Community Creations

Feb 12, 2013 Welcome! Please Read Welcome to the Community Creations forum! This forum is here to provide you with a friendly environment where you can share and discuss artwork, cosplay, guides, and other creations made by the Diablo III community. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and Guidelines before posting. Code of Conduct: http://us.battle.net/en/community/conduct Posting Guidelines: http://us.battle.net/d3/en/forum/topic/7908331040#2 Important Reminders: Search The search function at the top of the community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community.Lylirra1 Feb 12, 2013
7h John Carter, the real Barbarian. Just finished putting this together. Enjoy. https://youtu.be/0WW48GyBiEEQuaylin12 7h
11h 3D printed models of our characters... I would like to suggest that Blizzard sell custom 3D printed models of characters in our inventory. Obviously I could screenshot the hell out of a character and painstakingly create the model and 3D print it myself but I'm lazy and having a sanctioned 3D model from Blizzard would be an interesting collectors item/memorabilia. I do not want some generic 3D character model but one from my inventory, the way it looks etc...Partner with a vendor, develop a new side business, I don't really care how. Thoughts, Comments?HaVoK2 11h
Jun 16 D2 Box Cover Artwork http://imgur.com/a/0LYkc I made this myself over 10 years ago, back when I was still in highschool. I found it and happened to have my camera nearby, so I figured why not take a picture and share. Some of my friends like it, but I have to say I am quite a critic of my own work. Mistakes were made on this that I wish I could take back. Particularly the background, and maybe the chest. I don't know. Also, there are a few easter-eggs in the art that are nods to other games that I like!Silverhearte0 Jun 16
Jun 14 Class concept: Trickshot The likelihood of Blizzard taking class ideas now is probably non-existent, but I thought this was worth sharing anyway. A class designed around attacks that "bounce" between enemies, like how Wizard's Chain Lightning or Crusader's Shield Throw skills work. They are skills that are good for either tagging many enemies, or if there are few enemies, hitting each enemy multiple times. However, they are usually useless against single enemies like bosses and rift guardians since there is no other enemies to bounce off of. That's where the meat of this idea comes into play. The class would center around using "Dummies", which would be stationary objects placed on the field, summoned by the player, which act as targetable "enemies" used to create targets to bounce off of. They would stay in place indefinitely and "take damage" like normal enemies, but be unable to break. 4 dummies could be placed at once. So instead of hitting the boss with Chain Lightning (for example) and only dealing one hit, place a dummy nearby and attack it or the boss, and (with the aid of legendary effects) Chain Lightning would end up hitting the boss 5 times. This would also make interesting use of area damage, since the dummies "take damage" and therefor have a chance to spread a % of that damage to nearby enemies, effectively increasing damage output. Beyond that, the dummies themselves would give buffs or debuffs. A whole "section" of skills would be dedicated to different dummy types with their own rune sets. As a few ideas for dummies... Enhancer Dummy: Attacks that bounce off this dummy deal 20% more damage. "Top It Off" rune - Increase the buff to 35% "Gimme" rune - Attacks that bounce off this dummy also grant resource(depends on how this class's resource works) "Deep Impact" rune - Enemies hit by attacks that bounce off this dummy deal 10% less damage. "Over Before It Began" rune - Enemies hit by attacks that bounce off this dummy take 1000% damage over 5 seconds. Stacks up to 10 times. Additional stacks add 500% to the remainder of the effect. Stacks do not refresh the effect. Explosive Dummy: Attacking this dummy causes an explosion to damage all enemies within 10 yards for 500% damage. "Overkill" rune - Increase the range of the explosion to 20 yards. "Pyrotechnics" rune - Instead causes 3 explosions, first at 5 yards, then 10, then 15, dealing 400%, 300%, and 200% damage respectively. "Implosion" rune - Instead of exploding, pulls in enemies within 10 yards, dealing 300% damage. "BOOM!" rune - Increase the damage to 750% Soothing Dummy: Attacking this dummy heals you for 1% of your maximum health per hit. Stacks per number of this type of dummy hit. "No Worries" rune - Increase healing effect to 2.5% "Meat and Potatoes" rune - Instead of healing, attacking this dummy increases your resistance to all damage types by 1.5%, stacking up to 10 times per dummy of this type hit. "I'll Be Taking That" rune - Changes the healing effect, healing 0.5% of your max health per enemy hit by attacks bounced off this dummy. "Hypocritical Oath" rune - Enemies hit by attacks that bounce off this dummy deal 30% less damage. Invigorating Dummy: Attacking this dummy increases your attack speed by 0.5% per hit for 10 seconds. Stacks per number of this type of dummy hit. Stacks up to 10 times per dummy. "Tag, You're It!" rune - Enemies hit by attacks bounced off this dummy have their attack speed lowered by 10% "Can't Get Me!" rune - Enemies hit by attacks that bounce off this dummy increase your dodge chance by 1% for 10 seconds, stacking up to 5 times per dummy of this type hit. Stacks refresh the effect. "Red Light!" rune - Enemies hit by attacks bounced off this dummy have a 10% chance of being stunned for 3 seconds. "Green Light!" rune - Increase the attack speed buff to 1%. Volatile Dummy: Attacks that bounce off this dummy have an explosive effect added to them, exploding for 200% damage over 5 yards each time the attack hits an enemy. "Seizure Warning" rune - Causes 2 explosions for each enemy hit. "Complete Madness" rune - Enemies hit by attacks that bounce off this dummy instead explode 5 times per hit, for 50% damage per explosion. "Blinding Genocide" rune - The explosive effect now deals 150% damage, but explodes over 15 yards. "Controlled Chaos" rune - Explosions no longer hit an area, but the damage is increased to 600%. And some mastery-type skill ideas... Surprise!: All dummies come alive and run toward nearby enemies, exploding over 10 yards for 3000% damage per dummy. 90-second cooldown. Approximately half Trickshot's max resource. "Time Won't Heal" rune - Each explosion leaves behind a smoldering crater dealing an extra 1500% damage over 5 seconds "Wait, what?" rune - Each dummy splits into 2 smaller dummies. Explosions deal 2000% damage per dummy. "Suicidal Puppets" rune - The cooldown is reduced to 60 seconds, and damage is increased to 4000%. "Parting Gift" rune - Each dummy that explodes buffs all of your damage by 100% and reduces all damage you take by 20% for 10 seconds. Morons: Doubles the effect (including range and damage) of all dummies for 10 seconds. 60-second cooldown. No resource cost. "Ignorance is Bliss" rune - Also gain 30% damage reduction. "At Least They Are Cute" rune - Instead, summons 2 extra dummies that divert enemies' attention away from you and reflect all damage they take back on enemies. Lasts 10 seconds. "Simpletons" rune - Instead, an avalanche of dummies tramples over everything within 20 yards for 15,000% damage. "Blockheads" rune - Instead, summons 2 'Dopplegangers' that copy your attacks. Dopplegangers use attacks you currently have equipped at half their normal damage. Dopplegangers take no damage and last 20 seconds. Some ideas for passive abilities... Rotten Dummies: Dummies constantly produce a horrible stench that damages enemies within 15 yards for 100% damage every second. Size Matters: Explosions caused by dummies deal half damage, but at double the range. How You Use It: Explosions cause by dummies deal double damage, but at half the range. End It Quickly: Attacks that bounce off dummies deal 400% more damage, but you take 200% more damage from all sources. Devotion: When you die, your dummies come to your aid, healing you for 10% of your max health per dummy and exploding to damage and push away and stun enemies within 20 yards for 500% damage per dummy. Fair Share: Dummies have an 80% chance to inflict area damage, and deal 20% more than the player's base amount.Extra note: Obviously I have only put a few hours of basic thought into most of these numbers. The more realistic numbers would need way more balancing. However, note that while the damage percentages for a lot of these skills seem small, they are meant to hit many times per use. For example, Chain Lightning used on a boss with one dummy nearby would proc that dummy's effect 5 times per cast of Chain Lightning. The numbers might be a bit TOO small for realistic use, but in re-balancing, the numbers would have to remain decently small to account for how many times they proc and/or how wide an area they affect.Animenut10 Jun 14
Jun 14 Gear locked or unlock inventory *Gear lock - Would be good if there was something to have the option to lock your gear, items in your bag's and main gear on your inventory, so that people like me don't miss click items out our bag's or main set.Harsh0 Jun 14
Jun 14 Color set items saved from Armory to stash *Color coded set items saved from Armory to stash - Would help to see the set items that we use in our Armory, when we look in our stash tabs ect to know what bits we're ment to be using, as I had a problem where I thought the *gloves* that I were using for that certin - Armory were actually another pair that I didn't know about, so I Caldesann's on them instead, and later found out that I already had a pair with Caldesann's high rank on them.Harsh0 Jun 14
Jun 10 Diablo 3: Rise of the Necromancer deviantART: http://fav.me/dbc56k1 With season 10 ending soon and people speculating season 11 for the necromancer. Here's the start of many more necromancer things to come! Diablo 3 & the Necromancer (C) Blizzard HKHolyknight1 Jun 10
Jun 5 DIABLO2 IN SC2 (SPECIAL EVENT LIVE ON TWITCH) Curious about how Diablo2 look like on a recent 3D engine? Dont miss my livestreaming SHOWCASE of tonight! https://www.twitch.tv/egod123 For the love of Diablo EgodEgodbout0 Jun 5
May 30 Demon Hunter Fan art https://www.artstation.com/artwork/BWy2m Fan art i did for my character :)cha4os0 May 30
May 28 New XP calculators and other D3 related tools New XP calculators and other D3 related tools https://arreatsfortitude.com/tools Take a look and LMK what ya thinkAzotorp0 May 28
May 28 Semi-High Level Gameplay Videos Yep, I'm being that guy and advertising on a forum. BUT, for anyone interested in checking out some D3 videos of me derping around at the speed of sound trying to make the leaderboard, feel free to check me out. Link: https://www.youtube.com/channel/UCyGkhjD7CASofizjHv8embw Much thanks in advance. :DAshenEclipse0 May 28
May 26 A new community discord Looking for a new community of Blizzard Gamers just like you! We have a new community of people that love to have fun! Our discord server is very well organized with everything you will need to have a great experience! We looking for new Admins/Mod We have some pretty great Plugins for you as well, such as a Mee6 level system you can win Prices to be active in the chat. If this sounds like a place you would like to call your "Discord Home" then feel free to join BlizzCenter https://discord.gg/n98UU5hDjeemy0 May 26
May 23 Charity Livestream for Manchester Victims! Hey folks, I plan on continuing my necromancer beta live stream tonight, but I want to do what I can to help the victims of the attacks yesterday in Manchester. So tonight's stream is dedicated to trying to raise funds for the victims through the fund set up by the Manchester Evening News. Any signal boost appreciated it. Let us band together as a community and help the victims! https://youtu.be/8JEEUP2rohI start time will be between 10 and 10:30pm EDT/ESTJon0 May 23
May 22 EEE - Tripoli The Caldeum sewers ... Senator Stone...... Speak...................Yntrepid0 May 22
May 22 Wallpaper Art: Diablo 3 - Year Five Link: http://fav.me/db9cz64 This wallpaper is to commemorate the 5th anniversary of the launch of diablo 3. All those error 37's.... Featuring a blend of past artwork I have used, Darkness Falls: Heroes Rise & the Diablo 3 Credit Screen Art by Wei Wang Here's to many more years of Diablo 3 and future hero packs/new games to come. HK Diablo & Art (C) BlizzardHolyknight1 May 22
