill Runes 1. Timely Provisions i. Potion Cooldown for you and your allies is reduced by 20%. 2. Prosperity i. Enemies within 30 yards have a 10% chance to drop gold when hit. 3. Placidity i. Reduce the cooldown to 100 seconds. 4. Rising Power i. Increase Resource Cost Reduction to 30%. 5. Wealth and Growth i. You and your allies gain +10% Experience Bonus. d. Rite of Death and Loss i. Cooldown: 120 seconds ii. Perform a Rite that grants you and your allies within 30 yards a 35% chance to be restored instead to 25% of maximum Life when receiving fatal damage. Heroes restored gain 50% increased damage for 5 seconds, and become invulnerable to damage for 2 seconds. This effect may only happen once for you and your allies for the duration of the skill. Lasts 20 seconds. iii. Only one Rite may be learned at a time. Skill Runes 1. Resuscitate i. All allies within 30 yards who have died are resurrected to 50% of their maximum Life and Resource. 2. Unrest i. You and your allies gain unhindered movement for 5 seconds upon restoration. 3. Stronger than Ever i. Heroes restored gain 70% increased damage for 5 seconds. 4. Undying i. Increase the chance to be restored to 50%. 5. Raging Willpower i. You and your allies who are restored release energy waves that deal 5000% of your weapon damage as Lightning over 5 seconds to enemies within 15 yards. F. Hymns a. Hymn of Fortitude i. Cost: 280 Mercy ii. Cooldown: 30 seconds iii. Sing a tune that empowers your allies within 22 yards, increasing their weapon damage by 10% for 5 seconds. iv. Only one Hymn may be active at a time. While performing Hymns, you move at 80% movement speed. Skill Runes 1. Battle Hymn i. Increase the radius by 8 yards and the duration by 2 seconds, and an additional 1 second for every ally you have. 2. Not a Moment to Waste i. Increase your Attack speed by 9%, and an additional 2% for every ally you have. 3. Concentration i. Allies within 15 yards gain 20% increased weapon damage for 5 seconds. 4. Defiance i. Increase your Resistances by 9%, and an additional 2% for every ally you have. 5. Moral Aid i. Increase your party’s healing from all sources by 10% for 5 seconds. b. Hymn of Solace i. Cost: 280 Mercy ii. Cooldown: 30 seconds iii. Sing a comforting tune that heals all allies within 22 yards by 46920-69480 Life over 5 seconds. iv. Heal amount is increased by 3% of your Life per Second. v. Only one Hymn may be active at a time. While performing Hymns, you move at 80% movement speed. Skill Runes 1. Have a Heart i. Enemies and allies that die within the area of effect will drop a Health Globe. 2. Tend the Wounded i. Increase heal amount to 64930-86760 Life over 5 seconds. 3. Grievance i. All enemies within the area of effect are dealt 30% of your Thorns damage per second. 4. Watch Over i. The nearest ally within 22 yards receives 40% less damage for 5 seconds. 5. Carol of the Nightingale i. Your allies regenerate 15% of their maximum Resource over 5 seconds. c. Hymn of Silence i. Cost: 280 Mercy ii. Cooldown: 30 seconds iii. Intone a haunting melody that nullifies all enemy magic and effects within 18 yards for 5 seconds. iv. Only one Hymn may be active at a time. While performing Hymns, you move at 80% movement speed. Skill Runes 1. Blackest Night i. Enemies within the area of effect suffer a 20% chance to miss with their attacks. 2. Listless i. Enemies within the area of effect are Slowed by 80%. 3. Backfire i. Enemies within the area of effect are dealt 275% of your weapon damage as Physical whenever they attack. ii. Damage is increased by 25% of your Thorns. 4. Dispel i. Increase the duration to 7 seconds. 5. Standstill i. Enemies within the area of effect are Immobilized for 3 seconds after Hymn of Silence ends. d. Hymn of Tribulation i. Cost: 280 Mercy ii. Cooldown: 30 seconds iii. Sing a macabre tune that deals 450% of your weapon damage as Dark to enemies that hit you or your allies within 22 yards for 5 seconds. iv. Damage is increased by 35% of your Thorns. v. Only one Hymn may be active at a time. While performing Hymns, you move at 80% movement speed. Skill Runes 1. Frozen Heart i. Enemies that take damage have a 20% chance to be Frozen for 3 seconds. ii. Hymn of Tribulation’s damage turns into Cold. 2. Never Forget i. Increase the duration to 10 seconds. ii. Hymn of Tribulation’s damage turns into Physical. 3. Avenger i. Your Thorns hits all enemies within the area of effect for 5 seconds. 4. Undoing i. Enemies killed while within the area of effect explode with unstable energy, dealing 1650% of your weapon damage as Dark to other enemies within 12 yards. 5. Desolation i. Enemies that hit you or your allies within 22 yards take 1350% of your weapon damage as Lightning over 5 seconds. Passive Skills a. Indomitable i. When receiving fatal damage, you are instead restored to 25% of your maximum Life. In addition, you gain 200% increased Resistance to all types for 5 seconds. This effect may occur once every 60 seconds. ii. “Oh Highest One, protect thee thy humble child and show them thy sheer might through thee thy humble likeness”. – Opening Verse in the Hidden Canticles of Worship b. Piety i. Decrease damage taken by 20% for 4 seconds when you use a Mercy generator. ii. “Believed to be a god and the first follower of Anu, Resho rarely engaged in warfare. He did not need to; his enemies tired of dealing countless blows to him while he maintained composure, was unhurt, and seemingly lost in his recitations”. – Excerpt from A History of Sanctuary by High Priest Welscher c. Order of the Rose i. Your Thorns damage now benefits from 20% of your Critical Hit Chance and 50% of your Critical Hit Damage. ii. “The teachings of the old sect of the followers of Anu focused on temperance, patience, and righteous retaliation”. – 55th Entry of the Writings of Abd al-Hazir d. Woe to the Wicked i. All enemies that take damage from your attacks have a 10% chance to be dealt 40% of your Thorns damage over 5 seconds. ii. “Destruction awaits those who wield it in wanton”. – Brother Deinos e. Supreme Intercession i. Reduce all damage done to you and all allies within 12 yards by 15%. ii. “I stood my ground even as I felt life leave my mortal body, hands raised in prayer for the ancients to aid us. Suddenly I felt the warmth of sunlight in the dead of night, and vigor flowed into me one last time”. – Brother Hemis at the Gates of Sescheron f. Vindictive Aura i. You now deal Thorns every 15-20 seconds to all enemies within 12 yards. The radius of this effect is increased by 50% of your gold pickup radius. ii. “You misunderstand me; you misunderstand our kind. Let me show you the true nature of the nephalem”. – High Priestess Olia on slaying the Great Demon Geylos g. Karmic Cycle i. Healing an ally has a 10% chance to heal you for the same amount. ii. “May Anu bless us, for we embody his greatness”. – Customary greeting of the followers of Anu h. Benevolence i. The heal amount of your skills is increased by 100% of your weapon damage. ii. Enemies deal 10% less damage for 4 seconds to allies you heal. iii. “Peace to those who seek it”. – Blessing of the Clergy of Anu i. Heart of Gold i. You gain 5% increased Gold Find for 5 seconds after healing