[2.1 Mechanics] Spirit Generators: Quick Ref.

Monk
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Finally getting around to updating this spirit generator quick reference guide now that the reigning champ (Fists of Fury) is looking to lose its crown soon. Assuming the massive buff to Raiment 6pc generator damage goes live next week in 2.4.2, there could be quite a few runes making appearances on the leaderboards. These charts should be fairly self explanatory, but I'll add some notes/comments below.

2.4.3 Single Target DPS Chart
http://i.imgur.com/t2yCyPd.png

Original 2.4.2 Single Target DPS Chart that forgot Thunderclap
http://i.imgur.com/mzVwNds.png

AoE Scaled DPS Chart
http://i.imgur.com/IlSXgAS.png

Spirit Generation Chart
http://i.imgur.com/G2JZcfn.png

Proc Coefficent Chart
http://i.imgur.com/1flApBT.png

Chart Notes:
- The charts are assuming you are using Raiment 2pc, Alacrity, Shenlong, and FD³.
- The Y-axis values are pretty arbitrary and really just meant to show a ranking
- The X-axis value is your Sheet APS. Just take your weapon APS (base 1.4 for fists) multiplied by the sum of all your additive non-weapon IAS affixes/buffs, and then just multiply that result by 2 for Flying Dragon.
- The "jumps" in the chart represent a reduction in frames of one of the 3 strikes of each generator.
- Typically, depending on solo or group, you want to be able to reach the "last plateu" with all your IAS buffs + FD. Additional IAS that would push you past 5APS will help increase FD uptime.
- 5 APS is the highest attack speed you can achieve in D3. Skill specific IAS modifiers like Raiment 2pc and Alacrity will bump your actual APS above that.
- The AoE scale factor is just an estimate using some values extracted from the power files and a little bit of testing in the brawling arena (but are likely not that accurate.)
- The Proc Chart can be summed up by "FoF still best". The runes in red on the chart have slightly lower proc rate, but larger AoE, and are not shown due to laziness.
- The Spirit Per Second chart boils down to Quickening for a mini-Teleport or Rising Tide for density.
- I kept FoF 2.4.1 as a reference, since it is probably the output most folks are familiar with.

Comments
- Mangle and Hands of Lightning look to have pulled to the head of the pack.
- Fists of Fury still reigns for any builds that benefit from on high proc coefficents. (Keep in mind I don't subscribe to the theory that Flying Dragon is related to proc coefficients.) ^_^
- DPS Buffs from: Assimilation / Foresight / Breaking Wave / Blazing Fists are NOT factored into the charts.
- Extra AoE of: Tsunami / Scattered Blows / Piercing Trident / Bounding Light / Static Charge are not shown.
- WotHF runes have a break point near 5 APS that makes it harder to gear for than CW or DR which have a wide plateau starting at ~4.5 APS.
- FoF's DoT can stack stricken by itself. (but still limited by the ICD)
- WotHF's 2nd strikes sometimes applies two stacks of stricken due to the nature of the min-punching - putting the gem on ICD when the 3rd strike lands. (should be a non-issue)
- WotHF's 2nd strike's interrupt provides a pretty decent toughness boost in melee.
- DR's 3rd strike's knockup effect got the shaft this patch with increased resistance.
- CW's AoE is ~20% more than WotHF. (this seems a bit low, but is what my napkin math came up with)
- DR's AoE is ~15% less than WotHF (I didn't put much effort into verifying the width used)
- FoT is so terrible in density, I replaced it with Thunderclap for the AoE chart just so it would show up.
- Half of Hands of Lightning's damage is concentrated on the 2rd strike which reduced it's DPS x AoE result
- Windforce Flurry's 3rd strike is narrower than DR's strikes., but travels 40 yards.
- I tried to find my Warhammer 40k flame thrower template for the Deadly Reach shape :-D
- I did verify a few breakpoints and hitboxes on PTR, but am sure I made some bad assumptions or copy-pasted an error into it, so if you see anything wrong let me know!
- I will update the OP once 2.4.2 goes live and the changes are confirmed.

