1) +10% DMG >>> 7% IAS (figured this was worth mentioning)

2) 7% IAS does NOT get doubled by FD proc

3) Obsolete +aps affix on legacy bonesabers/sledges/EFs work similar to the FD proc

**IAS Formula**

A = Weapon Speed =

**1.15**(for Daibos)

B = Σ IAS from gear, Paragon, +ias from skills, STI (.3), buffs, Shrines

C = IAS on Weapon =

**0.07**max

D = Flying Dragon Proc = constant =

**1**if active,

**0**if inactive

**APS = A * (1 + B) * (1+C+D)**

E = Alacrity = constant =

**0.15**

F = Generator IAS (

**1.3**for WOTHF/CW,

**1.35**for FOT)

G = Raiment 2p bonus = constant =

**1.25**

**Gen APS = A * (1 + B) * (1+C+D) * (1+E) * F * G**

Also, chance to proc is

**5% per attack**, no ICD, no target required (and not dependent on proc coefficients).

1APS = ~25% uptime

2APS = ~44% uptime

3APS = ~57% uptime

4APS = ~67% uptime

5APS = ~75% uptime

6APS = ~80% uptime

7APS = ~84% uptime

8APS = ~88% uptime

9APS = ~90% uptime

10APS = ~93% uptime

________________________________________________

“Alone we can do so little; together we can do so much”

Heisenberg, MD

Omits APS from shrines

Doesn't state plainly enough that the equation is ONLY for FD ON. At least until the alternate state of "D" is defined.

Doesn't acknowledge 7% IAS on FD provides full benefit outside FD proc and ~6% higher chance to enter FD proc. Thus, conclusion that 7% >>> 10% dmg is misleading and context dependant. (Note: i'm not saying one is better than the other. It's not a case of ">>>" and more likely a case of ">").

APS = Sheet APS, i.e., not the actual number of attacks performed per second.

10/24/2014 02:58 PMPosted by Heisenberg+aps affix on legacy bonesabers/sledges/EFs work similar to the FD proc

What does that even mean? That the proc doesn't double the portion of weapon speed provided by the +APS mod? Provide a source or describe the test you did to reach that conclusion.

Updated to calculate generator aps!

A = Weapon Speed =

**1.15**(FD)

B1 = Σ IAS from gear = 0.07+0.07+0.07+0.07 = 0.28

B2 = Σ IAS from Paragon = 0.10

B3 = Σ IAS from Skills = 0.15 (Radiance) + 0.30 (STI) + 0.25 (Frenzy Shrine )

C = IAS on Weapon =

**0.07**

D = Flying Dragon Proc = constant =

**1**

**APS = A * (1 + B1+B2+B3) * (1+C+D)**= 4.47 APS (sheet)

E = Alacrity = constant =

**0.15**

F = Generator IAS =

**1.35**(FOT)

**Gen APS = APS * (1+ E) * F**= 6.95 APS (actual generator)

If you wanted to calculated spirit generated per second, just multiply that by 34 with IWL, 1.1 for templar, and add whatever uptime you have on Epiphany / Sweeping. For just spirit from generator, 6.95 aps = instantaneous 258.93 spirit/sec.

<3

________________________________________________

“Alone we can do so little; together we can do so much”

Heisenberg, MD

<3

On a scale of 1 to Voldemort...

<3

On a scale of 1 to Voldemort...

So what rates a 3 on that scale?

10/27/2014 12:00 PMPosted by KhalARonSo what rates a 3

3 aps is pretty good actually! Not possible without legacy gear right now before FD buff I think.

Trash efficent conduit fishing ftw!

In before Druin goes back in time and copies this verbatim

11/06/2014 12:19 PMPosted by gooballIn before Druin goes back in time and copies this verbatim

That's pretty great that you think

a) the content is Druin-level caliber data

b) all the multiple theorycrafters itching at the chance to find a math error haven't pointed out any actual error

c) Thanks!

<3

10/24/2014 02:58 PMPosted by HeisenbergG = Raiment 2p bonus = constant =1.25Gen APS = A * (1 + B) * (1+C+D) * (1+E) * F * G

10/24/2014 02:58 PMPosted by HeisenbergAlso, chance to proc is5% per attack, no ICD, no target required (and not dependent on proc coefficients).

1APS = ~25% uptime

2APS = ~44% uptime

3APS = ~57% uptime

4APS = ~67% uptime

5APS = ~75% uptime

6APS = ~80% uptime

7APS = ~84% uptime

8APS = ~88% uptime

9APS = ~90% uptime

10APS = ~93% uptime

Updated equation with Raiment bonus for 2.2!

<3

Useful stuff though about the other attack speed effects and how they stack.

wait so .. IAS on every other piece of gear gets doubled but not on weap?

06/10/2015 08:41 AMPosted by Darthwait so .. IAS on every other piece of gear gets doubled but not on weap?

Pretty much.

IAS on FD is only for sheet DPS

10/24/2014 02:58 PMPosted by HeisenbergAlso, chance to proc is 5% per attack

i really wish we wouldnt have to data mine or find this is a forum. why can't this information be located within the game? like how ancient parthan defenders says stunned, but also counts for freeze, even though its not on the affix...

there's no reason to keep this information from players when the entire game is about min/maxing and math to begin with. we need all the numbers and information we can get, and i am tired of finding little hidden things out on the internet because someone data mined or did an experiment to find out at all. put it in the game.

**APS = (A * (1 + C) + D) * (1 + B)**

Where D is the flying dragon proc, equal to 1.15 if present.

10/14/2015 02:05 AMPosted by nandJust chipping in to note that thread is wrong since 2.3 and the introduction of the Kanai's Cube. The correct formula is actually:APS = (A * (1 + C) + D) * (1 + B)

Where D is the flying dragon proc, equal to 1.15 if present.

can you explain where you get the 1.15 Flying dragon proc due to Kanai's cube? I am not following that number.

10/14/2015 03:19 PMPosted by Hazeioncan you explain where you get the 1.15 Flying dragon proc due to Kanai's cube? I am not following that number.

Basically, when they implemented Flying Dragon, the affix was meant for a daibo (which has a base attack speed of 1.15). So instead of “doubling your attack speed”, it really just increases your weapon's attack speed by 1.15.

Ergo, daibos go from 1.15 to 1.15+1.15 = 2.30.

However, now that we can

*cube*FD and use it with other weapons, this way of implementing it is buggy - because if you use it with fist weapons (that have a base attack speed of 1.40), it still only adds 1.15 - leaving you with 1.40+1.15 = 2.55 total, rather than 2.80.

In other words, the proc description is simply inaccurate. Instead of “Chance to double your attack speed”, it should really just read “Chance to increase your weapon attack speed by 1.15”. (In fact, it was always bugged, as this thread references - as a daibo with 7% attack speed would go from 1.23 APS to 1.23+1.15 = 2.38 APS, rather than 2.46. In short, we were always

**cheated of our value**when using Flying Dragon.)

Of course, if you use FD with a

*slower*weapon, such as a Furnace (1.00 APS), you are actually getting more value out of FD - since it would “double” to 1.00+1.15 = 2.15.