an ally or killing an enemy. This stacks up to 10 times. ii. “The old woman in tatters sat quietly beside her quaint box of snow and gold pieces, unmindful of those that pass by. As I approached her to give what I could, I felt my own burdens strangely ebbing away”. – Brother Hemis on his first meeting with Exemplar Shio j. Quintessence i. Your Vitality is increased by 5% of your Strength, Intelligence, and Dexterity. ii. The Cooldowns of your Prayers and Rites are decreased by 25%. iii. “The Clergy of Anu believe that the nephalem’s nature is a gift that reflects Anu’s perfection. They venerate him through their lives - in prayer and in action, in rites and in songs”. k. Chorale Master i. All Hymns now last an additional 3 seconds and have 20% decreased Mercy Cost. ii. “Glory to the ancients who embraced their true selves”. – Sister Chelsea l. Amity and Enmity i. You deal 20% more damage for 3 seconds after healing yourself or an ally. ii. “Good and evil are two sides of the same coin. It is your cause that truly matters”. – Archbishop Hardent m. Vehemence i. Your Area Damage is increased by 35%. ii. “Know what is right and defend it with your life”. – Brother Hemis n. Realm Binding i. Bind the energy of enemies killed within 30 yards for 5 seconds, which Immobilize other enemies they come into contact with. ii. “How great are the forces that flow in all things”. – Exemplar Resho o. Empathy i. You now regenerate 2% of your maximum Mercy every second. ii. Gain an aura that has a 15% chance to redirect 5% of the damage allies receive within 15 yards to you. iii. “Feel their pain, for it is ours too. Now aid them, as they aid you”. – High Priestess Olia to the newly ordained Clerics p. Selflessness i. Reduce the cooldowns of your: Gate of Protection by 15 seconds. Penance by 6 seconds. Invocation by 6 seconds. ii. “Free will is humanity’s greatest treasure”. – Hermit Kollig q. Celestial Body i. Increase your Resistances by 3% of your Vitality. ii. “The sky, the stars, this world and its creatures all came from Anu. We are a sum divided, destined to be one again someday”. – Brother Aserrai r. Solitude i. When you have no enemies or allies within 12 yards, you regenerate 3% of your maximum Life per second. ii. “There is meaning in sorrow. Find it, and you shan’t be in misery”. – High Priestess Delphine s. Light and Dark Attunement i. Holy and Dark damage you deal are increased by 10%. ii. While near full Mercy, all your healing is increased by 10%. iii. While below 50% Mercy, all your damage is increased by 20%. iv. “Those who worship Anu have long held that good and evil have no ascendancy over the other; rather, it was the struggle for equilibrium of these forces that make an ideal. This struggle is referred to as the Original Balance”. – 76th Entry of the Writings of Abd al-Hazir t. Unburden i. Your movement speed is increased by 20%, but your Armor is decreased by 10%. ii. “Release thyself from material hold and fly amongst the stars”. – Proverb from The Scripture of ReshoSethMD6 Apr 16
Apr 3 Playing through the current season! Hello everyone! My friend and I recently started a youtube channel and for the most part we have Blizzard games at our disposal. We are about to start a full Necromancer Adventure mode play through. Not sure how much longer the season is, but we're playing till it ends! We don't have fancy computers or other high end tech, but the audio is fairly clear and we have 720p quality. For now, you only get the one perspective (my friend Ralphboy888) as I'm in uni and recording is not possible for the time being, BUT I'm done exams April 21st and will start recording my perspective! If you're a fan of Blizzard and all of their games, feel free to stop by and watch us try and be entertaining and make terrible jokes! https://www.youtube.com/channel/UCe4NMkvG_-8h5ubEo_Kehrg And in case that doesn't work, our channel is: The Six Elephants We hope to see you around!SixElephant0 Apr 3
Apr 3 New Game mode suggestion - GR versus wrong post, sorry please delete.DNXXM1 Apr 3
Apr 1 Diablo 2 Remake / SC2 Mod For my fellow D2 fans that want to relive the game, there is an active project to remake D2 as a SC2 Arcade map. It's looking pretty amazing. It's not out yet but is expected to be released this month. It's called The Curse of Tristram. Trailer: https://www.youtube.com/watch?v=hPHZKq9m-oM Facebook page: https://www.facebook.com/thecurseoftristram/ I wish I could get my money back I spent on D3 collectors edition and donate it to the guy making this mod.Sio1 Apr 1
Mar 28 Diablo 4, a Success or a Fail ? I'm sure that most players that are fans of the Diablo series feel that Blizzard is working at a next diablo game. One thing is clear, for a "Diablo 4" to succed Blizzard needs to start listening their community. This is a very good description of what diablo 4 need to succeed https://www.youtube.com/watch?v=4eQqCKQ8fQwOuroboros17 Mar 28
Mar 20 Streaming Diablo 3 and other Blizzard games! Hey everyone! I'm an aspiring guy who wants to be a streamer someday. My favourite games are Blizzard games, especially World of Warcraft, Heroes of the Storm and Diablo. I've been streaming a little bit of both the past few days, but I would like to post my link here. In case you're interested in a new EU streamer I would REALLY appreciate a follow so you get a notification when I start streaming! I would love to build a community and have a great time with you all! Thanks in advance! https://www.twitch.tv/thesammyknightSammyKnight0 Mar 20
Mar 20 New goblin idea I've had an idea of a new goblin that could be added to the game. Its called the greater rift goblin. It can be spawned in the greater rift, and drop progress Orbs, yet the goblin have a high health, so it cant be oneshot. It can also spawn out of the greater rift, and then drop greater rift keys, and some items. The Goblin is purple and have a high movement speed. I hope you like my idea!Zamas2 Mar 20
Mar 11 [NA]Working on rank 1 witch doctor hardcore! Working on rank1 WD hardcore, come hang out while I get my augments ready to make that GR 91 push! www.twitch.tv/king_saltKingSalt0 Mar 11
Mar 6 Power leveling / Carrying! Power leveling / Carrying tonight (season) if you want in come chat with me on stream. https://www.twitch.tv/sanity48Sedulin0 Mar 6
Feb 28 THANK YOU BLIZZ For the last patch and your efforts to stop those toxic cheaters (despite the side effects), you have earned my respect again, and your intentions to improve and support the game step by step, thanks again!! Now Cheaters are Freaking Out!!!! :-) ...Schyzo3 Feb 28
Feb 24 New diablo community!! Hello everyone! i have started a new Community and we are currently looking for more people to be a part of our discord, if you are interested in getting to know new players, get help with boosting, get new good gear, and just some general diskussin, then you should check us out!! https://discord.gg/6a2XXJHLurr0 Feb 24
Feb 23 S13 launch stream!Pushing HARD for rank 1 DH! Hi everybody! I am starting my stream at 4.30pm CET. That is 30 min before the new season starts. I will be pushing hard for rank 1 Demon Hunter! I will also be having fun stuff on like Song Request so you guys can choose what music is being played on stream. Hope to see you there! :) It will be streamed on: www.twitch.tv/AakozTwitchAakoz0 Feb 23
