[Guide] Fetish Psychopaths Build

Witch Doctor
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Link to stuck thread at the top of the forum with loads of information and builds, use that as your up to date reference:

NOTICE: Patch 2.3+
This guide is out of date. See patch notes for changes. Basic melee build currently should use Zuni 6p and take advantage of the cube. Tiklandian perma fear is gone. It's probable that GR56 or maybe a little higher is the limit of melee fetish builds currently active. TMF dog and SMF gargs are much better off with helltooth.

NOTICE: Patch 2.2.0
Fetish sycophants are now summoned based on your highest elemental damage, e.g. poison, and their melee attacks will be in that element, again poison. They are supposed to summon with a green blade for poison, red for fire, blue for cold, and regular metal for physical. Unknown what happens if you have holy, lightning, arcane, etc, but that wouldn't be a good synergy with WD skills.
New Zunimassa's Haunt set bonuses: 2p FA lasts until they die, 4p you and your pets gain 2% damage reduction for each fetish summoned, and 6p any enemies hit by a mana spender take 275% more damage from pets. This completely changes the gear choices one must make.
For highest levels of Greater Rifts, Tiklandian permanent fear is still very useful because of how much unavoidable damage there is.
Carnevil does a lot of damage and is a respectable replacement for a DH in a group scenario.
New Fetish belt, the belt of transcendence, allows you to summon one fetish sycophant every time you hit an enemy with a mana spender. This allows the removal of Fetish Sycophants from your passive lineup to be replace by something. Great!

NOTICE: Path 2.1.1
While they attempted to address pet leash length and pet toughness, they've still missed some things. The dog leash is shorter than the fetish leash. Fetishes still get wiped out easily by some white enemies and especially certain rift guardians. Continue to be vocal and they continue to listen.

NOTICE: Patch 2.1.0
There is now a max of 15 FS fetishes. There is a beautiful counter.
There is also a counter for FA fetishes separate from FS
Gidbinn fetishes don't count towards those and still follow the same rules as before: max of 3 and 20s life span.

0. Versions
1. Introduction
2. Build
3. Fetish Damage
4. Fetish Toughness
5. Gear Advice
6. Team play
7. FAQ
8. Videos
9. Build Paths
10. Technical Details

0. Versions
Version 1.0: March 16th, 2014, Diablo 3 Patch 2.0.3 before RoS is released. Initial Guide Released. Expect additions, changes, and corrections in the coming week(s).
Version 1.1: March 18th, 2014. Some changes were made and updates to FAQ. Expected to add Technical Details section in the coming days.
Version 2.0: Expected to be written post RoS release.
Version 2.0.1: Just added some RoS Example builds. The build is still working! Good luck upgrading to RoS!
Version 2.0.4: Late breaking news Patch 2.04 Pets now benefit from crit damage.
Version 2.0.4a: Fetish army changes.
Version 2.0.5: Big changes to the way Fetish sycophants are summoned. Guide updated appropriately.
Version 2.1.0: Big patch. Grifts, etc.
Version 2.1.1: Small updates to gear advice
Version 2.2.0: April 4th in anticipation of major changes from Patch 2.2

1. Introduction
I started playing Diablo 3 before Day 1 during the open beta. I loved the Summoner Necro in Diablo 2 and picked the Witch Doctor because it was the only class that really seemed to fit my play style. Unfortunately, pets sucked, but I happened to like all things Witch Doctor, so I kept at it. Witch Doctor is still the only class I've played in Diablo 3 and so far, it seems I won't stray from that path.
I am writing this guide from the perspective of someone who was rocking MP10/T6 farming and could immediately transition to high level Torment and Grift play.

Before I even get started, there are too many people to list, but a great many people have helped put this knowledge base together. All I'm doing is cataloging it for general consumption, putting it all in one easy to find and easy to update place. I would like to especially thank the people who called them Fetish Psychos, because I never even thought to "mispronounce" their name. Anyways, on to the reason you're here.

Big change for Diablo 3 Patch 2.0/RoS expansion: Fetish now do 180% damage. !@#$ yea Zookeeper, Skellymancer, Fetish General, and the summoner are all back and ready to rock n roll!

