[2.1 Mechanics] Spirit Generators: Quick Ref.

Monk
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Pre-2.1 Reference Data below) (original 2.0 post)

First off, I'm sure many folks are logging on to D3 for the first time in months/years, and wondering WHY their monk doesn't perform like they remembered - attack as fast or generate as many cyclones as they remembered. I guess this thread could be titled: What did they do to FoT?

Spirit Generator attributes:

1. Base Damage
2. Spirit Generated
3. Elemental Type
4. Innate Attack Speed
5. Proc Coefficents


1. All the generators had their weapon damage % ratios slightly adjusted to account for innate attack speeds. Many runes had significant modifications to make them more attractive.

DPS charts here: http://us.battle.net/d3/en/forum/topic/11882328396?page=1#13

2. Spirit Generation. All generators had their spirit generated increased and their spirit-on-crit decreased. This was to semi-normalize spirit generation between gear levels and mob densities.

Spirit generation charts here: http://us.battle.net/d3/en/forum/topic/11882328396?page=1#18

3. Many generators had their element-type changed from PHYSICAL to fire/holy/lightning/cold. A new affix that increases Physical/Fire/Cold/Lightning/etc skill damage has been added to several slots as a base affix (bracers/amulet) or as a specific legendary affix. (Cindercoat)

Edit: elemental runes updated in 2.0.5!

See some elemental items here: http://us.battle.net/d3/en/forum/topic/11882328396?page=4#61

4. Innate Attack Speeds. All generators have had an innate attack speed bonus for each generator, and it varys between each punch of the 3-hit-combo we should all be familiar with, so an average is listed here.

FoT in 2.01 Bonus attack speed bonus = +16% = Reduced 35% from +51%
DR in 2.01 Bonus attack speed bonus = +33% = Increased 10% from +23%
WotHF in 2.01 Bonus attack speed bonus = +16% = unchanged
CW in 2.01 Bonus attack speed bonus = 13% = unchanged.

Basically if you had 1.00 attack speed listed in your stats, instead of taking 3 seconds to perform a 3-hit-combo, Fists of Thunder would actually perform a 3-hit-combo in 1.99 seconds in 1.08, and 2.59 seconds in 2.01. (ie - it is much slower now)

Also, the average attack speed bonus is listed for the 3 hit combo, but generally the first two hits are FASTER than the 3rd, so unless things have changed attack animation-wise, these ratios should still hold true in RoS - the listed % is the speed relative to the 1st punch)

FoT Punch 1: 100%
FoT Punch 2: 98%
FoT Punch 3: 84%
DR Punch 1: 100%
DR Punch 2: 95%
DR Punch 3: 53%
CW Punch 1: 100%
CW Punch 2: 100%
CW Punch 3: 82%
WotHF Punch 1: 100%
WotHF Punch 2: 100%
WotHF Punch 3: 89%

5. Proc Coefficients. Essentially, Crippling Wave, Deadly Reach, and WotHF's proc coefficients were all unchanged from 1.08. FoT's were generally lowered for every rune.

[S-T] = Single Target Only
[AoE] = Area of Effect
X = number of targets that are hit

FIsts of Thunder

2.01: FoT-Unruned/Quickening/LightningFlash
[S-T] 1st Hit = 0.86 [down from 1]
[S-T] 2nd Hit = 0.86 [down from 1]
[AoE] 3rd Hit = (0.62)(X) [down from 0.75]

2.01: FoT-Static Charge
[S-T] 1st Hit = 0.42 [down from 1]
[S-T] 2nd Hit = 0.42 [down from 1]
[AoE] 3rd Hit = (0.31)(X) [down from 0.75]
* - charge has no noticeable proc coefficient

2.01: FoT-Bounding Light
[S-T] 1st Hit = 0.85 [down from 1]
[S-T] 2nd Hit = 0.85 [down from 1]
[AoE] 3rd Hit = (0.31)(X) [down from 0.75]
[AoE] Chain Lightning = (0.31)(X-1) where 2 ≤ X ≤ 4 [down from 0.75]
* - chain lightning requires minimum 2 targets, hits max 3 enemies

PTR 2.01: FoT-Thunderclap
[AoE] 1st Hit = (0.21)+(0.21)(X) [down from 0.75]
[AoE] 2nd Hit = (0.21)+(0.21)(X) [down from 0.75]
[AoE] 3rd Hit = (0.62)(X) [down from 0.75]