Feb 20 Tristram Village cover by FamilyJules https://www.youtube.com/watch?v=qXf2VjZz2qI Seriously impressive stuff here. Give it a listen!vfaulkon0 Feb 20
Feb 18 Fan Fiction wanted for Podcast! Look here all of you who write or w3ant to write Diablo stories! I am a Diablo 3 player and also a podcast producer. I am plannning for a Diablo fictional podcast containing fan fiction and lore read like almost a audio book in episodes. Would you like your stories in the show please contact me. It doesnt matter if you already have posted your story here, if its old, new or whatever. As long as it is in good english and you are satisfied with it yourself, we would love to check it out. Please contact me soon. We are in the planning stage right now. all the best/NOctaTracker0 Feb 18
Jan 30 Make Rapid Fire great again! Hello there! First of all my favorite class is the demon hunter and when I first started playing the game that skill really amazed me. I really like the look and the effects of it and especially the sound. I just love everything about it. So as I leveled up my Dh I used rapid fire to kill low lvl mobs and stuff. I also found a build that was decent so I wasn't forced to use the most op build. However I tried to use it now and it doesn't really seem to work as it used to. So my suggestion is to make a build exclusively for Rapid Fire or just change an existing set bonus to give a little buff to the skill. I'm sure there are other classes that have skills they can't really use because they don't work well with sets. Anyone has an idea how to make it "op" again? Maybe a hidden build?Quaggan0 Jan 30
Jan 24 Plans for Wirts Leg doesn't drop I have used 4 Rotten Mushrooms thus far but Griswald does't drop plans....Anyone else having this problem ? Any help would be appreciated...ThanksVirgil0 Jan 24
Jan 22 French Fry Dagger Having a French Fry dagger to go with The burger from whimsyshire, maybe make if both are equipped get an amazing set bonus.stopdecker343 Jan 22
Jan 22 Lack of toilets, sleep, resting In all of Diablo III I have not seen any map detail resembling a device into which a player or NPC could defecate or urinate into. Also there are no beds or chairs in which a active character is seen to be resting in. You can have your nephalem walk for years in in-game time.BlueElephant2 Jan 22
Jan 20 Cannot get witch's brew I took the rotten mushroom to Adria's cauldron in story and adventure mode, but do not get the witch's brew. Did the event end early this year or something?Andrezmyth0 Jan 20
Jan 17 RED SOUL SHARD, WIRT'S LEG, ROYAL CALF PET Made some videos of these 20th Anniversary event rewards. Red Soul Shard legendary gem https://www.youtube.com/watch?v=cEdoFMblzys It is dropped by the special event Diablo (not the normal Diablo in act 4) in the 4th video above. Unlike other legendary gem, it can only be inserted in the helm slot. Doing also gives you a special transmog. (Obviously a reference to the Diablo 1 ending that the hero plunged the soulstone into his own head.) Its AoE damage is decent. However, the proc rate is quite low. Also, every time it procs, the player character is stunned briefly. Wirt's Leg (for transmog) and Royal Calf pet: https://www.youtube.com/watch?v=jzeMIUnW_ww Wirt's Leg: - Check the corpses in Tristam for hints (optional) - Find the Black Mushroom in labyrinth level 9 (0:36) and get the Rotten Mushroom. - With the Rotten Mushroom in your inventory, go back to Tristram, then go east and find Adria's hut. Click the cauldron to get the Witch's Brew. - Go back to Tristram and click on the corpses one by one according to the hints. Finally Griswold's corpse drops the plan for Wirt's Leg. - Learn the plan at the blacksmith. Craft the Wirt's Leg (it is a mace) and you get the new transmog. Royal Calf: - Salvage the Wirt's Leg to get Map of the Stars. - Go to Tristam, follow the east road and find the corpses of three cows. - Click the corpses in order according to the hint of the Map of the Stars: 2, 1, 3: which means middle, left, then right. The entrance to Abandoned Farmstead appears. - Enter the Abandoned Farmstead. A chest is in the center of the area containing the Royal Calf pet. Right click the Royal Calf pet to add it to your pet collections. Enjoy!Wakeman25 Jan 17
Jan 12 Wolfcryer slaps Blizzard again. Wolfcryer is a diablo 3 player and youtuber, and one that I respect because he doesn't play into Blizzards PR style, the man tells what he thinks, not beautiful lies. He has a family, 3 kids mostly a casual player yet he understands what diablo 3 is all about. Lets see... Diablo 3 a game of extremes https://www.youtube.com/watch?v=e6tNOib7kqk Well said Wolfcryer!Ouroboros150 Jan 12
Jan 3 Necromancer Skill ideas I think the Necromancer could be so much more interesting and should have more appealing skills. Here are some of my ideas. I know some of them are too crazy I just like to think big and fantasize about stuff. - Summon a Skeleton Dragon - Create a huge gate that sucks enemies in - Summon a skeleton samurai - Turn into a Grim Reaper (gain size/big scythe/levitate) - Skulls/bones fall from the sky - Sacrifice a lot of blood (hp) to put a curse on enemies to make them bleed (if an enemy dies while the curse is still active it gives some hp back) The skill could be visible like the enemies literally bleed - Summon a skeleton/monster that eats corpses (stacks: getting hp and damage maybe getting bigger with each corpses consumed) - A new scythe skill: swish with a giant scythe around the necromancer that creates a damaging pulse which pierces through enemies and pushes them backQuaggan0 Jan 3
Dec 29 [Concept] PvP mode Hello everyone! I was trying to figured out how PVP could look like in Diablo 3. It took me a while to create this concept but I really like it :D Video about my PVP concept: https://www.youtube.com/watch?v=EVnQKSq3TtI What do you guys think about it? Do you have some suggestions?Maxik0 Dec 29
Dec 22 spam filter? Anybody find their posts getting immediately deleted by the spam filter? The most frustrating part is that this will probably be filtered.ActionBobby0 Dec 22
Dec 10 Wallpaper: Season 12 - For the Balance Link: http://fav.me/dbt3yd0 Wallpaper just in time for Season 12! Ft art by TamplierPainter DeivCalviz gooloo0-o and Brom All Fan/Art (C) Their respected owners. Diablo (C) Blizzard HKHolyknight1 Dec 10
Dec 10 Decorations: Resource Potions Hey guys, I've decided to have a Diablo themed Christmas so I made some resource potion bottle for each class. Unfortunately, wrath and spirit have to share as I would just have two white bottles. Demon Hunter was pretty tricky to make but next time I'll just use coloured candle wax. (Do not use vegetable oil; for the love of god DO NOT USE VEGETABLE OIL!!) https://i.imgur.com/FcmADUu https://i.imgur.com/FrSqqFo https://i.imgur.com/dxkmOnO https://i.imgur.com/gdoPMgPRonnie0 Dec 10
Dec 9 full size witch doctor concept art? Could someone point me to the original image used for this portrait? Both tineye and google reverse are failing me... http://media.mmo-champion.com/images/news/2017/june/avatar33.jpgCalculated0 Dec 9