Problem: Fetishes summoned by fetish army only last 20 seconds until you happen to find two pieces of the new Zunimassa Set https://us.battle.net/d3/en/item/zunimassas-string-of-skulls or if you use the https://us.battle.net/d3/en/item/starmetal-kukri

The answer to this problem is using Fetish Sycophants passive http://us.battle.net/d3/en/class/witch-doctor/passive/fetish-sycophants
Every time you cast a "Physical realm" spell, you have a chance to summon a fetish for 60 seconds. They are basically the same as Fetishes summoned by Fetish Army (FA). They do the same damage, they benefit from most of the same gear, and they hit like a truck.

Some combinations of elite affixes are really dangerous to you. If you run around and don't get hit by those, you don’t die, and your fetishes are still there attacking, doing damage for you. You can then set up shop at a safe distance.

This entire build is very minimal as it allows you to adapt to what gear you find. I highly recommend if you find cool new gear, you try it out, even if it means altering your favorite play style. You never know what you'll like.

Basics of the build:
1. Medium Attacks Per Second (APS), e.g. 1.65 to 1.8, is fine
2. Rain of Toads or Belt of Transcendence (BoT or FS belt) + Haunt
3. Fetish Sycophants (FS) if you don't have or don't want to use the FS belt

If you want more build options given certain types of gear, see section 9. Build Paths.

Here it is, the basic build. You fill in the blanks with whatever you want. Yes it's that flexible.

There are many variations on this build, but I think this is an excellent starting point.

Can you use other attacks besides Rain of Toads? Yes! When using another attacks, you must reference the "Proc Rate" of the skill.
Go to Reaper's stuck thread and search for Proc Rate:
Patch 2.2: You can replace rain of toads with a mana spender, e.g. haunt, and the FS Belt; allowing you to drop the FS passive completely.

A notable exception is using the http://us.battle.net/d3/en/item/the-dagger-of-darts along with poison dart flaming dart or snake to the face runes. These are better at summoning FS fetishes.

Experiment for yourself.

What do primaries and fetishes have in common? They don't cost any mana to stand there and spam.
So I highly recommend "Pierce the Veil" (PtV) passive for the free 20% damage.
See gear section for benefits of not needing mana regen.

With loot 2.0, you can't just jump on the Auction House and buy whatever legendaries you want, you have to farm for them, and it's expected you will find them eventually if you keep at it (and play with other WDs).
This build is very flexible and you can form it to fit the gear you find before you reach an "end game state".

See Reaper's Stuck Thread for a list of guides for build possibilities:

Example build with the new FS belt, a tiki-pet build:
This build assume usage of https://us.battle.net/d3/en/item/tiklandian-visage to permanently lock down enemies.
I've left out the final passive, because you can find something good. I've also not picked a rune on fetish army because you need to choose your highest elemental damage, e.g. fire or physical.

A poison themed build with the new Zuni 6p. Acid rain will make enemies take the zuni 6p bonus and the other are simply allowing you to spam:
Aside from the zuni 6p, no assumptions are made on your gear. Jade 2p would work well since you can spam haunt.

There are many options.

3. FETISH DAMAGE or What do my fetishes benefit from?
What stats benefit your Fetish Damage?
Thanks to: http://www.reddit.com/r/Diablo3witchdoctors/comments/209xt3/does_elemental_damage_affect_pets/

Pets damage is dynamically linked to your own. If you cast Soul Harvest on five enemies, they will also do increased damage. Same goes for Gruesome Feast, BBV, Sacrifice Provoke the Pack, etc.

See PaulNG's Pet Damage calculator for the full formula. They benefit fully from your APS, crit chance, and crit damage, along with most gems.

Most WD skills say "Does 180% Weapon Damage" and that's what they do, but in this case, pets are special as they gain damage based on your attack speed as well.

These do not benefit pets:
Midnight Feast: Doesn't work on Fetishes D:. Does work on dogs and garg.
Area damage: Pets simply don't proc area damage
Chance to freeze/stun/etc: They can't proc them.
Chance to do [insert special legendary affix]: They also can't do this.
Life on hit: Zero. Same as the above, they simply can't proc stuff. Exception: Dogs life on hit run does gain life on hit, but not chance to freeze/etc.