Wildcards
- Assimilation with a consistent uptime on ~15+ stacks in super dense maps would be a "win-more" option. (assuming 30% dibs baseline)
- Static Charge at 40% weapon damage would have to be maintained on ~20+ targets along with FoF's DoT to topple Mangle. (Win-most!) ^_^v

Overall, I am curious to see what will happen this season with Raiment 6pc, and which generator ends up on top.... especially if someone can figure out how to #MakeStaticChargeGreatAgain! (ノ ゜Д゜)ノ
davlok nice job resuming all that visually
thought should have included that the APS formula for generators is based on Riv formula on an extra panel so if players want to play/verify it they know with what they need to confront

btw about
07/28/2016 08:24 PMPosted by Davlok
- WotHF's 2nd strikes sometimes applies two stacks of stricken due to the nature of the min-punching - putting the gem on ICD when the 3rd strike lands. (should be a non-issue)

did u read? :)
http://us.battle.net/d3/en/forum/topic/11882328396?page=20#399

also when u tested some breakpoints
07/28/2016 08:24 PMPosted by Davlok
- I did verify a few breakpoints and hitboxes on PTR, but am sure I made some bad assumptions or copy-pasted an error into it, so if you see anything wrong let me know!

with what method u verified them?
i mean did u read? this:
http://us.battle.net/d3/en/forum/topic/11882328396?page=20#397

You verified them by simply looking at sheet APS, then at frames per second, and then plugged your numbers in to Riv's formula and his formula confirmed it?

Or u actually did go to near the breakpoint looked how many frames it needed for attacks to happen, and then did the last step increase of 0.2% from paragon to pass finally the breakpoint and seen that exactly in that point it changed, thus confirming riv's formula is correct?
07/29/2016 03:07 AMPosted by Enoone
davlok nice job resuming all that visually
thought should have included that the APS formula for generators is based on Riv formula on an extra panel so if players want to play/verify it they know with what they need to confront

btw about
07/28/2016 08:24 PMPosted by Davlok
- WotHF's 2nd strikes sometimes applies two stacks of stricken due to the nature of the min-punching - putting the gem on ICD when the 3rd strike lands. (should be a non-issue)

did u read? :)
http://us.battle.net/d3/en/forum/topic/11882328396?page=20#399

also when u tested some breakpoints
07/28/2016 08:24 PMPosted by Davlok
- I did verify a few breakpoints and hitboxes on PTR, but am sure I made some bad assumptions or copy-pasted an error into it, so if you see anything wrong let me know!

with what method u verified them?
i mean did u read? this:
http://us.battle.net/d3/en/forum/topic/11882328396?page=20#397

You verified them by simply looking at sheet APS, then at frames per second, and then plugged your numbers in to Riv's formula and his formula confirmed it?

Or u actually did go to near the breakpoint looked how many frames it needed for attacks to happen, and then did the last step increase of 0.2% from paragon to pass finally the breakpoint and seen that exactly in that point it changed, thus confirming riv's formula is correct?


If you know the APS modifier of each hit then you can just use (APS modifier)/(sheet aps)/1.15/1.25 then round up to calculate the breakpoint (APS modifier = 45/36/58 for FoF for example). You can also use d3planner the result is the same.

Its not hard to verify and I have noticed huge difference between 6 aps rorg and 7 aps before.
brbc Davlok
Need advice..

07/24/2016 03:01 PMPosted by brbc

CW reaches max break point 6/6/9 at 4.55 aps which can be achieved with just 8 ias on gears, seize and blinding speed (2 ias affixes with Templar or 1 affix with enchantress). Unfortunately 7 isn't enough!

I am going to push with WoTHF-FoF. I have 1 AS in WH. So you recomend me to take enchantress to archieve max break or to roll crit damage to AS at the gloves?
http://eu.battle.net/d3/ru/profile/RazieLider-2137/hero/79937169
How much damage (approximately) will I get if I will take enchantress? How will it help me to activate my FD more frequently?
Jumping from 7 6 9 to 7 5 9 frames gave me 5-6% dmg and spirit per sec.

P2200, good gear and augment.
Comments
- Mangle and Hands of Lightning look to have pulled to the head of the pack.