Nov 27 deleted .NightOwlZzz0 Nov 27
Nov 27 [concept]Special Nephalem Rift Hello my friends stay a while and listen. After I watched Rhykker's episode about New Nephalem Rift, I wanted to develop this idea. So I was thinking how it might work in game. It took me some time but I did it. The Rift Key fragments are separated to 5 categories: 1.Maps/Minions 2.Shrines 3.Elites 4.Rift Guardians 5.Legendary To open Special Rift you only need first 4 but Legendary key fragments give huge special bonus. If you want to know more watch my video (You can see there how can you get rift key fragments for Special Nephalem Rift and how to open it) Video: https://www.youtube.com/watch?v=Ppr15_FYoJ8&t What do you think about it? P.S. Special thanks to RhykkerMaxik0 Nov 27
Nov 25 [new character] Call of the Druid pack who's with me ????Deathforall15 Nov 25
Nov 23 [New Class] Druid Lycanthrope After the Centurion (heir of the Amazon) and the Blood Seeker (heir of the necromancer and his demonic creature), I attack this ancient class of diablo II lord of destruction that is the Druid. For those who have read the comics or who remember the tirades in the discussions with the PnJ, the Diablo II Druid is a cursed character! That he was a hero, head of family or clan, the one who becomes Lycanthrope is a banned. In short, it is a matter, like the Chimera for the Blood Seeker, of a human race of banished. The Lycanthropus has no place in human society. He has no redemption or salvation ... Nothing prevents him from saving the world that denies him. As for the others, here is my version of the story for Diablo III for this class .... ____________________________________________ At the destruction of the world stone, the name of Scosglen's Tarodis resounds in gossip. "A druid ... a lycanthrope who saves the world?" "It is true, the great enchantress has witnessed it, and no one can doubt his word." The rumor circulated ... It took only one season for Caoi Dúlra to change its appearance. The forests are flourishing. Many tribes formerly nomadic settled on the edge. The Druid cult proliferates and attracts new adherents. But not all of them see the same futuristic visions that emerge on the horizon. In the peaks of Glór-an-Fháidha, a group of ten men find themselves to decide the future of the clan. The oldest, with the long gray beard, speaks. "Dear brothers, there is no doubt that what Tarodis has accomplished is a miracle, and by becoming a hero he has proved that defilement can be controlled." He unveiled to the assembly a relic of the past. A human skull deformed by lycanthropy ... Whose fangs whitened by time always shines its deadly poison! "This is the artefact. I made it out of his grave because we owe him an apology." A middle-aged man, with a well-built body, rises by protest. "I can not accept it, the Prime has no right to such an excuse, he has committed acts which nature can not tolerate!" The elder replies without hesitation. "What did we know about that time?" We had rejected the unknown, the dark part was afraid of its incomprehension, but nature had never rejected it, and it existed to be the shadow of light. Protected in the darkest ages. Tell me, Baro, do you think living with nature does not require sacrifices? " The so-called Baro thought about an answer. But this one is slow to come. Then another person spoke. "Nature is the chain of immemorial cycles. Life stops for some to provide for others." Everyone seems turn after turn engaging in conversation. "When the sun goes down, night takes its place. At each of its facets, a society is granted the domain for its own hunt." "The weak are always devoured by the strong, and it is only by cunning and talent that they succeed in compensating for the difference." "The power of cataclysm is Druidic in nature, and so is Lycanthropy, and if we reject it again, we will attract the wrath of mother earth." "The reed curves the spine against the winds, it is to better adapt to the destructive force of nature." "However, nothing prevents the oak from being stronger than the most terrible of storms! If its determination is robust enough, it can preserve itself through the centuries." "Those who are born as predators always have the advantage over their prey, but if they disappear, they can no longer feed themselves. . " "Equilibrium does not mean to be in perfect equality, the existence of dominant means that there are dominated, but nature is powerful, it is nothing in the face of Time ..." The elder then begins to cough very strongly. The old man does not seem to have it for very long. He still takes the floor. "Baro ... I know that your ancestors have suffered the most from the scourges of Lycanthropy, but look at yourself, you are the strongest and strongest of us, your constitution is not the result of chance. If Lycanthropy had not existed, your clan would undoubtedly be the most populous, but yours would be less powerful. The sufficiency of numbers has often been an obstacle to the development of power. " Baro looks at his hand. In his rocky palm his eyes are lost. Visions of the past reappear. Pain, pain and suffering ... Deep scars are the proofs of his bravery, endurance and strength. The words of his comrades resound in his head like a mark of wisdom. They're right ... Twisting too. Nature and its powers are incredible. But it will never be submissive and domptable. "Well, it's time now, let's go outside, our guest has been waiting for us for a long time." "A guest ?" "Follow us, Baro ... we do not have to hide it any longer." They leave the peaks of Glór-an-Fháidha. Then embarked through the forest. The walk is long, very long. Baro understands less and less what is happening. The ancients advance without rest to the edge. They arrive in front of an ancient site, composed of stone monolith: the ancient astronomer. In the center, sitting in the middle of this giant circle, Tarodis waits. "The banned, here !? brothers, how could you?" "Calm down, Baro ... look better." Baro watches more closely. At first, he no longer understands anything. Then he approaches. Slowly ... Doubt ... Confusion ... Then sadness. He then falls on his knees before Tarodis, with a thin face... By death. "Tarodis ... So you were defeated ..." A year earlier, Tarodis joined this place. He asked the former not to warn Baro of his return. Not so long as he is able to put away his anger. Today is an ideal day. Baro is appointed to become the new archiduide. The former being himself at the door of death, he made the choice of his successor ... "I would have liked him to survive his wounds, and together, you could have accomplished great things, but the druid shadow part died with him." The cough takes him back. The other brothers surround him to help him not to overwork. Baro looks into the peaceful face of Tarodis. The wound inflicted on him by Bhaal is insane. Through druidic compassion, Baro is able to feel the pain briefly. It is unbearable. A man could never have endured it for an hour. But Tarodis has come here on foot since my Arreat. "I have always wanted to ... Forgive me Tarodis ... I was weak, you protected me