May 21 DIABLO 3 MPQ Can anyone show me how to open the Diablo 3 mpq in a 3d model viewer software. Im learning to 3d model and texture, and would like to check some models from the game. There are posts on the internet dating back to 2012 when you could see the mpq files in the game folder now they ve gone..fufiru0 May 21
May 12 Diablo III Character Class Concept: Jester *UPDATED 03/27/17* The general theme for this class is that it focuses on being positive, free, and always happy and moving forward despite the odds; most of the classes now focus on might, pride, revenge or faith - characteristics that are in my opinion unnervingly serious. Fighting the Prime Evils doesn't always need to be stoic in nature - just look at Covetous Shen! In spite of this, the Court of Jesters mainly aims to realistically influence kingdoms in secret for the good of all. In line with this idea of a fun-loving, demon fighting hero, you will notice several skills and references to popular culture, comics, movies, music, and other games - in my opinion a distinct quality of Blizzard and their games that makes adventuring a not so boring and straightforward chore. So enjoy my fellow Nephalem! It is with great pride that I present to you the Jester. Let me know what you think! P.S. Can anyone draw a good concept sketch for my humble character class? I can't draw to save my life. Thanks! Jester Diablo III Character Class Concept Jester About 20 years ago, in the City of Duncraig, gypsies, entertainers, fortunetellers, and wanderers at the squalor of society gathered and formed the Court of Jesters. They sought to uplift the depravity and injustice the weak bear from politics and corruption. Stealing food for the masses, whispering into ears of kings, and the occasional assassination of undesirables were part of their covert activities. Over time, this hodgepodge of liberals became more organized and spread to many cities and settlements, using their tricks of the trade as masks to their vendetta. But in the midst of their campaign, the wisest jesters - The Faceless Ones - have sensed a more sinister threat, working similarly in the shadows towards darker goals. Though this Evil was defeated and peace was restored, they foretold that a celestial event would herald its return. Hence the fateful day of the Falling Star came, and from their elite ranks a capable yet indulgent novitiate was sent to investigate in New Tristram. • Versatile close to mid range hero • Dexterity-based damage • Resource: Mirth o Base Mirth: 100 o Regenerates steadily as the Jester moves about, and remains constant while standing still o Replenished by Mirth Generators o Allow the use of powerful attacks and crowd control skills • Has pets – Marionettes • Unique equipment: Whips, Marottes, and Jester’s Masks • Can dual-wield whips • Marottes are off-hand items that provide bonuses Active Skills A. Primary a. Sucker Punch i. Generate: 7 Mirth per attack ii. Launch a quick blow to the target that deals 290% weapon damage as Physical. iii. Critical Hits grant you Mischief, increasing your damage by 3% for 4 seconds. Stacks up to 5 times. Skill Runes 1. Resentful Hit i. Increase damage to 350% weapon damage as Fire. 2. Poke at Everyone i. Hit all enemies within 8 yards for 200% weapon damage as Poison. ii. Critical Hits generate an additional 1 Mirth. 3. Funny Bone i. Each hit has a 5% chance to cause the Infectious Laughter State to the target. 4. Jab and Sneer i. Enemies hit will focus on you for 2 seconds. 5. Sucking Punch i. You heal 1% of your maximum Life per hit. ii. Sucker Punch’s damage turns into Cold. b. Pirouette Strike i. Generate: 6 Mirth per attack ii. Spin around and hit all enemies within 12 yards for 210% weapon damage as Physical. Skill Runes 1. Mosh i. Enemies hit have a 35% chance to jump uncontrollably for 2 seconds. ii. Pirouette Strike's damage turns into Fire. 2. Blissful Dance i. Increase Mirth generated to 9. ii. Pirouette Strike’s damage turns into Arcane. 3. Captivate i. Enemies hit are Slowed by 60% for 3 seconds. ii. Pirouette Strike’s damage turns into Cold. 4. Rave i. Pirouette Strike’s attack speed increases by 5% for 3 seconds with each spin. This effect stacks up to 4 times. 5. Draw the Crowd i. Each attack has a 15% chance to pull in enemies up to 16 yards away. c. Mad Swipe i. Generate: 6 Mirth per attack ii. Swing wildly at your enemies up to 17 yards before you, dealing 235% weapon damage as Physical. iii. Enemies hit have a 25% chance to be Immobilized for 2 seconds. Skill Runes 1. Gash i. Enemies hit also receive 120% weapon damage as Poison over 6 seconds. ii. Mad Swipe’s damage turns into Poison. 2. Swiping Spree i. Your next damaging Mirth spender deals 30% increased damage when you hit an enemy with Mad Swipe for 3 consecutive times. 3. Ominous Swing i. Increase damage to 300% weapon damage as Arcane. ii. Enemies hit have 25% decreased damage for 2 seconds. 4. Unstable Momentum i. Each attack has a 50% chance to hit all enemies within 30 yards. 5. Downward Thrust i. Strike all enemies up to 30 yards directly ahead of you for 280% weapon damage as Physical. ii. Generate an additional 1 Mirth for each enemy hit. d. Slap Silly i. Generate: 6 Mirth per attack ii. Slap the enemy twice, dealing 120% weapon damage as Physical per hit. Skill Runes 1. Red Palms i. Each attack has a 33% chance to deal a third slap for 120% weapon damage. ii. Slap Silly’s damage turns into Fire. 2. Spite i. Enemies hit have a 50% chance to attack a nearby enemy once. ii. Increase Mirth Generated to 9. 3. Swat i. Smash all enemies up to 12 yards in front of you for 200% weapon damage as Cold. ii. Enemies hit have a 10% chance to be Frozen for 2 seconds. 4. Backhand Slap i. Strike the enemy in disdain, dealing 240% weapon damage as Physical. ii. Enemies hit have a 20% chance to stop performing offensive actions for 2 seconds. 5. Sadistic Blows i. Enemies affected by Stupor, Infectious Laughter, or Mind Breaker take 50% additional damage per hit. B. Secondary a. Spectral Tendril i. Cost: 25 Mirth ii. Strike enemies up to 40 yards away with a phantasmal whip for 655% weapon damage as Arcane. Skill Runes 1. Angel’s Wing i. Reduce the Mirth cost to 16. ii. Enemies hit have a 25% chance to be Blinded for 3 seconds. 2. Rusty Link i. Enemies hit receive 10% more damage from Poison Skills. ii. Spectral Tendril’s damage turns into Poison. 3. Dragon’s Tail i. Increase damage to 775% weapon damage as Fire. 4. Sonic Boom i. An explosion occurs at the target location 0.5 second after the initial strike, dealing 220% weapon damage as Physical to all enemies within 30 yards. ii. Spectral Tendril’s damage turns into Physical. 5. Ghost’s Hair i. Enemies hit are Slowed by 80% for 5 seconds. ii. Spectral Tendril’s damage turns into Cold. b. Headspin Kick i. Cost: 12 Mirth ii. Perform a headspin and deliver multiple kicks to all enemies in your path for 320% weapon damage as Physical. iii. While headspinning, you move at 100% movement speed. Skill Runes 1. Taunting Bells i. Bells on your feet ring as you attack, causing enemies within 10 yards to focus on you for 4 seconds. 2. Flexile i. Gain 3% chance per second to dodge attacks while attacking, stacking up to 10 times. ii. Generate 6 Mirth for each attack you successfully dodge while attacking. 3. Spiked Heels i. Headspin Kick gains 10% increased Critical Hit Chance. ii. Headspin Kick’s damage turns into Poison. 4. Friction Burn i. Burn the ground you move on as you attack, searing enemies for 130% weapon damage per second as Fire. ii. Headspin Kick’s damage turns into Fire. 5. Ice Spear i. Shoot ice spears from your feet as you spin that pierces through enemies for 400% weapon damage as Cold. ii. Headspin Kick’s damage turns into Cold. c. Giant’s Mallet i. Cost: 30 Mirth ii. Bludgeon enemies with a massive mallet, dealing 880% weapon damage as Physical. iii. Critical hits have a 20% chance to Stun enemies for 3 seconds. Skill Runes 1. A Thousand Tons i. Increase damage to 1095% weapon damage as Physical. 2. Absurd Proportions i. Increase the size of the mallet to hit all enemies within 24 yards. ii. Giant’s Mallet’s damage turns into Arcane. 3. Ice Hammer i. Strike enemies around you with ice hammers that deal 600% weapon damage as Cold. ii. Enemies hit have a 5% chance to lose 3% of their remaining Life. 4. Tenderizer i. Enemies hit by Giant’s Mallet deal 25% less damage for 5 seconds. ii. Giant’s Mallet’s damage turns into Fire. 5. Bloody Mess i. Heal 4214 of your Life per enemy hit. ii. Enemies killed by Giant’s Mallet explode in a bloody shower, healing you and your allies within 15 yards for 15327 Life. d. Card Blades i. Cost: 14 Mirth ii. Throw razor-sharp cards that slice the target and all other enemies within 14 yards for 460% weapon damage as Physical. Skill Runes 1. The Fool i. Critical Hits generate 4 Mirth and Freeze enemies for 1 second. ii. Card Blade’s damage turns into Cold. 2. The Crowns i. Enemies killed by Card Blades have a 20% chance to drop Gold. 3. The Serpents i. The cards have a 15% chance to explode into a tangle of serpents, dealing 700% weapon damage as Poison over 5 seconds. ii. Card Blade’s damage turns into Poison. 4. The Lions i. Throw cards that summon fiery lions that attack enemies for 200% weapon damage as Fire. Lasts 5 seconds. 5. The Stars i. The cards spin around you and allies within 50 yards, cutting nearby enemies for 200% weapon damage per second as Arcane. Lasts 10 seconds. ii. Each hit has a 5% chance to take away 1% of the enemy’s remaining Life. C. Defensive a. Mysterious Curtain i. Cooldown: 30 seconds ii. Create a 16-yard magical curtain that Charms enemies that pass through for 4-8 seconds. Lasts 8 seconds. Skill Runes 1. Laced Tapestry i. Create a curtain of blight that deals 3000% weapon damage as Poison over 10 seconds to passing enemies. 2. Displacement i. Enemies that pass through are teleported a short distance. 3. Extended Run i. Enemies that pass through are Charmed for 6-10 seconds. ii. Increase the duration of the curtain to 10 seconds. 4. Grand Theater i. Increase the width of Mysterious Curtain to 22 yards. 5. Limelight i. Create a spotlight that Charms enemies and increases you and your allies’ resistance to all damage types by 15%. b. Cage of Swords i. Cooldown: 20 seconds ii. Stab the target with a barrage of swords for 920% weapon damage as Physical. iii. The target is Immobilized for 8 seconds. Skill Runes 1. Poison Point i. Decrease the cooldown to 12 seconds. ii. Stab the target with envenomed blades, dealing 1680% weapon damage as Poison over 8 seconds. 2. Cold Cuts i. Frozen blades pierce outward from the target’s body for 920% weapon damage as Cold and fly in all directions, dealing 920% weapon damage as Cold to enemies within 20 yards. ii. Enemies hit have a 50% chance to be Frozen for 4 seconds. 3. Sword Squall i. Skewer all enemies within a 16-yard wide area for 1200% weapon damage as Arcane. 4. Blade Fence i. Create a blade fence that holds enemies at bay, dealing 2040% weapon damage as Physical over 8 seconds. 5. Open Wounds i. The target Bleeds for 4500% weapon damage over 15 seconds. c. Confetti i. Cooldown: 20 seconds ii. Create a shower of confetti within 16 yards that causes enemies to suffer a 35% chance to miss with attacks. Lasts 5 seconds. Skill Runes 1. Distracting Colors i. Increase the enemies’ chance to miss to 50%. 2. Shred i. Confetti also cuts enemies for 1000% weapon damage as Physical over 5 seconds. 3. Encore i. A second shower of confetti falls 2 seconds after the first one ends, causing enemies to suffer a 35% chance to miss with attacks. The second shower lasts 3 seconds. 4. Topsy-turvy i. Reduce the cooldown to 14 seconds. 5. Magnanimity i. Increase Confetti’s width to 22 yards. d. Glide i. Cooldown: 16 seconds ii. Slip quickly past enemies for up to 2 seconds. Skill Runes 1. Lunge i. Within the next 2 seconds after gliding, any attack you perform deals 50% more damage. 2. Tag i. The last enemy you glide past becomes the target of all monsters within 15 yards for 3 seconds. 3. Afterimage i. Leave a trail of afterimages that explode after 2 seconds, Stunning nearby enemies for 2 seconds. 