Wildcards
- Assimilation with a consistent uptime on ~15+ stacks in super dense maps would be a "win-more" option. (assuming 30% dibs baseline)
- Static Charge at 40% weapon damage would have to be maintained on ~20+ targets along with FoF's DoT to topple Mangle. (Win-most!) ^_^v

Overall, I am curious to see what will happen this season with Raiment 6pc, and which generator ends up on top.... especially if someone can figure out how to #MakeStaticChargeGreatAgain! (ノ ゜Д゜)ノ


@Davlok, so it's now narrowing down to below 3?
1. Crippling Wave: Mangle (Fire Monk)
2. Way of the Hundred Fists: Hands of Lightning (Lightning Monk)
3. Way of the Hundred Fists: Fists of Fury + Fist of Thunder: Static Charge (Static Monk)

Correct if I am wrong, thank you.
07/30/2016 05:38 AMPosted by RazieLider
I am going to push with WoTHF-FoF. I have 1 AS in WH. So you recomend me to take enchantress to archieve max break or to roll crit damage to AS at the gloves?
http://eu.battle.net/d3/ru/profile/RazieLider-2137/hero/79937169
How much damage (approximately) will I get if I will take enchantress? How will it help me to activate my FD more frequently?

Well since both your GR99 and Rxt's 100 were using Radiance, you'd just need the enchantress's 3% ias to hit the final 7/5/9 breakpoint (4.97 aps) which would be ~4.55% dps increase when you have FD, STI, and Radiance buffs.

07/30/2016 10:37 AMPosted by Seraph
@Davlok, so it's now narrowing down to below 3?
1. Crippling Wave: Mangle (Fire Monk)
2. Way of the Hundred Fists: Hands of Lightning (Lightning Monk)
3. Way of the Hundred Fists: Fists of Fury + Fist of Thunder: Static Charge (Static Monk)

Sure though most folks will just pick the rune the #1 rank has ^_^;
07/29/2016 03:24 PMPosted by brbc
07/29/2016 03:07 AMPosted by Enoone
davlok nice job resuming all that visually
thought should have included that the APS formula for generators is based on Riv formula on an extra panel so if players want to play/verify it they know with what they need to confront

btw about
...
did u read? :)
http://us.battle.net/d3/en/forum/topic/11882328396?page=20#399

also when u tested some breakpoints
...
with what method u verified them?
i mean did u read? this:
http://us.battle.net/d3/en/forum/topic/11882328396?page=20#397

You verified them by simply looking at sheet APS, then at frames per second, and then plugged your numbers in to Riv's formula and his formula confirmed it?

Or u actually did go to near the breakpoint looked how many frames it needed for attacks to happen, and then did the last step increase of 0.2% from paragon to pass finally the breakpoint and seen that exactly in that point it changed, thus confirming riv's formula is correct?


If you know the APS modifier of each hit then you can just use (APS modifier)/(sheet aps)/1.15/1.25 then round up to calculate the breakpoint (APS modifier = 45/36/58 for FoF for example). You can also use d3planner the result is the same.

Its not hard to verify and I have noticed huge difference between 6 aps rorg and 7 aps before.

Yes but u cant be shallow there when refet o breakpoints, u need to be exactly exact:
-breakpoints exist for a reason and when u start referencing them u better use the right exact formula
-also passing with ASI from 6 to 7 on a ring is a big step u cant delimited if formula is right by such a huge jump and in only 1 place and in some cases may not even help at all depending where u sit in middle or at start of a BP passing
-and u even used a different frame-base from the one used by Davlok(if he used the Riv's formula look in previous page, it is not "APS modifier = 45/36/5")

07/30/2016 05:38 AMPosted by RazieLider
I am going to push with WoTHF-FoF. I have 1 AS in WH. So you recomend me to take enchantress to archieve max break or to roll crit damage to AS at the gloves?
http://eu.battle.net/d3/ru/profile/RazieLider-2137/hero/79937169
How much damage (approximately) will I get if I will take enchantress? How will it help me to activate my FD more frequently?

if we reference the Riv's formula
And and if Davlock want clear enough
He meant u need 7% ASI on gear(btw IAS is on weapons, ASI is on gear paragon etc) and enchantress with its buff of 3%
Because With 1.4 speed weapons 25% from Set and 15% from Alacrity so when FD procs:
-u need to have 78% ASI to be at 7-5-9 frames