younger, it was because of me that you were marked by Lycanthropy. To help you, I was afraid of this appearance. How could I, your brother of blood, have doubted your kindness and purity? I'm just an idiot! Forgive me ... My brother. " He puts his rough hand on the face of Tarodis. This one is slowly fading. His brother's warm contact put an end to the wait. He can finally rest in peace and scatter through the wind. The elder approaches Baro again and lays his weak hand on his sturdy shoulder. "He has forgiven you, and he is proud to see that the Druidic worship is now in good hands." Tomorrow, you will be the new archiduide. " As Baro contemplates the wind that carries away the remains of his brother, his eyes pierce a vision in the starry night. "Ancient, you're right, Lycanthropy is a gift of nature, and it will not disappear with my brother." *** A few years later, Baro welcomed the young recruits. "It is time for you to choose your destiny, and never forget that nature gives place to everybody, good or evil does not make sense in us, only your actions will tell you who you are . Nature does not grant power to anyone! And even if you fulfill her orders, you will never be able to dominate her. And very young grows. Why do you look at this totem? Are you afraid of it? This is the first Lycanthropist, Avran Loup-noir. Beware, his fangs always bite! " The night after the initiation, the young shoots too curious done again to the skull. And commits the irreversible. He became a lycanthropist. Wild pain travels through his body. Before being able to scream, the archduperide Baro puts his warm hand on his back. No more pain. His brutally changed body becomes stable. The young metamorphosed recruit turns to his master. "You have chosen your own destiny, and now I have to teach you to master your power." Know one thing: you will never be alone through the trials you are going to perform now. "Balduran10 Nov 23
Nov 22 Tyrael Tattoo Hey everyone! Check out my new Tyrael Tattoo! Shout out to Fianna Studios! https://imgur.com/a/3IijLRyanoli660 Nov 22
Nov 19 Cursed Realms idea So, the idea is to have Cursed Realms that make your hero lose all gear and levels for the duration of the Realm. It goes like this: • Available for all levels but reward is dependant on the level of the character. • The hero starts from ground zero and all dropped items are legendary quality, experience is adjusted to reach level 70 in max. 3 floors. You can't keep those items after the Realm is done, your hero will be the same as before. • When you reach 70, a nephalem ghost appears before the final boss, giving you time to adjust skills and gear. Also gives you access to a full kanai's cube for you to choose 3 powers. • You need to adjust your build accordingly to the gear you found across the Realm, it may not even be a viable build, so knowledge of the game, items and classes is essential. You can fail the first boss on rare occasions but being the easiest, finding crappy/uneven gear is not a big problem on the lower levels. • Upon defeat, the boss drops a key for a harder Cursed Realm, when you fail to complete a cursed realm, progress is reset and you are given a reward depending on how far you reached. • Rewards vary from some legendaries and crafting materials to DBs and blood shards, the amount also depends on how far did you make it • You can claim the reward of your current level at any time and reset your progress without having to fail a Cursed Realm • 5 deaths is the condition of failure, there is no time limit • Difficulty goes from normal to T13, you will need to find a full set in order to reach the higher levels, or really good skills/mechanics As you see, it's a different game experience that needs luck, knowledge and skill, the rewards would be worth the time at higher levels and it's less grindy than bounties or rifts. An entrance fee would be required, such as sacrificing a primal item or a gem of certain level. One would expect to earn back the fee with a tier 3 reward. Would you play this?TheDarkitect0 Nov 19
Nov 19 Cursed Realms idea So, the idea is to have Cursed Realms that make your hero lose all gear and levels for the duration of the Realm. It goes like this: • Available for all levels but reward is dependant on the level of the character. • The hero starts from ground zero and all dropped items are legendary quality, experience is adjusted to reach level 70 in max. 3 floors. You can't keep those items after the Realm is done, your hero will be the same as before. • When you reach 70, a nephalem ghost appears before the final boss, giving you time to adjust skills and gear. Also gives you access to a full kanai's cube for you to choose 3 powers. • You need to adjust your build accordingly to the gear you found across the Realm, it may not even be a viable build, so knowledge of the game, items and classes is essential. You can fail the first boss on rare occasions but being the easiest, finding crappy/uneven gear is not a big problem on the lower levels. • Upon defeat, the boss drops a key for a harder Cursed Realm, when you fail to complete a cursed realm, progress is reset and you are given a reward depending on how far you reached. • Rewards vary from some legendaries and crafting materials to DBs and blood shards, the amount also depends on how far did you make it • You can claim the reward of your current level at any time and reset your progress without having to fail a Cursed Realm • 5 deaths is the condition of failure, there is no time limit • Difficulty goes from normal to T13, you will need to find a full set in order to reach the higher levels, or really good skills/mechanics As you see, it's a different game experience that needs luck, knowledge and skill, the rewards would be worth the time at higher levels and it's less grindy than bounties or rifts. An entrance fee would be required, such as sacrificing a primal item or a gem of certain level. One would expect to earn back the fee with a tier 3 reward. Would you play this?TheDarkitect0 Nov 19
Nov 18 Imperius Model I made Hey guys, Figured this is a community creation, and I wanted to see what you guys think of my Imperius Model. https://www.artstation.com/artwork/dwmq1 Thanks!Thompson0 Nov 18
Nov 17 Items for Diablo 3 (must have iPhone app) This my homemade app. Hope you enjoy it. Thanks for your support. Want to find the best items in Diablo 3? This is your must have app. This app brings Diablo 3 items database to your mobile phone. The app includes legendary and set weapons and armor. You can compare your hero's equipped items with the database items side by side. This can help you to discover your next item upgrade. ★ Works offline after initial setup. ★ Friendly user interface with both table view and grid view. ★ Items can be searched by item name or type. ★ Compare hero items with database items side by side. ★ View and share hero stats. ★ Great sharing feature allows you to share items to Facebook friends or through email. ★ The starred list helps you to keep track of your favorite items. ★ BattleTag search supports U.S., Europe and Taiwan. Download from App Store https://itunes.apple.com/us/app/diablo-3-items/id702071888Starfall1 Nov 17