Special Case:
Big Bad Voodoo:
Pets gain movement speed when standing in the BBV ring.
Pets gain healing from Ghost Trance when standing in the BBV ring.
Pets gain attack speed while standing in the BBV ring.
However, for pets to gain DAMAGE from BBV, you need to stand inside the BBV ring of influence. If you stand outside BBV's ring, even if they are standing inside it, they won't do more damage.
To maximize your DPS, set it up so you and your pets are standing safely in the BBV aura.

The above is true, except for one gargantuan rune.
The wrathful protector will snapshot your APS at the time it is summoned, so make sure to drop BBV and stand inside the aura if you use that garg.

Side note: If on a team with other Witch Doctors, coordinate your BBV runes because if you all use Slam Dance, they won't stack. It's better to spread the love.

You have very little control over your fetishes. They are basically at the mercy of getting all damaging elite affixes dropped on them. Good thing is they don't stop attacking as long as they aren't frozen, walled off, jailed, knocked back, err, well they attack.
They dynamically gain benefits from all of your toughness. For instance, cast Horrify Frightening Aspect to increase your armor and they too will take less damage.
Health Globes heal your pets including health globe bonus.
Life on kill: Pets do not seem to gain any life on kill.

Pets do not benefit from items that make you immune to a damage type, such as:

Patch 2.04 Update: Reported change, will update if found to be false.
Difference between Fetish Army and Fetish Sycophants.
Fetish Sycophants no longer have force armor. This means they are more prone to be one shot or melted by regular white enemies such as Morlu Incinerators or Dark Berserkers.
Fetish Army remains the same as before and survive better than FS fetishes.
Dogs and Gargs still have force armor.

In this section, I am going to talk a bit towards gear. The issue is, you're going to find your own gear and you may want to stick with Fetishes or you may not. I suggest adapting to your gear and trying out new builds, even if it doesn't work out and you go back to your favorite play style, at least you learned what you didn't like.

Gear Advice thread for patch 2.2+:

(Note: Just leaving this here in case people wanted to know how bats work. Bats are no longer the best way to proc FS fetishes, as of Patch 2.0.5
From Nubtro's research, Bats "tick" at about two times your attack speed according to the table here aka APS breakpoints :
/end Note)

Patch 2.2:
Fetish Sycophants will now gain do highest elemental damage, e.g. poison. So pick an element and go for it! No longer are we forced into physical only builds.

Patch 2.2: New!
Belt of Transcendence: Get rid of the fetish sycophant passive and rain of toads. Allows one to use Haunt and other mana spenders to summon fetishes. Fantastic change!
The zuni 6p bonus is huge. A separate 275% more damage for your pets! Losing T&T (or not being able to find one) is not a big deal if you have this set.
Most players will reserve the helmet slot for either Mask of Jeram or Tiklandian.
Jade 2p can do a lot of damage. With the double haunt and the FS passive, one can keep 15 fetishes up fairly consistently. With the new belt and one haunt, 15 FS should be up 99% of the time.

Example setup:
Zuni 6p: Gloves, Chest, Pants, Boots, Mojo, and helm along with both rings using this set http://us.battle.net/d3/en/item/restraint
Cast spiders once every 5 seconds to keep up the bonus and help manage mana.
This is good up to mid 40s in the greater rifts and certainly capable of some flexibility in T6 farming.

Healing gear:
None. Just put Life on Hit into paragon.
This gem is an exception where one might want to get some life regen on gear:

6. TEAM PLAY or So many Fetishes, it's just not funny anymore.
Problem: Everyone is using the same BBV rune! The same BBV runes don't stack and that sucks!
Everyone coordinate to change it! Someone use Slam Dance, someone use Ghost Trance (healing), etc. Unfortunately, Rain Dance doesn't regenerate mana for allies.
7. FAQ

1. Bug Fix: Fetish sycophants are no longer killed when you summon Fetish Army.

2. The Gidbinn Fetishes are not in any way related to FA or FS fetishes.
Gidbinn Fetishes are physically much smaller than regular fetishes.
Gidbinn is limited to a max of three of its special fetishes.
Gidbinn Fetishes don't appear to do crit damage ever.
Gidbinn Fetishes, like any pet summoned by an item, do benefit from Mask of Jeram and T&T.

3. Do Fetish Sycophants benefit from gear that "Increases your Fetish Army damage by X%"?
No! FS fetish are not part of the Fetish Army and so do not gain benefits from it.