4. Scram i. Increase the duration up to 3 seconds. ii. Allies you pass by gain 30% movement speed for 3 seconds. 5. Rapier Cane i. Pierce through your enemies, dealing 1250% weapon damage as Physical. D. Puppetry a. Marionette i. Cooldown: 30 seconds ii. Animate a Marionette with strings that attacks for 80% of your weapon damage as Physical. iii. If the Marionette is destroyed, it reassembles after 10 seconds. Skill Runes 1. Courtesan i. Active: Your Marionette uses either Infectious Laughter or Stupor against enemies within 12 yards. ii. Passive: Marionette’s damage turns into Poison and generates 2 Mirth per attack. 2. Fire Troops i. Active: The Marionettes throw their barrels at enemies, causing an explosion that Slows enemies by 60% and deals 1000% weapon damage as Fire over 5 seconds within 20 yards. ii. Passive: Animate 2 Marionettes that carry oil barrels that have a 10% chance to explode when hit by Fire damage, dealing 2200% of your weapon damage as Fire to enemies within 20 yards. 3. Royal Court i. Active: Increase the number of Marionettes to 10 that deal 100% weapon damage as Cold for 5 seconds. ii. Passive: Animate 5 Marionettes that deal 50% of your weapon damage as Cold, and Chills enemies they hit for 2 seconds. 4. King’s Guard i. Active: Stun all nearby enemies for 4 seconds. ii. Passive: Animate puppet arms around you that grapple nearby enemies for 100% weapon damage as Physical. 5. Amalgam i. Active: The Marionette pulls in all enemies within 15 yards. ii. Passive: Animate a grotesque construct that deals 200% of your weapon damage as Arcane. b. Hand of Fate i. Cooldown: 120 seconds ii. A mysterious hand appears over you and supports your movement with strings for 20 seconds, increasing attack speed by 20% and Critical Hit damage by 80%. Skill Runes 1. Strange Assistance i. Allies within 15 yards also receive half the effect of Hand of Fate for 10 seconds. 2. Sleight of Hand i. The mysterious hand lifts you off the ground, increasing your movement speed by 30% and causing all ground attacks to miss. 3. Grasp of Fate i. Reduce Cooldown to 100 seconds. 4. Fate Bound i. Increase your Dodge Chance by 35%. You gain 10 Mirth for each attack you successfully dodge. 5. Synchronize i. Increase attack speed by 25% and Critical Hit Damage by 100%. c. Razor Wires i. Cost: 30 Mirth ii. Cooldown: 10 seconds iii. Bind up to 5 enemies with razor-sharp strings, dealing 900% weapon damage as Physical over 5 seconds. iv. Enemies hit have a 15% chance to be controlled to fight for you for 5 seconds. Skill Runes 1. Arcane Threads i. Reduce the Mirth Cost to 10. ii. Razor Wire’s damage turns to Arcane. 2. Stymie i. Place wires on the ground that Slow enemies by 60% and deal 360% weapon damage per second as Physical. Lasts 5 seconds. 3. Wire Lance i. Strike enemies up to 45 yards directly ahead of you for 800% weapon damage as Physical. Enemies hit have a 50% chance to Bleed for 1000% weapon damage over 5 seconds. 4. Weaver’s Web i. Create a web of entangling wires that immobilizes enemies and deals 1200% weapon damage over 6 seconds as Poison. Lasts 6 seconds. ii. You may have up to 2 webs active at a time. 5. Lord of Strings i. Bind up to 7 enemies, dealing 1300% weapon damage as Physical over 5 seconds. ii. Increase chance to control enemies to 30%. E. Psyche a. Infectious Laughter i. Cooldown: 30 seconds ii. Laugh hysterically, causing enemies within 22 yards to go into a State of uncontrollable fit, preventing offensive actions for 1 second every 3 seconds. Lasts 9 seconds. Skill Runes 1. Cacophony ii. Enemies have a fit for 2 seconds every 2 seconds. Lasts 10 seconds. 2. Boisterous Laughter i. Increase the radius to 28 yards. 3. Mayhem i. Enemies release a pulse of energy whenever they have a fit that deals 250% weapon damage as Arcane to enemies within 12 yards. 4. Side Splitter i. Enemies affected have a 5% increased chance to be Critically Hit. 5. Madness i. Enemies are no longer prevented from performing offensive actions, but have a 65% chance to lose 1% of their remaining Life whenever they attack. b. Stupor i. Cooldown: 30 seconds ii. Release a blast of psychic energy around you, causing enemies within 22 yards to enter a State of lethargy, decreasing their damage by 30% for 2 seconds every 3 seconds. Lasts 12 seconds. Skill Runes 1. Unsteady i. Increase damage reduction to 40%. 2. Heavy Heart i. Stupor deals 600% weapon damage as Cold and Slows enemies by 60%. 3. Frailty i. Enemies take 10% more damage from all sources. 4. Wasting i. Enemies have a 65% chance to lose 1% of their remaining Life every second. 5. Agony i. Stupor lasts 17 seconds. c. Mind Breaker i. Cooldown: 16 seconds ii. Project psychic energy towards the target that knocks it up into the air and increases the damage it takes from all sources by 15% for 6 seconds. Skill Runes 1. Soul Breaker i. Increase the damage received by the enemy from all sources to 20%. 2. Denervate i. Reduce Cooldown to 12 seconds. ii. Enemies that die while under Mind Breaker have a 50% chance to drop a Health Globe. 3. Devour Mind i. Attackers heal up to 1% of their maximum Life when damaging enemies under Mind Breaker. 4. Dementia i. Attacks you deal against enemies under Mind Breaker generate 2 Mirth. 5. Inception i. Charm the target for 4 seconds. Enemies that the target hits have a 40% chance to be Charmed for 4 seconds. This effect can chain multiple times. d. Revelry i. Cooldown: 120 seconds ii. You and your allies within 35 yards gain a 10% chance to hit enemies twice with each attack. Lasts 15 seconds. Skill Runes 1. Ecstasy i. You gain 15% increased damage and generate 50 Mirth. 2. Edge of Glory i. Reduce Cooldown to 100 seconds. 3. Resonance of Joy i. You and your allies gain 10% increased Resource generation. 4. Mania i. Increase the chance to hit enemies twice to 15%. 5. You Only Live Once i. You and your allies gain 16000 Life per Second. F. Performances a. Circle of Fate i. Cooldown: 45 seconds ii. Create a 20-yard wide area around you that increases the duration of control impairing effects by 25%. Enemies caught within the circle have a 50% chance to be afflicted by a random control impairing effect for 4 seconds. Lasts 10 seconds. Skill Runes 1. Sealing Barrier i. Create a 16-yard wide circle that prevents enemies from exiting. 2. Monster Pen i. Enemies within the circle deal 20% less damage. 3. Target Practice i. Throw poisoned daggers and axes at all enemies inside the circle, dealing 3000% weapon damage as Poison over 10 seconds. 4. Circus Ring i. Allies within the circle gain +5% to their highest Attribute. 5. Vertigo i. Tremors crack and displace the earth within the circle, dealing 150% weapon damage per second as Physical. Enemies are Stunned for 3 seconds when Circle of Fate ends. b. Four Arms i. Cost: 20 Mirth ii. Grow an extra pair of arms that wield swords, dealing 90% weapon damage as Physical to nearby enemies. Lasts 10 minutes. Skill Runes 1. Spiked Guard i. The arms wield spiky guards, increasing your Armor by 12%. ii. Enemies that hit you have a 65% chance to lose 1% of their remaining Life. 2. Mighty Magic i. The arms wield mallets, dealing 120% weapon damage as Arcane to enemies within 12 yards. ii. Enemies hit receive 10% more non-Physical damage for 3 seconds. 3. Twin Lashes i. The arms wield whips, dealing 90% weapon damage as Cold to enemies up to 40 yards away. ii. Enemies hit are Slowed by 80% for 2 seconds. 4. Torch i. The arms hurl torches at enemies that burn them for 300% weapon damage as Fire over 3 seconds. Burn damage stacks on enemies hit. 5. Clutch of the Puppeteer i. Enemies hit have a 15% chance to be stringed like puppets and forced to fight for you for 5 seconds. c. Fire Dance i. Cost: 30 Mirth ii. Attack all enemies within 20 yards with flaming poi for 880% weapon damage as Fire over 4 hits. Skill Runes 1. Rancid Flame i. Each hit releases a gas cloud that deals 1800% weapon damage as Poison over 10 seconds to enemies within 10 yards. ii. Fire Dance’s damage turns into Poison. 2. Phoenix Flight i. Enemies hit burn for 1200% weapon damage as Fire over 5 seconds. ii. Each hit has a 10% chance to restore 10 Mirth. 3. Ancient Serpent i. Attack with arcane poi that pierces and pulls in up to 12 enemies within 30 yards, dealing 1000% weapon damage as Arcane. 4. Earth Diver i. Shoot spear poi into the ground that stabs all enemies within 15 yards, dealing 900% weapon damage as Physical over 5 hits. Enemies hit have a 30% chance to be Immobilized for 4 seconds. 5. Snow Ballet i. Lob frozen projectiles from your poi with each hit, leaving pools of ice that deal 220% weapon damage as Cold per second. ii. Fire Dance’s damage turns into Cold. d. Glass Prison i. Cooldown: 45 seconds ii. Trap up to 4 enemies within invisible walls for 4 seconds. The walls then shatter, dealing 500% weapon damage as Physical to enemies within 16 yards. Skill Runes 1. Prism Edge a. Trapped enemies take 15% more damage from all sources. 2. Gas Chamber a. The prison is filled with poisonous vapors that deal 200% weapon damage per second as Poison. Upon shattering, a poison mist lingers in the area, dealing 1040% weapon damage as Poison over 8 seconds. b. Trapped enemies receive 30% more damage from Poison Skills. 3. Chiller a. The prison freezes the enemy, dealing 315% weapon damage per second as Cold. When it shatters, shards of ice pelt enemies within 16 yards for 450% weapon damage as Cold and Chills them for 5 seconds. b. Trapped enemies receive 30% more damage from Cold Skills. 4. Boiler Tank a. The enemy is boiled within the prison for 250% weapon damage per second as Fire. When it shatters, boiling oil pours out and scalds enemies within 16 yards for 800% weapon damage as Fire over 5 seconds. b. Trapped enemies receive 30% more damage from Fire Skills. 5. Eerie Box a. The prison pulses with Arcane energy, dealing 350% weapon damage per second to all enemies within 16 yards. A brilliant light flashes when it shatters, Blinding all enemies within 16 yards for 4 seconds. b. Trapped enemies receive 30% more damage from Arcane Skills. Passive Skills a. Esprit de Corps i. As long as you have an ally within 30 yards, you and your allies gain +200 to your highest Attribute. ii. “A Jester’s presence alone can boost morale to great heights”. b. Grace Under Pressure i. Gain 5% chance to dodge attacks for each enemy within 20 yards, stacking up to 5 times. ii. Gain a 25% chance to reduce all cooldown by 1 second every time you Dodge. iii. “Keep up or die”. – Fara Featherfoot to novitiates in the Maze of Horrors c. Jack of All Trades i. Your resistance to any damage type is the sum of all your resistances equally divided between each resistance type. ii. “I am as good as any of you”. – Beni the Braggart d. Restlessness i. When there are 3 or more enemies within 20 yards, you gain 30% increased movement speed. ii. “The darkness approaches. Let us keep moving”. – Aris Alisto e. Monster Tamer i. When dual wielding whips, you gain 15% increased Attack Speed. ii. “Anything can be subdued, given the right tools”. – Rule No. 6, Jesters’ Creed f. Pantomime i. Each attack has a 5% chance to summon a mime that mimics all your attacks for 3 seconds. When equipped with a Marotte, this chance is increased to 10%. ii. “The Jesters of Duncraig are widely known for their ability to copy others’ movements and skills… to much irritation, that is”. g. Hoarding i. Each occupied slot in your inventory increases your Gold pick-up radius by 0.1. In addition, all skill radii are increased by 10% of your Gold pick-up radius. ii. “Bring all you can. You never know what will come in handy.” – Rule No. 10, Jesters’ Creed h. Nag i. Critical Hits have a 10% chance to increase your weapon damage by 15% for 5 seconds. ii. “Sometimes, they just don’t know when to stop”. – King Leoric on the execution of his new court Jesters, Harry and Haras i. Ghost in the Shell i. Increase your Marionette’s damage by 40% and maximum Life by 15%. ii. Your Marionette now uses its active ability every 30 seconds. iii. “I cannot put my finger on how she makes those dolls so lifelike. And she’s controlling ten of them!” -The spy Meirin on Yochi Yankana at the Battle of Ten Fingers j. Fortune Telling i. When you receive fatal damage, you are instead restored to 35% of your maximum Life. In addition, all Mirth is restored and you gain 100% chance to Dodge the next 2 attacks within 3 seconds. This effect may