Nov 13 Hardcore For Life! Streaming! https://go.twitch.tv/rasereiamokRaserei0 Nov 13
Nov 9 D3 Season 12 Launch Night Community Stream A New Diablo Season is upon us!!! theSHED Team will be conducting a community Diablo Stream tonight (11/9/17) @ 8pm EST. We're aiming to make this a fun event for everyone. We Expect it to most likely result in a lot of laughs and good times and would love nothing more than to have you join us! Come tune & join in with us over at https://mixer.com/theshed theSHED Team is looking forward to seeing you & meeting new people so please come visit us on Mixer, and enjoy some games with us!!! https://mixer.com/ https://mixer.com/team/theshed https://theshedteam.com/theshedteam/PhartN1 Nov 9
Nov 9 D3 Music Montage Hello! For hobby I make some video music montage with my gameplay, I would you like to share with community :D it is only for fun, sound like relax and smile :D link playlist: https://goo.gl/MnTMJG some example Mötley Crüe - Saints of Los Angeles ft. Valla The Demon Hunter - Diablo and HotS montage https://youtu.be/rvlG_JRG09w Despacito (Metal Cover) ft Valla (Hots Diablo3 montage) https://youtu.be/JDhMhf8zci4 have fun :Dnoein0 Nov 9
Nov 9 #LevelWithACause charity streams during Season 12 start #LevelWithACause will be a charity event held across several Diablo 3 Twitch streams. These streamers will unite to raise money for Take This (takethis.org), an organization specializing in educating the gaming community about mental health issues such as anxiety and depression. Take This also runs the “AFK” rooms during large gaming conventions such as PAX and E3. During the Season 11 start of Diablo 3, #LevelWithACause raised over $7,600 for the St Jude’s charity and hopes to reach its $10,000 goal for Take This during the Season 12 event. The event will take place November 9th and 10th over several Diablo 3 streams, with some streams extending into the weekend. Look for #LevelWithACause in the Twitch stream titles. Participating Streamers: twitch.tv/svr_90 twitch.tv/wolfcyer twitch.tv/xinryu_ twitch.tv/barbiebrittany84 twitch.tv/tiiaaurora twitch.tv/prolix19 twitch.tv/demonickiss1879 twitch.tv/cratic1321 twitch.tv/dropaduski twitch.tv/stumbletv93 .twitch.tv/onyxdarkmatter Twitch.tv/watafk twitch.tv/adamadisco twitch.tv/omgitsgarry24 twitch.tv/bluddshed twitch.tv/rhykker twitch.tv/zhanji_ts twitch.tv/daddywarrbux twitch.tv/leviathan111 twitch.tv/urbanneurosis twitch.tv/vivianvandalized twitch.tv/riftsky twitch.tv/goatusgaming twitch.tv/themarticus twitch.tv/fablephantom twitch.tv/achi3ve twitch.tv/spastic1973 twitch.tv/bigdaddyden76WolfCryer20 Nov 9
Nov 6 My take on the Druid Last week I was in a thinking mood and decided to workshop a version of the druid from Diablo 2 translated into a Diablo 3 class with unique resource, equipment, and skill categories. My full notes are stored in a Google doc available here: https://docs.google.com/document/d/1w6Ut1DZn_FfT2c2WUn0lgbKYy_diccM70Iv0_bQr0Ig/edit?usp=sharing Highlights follow. Class Identity Druids play as an Intelligence-based melee class. They do receive the 30% damage reduction of Barbarians, Crusaders, and Monks, and their damage increases based on their Intelligence. For skills, druids tend towards wild attacks. Their damage types are Fire, Lightning, Poison, and Physical, and most of their attacks involve personally mauling creatures or hurling elemental energy. They tend towards all-or-nothing resource investment. When they use a skill, they rarely spend a set amount of resource (and that usually from runes). Class Equips Druids have two unique weapon types: 1H claws and 2H shillelagh, and a unique head armor: skins. They can dual wield. Druids cannot equip ranged weapons. Resource: Attunement The Druidic resource is Attunement, which starts at 0 and has a default maximum of 100. While in combat, druids do not lose attunement, but after several seconds of not dealing or taking damage, it begins to rapidly drain towards 0. Many druid spells have an Attunement requirement, rather than an Attunement cost, and the norm is that skills with Attunement costs have variable cost or continue to drain Attunement until it is depleted (granting them a variable duration). Special Class Mechanic: Shapeshifts Druids' fourth skill category is Shapeshifts, all of which are Passive/Active abilities. Some druid skills gain benefits if specific Shapeshifts are set passively or actively. When shapeshifting, a druid breaks crowd control, however they do not gain immunity to crowd control for the duration (unlike other shapeshift abilities). Skills For each category, I will give a basic description of one or two skill ideas that I had, along with a sample rune or two for each. Other skill ideas and rune ideas can be found in the google doc at the top of the page. For now, I have avoided specific damage numbers for skills, and my samples below also avoid specific ranges or modifiers (though some of my skills in the google doc have more details). Category One: Primary Skills Like other classes, druid primary skills are usable as often as attack speed allows, and additionally each of them is an Attunement generator. Maul: The druid swipes out at a nearby target, dealing physical damage in melee range and generating Attunement. If the druid has Werewolf set, this attacks a second time for reduced damage. If the druid has Werebear set, this attack deals splash damage. Fire Claws: The damage of maul is increased and becomes Fire. Pounce:The druid jumps a short distance to attack his target. Thorn Lash: The druid snaps a thorny vine in a straight line with moderate range, dealing physical damage to enemies in the line and generating Attunement per cast. If the druid has Oak Spirit set, the range of this attack is increased. If the druid has Storm Spirit set, this attack leaves an area behind which slows enemies. Brambles: Thorn Lash instead creates a wall of thorns that deals damage to enemies passing through it. Walls dissipate after a few seconds. Writhing Lash: The width of Thorn Lash is increased, and the damage changes to poison. Category 2: Secondary Skills As with other classes, the Druid's secondary skill category encompasses a variety of damaging attacks. Some secondary skills consume Attunement, while others merely require a minimum amount to activate. Firestorm (Requires 40 Attunement): The druid flings embers out in a cone, each of which deals Fire damage to the first enemy it contacts. If the druid has Werebear set, the size and damage of each ember is increased. If the druid has Storm Spirit set, embers seek out enemies as they travel. Piercing Embers: Embers can pierce to strike targets beyond the first, dealing reduced damage. Tempest Blast: The embers are replaced by motes of electricity, which have a chance to stun affected targets. Fissure (Drains 3 Attunement per tick): The druid creates a fissure that deals ongoing physical damage to enemies in its area of effect and lasts until the Druid's Attunement is depleted or the Druid moves a set distance from it. If the Druid has Oak Spirit set, vines pull nearby enemies into the fissure periodically. If the Druid has Werewolf set, their primary attacks on