Upcoming Loot Hotfixes

General Discussion
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Update 4/10: Hotfix is now live in all regions.

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Edit: These hotfixes are now live in the Americas and Europe. They will be deployed to ANZ at approximately 5:00 a.m. PT and to Asia at approximately 1:00 p.m. PT on April 10.

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Hey all,

A series of hotfixes will be deployed today making more adjustments to overall reward structures within the game.

I wanted to take a minute to explain the reasons for the changes that we are making. A driving goal of our design has been to make killing monsters feel rewarding, we want you all to find tons of cool items that you are excited about but more importantly we want you to have fun while doing it.

Rifts have always been intended to be the most efficient play method in the game, currently they aren’t for a number of reasons. Part of this has to do with the high level of efficiency in farming that players find doing things like farming Manglemaw, Razorclaw and any other number of unique monsters. Another contributing element is that farming chests without having to actually fight monsters is far more effective than actually fighting the monsters. It is very important to us that chests are exciting to find and feel rewarding but presently they are far too common and reliable to farm in certain areas of the game.

Finally Kadala, she has always been intended to give players some degree of control over their item upgrades. While we don’t want players to simply pick and choose from a list of items at an excessively high cost, we do want you to have an answer to the question “How do I upgrade my boots?” Kadala is meant to be that answer, she is meant to give you some direct control over the types of items you find. Since we are increasing the overall reward structure of the game she is also going to be increasing but by a larger amount than the rest of the changes since she didn't feel rewarding enough to us.

Without further delay here is a list of the changes that will be coming in the hotfix.

The Bad!
Unique monsters now drop less items.
*Uniques were dropping far more loot than their difficulty would warrant.

Chest spawns have been thinned out across all acts of the game.
*Ideally chests become less common and something that players can’t flip games to farm. It is our goal to make them feel exciting and rewarding when you find them.

The Good!
The bonus legendary drop rate for rifts is being increased from 25% to 100%!
*This means that while in a rift your chance to find a legendary item from monsters, chests, elites, and everything else is double what it is outside of rifts. No this does not mean opening bounty bags in rifts is the new hotness. ;P

Kadala’s legendary drop rate has been significantly increased.
*Blood Shards are meant to be a compelling element of rift rewards and something players are excited to get.

Loot is an incredibly important aspect of Diablo games and we will continue to keep a very close eye on it. If more problems arise we will continue striving to address them. It isn’t our goal to take loot away from people, we just want to make sure they are having as much fun as possible while finding it and these changes all support that goal.

Good hunting and link the loot!

Travis Day
wow!

Thats. Thats actually quite smart! Fixing things the way they should be fixed.

Thank you design team!

Now for more affixes on monsters :P
Omg the dream is real.

ZeroKuno and Para where you at? We doin t3 rifts tonight alright? I'm getting my Lutsocks and Cindercoat tonight damnit!
This all sounds great! I wasn't a unique or chest farmer..maybe that isn't so great for those folks. But the rift and shard buffs sound good.

Is it just me, or has it felt like less loot across the board has been dropping since the patch yesterday?
wow, a step in the right direction.
Thank you so MUCH!
This is really the way it should have been from the start. I surely hope that the "uniques" that don't drop loot anymore will start dropping the crafting material more?
04/09/2014 04:41 PMPosted by Travis Day
Another contributing element is that farming chests without having to actually fight monsters is far more effective than actually fighting the monsters. It is very important to us that chests are exciting to find and feel rewarding but presently they are far too common and reliable to farm in certain areas of the game.


Well done in resolving this issue, I greatly look forward to the changes.
Do you think you could give us some kind of ballpark about how often we should be finding legendaries in rifts, then?

And can you make sure that the nerf to uniques doesn't affect crafting mats?
Alright cool 100% to find leg in rifts
Ehm... I dont belive one word written here.
Still dont have RoS and it seems u want me force to buy it because i want loot?

Are you kidding me? Where is a d3v player supposed to find loot now?
Killing mosters is definitly NOT the way...
Well, this explains the weird lag we were experiencing today.

Sounds great, understand the unique monster nerf considering how fast some of them go down
Nice! Now just add more stats to legendaries please. They are not very legendary.
So unique as is all elite packs? or just the ones that have "special" names like magalmaw ?
"yay we get a buff to loot"

Some people to not enjoy rifts, giving buffs just to rifts is frustratingly dumb.
While this sounds all good and dandy, I don't understand why you guys continue to wait to make these kind of changes to the game when the goal has always been Epic Loot.

Thanks though, I like the changes. Now please work on making gems overall better for their slots.
Any plans to address the insanely low density in many rift levels?
Baby steps in the right direction. All hope is not lost.
One day I will actually think Kadala is cool.

Although, the problem with useless legendaries is still a glaring issue >.<

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