occur once every 60 seconds. ii. “Though deemed dubious by many, Jesters are known across Sanctuary to rival the best oracles in interpreting the fabric of time”. k. Gymnastics i. Increase your Dexterity by 15%, but decrease your Resistances by 10%. ii. “Their flamboyant and light clothing are both a deception and a means to maximize their fluid movement”. l. Circus Master i. Increase all damage done to Demons, Beasts, and Undead by 10%. ii. All attacks done to Demons, Beasts, and Undead have a 10% chance to Stun them for 1 second. iii. “The Jesters may have fallen once in their attempt to control all sorts of oddities for show, but their knowledge with these creatures have proven to be useful in battle”. – 28th Entry of the Writings of Abd al-Hazir m. Multitasking i. Reduce all cooldown by 20%. In addition, all Mirth generation is increased by 2 when you have 3 or more skills on cooldown. ii. “They seem to be out of focus, but they are not. They make notice of everything, everywhere, every time”. – 60th Entry of the Writings of Abd al-Hazir n. Unwavering Smile i. Increase maximum Mirth by 30. Mirth now continuously regenerates at 1.25 per second. ii. “Bare your teeth in a wide grin, Though darkness falls, and light is fading Despair will come, and death to kin But never give in to sadness’s calling”. - Ancient Jester Chant o. Juggler i. Melee weapons in your Inventory have a 5% chance to be hurled at nearby enemies with each attack, dealing 200% of that weapon’s damage. When Four Arms is active, this chance is increased to 10%. ii. “Sometimes I forget that I only have four hands”. – Mishra Maelform, Master Juggler p. Trick or Treat i. Whenever you pick up items or Gold, there is a 20% chance to Stun all enemies within 15 yards for 2 seconds. Your Gold pick-up radius increases the range of this effect. ii. Enemies killed while Stunned drop 20% more Gold. iii. “Think carefully when a Jester asks you this question”. – Lord Varyn of Duncraig q. Prestige i. Fire, Cold, Poison and Arcane damage you receive are reduced by 30%. ii. “Eccentricity is in our nature”. r. Phase Shift i. Your movement is unhindered when you are above 90% of your maximum Life. ii. “I am beyond this realm; I am where my imagination takes me”. – Trake Treadwalker s. Mesmerize i. All your primary skills have 30% increased damage and gain a 6% chance to cast an explosion of sound and light, either Blinding or Charming enemies within 8 yards for 4 seconds. ii. “Behold! Marvel at my feats of mystery and wonder!”SethMD16 May 12
May 12 Open for illustration Commission (Diablo) Greetings fellow nephallem! i'm an illustrator and open for commission! here's my portfolio if you guys interested: https://www.artstation.com/artist/cha4os Thank you!cha4os0 May 12
May 12 Illustration Commission (Diablo 3) open here :D Hello fellow nephallem! i'm open for commission, for anyone interested, here's my portfolio: https://www.artstation.com/artist/cha4os Thank you!cha4os4 May 12
May 11 Friends wanted Friends wantedzombysaftrme1 May 11
May 11 Rolands Legacy Crusader Cosplay ... Best in show runner up this year with my Rolands Legacy Crusader armor. Over 1000 hours of work. Also a Final Witness shield in there to give more detail.Vinleon1 May 11
May 11 Wallpaper Art: Calendar May - Never Alone Postsed on: deviantART: http://fav.me/db8t3ut twitter: https://twitter.com/Holyknight3000/status/862486464231337986 Featuring Stephen Oakley's - Never Alone: https://www.artstation.com/artwork/never-alone Sorry I missed out on April. Had PC issues as well as other things that kept me from making anything during April. But with that as the Necromancer Beta has gone live off and on for the last few weeks it was time to make a calendar theme based on that. This is that result! Enjoy! HK Diablo & Necromancer (C) Blizzard Art by Blizzard & Stephen Oakley.Holyknight0 May 11
May 10 Proposal for new set I posted this on the wrong section, so I think this is the right place. Sry for double post. We already have several legendaries that augments phalanx builds ie. Helm of Kassar, Unrelenting Phalanx, Baleful Remnant and Eternal Union. So why not create a complete set to complement these items? Like the Seeker of the Light set? I like phalanx a lot, especially the bowman rune. I have a build that I use for farming bounties using 4 piece Akkhan with rorg, Swiftmount, all the phalanx items mentioned above and Leoric's crown. Unfortunately it's pretty weak, and is only viable up to torment 6. I have 52% cdr and with swiftmount I'm permanently on my horse, like a real crusading knight. It's silly I know, but I'm especially drawn to the fantasy of being a lord charging through the battlefield whilst commanding his army. So here I'm proposing a phalanx set to fulfill my fantasy whilst making it competitive with other sets. Set name: Bastion of the Faithful 2 piece bonus: Your phalanx attack 50% faster and deal splash damage 4 piece bonus: Critical hits from your phalanx reduce the remaining cooldown of your active skills by 1 second. (might be OP, maybe just steed charge and akarats champion) 6 piece bonus: For each phalanx you have active, reduce damage taken by 3% and increase the damage dealt by phalanx by 30%. Support item: Bracer (Shroud of the Eternal Host): Damage you deal have a 15-25% chance to spawn a phalanx avatar. Max 4 avatars. Cube: Helm of Kassar, Eternal Union, Baleful Remnant or Swiftmount or The Furnace Please let me know what you think.haradanam1 May 10
May 10 my Idea for a new diablo story Diablo 4 Hatered & Terror As we all know the lord of Hate's soul-stone was destroyed at the hell forge in diablo 2, But what if it wasnt ..Not entirly anyway let's say there remained a shard of the stone that still contained the very essence of mephisto himself. So Diablo & mephisto's soul & essence still remain in the world. Thought's & Suggestions ? of course this would take place after diablo 3 ros. Im still currently writing out the full story line , But im curious on your thoughts about the base line of the story.Adoxious1 May 10
May 7 season 10 & necro beta live stream! Hey folks Cornell here from the Mid-Life Crits crew wanting to invite you all to join me on my Cornell plays series as I explored season 10 with my Demon Hunter and stream the Necromancer beta as it is available. You can find us on either Twitch or YouTube at the links to follow! Thanks and see ya in stream! https://www.youtube.com/c/MidLifeCrits www.twitch.tv/midlifecritsJon0 May 7
May 2 The Eternal War ... Diablo IV : The Eternal War. Well, that was some bad poetry for introduction mixed with my broken english, sorry for that, first time and last one I think. Lets go right to the point. Yesterday I was thinking about the future of our favourite game, so I came to mind: Will it happen again? come on, its like the 6th time diablo comes to earth to kill us all? So, it would be really interesting if the story takes a spin-off and go back to The Eternal War, the endless fight, angels vs demons!!, the unleashing relentless power of the good and the evil clashing in an epic battle!!!! (too much?), and we can choose angels or demons, like a new concept of the game, classes and story depending on which side do we choose. It would be fantastic also with multiplayer battles between the two sides. Obviously always respecting the gender and the style of the game. Maybe taking old good things like runewords, trade, and implementing completely new PvP systems with arenas, tournaments, duels, etc. Im talking about something brand new, exciting, and innovative. What do you think guys? PD: Im really sorry for my bad english, and of course Im not an expert in the game but I played it for a very long time and I love it, and I love the lore, and I love killing monsters and I think you too.Topless0 May 2
Apr 22 The exciting legendary DING!!! Ok, so i posted my idea and got some pretty valid responses on why this would not be a good idea from another point of view. I'm a casual player, and as a casual player this game lacks some variety. Then again i have no view on the perspective of a competitive player, and this is why i posted this topic to see how others would look at this. So how about the following suggestion. Why not create another special item to turn a normal into an ancient (like Ramaladni's for the weapon socket) This way you can control the drop chance, and ordinary leg with the preferred stats can still be worth keeping and it will no longer be impossible to get those specific ancients. Same can be done for the Primals. Remove the drop chance of primals and just add an item to turn an ancient primal and halve the drop chance. That way your hard earned ancient weapon keeps it's worth after getting the primal drop. And a primal or an ancient drop is something to grind for again. This would add diversity for those of us that want diversity. And add a more realistic chance to get an upgrade then the current system for those that want to play for the top end of the leaderboards. You can if you think needed to balance the game more lower the drop chance even further, but at least if you finally get one you know it won't be a Blackthorne's armor BTW : i'm not saying anything about dropchances, this would be for blizzard to decide. But to give an idea, maybe like 2% for the ancient converter and 0.2% for the primal converter? Let me know what you guys think.Thunderfox0 Apr 22
Apr 21 [Suggestion]Druid Character Pack "Call of Nature, The Consecration of the Druid" Hello everyone, I was so excited about the necromancer's wakeup package that I decided to write this article for some CM to see and analyze my idea. As we all know with the coming of the necromancer, and the same having as intelligence main attribute, two spaces have been opened for characters one that uses force and another one that uses dexterity. Today we will focus on a class that I loved and love playing in Diablo 2, this class was the first one I created, and when they ask me which one I prefer and I respond with great pleasure, The Druid. As well as me several Diablo players love this class and would like to see her again battling the minions from hell in Sanctuary and using as main attribute Strength. Here is where I came up with my idea for a Character Pack, which I called "Called of Nature, The Consecration of the Druid." Below I will try to describe A context where the class would fit into the story, well let's go friends to what matters. "After the restoration of balance by the priests of Rathma, the shrine begins to recover from the damage caused by death, the survivors are gradually regaining their lives. Tyrael, now as an aspect of wisdom, acts as a protector and advisor to the remnants. There are no manifestations of the heavenly paradise so little of burning hell, everything seems calm and tranquil. Behold, Surge Lorath Nar, wounded and frightened, Tyrael asks what has happened. Lorath says that it was investigating about the horadrim that were sent to Skovos and did not give news when suddenly it was attacked by a creature that the same one could not identify, Lorath only remembers that before fainting could see a warrior, the same was accompanied by A bear that seemed to be his faithful friend and around him there was a light that radiated it, reminiscent of a kind of fairy or spirit of the forest, this warrior wore a helm of wolf and costumes that resembled animal skin, the last memory of Lorath, before fainting was that the warrior called a bird gave him instructions and the same was to inquire the strange creature. And the light that radiated the warrior approached Lorath, he felt as if he were being refreshed and fainted soon after, waking hours later. Tyrael is perplexed by the story and says "It can not be ... I never imagined that I would ever hear about them again." So folks this is my idea for a Character Pack to introduce the Druid as a playable character in Diablo 3, as I'm sure many here, just like me, love this class. A hug to everyone and hope that some CM see this and pass it to the developers. :) PS: Sorry my EnglishGiusti2 Apr 21