enemies in the area of effect gain increased critical hit chance. Aftershocks: Each Fissure after the first drains only half as much Attunement. Damage changes to lightning. Defensive Skills The last category common to more than one class, Druid defensive skills tend to be cooldown based, having no Attunement costs. Summon Spirit Wolf (holds charges): The Druid summons a spirit wolf to a target location, where it taunts nearby enemies. After absorbing a set number of attacks, the spirit vanishes. If Werebear is set, the wolf is replaced by a bear, which deals damage to enemies that strike it (increased by Thorns). If Oak Spirit is set, the Druid and their allies regain health when the spirit expires. Dire Wolf: The wolf's duration and maximum number of absorbed attacks are both increased. Twister (channeled/cooldown): The Druid channels for up to 3 seconds, then charges in a straight line, knocking back enemies he passes through. The line distance and knockback distance are increased based on the length of the channel. This spell breaks roots. Second Wind: Can hold a second charge. The channel reaches maximum power more quickly. Shapeshifts The druid's most unique category, Shapeshifts all take a similar form. They are all passive/active, granting a benefit while equipped and then causing the druid to take a new form when activated for additional benefit while their Attunement lasts. Druids cannot toggle out of a form without allowing it to consume their Attunement. In addition to the samples here, druids also have the health-boosting Oak Spirit and the damaging Storm Spirit shapeshifts (noted in the Google Doc). Werewolf: Consumes 10 Attunement per second until depleted Passive: The druid gains increased attack speed and critical chance. Active: The Druid becomes a giant werewolf, further increasing critical chance and additionally increasing critical damage. Bloodlust: While you are shapeshifted, kills restore 10 Attunement. Werebear: Consumes 10 Attunement per second until depleted Passive: The druid gains increased armor. Active: The Druid becomes a giant werebear, further increasing armor and additionally granting attacks a chance to stun foes. Den Mother: When you change forms or stun a foe while shapeshifted, you taunt nearby enemies. Primal Abilities These abilities are themed around uncommon use, either due to Attunement cost or long cooldown, and consist of both buff and damage abilities. Primal Roar: The Druid roars, increasing damage dealt for all nearby allies for 5 seconds. Generates 20 Attunement. Lupine Howl: Affected allies also gain increased movement speed and are freed from movement impairing effects. The druid enters Werewolf form for 5 seconds, ending any other active form early. Thunderclap: All allies also knock back nearby enemies when activated. The druid enters Storm Spirit form for 5 seconds, ending any other active form early. Molten Boulder: The Druid hurls a large fiery boulder in a straight line, consuming all available Attunement to increase the damage and size of the boulder. Control: This spell never consumes more than 40 Attunement. Rockslide: This spell always has its maximum size. Damage changed to physical. Cataclysm Abilities The last active ability slot consists of epicly large AoE abilities Armageddon and Hurricane and one powerful summon. These all have cooldowns for initial cast, but consume Attunement to increase their duration. Armageddon: Consumes 15 Attunement per second when activated. 100 second cooldown. Every second while this spell is active, fiery projectiles fall on 7 nearby enemies, dealing heavy damage. Catastrophe: Larger pieces of burning debris randomly fall in the area of effect, dealing increased damage. No longer affects enemies directly. Eclipse: While Armageddon lasts, the Druid's other abilities do not consume or generate Attunement. Nature's Avatar: Consumes 15 Attunement per second when activated. 120 second cooldown. The Druid summons an avatar of nature that attacks his foes, dealing Physical damage and sometimes stunning. Primal Master: While Nature's Avatar is active, the Druid's own attacks deal increased damage and he takes reduced damage. Solar Avatar: The Avatar gains a ranged AoE attack. Damage changes to Fire. Passive Skills No comment. Renewed Attunement: When the Druid depletes his Attunement (not counting out-of-combat drain), he immediately gains 30 Attunement. This effect has a 10 second cooldown which is instantly refreshed if the Druid reaches maximum Attunement. Lycanthropy: When a shapeshift effect ends because of Attunement drain, the Druid retains the form and its benefits for 3 seconds. Shaman: While wielding a shillelagh, Attunement costs and requirements are reduced. Gaian Blessing: When you collect a life orb, your next Firestorm, Fissure, or Molten Boulder has increased damage. Class Items: I haven't yet come up with any unique or set items for the Druid. If I come up with any good ideas I will note them here or on the Google doc or both.MoleMage3 Nov 6
Oct 26 Diablo 3 : Rise of the Hunter fan film Just discovered some friends of mine are working on a Diablo 3 fan film! Check them out on Facebook! Looks super awesome :D https://www.facebook.com/diabloriseofthehunter/Alex061 Oct 26
Oct 24 Iron rose not working My Xbox one version updated today, after the update my iron rose is not activation, it reads attacking with siphon blood has a 40-50 percent chance to cast free blood nova, it isn’t casting one at all been trying for an hour, please fix as it’s my main damage useage outputbcornejo0 Oct 24
Oct 22 The only Actor 4 Dekard Cain is... Tom Hanks! Watch the opening to the movie Cloud Atlas on mute, and tell me that is not Dekard Cain... Stay awhile, and think about it :) http://imgur.com/a/R9udm #DekardCain #TomHanksSinstar3 Oct 22
Oct 21 "A Wish and the Stone" a fan fiction. -I may add more to this later, working over night but I had D3 on my mind all day. Feel free to comment, I kind of like painting an intermission or a lobby after completing the Acts- A couple of gossip snippets pass over the bar as if a wind swept in along with the wizard as he made sure to close the door behind himself on the way in. Nothing extraordinary or even aimed at him. All backs were turned and hunched over their drinks. Rain trickles from the front awning and muddied boot steps dabble a path to where the guests are seated. It’s still light outside. A few peach rays glance over lint flecks that drift chaotically in the rather calm inn. The Slaughtered Calf regulars muse over their difficult work week of sweeping up limbs and filling carts with the Risen to take to the corpse burner near the eastern gates of town. Fortunately it smells like imported potpourri and searing steaks inside, but the damp tinge of the rain warps the senses in a way that reminds Kielo of the maple floor. The wizard smirks and thinks to himself about going out into the Fields of Misery with a spell or two to gather white oak for a remodel gift, but he hardly has the time to apply his knowledge of carpentry at the moment. Bron the Barkeep is washing dishes behind the counter, mumbling to himself but loudly enough where his patrons can chime in with their opinions. “How are ya’ doin’ today, he asks. And then I say, “Good like always, scrubbing away at dishes while the Evils still linger around ‘ere.””