Upcoming Change - One With Everything

Monk
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With Patch 2.1 around the corner, many classes are receiving some substantial revisions to core functionalities. These changes have equally substantial philosophy behind them, so we want to prepare you in advance for the kinds of adjustments you should expect.

Adjustments to One With Everything has been a long-standing community request, but we wanted to make sure we could address this in a way that solves all of its components without reducing the Monk's survivability. There are two major issues with One With Everything:

  • It's too good, to the point it feels mandatory for all Monks to use.
  • It forces Monks to gear a specific way, which is difficult and frustrating.

We are addressing this issue in two ways. First, both Monks and Demon Hunters will no longer receive Dodge from Dexterity. Instead, they will receive Armor, similar to Barbarians and Crusaders. For more information on this change, please refer to our Patch 2.1.0 PTR Preview blog.

Second, One With Everything is being replaced with a new passive called Harmony. Harmony allows 30% of your single elemental resistances from items to apply to all elements.

With these two changes, we can move away from a place where Monks are forced to rely on their secondary affixes for Toughness. It’s possible you may see your Toughness as a lower number after this change is in effect, depending on how you've previously geared. However, the exchange of Dodge to more reliable survivability stats like Armor and more accessible All Resist should provide you roughly the same amount of survivability, and overall you shouldn't notice a big difference.

These changes will soon be available on the PTR, and we hope that you will take the opportunity to try them out and let us know how they feel. We're eager to hear your feedback on this and other changes coming in Patch 2.1.
Wow that's a big change.
Will individual resistances still prevent all res from rolling as a primary affix?
wat
Glad I never built my monk around that passive, it always seemed silly to me to gear for such a niche thing. Way more freedom in items if you didn't get that passive.
So basically don't bother improving my monk until 2.1 since we need to refarm legs anyways
now monk will get pummeled by peon mobs that they normally dodged attacks from lol. as unuseful as dodge was it was just as useful against completely negating big attacks. Now monks will get 1shotted by bosses more often lol... poor design..
Hmmm so the way i read this is that Harmony will make it so that if Item A has 99 arcane resist, Item B has 99 Fire resist, and Item C has 99 Poison resist, then combined they will give the equivalent of 99 All resist. Seems like it might be able to throw us off too much, and definitely will be nice to not have to search/reroll for just one elemental type. I do wonder if we'll end up with less total resist in the end and if the loss truly will be covered by the extra armor.
Maybe it would have been better to do away with secondary resistances all together and make the passive a flat a 30-40% increase to all resists
Excellent change, now we'll actually be a melee class, and OWE; or rather harmony, will be completely optional. Well done blizz.
I have mixed feelings about this, since I have built a lot of my gear around Lightning resist.

But I do understand that it benefits us in the long run.
Wow, good news all around I guess. Can a blue confirm that this is how the new OwE will work?

06/17/2014 11:43 AMPosted by Stormseeker
Hmmm so the way i read this is that Harmony will make it so that if Item A has 99 arcane resist, Item B has 99 Fire resist, and Item C has 99 Poison resist, then combined they will give the equivalent of 99 All resist.
So let me get this new math right.

Gear = 1000 AR, 800 Lit Resist
With OWE = 1000 + 800 = 1800 AR

With Harmony
= 1000 + 800*.3 = 1240 AR
= 1240 AR + 800 LR = 2040 Lightning Resist?

So stacking a resist we die to most will still be idealish?

Edit: calc clarified by blue http://us.battle.net/d3/en/forum/topic/13182188100?page=2#22
This looks like the perfect way to chance OWE. OWE (Harmony) is no longer mandatory but still a very good passive. And now you no longer need to stack the same secondary resist on all items so gearing will be a lot easier. My monk will most likely go up in paper toughness since my gear has so mixed secondary resists.
so 300-500 armor on items is more or less useless on items for dh/monk?

but still excited!
30%?! That's way too low, but I guess we'll see in the PTR.

This worries me.
Just some additional clarification, since I see some confusion on the new passive:

Harmony will apply 30% of a single resist to all other resistances aside from the element it normally provides (meaning it doesn't double-dip on itself). Here's a math-y example in hopes this provides a clearer picture:

I acquire a piece of gear with 100 Fire Resist. From that gear, I'm gaining 100 Fire Resist and 30 Resistance to all others.

Hope that makes more sense. :)
06/17/2014 11:50 AMPosted by Davlok
So let me get this new math right.

Gear = 1000 AR, 800 Lit Resist
With OWE = 1000 + 800 = 1800 AR

With Harmony
= 1000 + 800*.3 = 1240 AR
= 1240 AR + 800 LR = 2040 Lightning Resist?

So stacking a resist we die to most will still be idealish?


I doubt they would let it double dip like that, but that is a damn good question.

**Edit**
Blue beat me to it.
Do not like this change. I actually really really like OWE.
Any changes on mantra of evasion since dodge are getting useless at some point?

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