Apr 11 Gem level 75 perks ideas So this was an idea that I had a long time ago and I keep coming back to it. To keep things short I would like to pitch that at level 75 gems should get another affix/ perk that unlocks. My hope would be to make the less used gems competitive, but not mandatory. I'd prefer to keep defensive gems defensive and aggressive gems (the used ones) aggressive. The way I see it the less used/ specialty gems should be more powerful to entice new builds only available to those interested in making them work and the popular gems should get nice bonuses, but not any major changes. It would also help push seasonal rifts past the 70 mark for the achievement as it would be close and exciting to get it unlocked. I would appriciate any suggestions and will take into account any that you have. BANE OF THE POWERFUL -Gain 20% increased damage for 30.0+x seconds after killing an elite pack. -Increases damage against elites by 15.0% (Requires Rank 25) -Increases movement speed by 10+x% while fighting elites. (Requires Rank 75) This gem is already way too prevalent in builds because of the buffs, so instead of making that worse I gave it benefits outside of “more hurt.” It might even allow extra damage by freeing up paragon points. BANE OF THE STRICKEN -Each attack you make against an enemy increases the damage it takes from your attacks by 0.80+x%. -Gain 25% increased damage against bosses and Rift Guardians. (Requires Rank 25) -Every 100 stacks on the same target, you gain a shield for 5+x% of your life (Requires Rank 75) This again is one of those gems that doesn't need much help. It's meant for damage and does that well, so this makes it easier to actually see that the gem is working by counting the amount of stacks you have and could make it more fun to frantically keep them up. BANE OF THE TRAPPED -Increase damage against enemies under the effects of control-impairing effects by 15.00+x%. -Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 75) -Enemies affected by this gem’s aura receive double the durations of any impairing effects. This gem is already a powerhouse and to make it have more damage would be unnecessary. So a trap for a gem that requires you to be within striking range is something that is useful. BOON OF THE HOARDER -25.0+x% chance on killing an enemy to cause an explosion of gold. -Gain 30% increased movement speed for 2 seconds after picking up gold. (Requires Rank 25) -Increases your chances of finding goblin portals. (Requires Rank 75) A simple effect for a simple gem. Farming so you can farm is always good? BOYARSKY'S CHIP -Adds 16000+x Thorns. -Taunt the first enemy hit by your Primary skills for 2 seconds. (Requires Rank 25) -Thorns damage changes to your highest elemental damage type and gains a 1+x% chance to crit. (Requires Rank 75) This gem is already crazy and thorns damage has never been impressive with or without it, I would hope that this would allow it to change up builds as physical damage is mandatory otherwise. ENFORCER -Increase the damage of your pets by 15.00%. -Your pets take 25% less damage. (Requires Rank 25) -Your pets now gain damage equal to your highest elemental damage type, and gain 5+x% attack speed. (Requires Rank 75) This is something that needs to be done as any which doctor can agree. The attack speed is just to make it worth the stacks. ESOTERIC ALTERATION -Gain 10.0+x% non-Physical damage reduction. -While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%. (Requires Rank 25) -Gain a 20+x% chance to reflect 20% of Elemental damage taken to enemies within 15 yards. (Requires Rank 75) A small buff to a helpful gem, it would help ease the loss of damage, but still remain a defensive gem. GEM OF EASE -Monster kills grant +500+x experience. -Level requirement of the item this gem is socketed into is set to 1. (Requires Rank 25) -Killing an elite grants 100% Bonus experience for 20+x seconds. (Requires Rank 75) This one just allows for more experience gain as it is literally meant for nothing else. GEM OF EFFICACIOUS TOXIN -Poison all enemies hit for 2000+x% weapon damage over 10 seconds. -All enemies you poison take 10% increased damage from all sources. (Requires Rank 25) -When an affected target dies it releases a toxic cloud infecting all enemies within 10 yards and dealing damage equal to the remainder that the target would have taken over 10 seconds. (Requires Rank 75) This turns the gem into an AOE and gives it a nice damage bump that also allows for single target builds to have AOE at the same time. GOGOK OF SWIFTNESS -Gain Swiftness with every attack, increasing your Attack Speed by 1% and Dodge by 0.50+x% for 4 seconds. This effect stacks up to 15 times. -Gain 1% Cooldown Reduction per stack of Swiftness. (Requires Rank 25) -Dodging an attack now also grants swiftness, when at 15 stacks you can gain an additional 5 stacks of swiftness only by dodging or killing an enemy. (Requires Rank 75) This buffs is mostly for melee characters, but currently that is the direction that the gem is pointed towards. ICEBLINK -Your Cold skills now apply Chill effects and your Chill effects now Slow enemy movement by an additional 5.0+x%. -Gain 10% increased Critical Hit Chance against Chilled and Frozen enemies. (Requires Rank 25) -Damage with Cold skills has a 5% chance to summon a frost hydra for 5 seconds that deals 1000+x% weapon damage as cold damage. (Requires Rank 75) This would be a cornerstone for frost builds and would justify a gem that's so specific to one mechanic. INVIGORATING GEMSTONE -Each hit done increases healing received by 1.00% for 5 seconds. Stacks up to 10 times. -You are immune from control impairing effects. (Requires Rank 25) -Every 10% of your health gained from this gem’s effect has a 15+x% chance to reduce all defensive skills cooldowns. (Requires Rank 75) This gem is never used, so this effect might help this. MIRINAE, TEARDROP OF THE STARWEAVER -15% chance on hit to smite a nearby enemy for 2000+x% weapon damage as Holy. -Smite a nearby enemy every 5 seconds. (Requires Rank 25) -Smitten enemies burn with righteous fire, taking 10+x% increased damage for 5 seconds, if killed they explode smiting 2 additional enemies for 2000+x% within 20 yards. (Requires Rank 75) This would allow for everyone to single out specific targets for more damage, constantly shifting focus from one to another. MOLTEN WILDEBEEST'S GIZZARD -Regenerates 10000+x Life per Second. -After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second. (Requires Rank 25) -When the absorbing shield is broken your character explodes in fire dealing 100% of your Life per Second to everything within 15 yards. (Requires Rank 75) This would put the “Molten” back into the Wildebeest’s gizzard and add some splash damage to a defensive gem. MORATORIUM -25% of all damage taken is instead staggered and dealt to you over 3.00+x seconds. -10% chance on kill to clear all staggered damage. (Requires Rank 25) -The remainder of your cleared staggered damage is applied to an enemy within 10 yards and it's damage is multiplied by 2000+x%. (Requires Rank 75) This would make a primarily defencive gem help to not nerf your damage as it would scale with the damage you took. MUTILATION GUARD -Gain 10.0+x% melee damage reduction. -While below 30% Life, you may move unhindered through enemies. (Requires Rank 25) -Gain a 20+x% chance to reflect 20% of physical damage taken to enemies within 15 yards. (Requires Rank 75) This is a small buff to a gem that is already widely used. PAIN ENHANCER -Critical hits cause the enemy to bleed for 1200.0+x% weapon damage as Physical over 3 seconds. -Gain Blood Frenzy, granting you 3% increased Attack Speed for each bleeding enemy within 20 yards.(Requires Rank 25) -When bleeding enemies die, their bones explode damaging enemies within 10 yards for 2000+x% of the remaining damage as physical. (Requires Rank 75) This gem is under used, so a decent damage buff would benefit it greatly. Red Soul Shard -Periodically struggle for control, unleashing a ring of fire that deals 12500% damage as Fire to enemies it passes through. Upgrading increases damage by 50%. -After gaining a Character Level or Paragon Level, the character has their resource costs and cooldowns of all skills reduced by 75% for 30 seconds. -When fighting Rift Guardians or Bosses you gain 10+x% resource cost reduction. (Requires Rank 75) This gem is worthless, but not useless, atleast with this buff. SIMPLICITY'S STRENGTH -Increase the damage of primary skills by 25.00+x%. -Primary skills heal you for 2% of maximum Life on hit.(Requires Rank 25) -Gain 1+x% to automatically strike the enemy again, this ability is guaranteed to critically strike and generates your primary resources. (Requires Rank 75) This would be great for builds that need to gain resources quickly and or melee builds in general. TAEGUK -Gain 2.00% increased damage for 1.5 seconds when you spend resource on a channeled skill. This effect stacks up to 10 times. -Gain 2.0% increased Armor for every stack. (Requires Rank 25) -Channeling a skill increases attack speed by 1+x% every second, this effect is lost upon the end of channeling. (Requires Rank 75) This one would allow you to essentially gain more and more attack speed until you ran out of resources and the builds designed around this would make for some fun hunting. WREATH OF LIGHTNING -15% chance on hit to gain a Wreath of Lightning, dealing 600.0+x% weapon damage as Lightning every second to nearby enemies for 3 seconds. -While under the effect of the Wreath of Lightning, gain 25% increased movement speed. (Requires Rank 25) -Your Lightning skills gain a 1+x% chance to turn your enemy into a lightning rod, causing them to deal 500% weapon damage as Lightning to all enemies within 15 yards of it. (Requires Rank 75) This would be a fun thing to see, and would reward Lightning builds greatly. ZEI'S STONE OF VENGEANCE -Damage you deal is increased by 4.00+x% for every 10 yards between you and the enemy hit. Maximum 20.00+x% increase at 50 yards. -20% chance on hit to Stun the enemy for 1 second.(Requires Rank 25) -Each enemy struck at 50 or more yards grants an absorbing shield for 5+x% life on hit for 10 seconds and knocks back all enemies when broken, 10 second cooldown. (Requires Rank 75) This would allow ranged characters a chance at higher levels and augments an already decent gem to make it an even more favorable one. I've posted this on another site, so sorry if you are seeing this again.ZIGGY0 Apr 11
Apr 8 Robust Enigma Invites You To Come Hang Out Greetings Minions of Internet Land! Robust Enigma here doing a shameless plug of my livestreams! I've been on YouTube, Twitch, and Hitbox for some time now, but recently, since the start of this season especially, I've been really pushing to try and stay active and consistent with my live streams. Currently I'm rocking a Ping-Pong Crusader, a Holy Hammerdin, and experimenting with some Thorns as well. As of today I just finished making a Level 70 EXP set with no level requirements, and will be uploading a time-lapse of each class going from 1-70, because why not? So I will be rolling around some alts for show as well. Anyways, if you are ever interested in stopping out to watch, or play along, feel free to hit me up! :D ╔» [US] • Diablo 3 • Crusader Cruising ► Season 10 ◄ «╗ https://gaming.youtube.com/RobustEnigma https://www.twitch.tv/robustenigma http://www.hitbox.tv/RobustEnigma Thanks for checking out this post, and hopefully, I'll see you all on the other side! --RERobustEnigma0 Apr 8
Apr 7 New Competitive Season clan Bacon is actively seeking members for the season, We are looking to Push Grift and to rank, in the leaderboard anyone is welcome friends and family also. Send a request if you are playing season. We also have a TeamSpeak server Fr3nchy#1579Fr3nchy0 Apr 7
Apr 2 [TOOL] PLAY Diablo3 WITH A GAMEPAD (V1.2.7) Hi all For those few of you who are interested in playing the game with a gamepad, I created a tool for that. Link is at the top of the following post: http://cutekickstudio.com/tools/arpg-gamepad-controller/ Version History 1.2.7 - Multiple bug fixes, New Profile for Diablo 3. 1.2.5 - Improved Virtual Aim Timing and various bug fixes. 1.2.4 – Fixed a crash that happened under certain conditions 1.2.3 – Added complete button definition to analog configuration, updated Heroes of the Storm profile to fix self cast. 1.2.2 – Improvements on Virtual Aim, improved profile for Heroes of the Storm 1.2.1 – Fixed a crashing bug when a gamepad wasn’t connected. Basically: - Left Analog: Character movement, describes a small circle around the character so it feels as if the game has analog movement support. - Right Analog: Moves the pointer in an elliptical area for aiming. - All other buttons be mapped to skills, talents, etc I made the app with the intention of playing Diablo 3, Path of exile and those type of games, ended up using it to play Heroes of the Storm as well. I enjoy playing the game with it so I figured I should post it here, for any feedback and check if its ok with blizzard to use it, heh, the tool is not trying to give any advantage, simply map both analog sticks into movement and aiming. Just a note, I use a PS4 gamepad, as I do need to use the trackpad for inventory management and go through menus, etc. Any feedback is appreciated Thanks!weberto20 Apr 2