Deadly Reach

2.01: DR-Unruned/KE/SfB/FS
[AoE] 1st Hit = (0.85)(X)
[AoE] 2nd Hit = (0.85)(X)
[AoE] 3rd Hit = (0.75)(X)

2.01: DR-PT
[AoE] 1st Hit = (0.85)(X)
[AoE] 2nd Hit = (0.75)(X) [down from 0.85]
[AoE] 3rd Hit = (0.50)(X)

2.01: DR-Scatted Blows
[AoE] 1st Hit = (0.85)(X)
[AoE] 2nd Hit = (0.85)(X)
[AoE] 3rd Hit = (0.35)(X)

Crippling Wave

2.01: CW-Unruned/M/C/RT/BW
[AoE-90] 1st Hit = (0.75)(X)
[AoE-180] 2nd Hit = (0.75)(X)
[AoE-360] 3rd Hit = (0.50)(X)

2.01: CW-Tsunami
[AoE-90] 1st Hit = (0.75)(X)
[AoE-180] 2nd Hit = (0.75)(X)
[AoE-360] 3rd Hit = (0.35)(X)

Way of the Hundred Fists

2.01: WotHF-Unruned/BF/SS/WF
[AoE] 1st Hit = (0.75)(X)
[AoE] 2nd Hit = (0.63)(X)
[AoE] 3rd Hit = (0.50)(X)

2.01: WotHF-HoL
[AoE] 1st Hit = (0.75)(X)
[AoE] 2nd Hit = (0.90)(X)
[AoE] 3rd Hit = (0.50)(X)

2.01: WotHF-FoF
[AoE] 1st Hit = (1.50)(X)
[AoE] 2nd Hit = (1.26)(X)
[AoE] 3rd Hit = (1.00)(X)

edit: see clarified on-hit/on-crit clarification between FoF/HoL here: http://us.battle.net/d3/en/forum/topic/11882328396?page=1#13

So for those proc coefficients over 1.00 (though I guess it could technically be 2x.75 combined) the way it works for at least Life-On-Hit, is that if you have 1,000 LoH and hit one enemy with WotHF: Fists of Fury, you would heal for 1500, 1260, 1000 with a 3 hit combo. (ie - my fav generator now)

Summary: FoT received the most adjustments in speed & proc coefficient, but does high damage and every rune now has the teleport mechanic. Deadly Reach is now our fastest generator and has a 50% knock-up chance. Crippling Wave and WotHF are mostly unchanged.

(disclaimer: haven't had a chance to verify every single number in this list, so feel free to mention any error - my bad timing may have yielding slightly incorrect attack speeds, but they would need to be verified once RoS goes live anyways.)
Awesome! <3
So excited with FoT... but nope ;/
Preliminary PTR 2.1 Findings

1) Proc Coefficents are unchanged (tested a few new ones and verified outliers like FoF)
2) Innate Attack Speeds are unchanged (tested base runes for all 4)
3) FoF 2nd strike still 7xDoTs (and still highest pre-bonus-elemental damage generator)
4) Spirit on Crit runes all buffed ~50% (obvious choice if using generators for spirit generation). The new Strike from Beyond mechanic of 8% reduced cost per enemy hit is semi-interesting, but consider it a pretty massive nerf for spirit management.
5) Redid the damage rankings as they are the most changed for 2.1 and listed below. Searing Grasp is the new DR damage option to compete with Foresight. FoT looks buffed, but keep in mind the first 2 hits are single target, while the 3rd is DIVIDED by the number of targets hit. It is a strong single target generator now however in terms of single target damage.

2.1 PTR Damage Rankings: Single Target


    WotHF Fists of Fury 100%
    FoT Base / WB / SC / Q 85%
    FoT Thunderclap 85%
    FoT Bounding Light 85%
    WotHF Hands of Lightning 78%
    CW Mangle 65%
    WotHF Windforce Flurry 60%
    DR Searing Grasp 57%
    WotHF Base / BF / Assimilation 55%
    CW Breaking Wave 47%
    CW Base / Con / RT / Tsu 43%
    DR Scattered Blows 41%
    DR Foresight 40%
    DR Base / PT / SfB 34%