. Two gentlemen at the bar look up from their mugs, their countenances masked from the wizard, but their postures still sloping over the polished counter. “Well-” The wizard corrects silently. Kielo bows before the young woman next to the table at the entrance. She has been kind enough to allow him to read the book on top of the table, and his knowledge of Tristram families has increased substantially because of it. Kielo takes a deep breath, sighs and trudges a few steps into the inn past the doormat. A few of the regulars are missing it seems. Kielo surveys the room, peering around corners for the townsfolk that always stop by after supper. He knows of their fate before entering the inn, but after a conversation with the barkeep, he will piece the facts together as if they were ornaments on a string that slacked for a moment before being pulled taut. “Says he reconciled with Akarat!” one of the two men at the bar spouts. “Did he?” the other responds after finishing a heaved quaff, leaving dribbling beer droplets cascading down his unshaven face. He belches lightly. “Two.” the wizard amuses himself. “After he lost his dog to those reapers, he lost his mind!” the first responds. The wizard pauses uneasily. A frown. “Lad’s gone sick in the head, so those crusaders took it upon themselves to ‘reignite’ the faith after the fall of Wortham.” The patron lurches over a bit, attempting to shrug as best as he can without falling off of the stool. “He heard a few hymns, read a few passages, then he signed up and became a convert.”. “Pity, lost the best brawler in town to religion.” the second says amid an inebriated exhale, shaking his head as it once again relaxes back to the mug with a lifeless, quick slouch. A muscleless hairy nape is exposed over the working man’s collar. “We lost.” Kielo thinks out loud for once, but he says it with a whisper so that the two gents at the bar wouldn’t give their opinions. They still do not know who just walked into the inn. “Bron had done lost his best customer, too!” A calloused index points from one patron to the other. “Poor girl that was renting the room out. I heard she fell from the caravan wagons that left a while back out to the desert. Lost, in the middle of the night. She scrambled but it was too, late. She got left behind. Folks say she stepped on a rattlesnake try-hic-trying to scramble back to the horses.” A nod and a sip of confidence follow. He closes his eyes as he imbibes. “No, no, no. You’ve got it all wrong. I heard she followed that wizard and the Blacksmith to Arreat! She fell off the walls of the barbarian fortress right before it went under siege. Before they could collect her broken corpse, demons had appeared and munched her down like a-” “That’s enough outta ya’. Talk about something that a man warshin’ dishes can say, ay?” Bron shouts back after slamming a cutting board into the dish bucket. Soap suds cling to it as they slide back into the waters, much like the blood of the steaks that the innkeeper had prepared moments before. Kielo makes careful of his footsteps as he walks up to the bar. He catches the innkeeper’s attention, a straining glance from over his shoulder, and a clean hand waves him over to a seat left of the two patrons. Kielo takes a seat. He grins with a fabricated facade for a second before returning to his emotionless stare. The wizard eyes the man to his immediate right up and down, and the patron mistakes it for a nod. The wizard exhales but expresses it with a cooled, pinched lips as if he were ready to whistle. Kielo licks his lips as the two men return to their business and Bron dries his hands off with a washcloth. The barkeep unrolls his sleeves after a moment of patting his coarse forearms. “Leah gave her life for us.” Kielo monotonically reels. “She knew the importance of mind over matter, and her unfaltering spirit fought Diablo head on with more strength than any crusader or barbarian could.” The wizard folds his right arm onto the counter, tapping with an arachnid finger motion that made percussive bursts of skilled hands. His left hand caught his chin as it too drifted to the bar like anyone else that has ever seated themselves here before. “Okay, you’ll get one on the house for informing these fools.” Bron chuckles while squatting under the counter. Bron places a book with two hands before the wizard on the table, peeking under the cover to make sure the bottom face didn’t moisten from the condensation of a previous guest’s potion vial. He slides it a few inches forward towards the wizard guest and nods twice with a wink. The wizard cocks his head to the side, but his eyes are all over the book, calibrating every corner of it as if he has seen it somewhere before. He lifts it and opens to the first page. “Leah’s diary?” “Keep it.” The two patrons slowly turn to each other, then they both look to the left where a wizard is now seated up straight backed with one foot against the bar and another propped up on the leg of his stool. “Who knows, you may find someone else that needs to read it some day. Could be a fortune if the world wants to know how a girl sacrificed everything. She left me a note in there, too.” Bron blushes. “Knew I’d read it, so she told me what to do with her belongings. They’re buildin’ a school for all the orphans from the-” “Orphans?” The Wizard’s hat brim tilts back to the innkeeper, his eyes algebraically equalizing with the business owner’s. Bron coughs into his dried hands, hunkering over towards the other guests as to not insult the wizard in his presence. A humbling but unnecessary gesture. “They ask for repairs on their clothes all the time. I’m a merchant, but it costs me more to service the poor youngsters than I get back. No profit in it, and I’m not trying to run a charity. I found the girl’s book under her bed when I went to clean out her room, looking for valuables to keep this place running.” The second patron on the right burps again, covering his mouth as if he was mimicking the innkeeper or deathly afraid of a wizard. “This is unsettling.” Kielo remarks. Bron’s tongue licks against his superior row of teeth as if he had broccoli stuck in between from dinner. “How so?” Bron shrugs. “Leah took her diary with her.” “She what?” “Leah held this book with her as we traveled across Sanctuary.” the wizard reiterates, sill looking Bron in the eyes but turning pages under his peripheral vision. He looks down for a moment after stopping on a page. “Here-” the wizard scans the page with his gloves as he precariously identifies a spell between the lines of a passage. “Gods be blessed. Girl works like a witch to spare no secrets.” “That’s not all. She discovered her mother is- was- Adria” Bron is startled by the wizard’s discovery deemed observation, as if he needs a new project to keep him busy until the doors are locked through the night until dawn. “What was you doin’ hiding a book under the counter?” one of the two men asks. “You ain’t tryin ta peek back here, now, are you?” Bron fires back, lifting an eyebrow.Pqz4 Oct 21