Apr 1 Game Streamers, are they interesting? I have gone to twitch and Youtube and have seen some interesting streams of Diablo 3. I know some are working on it every day for many hours on camera. That can not be easy. Most are doing the "Adventure Mode" to get the end game seasonal OP gear. While some might find that interesting, I got bored. It is mostly someone pounding on a keyboard not speaking for hours. The most entertaining streams I have seen was streamers doing "story mode". I saw a girl (who's name I forget) on twitch wearing a Pokemon shirt doing the story mode. Very entertaining. I loved the reactions to what she was seeing for the first time. She almost cried when Cain died. Well, tonight at 8PM eastern another Youtube streamer is going to start the game from the beginning in "story mode" and play it periodically through October. Her Youtube name is Corky Dancer and in my humble opinion she is one of the top Youtube streamers. To find her stream go to youtube and type in "Corky Dancer" into the search. It will be the first result you see. I will be there and I hope to see your there.Dkenning8 Apr 1
Mar 29 S10 T13 Solo Class Comparsion https://www.youtube.com/watch?v=DNJ-prX5KAcMaladyce0 Mar 29
Mar 27 Diablo III Character Class Concept: Cleric UPDATE: 03/27/17 Hello fellow Nephalem! I'm back. Ugh that took a while, but I finally finished my second concept character for Diablo 3! I would appreciate your comments below, thanks! Cleric Diablo III Character Class Concept Cleric Long ago, a select few nephalem were charged by the demon Lilith to “safeguard” the knowledge of their race, with the goal of using their powers to end the Eternal Conflict. However, Lilith’s plan was unfurled by the angel Inarius, and banished her into the Void. The nephalem, initially lost in the ensuing chaos, learned the truth to this conflict, and chose to forge their own paths that led to the multitude of sects that now inhabit and protect Sanctuary. Like Rathma, one of the first and most powerful nephalem, Resho embraced balance, but took a theological approach. He believed that the nephalem – as they were both of light and shadow – were the likeness of Anu, The Creator and source of all beings. He formed The Clergy of Anu, and entrusted them the protection of the Sanctuary from forces that seek to disrupt the Original Balance. • The Clerics have unparalleled control over their nephalem powers, and can wield both Holy and Dark energies at will without being taken over. • Unyielding mid to long range hero • Vitality-based damage • Resource: Mercy o Base Mercy: 900 o Regenerates slowly overtime o Regenerates faster (1.3x) when you or an ally within 15 yards is below 60% Life o Replenished by Mercy Generators • Mainly a supportive and debuffer class • Deals heavy Thorns damage to enemies through special skills • Unique equipment: 2-Handed Healing Staves, Cope (Shoulders), Miter (Head) Active Skills A. Primary a. Chant i. Generate: 65 Mercy per attack ii. Recite words of power that taunt enemies within 16 yards for 1 second and deals 190% weapon damage as Dark. Skill Runes 1. Forced Echoes i. Enemies hit have a 50% chance to utter your words of power, dealing 120% of your weapon damage as Holy over 3 seconds to other enemies within 8 yards. ii. Damage is increased by 20% of your Thorns. iii. Chant’s damage turns into Holy. 2. Hushed Whispers i. Gain 15% chance to Freeze enemies hit for 2 seconds. ii. Chant’s damage turns into Cold. 3. Ancient Tongue i. Enemies hit are shocked for 300% weapon damage as Lightning over 3 seconds. 4. Incessant Murmurs i. Increase Mercy generated to 80. 5. Call Out i. Increase the radius to 20 yards. b. Compel i. Generate: 75 Mercy per attack ii. Force virtuousness unto an enemy and deal 260% weapon damage as Holy. Skill Runes 1. Dragoon i. Increase the damage to 340% weapon damage as Physical. 2. Pressure of Will i. Enemies hit have a 20% chance to be Charmed for 3 seconds. ii. Damage is increased by 20% of your Thorns. iii. Compel’s damage turns into Dark. 3. Purify i. Deal 175% weapon damage as Holy to up to 3 additional targets within 30 yards. 4. Truth Fever i. Gain 3618 Life per Second for 3 seconds with each attack. ii. Compel’s damage turns into Lightning. 5. High Authority i. Increase Mercy generated to 85. ii. Enemies hit receive 20% more damage from Cold for 4 seconds. iii. Compel’s damage turns into Cold. c. Preach i. Generate: 65 Mercy per attack ii. Speak age-old verses that deal 180% weapon damage as Holy over 2 seconds to enemies and heal allies for 6058 Life over 2 seconds within 20 yards. iii. Heal amount is increased by 5% of your Life per Second. Skill Runes 1. Proclamation i. Increase the radius to 28 yards. 2. Repentance i. Reduce the damage of enemies hit by 10% for 2 seconds. ii. Damage is increased by 20% of your Thorns. iii. Preach’s damage turns into Lightning. 3. Of Angels and Men i. Allies also gain 10% increased Resistance to all types for 2 seconds. 4. Absolute Belief i. Enemies hit have a 15% chance to be Charmed for 3 seconds. 5. Archaic Writings i. Incantations line the ground, dealing 360% weapon damage as Dark over 3 seconds and heal allies for 12132 Life over 3 seconds. d. Revitalize i. Generate: 65 Mercy per attack ii. Heal yourself and an ally within 35 yards for 7681-10285 Life. iii. Heal amount is increased by 5% of your Health Globe Healing Bonus. Skill Runes 1. Lavender Mist i. Create pockets of unusual fog that heal allies for 3421 Life per Second and reduce the duration of control-impairing effects by 20% for 3 seconds. 2. Contempt i. Deal 280% weapon damage as Cold to enemies within 12 yards and Slow them by 60% for 3 seconds. ii. Damage is increased by 20% of your Thorns. 3. Lightness of Being i. Increase your movement speed by 20% for 2 seconds. 4. Laying of Hands i. Allies healed also gain 4776 Life per Hit for 3 seconds. 5. Afterlight i. Every third attack releases a burst of energy that deals 345% weapon damage as Lightning to all enemies within 15 yards. Enemies hit have a 25% chance to be Stunned for 1 second. B. Secondary a. Benediction i. Cost: 265 Mercy ii. Blessed rain falls on your target and all others within 20 yards for 6 seconds that Slows enemies by 60% and decreases their attack speed by 10%, while providing you and your allies with a 7% Cooldown Reduction. Skill Runes 1. Refresh i. Allies affected regenerate an additional 48785-73812 Life over 6 seconds when healed by Potions or Health Globes. 2. Sacred Water i. Holy rain cuts through your enemies, dealing 990% weapon damage as Holy over 6 seconds. 3. Forebode i. Create a torrential downpour that Slows enemies by 80% and decreases their attack speed by 20%. 4. Silver Cloud i. Lightning bolts deal 175% weapon damage as Lightning per second for 6 seconds. ii. Enemies hit have a 25% chance to be Stunned for 2 seconds. 5. Imperil i. Enemies affected also receive 10% more damage from Physical, Lightning, Cold, Holy and Dark. b. Pneuma i. Cost: 245 Mercy ii. Let the force of your soul expand and burst, dealing 670% weapon damage as Holy to enemies within 20 yards. Skill Runes 1. Gray Shade i. Increase the damage to 1020% weapon damage as Dark. 2. Incandescence i. Gain 1% of your maximum Life per enemy hit. ii. Allies within 20 yards are healed for 9335 Life. 3. Stoic Shell i. Reduce the damage you receive by 3% for each enemy hit for 4 seconds. This effect stacks up to 5 times. ii. Pneuma’s damage turns into Physical. 4. Soul Shiver i. Create a bone-chilling blast that deals 715% weapon damage as Cold and Freezes enemies hit for 1 second. 5. Doldrums i. Enemies hit are Immobilized and receive 20% more damage from Lightning for 4 seconds. ii. Pneuma’s damage turns into Lightning. c. Light Stream i. Cost: 175 Mercy ii. Project a beam of resplendent light that deals 555% weapon damage as Holy to the target and 220% weapon damage as Holy to enemies within 15 yards. Skill Runes 1. Pulse Sphere i. Cast a ball of light that tracks enemies and quickly fires multiple explosive beams within a 15-yard radius, dealing 295% weapon damage as Holy. 2. Energy Void i. Maintain a void that drains the life of your enemies within 20 yards equal to 350% of your weapon damage as Cold. The void gathers energy over time up to a maximum of 10 seconds, and will explode and deal 100% weapon damage as Cold for each second it has gathered energy to all enemies within 20 yards. 3. Ephemeral Spear i. Project a beam that will track and pierce up to 10 enemies within 35 yards, dealing 700% weapon damage as Physical. The last enemy hit will receive an additional 480% weapon damage as Physical over 3 seconds. 4. Primeval Cross i. Light Stream now fires 4 beams in a cross formation. Enemies hit take 20% more damage from Dark for 4 seconds. ii. Light Stream’s damage turns into Dark. 5. Thunder Force i. Enemies hit will cause lightning to arc between them, dealing 150% weapon damage as Lightning over 2 seconds. ii. Light Stream’s damage turns into Lightning. d. Execrate i. Cost: 160 Mercy ii. Expel the evil potential out of your enemy, dealing 770% weapon damage as Holy. iii. When you kill an enemy, you gain Dark Insight, increasing your damage against monsters by 25% for 5 seconds. Skill Runes 1. Cast Out i. Primal energies pour out of enemies killed, dealing 990% weapon damage as Holy over 3 seconds to enemies within 12 yards. 2. Pristine Shock i. Continuously deal 375% weapon damage as Lightning to the enemy. ii. Execrate has a 15% chance to Stun the enemy for 2 seconds. 3. Deep Comprehension i. Increase the effect of Dark Insight to 40%. ii. Execrate’s damage turns into Dark. 4. Mitigation i. Enemies hit deal 20% less damage for 5 seconds. ii. Execrate’s damage turns into Cold. 5. Purge i. Deal 485% weapon damage as Physical to the target and all enemies within 16 yards. Enemies hit receive 20% more damage from Physical for 4 seconds. C. Defensive a. Deliverance i. Cooldown: 30 seconds ii. Move instantaneously up to 40 yards at a time within 80 yards of your origin for 6 seconds. Skill Runes 1. Augment i. Increase your Armor by 40% for 6 seconds. 2. Rancor i. Reduce the Cooldown to 24 seconds. 3. Reprisal i. Increase your Thorns by 75% for 6 seconds. 4. Liberation i. Reduce damage taken from Elites by 25% for 6 seconds. 5. Penumbra i. Reduce all Non-Physical damage taken by 20% for 6 seconds. b. Candle in the Dark i. Cost: 100 Mercy ii. Mysterious candles surround you that periodically Blind nearby enemies for 3 seconds. Lasts 10 minutes. Skill Runes 1. Light the Way i. Candles also hover over your allies within 35 yards. 2. Black Flame i. Candles also seek out and mark up to 5 enemies within 50 yards, causing them to take 50% weapon damage as Dark per second and receive a debuff that increases the damage they receive from Critical Hits by 35%. 3. Candelabra i. Increase your gold pickup radius by 7 and reduce the duration of control-impairing effects by 40%. 4. Shining Ward i. Create spheres that shoot bolts of energy at nearby enemies, dealing 250% weapon damage as Holy. 5. Cold Glow i. Enemies within 15 yards receive 35% increased damage from Thorns. c. Penance i. Cooldown: 30 seconds ii. Seek absolution and increase all healing done to allies by 15% for 7 seconds. Skill Runes 1. Affirmation i. Increase your Critical Hit Chance by 20% for 5 seconds after the primary effect of Penance ends. 2. Self-Reflection i. Regenerate 350 Mercy over 7 seconds. 3. Contrition i. Increase all healing done to allies by 30%, but all of your Mercy costs are increased by 20% for 7 seconds. 4. Atonement i. Allies within 35 yards gain 20% of their maximum Life over 7 seconds. 