2.1 PTR Damage Rankings: 4+ targets

    WotHF Fists of Fury 100%
    WotHF Hands of Lightning 78%
    CW Mangle 65%
    WotHF Windforce Flurry 60%
    DR Searing Grasp 57%
    WotHF Base / BF / Assimilation 55%
    CW Breaking Wave 47%
    CW Base / Con / RT / Tsu 43%
    FoT Thunderclap 41%
    DR Scattered Blows 41%
    DR Foresight 40%
    FoT Bounding Light 36%
    DR Base / PT / SfB 34%
    FoT Base / WB / SC / Q 21%


NOTES: Static Charge's proc damage not included. Blazing Fists 15% ias should boost it up several rankings since it affects other skills and utility is not included in the calculations. Same with Assimilation. The new effect of Assimilation is awesome but hard to factor into rankings, as it affects other skills the more than most generators.

As you can see compared to the original rankings ( http://us.battle.net/d3/en/forum/topic/11882328396?page=1#13 ) FoT moved up the single target charts considerably, but still sub-par for multi-target. FoF/HoL still tops the charts for damage, but since most monks are going single-element these days, are still some obvious/only options.

Assimilation is by far the most interesing new generator which does not show up in the straight rankings, but expect to see it used combined with Mythic Rhythm. All the new FREEZE proc generators will likely be used for Rimeheart builds. I don't see Relentless Assault being a good combination as the freeze durations are far too short to maintain 100% uptime for just a 20% buff.

Will test some more tonight! If anyone has any findings from PTR I missed, let me know!

Some updated Spirit Generation Rankings for PTR 2.1.

With the removal of Spirited Salvo and modification of Strike from Beyond, there are only TWO on-crit spirit generators left: Quickening and Rising Tide. For single target @ 40% crit the ranking is:

Single Target Spirit Generation Ranking
    FoT: Q 100%
    CW: RT 86%
    FoT (base) 85%
    DR (base) 84%
    WotHF (base) 73%
    CW (base) 71%


4+ Target Spirit Generation Ranking
    CW: RT 100%
    FoT: Q 89%
    FoT (base) 67%
    DR (base) 65%
    WotHF (base) 57%
    CW (base) 56%


So as expected, Quickening's spirit generation is quickly outpaced by RT as soon as you have 3+ targets. At higher levels of crit & number of targets the rate of spirit generation roughly doubles/triples non-on-crit runes. Can update that chart if requested but should be fairly easy to "feel" how fast your bubble fills in combat. With Quickening + Rue, one combo is pretty filling!
Can update that chart if requested but should be fairly easy to "feel" how fast your bubble fills in combat. With Quickening + Rue, one combo is pretty filling!


Thanks for the info.

Shame my monk does not have 4 fingers to Use RORG SOJ Unity Rue :)

With Rue I have spirit to spend but still no spender to be worth it and lose a lot SOJ dmg. Also losing the dual unity dmg reduction in solo.
Yes, those spirit spender is a joke as my OS proc is ~ 25-30M and HOL is doing 1000% dmg with depth digger. Why border spirit generation for spender that only deal 600% dmg?
Not quite Generator related, but since many folks will likely be using the new 2.1 Madstone + 7-sided combo combined with RImeheart+FoF, figured I'd test how much they actually buffed its proc rate is for Rime/Frost/Madstone.

Unruned/SuddenAssault/Pandemonium
Buffed 3.35x from 0.174 to 0.57 per strike
Single Target = 4.01 total

Sustained Assault
Buffed 1.98x from 0.174 to 0.34 per strike
Single Target = 2.38 total

Fulminating
Buffed 2.45x from 0.116 to 0.285 per strike
7 Yard AoE = 2.0 total * # of targets hit

(Several Sided Strike's PR is Bugged not buffed and still at the original .174 per strike)

Of course next PTR version may change things, but as it is, Fulminating seems to be the obvious choice to proc the new Madstone due to the AoE though I haven't had the opportunity to play around with the new madstone yet.

But FoF still seems to be king for proccing Rimeheart/Furnace for now!
Updated Spirit Generation Rankings for PTR 2.1.

Looks like Blizzard is moving away from all Spirit-on-Crit mechanics with the recent change in Quickening & Rising Tide. Now Q is just a flat base spirit per attack of 22 while Risitng Tide returns an extra 3.5 spirit per target hit.