Basically with Paragon(10)+DW (15%)+ DS:Radiance(15%)+STI(30%) u have in total 70%
But need 78% for max possible APS to WOTHF so missing 8%ASI( not IAS on weapon)
-So or need aura 10% or party buff(and can even use diferent belt)
-Or a 7% from gear and 3% from Enchanters or an other item with ASI on it and keep Templar for spirit
-Or a item with 8%(now old TWH belt haves 9% ASI on it, but u cant roll 15% skill damage there)

So back to enchantress that gives 3% and puts u to 80% u can actually slack and have only 5% on a item and still be enough for reaching the max frames possible for WotHF that is 7-6-9 frames for its 3 hits

So resuming
With 1.4 speed weapons 25% from Set and 15% from Alacrity when FD procs:
-u need to have 78% ASI to be at 7-5-9 frames
-need 61% ASI to be at 7-6-9 frames
-need 59% ASI to be at 7-6-10 frames
-need 49% ASI to be at 8-6-10 frames - this is where u lose 30% STI (and if had 80% from start 7% item+enchantress)
And if FD could let u pass over 5 APS on sheet, that 80%ASI from gear would be enough to get u to 7-5-8 frames for WotHF

All of this based on Riv's formula and base frames ofc
Davlok or others can correct me if i am wrong ofc
07/25/2016 06:05 PMPosted by Davlok
07/24/2016 12:13 PMPosted by smiLey
FoF should win this, due to it's proc rate.

What are you trying to proc though? FD proc isn't linked to coefficents or the DoT.

07/25/2016 07:23 AMPosted by Enoone
Also the " 6/6/9 CW vs 7/5/9 WotHF" are u referring to Riv formula?
Because after some testing neither Riv's formula or AlienPrimate formula corresponds with the attack speed when i tried to test a few breakpoints in the game

AT 5 sheet APS with R2 & Alacrity, both CW and Wothf combos take 21 frames to cast, so Riv's equations still look ok to me.


FD procs on hit as well, right?

btw, why would rank 1 monk (eu) use radiance with mangle build, with WH as belt to reach last bp?
@Davlok, I have count the number of column lines does not match with the number of breakpoints below.

May I check with you the breakpoint for Crippling Wave: Mange whether is 4.54 or 4.58?
I have hard time determine it.

Thank you.
08/01/2016 04:46 AMPosted by Enoone
w IAS is on weapons, ASI is on gear paragon etc

Very true, and I also think Enchantress is IAS! ^_^

08/04/2016 10:19 PMPosted by smiLey
FD procs on hit as well, right?

btw, why would rank 1 monk (eu) use radiance with mangle build, with WH as belt to reach last bp?

I believe FD has 1 chance to proc per action, ignoring the number of enemies hit.

As for radiance, no point not to use more attack speed to help increase FD uptime if he didn't need the toughness.

08/11/2016 08:36 PMPosted by Seraph
May I check with you the breakpoint for Crippling Wave: Mange whether is 4.54 or 4.58?
I have hard time determine it.

Should be 4.55 or above. I'd just throw your character into d3planner and turn on all the buffs.
hy there. just want to share u a funny link :D
https://www.youtube.com/watch?v=lllv40aXcFI
I found out earlier, i used radiance as well as wh for my 97 clear. It made a difference for fd uptime y. :)

Still, it procs only 50% of the time or so.

I wonder how pe will turn out instead of trapped, fd uptime is quite important
I believe patch 2.4.3 Crippling Wave: Mangle is still the top generator same as in Season 7 & 8.

Correct me if I am wrong.
@ Davlok

My friend (rank 1 monk eu) tells me that 10% as is important for solo monk (raiment), that is, 7% gear and 3% enchantress, I have 6% from witching hour and according to d3planner 1% more to AS doesn't affect CW bp in any way, why would it be important?
Davlok question:

What combination of 4, different-element spirit generators produces the highest single target dps (wondering about combo strike and COE, of course).

Not sure how you'd want to weight Blazing Fists 15% IAS (useable for 3s of Fire COE, lasting through following COE, and useable on off/non COE element, lasting through following COE - maybe up 100% of the time during fire and 50% of time in non-fire phases? Also more spirit and FD uptime with IAS...).