4. Do Fetish Sycophants last until they die from the zuni set bonus? http://us.battle.net/d3/en/item/zunimassas-vision
No! It specifically says Fetish Army lasts until they die and it does what it says.

5. Can I go full pet build, where I play a support role, e.g. no attacks other than pets?
Yes, you can! And with the right items, you can take this all the way to Torment 6 and beyond. It's up to you to farm, craft, and innovate your way up the difficulty ladder.

6. Does your Fetish Army and Fetish Sycophants benefit from Tasker and Theo and Mask of Jeram?
Yes, on both counts!
The following do not count as pets: Spiders, spider queen, wall of zombies
Pets summoned from items do benefit from MoJ and T&T.
Grin Reaper Mimics benefit from Enforcer Gem and T&T.

7. Is there a limit on Fetish Sycophants? Is it affected by Fetish Army?
Change Patch 2.0.5. There is a maximum of 15 fetishes out.

8. Mask of Jeram Info.
Patch 2.04 update: All pets summoned, whether by a WD skill or a legendary item, are boosted by MoJ.
See a link to PaulNG's Pet Damage guide in the technical details section for specifics.

9. Do Fetishes benefit from Jungle Fortitude?

10. Are Fetish builds viable? Efficient?
Viable yes.
Efficient? At T6, this is clearly not the case due to a lack of AoE. When a Demon Hunter walks onto the screen and kills every enemy in sight in a flash, your fetishes haven't even made to it one enemy yet.

11. Emerald or Ruby in my weapon? (Green vs Red)
Answer: As of Patch 2.04, Pets finally benefit from Crit Damage (green). So take whatever gives you the most DPS.

12. Vampire bats don't have yellow numbers, do they have critical hits?
Yes! All Damage over Time (DoT) spells can crit, but they don't show up as yellow numbers. They show up as bigger white numbers.

13. Midnight Feast, does it increase Fetish damage?

14. What's the story behind the name of Tasker and Theo?
In short, they were a bomb detection pair Tasker (man) and Theo (Dog) who died in Afghanistan in March 2011.

15. If I select Tiki Torches, do they all fetishes summoned by FA do fire damage? Even daggers?

16. If I select Head Hunters, do they all fetishes summoned by FA do poison damage? Even daggers?

17. Gargantuan damage. This is the most up to date test. The table provided uses old numbers, so please substitute the new damage numbers on each rune:
See PaulNG's Pet Damage thread.

18. Tall Man's Finger (TMF). The gargantuan dog is now awesome! Please use the stuck thread at the top of the WD forum for build ideas and look for specifics in Paul's thread:
Rabid dog rune currently does the most DPS by far, even if you go full physical build.

19. Breakpoints? Are there breakpoints with APS? What about tasker and theo and BBV on pets?
Yes, but nothing that will affect your gear. A 40% T&T is worth the same as a 50% T&T, for almost all practical purposes; the one exception is the TMF dog will be slightly better if standing in a BBV with a 45+% T&T. All information in Paul's pet damage guide:

All borrowed from other sources, thanks for sharing guys!
If you'd rather not have it linked here, please post.
If you'd like to have a video included, please post. Include a brief description

1. Carnevil is really fun: http://us.battle.net/d3/en/item/carnevil
Guy testing out the Carnevil build and boy does it look hilarious: (initial try at this build)
Darts+Plague+Stacking poison damage

2. BigDaddyDen#2765 finds the the zuni set and Mask of Jeram, goes bonkers because he's never seen pets do so well in D3:
From this thread: http://us.battle.net/d3/en/forum/topic/12032953316

3. Way back in the RoS beta, four brave warriors decided once and for all, Torment 6 Uber Diablo must die. Playing Hardcore, they knew the stakes were high as they gambled with their immortal souls for a chance to save the world from utter darkness. One legendary warrior survived, saving the world, and was never heard from again (because the world ended about 15 minutes later when the beta was over):
OP on the forum: http://us.battle.net/d3/en/forum/topic/11159626060?page=14#266

4. Jambasa whipping it out and showing off the fetish build:

5. T6 Mal kill by Naecabon:
OP: http://us.battle.net/d3/en/forum/topic/12413941376
9. Build paths
For now, I've decided to just link to the stuck thread maintained by Reaper666:

10. Technical Details
For those who want more details and links into research of how exactly things work, this section will be filled in.