Single Target Spirit Generation Ranking
    FoT: Q 100%
    CW: RT 69%
    FoT (base) 64%
    DR (base) 63%
    WotHF (base) 55%
    CW (base) 53%


4+ Target Spirit Generation Ranking
    CW: RT 100%
    FoT: Q 87%
    FoT (base) 55%
    DR (base) 54%
    WotHF (base) 47%
    CW (base) 46%


10+ Target Spirit Generation Ranking
    CW: RT 100%
    FoT: Q 48%
    FoT (base) 31%
    DR (base) 30%
    WotHF (base) 26%
    CW (base) 26%


As soon as you are fighting & capable of hitting 3+ targets with Rising Tide, RT becomes the top spirit generator, increasing as the number of targets grows. Overall compared to the previous on-crit mechanics, the new change is a decent buff for those under 50% crit, but compared to the recent doubling of passive spirit regeneration options, still don't see generators seeing much action other than as a proc vehicle. Maybe someone will come up with a good Depth Digger / Simplicities / Combination build soon.
2.1 Historical Spirit Generator Reference Guide Below!

Spirit Generator Table of Contents:

1. Proc Coefficients
2. Damage Rankings
3. Spirit Generated Rankings
4. Innate Attack Speed
5. Elemental Type Diversity


1. Proc Coefficients.

[S-T] = Single Target Only
[AoE] = Area of Effect
X = number of targets that are hit

FIsts of Thunder

2.01: FoT-Unruned/Quickening/Wind Blast
[S-T] 1st Hit = 0.86 [down from 1]
[S-T] 2nd Hit = 0.86 [down from 1]
[AoE] 3rd Hit = (0.62)(X) [down from 0.75]

2.01: FoT-Static Charge
[S-T] 1st Hit = 0.42 [down from 1]
[S-T] 2nd Hit = 0.42 [down from 1]
[AoE] 3rd Hit = (0.31)(X) [down from 0.75]
* - charge has no noticeable proc coefficient

2.01: FoT-Bounding Light
[S-T] 1st Hit = 0.85 [down from 1]
[S-T] 2nd Hit = 0.85 [down from 1]
[AoE] 3rd Hit = (0.31)(X) [down from 0.75]
[AoE] Chain Lightning = (0.31)(X-1) where 2 ≤ X ≤ 4 [down from 0.75]
* - chain lightning requires minimum 2 targets, hits max 3 enemies

PTR 2.01: FoT-Thunderclap
[AoE] 1st Hit = (0.21)+(0.21)(X) [down from 0.75]
[AoE] 2nd Hit = (0.21)+(0.21)(X) [down from 0.75]
[AoE] 3rd Hit = (0.62)(X) [down from 0.75]

Deadly Reach

2.01: DR-Unruned/SG/SfB/FS
[AoE] 1st Hit = (0.85)(X)
[AoE] 2nd Hit = (0.85)(X)
[AoE] 3rd Hit = (0.75)(X)

2.01: DR-PT
[AoE] 1st Hit = (0.85)(X)
[AoE] 2nd Hit = (0.75)(X) [down from 0.85]
[AoE] 3rd Hit = (0.50)(X)

2.01: DR-Scatted Blows
[AoE] 1st Hit = (0.85)(X)
[AoE] 2nd Hit = (0.85)(X)
[AoE] 3rd Hit = (0.35)(X)

Crippling Wave

2.01: CW-Unruned/M/C/RT/BW
[AoE-90] 1st Hit = (0.75)(X)
[AoE-180] 2nd Hit = (0.75)(X)
[AoE-360] 3rd Hit = (0.50)(X)

2.01: CW-Tsunami
[AoE-90] 1st Hit = (0.75)(X)
[AoE-180] 2nd Hit = (0.75)(X)
[AoE-360] 3rd Hit = (0.35)(X)

Way of the Hundred Fists

2.01: WotHF-Unruned/BF/AS/WF
[AoE] 1st Hit = (0.75)(X)
[AoE] 2nd Hit = (0.09)(X)(7)
[AoE] 3rd Hit = (0.50)(X)

2.01: WotHF-HoL
[AoE] 1st Hit = (0.75)(X)
[AoE] 2nd Hit = (0.09)(X)(10)
[AoE] 3rd Hit = (0.50)(X)

2.3: WotHF-FoF
[AoE] 1st Hit = (0.75)(X)
[DoT of 1st] = (0.75)(14)
[AoE] 2nd Hit = (0.09)(X)(7)
[DoT of 2nd] = (0.09)(14)
[AoE] 3rd Hit = (0.50)(X)
[DoT of 3rd] = (0.5)(14)