If you have the time, an analysis of the top three 4-element gen comps would be even better, as I'm sure there are pros/cons to each, like incidental AOE, spirit gen, stricken stacking, etc.
12/15/2016 04:42 AMPosted by Seraph
I believe patch 2.4.3 Crippling Wave: Mangle is still the top generator same as in Season 7 & 8.

It does have the best combination of damage and AoE. Duo-gen to get a large Assimilation buff will yield the highest dps solo and groups per S9/E7 leaderboards!

12/29/2016 03:16 PMPosted by smiLey
My friend (rank 1 monk eu) tells me that 10% as is important for solo monk (raiment), that is, 7% gear and 3% enchantress, I have 6% from witching hour and according to d3planner 1% more to AS doesn't affect CW bp in any way, why would it be important?

Even once you reach the last CW breakpoint, more IAS would have a higher FD uptime and help reach Assimilation breakpoints as well. Interestingly enough the #1 EU (DreikViharev) is using 7% on weapons which brings his base weapon speed to 1.5 and didn't need any ias rolls on armor ^_^

12/30/2016 01:03 PMPosted by Vox
What combination of 4, different-element spirit generators produces the highest single target dps (wondering about combo strike and COE, of course).

For single target damage if you really really wanted to use 4 generators and have 4 different elements my guess would be:

FoT: Quickening [Physical]
WotHF: FoF [Holy]
CW: Mangle [Fire]
DR: Scattered Blows [Lightning]
Is it now 10 % IAS on gear to reach last breakpoint of CW?

I could run 2 x 5 IAS on gear without enchantress or
7 IAS + enchantress?

My setup now is 7 IAS + 5 IAS + enchantress. But she really get´s on my nerves. I tried to playing with templar instead, but it feels like I´m making less damage.
12/30/2016 01:03 PMPosted by Vox
What combination of 4, different-element spirit generators produces the highest single target dps (wondering about combo strike and COE, of course).

For single target damage if you really really wanted to use 4 generators and have 4 different elements my guess would be:

FoT: Quickening [Physical]
WotHF: FoF [Holy]
CW: Mangle [Fire]
DR: Scattered Blows [Lightning]


Interesting that Quickening shows up.

What about this Tri-Gen comp for maximizing single targ dps:

DPS GEN: Quickening (PHYS Fists of Thunder Rune, BP 4.49 APS, slightly more EDPS than Mangle, supreme spirit regen lets you drop BoH, handy teleport, higher innate APS and stricken stacking than Mangle, used all COE phases except Fire)

BUFF GEN: Blazing Fists (FIRE WOTHF Rune, 15% ias and movespeed for 5s, approximately 3/4 EDPS of Quickening, stutters for some DR, may help a tad in transit)

SECONDARY DPS GEN: Searing Grasp (FIRE Deadly Reach Rune, BP 4.50 APS, nearly same EDPS as quickening, used on COE fire phase)


Possibly take Combo Strike (30% additive) over Exalted Soul (~14?% multi).

Blazing Fists IAS and Quickening can let monks roll elite dmg over IAS on weapons (8+8).

Sub out Serenity for FITL?

Maybe all of this can net +50-100% STDPS?

At what sheet APS should monk switch to Furnace over FD, assuming all their dps is elite dps and with SOJ 30 + Weapon 8+8 = 46 elite dmg?

With WD doing even more dps next patch, and the cost of subbing out Taeguk being tolerable, we may slip into 3+1 WD sticken meta at GR 115+ next patch, or at the very least it will probably be a viable comp. Already can do 110+ with 3+1 stricken WD on live.

IMO, monks need to up their STDPS specialization if they want to keep their spot. I think they only do around 3-8% of the aoe dmg alongside WD, so just give it up already and cut RG kill time by 2+ min.
01/01/2017 06:57 AMPosted by Aleska
Is it now 10 % IAS on gear to reach last breakpoint of CW?
I could run 2 x 5 IAS on gear without enchantress or
7 IAS + enchantress?
My setup now is 7 IAS + 5 IAS + enchantress. But she really get´s on my nerves. I tried to playing with templar instead, but it feels like I´m making less damage.

Best setup is 2 items with AS (gloves / ring / WH or both weapons with AS) + Templar.

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