How "Life per Hit" could have worked better in D3
General Discussion Jan 15 01/13/2019 01:39 PMPosted by cluesoIn D3 vanilla there was Life Leech, but it was removed because it was too powerful and also because it lead to counter intuitive playstyles, like that when your Barbarian was low on health, he jumped into a big group of enemies and healed up instead of moving away from a dangerous situation.That was replaced with Life per Hit, which first was based on the proc-coefficient and the amount of enemies hit, but later it was simplified and every attack gave the same amount of Life per Hit no matter which skill you used and how many enemies you hit. The reason for t…