5. Agony i. You are filled with great remorse, causing you to pulse with a distressing force that deals 230% weapon damage as Dark to enemies within 24 yards. ii. Damage is increased by 15% of your Thorns. d. Gate of Protection i. Cooldown: 60 seconds ii. Create a magical ward that redirects 10% of all damage taken by allies within 30 yards to you for 10 seconds. iii. Reduce all damage you receive by 12%, and an additional 4% for each ally you have for 10 seconds. Skill Runes 1. Recompense i. Increase your Critical Hit Damage by 15% for each ally affected. 2. Good Samaritan i. Increase the damage redirected to you to 15%. 3. Unyielding i. All damage you receive is staggered over 5 seconds. 4. Vicarious Joy i. Gain 7493 Life per Hit, and an additional 2135 Life per Hit for each ally affected. 5. Dampener i. Enemies that hit affected allies have 20% reduced damage for 4 seconds. e. Invocation i. Cooldown: 45 seconds ii. Summon 2 priests that have a 20% chance to Charm enemies they hit for 4 seconds. Lasts 10 seconds. Skill Runes 1. Augurs i. The priests can use Preach and Compel. 2. Healers i. The priests can use Revitalize and Chant. 3. Converters i. Increase the chance to Charm enemies to 50%. 4. Chorus i. Summon a choir that will perform a random or learned Hymn for 5 seconds. 5. Archbishop i. Summon an Archbishop that can use Benediction and Execrate. D. Prayers a. Prayer of the Hesitant i. Generate: 150 Mercy ii. Cooldown: 20 seconds iii. Pray to gain confidence, and increase your Physical, Holy, Dark, Lightning, and Cold damage by 20% for 5 seconds. iv. You may have up to 2 Prayers learned at a time. Skill Runes 1. Calm Mind i. Enemies you hit with Physical, Holy, Dark, Lightning or Cold damage have a 20% chance to be Stunned, Charmed, or Slowed by 80% for 2 seconds. 2. Chosen Path i. Physical, Holy, Dark, Lightning and Cold damage you receive are reduced by 30% for 5 seconds. 3. See Through Evil i. Enemies you hit with Physical, Holy, Dark, Lightning, or Cold damage receive 50% more damage from Thorns for 5 seconds. 4. Realization i. Increase your Physical, Holy, Dark, Lightning, and Cold damage by 30%. 5. Seeking Purpose i. Physical, Holy, Dark, Lightning, and Cold damage you deal have a 50% chance to extend the duration of the Prayer by 1 second, up to a maximum of 10 seconds of increased time. b. Prayer of the Meek i. Generate: 150 Mercy ii. Cooldown: 20 seconds iii. Pray for resilience against melee attackers and reduce the damage you take from them by 25% for 6 seconds. iv. You may have up to 2 Prayers learned at a time. Skill Runes 1. Spare Thee i. Increase damage reduction from melee attacks to 35%. 2. Fighting Chance i. Melee attackers receive 15% more damage from all sources for 6 seconds. 3. Hold at Bay i. Melee attackers are Immobilized for 6 seconds. 4. Full Guard i. Damage from ranged attacks is also reduced by 25% for 6 seconds. 5. Toughen Up i. Prevent all melee damage for 4 seconds. c. Prayer of the Weary i. Generate: 150 Mercy ii. Cooldown: 20 seconds iii. Pray for ardor and increase your Mercy generation by 15 for 5 seconds. iv. You may have up to 2 Prayers learned at a time. Skill Runes 1. Dedication i. Mercy spenders have a 25% chance to be cast for free for 5 seconds. 2. Exuberance i. Increase healing from all sources by 20% for 5 seconds. 3. Make Haste i. Decrease all Cooldown by 1 second for every enemy that dies within 20 yards. 4. Caprice i. Instantly restore 35% of your maximum Mercy. 5. Rekindle i. Allies within 20 yards gain 2% of their primary Resource whenever you damage an enemy. E. Rites a. Rite of Praise and Exaltation i. Cooldown: 120 seconds ii. Perform a Rite that summons 4 spirit warriors, each dealing 240% of your weapon damage as Holy. Lasts 20 seconds. iii. Only one Rite may be learned at a time. Skill Runes 1. Regiment of Time i. The spirit warriors reduce the Cooldown of allies within 12 yards by 10%. ii. The spirit warriors’ damage turns into Physical. 2. Ancestral Militia i. The spirit warriors increase the Critical Hit Damage of allies within 12 yards by 35%. ii. The spirit warriors’ damage turns into Dark. 3. Revolutionary Battalion i. Increase the number of spirit warriors to 6, and their damage to 300% of your weapon damage as Cold. 4. Overwhelming Brigade i. Enemies that the spirit warriors hit are Slowed by 80% for 3 seconds. ii. The spirit warriors’ damage turns into Lightning. 5. Sealing Squadron i. Upon summoning, the spirit warriors create a 20-yard barrier around you that prevents enemies from passing through. Enemies caught within the area receive 50% more damage from Thorns. b. Rite of War and Ruin i. Cooldown: 120 seconds ii. Perform a Rite that deals 10000% weapon damage as Dark over 20 seconds to all enemies within 30 yards. iii. Damage is increased by 10% of your Thorns. iv. Only one Rite may be learned at a time. Skill Runes 1. Cold War i. Increase the damage to 15000% weapon damage as Cold over 20 seconds. 2. Surmount i. Enemies affected have their damage reduced by 15%. ii. Rite of War and Ruin’s damage turns into Lightning. 3. Ashes to Ashes i. Reduce the cooldown to 90 seconds. 4. Defender i. Allies within 20 yards gain 20% increased Armor. ii. Rite of War and Ruin’s damage turns into Holy. 5. Pillage i. Enemies killed have a 25% chance to drop crafting materials. ii. Rite of War and Ruin’s damage turns into Physical. c. Rite of Peace and Bounty i. Cooldown: 120 seconds ii. Perform a Rite that grants you and your allies within 30 yards 20% Resource Cost Reduction. Lasts 20 seconds. iii. Only one Rite may be learned at a time. Skill Runes 1. Timely Provisions i. Potion Cooldown for you and your allies is reduced by 20%. 2. Prosperity i. Enemies within 30 yards have a 10% chance to drop gold when hit. 3. Placidity i. Reduce the cooldown to 100 seconds. 4. Rising Power i. Increase Resource Cost Reduction to 30%. 5. Wealth and Growth i. You and your allies gain +10% Experience Bonus. d. Rite of Death and Loss i. Cooldown: 120 seconds ii. Perform a Rite that grants you and your allies within 30 yards a 35% chance to be restored instead to 25% of maximum Life when receiving fatal damage. Heroes restored gain 75% increased damage for 5 seconds, and become invulnerable to damage for 2 seconds. This effect may only happen once for you and your allies for the duration of the skill. Lasts 20 seconds. iii. Only one Rite may be learned at a time. Skill Runes 1. Resuscitate i. Increase Life restored to 35% of maximum Life. 2. Unrest i. You and your allies gain unhindered movement for 5 seconds upon restoration. 3. Afterimage i. You and your allies who are restored summon a clone that mimics attacks for 5 seconds. 4. Undying i. Increase the chance to be restored to 50%. 5. Raging Willpower i. You and your allies who are restored release energy waves that deal 4000% of your weapon damage as Lightning over 5 seconds to enemies within 15 yards. F. Hymns a. Hymn of Fortitude i. Cost: 280 Mercy ii. Cooldown: 30 seconds iii. Sing a tune that empowers your allies within 28 yards, increasing their weapon damage by 15% for 5 seconds. iv. Only one Hymn may be active at a time. While performing Hymns, you move at 80% movement speed. Skill Runes 1. Gaining Courage i. Increase your weapon damage by 5% for each ally affected for 5 seconds. ii. Increase the duration of Hymn of Fortitude by 2 seconds, and an additional 1 second for every ally you have. 2. Not a Moment to Waste i. Increase your Attack speed by 9%, and an additional 2% for every ally you have. 3. Concentration i. Allies within 15 yards gain 25% increased weapon damage for 5 seconds. 4. Defiance i. Increase your Armor by 9%, and an additional 2% for every ally you have. 5. Moral Aid i. Increase your party’s healing from all sources by 10% for 5 seconds. b. Hymn of Solace i. Cost: 280 Mercy ii. Cooldown: 30 seconds iii. Sing a comforting tune that heals all allies within 28 yards by 46920-69480 Life over 5 seconds. iv. Heal amount is increased by 10% of your Life per Second. v. Only one Hymn may be active at a time. While performing Hymns, you move at 80% movement speed. Skill Runes 1. Have a Heart i. Enemies and allies that die within the area of effect will drop a Health Globe. 2. Tend the Wounded i. Increase heal amount to 64930-86760 Life over 5 seconds. 3. Grievance i. All enemies within the area of effect are dealt 30% of your Thorns damage per second. 4. Watch Over i. The nearest ally within 16 yards will receive 40% less damage for 5 seconds. 5. Carol of the Nightingale i. Your allies regenerate 15% of their maximum Resource over 5 seconds. c. Hymn of Silence i. Cost: 280 Mercy ii. Cooldown: 30 seconds iii. Intone a haunting melody that nullifies all enemy magic and effects within 18 yards for 5 seconds. iv. Only one Hymn may be active at a time. While performing Hymns, you move at 80% movement speed. Skill Runes 1. Blackest Night i. Enemies within the area of effect suffer a 20% chance to miss with their attacks. 2. Listless i. Enemies within the area of effect are Slowed by 80%. 3. Backfire i. Enemies within the area of effect are dealt 275% of your weapon damage as Physical whenever they attack. ii. Damage is increased by 25% of your Thorns. 4. Dispel i. Increase the duration to 7 seconds. 5. Standstill i. Enemies within the area of effect are Immobilized for 3 seconds after Hymn of Silence ends. d. Hymn of Tribulation i. Cost: 280 Mercy ii. Cooldown: 30 seconds iii. Sing a macabre tune that deals 450% of your weapon damage as Dark to enemies that hit you or your allies within 28 yards for 5 seconds. iv. Damage is increased by 35% of your Thorns. v. Only one Hymn may be active at a time. While performing Hymns, you move at 80% movement speed. Skill Runes 1. Frozen Heart i. Enemies that take damage have a 15% chance to be Frozen for 3 seconds. ii. Hymn of Tribulation’s damage turns into Cold. 2. Never Forget i. Increase the duration to 10 seconds. ii. Hymn of Tribulation’s damage turns into Physical. 3. Avenger i. Your Thorns hits all enemies within the area of effect for 5 seconds. 4. Undoing i. Enemies killed while within the area of effect explode with unstable energy, dealing 1650% of your weapon damage as Dark to other enemies within 12 yards. 5. Desolation i. Enemies that hit you or your allies within 28 yards take 1350% of your weapon damage as Lightning over 5 seconds. Passive Skills a. Indomitable i. When receiving fatal damage, you are instead restored to 25% of your maximum Life. In addition, you gain 150% increased Resistance to all types for 5 seconds. This effect may occur once every 60 seconds. ii. “Oh Highest One, protect thee thy humble child and show them thy sheer might through thee thy humble likeness”. – Opening Verse in the Hidden Canticles of Worship b. Piety i. Decrease damage taken by 20% for 4 seconds when you use a Mercy generator. ii. “Believed to be a god and the first follower of Anu, Resho rarely engaged in warfare. He did not need to; his enemies tired of dealing countless blows to him while he maintained composure, was unhurt, and seemingly lost in his recitations”. – Excerpt from A History of Sanctuary by High Priest Welscher c. Order of the Rose i. Your Thorns damage now benefits from 20% of your Critical Hit Chance and 50% of your Critical Hit Damage. ii. “The teachings of the old sect of the followers of Anu focused on temperance, patience, and righteous retaliation”. – 55th Entry of the Writings of Abd al-Hazir d. Woe to the Wicked i. All enemies that take damage from your attacks have a 10% chance to be dealt 40% of your Thorns over 5 seconds. ii. “Destruction awaits those who wield it in wanton”. – Brother Deinos e. Supreme Intercession i. Reduce all damage done to you and all allies within 12 yards by 15%. ii. “I stood my ground even as I felt life leave my mortal body, hands raised in prayer for the ancients to aid us. Suddenly I felt the warmth of sunlight in the dead of night, and vigor flowed into me one last time”. – Brother Hemis at the Gates of Sescheron f. Vindictive Aura i. You now deal Thorns every 15-20 seconds to all enemies within 12 yards. The radius of this effect is increased by 25% of your gold pickup radius. ii. “You misunderstand me; you misunderstand our kind. Let me show you the true nature of the nephalem”. – High Priestess Olia on slaying the Great Demon Geylos g. Karmic Cycle i. Healing an ally has a 10% chance to heal you for the same