[ 2.3 FoF Edit: Looks like FoF was changed sometime after 2.1 from double proccing from DoT application, to actually having each DoT tick have it's own proc coefficient. That means it is no longer .75X+.75X, but .75X+.75*14ticks. Which is -INSANE- for proccing static charge ^_^ FoF's DoT ticks every 12 frames 14 times. The DoT seems to stack to a maximum of (sheet APS)*(9) which can be snapshot. That means additional stacks seem to refresh all stack durations, which is different than it behaved pre-2.3 which had DoTs dropping off after 3s and stacking indefinitely. This max-stacks also would change the damage rankings for those that would perform such snapshots, but am too lazy to update this entire OP to 2.3 :3 ]

(2.1 edit: Previously summed the PC for WotHF which was accurate for the old LOH mechanics)
edit: see clarified on-hit/on-crit clarification between FoF/HoL here: http://us.battle.net/d3/en/forum/topic/11882328396?page=1#13

2. Damage Rankings (2.1)

2.3 Edit: Note that the following charts are not quite accurate anymore due to the change in FoF DoT Mechanics. But FoF should still be in first by a good margin in similar situations.

Damage: Single Target

    WotHF Fists of Fury 100%
    WotHF Windforce Flurry 79%
    FoT All Runes 75%
    WotHF Hands of Lightning 72%
    DR Searing Grasp 72%
    CW Mangle 69%
    WotHF Blazing Fists 57%
    WotHF Assimilation 54%
    WotHF Base 51%
    CW Breaking Wave 51%
    DR Foresight 48%
    DR Scattered Blows 47%
    CW Base / C / RT / T 42%
    DR Base / PT / SfB 41%

Damage: 4+ targets

    WotHF Fists of Fury 100%
    WotHF Windforce Flurry 79%
    WotHF Hands of Lightning 72%
    DR Searing Grasp 72%
    CW Mangle 69%
    WotHF Assimilation 62%
    WotHF Blazing Fists 57%
    WotHF Base 51%
    CW Breaking Wave 51%
    DR Foresight 48%
    DR Scattered Blows 47%
    FoT Thunderclap 44%
    CW Base / C / RT / T 42%
    DR Base / PT / SfB 41%
    FoT Bounding Light 36%
    FoT Base / WB / SC / Q 19%

* - Bonus Damage from Foresight, Assimilation, Breaking Wave, Bounding Light, Blazing Fists included in rankings. (keep in mind many of these buffs/debuffs also affect other non-generator damage you or your party deals and should be ranked higher overall.)
** - Bonus Damage from Static Charge Rune is NOT included in the above charts.

3. Spirit Generation Rankings (2.1)

Single Target Spirit Generation Ranking
    FoT: Q 100%
    CW: RT 70%
    FoT (base) 70%
    DR (base) 59%
    WotHF (base) 58%
    CW (base) 58%

4+ Target Spirit Generation Ranking
    CW: RT 100%
    FoT: Q 94%
    FoT (base) 66%
    DR (base) 56%
    WotHF (base) 55%
    CW (base) 55%

10+ Target Spirit Generation Ranking
    CW: RT 100%
    FoT: Q 56%
    FoT (base) 39%
    DR (base) 33%
    WotHF (base) 32%
    CW (base) 32%


4. Innate Attack Speeds (2.1)

All generators have had an innate attack speed bonus for each generator, and it varys between each punch of the 3-hit-combo we should all be familiar with, so an average is listed here. This data is pulled from OBSERVED attack speeds (no frame analysis). They differ slightly vs some other datamined data in the files, so my best guess as to why is to blame latency and the fact a standard attack already seems to have a 3% innate ias boost. Needless to say, in 2.1 most of the generators got a boost to the attack animations of the first two punches, and made them more balanced (on paper.. Everyone still going to use FoF! ^_^)

FoT in (2.1) Avg. Bonus attack speed bonus = +35% = Increased from +16% (2.0)
DR in (2.1) Avg. Bonus attack speed bonus = +33% = unchanged
WotHF in (2.1) Avg. Bonus attack speed bonus = +30% = Increased from +16% (2.0)
CW in (2.1) Avg. Bonus attack speed bonus = +30% = Increased from +13% (2.0)