10.1 Fetish damage calculator link:

10.2 Tasker and Theo (T&T) with Fetishes:
It is tested that fetishes melee attack is 48 frames per attack out of 60.
This means they attack at:
60 / 48 = 1.25 APS
Any T&T, whether 40% or 50%, will increase the Fetish attack speed by the same amount. T&T adds 40% damage while fetishes are attacking inside a BBV aura and about 33% more damage when not.
See Paul's Pet Damage thread for details.
Well done, MCP. Impressive.
Excellent guide, lets hope they're not hit with a nerf bat too soon. D:
Wow, great job! Now Paul can stop bugging you.
Yea well, special thanks to Paul for bugging me today, otherwise I would have just kept crafting Griswold's swords.

I completely missed the Sharks game today in NY Rangers because I got into writing this.
Great job!
Nice to see a guide for the build. For those of you who have the new Zunimassa's four piece and run Fetish Army, what rune do you use with it? I figured Legion of Daggers would be best for the three extra fetishes, but wondering if anyone did some math behind the Fetish Ambush fetishes, especially when running good +Physical Skills damage and +Fetish Army damage.
Is there a cap on how many pets there can be out at the same time? (dogs, garg, fetish army and fetish sycophants)

Does Fetish army reduce the amount that can be summoned by fetish sycophants?

Whats the cap on fetish sycophants i read somehwere its 10 but not sure.
There is no cap that I've found. I've reached over 25 just standing in town, casting bats, summing fetish sycophants.
Hey, MCP. Great guide. Thanks for the info. I was confused about one thing though. I have been hearing some other people talk about fetishes over the month, and it has largely been said that fetish damage is derived from the WD weapon damage. Is this incorrect? I understand that they always critical for an extra 50% damage and that CD on gear doesn't help them. But does stacking int and sheet dps (other than dps derived from CD) really help the fetishes? I understood previously that it was only weapon damage (hence ruby in weapon socket), crit chance and attack speed. Thanks again for your post and for clarification.
Great guide, thanks for posting.

Fire Skills deal X% more damage: Your vampire bats, burning dogs, and Fetish Army tiki torches benefit from this.
Poison Skills deal X% more damage: Fetish Army head hunters benefit from this.
Intelligence: Derp. I mean yes. INT increase your damage.

Off topic but does Poison Skills deal X% more damage benefit Big Stinker and Rabid Dogs as well?
Yours skills that say "Weapon Damage %" include INT in the calculations.
Same for pets.

I have read that Poison Skills benefit Big Stinker and Rabid Dogs, but I haven't tested personally.
03/16/2014 05:08 PMPosted by Perant
Nice to see a guide for the build. For those of you who have the new Zunimassa's four piece and run Fetish Army, what rune do you use with it? I figured Legion of Daggers would be best for the three extra fetishes, but wondering if anyone did some math behind the Fetish Ambush fetishes, especially when running good +Physical Skills damage and +Fetish Army damage.

Legion of Daggers is best, particularly as the Mask of Jeram does not affect neither the Tiki Torchers nor the Head Hunters. As Fetish Ambush only benefits on casting, and casting kills off any existing fetishes, the initial damage from that rune does not make up for the opportunity cost of having three (and most likely more) fetishes from Legion of Daggers.
03/16/2014 05:01 PMPosted by MCP
Yea well, special thanks to Paul for bugging me today, otherwise I would have just kept crafting Griswold's swords.

I completely missed the Sharks game today in NY Rangers because I got into writing this.

It's ok, I missed the Blackhawks-RedWings game due to a wedding. Least the Hawks won.

PS. I hope someone requested a sticky. Great work MCP!
03/16/2014 06:36 PMPosted by Gastank

Legion of Daggers is best, particularly as the Mask of Jeram does not affect neither the Tiki Torchers nor the Head Hunters.


Very nice work MCP!

Summons from legendary items may benefit from Mask of Jeram.
It appears to be confirmed for Gidbinn fetishes:

Also Gidbinn fetishes don't crit ever.
Great Guide, I was running a similar build before I've read this.. but I use Gibdin

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