amount. ii. “May Anu bless us, for we embody his greatness”. – Customary greeting of the followers of Anu h. Benevolence i. The heal amount of your skills is increased by 100% of your weapon damage. ii. Enemies deal 10% less damage for 4 seconds to allies you heal. iii. “Peace to those who seek it”. – Blessing of the Clergy of Anu i. Heart of Gold i. You gain 5% increased Gold Find for 5 seconds after healing an ally or killing an enemy. This stacks up to 10 times. ii. “The old woman in tatters sat quietly beside her quaint box of snow and gold pieces, unmindful of those that pass by. As I approached her to give what I could, I felt my own burdens strangely ebbing away”. – Brother Hemis on his first meeting with Exemplar Shio j. Quintessence i. Your Vitality is increased by 5% of your Strength, Intelligence, and Dexterity. ii. The Cooldowns of your Prayers and Rites are decreased by 25%. iii. “The Clergy of Anu believe that the nephalem’s nature is a gift that reflects Anu’s perfection. They venerate him through their lives - in prayer and in action, in rites and in songs”. k. Choir Master i. All Hymns now last an additional 3 seconds and have 20% decreased Mercy Cost. ii. “Glory to the ancients who embraced their true selves”. – Sister Chelsea l. Amity and Enmity i. You deal 15% more damage for 3 seconds after healing yourself or an ally. ii. “Good and evil are two sides of the same coin. It is your cause that truly matters”. – Archbishop Hardent m. Vehemence i. Your Area Damage is increased by 35%. ii. “Know what is right and defend it with your life”. – Brother Hemis n. Realm Binding i. Bind the life force of enemies killed within 30 yards for 5 seconds, which Immobilize other enemies they come into contact with. ii. “How great are the forces that flow in all things”. – Exemplar Resho o. Empathy i. Increase maximum Mercy by 300. You now regenerate 2% of your maximum Mercy every second. ii. “Feel their pain, for it is ours too. Now aid them, as they aid you”. – High Priestess Olia to the newly ordained Clerics p. Selflessness i. Reduce the cooldowns of your: Gate of Protection by 15 seconds. Penance by 6 seconds. Invocation by 6 seconds. ii. “Free will is humanity’s greatest treasure”. – Hermit Kollig q. Celestial Body i. Increase your Resistances by 3% of your Vitality. ii. “The sky, the stars, this world and its creatures all came from Anu. We are a sum divided, destined to be one again someday”. – Brother Aserrai r. Solitude i. When you have no enemies or allies within 12 yards, you regenerate 3% of your maximum Life per second. ii. “There is meaning in sorrow. Find it, and you shan’t be in misery”. – High Priestess Delphine s. Light and Dark Attunement i. You gain 0.5% increased damage and heal amount for every enemy and ally within 12 yards. ii. “Those who worship Anu have long held that good and evil have no ascendancy over the other; rather, it was the struggle for equilibrium of these forces that make an ideal. This struggle is referred to as the Original Balance”. – 76th Entry of the Writings of Abd al-Hazir t. Unburden i. Your movement speed is increased by 20%, but your Armor is decreased by 10%. ii. “Release thyself from material hold and fly amongst the stars”. – Proverb from The Scripture of ReshoSethMD5 Mar 27
Mar 15 [Diablo 3] S9 Rank1 Solo Wizard EU GR110 https://youtu.be/AWnruV2Z26YDreitagebart0 Mar 15
Feb 28 Diablo Animated Wallpapers For Windows Hi guys! I was searching for diablo animated wallpapers for windows 10 and i found this cool website -> http://www.desktophut.com/ were you can get free animated wallpapers (not only diablo )from their gallery + free software which lets to use them as your desktop wallpapers... This is a tutorial how to use them: https://www.youtube.com/watch?v=RkplXEcJHU0SteamCat0 Feb 28
Feb 15 Seasonal to non-Seasonal Paragon calculator If you are playing on the Seasons and are curious to find out what Paragon level your non-Seasonal character will be when the Season ends, here you can calculate it: http://www.d3bg.org/paragon-calculator/en.php I made it for our fan site but also translated in English so everybody can use it. :)Supreme7 Feb 15
Feb 13 SunKeeper Build .. you know, out of Metal by .. michaelcthulhu IMAGE: https://i.ytimg.com/vi/j8J9N-OimE4/hqdefault.jpg?custom=true&w=196&h=110&stc=true&jpg444=true&jpgq=90&sp=68&sigh=TdZxZBc7nF8KlFzYjX0Q3LF26HE strange editing skills .. but hey! https://www.youtube.com/watch?v=j8J9N-OimE4kickingbird0 Feb 13
Feb 6 [New Class] Centurion and Blood seeks Hello For two years I have worked on this project and I wish you send it. This is the creation of two new classes, the Centurion and Blood Seeker. I enclose below two topics on which I developed these two new classes. ( Careful! I am a French player. I invite you to make a translation of the presented topics. ) http://eu.battle.net/d3/fr/forum/topic/8427114293 http://eu.battle.net/d3/fr/forum/topic/11602490398 Summary : [Class] Centurion This is a fighter with a spear, either jet or nearby. Their orgine is a Nephalem named Elaria which has been the only one recognized by Imperious (her tragic story will have trained disgust of the Archangel for humanity). The Centurion is a secondary branch of the Amazons, both a conviction and a martial art. Currently, the main stronghold is westfall. [Class] Blood Seeker On demonic descent, Bloods Seeker are looking human evil whose hand was greater than angelic. Set inland of terror, race still live recluse from the world. A Rathma priest rescued two young children of the Chimeran species and instilled their knowledge of balance and black magic. It possesses their nature the power of metamorphosis may well become a Dark Knight or the royal beast or even wooden spectrum. In addition to classes on the French forum, you will discover the presentation of two new acts (VI and VII) with adventure on Skovos islands and Lands of terror. I worked the lore and history. I also offer ideas for new equipment, integration of a new mercenary character "Heart Golem" and rune stones similar to Diablo II extension. Thank you in advance the curious who will read my writings and especially the brave who take the time to read it in its entirety. And I apologize bonus of using "google translation" which unfortunately is a required step if you read me.Balduran7 Feb 6
Feb 6 End game After reading the other posts , I Believe that the players are dissatisfied right now with a few things. However I do believe this is diablo 3 and not another game so please try to refrain from taking them and wanting the dev's to implement them. Go play that game ,ie. diablo 1 , diablo 2, and with the tree idea sounds like what you find in wow, so go play that. I do however agree with having sets for every class that would get them to end game as it stands now and have a chance to top the leader board. friendly comp, for those who prefer different classes. I also think if you are not going to do that have a green set and have the player choose the skills and reroll and be able to change the effects, and I mean all ,including the 2 ,3 ,4 ,to 6 set bonuses. now that would be interesting. keeping in mind they must reroll every piece to accommodate the change they want. we can already change appearances. thank youlonewolf0 Feb 6
Feb 4 Facebook Streaming live Failure Why is it, every time I try to go on live streaming on facebook. It always says, "your computer may not be able to stream at optimal quality." What does it mean? I already logged in to facebook but I can't go streaming live. Why?Assassin0 Feb 4
Jan 30 RED SOUL SHARD, WIRT'S LEG, ROYAL CALF PET Made some videos of these 20th Anniversary event rewards. Red Soul Shard legendary gem https://www.youtube.com/watch?v=cEdoFMblzys It is dropped by the special event Diablo (not the normal Diablo in act 4) in the 4th video above. Unlike other legendary gem, it can only be inserted in the helm slot. Doing also gives you a special transmog. (Obviously a reference to the Diablo 1 ending that the hero plunged the soulstone into his own head.) Its AoE damage is decent. However, the proc rate is quite low. Also, every time it procs, the player character is stunned briefly. Wirt's Leg (for transmog) and Royal Calf pet: https://www.youtube.com/watch?v=jzeMIUnW_ww Wirt's Leg: - Check the corpses in Tristam for hints (optional) - Find the Black Mushroom in labyrinth level 9 (0:36) and get the Rotten Mushroom. - With the Rotten Mushroom in your inventory, go back to Tristram, then go east and find Adria's hut. Click the cauldron to get the Witch's Brew. - Go back to Tristram and click on the corpses one by one according to the hints. Finally Griswold's corpse drops the plan for Wirt's Leg. - Learn the plan at the blacksmith. Craft the Wirt's Leg (it is a mace) and you get the new transmog. Royal Calf: - Salvage the Wirt's Leg to get Map of the Stars. - Go to Tristam, follow the east road and find the corpses of three cows. - Click the corpses in order according to the hint of the Map of the Stars: 2, 1, 3: which means middle, left, then right. The entrance to Abandoned Farmstead appears. - Enter the Abandoned Farmstead. A chest is in the center of the area containing the Royal Calf pet. Right click the Royal Calf pet to add it to your pet collections. Enjoy!Wakeman7 Jan 30
Jan 30 D3 channel @ YouTube My YouTube channel https://www.youtube.com/channel/UCCg7XqjtX9E13KI9UeaPeeQ Builds with gameplay, complete season 9...Exhale0 Jan 30
Jan 30 Want to kill Nephalem? welcome to my twitch channel The Running Nephalem https://www.twitch.tv/therunningnephalem =DExhale0 Jan 30
Jan 28 Gaming News Network YouTube Channel [BREAKING NEWS] Reports have flooded in from across the gaming universe about a brand new channel headlined with two of the most notorious flame haired gentleman time has ever known! Their first broadcast is the first of a series they have named -Wacky Wednesday, which this week covers some of the stories from Sanctuary! Send them your footage to cover in a future broadcast! [BREAKING NEWS] Hope you enjoy, feedback welcome! Link - https://www.youtube.com/watch?v=_fCgP3VUSLU&t=40s Email - Gamingnewsnetwork@hotmail.com Twitter - @GamingNewsNetw1 Farewell, fellow Nephalem.HerpyDerpy0 Jan 28
Jan 27 PotatoKing Twitch Stream I've done the guides, videos, and placed top results on the LB's all 100% legit. Its time to go to the next level: Twitch Streaming. First of all, I love this game. I've been playing since May 15, 2012, and have been an active Barb Forum Contributor since launch (few of the last originals): I am A Legend. The stream is going to be 100% for fun. My intention is to share my passion with the Diablo Community. I will do my best to have a quality stream. I want to create a fun and relaxing place whether you just wanna kick back and watch, or want to interact. I normally play at nights (MT time) so that's when I will normally be streaming. I won't always post here when I start the stream unless I am going to do something worthy like going over a build, pushing LB's, or theorycrafting something potential/interesting. There won't be a set schedule yet. Tax season is around the corner so it would be very difficult to stick to a schedule until after April 15 when tax season ends (I'm an Accountant by day, Barbarian by night hehe). However, I do intend to have a set schedule after the tax season is over. For now if you want to keep up with the stream the best way will be to Follow the Twitch channel to get notified when I go live. I look forward to meeting you Barbtators, lets do this!!!!!!!!! ... First stream is scheduled for tonight (1/27) around 6pm MT. PotatoKingKingBenjamin0 Jan 27
Jan 27 need help lvling to 70 need powerleveling from 54-70 t6 b-tag=timeforwar#1880timeforwar1 Jan 27
Jan 20 DIABLO 2 FOR REAPER OF SOULS The darkening of tristram was interesting. I would like to see some of Diablo 2 meshed into Diablo 3. I had a few ideas. Diablo 2 runes were great for crafting weapons and armor. Rune words would be great to play with in the kanai cube. This can expand the playstyle of characters vs. a more linear style to compete for top ranks. Charms would be a great gear to hunt for in rifts for Diablo 3. I remember when a "GHEED'S CHARM" dropped I was on cloud 9. A treasure goblin that drops runes or charms. AWESOME !!! A diablo 2 realm in adventure mode. Much like the darkening of tristram.jimmy1 Jan 20