Per the patch notes, only the first two hits of FoT/CW/WotHF animations were sped up. (above is average.
1st / 2nd / 3rd Punch speed boost:
FoT: 164%, 164% 100%
DR: 159% 159% 100%
WotHF: 153% 153% 100%
CW: 153% 153% 100%

5. Elemental Diversity (2.1)
There are 5 primary elements for Monks, sort of ranked for each element (some runes are just too good (FoF) that elemental alignment doesn't matter)

Physical [6 Runes]
WotHF-Assimilation
FoT-Quickening
DR-Foresight
DR-Piercing Trident
CW-Concussion
CW-Breaking Wave

Lightning [4 Runes]
WotHF-Hands of Lightning
DR-Scattered Blows
FoT-Thunderclap
FoT-Static Charge

Cold [4 Runes]
FoT-Wind Blast
WotHF-Windforce Flurry
DR-Strike from Beyond

Holy [3 Runes]
WotHF-Fists of Fury
CW-Rising Tide
FoT-Bounding Light

Fire [3 Runes]
WotHF-Blazing Fists
CW-Mangle
DR-Searing Grasp

9-1-2014 Quick ref guide updated! Thanks for visiting ^_^
If they had their innate attack speed increased that would be awesome with the new passive, if not, and it is only coming from the passive, then I hope they are prepared for more anger from monks.
08/05/2014 01:53 PMPosted by Davlok
Innate attack speed changes coming soon to PTR!

My prediction: +15-25% ias to FoT,CW,WothF to bring it in line with DR which will remain unchanged or buffed slightly...

#Thunderclap


I'm waiting for you to tell us the final verdict... or if Druin does .. either way I can't wait!
Some datamined info from EU-land

Crippling Wave = 45%
Fists of Thunder = 55%
DR = Unchanged
WotHF = 33% (ish)

Better than expected! (Cept DR)
08/05/2014 04:56 PMPosted by Davlok
Crippling Wave = 45%
Fists of Thunder = 55%
DR = Unchanged
WotHF = 33% (ish)

Better than expected! (Cept DR)


Any news on the FOT/TC Proc?
08/05/2014 04:56 PMPosted by Davlok
Some datamined info from EU-land

Crippling Wave = 45%
Fists of Thunder = 55%
DR = Unchanged
WotHF = 33% (ish)

Better than expected! (Cept DR)

Can you link plz!
08/05/2014 04:56 PMPosted by Davlok
Crippling Wave = 45%
Fists of Thunder = 55%
DR = Unchanged
WotHF = 33% (ish)


These are increases to APS when using these skills?

If so, this is insane.
08/05/2014 05:02 PMPosted by Neuron
Any news on the FOT/TC Proc?


Not until we can figure out a good way to determine proc coefficents with the change to LoH.

08/05/2014 05:14 PMPosted by Blackglitch
Can you link plz!


Saw it on Reddit:
http://www.reddit.com/r/Diablo/comments/2cqi8v/ptr_monk_generator_changes/

Can't log onto PTR yet so I can't verify.

08/05/2014 05:21 PMPosted by Vox
These are increases to APS when using these skills?

If so, this is insane.


Those values may only apply to the first two punches of the 3 hit combo (3rd punch always the slowest). Looking at the data again, it looks more like:

FoT in 2.1 Avg. Bonus attack speed bonus = +37% = Increased from +16% (2.0)
DR in 2.1 Avg. Bonus attack speed bonus = +33% = unchanged
WotHF in 2.1 Avg. Bonus attack speed bonus = +16% = unchanged (?)
CW in 2.1 Avg. Bonus attack speed bonus = +30% = Increased from +13% (2.0)

Above is [Unverified] - just extrapolated from the above link
08/05/2014 05:46 PMPosted by Davlok
Not until we can figure out a good way to determine proc coefficents with the change to LoH.


Current FoT/TC's proc is so bad, we probably can feel the change easily once PTR is live.
well if those numbers are true then that would make for a very good jump in dps output for generator builds.

08/05/2014 05:52 PMPosted by Neuron
08/05/2014 05:46 PMPosted by Davlok
Not until we can figure out a good way to determine proc coefficents with the change to LoH.


Current FoT/TC's proc is so bad, we probably can feel the change easily once PTR is live.


I really hope that the proc C is improved a lot, I'm sure many will be thinking of really going nuts with their flying dragons with these changes!

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