GR - RNG in mobs

General Discussion
If they are going to keep RNG in the mob type for GR then it should be true RNG, which means I there should be able to be a mix of mob types in the levels. Not "Oh great a Mallet Lord pack, let me skip that and hope for a better ... oh nope another Mallet Lord pack ... " and repeat for the entire level.

Just my two cents. Can't see why in a game obsessed with RNG this pack of clowns seems unable to actually manage something truly random.
I think it is stupid that GR's which are supposed to be completely random fall short at completely random monsters.
If monsters were completely random fishing for zombie GR's would not be a problem.
And maybe would not get ruined by mobs of normal dune wasps and terror demons that comprise a just barely attainable GR level.

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